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Sa
AGEo
REBELLION
CHL
yao mc as
The Galactic Civil War rages throughout the
Pa ee)
ee Coy
CE mee eee
Pe eC cs
their limits piloting starships and vehicles against
fe ee CL
Une Canam CM cura ina ltd
SOM te ee oe taCREDITS
LEAD DEVELOPER
Andrew Fischer
WRITING AND
ADDITIONAL DEVELOPMENT
John Crowdis, Sterling Hershey,
Keith Ryan Kappel, and Jason Marker
EDITING AND PROOFREADING
Brian Casey, Molly Glover, and Paul Poppleton
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Chris Gerber
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EDGE Studio, David Ardila, and Chris Beck
EXPANSION GRAPHIC DESIGN
Chris Beck
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Brian Schomburg
MANAGING ART DIRECTOR
‘Andy Christensen
ART DIRECTION
Zoe Robinson
COVER ART
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David Grifith, Joe! Hustak, Jef Lee Johnson,
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‘Thomas Wievege, and the Lucastim art archive
PRODUCTION MANAGEMENT
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EXECUTIVE GAME DESIGNER.
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PLAYTESTERS:
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FANTASY
FLIGHT
GAMES
Fantasy Flight Games
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ISBN: 978-1-63344-019-7
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starwars.comtfe) nts he)
Tse 4
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Starfighter and Vehicle Combat in Star Wars... 6
ee eee ace 8
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em aes ae
Ride into Battle :
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Vehicle Profiles
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Integrating Ace Characters
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Riding Beasts of the Galaxy.
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“Gott, Blue Leader,” | snapped back as squadrons
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closed the distance to the target.
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hoped. Today was proof that it needed to be much
better. Instead of an armed star galleon with a light
eres es Mn ace
Presi
“No sign of a star galleon,” Blue Seven reported,
with a hint of disappointment,
‘This has to be a setup,” | said. It wasn’t the first
time that had happened either. “They're on to us”
Dna Meee a eo
“Everyone, you know your targets. Go now”
The squadron surged forward, We could destroy
the carrier with our proton torpedoes, but we had to
get through the TIE fighters first. They were closing
pee iar cg ae
Cea een eases cass
Sa aes eco
teased, "Bet you don’t make ace today!
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Sera em cree
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this wasn’t going to end well. My wingman, Blue Six,
and | fired quick bursts from our four wingtip lasers
{a5 we broke off and everyone chose their targets. The
See eee ent ce
tics to dogfights between individual pilots.
Se ncn ee Rca
Coe ee em eos
and circled back around. Our X~wings couldn't beat
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PaO a emcee)
PE aE ences
“Ths isn't working, Six. We...” An enormous burst
eee ee eee re
fighter as a pair of interceptors flashed by. | yanked
the stick around and squeezed off a snap:shot. To
my surprise, only three laser streams bracketed the
PCR CMU een cy
ionized gas scattered debris and marked the inter:
ore)
The other fighter peeled off, running from the
deadly laser fire of another X-wing. | hoped it wasn't
Dede ane Ra gee as
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Ce eeu en Cu)
Pitesti
“Bolts, reroute power from the cannon to the
Poe en Nn Mea
attacks had blasted through my shields in one pass.
Ae cea emu
Pee eRe eee eu aC oy
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Sen ae
Pe a ee reoge cao
shook his pursuers and arced back around to finish
me off. If | was destroyed, he would easily catch Six.
ee reise eres
“Bolts! Max out the forward shields! Give ‘em
everything except guns and engines.” If this didn't
Ca ee ete
eee ee ae
er eee RO non
ee eae ae em
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rated, He couldn't withstand a direct strike, One of
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broke my roll and blasted him with everything | had.
Renee eo
See ee Roy
eM eee eee el
Sag mea
surviving ship in the area
Be age Ce ay
to our first capital ship ace. Let's see you top that one!”
ee oe a eee
emcee encDOGFIGHTING IN
THE AGE OF REBELLION
ae ees erg
Prat Rae
Pee en a ms!
‘and TIE fighters twisted, turned, and darted around
eon a em en ee ed
Later films added to the scale of space combat, with
oc Ce nr nc
each other, while starfighters flashed by at impos:
Beet a ee eae as
destroyed the Death Star demonstrated that even
the smallest of ships could significantly damage or
destroy the mightiest of vessels. Starship combat,
eee eae eres
Pee oa
Og Cee Re aay
ee een ue
Pee eee eas
eer cra ne nce eee
of Rebel ingenuity and strength in the face of inad:
equate resources.
Re kc ee eg
eed er ee
Teaco eee ey
their exciting adventures.
Chapter |: Behind the Stick introduces three new
Ree eee
izations. Players can take on the role of a Chadra-
Fan, Dressellian, or a four-armed Xexto, Two of the
ee eee ae
Beast Rider handles the living mounts used regu-
Pee een ee es
CON eet Se eee
at One ae Rac
ing vehicles. The remaining specialization is the
ere ee aster ee eter
big risks for big rewards. Sometimes it works,
sometimes it doesn't, but the Hotshot
Cee ee eg es
RC mee Came ts
Cee eo
metas
the legend
ECS ae ee
also details new Duties and Motivations suitable for
Ce ent ee a
cece
mS Re een
eee nee ee
eee ema rece ears
Cae a ue ey
Cee ane Mey
Se ue en
Galactic Civil War:. Expanded Capital Ships fea:
tures specialized starfighter carriers, transporting
Pr Oe ceca rages
eee ees teks
Dee te eRe ees
useful to the Ace and installable by Riggers.
Cee a eee eT]
ee ee eee
ene ect
adventures to full campaigns. It contains rules for
eee eee ce
eee tse ena
Se cee ee oe TN
awarding XP and providing other rewards suitable
eet ece Ce Cac
Since starfighter and vehicle combat is so impor:
Ce cr ee cae as
helps players and GMs create fantastic sto-
eee et sum
De aes
eee as
icore
;
STARFIGHTER AND
VEHICLE
COMBAT IN STAR WARS
Gheteatio and ynicletovenice combat are main
stays of war and conflict spanning the centuries as
Well asthe galaxy. Ace pilots and gunners never lack for,
Work, when they are at the right place at the right time.
Despite widespread automation of vehicles, or the use
Of pilot droid, living beings stil climb into the cock:
pits of most major militaries. While the effectiveness of
roids versus lving pilots is debatable, the fact is most
military commanders tus the creativity and ingenuity
of living pilots to overcome unexpected situations in
battle and elsewhere. Droids are only as good as their
programming, as was proven over and over by Separat
Ist forces during the Clone Wars.
‘The best of these living pilots are known as aces.
