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Mount Celestia: Quick Notes For D&D

The document describes Mount Celestia, a holy mountain plane in the outer planes consisting of 7 layers that visitors can ascend. Each layer represents a different virtue and has distinct features. The lowest layer, Lunia, is surrounded by a silver sea and represents innocence. The second layer, Mercuria, represents learning and has hills, valleys, and tombs of paladins. The third layer, Venya, represents love and has snowy slopes and terraced fields.

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0% found this document useful (0 votes)
895 views7 pages

Mount Celestia: Quick Notes For D&D

The document describes Mount Celestia, a holy mountain plane in the outer planes consisting of 7 layers that visitors can ascend. Each layer represents a different virtue and has distinct features. The lowest layer, Lunia, is surrounded by a silver sea and represents innocence. The second layer, Mercuria, represents learning and has hills, valleys, and tombs of paladins. The third layer, Venya, represents love and has snowy slopes and terraced fields.

Uploaded by

Cobrala
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Mount Celestia

The only way to reach Celestia is by entering its first and lowest layer, Lunia, also called the Silver
Sea. Visitors always find themselves in the surf of an ocean surrounding Mount Celestia. Very few
portals from other planes lead anywhere on Celestia other than to the Silver Sea. A sequence of
portals connects Celestia's 7 layers. Each portal to a higher layer sits at the highest physical point of
the next lower layer. Moving through the layers is one and the same as ascending Mount Celestia.
But what makes ascending Mount Celestia more than just a matter of climbing is that each layer has
many paths leading to the next. Only those who have found some truth regarding law and goodness
can find the path. Thus, attaining the pinnacle involves a series of trials during which the supplicant
is slowly washed of ideals that do not conform to the plane. However, there are rumored to be
nonspiritual shortcuts for the traveler who knows where to look or whom to talk to.

From the seashore at the bottom of the first layer to the heights of the seventh, paths wind up the
many peaks, ridges, canyons, and passes of Mount Celestia. Somehow, every incline looks up to the
next layer, which shines like the sun on the layer below. Each rift eventually leads down past arching
waterfalls and rushing brooks to the Silver Sea. Even from many layers above, the ringing chimes of
each wave breaking on the shore of Lunia are faintly, reassuringly audible.

You will not find any self-satisfied, self-righteous people on Mount Celestia. You can climb to the next
layer only by being faithful to one of the paths of virtue taught by the world's faiths or philosophers.
The locals can automatically distinguish visitors to a particular layer from real climbers.

Lawful-good creatures are immune to all magical or psionic mental influence, and have a bonus of 2
on armor class and saves. Magic has a percentage chance to fail for non-lawful-good types,
depending on their moral and ethical distance. On Mount Celestia, a paladin's warhorse is able to
talk.

The most popular saying on the Holy Mountain is, "You shall love the Lord with all your heart,
and you shall love your neighbor as yourself. These are the two great laws, and they are
inseparable."

Lunia - 1st layer - The Heaven of Innocence


Also referred to as The Silver Heaven, due to its vast dark Silver Sea of holy water and beautiful
shining cities of white stone. The Silver Sea itself is pure freshwater, not salt, and filled with many
aquatic life forms. Numerous portals to other planes connect near to the shores, the masses of holy
water acting as an effective deterrent to evil outsiders. The sky above Lunia is perpetually dark, filled
with beautiful constellations of silver stars bright enough to illuminate the base of the mountain. The

shore is dotted with citadels and redoubts of polished white stone of various architecture and
inhabitants.

Lunia is ruled over by the archon Barachiel, the patron of trumpet archons, whose Citadel of Stars
sits on the shores of the Silver Sea. Barachiel is charged with defending Celestia from incursion, a
task which, even on this lowest and most accessible layer, he rarely has to act upon.

Lunia ("the moon"): The heaven of innocence. Here children and simple folk enjoy peace and safety
and find opportunities for fulfillment. In some places, social animals live together as they do in
children's stories. Their defenders are invisible, but powerful. The lawful joys of childhood are the
theme here. The heaven of holy innocence is an infinite sea of holy water ("the silver sea") under a
summer-night sky full of silver stars and eternal moonlight. When holy water touches an evil
creature, it is that creature's evil, not the water, that burns. Every creature might glimpse, reflected
in the water, the best that he/she could be. People come to Mount Celestia to learn about
themselves. Sapphire pools to the astral may be found as bright spots in the water. The stars and
moon are far brighter and more beautiful than on any prime plane. From the sea rise the grand
mountain-islands, while other holy beings live in the water itself. All portals from other planes open
in or just above the ocean, so that new arrivals are immersed, recalling the initiations of certain
world-faiths. Unholy creatures will be severely damaged, while others will be rescued if needed by
dolphins, sea folk, or Michael, the ultra-likable and ubiquitous boatman of the upper planes. Some
souls newly-released from the body may float for a time in the air as points of light before their
spiritual bodies form on the plane. "Speak with Dead" will result in good conversation. This is a
common plane for the headquarters of sects devoted to child care, education, and simple goodness.
Visitors will probably find opportunities to raise their constitution and dexterity scores. On the
islands, you can also find communities of good social animals. There is a kingdom of holy rats on one
of the islands -- long ago, rats rescued a great minion of goodness. There is a realm of wise and good
dinosaurs. Good dogs are extremely common. Many of the animals can talk. "And a little child shall
lead them."

