Test: Java Fundamentals Midterm Exam
Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct
answer.
Section 2
(Answer all questions in this section)
1In Alice, procedural abstraction is the concept of making code easier to Mark for
. understand and reuse. True or false?
Review
(1) Points
True (*)
False
Correct
2In Alice, if a procedure is declared for a clownFish class, which classes Mark for
. can use the procedure?
Review
(1) Points
The clownFish class and Swimmer class
ClownFish class (*)
The pajamaFish class, clownFish class, and Swimmer class
Any class with "Fish" in the class name
Correct
3From your Alice lessons, which of the following is a tool to show the Mark for
. logic of an animation?
Review
(1) Points
Visual storyboard
Flowchart (*)
Pie chart
Scene editor
Class chart
Incorrect. Refer to Section 2 Lesson 5.
4In Alice, which function is used to move an object directly to the center Mark for
. point of another object?
Review
(1) Points
getObject
getDuration
getDepth
getDistance (*)
Incorrect. Refer to Section 2 Lesson 7.
5Which of the following statements about what happens when the Mark for
. following code is executed is false?
Review
(1) Points
The message "Printing Some Text" will be printed until loopVal is no
longer less than 5.
The variable loopVal is initialized to 0.
The condition loopVal < 5 is tested after the block is executed. (*)
The condition loopVal < 5 returns a boolean value.
None of the above.
Correct
6.If you Mark for Review
want one
message (1) Points
to display
if a user
is below
the age of
18 and a
different
message
to display
if the
user is 18
or older,
what type
of
construct
would
you use?
for all loop
do loop
while loop
if (*)
Incorrect. Refer to Section 2 Lesson
14.
7. The Alice IF control structure requires the false statement to Mark for Review
be populated. True or false?
(1) Points
True
False (*)
Correct
8. In Alice, Do In Order and Do Together: Mark for Review
(1) Points
Are move statements
Are control statements (*)
Are complex statements
None of the above
Correct
9. In Alice, the setVehicle procedure will associate one object to Mark for Review
another. True or false?
(1) Points
True (*)
False
Incorrect. Refer to Section 2 Lesson
6.
10. Which of the following actions would require a control Mark for Review
statement to control animation timing?
(1) Points
(Choose all correct answers)
A biped object walking. (*)
A rock object turning.
A fish swimming. (*)
A bird flying. (*)
Incorrect. Refer to Section 2 Lesson
6
1In Mark for Review
1.Alice,
how is (1) Points
a one-
shot
procedu
re
differen
t from
procedu
res in
the
Code
editor?
One-shot procedures are only available for acting objects, while
procedures are available for all objects.
One-shot procedures are available in the Code editor, while
procedures are available in the Scene editor.
A one-shot procedure executes only one time to re-position the
object, while procedures in the Code editor execute every time
the Run button is clicked. (*)
All of the above
Incorrect. Refer to Section 2 Lesson 2.
12. From your Alice lessons, variables are fixed and cannot be changed. Mark for
True or false?
Review
(1) Points
True
False (*)
Correct
13. Which of the following programming instructions commands the fish Mark for
to continuously move forward a random speed between 0.5 and 1.0
meters, minus 0.25 meters, until it collides with the shark? Review
(1) Points
(*)
Correct
14. From your Alice lessons, what does the Count control statement do? Mark for
Review
(1) Points
Executes statements a random number of times.
Executes statements simultaneously.
Executes statements a specific number of times. (*)
Executes statements while a condition is true.
Correct
15. From your Alice lessons, when testing your animation, you should Mark for
test that comments were added below each sequence of instructions in
the code. True or false? Review
(1) Points
True
False (*)
Correct
Section 2
(Answer all questions in this section)
16.From your Alice lessons, at what point in the animation process do Mark for Review
you confirm the items on the "Checklist for Animation Completion"?
(1) Points
Before designing the animation.
During and after the animation process. (*)
At the beginning of the animation process.
After adding each procedure to the Code editor.
Correct
17.Debugging and testing is the process of running the animation one Mark for Review
time, and adjusting the control statements, procedures, and
arguments. (1) Points
True
False (*)
Incorrect. Refer to Section 2 Lesson 3.
