RossLeiser Sculptor Class v1.2
RossLeiser Sculptor Class v1.2
1
PDF compiled, edited and designed to resemble the official Player’s Handbook by Ners
                         Sculptor
                         As the orc war chief raises his enormous greataxe,
                         the unarmed dwarf reaches her hands in front of her,
                         seemingly grasping the air. A blue, crackling energy
                         extends from her hands, and she quickly shapes the raw
                         power, forming it into an enormous hammer that must
                         be at least her size. The orc, confused, hesitates; the
                         dwarf doesn’t, raising the larger than life hammer above
                         her head and charging her befuddled foe.
                            A halfling and his adventuring group face down a
                         mighty dragon. The halfling’s comrades cower behind
                         him, but he is unafraid. He draws upon the ambient
                         energy around him, forming a shield that looks to be
                         made from the very rock upon which he stands. He
                         takes the massive shield in his two hands and blocks the
                         dragon’s fiery breath.
                            An elf faces down a small horde of goblins, the rest of
                         her expedition crew nowhere to be found. She extends
                         her hands out to her sides, and in them appears brilliant
                         golden blades. She raises them into position, and gets
                         to work.
                            Sculptors are artisans trained in both the arts of
                         magic and warfare. Their medium is the magical energy
                         known as mana. They turn their own inherent mana,
                         as well as the surrounding world’s, into tools, weapons,
                         and spells. This craft requires years of training and
                         practice, but these artists always come out the better for
                         it. Sculptors can form many weapons and tools, but all
                         have their masterwork, their weapon of choice called a
                         shape weapon, a weapon by which they come to define
                         themselves.
                         Artist at Heart
                         A sculptor was an artist long before using those skills for
                         martial pursuits. Many sculptors, upon first practicing
                         the skill of shaping mana into solid objects, originally
                         sculpted it into simple tools they could use for craft,
                         or perhaps made temporary toys for the enjoyment
                         of children. They still look at objects from an artist’s
                         perspective, basking in the finer details of beautiful
                         creations. They pay attention to these details in their
                         own sculpts, and some may err on the side of form over
                         apparent function. Many sculptors put their own special
                         flourishes on the weapons and tools they sculpt.
                         Finding a Palette
                         Every sculptor begins by sculpting only his or her own
                         inherent mana. But a nearly clear, almost invisible
                         medium can become quite uninteresting to sculptors as
                         they grow more experienced. Many sculptors become
                         adventurers not out of a love of adventure, but to find
                         the most unique, most interesting mana from which
                         they can sculpt their works. These sculptors eventually
                         come to find a source of mana they prefer, whether it
    Classes | Sculptor
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The Sculptor
                                                                                                     __ Spell Slots per Spell Level __
        Proficiency                                                                    Spells
Level     Bonus       Features                                                         Known           1st      2nd 3rd    4th 5th
 1st        +2        Mana Shaper, Battle Sculpt                                         __            __        __ __     __ __
 2nd        +2        Mana Source, Spellcasting, Battle Sculpt Feature                    2             2        __ __     __ __
 3rd        +2        Battle Ready                                                        3             3        __ __     __ __
 4th        +2        Ability Score Improvement                                           4             3        __ __     __ __
 5th        +3        Extra Attack                                                        5             4        2  __     __ __
 6th        +3        Battle Sculpt Feature                                               6             4        2  __     __ __
 7th        +3        Mana Potency                                                        7             4         3 __     __ __
 8th        +3        Ability Score Improvement                                           8             4         3 __     __ __
 9th        +4        __                                                                  9             4       3      2   __ __
10th        +4        Mana Artist                                                        10             4       3      2   __ __
11th        +4        Battle Sculpt Feature                                              11             4       3      3   __ __
12th        +4        Ability Score Improvement                                          11             4       3      3   __ __
13th        +5        __                                                                 12             4       3      3    1  __
14th        +5        Artist’s Intuition                                                 12             4       3      3    1  __
15th        +5        Battle Sculpt Feature                                              13             4       3      3    2  __
16th        +5        Ability Score Improvement                                          13             4       3      3    2  __
17th        +6        __                                                                 14             4       3      3    3    1
18th        +6        Master Artisan                                                     14             4       3      3    3    1
19th        +6        Ability Score Improvement                                          15             4       3      3    3    2
20th        +6        Mana Armory                                                        15             4       3      3    3    2
                                                                                                                    Classes | Sculptor
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                         PDF compiled, edited and designed to resemble the official Player’s Handbook by Ners
    Battle Sculpt                                                 Spellcasting
    In addition to forming useful tools and simple weapons,       By the time you reach 2nd level, you have learned to
    you specialize in a particular style of sculpted weapon,      sculpt your mana into spells, in addition to sculpting
    called your shape weapon. Choose a battle sculpt for          it into physical objects. See chapter 10 for the general
    your shape weapon: Shape of the Axe, Shape of the             rules of spellcasting and chapter 11 for the spell list
    Bow, Shape of the Hammer, Shape of the Shield, Shape          granted by your Mana Source feature.