Mercuria - 2nd layer - The Heaven of Learning


Also known as The Golden Heaven, so called because a mysterious golden light permeates
everything within it. Gentle hills and lush green valleys comprise this layer, dotted with small
settlements of archons and other good-aligned beings. Mercuria is known for its great tombs and
monuments to noble fighters and paladins who now rest on this layer. These warriors are honoured
during an annual Day of Memory.

Mercuria is ruled over by the sword-wielding Domiel from the Golden Spire of Aurilon, a 400-foot-tall
(120 m) golden tower in the midst of a valley fed by four rivers.

Mercuria ("the planet Mercury"): The heaven of learning, the spiritual home of all who advance
human knowledge for good. The layer is full of the spirits of those whose first concern was using
their special skills and knowledge for the good of others. Unimpeded thought and free scientific
inquiry are the theme here. You will find the greatest universities in the multiverse here, and any
book that a good person could use might be found. If you bring "comprehend languages" and make
an intelligence check, you can probably find any single piece of information you want. Mercuria is a
realm of perpetual sunrise, far more glorious than dawn on any prime plane. There are realms with a
high-tech focus, and other realms where good magicians can learn most anything they would want.
This is a common location for the headquarters of good, decent sects devoted to athletics,
commerce, communications, dawn, knowledge, or good magic. Characters will find opportunities to
improve their dexterity and intelligence scores on this plane. All poison is slowed here and above, as
per the "Slow Poison" spell. Any act of creation is doubly successful, including "Creation" sphere
spells, as is all artistry and craftsmanship. There are rumors of an ancient race that can make
technological replacements for any lost body parts.

Venya - 3rd layer - The Heaven of Love


Also known as The Pearly Heaven. This layer is somewhat colder than the previous two and its slopes
are often seen covered with a gentle layer of snow. Peaceful brooks and carefully terraced fields are
common on Venya.

Erathaol the Seer, an incredibly handsome archon with subtle masculine features, governs Venya
from his underwater library-fortress of Xiranthador. Within its pearl-lined halls are said to lie more
tomes of knowledge than can be read in a thousand lifetimes.

Venya ("the planet Venus"): The heaven of love. The layer exemplifies family love at its best. Here
also is the spiritual home for doers of good deeds for the larger human family. "The Pearly Heaven"
or "Summerland" is a lush and fertile mountain universe glowing with a pearly light as bright as a
prime plane noonday. It is the spiritual home of all decent, right-living, ordinary folk. The weather is
milder here than on the other layers. Plants grow twice as fast as usual, and all plant magic is doubly
strong. Pearly Heaven is also the spiritual home of the finest artists. Denominations that serve
decent communities often have their headquarters here. This is a common location for the
headquarters of holy sects devoted to agriculture, ancestors, or genuine family values. Characters
will find opportunities to improve their strength and charisma scores. All poison is immediately
neutralized here and above.

Solania - 4th layer - The Heaven of Wisdom


Also called The Crystal Heaven. Many valleys comprise Solania, covered with luminescent fogs and
strange scents. The peaks are homes to numerous holy shrines, including monasteries and
magnificent cathedrals. Many of the slopes are rich in precious ores and minerals and are mined by
populations of dwarves that reside there.

Pistis Sophia, called the Ascetic due to her monk like tendencies, holds no abode but travels the
misty hills of her layer, helping out all who greet her along the way.

