CSPO Learning Objectives
Preamble
This
document
contains
topics
for
the
Certified
Scrum
Product
Owner
(CSPO)
training
course.
The
purpose
of
this
document
is
to
describe
the
minimum
set
of
concepts
and
practices
that
must
be
learned
by
anyone
attending
a
CSPO
course.
In
other
words,
this
document
describes
the
knowledge
and
understanding
that
attendees
will
exit
the
CSPO
training
having
been
exposed
to.
How
an
individual
instructor
achieves
these
learning
objectives
is
left
to
the
judgment
of
the
instructor.
It
is
expected
that
instructors
will
prepare
vastly
different
course
materials
and
participant
experiences
while
achieving
the
learning
objectives
described
in
this
document.
The
contents
of
the
document
were
created
by
Mike
Cohn,
Pete
Deemer
and
Roman
Pichler.
Scrum
Basics
Understand
the
Scrum
Flow,
the
core
components
of
the
Scrum
framework,
and
the
Scrum
vocabulary
Teach
the
Scrum
framework;
the
framework
consists
of
the
Scrum
team
with
ScrumMaster,
product
owner
and
team;
the
product
backlog
as
a
list
of
product
features
and
deliverables
that
is
detailed
appropriately,
emergent,
estimated,
and
prioritized;
the
sprint
with
its
four
meetings
and
two
inspect-
and-adapt
cycles;
the
sprints
outcome,
a
potentially
shippable
increment
of
functionality
(product
increment).
Teach
that
the
elements
of
the
framework
are
mandatory
and
must
not
be
compromised.
Teach
the
properties
of
sprints:
Timeboxed,
protected
from
any
changes,
max.
duration
is
a
calendar
month.
Teach
the
Definition
of
Done,
the
criteria
that
the
product
increment
must
fulfill
at
the
end
of
a
sprint.
These
usually
include
high-priority
product
backlog
items
implemented
as
executable
software
that
is
thoroughly
tested,
free
of
defects,
refactored,
and
adequately
documented
so
that
the
increment
could
be
shipped.
Teach
that
Scrum
leverages
iterative-incremental
software
development
principles.
The
software
system
is
usually
implemented
in
form
of
vertical
slices.
Each
increment
extends
the
previous
ones.
Each
slice
should
provide
value
to
a
user
or
customer.
Understand
the
principles/legs
of
empirical
process
control
Teach
empirical
management;
empirical
management
consists
of
three
legs:
Create
transparency
(see
things
for
what
they
really
are,
grasp
the
situation)
CSPO Learning Objectives
Inspect
(investigate
causes)
Adapt
(identify
improvement
measures).
As
a
consequence,
Scrum
does
not
prescribe
how
the
team
goes
about
its
work
in
the
sprint;
the
team
uses
inspect-and-adapt
to
manage
and
optimize
its
work.
Another
consequence
is
the
lack
of
sophisticated
reporting;
customers,
users
and
management
is
expected
to
attend
the
sprint
review
meeting
to
understand
what
the
project
has
achieved
and
help
maximize
the
likelihood
of
creating
a
successful
product.
Understand
the
work
culture
Scrum
creates
Characterize
the
work
environment
Scrum
creates:
People
collaborate,
enjoy
their
work
and
create
software
that
benefits
its
users
and
customers.
A
good
way
to
do
this
is
to
teach
the
agile
values
and
the
Scrum
values;
the
agile
values
are
described
in
the
Manifesto
for
Agile
Software
Development
and
characterize
an
agile
work
environment
where
people
enjoy
their
work
and
create
software
that
benefits
its
users
and
customers;
the
five
Scrum
values
are
described
in
Agile
Software
Development
with
Scrum:
Commitment,
focus,
openness,
respect,
and
courage.
Roles
&
Responsibilities
Understand
the
scope
of
the
Product
Owner
role
in
detail
Teach
that
the
Product
Owner
is
responsible
for
establishing
the
high-level
vision
and
goals
necessary
to
optimize
the
return-on-investment
for
the
effortin
other
words,
what
the
project
will
create,
for
whom,
and
why.
Teach
that
the
Product
Owner
is
responsible
for
obtaining
the
budget
necessary
for
the
work
of
the
team
(aka
development
work)
to
occur.
Teach
that
the
Product
Owner
is
responsible
for
gathering
input
about
what
features
/
functionality
should
be
produced,
and
understanding
the
relative
value
of
that
functionality.
