L NGSH T: Longshot, by Nick Wedig
L NGSH T: Longshot, by Nick Wedig
by Nick Wedig
1
Longshot, by Nick Wedig
Personality and their Job. Each gives you You might wind up with an odd
some resources, abilities, relationships, goals pairing of Job and Personality. I’ve tried
and background information. When you to make it so that any two bits can fit to-
combine the two, you should be able to see gether, though I can’t say this is universally
how they fit together into a nearly complete true until we do some playtesting. On the
character. Everything won’t quite fit togeth- other hand, you can easily have situations
er entirely: there will be a lot of questions for where the relationships between your PC
you to answer and holes in their past for you and another PC are a mess of both posi-
to fill in. But those will hopefully be simple tive and negative emotions and conflicting
and guided easily once you have your Job goals. Some might see this as an inconsistent
and Responsibility chosen. character, impossible to play. I think (and
hope) that such characters will actually be
Starting with whoever is furthest more interesting because their relationship is
from home, go around the table clockwise, so complicated. Discuss with the other PC’s
picking either a Job or a Personality to play. player how these bits of character all fit to-
Then go around the table counterclockwise, gether. I’m sure you can come up with some
picking whichever of Job or Personality that reason that you both love and hate each
you didn’t pick the first time around. This other, or otherwise how these two apparent
means that the first person to pick gets one contradictory bits actually make sense.
aspect that they’d really enjoy, and one that
they may not as much, whereas the last Each Job and Responsibility has a lot
person gets two mid-range aspects of their of questions built into it. For most of these,
personality. you should think up some answers for the
questions. Maybe mention possible answers
As you pick Jobs and Personalities, to your fellow players to see if they respond
pay attention to the choices other players enthusiastically. Don’t set anything in stone
make. Look at how your character will fit entirely, especially questions about “How
into the emerging web of relationships. If a are you gonna…”. You’ll get a lot of fun
player chose a Job that causes them to dislike by taking a vague idea and making it con-
your character, look at how choosing a Per- crete once play begins. Once you’ve started
sonality will create more conflict or create a playing, you’ll be able to pull in stuff that
complicated love/hate relationship between happened in play and other player’s ideas
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Character Creation
Longshot, by Nick Wedig
and incorporate them into your background, gain or spend Skin and Bones). Hopefully, so that we can make sure most standard GM
making the whole story more interesting. these are clear enough in description that tasks get done. Everyone should help out
they don’t need any further explanation. with these tasks, but if it fails to get done it is
If a background or similar section your failure more than anyone else’s.
of your character sheet references another Skin and Bones:
PC, you should discuss your answer to the If you have authority over an NPC
question with them. You don’t want some- There are two main resources that or fictional element, your job is to describe
one to spring a big surprise on you if your colonists can’t easily make on Proxima. One that element and (if an NPC) to portray the
character would have known about it, right? is a clothlike mesh of nanomachines, nick- NPC in scenes when your PC isn’t present.
Nor do you want to pull the same stunt on named Skin. It’s used for communication Make sure the information made up about
your friends. So talk it out a bit. And as purposes, repairing small holes and other the, is consistent and compelling.
with anything else in character creation, you minor tasks. In the game, Skin is useful for
don’t need to nail anything down so much as non-violent conflicts. For rules stuff and social matters, the
you just want to get a vague idea and then group can override someone if they make
establish stuff in play. The other are small scale fusion a lousy decision about something in their
weapons, which are nicknamed Bones authority. But in general, if something is
Finally, think about why your char- because of their tubular shape and tradition- under your authority, it means that your say-
acter might have killed the sheriff. Someone ally white ceramic housing. In the game, so carries more weight than someone else’s.
had to do it; what if it was you? Why and Bones are useful for violent conflicts. It’s just that your say-so never outweighs the
how did you do it? Don’t tell anyone why or opinion of the group as a whole.
how you may have done it. This isn’t true, Authority:
yet, but it’s a good idea to have some reason Respect:
prepped (and maybe some hints dropped) There are a variety of tasks that need
so that later on you can reveal that you were to be taken care of for a roleplaying game Having Respect for a PC means that
the murderer. to run smoothly. Somebody needs to man- you have a positive opinion of them, regard-
age the NPCs, somebody needs to judge less of whatever negative relations you may
conflicts, someone needs to watch the time have. Normally, you can only transfer Skin
Special Ability: to make sure you don’t run long, etc. In and Bones to other people at a loss. (You
a traditional RPG, these would be mostly normally have to spend one of the appro-
Each Job and Personality grants handled by a gamemaster. Since this is a priate resource before transferring any to
some special ability. Each one modifies how GMless game, we don’t have that luxury. All another character.) If you have Respect for
some bit of the game works (usually how you of this stuff becomes everyone’s responsibil- someone, you can freely give them Skin or
ity. Now, you receive some specific respon- Bones without wasting any resources.
sibilities based on your Job and Personality
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Character Creation
Longshot, by Nick Wedig
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Gameplay
Longshot, by Nick Wedig
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Conditions
Longshot, by Nick Wedig
Conflicts work like an all-pay auction Milton, Isuko and The Deserter
(most familiar in the form of a dollar auc- should pay special attention when conflicts
tion). The player that was taking the active are happening.
role (trying to change the equilibrium) starts
the auction. They will bid some amount,
and that quantity of resources is lost whether
they win or lose the auction. For each bid
that you make, describe your character
working to achieve their goal, and how they
expend effort and resources to achieve it.