Generally. pilots are recognized as aces when they
exceed 4 minimum of fie confirmed kills of enemy
combat ships or vehicles, but different organizations
have different qualifications. Aces are considered
among the best pilots by their peers and enemies, but
ot every ace is a precision pilot and gunner. Some
obtain their kills by the dumb luck of being in the right
place at the right time in a target rich environment,
Other aces live up to their reputation and their kill
totals number in the dozens, or even in the hundt
Though not in common usage, some extraordinarily
Qualified and successful aces eam the title of Tan,
Pijots are not the only aces in the galaxy. Vehicle
and emplacement gunners and weapons officers can,
also earn the title, Some are held to the same stan:
dard minimum of five kills. but some organizations
define it as a total tonnage of ships destroyed. Some
even take the amount of automation and computer,
{uidance into account for each kill, so that someone
doesn't earn the ttle by simply pushing a button and
letting the electronics and sensors do the rest,
Most organizations require independent proof for
confirmed kills This Is generally provided and cor
roborated through sensor records from vehicles sur
viving the battle However, visual observation and
hholo-recordings are also acceptable, In some cases,
confirmation comes through locating the wreckage
(of a downed ship or vehicle. Many organizations eve
credit for partial kills, with recognition divided among
the pilots destroying the vehicle. Additionally, notevery victory needs to result in a destroyed vessel.
Forcing a vehicle to land, or otherwise surrender, usu-
ally counts tonards the pilot or gunners total.
Becoming an ace brings an increase in reputation
and other benefits, depending on the organization,
Some earn an increase in pay, access to better vehi
les, better mechanics, better assignments, and bet:
ter droids. Reputation among pilots in the squadron
usually improves, but unless the new ace was involved
in an extraordinary or very important battle, the pilot
‘gunner is unlikely to see their reputation expand to
other units or the public
Highly successful aces can be highlighted and pro:
moted as part of a massive public relations campaign
designed to highlight thelr organization's. success,
and their enemy’s weaknesses. Some become minor
Celebrities, or even cherished galactic heroes. Some.
individuals take to their new public persona with
great enthusiasm, while others regard official events.
as frivolous wastes of time and their abilities. Any dit
ferences of opinion between the ace and the organiza
tion are typically minimized when in public view.
Prominent aces can become targets of enemy
action both in and out of the cockpit. Many pilots
seek the validation and pleasure of defeating a wor
thy or hated rival. Spies and saboteurs might seek to,
assassinate an ace, or disrupt his vehicle. The loss of a
popular ace can crush the morale of a unit or society,
and be hailed as a great victory by its enemies.
SHIPS, VEHICLES,
AND MOUNTS
Recognized aces and characters of the Ace career use
‘a wide range of rides. Below is a list of vehicies and
the types of Aces likely to use them. Each entry also.
Notes how operators for these vehicles usually qualify,
for an official Ace tile,
AIRSPEEDERS, CLOUD CARS,
AND OTHER AIRCRAFT
Generally, Drivers, Pilots, Gunners, and Hotshots that
fly atmospheric aircraft of any sort use Kil totals to
Qualify for ace status.
BEASTS.
Beast Riders generally do not Use the term ace as a
sign of valor or achievement, This is partly because.
kills are much harder to come by, and it israre for rid-
crs to engage in the equivalent of a dogfight. However,
some Beast Riders may sill rack theirvictories, mark:
ing or scoring their beasts riding gear for each one
Starship or aerial bomber pilots and crews become.
‘aces through several methods, Pilots may shoot down,
fenemy ships—usually no mean feat in a Jess maneu
verable bomber. Gunners can score kills defending
the ship. Crews are generally recognized for success.
ful bombing missions or raids in other ways than
becoming an ace,
CAPITAL SHIPS
Capital ship pilots and gunners may become aces.
Gunners may shoat down enemy starfighters with
close support or may destroy larger enemy ships
when manning turbolasers or other large scale weap-
conry. Depending on the ship, pilots may also contral
weaponry that allows them to score kis. Most capital
ship kills are shared victories, though, with some orga-
nizations using a tally of enemy ship types or sizes to
determine ace status.
GUNSHIPS AND ASSAULT SHIPS.
Gunners aboard assault craft and gunships eam ace
status through kill totals. A high percentage of these
successes result in shared or partial kills. Pilots may
also become an ace if they control weapons as part
of their duties
INTERCEPTORS AND STARFIGHTERS
Pilots of small starfighters and interceptors use kill
totals for ace status. Interceptor pilots are often.
already aces, earning the right to fly their fast and.
maneuverable ships after success in other craft
Those without ace status quickly achieve it by fiying
Interceptors in combat and dangerous patrols
MULTI-ROLE FIGHTERS AND SPEEDERS
Some starships and speeders are designed to carry
‘out a wide range of missions. Generally, pilots and
‘gunners become aces using kill totals, though bomb
ing or assault missions usually counts towards other
achievements,
WALKERS, LANDSPEEDERS, HOVER
‘TANKS, SUBMERSIBLES, WATERCRAFT,
‘AND GROUND CRAFT
‘Walker and other ground or water vehicle pilots and
gunners earn ace status through kil totals, usually of
similar military targets. On certain worlds with under-
water populations and civilizations, defeating large,
‘aggressive underwater creatures may count towards
a submersible pilot's or gunner’ ace status.ACES ACROSS THE GALAXY
hough aces are generally known as members of
military or paramilitary organizations, characters of
the Ace career can be found in a much wider range of,
situations and employers. Ths includes starship plots,
‘mechanics, gunners, speeder pilots, vehicle drivers, and
‘many others. A character may be part ofthe Ace career
for a long time before achieving the record or status
to become an officially recognized ace. A summary of
potential roles are listed below by specialization,
BEAST RIDER
Beast Riders are highly skilled at using living, local
‘mounts to traverse difficult wildemess areas on Outer
Rim planets and undeveloped worlds. Beast Riders
are tough, thanks to exposure tothe elements and the
feed to contfol their mounts. This makes them ideal
guides or convoy leaders on isolated trade routes or
‘as military scouts. The Rebel Alliance uses its own
Beast Riders to patrol remote bases, especially when
‘mechanized resources are difficult to obtain, Even the
Empire utlizes and trains Beast Riders in its military
forces, when the planet or situation warrants it. For
example, Tatooine’s dewbacks make hardy mount for
sandtrooper operations.
DRIVER
Drivers are masters of planetary vehicles. In the ai,
they are the equal of any starfighter jockey in space
On the ground, they exploit every advantage their
vehicles hold. In the Rebel Alliance, Drivers pilot
speeders,airspeeders, and ground vehicles, both civil
ian and military. They get the most out of their equip-
ent, coaxing beat up vehicles, outclassed hover
tanks and rickety airspeeders to make it through one
more Alliance mission. In the Imperial forces, Driv
ers pilot the feared ATAT walkers, along with various
‘other machines of war. They are the personal plan-
etary pilots of officers, officials, and other dignitaries.