Teach
that
the
Product
Owner
is
responsible
for
creating
a
list
of
required
features
/
functionality
(the
Product
Backlog),
prioritized
based
on
value,
size,
risk,
and
other
relevant
considerations.
Teach
that
the
Product
Owner
is
responsible
for
providing
the
team
with
as
much
context
and
detail
as
the
team
requires
to
deliver
the
features
/
functionality
they
commit
to
complete
during
the
Sprint.
Teach
that
the
Product
Owner
is
required
to
permit
the
team
to
make
a
reasonable
commitment
for
each
Sprint,
one
which
does
not
sacrifice
quality
or
sustainable
pace.
Teach
that
the
Product
Owner
is
responsible
for
inspecting
the
features
/
functionality
produced
at
the
end
of
each
Sprint,
and
identifying
ways
to
improve
its
business
value.
Teach
that
the
Product
Owner
is
responsible
for
evolving
the
Product
Backlog
from
Sprint
to
Sprint,
in
response
to
insights
about
opportunities,
constraints,
and
risks.
CSPO Learning Objectives
Teach
that
the
Product
Owner
is
responsible
for
deciding
when
to
release
software
to
the
market
/
customer/s.
Teach
that
the
Product
Owner
should
maintain
clear
release
criteria
(target
release
dates
and
/
or
target
release
scope)
and
Release
Burndown
Chart,
and
share
this
with
the
team
and
stakeholders.
Teach
that
the
Product
Owner
is
not
permitted
to
disrupt
the
team
or
change
their
commitment
during
the
Sprint,
except
in
the
event
of
a
major
change
in
circumstances,
in
which
case
the
Product
Owner
may
terminate
the
current
Sprint
and
ask
the
team
to
plan
a
new
one.
Teach
that
the
Product
Owner
is
responsible
for
making
a
best
effort
to
provide
whatever
input
or
assistance
the
team
requests.
Teach
that
the
Product
Owner
is
responsible
for
optimizing
the
return-on-
investment
of
the
product,
and
for
stakeholder
management.
Teach
that
the
Product
Owner
is
an
individual
and
not
a
committee.
Teach
that
the
Product
Owner
should
be
engaged
with
the
team
throughout
the
Sprint,
providing
input
and
feedback
as
required
by
the
team,
but
should
take
care
not
to
disrupt
or
interfere
with
the
team.
Teach
that
the
role
of
the
Product
Owner
is
typically
played
by
the
customer
or
customer
representative,
such
as
a
product
manager.
Understand
the
scope
of
the
ScrumMaster
role
at
a
high
level
Teach
that
the
ScrumMaster
is
responsible
for
helping
the
Team
remove
obstacles
and
impediments
to
its
ability
to
deliver
high-quality,
potentially
shippable
features
/
functionality
at
the
end
of
each
Sprint.
Teach
that
the
ScrumMaster
is
responsible
for
protecting
the
Team
from
disruption
or
other
threats
to
their
ability
to
deliver
high-quality,
potentially
shippable
features
/
functionality
at
the
end
of
each
Sprint.
Teach
that
the
ScrumMaster
is
responsible
for
coaching
the
Team
on
their
practices,
and
helping
them
improve
their
ability
to
deliver
high-quality,
potentially
shippable
features
/
functionality
each
Sprint.
Teach
that
the
ScrumMaster
is
responsible
for
facilitating
interactions
as
needed
within
the
Team,
and
between
the
Team
and
Product
Owner.
Teach
that
the
ScrumMaster
is
responsible
for
teaching
Scrum
to
the
Team,
Product
Owner,
and
other
people
in
the
organization,
and
for
guiding
the
skillful
use
of
Scrum.
Teach
that
the
ScrumMaster
is
responsible
for
acting
as
a
change-agent
in
growing
the
organizations
ability
to
produce
business
value
early
and
often,
and
remove
waste.
Understand
the
scope
of
the
Team
role
at
a
high
level
Teach
that
the
team
size
is
7
people,
+
or
2
Teach
that
Scrum
teams
scale
by
having
multiple
teams
(organized
as
teams
of
teams)
rather
than
larger
teams.
Teach
that
the
team
should
be
100%
dedicated
to
the
Sprint,
and
should
sit
together
Teach
that
the
team
is
self-organizing
and
empowered
to
decide
how
much
work
to
take
on
in
a
sprint.
