D&D 5e Character Generator 9/20/18, 7*59 PM
Character Art Source
Show: Personality Characteristics Empty
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D&D 5e Character Generator 9/20/18, 7*59 PM
Randomize Character
Gender: Random
Human Ethnicities: Standard Ethnicities Real Ethnicities Both
Randomize Name
Thamior Caerdonel
Race: Half-Elf
Class: Sorcerer
Background: Mercenary Veteran
Gender: Male
Randomize Race
Race: Random
Race: Half-Elf
Subraces and Variants:
Elven Ancestry: High Elf
Human Heritage: Unknown
Physical Characteristics:
Age: 92 years
Height: 5'8"
Weight: 165 lbs.
Eyes: Gold
Skin: Brown
Hair: Brown
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D&D 5e Character Generator 9/20/18, 7*59 PM
Randomize Class
Class: Sorcerer
Class: Sorcerer
Sorcerous Origin: Draconic Bloodline
Personality:
Arcane Origins: Your birth was prophesied in an ancient text, and you
are foretold to use your power for terrible ends.
Became a sorcerer because: I suffered a terrible emotional or physical
strain, which brought forth my latent magical power. I have fought to
control it ever since.
Randomize Background
Background: Random
Background: Mercenary Veteran
Trait: I ask a lot of questions.
Ideal: Aspiration. I'm going to prove that I'm worthy of a better life. (Any)
Bond: I escaped my life of poverty by robbing an important person, and I'm
wanted for it.
Flaw: It's not stealing if I need it more than someone else.
Randomize Life
Life
Note: This section is dependent on your race, class, and background, and will
randomize when any of those three sections is changed.
Trinket: A scrap of cloth from an old banner
Alignment: Lawful Good
Origin:
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D&D 5e Character Generator 9/20/18, 7*59 PM
Birthplace: Home
Parents: One parent was an elf and the other was a human.
Raised By: Single father or stepfather
Absent Parent(s): Your parent(s) was/were imprisoned, enslaved, or
otherwise taken away
Family Lifestyle: Modest
Childhood Home: No permanent residence, you moved around a lot
Childhood Memories: I had several friends, and my childhood was
generally a happy one.
Life Events:
Job: You spent time working in a job related to your background. Start the
game with an extra 2d6 gp.
War: You acquitted yourself well in battle and are remembered as a hero.
You might have received a medal for your bravery.
Someone Important: You met an important elf, who is friendly towards
you.
Tragedy: For a reason you were never told, you were exiled from your
community. You then either wandered in the wilderness for a time or
promptly found a new place to live.
Refer to Xanathar's Guide (starting on page 61) for supplementary tables.
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