    of the Trident, or Shape of the Twin Blades, each of
    which is detailed at the end of the class description.        Spell Slots
    Your choice grants you features when you choose it at         The Sculptor table shows how many spell slots you have
    1st level and again at 2nd, 6th, 11th, and 15th level.        to cast your spells of 1st level and higher. To cast one of
                                                                  these spells, you must expend a spell slot of the spell’s
                                                                  level or higher. You regain all expended spell slots when
    Mana Source                                                   you finish a long rest.
    At 2nd level, you’ve discovered how to access and mold
    the ambient mana that suffuses the multiverse. Choose         Spells Known of 1st Level and Higher
    one of the following varieties of ambient mana as your        You know two 1st-level spells of your choice from the
    source: Abyssal, Arcane, Divine, or Natural. Your choice      spell list granted by your mana source.
    affects the spell list from which you are able to choose        The Spells Known column of the Sculptor table
    your spells. All spells from that spell list count as         shows when you learn more spells of your choice from
    sculptor spells for you.                                      the spell list granted by your mana source. Each of these
                                                                  spells must be of a level for which you have spell slots.
    Mana Source
                                                                  For example, when you reach 5th level in this class, you
     Source    Spell List
                                                                  can learn one new spell of 1st or 2nd level.
     Abyssal   Warlock
                                                                    Additionally, when you gain a level in this class, you
     Arcane    Sorcerer                                           can choose one of the spells you know and replace it
     Divine    Paladin                                            with another spell from the spell list granted by your
     Natural   Ranger                                             mana source, which must also be of a level for which
                                                                  you have spell slots.
    Classes | Sculptor
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Extra Attack
Beginning at 5th level, you can attack twice, instead of
once, whenever you take the Attack action on your turn.
Mana Potency
By 7th level, you’ve begun subconsciously using more
mana to form your weapons due to your increased
power. Weapons formed using your mana now count as
magical for the purpose of overcoming resistance and
immunity to nonmagical attacks and damage.
Mana Artist
Beginning at 10th level, you’ve discovered that you are
able to subtly alter mana at its basest form. When you
sculpt your mana into a weapon, you can choose acid,
cold, fire, lightning, necrotic, or radiant damage. If you
do, the sculpted weapon deals that type of damage,
instead of its normal damage type, until you dismiss it or
you sculpt your mana into something else.
Artist’s Intuition
At 14th level, you’ve begun to notice the finer details
of the structure of the surrounding world. You now
add your proficiency bonus to Intelligence (Nature)
checks you make to determine the damage immunities,
resistances, and vulnerabilities of creatures and
the types of damage they’re likely to deal, as well as
Intelligence (Investigation) and Wisdom (Perception)
checks you make to analyze the details of your
immediate environment, such as locating hidden
entrances and traps. You add your proficiency bonus to
such checks even if you are already proficient in them.
Mana Artisan
Starting at 18th level, you become skilled enough at the
sculpting of mana that you learn to do so at a distance.
You can cast the spiritual weapon spell as a 6th-level
spell without expending a spell slot. When you do, it
takes the form of your shape weapon, and you may
choose for it to deal acid, cold, fire, lightning, necrotic,
or radiant damage instead of force.
   Once you cast spiritual weapon this way, you must
finish a long rest before you can do so again.
Mana Armory
At 20th level, you become able to sculpt the trace
amounts of naturally-occurring mana all around you,
gifting your sculptures to anyone you deem worthy. As
an action, choose any number of creatures within 30
feet of you. For 1 minute, each willing target gains
a copy of your shape weapon and gains your Battle
Sculpt’s 1st-, 6th- and 11th-level features as long as
they are wielding the shape weapon. For each shape
weapon you create this way, you may choose to have that
shape weapon deal acid, cold, fire, lightning, necrotic, or
radiant damage instead of its normal damage type.