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Conflicts
Longshot, by Nick Wedig
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Characters
Lt. Col. Joong-Jun
The Deserter Isuko
The Hotheaded
4 Bones:
Skin: 5
Conditions Skin:
Bones:
4 4
Wounded:
Military Supersoldier: You can convert Skin into Bones. Hot Temper: You gain one additional Bone for free if you
You can spend one Skin to gain one Bones at any time. bid at least 1 Bone in a conflict.
Authority: You have authority over raises in a conflict. You You also have authority over Xiao, the town prostitute. Are
judge them to make sure that the action used in stronger than you a frequent customer? How does the town treat Xiao?
previous raises and relevant to achieving the goal. Lost:
You also have authority over Big Fat Mike’s Saloon, in the
center of town.
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Lt. Yong-Shin
The Deserter Webb
The Incompetent
4
Skin: Bones: 5
Conditions Skin:
Bones:
4 2
Wounded:
Military Supersoldier: You can convert Skin into Bones. Underdog: You only need to spend 3 resources to remove a
You can spend one Skin to gain one Bones at any time. condition, instead of the normal 4.
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Brother Uziel
The Pilgrim Thushpa
The Veteran
6
Skin: Bones: 2
Conditions Skin:
Bones:
7 2
Wounded:
True Believer: Your first raise in a conflict is automatically Shrug it Off: Once per session, you can remove a Condi-
one point of Skin higher for free. tion for free.
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Sister Bethia
The Pilgrim Oh
The Infatuated
4
Skin: Bones: 2
Conditions Skin:
Bones:
4 1
Wounded:
True Believer: Your first raise in a conflict is automatically Fires of Passion: You gain one Skin when you’re in a
one point of Skin higher for free. scene with your Beloved.
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Deputy Thomas
The Marshal Gonzales
The Greedy
4
Skin: Bones: 3
Conditions Skin:
Bones:
3 3
Wounded:
The Law is on My Side: In a conflict, you only need to Leach: If a character gains a resource during a scene that
match the Skin bid by your opponent, not beat it. you’re in, you gain the same resource in the same quantity.
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Deputy Maria
The Marshal Milton
The Cowardly
4
Skin: Bones: 3
Conditions Skin:
Bones:
7 1
Wounded:
The Law is on My Side: In a conflict, you only need to Conflict Avoidance: You can spend two Bones to get one
match the Skin bid by your opponent, not beat it. Skin at any time.
And the Sheriff ’s duties all fall to you. How will you fill Thushpa took something of value from you. What was it?
Wanted: How can you get it back without confronting Thushpa about
Torkelson’s shoes? How do you plan on finding the sheriff ’s
murderer? What clues do you have? it?
Authority: You have authority over laws, regulations and Authority: You have the responsibility to watch the story
Hiding
official procedures. If someone says something is legal or and call for conflicts as needed. If two people are at odds
Out:
not, you have some obligation to chip in ideas. If someone with one another, ask whether there’s a conflict brewing.
is stuck for an illegal good for them to be smuggling out of
town, you should help them come up with something cool. You also have authority over Cyrus, your nephew sent to
your care after his parents died on the frontier. How old is
You also have authority over the town jail, and over details he? Does he idolize you or hate you?
Lost:
about sheriff Torkelson’s life and the clues found on the body.
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Emmanuel
The Rancher
3
Skin:
Bones: 3
Conditions
Wounded:
This is My Land: You gain one Skin for every scene set on
the Ranch, whether you’re in it or not.
Trapped:
Background: People came to Proxima to build better lives
for themselves, right? So you run The Ranch, the bio-mate-
rial processing farm outside of town. The Ranch can provide
most of what the colony needs to survive, but not everything.
That’s part of why you need to expand the Ranch.
Insane:
As it is, the facility can’t support the town. It’ll never replace
the supply ships from earth, but if expanded it might let a
few more people survive here. The problem here is that the
Archaeologist wants to stop you expanding, as he/she thinks
there are alien artifacts to be uncovered where you’d be build-
Wanted:
ing. Who cares about ancient space junk trying to survive?
