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21 Guns (3965009)

1) The story is set in a post-apocalyptic world resembling the old American West where magic and technology have broken down. 2) There are 21 remaining knightly gunslingers who serve the Blessed Virgin in the last stronghold of Cydonia against the evil Blood King. 3) The gunslingers' weapons, the GUNS, were forged from their old magical swords and can channel spiritual energy for their users. They take on missions seeking to rebuild the old kingdom.

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0% found this document useful (0 votes)
108 views2 pages

21 Guns (3965009)

1) The story is set in a post-apocalyptic world resembling the old American West where magic and technology have broken down. 2) There are 21 remaining knightly gunslingers who serve the Blessed Virgin in the last stronghold of Cydonia against the evil Blood King. 3) The gunslingers' weapons, the GUNS, were forged from their old magical swords and can channel spiritual energy for their users. They take on missions seeking to rebuild the old kingdom.

Uploaded by

shadow121174
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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21 Guns

The World is Going On...


Once upon a time a great Kingdom reigned over the world,
enlightening and protecting the peoples. The High King,
Arthur David was seated on the throne and 100 great
Knights attended him with honor. The Knights of the
Kingdom sheltered the Hinges of the Universe, mystical
during a Conflict. Each participant may place a Shot in any Board's forces that Ordered the World, but they made the mistake
Starting situation Element, describing the intentions of his character. The first participant of substituting the magic of the Hinges with technology...
One person is the GM. The other 3, 4, or 5 players create their characters, that places a Shot in an Element gains the Effect; everyone else that The Blood King, Mordred, fostered nuclear, chemical and
which are among of the last 21 Gunslingers. places their Shot in the same Element gains Effect. Who doesn't place a
Everyone determines their own character, its appearance and what it's germ wars, diverted attention from technology, and the
Shot in that Element gets the Effect, if the Element was expressly
wearing. Also, each player describes their Gunslinger's GUN. Everyone present. GM resolves and players resolve & according to Effect's Hinges, without the necessary care, started malfunctioning
chooses a Noble Quality that defines their character. indications on the Board. and became rotten. The Order broke up, and now not even
Players determine together which Quest they are going to do. They must
the sun shining is sure. This happened in a time that is only
suggest to the GM a starting scene in which they are on horseback, in
seeking the object of their Quest. Every Gunslinger's player take 6 token The End of the Story few years far to some, a month of Sundays to others.
white and 6 token black for the Quest/Corruption Bar. If a Gunslinger reaches the peak of Corruption value, that character But Cydonia, last shred of the past Kingdom, has not
becomes a Traitor and a Blood King's minion, then his player become a GM
given up the resistance yet. The Blessed Virgin legitimately
joining the first. If all the Gunslingers deceive or decease, this triggers the
GM's Tasks Tragical Ending: Cydonia Falls. Everyone takes a sentence to describe an sits on the throne of her fathers and the last 21 Knights still
Be first the Gunslingers fans (PC) aspect of the Falling. lean on their knees in her presence, laying weapons down
Play everyone else in the story (NPC) When a Gunslinger reaches the peak of Quest value, the Quest is with deference.
Always ask how Gunslingers realize their Effects accomplished. According to the corresponding grade, starting from the