18.From your Alice lessons, complete the following sentence: When Mark for Review
coded, an event triggers a ___________.
(1) Points
Infinite loop
Gallery
Procedure (*)
Scene
Correct
19.In Alice, which of the following programming statements moves the Mark for Review
butterfly forward, double the distance to the tree?
(1) Points
this.Butterfly move forward {this.Butterfly getDistanceTo
this.Tree * 2} (*)
this.Butterfly move backward {this.Butterfly getDistanceTo
this.Tree * 2}
this.Butterfly move backward {this.Butterfly getDistanceTo
this.Tree / 2}
this.Butterfly move forward {this.Butterfly getDistanceTo
this.Tree / 2}
Correct
20.In Alice, which of the following programming statements moves the Mark for Review
fish forward, the distance to the rock, minus the depth of the rock?
(1) Points
this.Fish move forward {this.Rock getDistanceTo this.Fish -
this.Fish getDepth}
this.Fish move forward {this.Fish getDistanceTo this.Rock -
this.Rock getDepth} (*)
this.Fish move forward {this.Rock getDistanceTo this.Fish -
this.Fish - 2}
this.Rock move forward {this.Rock getDistanceTo this.Fish -
this.Fish - 2}
Correct
2Examine the following code. What are the variables? Mark for Review
1.
(1) Points
(Choose all correct
answers)
args
n (*)
i (*)
t
Incorr
ect.
Refer
to
Sectio
n2
Lesso
n 13.
22. Which of the following Mark for
is not a valid arithmetic
operator in Java? Review
(1) Points
+
/
-
*
%
None of the above
(*)
Corre
ct
Section 3
(Answer all questions in this section)
23. From your Greenfoot Mark for
lessons, source code is
written in the Code Review
editor. True or false? (1) Points
True (*)
False
Corre
ct
24. In Greenfoot, what Mark for
happens if the
condition is false in an Review
if-statement? (1) Points
The programming
statements are
executed.
The if-statement is
executed.
The act method is
deleted.
The programming
statements are not
executed. (*)
Corre
ct
25. Use your Greenfoot Mark for
knowledge to answer
the question. One Review
reason to write a (1) Points
defined method in a
class is to change the
behavior of the class.
True or false?
True
False (*)
Incorr
ect.
Refer
to
Sectio
n3
Lesso
n6
26.From Mark for Review
your
Greenfoot (1) Points
lessons,
how do
you call a
defined
method?
Call the method from the act method. (*)
Call the method from the defined method.
Write the method in the World superclass.
Write the method in the instance.
Write the method in the source code.
Correct
27. Which of the following type of audience should you ask to Mark for
play your Greenfoot game during the testing phase?
Review
(1) Points
Testing
Target (*)
Primary
Programmer
Incorrect. Refer to Section 3 Lesson
4.
28. From your Greenfoot lessons, a problem statement defines Mark for
the purpose for your game. True or false?
Review
(1) Points
True (*)
False
Correct
29. Using Greenfoot, how do we change the size and resolution Mark for
of the World instance?
Review
(1) Points
Edit the methods in the class.
Edit the values in the constructor. (*)
Delete the instance.
Edit the values in the class's act method.
Correct
30. In Greenfoot, an if-statement is used to alternate between Mark for
displaying two images in an instance. True or false?
Review
(1) Points
True
False (*)
Correct
31.Using the Mark for Review
Greenfoot
IDE, when is (1) Points
a constructor
automatically
executed?
When source code is written.
When a new image is added to the class.
When a new instance of the class is created. (*)
When the act method is executed.
Correct
32. From your Greenfoot lessons, which of the following is an Mark for
example of a type of data passed through a parameter?
Review
(1) Points
Methods
Classes
Integers (*)
Scenarios
Incorrect. Refer to Section 3
Lesson 2.
33. In Greenfoot, the properties of an instance can be Mark for
modified in the documentation. True or false?
Review
(1) Points
True
False (*)
Incorrect. Refer to Section 3
Lesson 2.
