Current Standard v1.
4
Luchador 1 Performer Daniel Lane
CLASS & LEVEL BACKGROUND PLAYER NAME
Y Tir Siarc (Alexander Dumont)
Human LG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
14
4
4
SAVING THROW
ATHLETICS
17
ARMOR
INSPIRATION
CLASS
2 CONDITIONS BOONS
I'll Never settle for anything less than perfection
I can't stand the sight of an unfair fight.
STRENGTH
6
4
INITIATIVE
13
TEMP HP
30 SPEED
PERSONALITY TRAITS
18 SAVING THROW
6
ACROBATICS Current SUCCESSES Tradition. The stories, legends, and songs of the past
must never be forgotten, for they teach us who we
4 SLEIGHT OF HAND
STEALTH 1d10 CURRENT MAXIMUM
FAILURES are.
Hope I want to inspire others
DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES
IDEALS
NAME ATK BONUS DAMAGE/TYPE I idolize a hero of the old tales and measure my deeds
16 SAVING THROW against that person's
Unarmed 6 1d4+4 My costume is part of me and my being.
3 BONDS
CONSTITUTION
I refused to be forced fight and will only fight when
where and who I choose
10 SAVING THROW
ARCANA
FLAWS
0 HISTORY
INVESTIGATION
NATURE
INTELLIGENCE Ability DC (13) Proficiencies
RELIGION Your save DC for your abilities is 8 + your proficiency bonus Armor: None
+ your Charisma modifier. This does not apply if an ability Weapons: Unarmed
states a different save DC. Tools: Leatherworker's tools, Cook's utensils, Disguise Kit,
SAVING THROW Lute
12 Saving Throws: Strength, Dexterity
ANIMAL HANDLING Skills: Athletics Acrobatics, Performance, Persuasion,
Perception.
1 3
INSIGHT
MEDICINE
PERCEPTION
Languages: Common
WISDOM
SURVIVAL
SAVING THROW PROFICIENCIES & LANGUAGES
17
DECEPTION
3
5
5
INTIMIDATION
PERFORMANCE
PERSUASION
ATTACKS & SPELLCASTING
Bone Breaker
Increase your Strength or Dexterity score by a +1 to a
maximum of 20.
Your unarmed strikes score a critical hit on a 19-20.
CHARISMA When you score a critical hit with an unarmed strike, the
target must make a Constitution saving throw (DC =14). If
they fail, choose one of the following effects:
The target has disadvantage on attack rolls until the end of
2 PROFICIENCY BONUS their next turn, or the target is knocked prone.
Protect the Mask
You have advantage on Perception checks, with a +5
bonus to Passive Perception, to discover threats to your
13 PASSIVE WISDOM (PERCEPTION) mask. This bonus does not apply to your Passive Perception
to notice threats against allies, or yourself, but only attempts
to harm, or steal your mask.
Unarmed Savant
CURRENT WEIGHT
210 MAX WEIGHT A Luchador is a master of quick and powerful unarmed
strikes. Your unarmed attacks deal 1d4 damage+Dexterity
Modifier, When attacking an opponent that is grappled or
CLASS RESOURCES, AMMO & CHARGES restrained by you, you have advantage with unarmed attack
rolls.
BELT POUCH: BACKPACK: A bedroll, a mess kit, a tinderbox, 10 torches. Boasting Defence
The pack also has 50 feet of hempen rope strapped to the side While not wearing either armor or a shield, your Armor
CP of it. A four-leaf clover pressed inside a book discussing Class is equal to 10 + your Strength modifier + your
manners and etiquette given to him by his father before he left Charisma modifier or 10 + your Dexterity modifier + your
for training. Charisma modifier.
SP Improved Combat Grappler
After a successful grapple, you may attempt to pin your
TOOLS: Leatherworker's Tools, Lute opponent as your bonus action to apply the restrained effect
on them, this is determined by another grapple check. When
EP pinning an opponent, you are considered grappled with the
SUPPLIES: 10 days of rations, and a waterskin. opponent, but not restrained. This does not apply if you are
restrained yourself.
You may use either your Dexterity (Acrobatics), or Strength
(Athletics), when making a grapple check.
GP 15 For all creatures one size larger than you, or smaller, weight
and size has no affect when attempting a finishing move,
grapple, or pin.
PP Clothing: Wrestling Tights
EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS
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25 5'10" 185
AGE HEIGHT WEIGHT
Y Tir Siarc Green Tan Black
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Born Alexander Dumont Y Tir Siarc had a fairly easy life as
the son of a lesser noble. From an early age he studied
varying performance arts including the art of pugilism. It
was on the fateful day of his 15th birthday when at a local
colisuem event he saw the noble art of Lucha for the first
time. Inspired by the feats of daring he saw, he sought out
one of the gladiators to teach him. Aboandoning his noble
roots he spent the next 5 years of his life decitated to the
code of the mask. It was on his 21st birthday that he was
granted his on mask and title Y Tir Siarc, The Land Shark,
given to him for his calculating demeanor and, calmness
under pressure he refused to fight unless the cause was
noble but once he took up arms he clamped down and
never gave in.
ADDITIONAL FEATURES & TRAITS
GRAPPLED
A grappled creature's speed becomes 0, and it can'tbenefit from any bonus to its speed.
The condition ends if the grappler is incapacitated(sec the condition). The condition also ends if an effect removes the grappled
creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.
RESTRAINED
A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
The creature has disadvantage on Dexterity saving throws.
CHARACTER BACKSTORY OTHER
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.
CLASS & LEVEL RELATIONSHIP ROLE
NAME RACE ALIGNMENT EXPERIENCE POINTS
NAME ATK BONUS DAMAGE/TYPE
ARMOR
CLASS
-5 -5
CONDITIONS BOONS
STRENGTH DEXTERITY TEMP HP
INITIATIVE SPEED
Current SUCCESSES
FAILURES
-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
-5 -5 CLASS RESOURCES, AMMO & CHARGES
SP
WISDOM CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT
0 MAX WEIGHT
PROFICIENCIES & LANGUAGES
FEATURES & TRAITS EQUIPMENT
CLASS & LEVEL RELATIONSHIP ROLE
NAME RACE ALIGNMENT EXPERIENCE POINTS
NAME ATK BONUS DAMAGE/TYPE
ARMOR
CLASS
-5 -5 CONDITIONS BOONS
STRENGTH DEXTERITY TEMP HP
INITIATIVE SPEED
Current SUCCESSES
FAILURES
-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
-5 -5 CLASS RESOURCES, AMMO & CHARGES
SP
WISDOM CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT
0 MAX WEIGHT
PROFICIENCIES & LANGUAGES
FEATURES & TRAITS EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.