CSPO Learning Objectives
Teach
that
the
team
is
collectively
responsible
for
reaching
the
Sprint
goal
and
meeting
the
commitment.
Teach
that
the
team
is
responsible
for
working
diligently
to
produce
high-
quality,
potentially
shippable
functionality
each
Sprint,
without
sacrificing
sustainable
pace
of
work,
or
the
long-term
quality
of
the
work
delivered
Teach
that
the
team
should
includes
all
the
skills
necessary
to
produce
a
high-quality
increment
of
potentially
shippable
product,
and
that
team-
members
are
not
constrained
in
the
work
they
may
do
by
their
prior
role
designation
(coder,
tester,
etc.).
Understand
why
there
is
no
project
manager
and
no
agile
product
manager
Teach
that
Scrum
addresses
the
prior
responsibilities
of
the
project
manager
through
the
Roles
of
Product
Owner,
ScrumMaster,
and
Team.
Teach
that
the
delegation
of
responsibilities
(for
example,
from
the
Product
Owner
to
a
project
manager
or
an
Agile
Product
Manager)
will
introduce
risk,
dysfunction,
and
waste.
Product
Vision
Understand
the
importance
of
having
the
product
vision
as
an
overarching
goal
galvanizing
the
entire
Scrum
team
Teach
the
importance
of
having
a
shared
goal;
teams
need
a
common
goal
to
work
together
effectively.
The
product
vision
describes
the
common
goal;
it
aligns
the
Scrum
team
members
and
stakeholders
pulling
everyone
in
the
same
direction.
Teach
the
information
the
vision
should
contain.
The
vision
should
state
the
customers
and
users
of
the
software,
the
needs
addressed,
and
the
most
important
product
attributes.
It
may
also
compare
the
product
to
existing
ones
and
state
the
revenue
model.
Understand
the
desirable
qualities
of
the
vision
Teach
that
a
good
vision
is:
Shared.
Everyone
must
buy
into
it.
Broad
and
engaging.
The
vision
should
provide
guidance
for
the
team
while
leaving
room
for
creativity
and
trade-offs.
Concise.
It
is
often
captured
on
one
or
two
flip
chart
pages
or
on
a
wiki
web
page.
CSPO Learning Objectives
Understand
how
the
vision
can
be
shaped
Teach
techniques
for
creating
the
vision,
for
instance,
vision
box,
elevator
statement,
press
release,
magazine
review,
one
page
data
sheet,
personas
and
scenarios,
Kano
Model.
Understand
the
importance
of
carrying
out
just
enough
prep
work
Teach
that
the
upfront
work
in
Scrum
to
create
a
product
vision
should
be
minimized;
just
enough
work
to
create
a
vision
that
gels
the
team
and
creates
forward
momentum;
point
out
the
danger
of
rushing
into
the
project
without
an
overall
goal
and
of
procrastinating
the
project
and
being
trapped
in
analysis-
paralysis;
discuss
different
products
and
domains
that
require
a
different
amount
of
prep
work,
for
instance,
embedded
software
development
with
hardware
and
mechanics
partners
/
sub
projects
vs.
a
web
application
created
by
a
small
Scrum
team;
teach
the
fallacy
of
trying
to
predict
the
future
and
making
fail-safe
investment
decisions.
Understand
the
relationship
between
vision
and
product
roadmap
Teach
that
as
the
product
matures
and
incremental
updates
are
released,
the
visioning
effort
usually
declines.
New
product
versions
still
need
to
have
goals
to
align
the
Scrum
team
and
stakeholders.
Visioning
now
forms
part
of
creating
and
updating
the
product
roadmap.
Teach
that
a
product
roadmap
is
a
planning
artifact
that
shows
how
the
product
is
likely
to
evolve
across
releases
and
product
versions,
facilitating
a
dialogue
between
the
Scrum
team
and
the
stakeholders.
Estimating
Understand
the
different
estimation
levels
in
Scrum
Teach
that
product
backlog
items
and
sprint
backlog
items
(tasks)
are
each
estimated,
commonly
in
hours.
Teach
that
product
backlog
items
are
estimated.
Teach
one
or
more
estimating
units
for
product
backlog
items,
such
as
story
points
or
ideal
days.