Solania ("the sun"): The heaven of wisdom. Here the multiverse's philosophies and theologies, and
its honest doubts, come together in peace. "The Golden Heaven" or "The Heaven of Wisdom" is filled
with colorful glowing mists, soaring mountains and tremendous canyons, all under a sunlit golden
sky. Light here is more brilliant than any noonday on the inhabited prime plane, but it is not
oppressive. This is the spiritual home of the good philosophers and teachers, of those who have
preserved the best traditions, and those who organized worthy charities. On the mountain tops are
monasteries where all worthy questions are answered truthfully and completely, where a lawful-good
cleric can gain experience, and where any creature that presents itself will obtain mercy. Those
receiving mercy must in turn show mercy to others later. Fourth Heaven is a common location for the
headquarters of holy sects devoted to healing, kindness, light, oracles, philosophy, or the sun.
Characters will find opportunities to improve their intelligence and wisdom scores here. Here and
above, all curses are permanently nullified.
Mertion - 5th layer - The Heaven of Courage
Also known as The Platinum Heaven, is a layer of gentle slopes and wide plains. The many great
citadels that dot the layer are the mustering grounds for forces of paladins and celestial creatures.
The City of Tempered Souls, Empyrea is located on the edge of a cold mountain lake. It is known to
host many magical fountains with powerful healing properties, as well as many hospitals and expert
healers.

Raziel, known to his peers as the Firestar for his judicious wrath, rules Mertion from Empyrea. As the
patron of paladins and warriors, he holds no permanent fortress but can be found in any of the city's
many hospitals and infirmaries, providing spiritual guidance and protection to the clerics and patients
within.

Mertion ("the planet Mars"): The heaven of courage. It is the home for all who fought for goodness
and decency. Also here are the pacifists and martyrs, who gave their lives for good causes without
fighting back. "The Platinum Heaven" or "Camelot" is the home of heroism and self-sacrifice. Here
the armies of holy angels are marshaled for just wars. The realm is filled with sweat, blood, and
friendship at their finest. The sky glows with a platinum-colored light, brighter than the fourth
heaven, and painful for creatures who are not either extremely good or native to the upper planes.
Unholy creatures take 1d6 damage/round, no save. Chivalry and the best bonds of military
comradeship are real here. This is the spiritual home of paladins and all others who were organized
to fight for good. Equally, this is the home of all holy martyrs, souls who renounced violence and
advanced the cause of righteousness by their sacrifices and death. Atop the mountains are colossal
ruby-domed citadels. Here all kinds of creatures receive the best possible combat training, and
perhaps fighters can gain experience here. There is a battle training ground where every wound
heals at 1 hp/hour and even mutilation and death are temporary, provided that the battler is there
by approval of those in authority. There is a city of hard work and healing, where anyone can be

cured of diseases, insanity, lost body parts, or lost life levels -- but using the waters tends to turn the
user Lawful Good without penalty. Metal from this heaven is probably used to make Holy Avenger
swords and similar weapons. This is a common location for the headquarters of sects devoted to
healing, missions, strength, and just-wars. Characters will find opportunities to improve their
strength and constitution scores here. Here and above, all diseases are cured, even mummy rot and
lycanthropy.

Jovar - 6th layer - The Heaven of Justice


Also known as The Glittering Heaven. Its hills are studded with precious gemstones that glitter in the
light. Yetsirah, The Heavenly City is a huge seven-layered ziggurat, with a large staircase on each
face connecting the terraces of each layer. The stones that make up the city are made of precious
gemstones, similar to those seen around the surrounding hills. On the topmost terrace is the bridge
of al-Sihal, formed of pure light. Here lies the portal to the topmost layer of Celestia, Chronias; the
bridge of sheer blinding light known as the Bridge of al-Sihal is guarded by one of the mightiest of
the solar named Xerona who allows those who are righteous and good to pass.

Yetsirah and all of Jovar is ruled over by Sealtiel the Defender. Sealtiel commands one of the most
impressive standing armies in the Heavens from his fortress of Pax Exaltea, and is charged with
preventing impure beings from reaching the uppermost layer of Celestia.

Jovar ("the planet Jupiter"): The heaven of justice. At the center is a ziggurat, intricately carved. Good
folk see their own good deeds engraved here. Wicked and selfish folk see the good deeds of their
enemies. And perhaps good folks of all ethical persuasions see the hidden things that make sense of
seemingly-senseless events. Atop the ziggurat, a court meets in perpetual session. Any being
presenting itself to the court will receive justice. Beware, all who approach the court! "The Glittering
Heaven" or "Heaven of Gems" has a silvery sky filled with huge celestial bodies of every color,
glowing with intense light, like thousands of suns. No one knows who or what inhabits these bodies,
but it is rumored that they are worlds inhabited by the spirits of contrite sinners who have done their
penances and passed beyond the known outer planes. Jovar is the spiritual home of all who
administered justice, all who planned wisely for the good of all decent folk, and (depending on the
region) also for those for whom organized religion was the means of promoting love and kindness.
Here the councils of holy angels rule and plan for the good of all creatures. And here, every visitor
knows the wrongs that he or she has done, and the evil that he or she still harbors. This makes all
but the very finest folks uncomfortable. The finest of all sacred music is heard here. There are pools
where any creature making a wisdom check can view most any place in the multiverse for 1d6
hours. There is the multiverse's best law library, and if a visitor knows where to look, he or she can
find a catalogue of every being's morally significant actions (well-repented sins have been erased).
Regardless of merit, merely entering this plane heals all physical, mental, and spiritual ills, and
restores all lost abilities, levels, and body parts. Perhaps one could even find lost memories from
Styx/Lethe or a cure for insanity caused by casting "ESP" on the Lady of Pain. The courtroom
provides the only entry to the seventh heaven.
Chronias - 7th layer - The Cloud of Unknowing

