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Boobs Mchottie: Strength

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Boobs McHottie

character Name

Rogue/Thief 17

Dancer

class & level

BackgrouNd

Human

Lawful Evil

race

aligNmeNt

Player Name

exPerieNce PoiNts

inspiratiOn

Extreme Narcicism

strEngth

+6

prOficiEncy bOnus

12

+2

30

armOr
class

initiativE

spEEd

-1

PersoNality traits

-1
dExtErity

14
+2

*
*

hit Point maximum

strength

55
$$$

+8 dexterity
-1

constitution

+7 intelligence
0

currEnt hit pOints

ideals

tEmpOrary hit pOints

BoNds

Wisdom

+3 charisma
cOnstitutiOn

saving thrOws

-1

total

+8 acrobatics (dex)
0

animal handling (Wis)

12

*
*

hit dice

death saves

+9 deception (cha)

Name

+1 history (int)

atk BoNus damage/tyPe

+1 investigation (int)
0

10
0
charisma

17
+3

16

medicine (Wis)

+1 Nature (int)

*
*
*

+6 Perception (Wis)

Thieves' Cant. During your rogue training you learned


thieves' cant, a secret mix of dialect, jargon, and code
that allows you to hide messages in seemingly normal
conversation. Only another creature that knows thieves'
cant understands such messages. It takes four times longer
to convey such a message than it does to speak the same
idea plainly. In addition, you understand a set of secret
signs and symbols used to convey short, simple messages,
such as whether an area is dangerous or the territory of a
thieves' guild, whether loot is nearby, or whether the
people in an area are easy marks or will provide a safe
house for thieves on the run.

+9 Performance (cha)
+9 Persuasion (cha)
+1 religion (int)
+2 sleight of hand (dex)

*
*

+8 stealth (dex)
+6 survival (Wis)
skills

attacks & spEllcasting

Passive Wisdom (PercePtioN)


cP

Languages.Infernal, Common

Can make a man weak just from smiling.


Sneak Attack. You know how to strike subtly and exploit a
foe's distraction. Once per turn, you can deal an extra 1d6
damage to one creature you hit with an attack if you have
advantage on the attack roll. The attack must use a finesse
or a ranged weapon. You don't need advantage on the attack
roll if another enemy of the target is within 5 feet of it,
that enemy isn't incapacitated, and you don't have
disadvantage on the attack roll. The amount of the extra
damage increases as you gain levels in this class, as shown
in the Sneak Attack column of the Rogue table.

insight (Wis)

+3 intimidation (cha)
wisdOm

FlaWs

+5 athletics (str)

+1

None

Failures

+1 arcana (int)
intElligEncE

successes

Cunning Action. Your quick thinking and agility allow you to


move and act quickly. You can take a bonus action on each
of your turns in combat. This action can be used only to
take the Dash, Disengage, or Hide action.
Uncanny Dodge.When an attacker that you can see hits you
with an attack, you can use your reaction to halve the
attack's damage against you.

sP

Weapon.Simple, Crossbow hand, Longsword,


Rapier, Shortsword

Evasion. You can nimbly dodge out of the way of certain area
effects, such as a red dragon's fiery breath or an ice
storm spell. When you are subjecte to an effect that allows
you to make a Dexterity saving throw to take only half
damage, you instead take no damage if you succeed on the
saving throw, and only half damage if you fail.

eP

Armor. Light
Tools. Horn, Disguise kit, Land, Brewerss
supplies, Thieves

gP

Reliable Talent.
You have refined your chosen skills until
they approach perfection. Whenever you make an ability
check that lets you add your pro ciency bonus, you can
treat a d20 roll of 9 or lower as a 10.

PP

Blindsense. If you are able to hear, you are aware of the


location of any hidden or invisible creature within 10 feet
of you.

OthEr prOficiEnciEs & languagEs

EquipmEnt
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

fEaturEs & traits

18

Boobs McHottie
character name

5'8"

115

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

Name

symbol

character appearance

allies & organizations


Fast Hands. You can use the bonus action granted by your
Cunning Action to make a Dexterity (Sleight of Hand) check,
use your thieves' tools to disarm a trap or open a lock, or
take the Use an Object action.

PRIVATE

Second-Story Work. You gain the ability to climb faster than


normal; climbing no longer costs you extra movement. In
addition, when you make a running jump, the distance you
cover increases by a number of feet equal to your Dexterity
modifier.
Supreme Sneak.You have advantage on a Dexterity (Stealth)
check if you move no more than half your speed on the same
turn.
Use Magic Device. You have learned enough about the workings
of magic that you can improvise the use of items even when
they are not intended for you. You ignore all class, race,
and level requirements on the use of magic items.
Thief's Reflexes.
You have learned enough about the workings
of magic that you can improvise the use of items even when
they are not intended for you. You ignore all class, race,
and level requirements on the use of magic items.

additional features & traits

character backstory

treasure
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Spellcasting
ability

spellcasting
class

Spell
Level

cantrips

slots total

ed

pr

slots expended

1
epar

spell save dc

7
spell name

spells known

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

spell attack
bonus

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