Aloha Means "Hello". Aloha Is A Multiple Access
Aloha Means "Hello". Aloha Is A Multiple Access
Aloha Means "Hello". Aloha Is A Multiple Access
communication Networks channel. It was developed in the 1970s by Norman Abramson and his
colleagues at the University of Hawaii. The original system used for ground based radio
broadcasting, but the system has been implemented in satellite communication systems.
A shared communication system like ALOHA requires a method of handling collisions that
occur when two or more systems attempt to transmit on the channel at the same time. In the
ALOHA system, a node transmits whenever data is available to send. If another node transmits
at the same time, a collision occurs, and the frames that were transmitted are lost. However, a
node can listen to broadcasts on the medium, even its own, and determine whether the frames
were transmitted.
Aloha means "Hello". Aloha is a multiple access protocolat the datalink layer and
proposes how multiple terminals access the medium without interference or collision. In
1972 Roberts developed a protocol that would increase the capacity of aloha two fold.
The Slotted Aloha protocol involves dividing the time interval into discrete slots and
each slot interval corresponds to the time period of one frame. This method requires
synchronization between the sending nodes to prevent collisions.
In pure ALOHA, the stations transmit frames whenever they have data to send.
When two or more stations transmit simultaneously, there is collision and the frames
are destroyed.
If acknowledgement is not received within specified time, the station assumes that the
frame (or acknowledgement) has been destroyed.
If the frame is destroyed because of collision the station waits for a random amount of
time and sends it again. This waiting time must be random otherwise same frames will
collide again and again.
Therefore pure ALOHA dictates that when time-out period passes, each station must
wait for a random amount of time before resending its frame. This randomness will help
avoid more collisions.
In fig there are four stations that .contended with one another for access to shared
channel. All these stations are transmitting frames. Some of these frames collide
because multiple frames are in contention for the shared channel. Only two frames,
frame 1.1 and frame 2.2 survive. All other frames are destroyed.
Whenever two frames try to occupy the channel at the same time, there will be a
collision and both will be damaged. If first bit of a new frame overlaps with just the last
bit of a frame almost finished, both frames will be totally destroyed and both will have to
be retransmitted.
Slotted ALOHA was invented to improve the efficiency of pure ALOHA as chances of
collision in pure ALOHA are very high.
In slotted ALOHA, the time of the shared channel is divided into discrete intervals
called slots.
The stations can send a frame only at the beginning of the slot and only one frame is
sent in each slot.
In slotted ALOHA, if any station is not able to place the frame onto the channel at the
beginning of the slot i.e. it misses the time slot then the station has to wait until the
beginning of the next time slot.
In slotted ALOHA, there is still a possibility of collision if two stations try to send at the
beginning of the same time slot as shown in fig.
Slotted ALOHA still has an edge over pure ALOHA as chances of collision are reduced
to one-half.
Otherwise the station uses a backoff strategy, and sends the packet again.
After many times if there is no acknowledgement then the station aborts the idea of
transmission.
IN CSMA/CD Access Method, every host has equal access to the medium and can place data on the wire when
the wire is free from network traffic. When a host wants to place data on the wire, it will check the wire to find
whether another host is already using the medium. If there is traffic already in the medium, the host will wait
and if there is no traffic, it will place the data in the medium. But, if two systems place data on the medium at
the same instance, they will collide with each other, destroying the data. If the data is destroyed during
transmission, the data will need to be retransmitted. After collision, each host will wait for a small interval of
time and again the data will be retransmitted.