Beyond the military Drivers serve similar roles in mer-
‘cenary units, many having received training in Impe
Tial service, Transport companies, smugglers, bounty
hunters, and other fringe employers seek out Drivers
to ensure speedy and efficient deliveries—and espe-
ally to use their skils to escape from local author:
ties. when needed
GUNNER
‘Ace gunners are recruited to lead or crew capital
ship turbolaser batteries, man turrets on heavier
starfighters or bombers, and to improve the defenses
of ground-based or space-station-mounted heavy
weapons. In the Alliance, Gunners are assigned to
the best capital ships and important Rebel planetary
forces, such as artillery units. They also provide extra
‘weapons skill for ships executing difficult raids. In the
Imperial forces, the best Gunners are assigned to Star
Destroyers, Super Star Destroyers, and high secu:
rity installations. Mercenary units employ Gunners
to carry out similar combat missions. Gunners have
4 more difficult time finding work outside of military
Units. Some pick up work defending sensitive installa:
tions or high-ranking individuals for well-funded com:
panies and interstellar corporations.
HOTSHOT
Hotshots simultaneously thrill and scare their superiors,
allied pilots, and often their own passengers. Hotshots.
tend to be younger, less experienced pilots. They have
plenty of ability and self-confidence. which often leads
them astray when battles or maneuvers do not work
‘out as they planned. Their bigrishibig reward piloting
styles match their often bigger-than-ife attitudes. Their
potential ability gets them in the door of recruiters
‘and employers, but their inconsistent results often cut.
into their pay or missions. Mercenary units and crime
lords are willing to bet-on their potential. The Rebel
Alliance likes a Hotshot’s confidence and attitude, but
often struggles to place him in a unit or assignment
that meshes with his personality. Few Imperial pilots
are true Hotshots, as few with that personality make it
through the academy and military training,
PILOT
Pilots fly anything in space and in atmosphere. They
combine natural ability with expert training to maxi
mize their skill; In the Rebel Alliance, Ace Pilots are
‘among the most coveted personnel resources in every
branch of operation. The best of the best usually fly
starfighters, but some are assigned to covert opera:
tions that might have them flying just about any type
(of craft, In the Empire, good Pilots are also held in,
high regard. In part, every TIE fignter pilot must dem-
‘onstrate fantastic skills in order to survive in their
Unshielded craft. Pilots who prove themselves are
trusted with better vehicles and riskier missions. They
are also in high demand throughout the galaxy. Mer-
‘cenary units can always use a good Pilot, and pay well
for elite starship. combatants. Legal and illegal trans-
ort companies also employ excellent Pilots, Such
Pilots ensure faster and better service, though they
‘often are sent on the riskiest of routes.RIGGER
Riggers are among the most unusual Aces, Their prow:
55 and abilities focus on customizing and upgrading
vehicles, rather than combat. This is not to say that
Riggers are not excellent pilots; many of them are. Rig
gers are more than tinkering mechanics and can safely
more or less} push their vehicles well beyond original
design specs, given enough time and money. Riggers
‘ome Aces have an extra bonus helping them out—
the Force, Jedi aces of the Clone Wars and the Old
Republic excelled at using the Force to gain an advan.
tage over their flying foes. Some Force users use a form
‘of precognition that helps them to dodge incoming,
fire and predict the'r target’s next move, Others use
the Force to expand their senses, making it easier 10
track the ships around them without relying on sensors
tr visual scanning. The Force might aid their astroga-
tion efforts, allowing them to sense alternate paths or
detect danger along a certain route
Force-using Gunners might be much more accurate
at longer ranges than normal. Force sensitive Beast
Riders form a closer bond with their mount, or senses
the animals emotional state for clues to their sur
roundings and current situation. The Force might be
the source of a Hotshot’s confidence, and failing to
use it correctly may explain his unreliable results.
Some Aces may not even realize trat the Force is
a source of their talents, To others, they right seem
unnaturally lucky, Without the Jedi to detect and
locate Force users after the rise of the Empire itis
possible that more Force sensitives, have entered
many modern military. services undetected, These
pilots and gunners might suspect or even understand
What their abilities are, but fear revealing them—or
their detection—due to Imperial actions against Force
Users, and the Imperial populace's general opposition
to the Jedi
THE FORCE IS WITH THEM
are highly prized in the Rebel Alliance. They not only
keep the Alliance's old and suspect vehicles in working
order, they customize them for specialized missions or
idapt civilian craft to military use. The Imperial military
has less use for Riggers, who have a habit of breaking,
Imperial rules and altering the specs of Imperial stan:
dard craft. Riggers can find work in most any shipyard,
spaceport, outlaw tech shop, mercenary unit, and even
with corporate entities.
ACES WITH THE FORCE
Using the Force in vehicular combat in Ace oF Reset~
ion is best handled narratively whenever possible.
The Foresee Force poner (see page 300 in the AGE oF
Reseiion Core Rulebook) gives GMs and Force-using
PCs a mechanical way of translating game effects
and narrative actions, Foresee is very adaptable, and
Could creatively achieve many ofthe effects described
in the previous paragraphs.