Teach
the
purpose
of
estimating:
The
product
backlog
estimates
enable
the
product
owner
to
prioritize
work
and
the
Scrum
team
to
determine
the
effort
remaining
to
deliver
the
release
thereby
tracking
the
progress
and
creating
a
release
plan.
The
task
estimates
help
the
team
to
pull
the
right
number
of
product
backlog
items
into
the
sprint
allowing
the
team
to
make
a
realistic
commitment.
Understand
that
the
accuracy
of
an
estimate
is
more
important
than
the
precision
of
the
estimate
Teach
the
difference
between
accuracy
and
precision
Teach
that
an
accurate
estimate
may
be
useful
even
if
its
precision
is
less
than
the
product
owner
would
like.
Teach
that
an
inaccurate
(but
precise)
estimate
is
of
no
use.
CSPO Learning Objectives
Teach
that
estimates
in
Scrum
are
team
estimates
and
should
not
include
any
assumptions
abut
who
is
going
to
implement
a
product
backlog
items
or
sign
up
for
a
task.
Understand
that
estimates
of
size
and
duration
can
be
done
separately
Teach
that
the
team
should
estimate
the
size
of
the
effort
and
then
velocity
should
be
used
to
empirically
determine
the
duration.
Size
and
duration
can
vary
independently.
Understand
the
impact
of
pressuring
team
members
to
provide
low
estimates
Teach
that
team
members
will
provide
low
estimates
when
forced
but
that
they
wont
finish
the
work
within
that
time.
Teach
that
excessive
time
pressure
leads
to
cutting
quality
(which
comes
back
to
hurt
the
project
later),
low
morale,
and
loss
of
creativity.
Understand
the
difference
between
estimating
and
committing
Teach
that
an
estimate
is
a
prediction
of
the
future
and
always
includes
some
amount
of
uncertainty,
even
if
that
uncertainty
isnt
stated
Teach
that
a
commitment
is
based
on
an
estimate,
which
must
be
created
first
Teach
the
implications
of
equating
estimating
with
committing
The
Product
Backlog
Understand
what
the
product
backlog
is
(and
is
not)
Teach
the
product
backlog
essentials:
The
product
backlog
is
a
list
of
requirements
and
other
deliverables
necessary
to
turn
the
vision
into
a
successful
product.
The
product
backlog
must
must
be
Detailed
appropriately,
Estimated,
Emergent,
and
Prioritized
(DEEP).
Teach
that
the
product
backlog
is
not
a
substitute
for
a
requirements
specification.
The
product
backlog
evolves
and
changes
constantly;
many
of
its
items
are
coarse-grained
and
sketchy
to
start
with;
they
are
then
progressively
decomposed
and
refined.
The
emphasis
shifts
from
documentation
to
conversation,
from
specifying
requirements
to
having
an
ongoing
dialogue.
Teach
that
the
product
backlog
can
have
different
forms
and
shapes;
it
may
be,
for
instance,
a
collection
of
paper
cards
or
be
held
electronically
as
a
spreadsheet
or
in
a
specialized
tool.
The
product
backlog
can
be
flat
or
structured
employing
several
columns
and
grouping
items
into
themes,
for
instance.
Explain
that
a
product
backlog
can
be
augmented
as
appropriate
with
other
artifacts,
for
instance,
a
spreadsheet
showing
business
rules,
a
Visio
diagram
CSPO Learning Objectives
showing
a
workflow,
a
user
interface
prototype
or
mockup.
Teach
that
these
should
be
only
used
when
necessary
and
kept
as
light
as
possible.
Understand
product
backlog
grooming
Teach
the
necessary
steps
to
groom
the
product
backlog
such
as
discovering
new
requirements,
and
updating
or
removing
existing
ones;
prioritizing
the
backlog;
preparing
high-priority
items
for
the
next
sprint
planning
meeting;
estimating
items.
Teach
approaches
to
stocking
the
product
backlog
and
determining
the
release
scope
such
as
deriving
the
contents
from
the
product
vision.
Teach
that
just-enough
requirements
are
identified
and
described
just
in
time
according
to
their
priority
throughout
the
entire
project.
Teach
that
grooming
the
product
backlog
is
a
collaborative
effort
shared
by
all
Scrum
team
members;
the
product
owner
leads
the
efforts;
the
team
members
can
spend
up
to
10%
of
their
time
on
grooming.