Also called The Illuminated Heaven. Chronias is the topmost and final layer of Celestia. There is no
real account or description of Chronias, as no entity that has entered has ever returned. It is thought
to be the ultimate goal of the inhabitants of Celestia to ascend the layers one by one in order to
reach Chronias, where their souls will join with the essence of the plane itself.

If anyone can even be said to rule in Chronias, that being would be Zaphkiel. Zaphkiel is the
mysterious ruler of the Hebdomad, and is the only one who has held his position since it was created;
all other previous members having perished in combating fiends or gone on to join the essence of
their planes. Zaphkiel embodies the "perfect good", and only the most righteous and exalted
individuals can stand in his presence without being consumed. Zaphkiel is the patron of dead
children and stillborn babies and watches over their spirits. Beyond this Zaphkiel's motivations and
plans are unknowable, though it is known that he intends to make the planes as good as they can be,
and only he can promote an archon into the Hebdomad.

Chronias ("the planet Saturn", or "Father Time"): The cloud of unknowing. For Dante, this heaven
was the home of the contemplatives and mystics, whose prayer was their whole life, and who sought
grace to receive the direct vision of God during mortal life. Dante's "heaven of Saturn" is cold and
silent, yet with a central instrument for further ascension to the true home of all blessed souls. In the
TSR worlds, no player character has ever returned from Chronias, but it must be a realm of truth,
goodness, love, and light beyond description. The wise say that the seven heavens only reflect the
joy for which all beings were created.

*****************************************************************************************************
The palace of the good dragon deity Bahamut moves about the first four layers of Celestia. It is made
entirely from Bahamut's enormous treasure hoard, with walls made of mithral and windows
composed of huge gemstones. Inside, seven great wyrms closely guard the huge hoard of amassed
treasure.

Lunia is the location of a number of godly realms, including Tyr's secondary realm of The Court,
Brihaspati's realm of Nectar of Life, and the Shichifukujin's realm of The Eight Happinesses. Trishina
can be found wandering on Lunia when not with her consort, Deep Sashelas.

Mercuria is the location of a number of godly realms, including the god Rao's realm of Sweet Reason,
Torm's realm of Trueheart, Surya and Mitra's realm of Goldfire, Vishnu's realm of The Divine Lotus,
and Amaterasu's realm of Radiant Light.

The Green Hills, a separate plane in the 3rd-Edition Forgotten Realms cosmology is located on Venya.
It is a place of safety for the many halflings that live here; their crops always give plentiful harvests

and there are no large predators to speak of. It is also home to the halfling deity Yondalla, and other
members of the halfling pantheon (Arvoreen and Cyrrollalee).

The Fields of Glory are the realm of Heironeous, the deity of justice and valor.

A vast dwarven mansion called Erackinor is located on the slopes of Solania, where the dwarven
deity Moradin makes his domain, with his wife Berronar Truesilver. Here exists the giant Soul Forges,
that Moradin is said to use to temper the spirits of his people.

Solania is the location of a number of other godly realms, including the couatl deity Jazirian's realm of
Uroboros, the Gates of Wisdom, Paladine's realm of The Dome of Creation, Chung Kuel's realm of The
Ministry of Virtue, Kuan Yin's realm of The Lotus Garden.

*****************************************************************************************************
1st
2nd
3rd
4th
5th
6th
7th

Lunia
heaven
Mercuria heaven
Venya heaven
Solania heaven
Mertion heaven
Jovar
heaven
Chronias

of innocence
silver heaven
moon
chastity // lust
Charisma
of learning
golden heaven
mercury diligence // sloth
Intelligence
of love
pearly heaven
venus
charity // greed
Dexterity
of wisdom
crystal heaven
sun
patience // wrath
Wisdom
of courage
platinum heaven mars
kindness // envy
Strength
of justice glittering heaven jupiter temperance // gluttony
Constitution
cloud of unknowing
illuminated heaven
saturn humility // pride

!!!

*****************************************************************************************************

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