However, the Force also gives some characters (who
have a Force rating) sudden insight without being,
directly called upon. When the GM decides that the
character's Force abilities should grant them a brief
advantage, the PC probably gains only a small bonus
to his dice pools, but gains a significant story advan:
tage. Such hints are often {uzzy, leaving it up to the PC
to decide how to act on the information
Once engaged in combat or a dogfight, the PC
might use the Foresee basic power to gain momentary
advantages over his opponents’ actions. The PC might
foresee the directions or turns his opponent takes in a
cchase scene, he might suspect an ambush and divert
his craft, or he could detect the imminent arrival of
enemy or allied reinforcements, Occasionally, the PC
might sense an ally in trouble elsewhere in the fight or
‘out of sight, enabling the PC to rush to the ally's aid
before a cali for helpTat ee
ee eee a
ee Me ecm ae Cy
force of sufficient strength to bloody the nose of its
enemy. Of all the Rebel military assets, only one
en eee eae cy
an es Cena
Pea a ee ee
for a significant strike. The ground troops of the
Alliance Army can do little more than cover evacu:
ations, Intelligence operations are important, but
rarely cause much direct harm to Imperials, and
CS een em Leeks
rem Me On nete eeri
RIDE INTO BATTLE
hapter I: Behind the Stick offers several differ
Creed Oe tere erg cd
eet ee ae aes
STICK
SOE eee Peas
Pee ence Cee cero ng
the Empire. Countiess strikes launched from secret
Rebel bases across the galaxy have razed Imperial
Ce eee ee ea
Empire trillions in credits and even more in public
perception. Few beings have the nerves of durasteel
land the carbonite running through their veins that
are required to ride against the Empire in the face
Oe an tg eens
nnn ee seer}
These brave hearts and steady hands belong to
ie ee
ee ea a eg
ees eee es ge
within the Ace career, and two new signature abilitiesadd much-needed battlefield cont
to the Ace
| and ity
areet. This chapter also offers customized
Duties, backgrounds, and Motivations to round out
‘Ace characters, which gives players a sense of history
towork with during play
The Chadra-Fan, Dressellian, and Xexto species are
‘now available to players at character creation,
new species has physical attributes and abilities that
make its members well-suited to all of the Ace special
zations. The Chadra-Fan love to fiddle with technol
‘ogy, and their hyperactive nature makes them great
combat pilots, The Dressellians have a species-wide
regard for pinpoint accuracy, and a proud tradition
‘of mounted cavalry, while the Xexto have uncanny
reflexes and a penchant for thril-seeking
Three new specializations, Beast Rider, Rigger, and
Hotshot, provide players with additional development
‘options for Ace characters. The Beast Rider eschews
modem vehicles in favor of a companion mount, The
Rigger is constantly modifying his own vehicle, testing
new systems, and fine-tuning the engines to perform
far beyond the factory specications. The Hotshot
‘always willing to tempt long odds to wipe out the
enemy with aggressive, risky tactics, These new species
‘and specializations can make for powerful Aces, though
some combinations are more natural than others. The
Dressellians have been taming and training their native
selldu to act as combat mounts for centuries, making
nem skilled Beast Riders, The Chadra-Fan can't resist
tinkering with any technology put within reach of their
stubby arms, and gravitate toward the Rigger special
ization, Finally, the reckless Nexto are brave_to the point
cf foolhardy. making them natural Hotshots.
Players shouldn't feel like these new species and
specializations are exclusive to the Ace career, though,
Chadra-Fan, Dresselians, or Xexto can just as easily
make for interesting Commanders. Diplomats, Ene
neers, Spies, or Soldiers. Likewise, the new specializa
tions are attractive to careers other than Ace. A Com.
rmander might wish to lead his squad from the back of
a tauntaun as a Beast Rider, an Engineer might pursue
the Rigger specialization for additional abilities for
fine-tuning vehicis, while Soldiers and even Diplomats
‘might reap benefits from the Hotshot specialization
Unique to the Ace career are two new signature
abilities. Unmatched Durability ensures that even
the most brazen Hotshot can keep his vehicle mov:
ing through the thickest blankets of laser Fire. The I've
Got This One signature ability can temporarily take
enemy aces out of a fight while allies defeat his follow:
ers. In addition to the signature abilities, this chapter
offers expanded options for Backgrounds, Motiva
tons, and Duties designed specifically with Ace char-
acters in mi
ACE BACKGROUNDS
Py carzctegs bacteoundssmeting the player and
JM should work on together, as it informs both the
campaign and how the played. A char
‘acters species is often a critical part of background
development, followed by their hom
World. The species and planetary
: cultures can create
an interest
haracter
ing path toward becoming an Ace, but even among a
squadron of Aces all rom the same species and planet,
each member's background is likely to be wildly differ
ent from the next
There are innumerable ways an Ace might have
learned his deadly trade, and each should inflve
how that character behaves not just in social encoun:
ters, but combat encounters as well. A character that
‘grew up in military school on Raithal as a third genera
tion pilot might approach encounters very differently
from a former Lothal crop duster. What follows are a
umber of background possibilities and suggestions
for how they might be incorporated in the construc:
tion of an Ace character.
These backgrounds are by no means meant to limit
players to only selecting from this ist, but are rather
aistarting point from which players and GMs can col:
lectively construct. specific backgrounds unique to
heir characters. Players can flesh out their charac
Met's background further with complimentary Duties,
Nd Motivations. These three elements should work
Aogether to paint a picture of a character that is as
‘and many charac
ue or archetypical as desired
fe likely to be a bit of both,ENTERTAINER
‘Among civilians, there are few events more popular
than a day at the racetrack. Spectators gather from
across the planet to witness some of the bravest:
beings in the galaxy compete to find out who is the:
fastest. Between races, competitors often participate
in exhibitions to hone their sklls, test their vehicles,
‘and dazzle spectators with heart-stopping maneuvers,
Most.competition pilots are peaceful, living only for
the theil of victory, and for feeling that unique bond
with their vehicle that only comes from pushing it to
the limit with daredevil stunts and holo finishes. How.
fever, if pushed into choosing aside in the Galactic Civil
‘War, entertainers possess the precise control over their
vehicles required to make them lethal combatants.
Drivers possess a competitive nature, having par
ticipated in racing circuits where they push the limits
of technology to cross the finish line firs, If not keen
‘on racing, Drivers might have instead been part of the:
entertainment between races or in holovids, showing
off theic creativity in performing a variety of tricks and
stunts to keep the crowd cheering while awaiting the
next heat. Drivers from an entertainment background
Control their vehicles with a signature finesse that
makes them stick out in traffic,
Gunners coming from an entertainment back
‘ground are often trick shots, able to hit the smallest
targets at range, even mid-barrelrol. Gunners used to
working the racing and rodeo circults are valued ada
tions to the Rebellion. While thei flying may only be
average, their uncanny accuracy makes them at home
in a dogfight. Their Kill counts are among the hiieh:
est, and there are no better Aces for disabling enemy
vehicles, though their focus on.attacking means they
aren't. as practiced at evasive maneuvers.
Pilots who have flown as entertainers might have
raced starships or alrspeeders, or flown in aerial stunt
shows. Their light touch on the flight stick allows them
to coax their chassis of choice into maneuvers never
intended by its engineers. Former competitive Pilots
are valued in the Rebellion and Empire allke as com:
bat Aces, due to their pretematural ability to dance
between laser blasts and flit through formations of
enemies, coming out the other side unscathed
Beast Riders come from the world of rodeos a
derbies, where mounted riders compete in a var:
ety of challenges that have their origins in ranching
A Beast Rider with an entertainment background
might have flown in Bespin’s Sky Rodeo, or taken the
galactic cup at the Chandrila Equinoid Derby. Beast
Riders pressed into military service are valued mem:
bers of mounted cavalry units. Their ability to bond
with mounts uniquely suited to some of the galaxy's
more extreme environments s a critical component of
defensive patrols and hunting parties on worlds where
traditional vehicles are unavailable or impractical
Riggers from the entertainment sector often work
‘as demolition derby drivers, always upgrading thelr
vehicles to make sure they have an extra surprise for
the competition. Some racers are also Riggers, trust
ing only themselves to know every weld and rivet,
‘and fine-tuning the engines so they know how to get
every ounce of thrust from the engines, Riggers have
‘a mechanical creativity envied by engineers, and are
always cobbling together experimental modifications,
from spare parts and non-standard components,
Hotshots are the daredevils of the flying world
performing stunts where safety margins can't be man.