Grooming
often
involves
customers
and
users
and
other
stakeholders
including
marketing
and
sales.
Teach
that
the
high-priority
items
likely
to
be
worked
on
in
the
next
sprint
must
be
small
enough
to
be
fully
transformed
into
a
product
increment.
They
should
also
be
clear
and
testable.
Talk
about
at
least
one
technique
suitable
to
capture
product
backlog
items,
for
instance,
user
stories.
Teach
how
non-functional
requirements
can
be
dealt
with
in
the
product
backlog.
Prioritizing
Understand
the
importance
and
benefits
of
prioritizing
the
product
backlog
Teach
that
it
is
important
to
prioritize
the
backlog
because
the
team
is
expected
to
work
in
approximately
priority
order
Teach
that
because
it
is
impossible
to
perfectly
predict
a
schedule
and
the
contents
of
a
release,
there
is
always
the
chance
that
a
product
will
need
to
be
shipped
sooner
than
planned
or
with
fewer
features.
Teach
that
a
prioritized
product
backlog
enables
the
team
to
maximize
the
delivery
of
value
to
the
customer
over
a
given
period
of
time.
Teach
that
prioritizing
a
product
backlog
involves
both
determining
what
product
backlog
items
will
be
planned
to
be
in
the
upcoming
release
and
the
general
sequence
in
which
they
will
be
built.
The
sequence
should
be
more
approximate
the
further
out
in
time
the
features
are.
Understand
the
implications
of
saying
everything
is
mandatory
Teach
that
it
is
important
to
prioritize
work
even
on
a
fixed-scope
project
for
which
all
features
are
mandatory.
Teach
that
since
not
all
work
can
be
done
simultaneously,
even
a
fixed-scope
project
will
still
benefit
from
prioritizing
work
at
the
start
of
each
sprint.
For
CSPO Learning Objectives
example,
even
though
all
features
may
be
considered
mandatory,
some
features
should
be
developed
sooner
so
that
they
can
be
shown
earlier
to
users
for
feedback.
Teach
that
it
is
important
to
acknowledge
that
even
though
a
team
plans
and
commits
to
deliver
all
features
on
a
fixed-scope
project,
that
does
not
always
happen:
Project
schedules
are
sometimes
shortened,
teams
make
mistakes,
and
so
on.
Understand
who
should
have
input
into
prioritization
decisions
Teach
that
it
is
important
for
the
product
owner
to
incorporate
the
opinions
of
many
diverse
stakeholders.
Teach
that
opinions
about
priorities
should
be
sought
from
users,
customers
and
other
business-side
stakeholders,
depending
on
the
application.
Teach
that
it
is
also
important
to
seek
opinions
about
priorities
from
the
developers.
Such
developers
are
often
in
the
best
position
to
comment
on
risk
and
changes
over
time
in
the
relative
cost
of
product
backlog
items.
Understand
that
proper
prioritization
of
a
product
backlog
is
based
on
multiple
factors.
Teach
that
prioritization
should
be
a
function
of
the
desirability
of
the
few
feature
or
capability,
the
amount
of
learning
that
will
be
created
by
working
on
the
feature,
the
extent
to
which
risk
is
reduced
by
developing
the
feature,
and
any
changes
in
the
relative
cost
of
the
feature
over
timer.
Understand
and
know
how
to
apply
formal
approaches
to
prioritizing
(i.e.,
beyond
just
gut
feel
or
intuition)
Teach
when
such
approaches
are
applicable
Teach
the
limitations
of
formal
approaches
in
general
and
of
any
specific
approaches
described
Teach
that
there
are
many
specific
techniques
that
may
be
used
for
prioritizing
a
product
backlog.
Teach
at
least
three
formal
methods
for
prioritizing.
Examples
include
non-
financial
methods
such
as
relative
weighting,
impact
estimation,
theme
screening,
theme
scoring,
MoSCoW,
and
others.
Financial
measures
such
as
net
present
value,
economic
value
added,
return
on
investment,
discounted
payback
period
and
others
may
also
be
used.
Understand
how
much
latitude
to
give
a
team
in
adjusting
the
sequence
of
work.
Teach
that
although
the
product
owner
prioritizes
the
product
backlog,
the
team
should
generally
be
given
some
latitude
in
sequencing
work
into
sprints.