  Once you use this feature, you must finish a long rest
before you can do so again.
                                                                                                               Classes | Sculptor
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                        PDF compiled, edited and designed to resemble the official Player’s Handbook by Ners
    Battle Sculpts                                               Shape of the Bow
    A sculptor’s battle sculpt represents not only their         Your shape weapon is a standing bow as tall as you are
    fighting style, but very often their personality. Shape      that you use to strike foes at a distance. Sculptors who
    weapons are extremely difficult to form, and are             choose this battle sculpt prefer to stay out of harm’s way,
    exponentially more difficult to summon quickly for uses      instead striking foes from afar or from stealth.
    in real combat, so sculptors choose the form of their
    shape weapon with care and consideration, training
    their minds and bodies over years to use it effectively.
                                                                 Mobile Ballistician
                                                                 When you sculpt your mana into your shape weapon, it
                                                                 has the statistics of a longbow, though you ignore the
    Shape of the Axe                                             heavy quality if you are Small or smaller.
    Classes | Sculptor
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  Great Weapon Fighting. When you roll a 1 or 2 on                   Fighting Style
a damage die for an attack you make with a melee                     At 2nd level, you adopt a style of fighting as your
weapon that you are wielding with two hands, you can                 specialty. Choose one of the following options. You can’t
reroll the die and must use the new roll, even if the new            take a Fighting Style option more than once, even if you
roll is a 1 or 2. The weapon must have the two-handed                would later get to choose again.
or versatile property for you to gain this benefit.                    Defense. While you are wearing armor, you gain a +1
  Tunnel Fighter. As a bonus action, you can enter a                 bonus to AC.
defensive stance that lasts until the start of your next               Protection. When a creature you can see attacks a
turn. While in your defensive stance, you can make                   target other than you that is within 5 feet of you, you can
opportunity attacks without using your reaction.                     use your reaction to impose disadvantage on the attack
                                                                     roll. You must be wielding a shield.
Line Breaker                                                           Tunnel Fighter. As a bonus action, you can enter a
By 6th level, you’ve learned to surge power through your             defensive stance that lasts until the start of your next
shape weapon at the moment of impact. Once per turn,                 turn. While in your defensive stance, you can make
when you hit a creature with a melee weapon attack                   opportunity attacks without using your reaction.
using your shape weapon, you can force that creature
to make a Strength saving throw against your spell                   Impromptu Battlements
save DC. On a failed save, the target is pushed up to 10             Beginning at 6th level, you become able to root your
feet away from you in a straight line. A creature can’t              shape weapon into the ground to create cover for
be pushed this way if there are no unoccupied spaces                 your allies. As an action, you turn your shape weapon
within range of the push.                                            sideways and slam it into ground, entrenching it. While
                                                                     entrenched, your shape weapon is a 4-foot tall, 15-foot
Wild Swing                                                           long, 1-foot thick wall. You lose the AC bonus of your
Beginning at 11th level, you can use your action to make             shape weapon while it is entrenched, but it grants half
a melee weapon attack with your shape weapon against                 cover to all creatures along its 15-foot side. While your
any number of creatures within 5 feet of you, with a                 shape weapon is entrenched, you can move and act
separate attack roll for each target.                                normally, but your shape weapon does not move with
                                                                     you.
Bring Down the Hammer                                                  You can use your action while within 5 feet of your
Starting at 15th level, you can use your action to slam              shape weapon to pick it up, ending its entrenchment.
your shape weapon into the ground, creating a mighty
shockwave that rips the earth asunder. If you do, the                Charging Bulwark
ground within 30 feet of you becomes difficult terrain               Also starting at 6th level, if you move at least 20 feet
until cleared, and each creature in that area other than             straight toward a target and hit it with a melee weapon
you must succeed on a Strength saving throw against                  attack using your shape weapon on the same turn, you
your spell save DC or take 8d6 damage of the type                    can force the target to make a Strength saving throw
dealt by your shape weapon and be knocked prone. A                   against your spell save DC, knocking it prone on a failed
creature that succeeds on its saving throw takes half as             save.
much damage and isn’t knocked prone.                                   You can use this feature a number of times equal to
  Each 5-foot-square portion of the area requires at                 your Intelligence modifier (a minimum of once). You
least 1 minute to clear by hand.                                     regain all expended uses when you finish a long rest.