aged and the risk of injury (and even death) is high
Stl, Hotshots are some of the biggest attractions at
many entertainment venues, sometimes even famous
‘enough to headline entire events, Of all the pilots with
an entertainment background, Hotshots make the
transition to combat flying most easly, thanks to their
routine habit of staring death in the fa
STAY ON TARGETPROTOTYPE TESTER
The tester’s job isto stress nev. experimental vehicles
tunti they break, He pushes the limits until all the
various ceilings and tolerances are defined, refined
and improved. Then, he tries to break the vehicle
all over again so corporations can put out a reliable,
thoroughly tested vehicle, When an Ace comes from
a prototype testing background, he brings nerves of
durasteel and more than a litle luck with him, Of all
the Ace backgrounds, the tester is the most experi
enced at dealing with a malfunctioning vehicle and
making emergency landings.
Test Drivers help break in new swoops, speeder
bikes, landspeeders, and walkers. The Rebel Allan
modifies a number of civilian vessels for combat duty.
Individuals witha test Driver background are essential
in making sure new systems and mod kits are func
tioning property, and making changes to operating
manuals that take additional weapon systems and
armor plating into account, These Drivers are often
the first to take these new vehicles into the fel
Test Gunners might have worked for 2 corpora
tion with military contracts test-firing new weapon
systems. These Gunners have an unerring ability to
skirt the very edge of a weapon's heat tolerances,
and often know the exact limitations on enemy laser
cohesion, enabling them to find a sweet spot where
they have a distinct armament advantage over their
‘opponents. They are avrare of proton torpedo and
concussion missile velocities, and their blast and turn:
ing radi, which helps them mitigate any damage
TestPilots have crashed more arspeeder
‘and starship models than many other
pilots have even flown, These Pilots know
the actual stress limits on their vehicles,
‘and just how far outside the safety margins
they can be pushed. They also study the
specifications of enemy craft. which means
they often havea basic maneuvering game
plan to beat any enemy combatant they
‘encounter. Because of this, High Com
mand often brings in test Plots. when
developing new combat tactics to coun.
ter enemy fighters,
Beast Riders are rough-and-tumble
‘outdoorsmen that prefer aliving, breathing
mount to a high performance vehicle, Beast
Riders with a tester background often repre:
sent experienced ranchers who spetialze in
breaking in wild beasts to train them as mounts
for less experienced riders.
Riggers from the testing world are often
one-man operations, responsible for designing
and prototyping their own modification kits for
vehicles before getting In the cockpit
ing the designs first-hand. Riggers from
this background have experience operating finicky
systems and using non-standard parts, Their engi
neering background means that when they pilot, they
n diagnose problems and come up with fixes on the
fly, and their piloting background means that when
they design new modifications, they have real world
applications in mind,
Hotshot prototype testers often accept the most
dangerous jobs. This means being the first to oper-
ate the most unorthodox and vehicles,
or testing under the most dange’
Rebel Alliance often asks Hotshots with this sort
of experience to perform initial combat testing on
experimental starfighters and airspeeders.
BUSH PILOT
Most agriworlds in the galaxy are the same: vast
Fields used to grow erops or graze herds, with long
distances between neighbors. The farmers and ranch:
ers of the galaxy typically use airspeeders as uti
ity vehicles for crop dusting, herding, and transpor
into town. The bored youth of most quiet agriworlds
almost universally chase adventure by buzzing the
fields and threading the canyons of their homeworlds,
Imagining they are anywhere else in the galaxy. These
young bush pilots often meet up and race through
dangerous terrain unsupervised, and are among the
most underrated pilots in the galaxy thanks to their
extremely informal training,
Perhaps the most famous bush pilot in the galaxy
is Luke Skywalker, who honed his skils flying a 7-16Skyhopper across Tatooine's Beggar's Canyon and
moisture farms with his friends, Skywalker went on
to become the hero of the Battle of Yavin and a key
leader in the elite Rogue Squadron, Countless pilots
of the Rebellion come from similar, humble origins,
and sometimes their lack of formal training enables
them to surprise opponents trained in traditional
combat tactics,
Drivers who have a background as a bush pilot
might have a history of drag racing swoops and land:
speeders with their fiends, or may have even been
part of a swoop gang, The wide-open spaces of back-
\water agrivorids provide an outlet for the contagious.
boredom: demolition derbies using landspeeders.
cobbled together from scrap heaps.
Gunners from a bush pilot background often spent
the majority of their time on pest control. Most back:
water Worlds have a number of critters and even prim:
itive natives who encroach on crops and herds. It is
‘common for farms to mount stun blasters on a vehicle
‘and send outa Gunnerto scare off any grazing wildlife
or natives.
Bush Pilots often fantasize about being behind the
controls of a starfighter, and most work an extra job
to save up for an Incom 716 Skyhopper or Santhel
Sienar Systems Rho-class airspeeder. Both airspeed:
ers are favored by backwater youth for their cockpit
similarities to the X-wing and TiE/in starhighters.
Beast Riders rule on worlds full of farmers too
[Poor or primitive to have access to modern vehicles,
Instead of vehicles. these riders spend their days with
pack animals, mounts, and other creatures domest
ated and trained as beasts of burden. Beast Riders
from the bush might spend long trips daydreaming
about riding their brave mount into combat, targeting
rocks and trees as they race by as if they were lethal
enemies.
Riggers with 2 background as bush pilots have
‘access 10a minimum of spare parts end limited facil
ties and tools, but somehow manage to turn the old
family landspeeder into the fastest repulsordrive
around. They are masters of juryrigeing, a hard-won
Skil gained through trial and error, Many Riggers are
selttaught, and love nothing more than coming up
with some new gadget to bolt onto their vehicle to
‘make lie a ite bit easier or more exciting
Hotshots are the reason fill tne galaxy mispro:
ounces “bush pilot’ as “brash pilot” Hotshots are
thril-seekers risking the family speeder on wild stunts
to impress their friends or t alleviate the monotony
‘of farm life. Hotshots recruited to the Rebel Aliance
‘often bite off more than they can chev but their pride
compels them to follow through on their boasts, even
after they realize the danger involved
CLONE WARS VETERAN
While many think of the Clone Wars as 2 conflict
between Jediled clone armies and Separatist droids,
the truth of the matter is that most combatants were
part of local defense forces and resistance move.
ments, Veterans of the Clone Wars are valued as
instructors first, who pass on their valuable combat
experience to bush pilots and freighter captains join-
ing the fight. Stil, when called upon to suit up, veter
ans are able to shake any rust quickly, and become
lethal presences in any skirmish,
‘The Clone Wars gave many Aces the chance to.
establish heroic legacies, which thrust them into,
prominent military or political roles in the subsequent.