For
example,
consider
a
team
that
is
required
to
work
in
strict
priority
order
and
has
so
far
planned
the
top
three
product
backlog
items
into
the
sprint.
Such
a
team
could
find
itself
in
a
situation
where
they
are
required
to
work
on
item
four
next
but
it
is
too
big
to
fit
in
the
sprint.
If
required
to
work
in
strict
priority
order
the
CSPO Learning Objectives
team
would
be
prevented
from
working
on
the
smaller
fifth
item.
There
are
many
other
similar
reasons
for
working
slightly
out
of
order;
an
effective
product
owner
is
aware
of
these
situations
and
works
with
the
team
to
determine
their
appropriate
application.
Release
Management
Understand
the
goal
of
release
management
Teach
that
the
primary
goal
of
performing
release
management
activities
is
to
bring
the
vision
to
life
in
the
best
possible
wayto
develop
a
product
that
benefits
the
customer/user
and
the
organization
creating
it.
Teach
that
successful
release
management
relies
on
an
evolving
and
improving
understanding
of
user
or
customer
needs.
Teach
that
release
management
consists
of
estimating
product
backlog
items,
tracking
the
progress
using
release
burndown
charts,
and
creating
a
release
plan.
The
latter
is
not
a
mandatory
part
of
the
Scrum
framework.
Understand
that
planning
is
adaptive,
iterative,
and
collaborative
Teach
that
planning
takes
place
at
different
levels
in
Scrum:
Product,
release,
sprint,
and
day.
Teach
that
release
planning
is
spread
throughout
a
project,
not
just
early
on.
Plans
in
Scrum
are
dynamic
and
change
as
more
information
about
the
customer
needs
and
the
product
being
developed
becomes
available.
Teach
that
release
planning
activities
are
carried
out
by
the
Scrum
team
often
with
the
help
of
stakeholders,
for
instance,
in
the
sprint
review
meeting.
The
product
owner
ensures
that
the
necessary
release
management
activities
take
place.
Understand
why
quality
is
frozen
and
the
concept
of
technical
debt
Teach
that
quality
is
defined
in
the
definition
of
done.
It
is
no
longer
a
variable
but
fixed.
Teach
that
quality
compromises
lead
to
technical
debt,
the
software
becomes
brittle
and
expensive
to
extend
and
maintain.
Teach
that
short
release
cycles
and
frequent
software
updates
require
high
quality.
Understand
why
software
should
be
released
early
and
frequently
Teach
that
product
increments
should
be
released
to
target
customers
early
and
frequently
instead
of
delivering
the
finished
product
in
one
go
Teach
that
early
and
frequent
releases
allow
incorporating
feedback
from
customers
and
users,
creating
a
product
that
meets
the
needs
of
its
users
Understanding
and
measuring
velocity
CSPO Learning Objectives
Teach
how
velocity
is
defined:
The
amount
of
effort
earned
by
the
team
per
sprint;
only
items
delivered
according
to
the
definition
of
done
contribute
to
the
velocity.
Teach
that
velocity
is
best
observed
/
measured
empirically.
This
usually
requires
running
at
least
2-3
sprints
unless
the
team
has
worked
together
on
the
previous
product
version.
Teach
how
the
product
owner
can
help
the
team
optimize
its
velocity,
for
instance,
by
ensuring
that
high-priority
product
backlog
items
are
clear,
feasible
and
testable,
by
jointly
detailing
high-priority
items,
and
by
answering
questions
in
timely
manner.
Understand
the
release
burndown
chart
Teach
that
the
release
burndown
chart
is
a
simple
report
that
creates
transparency
about
the
project
progress
relating
time
and
the
effort
remaining
in
the
product
backlog.
It
allows
the
Scrum
team
and
stakeholders
to
understand
how
the
project
is
doing.
Teach
that
the
release
burndown
chart
looks
at
the
past
sprints
and
projects
their
velocity
into
the
future
allowing
the
Scrum
team
to
make
informed
decision
about
managing
functionality,
time
and
cost.
Teach
that
the
release
brundown
is
updated
at
the
end
of
each
sprint
when
the
remaining
effort
in
the
product
backlog
and
the
velocity
are
known.
Teach
that
the
release
burndown
is
no
substitute
for
attending
the
sprint
review
meeting
to
fully
understand
the
project
progress
and
for
engaging
in
dialogue
with
the
Scrum
team.