  Once you use this feature, you must finish a long rest
before you can use it again.                                         Hardened Focus
                                                                     By 11th level, you harden your focus to the strength
                                                                     of your shield. You gain proficiency in Wisdom saving
Shape of the Shield                                                  throws, and you add your Intelligence modifier (a
Your shape weapon is an immense shield that you                      minimum of 1) to Constitution saving throws you make
can use to protect yourself from attacks and pummel                  to maintain concentration on spells.
enemies, usually lovingly sculpted to the design
specifications of its sculptor. Sculptors who choose this
sculpt believe that the best offense is a good defense,
and that the protection of their allies is of utmost
importance.
Mobile Bulwark
When you sculpt your mana into your shape weapon, it
has the statistics of a shield, though it has the two-
handed property. While wielding your shape weapon,
you can use it as a melee weapon that deals 1d10
bludgeoning damage.
Bonus Proficiency
Also at 1st level, you gain proficiency with simple
weapons.
                                                                                                              Classes | Sculptor
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                       PDF compiled, edited and designed to resemble the official Player’s Handbook by Ners
    Crushing Bulwark                                              Hold the Line
    Also beginning at 11th level, when you knock a creature       At 6th level, you learn to set your trident to receive a
    prone using your Charging Bulwark feature, you                charge. As a bonus action, choose a creature that is
    can use your bonus action this turn to make a melee           at least 20 feet away from you. If that creature moves
    weapon attack against that creature using your shape          within your shape weapon’s reach on its next turn, you
    weapon.                                                       can make a melee attack against it with your shape
                                                                  weapon using your reaction. If the attack hits, the target
    Improved Impromptu Battlements                                takes an extra 1d8 piercing damage, or an extra 1d10
    Beginning at 15th level, when you use your action             piercing damage if you wield your shape weapon with
    to entrench your shape weapon, you can choose to              two hands. You can’t make this attack if the creature
    immediately sculpt your mana into another copy of             used the Disengage action before moving.
    your shape weapon. If you do, the wall remains for 1
    minute, after which it dissipates. You can’t pick up an       Flexible Sculpt
    entrenched shape weapon while you are wielding a copy         By 11th level, you’ve learned to bend the structure of
    of your shape weapon.                                         your shape weapon to redirect attacks when you miss
    Once you use this feature, you must finish a short or         an enemy. The first time you miss with a weapon attack
    long rest before you can use it again.                        using your shape weapon during each of your turns,
                                                                  you can immediately make an additional shape weapon
                                                                  attack against the same creature.
    Shape of the Trident
    Your shape weapon is a three-pronged trident that you         Tactical Targeting
    can use up close or to impale enemies from a distance.        At 15th level, you learn to leave traces of your mana on
    Sculptors who choose this battle sculpt are tactically        enemies hit with your shape weapon. When you hit a
    minded, placing themselves in strategic locations on the      creature with an attack using your shape weapon, you
    battlefield to remove important targets and limit their       can choose to mana mark that creature until the end
    enemies’ options.                                             of your next turn. When you or an allied creature hits a
                                                                  mana marked creature with an attack, the target takes
    Hoplite Tactician                                             an additional 1d6 damage of the same type dealt by the
    When you sculpt your mana into your shape weapon,             attack.
    it has the statistics of a trident, though its damage die       You can mark a number of creatures equal to your
    changes from a d6 to a d8, and from a d8 to a d10 when        Intelligence modifier (a minimum of 1). You regain all
    wielded with two hands. While you wield your shape            expended marks when you finish a long rest.
    weapon with two hands, it has the reach property.
    Bonus Proficiency
                                                                  Shape of the Twin Blades
    Also at 1st level, you gain proficiency with shields.         Your shape weapon is a pair of swords that you use
                                                                  to unleash a blinding flurry of attacks. Sculptors
    Fighting Style                                                who choose this battle sculpt prefer to dance across
    At 2nd level, you adopt a style of fighting as your           the battlefield, slicing through their enemies with
    specialty. Choose one of the following options. You can’t     unchecked ferocity.