Expanding would also make it easier to cover up your
illegal activities. What nefarious acts have you been hiding
in among the Ranch machinery? How are you gonna make
sure that the Deputy doesn’t go sticking his/her nose into it?
Enraged:
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Hesta
The Rancher
3
Skin:
Bones: 3
Conditions
Wounded:
This is My Land: You gain one Skin for every scene set on
the Ranch, whether you’re in it or not.
Trapped:
Background: People came to Proxima to build better lives
for themselves, right? So you run The Ranch, the bio-mate-
rial processing farm outside of town. The Ranch can provide
most of what the colony needs to survive, but not everything.
That’s part of why you need to expand the Ranch.
Insane:
As it is, the facility can’t support the town. It’ll never replace
the supply ships from earth, but if expanded it might let a
few more people survive here. The problem here is that the
Archaeologist wants to stop you expanding, as he/she thinks
there are alien artifacts to be uncovered where you’d be build-
Wanted:
ing. Who cares about ancient space junk trying to survive?
Expanding would also make it easier to cover up your
illegal activities. What nefarious acts have you been hiding
in among the Ranch machinery? How are you gonna make
sure that the Deputy doesn’t go sticking his/her nose into it?
Enraged:
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Seung-Ha
The New Arrival
*
Skin:
Bones: *
Conditions
Wounded:
Who Are You Really? No one is certain who you are. Pick
two personalities and gain everything from both (see below).
Trapped:
Background: You only arrived here in town a short time.
Were you running from something back on Earth, or were
you seeking something here? What is the lie you tell everyone
else about why you came?
Insane:
Already you’re pulled into this tangled web of secrets and lies,
and the town is in a panic. It’s too late to leave. How will
you find a new life here on Longshot?
No one is sure what your real personality is just yet. You pick
Wanted:
two Personalities, and gain everything from both (the goals,
background, Skin and Bones, special abilities and author-
ity). Ignore places where one Personality relates to your other
Personality. Try to figure out how the various relationships
fit to make a coherent character. How does your demeanor
Enraged:
change when dealing with different people?
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Clementine
The New Arrival
*
Skin:
Bones: *
Conditions
Wounded:
Who Are You Really? No one is certain who you are. Pick
two personalities and gain everything from both (see below).
Trapped:
Background: You only arrived here in town a short time.
Were you running from something back on Earth, or were
you seeking something here? What is the lie you tell everyone
else about why you came?
Insane:
Already you’re pulled into this tangled web of secrets and lies,
and the town is in a panic. It’s too late to leave. How will
you find a new life here on Longshot?
No one is sure what your real personality is just yet. You pick
Wanted:
two Personalities, and gain everything from both (the goals,
background, Skin and Bones, special abilities and author-
ity). Ignore places where one Personality relates to your other
Personality. Try to figure out how the various relationships
fit to make a coherent character. How does your demeanor
Enraged:
change when dealing with different people?
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Dr. Timothy
The Archaeologist
5
Skin:
Bones: 1
Conditions
Wounded:
Eureka Moment: Once per session, the alien artifact erases
all the spent Skin and Bones from a conflict that you lost.
Trapped:
Background: Humanity has never yet encountered an alien
lifeform. All we had for a long, long time was speculation and
superstition. Until some Proximan settlers found the Artifact,
that is. The Artifact is the only item that is universally agreed
upon to be of alien origin. Its function, purpose and creation
Insane:
are all mysteries. What dies the artifact look like? How big is
it? Have you learned anything about how it operates?
Authority: You have authority over the alien artifact, and Hiding
over and science fiction technology that appears in the game. Out:
If someone starts trying to introduce in Star Trek style tele-
porters, it’s your job to say something. We want the tech to
keep the setting a difficult, grungy wilderness.
You also have authority over the scientific research center Lost:
established to study the artifact. Is it well funded, or just your
kitchen and secondhand lab equipment?
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Dr. Rosabel
The Archaeologist
5
Skin:
Bones: 1
Conditions
Wounded:
Eureka Moment: Once per session, the alien artifact erases
all the spent Skin and Bones from a conflict that you lost.
Trapped:
Background: Humanity has never yet encountered an alien
lifeform. All we had for a long, long time was speculation and
superstition. Until some Proximan settlers found the Artifact,
that is. The Artifact is the only item that is universally agreed
upon to be of alien origin. Its function, purpose and creation
Insane:
are all mysteries. What dies the artifact look like? How big is
it? Have you learned anything about how it operates?
Authority: You have authority over the alien artifact, and Hiding
over and science fiction technology that appears in the game. Out:
If someone starts trying to introduce in Star Trek style tele-
porters, it’s your job to say something. We want the tech to
keep the setting a difficult, grungy wilderness.
You also have authority over the scientific research center Lost:
established to study the artifact. Is it well funded, or just your
kitchen and secondhand lab equipment?
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