Galactic Empire, Others quietly retired, any lust for
‘combat they might have once possessed satisfied ten-
fold, On the other hand, most Separatist veterans lan-
@uished in exile on the Outer Rim or rotted in Imperial
prisons. When the Rebellion against the Empire took
shape, a number of veteran Aces defected from the.
Empire, came out of retirement, or were freed by the
Rebels to assis in thei strugoe,
‘The list of Clone Wars veterans among Rebel ranks
is extensive, including Garven Dreis, immortalized for
his sacrifice at the Battie of Yavin under the call sign
Red Leader. During the Clone Wars, Dreis was a local
defense force pilot at Viujansi, and flew alongside
Anakin Skywalker.
Drivers with Clone Wars experience might have
been officers commanding an AF-TE, S:PHAT, or
Juggernaut. crew, or leading mechanized infantry
mounted on ATRIs or ATPTs. They might have even
been biker scouts for a local defense force like Prae-
sitiyn. Because the Empire still uses many of the same.
‘ground vehicles and tactics, Drivers with Clone Wars
experience have expert knolledge in the weaknesses
inherit to Imperial ground assault plans
Gunners from the Clone Wars were once part of
defensive or turbolaser gunnery crews on capital
ships or ground installations, Alternately, they could
have been a backseat gunner on a local defense force
gunship, converted transport, or armored vehicle
Pilots with dogfighting experience in the Clone
Wars are almost exclusively from planetary defense
forces, as those in the Grand Army of the Republic
were clonies and Jedi, However, lacal combat Pilot
forces made a lafge impact in the Clone Wars, turn:
ing the tide at Virujansi and on countless other battle.
fronts across the galaxy.
Beast Riders were instrumental in turing the tide of
‘war on many contested planets during the Clone Wars,
notably Onderon and Utapau, Mounted cavalry proved
time and again throughout the conflict that given the
fight environments, aIving, breathing mount can keep
pace with modem technology. This fact proved instrene kee mr
‘Cham Syndulla and his freedom fighters augmented
ae ee
mounted on blurrgs. Together they liberated Ryioth
eMac aces
A en eC eg
‘a small planetary security force turned resistance
ee oe ed te eae
handed, so personnel were responsible for maintain-
Cea de eee
vere often involved in the design and modification of
their own vehicles, and most deviated sharply from
standard production models. For the Republic, this
a Cee Ie wns
fe ee eee
eer a en
Hotshots rarely survived for long during the Clone
Wars, but those who did became legends with repu-
eee ee aoe ae
Ce Ce reece aay
remain under Imperial Intelligence and ISB survel:
ree in Ok Ont eee a
ae aR ee ee eS
Hotshot Ace Aron Onstall caused a public relations
nightmare for the Empire, and created a very public
Reena
IMPERIAL DEFECTOR
Imperial academies at Carida, Raithal, Corulag, and
Prefsbelt turn out a never-ending stream of officers,
stormtroopers, and pilots for the Empire. The acad-
See eee ue ue
Ree eee cy
Re er Le cunt
‘out undesirables by design, and a fair percentage of
Peas
Ree eC
Empire, many cadets find themselves unable to exe-
ere eee ee eee
‘often desert or defect to the Rebellion. A famous
‘example is the mutiny of the Rand clinic, which was
eee ec es
EP ssa ir wmeue Neue ad
‘vessel, Biggs, Hobbie, and a number of other sympa-
Pease es
Se een eR)
handle Imperial walkers, repulsorcraft, and speeder
Cee nc een eae
‘and tactics used by Imperial armored divisions and
ee ey
Use this tactical knowledge to help plan and execut-
cae
ee en me
training to work as a unit, calling out a variety of
offensive and defensive fire patterns depending on
the tactical situation. Gunners who move to the Alli
ance struggle with the lack of discipline, and often,
Dee ae aed
Pe ee
ye
a Gee
é
ag
Pyequips Imperial Gunners with a clamshell-shaped
helmet that provides a variety of targeting data, the
nec ee en econ
ee ey
eee eee a ets
The fragile nature of the TIE fighter encourages
Imperial swarm tactics, but those who survive more
than a few sorties are either incredibly lucky or very
Pe Ma aa
ee eee a ene
Pe Sec eC
eee oe Sn
se eee Renee se ned
Co OCC
troopers trained as mounted cavalry. These special
Pelee eee ete eats
their training, so that they can take the reins of any
mount, be it the ray-like thranta, the reptilian dew
eo eae
mounted cavalry is reserved for planets with native
Ce eter Sorat aS
Se eRe eee em eT
ene creme
De ee eee ened
Sano ee ee
Cee oe aus cme Ua
Riggers could also have functioned as test pilots.
Most Riggers defect quickly; while 2 Rigger’s ten:
dency toward personalization and uniqueness goes
Ses een ee Urey
are celebrated by the Rebellion.
Ree eC
‘Academy, thanks to their natural inclination to ignore
regulations when they get in the way of their egos. A
eee eRe ee
against his superiors’ need for discipline, eventually
Cee re ae
eT
eee ec eee a
Galactic Civil War Is good for business, and are con-
eee ee cen arn
However, wiser criminals can see what is coming,
eRe eee cue
‘major syndicates like Crymorah and the Hutts, but,
Te ene se eee es
Many criminals have found themselves forced to
Cn aL ae a es
Poe em re‘Some Rebels are loyal friends and family of criminals
languishing in Imperial penal colonies. Their position
in the Rebellion gives them access to information, and
Perhaps the ability to influence a raid that might free
their former associates, However, even the hardest
‘criminals can be softened while surrounded by Rebel
Idealism, and many former smugglers and pirates stay
‘on to support the overthrow of the Empire, even after
achieving their goals,
Zey Senesca grew up on Kestic Station in the Bes.
tine system, where he smuggled arms and equipment
for the Rebellion with his parents. After the station’s
destruction, which resulted in the death of his par-
ents, Zev blamed himself and eventually joined the
Rebellion as a fighter pilot. He joined Rogue Squad:
ron under the callsign of Rogue 2.
Drivers are a natural fit for a criminal backeround,
and might have operated getaway speeders for crews,
of thieves. Others might have been members of
swoop gangs. Either way. a Driver trom a life of crime.
is skilled at evading authorities and getting his crew
home safe, Once recruited to the Rebellion, these
individuals often join Aliance Intelligence or Special
Forces, where they can work as extraction specialist,
Gunners from a life of crime were most likely
pirates, many of whom began life as captured mer-
chants forced into a life of piracy under threat of
enslavement. Pirate gunners are excellent. sharp:
shooters, and are among the most experienced at
disabling enemy vessels by targeting specific systems,
In the Rebellion, gunners often receive assignments.
in the fleet, though a number of them act as bomber
pilots, or operate the gunnery stations in converted,
freighters and ¥-wing starfighters.