one who has reached the Quest, going down to who has a lesser value,
The Blessed Swords were reforged according to the habit
Ask players about Gunslingers, the world, the Quest of the Old Technology: they became the GUNS, 7 shot
every player chooses from the following list and tells a different Ending.
Define the world around the Gunslingers Each Ending is unique, waiting for only one Gunslinger in the group. revolvers able to shoot spiritual energy for the legitimate
Frame the scenes 1. Return in Triumph, gain a reward from the Blessed Virgin owner. The Knights took the name of Gunslingers.
Give everyone a chance to speak and contribute to the game 2. Return in peace, retire and hand over the GUN to your son or
Undermine and oppose the seeking of the Gunslingers disciple
3. Dying heroically, the GUN is consigned to a new Gunslinger Today the world is similar to the old western movies,
Be sure the Gunslingers' story comes to a natural end
4. Abandon Cydonia to its destiny, follow your own purpose scarcely populated and dangerous, full of mutants both
When Gunslingers Call the Shots be sure there are more 5. Die and the GUN is definitively Lost or Destroyed
Elements and Purposes at stake than Shots in their hands human and animal, with large contaminated lands and
6. The Gunslinger and that GUN vanish from all the stories
grotesque ruins of proud ancient cities. Demons, robots
Call the Shots Inspirations and men are serving the Blood King and his sorcerer, the
This is the Conflict mechanic, Call the Shots when: Man-in-black. There is no level of aggregation that exceeds
Knights of Cydonia (the Videoclip)* by Muse
A Gunslinger wants to gain an Effect on the Board 21 Guns by Green Day a town perimeter. The resources are poor; and the
A Gunslinger explains a Purpose they wish to reach The Dark Tower saga by Stephen King Ancients' Technology is usually found in wicked, perverted
A Gunslinger Acts Under Pressure The Arthurian Sagas or damaged forms that jeopardize the last survivors.
A Gunslinger risks being Injured The Spaghetti Westerns
Sometimes the magic shows up, arcane and hardly
A Gunslinger risks a Corruption Psirun* by Meguey Baker, Chris Moore & Michael Lingner
The GM sets which Gunslingers join the Conflict. mastered, releasing all its devastating power.
Ghost/Echo by John Harper
All the Elements and Purposes explicitly present in a scene need to be Apocalypse World* by D. Vincent Baker
Some of the 21 gather in Fellowship to seek the Quests,
solved in a unique resolution.
3:16 by Gregor Hutton hoping to restore the ancient Kingdom. But the
The GM must declare any risk of Injuries, Corruption, or single actions Gunslingers hang always in the balance, pushed by
Olympus, boardgame by Andrea Chiarvesio & Luca Iennaco
forced Under Pressure. The involved Gunslingers have to declare if they
are trying to pursue one (and only one) specific Purpose. Game Design, Concept, Writing & Layout: Iacopo Frigerio centrifugal individualistic force and seduced by forbidden
Every Gunslinger has one Free Shot. More Shots could be gained through Arts: Darekkourek, Mr Harp, dasAdam (on Deviant Art) loves, personal glories or even the temptation of treason.
previous Conflict or with the GUNS, but you may place at most 4 Shots *= A strong knowledge of these sources is essential to a good play!

paul hitchens (Order #3965009)


The Board Gunslinger Sheet
The Order to place the Shots is defined by the Convention: it is the story that makes clear who has the first intent toward a specific Effect.
The Gunslingers in the story may act in certain ways that make the GM decide who enjoys the privilege of Faith, for example.
Therefore the privilege of Effect goes to that PC; the GM has the duty to say, before the placing starts, who enjoys the privilege of the Convention in the various Effects.
Elements Name: _________________
You Show Faith in the Virgin You do the right thing You surrender to your own interest
Faith Take: Choose 1: Take:
The Faith in the Virgin provides the PC perseverance to carry on the Quest.
The GM has to declare in advance if there is a risk of Corruption. In any case, - +1 Shots (next) - +2 Shots (next) +1 Corruption, if it is
established
Appearance:
if a player places a Shot, it is triggered automatically. - +1 Quest - +1 Quest
Choose 2: Note: customarily
Damage - Inflict Damage (1) Choose 1:
it is Inflict 1 level of Damage.
The GM has to declare if there is risk of Damage to PCs. - Avoid Damage to you - Inflict Damage (1)
- Humiliate/Disarm Avoid means: all the
Note: the NPCs have Health 2: Injured/Dead. - Avoid Damage to you
- Knocked out (Only for NPCs) Damage.
You Reveal yourself as Choose 1:
Show your own Noble Breed Gunslinger, you decide what
- Don't reveal yourself, stay
GM decides if you are
recognized and what is known My Noble Quality is:
All the PC belong to a noble house which has survived in the Kingdom. they know about you, Choose 1: concealed
Awe: if you don't move against them, NPCs on scene can't act against you - +1 Shot (next)if applicable, you
- Reveal your self and decide about you. That is trouble for
impress them
until the next Conflict. what they know about you you!
- Awe