    take a Fighting Style option more than once, even if you
    would later get to choose again.                              Blade Dancer
       Defense. While you are wearing armor, you gain a +1        When you sculpt your mana into your shape weapon,
    bonus to AC.                                                  you form a shape sword in each of two hands, both of
      Mariner. As long as you are not wearing heavy armor         which have the statistics of a scimitar. You can engage in
    or using a shield, you have a swimming speed and a            two-weapon fighting using your shape weapon, though
    climbing speed equal to your normal speed, and you            you do not add your ability modifier to the damage of the
    gain a +1 bonus to AC.                                        second attack, as normal. Your shape weapon counts as
       Protection. When a creature you can see attacks a          two weapons for the purposes of the Dual Wielder feat.
    target other than you that is within 5 feet of you, you can
    use your reaction to impose disadvantage on the attack        Fighting Style
    roll. You must be wielding a shield.                          At 2nd level, you adopt a style of fighting as your
                                                                  specialty. Choose one of the following options. You can’t
                                                                  take a Fighting Style option more than once, even if you
                                                                  would later get to choose again.
                                                                     Defense. While you are wearing armor, you gain a +1
                                                                  bonus to AC.
                                                                    Mariner. As long as you are not wearing heavy armor
                                                                  or using a shield, you have a swimming speed and a
                                                                  climbing speed equal to your normal speed, and you
                                                                  gain a +1 bonus to AC.
                                                                    Two-Weapon Fighting. When you engage in two-
                                                                  weapon fighting, you can add your ability modifier to the
                                                                  damage of the second attack.
                                                                  Dancer’s Defense
                                                                  Beginning at 6th level, your quick reflexes and skill
                                                                  with your twin blades allows you to rebuff attackers and
                                                                  strike in the same motion. When a melee attack would
    Classes | Sculptor
8
hit you while you are wielding your shape weapon, you                Sculptor Multiclassing
can use your reaction to add your proficiency bonus to
                                                                     Sculptors follow all the normal rules for multiclassing.
your AC against the attack. If this causes the attack to
                                                                     The following tables function as additions to those listed
miss, and the attacker is within 5 feet of you, you can
                                                                     on page 163 and 164 of the Player’s Handbook.
make a melee weapon attack against that creature as
part of the same reaction.
  Once you use this feature, you must finish a short or              Multiclassing Prerequisites
long rest before you can do so again.                                 Class          Ability Score Minimum
                                                                      Sculptor       Strength 13 or Dexterity 13, and
Fraternal Twins                                                                      Intelligence 13
By 11th level, you’ve mastered the sculpting of two                  Multiclassing Proficiencies
separate but equally powerful blades, allowing you to                 Class          Proficiencies Gained
create two different shape swords each time you sculpt                Sculptor       Light armor, medium armor
your mana into your shape weapon. When you sculpt
your mana into your shape weapon to make use of your                 Sculptor Class by
Mana Artist feature, you can choose for each shape                   Ross Leiser
sword to deal a different type of damage. If you do, you             Outlandish Adventure Productions
add half your Intelligence modifier (a minimum of 1) to
the damage of your shape weapon attacks until the end                 Art Credits in Order of Appearance
of your next turn.                                                    Cover art : “Arcane Hammer Sculptor” by Rui Ferreira
                                                                     “Ruins” by Ners
Dance of Death                                                       “Warrior - 1463459” by Arcana Games
At 15th level, you become skilled enough with your                   “Sunset” by Ners
shape weapon that you learn to perform a deadly                      “Nebula” by Ners
combination attack against a single target. As an action,            “Sys Splash” by Tan Ho Sim
choose a creature within 5 feet of you. You immediately              “Shield” by Ners
make 4 attacks against that target with your shape                   “Trident” by Ners
weapon, two with each shape sword. If all 4 attacks hit,             “Tresyelem” by Joyce Maureira
you may have that target make a Constitution saving
throw against your spell save DC. On a failed save, the                   DUNGEONS & DRAGONS, D&D, Wizards of the
target is stunned for 1 minute. At the end of each of the              Coast, Forgotten Realms, the dragon ampersand, and
target’s turns, it can repeat the saving throw, ending the            all other Wizards of the Coast product names, and their
effects on a successful save.                                         respective logos are trademarks of Wizards of the Coast
  Once you use this feature, you must finish a short or                            in the USA and other countries.
long rest before you can use it again.
                                                                       This work contains material that is copyright Wizards
                                                                        of the Coast and/or other authors. Such material is
                                                                       used with permission under the Community Content
                                                                              Agreement for Dungeon Masters Guild.
                                                                                                              Classes | Sculptor
                                                                                                                                   9
                       PDF compiled, edited and designed to resemble the official Player’s Handbook by Ners