ACE DUTIES
‘ebel Aces are often high profile targets for the
Empire, only slighty less valuable than Rebel lead
ership. Aces are the tip of the Rebel spear, fighting
(on the front lines of the Galactic Civil War against the
‘mammoth military industrial complex that isthe Impe-
tial war machine. Imperial Command and Rebel High
Command prooagandize their Aces as. paragons of
freedom and vilainous pirates respectively, though the
reality is often less glamorous. Each battle carries with
it the traumatic stress of narrow escapes, lost alles,
‘and survivors gui,
There afe countless paths to becomingan elite Ace
ff the Rebellion, and there are just as many reasons
an Ace might stand against the Empire Each Ace
‘eH THE SOK
STAY OM TARGET
Pilots with a criminal record are usually smugglers
who might be viling to work with the Rebels for the
right price. The Rebels aren't common criminals; they
canbe trusted not to backstab the Pilot and are known
to pay fr their cargo on time with minimal funny bus
ness. Unfortunately if Imperials catch wind of a smug:
@ler supplying Rebels, the subsequent bounties attract
2 string of hunters. Because most of a smugeler's typi
al associates would sell them out in a Coruscant min:
ute, smugglers are forced into: working for the Rebels
almost exclusively or joining them outright, at least
unal they can somehow clear thelr record,
Beast Riders with a history of crime nere usually
marauders and raiders on primitive worlds. However,
Con artists might also prefer a live mount to a vehi-
Cle. Their marks are far more likely to underestimate
them as ignorant nerf herders if they show up riding
an eopie instead of a polished speeder bike,
Riggers are commonplace among the galactic
underworld, where they work as smugglers, skip chas-
ers, bounty hunters, and pirates. Every criminal wants
to have the fastest vehicle with the latest armaments,
and the Rigger makes sure he is the envy of all his
contemporaries. Many of these modifications are
illegal and carry ong sentences even before a Rigger
ses them to facilitate hisilcit activites. Riggers from
a life of crime lured to the Rebellion often fly their
‘own customized fighters and transports into bate
‘against the Empire
Hotshots always push their luck and as such have
little respect for the law, or at least for the law catch:
ing them, The Hotshot mentality is prevalent among.
criminals, and even more so among Imperial prison:
rs. Stl, with a little training and guidance from the
Rebellion, criminal Hotshots can make valuable add
tions to the Rebel Alliance.
hhas a different philosophy for how best to defeat the
Galactic Empire, a focus to his fight against Imperial
forces. Duties help to define an Ace and his back:
‘efound, and they can also create complications and.
plot twists during campaigns.
Players who want their Duty to focus more closely
‘on the themes of the Ace career may replace Table
2-5: Duty trom page 47 of the Ace oF REBELLION
Core Rulebook with Table 1-1: Ace Duties, Players
may choose to roll randomly on the table or select,
‘a Duty based on their backgrounds, Many of these
Duties are adapted specifically for players with the
‘Ace career, while Air Superiority, Ground Superiority,
‘and Placard Hunter have been added as new options,TABLE 1-1: ACE DUTIES
CUE
1-06
‘Ai Superiority: The Player Character knows that keeping the skis clear of onemies is often a deciding factor n
‘achieving vitor. PCs that plot starhgnters and arspeeders operate ground-based ant-ar emplacements, or even
Folate relgns ofa ing Beast are all deacated to providing close a Support and tp cover for grouna forces an
denying the enemy the same aovantage
ong
1522
25.50
Inteltigence: This PC knows that every vetory ringes on having s much information as posible about the Empires
mary postion and asses Hes ave to eater Information on te Ere whenever possble, Scmetimes, tis
fheans sometring as bold as volunteering fora dangerous recon mission. butt aso mt just mean aking one ast
fas ove tare after a darngra othe onboald estore can record the ene respons,
“Ground Superiority: No mater how god a support mie be bates are eventual decided on te grou. Ths PC
‘rons that taking out enemy inantry and armor n combat from turels, armored walkers and speeder, mechanized
‘cavalry, ana even tradtionl, mounted cava is what hols the in and wins the day This PC always onthe fokeut
Forkay enemy ground asset to disable and destroy.
Personnel While arm, equipment nd vehicles ae val to the Rebalion, they are worthiss without arave Rebels
tele to take them into battle sears the Empre, This PC know hat the safety of his ellw Rebels isthe best.
long erm strategy for wetory against the Emp, an es the spo! brtherod tat keeps hm mest nthe
Nght. Aces win the Persone! Duty might volunteer fr dangerous escort missions, emergency evacuations. of cose
‘ar support in heavy fe zones, This PC refuses leave anyone behind, and is ten the hs 0 vountee to sacnifce
Fiat means the rest of his teom can safely escape
3138
Placard Hunter: This PC seeks out tne most skilled ad famous imperil onthe bale, and iakes them out head
fn, These dels are often recorded and released on stadowfeeds as apart of Rebel propaganda ellos to showcase
‘ow ulnrabl the Empire to Rebel assaults Whetner the PC sees this Duy asa means of testing himself or 44a) to
help larger Rebel eforts, he is ikely to be seen abandoning his mission objectives ia tempting enough args Neng
thescone
39.48,
Reerulting: The Rebelion cannot survive without a steady Inu of new personnel, anc Rebel Aces ae the proverb
poster-chtren of the mevernert. ms PC lvays thinking of ways to feng talented bengs tote cause and Is lays
‘nthe lookout for potent rectus Ths mien mean going to backwater races and Speake With contestant
freeng Imperial prsoners and conuncng them (0 nue,
4957
5866
6174
Resource Acquisition: Many Rebel strikes consist of aunchinga surprise altace, basting every Imperial n sgh. and
then Jumping out agai. This PC knows tat Were s way to steal Ue Imperial assets stead of st destroying them.
Temakes fora much blggetAllance very This PC also ahays cn the lookout fr potential Rebel sympathizers who
might be ready to open jn the Rebelon, butare able secret fuel spokes end equpment tote couse
Sabotage: This PC reals that every imperial asset destroyed ore that cant ltr be used agaist the Rebelo or
innocent cians The overall tstegy of he Rebelion ales on sabotage and rags and tis PC tly coma to
{hs plan of action, Whether of not to take another pass to it ne last secondary obectwe or ttget of oppartty
fot even aqueston er this P. Imperal troops thou food, aster pa, or sugpies are easy pkxings forthe Rebels,
noth PC aim to make he Empire a weak 3 possible
Space
‘ows that he Rebels can showcase ther strength n space combat It could sway entre systems to the cause.
