Pipelining and Vector Processing 1
PIPELINING AND VECTOR PROCESSING
• Parallel Processing
• Pipelining
• Arithmetic Pipeline
• Instruction Pipeline
• RISC Pipeline
• Vector Processing
• Array Processors
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 2 Parallel Processing
PARALLEL PROCESSING
Execution of Concurrent Events in the computing
process to achieve faster Computational Speed
Levels of Parallel Processing
- Job or Program level
- Task or Procedure level
- Inter-Instruction level
- Intra-Instruction level
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 3 Parallel Processing
PARALLEL COMPUTERS
Architectural Classification
– Flynn's classification
» Based on the multiplicity of Instruction Streams and
Data Streams
» Instruction Stream
• Sequence of Instructions read from memory
» Data Stream
• Operations performed on the data in the processor
Number of Data Streams
Single Multiple
Number of Single SISD SIMD
Instruction
Streams Multiple MISD MIMD
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 4 Parallel Processing
COMPUTER ARCHITECTURES FOR PARALLEL
PROCESSING
Von-Neuman SISD Superscalar processors
based
Superpipelined processors
VLIW
MISD Nonexistence
SIMD Array processors
Systolic arrays
Dataflow
Associative processors
MIMD Shared-memory multiprocessors
Reduction
Bus based
Crossbar switch based
Multistage IN based
Message-passing multicomputers
Hypercube
Mesh
Reconfigurable
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 5 Parallel Processing
SISD COMPUTER SYSTEMS
Control Processor Data stream Memory
Unit Unit
Instruction stream
Characteristics
- Standard von Neumann machine
- Instructions and data are stored in memory
- One operation at a time
Limitations
Von Neumann bottleneck
Maximum speed of the system is limited by the
Memory Bandwidth (bits/sec or bytes/sec)
- Limitation on Memory Bandwidth
- Memory is shared by CPU and I/O
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 6 Parallel Processing
SISD PERFORMANCE IMPROVEMENTS
• Multiprogramming
• Spooling
• Multifunction processor
• Pipelining
• Exploiting instruction-level parallelism
- Superscalar
- Superpipelining
- VLIW (Very Long Instruction Word)
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 7 Parallel Processing
MISD COMPUTER SYSTEMS
M CU P
M CU P Memory
• •
• •
• •
M CU P Data stream
Instruction stream
Characteristics
- There is no computer at present that can be
classified as MISD
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 8 Parallel Processing
SIMD COMPUTER SYSTEMS
Memory
Data bus
Control Unit
Instruction stream
P P ••• P Processor units
Data stream
Alignment network
M M ••• M Memory modules
Characteristics
- Only one copy of the program exists
- A single controller executes one instruction at a time
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 9 Parallel Processing
MIMD COMPUTER SYSTEMS
P M P M ••• P M
Interconnection Network
Shared Memory
Characteristics
- Multiple processing units
- Execution of multiple instructions on multiple data
Types of MIMD computer systems
- Shared memory multiprocessors
- Message-passing multicomputers
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 10 Pipelining
PIPELINING
A technique of decomposing a sequential process
into suboperations, with each subprocess being
executed in a partial dedicated segment that
operates concurrently with all other segments.