34. From your Greenfoot lessons, which of the following are Mark for
properties of an instance?
Review
(1) Points
Size
Color
Image file
Methods
All of the above (*)
Incorrect. Refer to Section 3
Lesson 2.
35. In the following Greenfoot method signature, which is the Mark for
method name?
Review
void turnLeft() (1) Points
()
void
turnLeft (*)
Left
Correct
36.From your Mark for Review
Greenfoot
lessons, (1) Points
which of the
following is
not a
characteristic
of a static
method?
Belongs to a class itself
Belongs to an instance itself (*)
Available for other classes to use with dot notation
Signature contains the word static
Is a method
Incorrect. Refer to Section 3
Lesson 5.
37. From your Greenfoot lessons, dot notation allows you to Mark for
use a method from a different class, if the class you are
programming does not possess the method. True or false? Review
(1) Points
True (*)
False
Correct
38. When a Greenfoot code segment is executed in an if- Mark for
statement, each line of code is executed in sequential
order. True or false? Review
(1) Points
True (*)
False
Correct
39. In Greenfoot, you can use comparison operators to Mark for
compare a variable to a random number. True or false?
Review
(1) Points
True (*)
False
Correct
40. From your Greenfoot lessons, the keyDown method is Mark for
located in which class?
Review
(1) Points
Actor
Greenfoot (*)
GreenfootImage
World
Correct
41.From Mark for Review
your
Greenfoot (1) Points
lessons,
which of
the
following
is not a
step to
creating a
new
subclass?
Right-click on a superclass.
Click New subclass...
Name the class.
Select an image for the class.
Program the class to move forward. (*)
Incorrect. Refer to Section 3 Lesson
1.
42. From your Greenfoot lessons, a scenario is a game or Mark for
simulation implemented in Greenfoot. True or false?
Review
(1) Points
True (*)
False
Correct
43. How would the following sentence be written in Greenfoot Mark for
source code? If Duke's leg is down, and the keyboard key "d"
is down... Review
(1) Points
if (&&isDown ! Greenfoot.isKeyDown("d") )
if (!isDown && Greenfoot.isKeyDown("d") )
if (isDown && Greenfoot.isKeyDown("d") ) (*)
if (!Greenfoot.isKeyDown && isDown("d") )
Correct
44. From your Greenfoot lessons, what is a loop? Mark for
Review
(1) Points
A statement that executes one segment of code.
A statement that can execute a section of code multiple
times. (*)
A statement that can execute a section of code one time.
A statement that can execute a method multiple times.
Incorrect. Refer to Section 3 Lesson
45. From your Greenfoot lessons, when do infinite loops occur? Mark for
Review
(1) Points
When the loop is executed.
Only in while loops.
When the end to the code isn't established. (*)
When the end to the act method isn't established.
Incorrect. Refer to Section 3 Lesson
10.
Section 3
(Answer all questions in this section)
4In the following Greenfoot array, what statement would you write to access Mark for
6.the "a" key?
Review
Keynames = {"a", "b", "c", "d"}; (1) Points
keynames[2]
keynames["a"]
keynames[0] (*)
keynames["a" key]
Correct
4From your Greenfoot lessons, which line of code is missing something? Mark for
7.
Review
(1) Points
1
3 (*)
4
5
6
Correct
4In Greenfoot, the image below is an example of what construct? Mark for
8.
Review
(1) Points
Method
Comment
Constructor (*)
Class
Incorrect. Refer to Section 3 Lesson 12.
4Use your Greenfoot skills to answer the question. What is incorrect in this Mark for
9.code?
Review
(1) Points
Spacing missing
Curly brace missing
Parenthesis missing (*)
Comma missing
Correct
5From your Greenfoot lessons, which of the following are examples of Mark for
0.abstraction?
Review
(1) Points
(Choose all correct answers)
Playing a range of sounds when keyboard keys are pressed. (*)
A single instance displays a single image.
Assigning a different keyboard key to each instance. (*)
Programming a single movement for a single instance.
Assigning a different image file to each instance. (*)
Correct