Welcome to
OBJECT ORIENTED PROGRAMMING
INTRODUCTION
Structured programming was most common
way to organize a program.
A programming paradigm defines the
methodology of designing and implementing
program using the key features and building
blocks of a programming language
PROCEDURAL PROGRAMMING
Lays more emphasis on procedure than data
Separates the function and data manipulated
by them
Whenever the definition of a type changes,
the functions referring to this type must also
be changed to reflect the change
PROCEDURAL PROGRAMMING
The change in the design must also be
modified to copy with the change in structure
that shows procedural programming is
susceptible to design changes
As design changes lead to many modification
in the code this lead to increased time and
cost overheads at times
OBJECT BASED PROGRAMMING
In object based programming data and its
associated meaningful function are enclosed in
one single entity a class
Class are allowed to access its interface (how
the uses views) but cannot access its
implementation details (how the process is
actually taking place)
OBJECT BASED PROGRAMMING
Whenever any change in the definition of type
users interface remains unaffected generally
The user cannot access the data of the class
directly which is possible in procedural
programming
the change is localized to the definition of
the change function
OBJECT BASED PROGRAMMING
Subset of object oriented programming
Implement some feature of OOP like
information hiding, abstraction, classes,
function overloading but not implement
inheritance and polymorphism
OBJECT BASED PROGRAMMING
Advantages :
overcome most shortcoming of procedural
programming
it localizes the changes and hide
implementation details from user
It support user defined types
Implement information hiding and abstraction
OBJECT BASED PROGRAMMING
Limitation
One major limitation is ability to represent
real world relationships that exist among
object for example both car and truck are
vehicles this cannot be represented in OBP as
it not support inheritance
OBJECT ORIENTED PROGRAMMING
Superset of OBP
All the features of OBP and overcome its
limitation by implementing inheritance so that
real world relation among object can be
represented programmatically
OBJECT ORIENTED PROGRAMMING
OOP Concepts are data abstraction, data
hiding, data encapsulation, classes, objects,
inheritance and polymorphism.
Implementing OOP Concepts in C++
1. Approach for writing software in which data
and behavior are packed together
2. An abstraction is a named collection of
attributes and behavior relevant to
modeling a given entity
OBJECT ORIENTED PROGRAMMING
A class is a named software representation for
an abstraction
An object is a distinct instance of a class
Software code in OOPs is written to define
classes, objects and manipulate these object
Implementing objects
Real World objects have physical characteristics
(state) and behavior e.g., motorbike
Characteristics current gear, two wheel etc
Behavior braking, accelerating etc
Their state is maintained through variables or data
items
Their behaviour is implemented through function
generally called methods
Mapping
Real
world
an Abstraction
into
software
Abstraction
software
attributes
{data,data}
entity
{method,method}
behaviour
Implementing Data hiding, Data
Abstraction and Encapsulation
Encapsulation is wrapping up of
characteristics and behaviour into one unit
A class bind together data and its associated
functions under one unit thereby enforcing
encapsulation
Abstraction means representation of essential
features without including the background
details or explanation
Implementing
Encapsulation
Anything that an object does not know or
cannot do is excluded from the object
Encapsulation is used to hide unimportant
implementation details from the objects
Packing an objects variables within the
protective custody of its methods is
encapsulation and this task is accomplished
through classes
General structure of a
class
{data,data,.}
Private
{method,method,}
Protected
Public
A Class is define as
Class <class name>
{
private:
// hidden members/methods
protected:
//unimportant implementation details
public :
// exposed important details
};
Implementing
Inheritance
Inheritance is implement in C++ specifying the
name of the (base) class from which the class being
defined (the derived class) has to inherit from it.
Class <derived class name>:<base class name>
{
derived class own features
}
Abstract class and Concrete
class
Which defines an interface but does not provide
implementation for all its member function
An abstract class is meant to be used as the base
class from which other classes are derived
The derived class is expected to provide
implementations for the member functions that
are not implemented in the base class
A derived class that implements all the missing
functionality is called a concrete class
A concrete class drives from abstract class
Abstract class and Concrete
class
Example
Concrete class
Circle class
Abstract class
Shape
Concrete class
Recantagle class
Concrete class
Triangle class
Implementing
polymorphism
Polymorphism is the attribute that allows one
interface to be used with different situation
C++ implement polymorphism through virtual
functions, overloaded functions and overloaded
operators.