Understand
how
a
release
plan
can
help
forecast
the
future
Teach
that
a
release
plan
is
a
rough
forecast,
not
a
commitment
and
certainly
no
guarantee.
The
release
plan
is
no
substitute
for
a
project
plan;
it
contains
less
detail
and
is
updated
in
each
sprint.
A
traditional
project
plan
no
longer
exists
in
Scrum.
Teach
that
a
release
plan
is
based
on
the
amount
of
work
remaining
in
the
product
backlog
and
the
velocity.
It
looks
ahead
into
the
future
forecasting
delivery
date,
cost
and
functionality
by
anticipating
the
velocity
of
the
remaining
sprints,
dependencies
to
partners
and
suppliers,
and
any
releases
such
as
alpha
and
beta
releases.
10
CSPO Learning Objectives
Sprints
Understand
the
product
owners
role
in
the
Scrum
meetings
Teach
that
the
Product
Owner
should
attend
and
actively
participate
in
the
Sprint
Planning
Meeting,
and
should
come
to
the
meeting
with
a
Product
Backlog
that
is
well
preparedin
other
words,
with
items
at
the
upper
part
of
the
Product
Backlog
that
are
clearly
thought
through,
and
provide
sufficient
detail
for
the
team
to
be
able
to
make
a
commitment
for
the
Sprint.
Teach
that
the
Daily
Scrum
Meeting
is
the
development
teams
meeting,
and
is
not
intended
as
an
update
for
the
Product
Owner.
Teach
that
the
Product
Owner
may
attend
the
Daily
Scrum
Meeting
only
at
the
invitation
of
the
team,
and
may
not
interfere.
Understand
how
the
Product
Owner
and
Development
Team
collaborate
during
the
Sprint
Teach
that
during
the
Sprint,
the
Product
Owner
should
be
fully
available
to
answer
questions
and
clarify
details
that
the
development
team
requires
in
order
to
deliver
their
commitment.
Teach
that
during
the
Sprint,
the
Product
Owner
should
not
disrupt
or
interfere
with
the
development
team.
Teach
that
during
the
Sprint,
the
Sprint
Commitment
does
not
change,
and
that
the
Product
Owner
should
not
attempt
to
introduce
new
or
changed
items
during
the
Sprint.
Teach
that
in
the
event
of
a
significant
change
in
circumstances,
the
Product
Owner
may
choose
to
terminate
the
Sprint
and
ask
the
Development
Team
to
begin
a
new
one.
Teach
that
if
the
Product
Owner
identifies
new
requirements
during
the
Sprint,
they
should
be
placed
on
the
Product
Backlog
to
be
worked
on
in
a
future
Sprint.
Teach
that
the
Product
Owner
and
development
team
should
together
decide
the
Sprint
length,
and
share
the
characteristics
of
longer
and
shorter
Sprints
Teach
that
once
the
Sprint
begins,
its
duration
is
never
extended.
Teach
that
the
Sprint
commitment
does
not
equal
a
guarantee
Understand
what
team
commitment
means
Understand
why
sprints
are
timeboxed
and
protected
Understand
the
concept
of
sustainable
pace
11
CSPO Learning Objectives
References
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Alistair.
Writing
Effective
Use
Cases.
Addison-Wesley.
2001.
Cohn,
Mike.
User
Stories
Applied:
For
Agile
Software
Development.
Addison-
Wesley.
2004.
Cohn,
Mike.
Agile
Estimating
and
Planning.
Prentice
Hall.
2005.
Cohn,
Mike.
Succeeding
with
Agile:
Software
Development
using
Scrum.
Addison-
Wesley.
2009.
Deemer,
Pete;
Benefield,
Gabrielle;
Larman,
Craig;
Vodde,
Bas.
The
Scrum
Primer.
September
2006.
Pichler,
Roman.
Agile
Product
Management
with
Scrum:
Creating
Products
that
Customers
Love.
Addison-Wesley.
2010.
Schwaber,
Ken.
Scrum
Guide.
Scrum
Alliance.
June
2009.
Schwaber,
Ken.
The
Enterprise
and
Scrum.
Microsoft
Press.
2007.
Schwaber,
Ken.
Agile
Project
Management
with
Scrum.
Microsoft
Press.
2004.
Schwaber,
Ken
and
Mike
Beedle.
Agile
Software
Development
with
SCRUM.
Prentice
Hall.
2002.
12