7 THSPC i dedicated a aking ou enemy stares tures, capital stp and patios He
7582
“ech Supertority: As 3 stick ckey, this PC knows that while having he bestrared cre sth mest important hing
having that re onthe best combat platforms very close second Il not or Rebels focused on maintaring ech
Siperony, the Aliance never mould have acquved Kstngs, or created the A-ving or Bing sarghters. Tee PCS are
‘nays looking to bring new design, ehernotics, and the engroer that create Unem back to base.
| 9596
do offi his Duty tothe Rebetion.
97.00
‘Support: The Rebel Allance succeeds because ol teamwork, From a voile, Aces are able to support misons by
prondng escort. mission rserton rd exvacuon sensor daia, eommuniatons and more. Ths PC is voted to
habing his fotow Rebois achieve the Dutes by prowcing whatever asstance they need. Athough Ne may not et the
‘Same smount of reard or recognition asthe people Is elpng, the PC has may more opportunities than hisales
Roll twice on this car. The PCS Duty s equally spt betveen to ferent area of focus ana success n ethers
vod fr icreasing Duy core
STAY ON TARGETNEW SPECIES
here are more species in the galaxy than any ore CHADRA-FAN
being could ever 10 meet, and any of the
are capable of tak izations from the here are few species in the galaxy 2s erégarious
areer. Moreover, the Alliance is much more inclusive or as averwhelmingly cheerful and talkative
nds and abilities joining their Chadra-Fan.
's work with a variety of non-humans to
spread the Rebellion across the galaxy njoying life in
ures. 7
thusiastic rodents have
The three species that follow are particularly well
sulted for the Ace career: the Chadra-Fan, the D most Chadra-Fan nd
ians, and the Nexto, The Chadra-Fan adore technol. fiddle with almost every hey encounter, As
zy and have an innate understanding of it, meaning Such, shopkeepers have a tendency to lock their dis
ney know just how far they can push a vehicle before Play CChadra-Fan walks in,
i cracks up. Chadra-Fan often dabble in the Rigger Physiology: Descended from small, mammalian tr
specialization even if it is not their primary expres- dwellers, the Chadra-Fan have retained a natural lime
sion of the Ace career. Dressellians are more primitive, ing ability. AS a species, Chadra-Fan are small. rodent
{and most high technology is new to them, but they faced humanoids covered in short, thick fur. ranging in
‘are quick learners with even quicker reflexes. Their color from a light tan to dark umber or black. Their
remarkable accuracy makes them excellent Gunners, faces have large black eyes, massive, bat-lke ears, and
and they have a long tradition of riding war mounts, four nostrils at the end of a short snout, which ends in
making them natural Beast Riders, Finally, the Xextobuckteeth. Chadra-Fan sometimes wear long dre
are obsessed with speed and death-defying danger. and smocks over their furry bodies, though they are
They thrive in any Ace specialization, but particularly just as often seen wearing little more than a too! bet,
excel in the Hotshot spedializat
Cnadra-Fan Dreselian XenoFan have sharp s
likewise
than most
is. Their upper nostrils are che enabling
hem to sample pheromones, which they can also
exude, These scent m gui
ing males from feral courting
rituals. Chadra-Fan me nd thelr
sleep cycle is divided into brief, two-hour naps
Society: The overly social Cadira-Fan are friendly to a
fault, and they have a tendency to latch on to almost
everyone they meet. Itis common to insult someone b
aying they have a personality only a Chadra-Fan could
lave. Honever, while the Chadra-Fan enjoy the compar
of anyone and everyore, they don't do particularly we
on their own. A number of Chadra-Fan have actual
died of loneliness when forced to spe
dS of time in solitude. De n
sof time without ¢
(On Chad, the Chadra-Fan live in perill tree
rllings connected by a series of makeshift
bridges and platforms. Over the past few centu
Tacs 4
t had started as a calm day, the kind where
eer ea ate tag
Peed aa
ce ee
Pee eons
eee eM em nn
eee rent ars
Then the
Nae
ere)
ships and containe
eee
ee
SR
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n for centuries had just
rm as
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Pee eer
We crs
ota cea eae
Tear eect)
cnet Ciaes
Tomo crac
ere he)
many more. The survivors suffered months
ee RSet
enn erat nar!
CUE een
Almost
Secs
ieee
no:
cere
ne eo
ea ee
Sent
Pore as eee
aren eres
Sica
planet round
‘quakes. tha clud
ng a eargant nat wiped
it mos se glant Waves Nav
destroyed most Chadra pts at urbanizatio
limiting them to the flexible cyperill trees. The tsun
mis have also created an unnatural fear of drowning
ind water in general across the species.
The storms are so central to Chadra-Fan life that
many stil follow a religion organized around a de!
thought to live at the bottom of the ocean. This deity
Controls the entire ocean, and when the Chadra Fan
upset Him, He fans His tail violently and creates a
‘sunami, The religion is ancient. and though only a
sia tage are devote, most every Chadra-Fat
.
Due to these frequer
ten find themselves picking u
disasters, the Chadra:
and rebuilding ¢
where, As a result, the concepts of personal space and
private property are foreign to them, and Chadra-Fan
infamously tinker with strangers’ technological it
without asking permission. This irresi
ften gets them into trouble
Chadra-Fan scratch-buil
hanks to a recent movernent
technol
adgets like masterful sculptures, These gizmos
are cobbled togettier from spare parts and common
items and components adapted for unexpected uses,
with a Chadra-Fan kit-basher's design aesthetic. Cus
tom-built devices often go for top credit in silent
tions, thanks to a number of major corporate rep
sentatives with an eye for patent chasing added to the
bidding wars. Chadre-Fan are popular in engineering
hink-tanks because of their unorthodox approach 10,
cannibalizing existing technology and re-purposing it
thing unexpect
Homeworld:
Chad ll and Chadtra,
Chad is a sparsely po rid located
ust off the Perlemian Trade Route in the Outer Rims
Jospro sector, Chad has an eccentric orbit that. makes
alternately the third or fourth planet in the Chad
Chad has nine moons, which contr
mplex tide system that can create massive tsuna
's with only the slightest influence from sem
groundquakes, The Chadra-Fan live in tr
among the cyperill Bayous, while human colonists liv
d massive rancher-arks.
had is 2n agriworld, and one ofthe largest export
ters of milk in the galaxy. The lactl is a docile, hooted
nerd beast that generates a large quantity of milk
despite the scarcity of grazing land. Chad is v
regarded throughout. the galaxy for their cheese and
t cal creamer. Despite the popularity of thei
products the bulk of Chad's agricultural
water-based
ports