A virtual function is used to specify the interface
in abstract class but its implementation details are
made available in concrete class (es)
Overloading means a name having two or more
distinct meaning
Function Overloading
A function with same name having several
definitions that are differentiable by the
number or types of their arguments is known
as overloaded function and this process is
known as function overloading
Example float sum (int a, int b);
float sum (float x,float y);
Function
Overloading
Function overloading not only implement
polymorphism but also reduce number of
comparison in a program
Push(int)
Push(float)
Pop(int)
Pop(float)
Declaration and
Definition
A function argument list is known as
functions signature
Example
void squar (int a, float b); //function 1
Void squar (int x, float y);// same signature
as
function 1
Declaration and
Definition
Different signatures
void
void
void
void
prnsqr
prnsqr
prnsqr
prnsqr
(
(
(
(
int i);
char c);
float f);
double d);
Declaration and
Definition
When a function name is declare more than once in a
program the compiler will interpret the second (and
subsequent) declaration (s) as follows :
1) If the signatures of subsequent functions match the
previous functions then the second is treated as a redeclaration of the first
2) If the signature of the two functions match exactly but the
return type differ,the second declaration is treated as an
erroneous re-declaration of the first and is flagged at
compile ttime as an error for example;
flaot square (float f);
double square (float x); // error
Declaration and
Definition
Function with same name and same signature but
different return type are not allowed in C++
You can have different return types, but only if the
signature are also different:
float square (float f);// different signature
double square (double d); // allowed
If the signature of the function differ in either the
number or type of their arguments, the two
function are considered to be overloaded
Questions OOP
Q1 write briefly about different programming
paradigms ?
Q2 Discuss major OOP concepts briefly?
Q3 what is the signifance of private, protected
public specifiers in a class?
Q4 Discuss the relation between abstract and
concrete classes ?
Q5 How polymorphism implemented in c++ ?
Q6 How does the complier interpret more than
one definitions having same name ? What steps
does it follow to distinguish these ?
Questions OOP
Q7 what will be the output of following program?
#include<iostream.h>
Int area (int s)
{
Return (s*s);
}
Float area (int b,int h)
{
Return (o.5 * b* h);
}
Int main ( )
{
Cout <<area(5)<<endl;
Cout<<area(4,3)<<endl;
Cout<<area(6,area(3))<<endl;
Return 0;
}
0rganization of data and functions in
OOP
object
object
data
data
function
function
data
function
Structural of procedural programming
Main function
Function
Function
Function
function
Function
Function
Function
Function
Restrictions on Overloaded Functions
Any two functions in a set of overloaded functions
must have different argument list
Overloading functions with argument lists of the
same types, based on return type alone is an error
Member function cannot be overloaded soley on
the basis of one being static and other non static
Typedef declarations do not define new types:
they introduce synonyms for existing types,they
do not affect the overloading mechanism
Restrictions on Overloaded Functions
Example typedef char * PSTR
void Print(char *szToPrint);
void Print(PSTR szToPrint);
The preceding two function have identical lists.
PSTR is synonym for char*.
Calling overloaded
functions
A function call first matches the prototypes
available with number and type of arguments
provided with the function call and then call
the appropriate function for execution
Step involved in Finding the best match
A match: A match is found for the function call
No match: No match is found for a function
call
Ambiguous match: More than one defined
match for the function call
Step involved in Finding the best match
Search for exact match :if the type of the actual
argument exactly matches the type of one defined
instance
A match through promotion : if no exact match is
found an attempt is made to achieve a match
through of the actual argument
A match through application of standard C++
conversion rules : if no match or through a
promotion is found an attempt is made to achieve
a match through a standard conversion of the
actual argument
Step involved in Finding the best match
A match through application of a user-defined
conversion: if all the above mentioned step
fail, then the compiler will try the user-defined
conversions in combination with integral
promotions and built-in conversion to find a
unique match
Advantages of OOP
Re-use of code : linking of code to objects and explicit
specification of relations between objects allows related
objects to share code
Ease of comprehension: the classes can be set up to closely
represent the generic application concepts and process
Ease of fabrication and maintenance : the concepts such as
encapsulation, data abstraction allow for very clear designs
when an object is going into disallowed states, which are not
permitted only its methods needs to investigated
Easy redesign and extension : the same concepts facilitate
easy redesign and extension