Ai * Bi + Ci for i = 1, 2, 3, ... , 7
Ai Bi Memory Ci
Segment 1
R1 R2
Multiplier
Segment 2
R3 R4
Adder
Segment 3
R5
R1 Ai, R2 Bi Load Ai and Bi
R3 R1 * R2, R4 Ci Multiply and load Ci
R5 R3 + R4 Add
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 11 Pipelining
OPERATIONS IN EACH PIPELINE STAGE
Clock Segment 1 Segment 2 Segment 3
Pulse
Number R1 R2 R3 R4 R5
1 A1 B1
2 A2 B2 A1 * B1 C1
3 A3 B3 A2 * B2 C2 A1 * B1 + C1
4 A4 B4 A3 * B3 C3 A2 * B2 + C2
5 A5 B5 A4 * B4 C4 A3 * B3 + C3
6 A6 B6 A5 * B5 C5 A4 * B4 + C4
7 A7 B7 A6 * B6 C6 A5 * B5 + C5
8 A7 * B7 C7 A6 * B6 + C6
9 A7 * B7 + C7
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 12 Pipelining
GENERAL PIPELINE
General Structure of a 4-Segment Pipeline
Clock
Input S1 R1 S2 R2 S3 R3 S4 R4
Space-Time Diagram
1 2 3 4 5 6 7 8 9 Clock cycles
Segment 1 T1 T2 T3 T4 T5 T6
2 T1 T2 T3 T4 T5 T6
3 T1 T2 T3 T4 T5 T6
4 T1 T2 T3 T4 T5 T6
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 13 Pipelining
PIPELINE SPEEDUP
n: Number of tasks to be performed
Conventional Machine (Non-Pipelined)
tn: Clock cycle
t1: Time required to complete the n tasks
t 1 = n * tn
Pipelined Machine (k stages)
tp: Clock cycle (time to complete each suboperation)
tk: Time required to complete the n tasks
tk = (k + n - 1) * tp
Speedup
Sk: Speedup
Sk = n*tn / (k + n - 1)*tp
tn
lim Sk =
n tp
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 14 Pipelining
PIPELINE AND MULTIPLE FUNCTION UNITS
Example
- 4-stage pipeline
- subopertion in each stage; tp = 20nS
- 100 tasks to be executed
- 1 task in non-pipelined system; 20*4 = 80nS
Pipelined System
(k + n - 1)*tp = (4 + 99) * 20 = 2060nS
Non-Pipelined System
n*k*tp = 100 * 80 = 8000nS
Speedup
Sk = 8000 / 2060 = 3.88
4-Stage Pipeline is basically identical to the system
with 4 identical function units Ii I i+1 I i+2 I i+3
Multiple Functional Units P1 P2 P3 P4
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 15 Arithmetic Pipeline
ARITHMETIC PIPELINE
Floating-point adder Exponents
a b
Mantissas
A B
X = A x 2a
Y = B x 2b R R
[1] Compare the exponents Compare Difference
Segment 1: exponents
[2] Align the mantissa by subtraction
[3] Add/sub the mantissa
[4] Normalize the result
R
Segment 2: Choose exponent Align mantissa
Segment 3: Add or subtract
mantissas
R R
Segment 4: Adjust Normalize
exponent result
R R
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 16 Instruction Pipeline
INSTRUCTION CYCLE
Six Phases* in an Instruction Cycle
[1] Fetch an instruction from memory
[2] Decode the instruction
[3] Calculate the effective address of the operand
[4] Fetch the operands from memory
[5] Execute the operation
[6] Store the result in the proper place
* Some instructions skip some phases
* Effective address calculation can be done in
the part of the decoding phase
* Storage of the operation result into a register
is done automatically in the execution phase
==> 4-Stage Pipeline
[1] FI: Fetch an instruction from memory
[2] DA: Decode the instruction and calculate
the effective address of the operand
[3] FO: Fetch the operand
[4] EX: Execute the operation
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 17 Instruction Pipeline
INSTRUCTION PIPELINE
Execution of Three Instructions in a 4-Stage Pipeline
Conventional
i FI DA FO EX
i+1 FI DA FO EX
i+2 FI DA FO EX
Pipelined
i FI DA FO EX
i+1 FI DA FO EX
i+2 FI DA FO EX
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 18 Instruction Pipeline
INSTRUCTION EXECUTION IN A 4-STAGE PIPELINE
Segment1: Fetch instruction
from memory
Decode instruction
Segment2: and calculate
effective address
Branch?
yes
no
Fetch operand
Segment3: from memory
Segment4: Execute instruction
Interrupt yes
Interrupt?