Read a Person Take 3+1:


_______________________
Take 1: Note: you can Read a Person
- Is your PC/NPC telling the truth? 3: choose 3 questions from Cross off a Use mark to earn an Effect even if you can't.
- What's your PC/NPC really feeling? 1: choose 1 question only when it is possible to
the list to ask a player or It works only if you describe how the Quality helps and you place a Shot
- What does your PC/NPC intend to do? the GM. from the list to ask a observe her or talk to her,
player or the GM even for a short time. in the Effect. The Quality Effect is always prior to the Bruised Effect.
- What does your PC/NPC wish I had to do? +1 Shot (next) if applicable
- How could I get your PC/NPC to ______?
Take 3+1:
Note: The first time a Gunslinger Health:
Ancients' Technology 3: choose 3 answers from the finds a piece of Technology, it is You can't heal yourself. You don't heal waiting out the time. Healing is a Purpose
Note: The GM is allowed to say it isn't reparable. list to ask the GM. always on (or in standby) and
- Who handled this last before me? Choose +1: Take 1: malfunctioning (because it is
- Who made this? - I Switch it Off forever
- I Use it, +1 Shot (next) if
1: choose 1 question
from the list to ask the
perverted) Bruised You always gain Effect, even if you have
- For what purpose was this made?
applicable (if it isn't Fixed, +1
If the Technology is present
- What has been done with this or to this? GM in a scene and no one Fixes
- What's wrong with this and how might I fix it?
Corruption)
- I Fix it (if you don't know how, it, the GM must decide if Injured You no longer have the right to a Free Shot
- What strong emotion had felt from who had used this recently? +1 Corruption)
that causes +1 Corruption.

Purpose or Act Under Pressure


You Gain the Purpose.
If Hindered, Choose 1:
Choose 1:
- You flinch, hesitate or stall, GM Chooses 1: Defeated You are at the mercy of GM, he chooses
the GM can offer a worse - He Fails and Loses something, your fate
If there is any Specific Purpose, different from other Elements, the - You Gain it, but who Hindered
outcome, a hard bargain or a ask his Player what he loses
player has to declare it before the Conflict.
As well, the GM has to declare if anyone Acts Under Pressure.
you has to narrate the outcome
and you take +1 Corruption
ugly choice
- You Hinder who gains the
- He Gains the Purpose with a GUN:
- Follow the Effect Corrupted Act, +1 Corruption
Take 3, 1 by 1, 'they spend' (you choose when):
Effect
Take 1:
_________________________________
Seduce/Manipulate - He gives you what you want, you have to give

Loyalty: the NPCs can't act against you if you


him something else
- He does what you want him to do; you have to
'they spend' Note: A PC can place at most
or 'you spend' 4 Shots; any Shot can be Cross off a Use mark, you Inflict two levels of Damage (for NPC = Death)
don't move against them. If a 'Loyal' PC moves give him something else
- He becomes Loyal to you from the list keep away. The unused Shots Cross off a Use mark, you Gain +1 Shot (Max 1 per Conflict)
against you, you have +1 Shot to use in the next Or 'you spend': (you choose when must be deleted.
Conflict against him. - You Avoid 1 'Seduce Take' from others Spend 1 Quest to reload the GUN and to take up the fight again
- You don't have to give anything (for 1 Take) they spend)

Come ride with me through the veils of history,


I'll show you how God falls asleep on the job,
Quest ->-------------------------------<- Corruption


How can we win when fools can be kings?
Don't waste your time or time will waste you

No-one's gonna take me alive If Corruption reaches here If Quest reaches here
The time has come to make things right you are a Traitor The Ending is triggered
You and I must fight for our rights
You and I must fight to survive In case of movement on the line, the advancement of Quest tokens deletes
the Corruption tokens met on its path and vice versa. Quest starts to 1 and
Old Gunslingers' Ballad (cit. Muse) ends to 6. Corruption starts to 6 and comes to 1.

paul hitchens (Order #3965009)

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