handling
no
Update PC
Empty pipe
Step: 1 2 3 4 5 6 7 8 9 10 11 12 13
Instruction 1 FI DA FO EX
2 FI DA FO EX
(Branch) 3 FI DA FO EX
4 FI FI DA FO EX
5 FI DA FO EX
6 FI DA FO EX
7 FI DA FO EX
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 19 Instruction Pipeline
MAJOR HAZARDS IN PIPELINED EXECUTION
Structural hazards(Resource Conflicts)
Hardware Resources required by the instructions in
simultaneous overlapped execution cannot be met
Data hazards (Data Dependency Conflicts)
An instruction scheduled to be executed in the pipeline requires the
result of a previous instruction, which is not yet available
R1 <- B + C ADD DA B,C + Data dependency
R1 <- R1 + 1
INC DA bubble R1 +1
Control hazards
Branches and other instructions that change the PC
make the fetch of the next instruction to be delayed
JMP ID PC + PC Branch address dependency
bubble IF ID OF OE OS
Hazards in pipelines may make it Pipeline Interlock:
necessary to stall the pipeline Detect Hazards Stall until it is cleared
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 20 RISC Pipeline
RISC PIPELINE
RISC
- Machine with a very fast clock cycle that
executes at the rate of one instruction per cycle
<- Simple Instruction Set
Fixed Length Instruction Format
Register-to-Register Operations
Instruction Cycles of Three-Stage Instruction Pipeline
Data Manipulation Instructions
I: Instruction Fetch
A: Decode, Read Registers, ALU Operations
E: Write a Register
Load and Store Instructions
I: Instruction Fetch
A: Decode, Evaluate Effective Address
E: Register-to-Memory or Memory-to-Register
Program Control Instructions
I: Instruction Fetch
A: Decode, Evaluate Branch Address
E: Write Register(PC)
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 21 RISC Pipeline
DELAYED LOAD
LOAD: R1 M[address 1]
LOAD: R2 M[address 2]
ADD: R3 R1 + R2
STORE: M[address 3] R3
Three-segment pipeline timing
Pipeline timing with data conflict
clock cycle 1 2 3 4 5 6
Load R1 I A E
Load R2 I A E
Add R1+R2 I A E
Store R3 I A E
Pipeline timing with delayed load
clock cycle 1 2 3 4 5 6 7
Load R1 I A E
The data dependency is taken
Load R2 I A E care by the compiler rather
NOP I A E than the hardware
Add R1+R2 I A E
Store R3 I A E
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 22 RISC Pipeline
DELAYED BRANCH
Compiler analyzes the instructions before and after
the branch and rearranges the program sequence by
inserting useful instructions in the delay steps
Using no-operation instructions
Clock cycles: 1 2 3 4 5 6 7 8 9 10
1. Load I A E
2. Increment I A E
3. Add I A E
4. Subtract I A E
5. Branch to X I A E
6. NOP I A E
7. NOP I A E
8. Instr. in X I A E
Rearranging the instructions
Clock cycles: 1 2 3 4 5 6 7 8
1. Load I A E
2. Increment I A E
3. Branch to X I A E
4. Add I A E
5. Subtract I A E
6. Instr. in X I A E
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 23 Vector Processing
VECTOR PROCESSING
Vector Processing Applications
• Problems that can be efficiently formulated in terms of vectors
– Long-range weather forecasting
– Petroleum explorations
– Seismic data analysis
– Medical diagnosis
– Aerodynamics and space flight simulations
– Artificial intelligence and expert systems
– Mapping the human genome
– Image processing
Vector Processor (computer)
Ability to process vectors, and related data structures such as matrices
and multi-dimensional arrays, much faster than conventional computers
Vector Processors may also be pipelined
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 24 Vector Processing
VECTOR PROGRAMMING
DO 20 I = 1, 100
20 C(I) = B(I) + A(I)
Conventional computer
Initialize I = 0
20 Read A(I)
Read B(I)
Store C(I) = A(I) + B(I)
Increment I = i + 1
If I 100 goto 20
Vector computer
C(1:100) = A(1:100) + B(1:100)
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 25 Vector Processing
VECTOR INSTRUCTIONS
f1: V * V
f2: V * S V: Vector operand
f3: V x V * V S: Scalar operand
f4: V x S * V
Type Mnemonic Description (I = 1, ..., n)
f1 VSQR Vector square root B(I) * SQR(A(I))
VSIN Vector sine B(I) * sin(A(I))
VCOM Vector complement A(I) * A(I)
f2 VSUM Vector summation S * S A(I)
VMAX Vector maximum S * max{A(I)}
f3 VADD Vector add C(I) * A(I) + B(I)
VMPY Vector multiply C(I) * A(I) * B(I)
VAND Vector AND C(I) * A(I) . B(I)
VLAR Vector larger C(I) * max(A(I),B(I))
VTGE Vector test > C(I) * 0 if A(I) < B(I)
C(I) * 1 if A(I) > B(I)
f4 SADD Vector-scalar add B(I) * S + A(I)
SDIV Vector-scalar divide B(I) * A(I) / S
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 26 Vector Processing
VECTOR INSTRUCTION FORMAT
Vector Instruction Format
Operation Base address Base address Base address Vector
code source 1 source 2 destination length
Pipeline for Inner Product
Source
A
Source Multiplier Adder
B pipeline pipeline
Computer Organization Computer Architectures Lab
Pipelining and Vector Processing 27 Vector Processing
MULTIPLE MEMORY MODULE AND INTERLEAVING
Multiple Module Memory
Address bus
M0 M1 M2 M3
AR AR AR AR
Memory Memory Memory Memory
array array array array
DR DR DR DR
Data bus
Address Interleaving
Different sets of addresses are assigned to
different memory modules
Computer Organization Computer Architectures Lab