Docs Node - Js v0.10.31
Docs Node - Js v0.10.31
Table of Contents
The goal of this documentation is to comprehensively explain the Node.js API, both from a reference as well as a conceptual point of view. Each
section describes a built-in module or high-level concept.
Where appropriate, property types, method arguments, and the arguments provided to event handlers are detailed in a list underneath the topic
heading.
Every .html document has a corresponding .json document presenting the same information in a structured manner. This feature is
experimental, and added for the benefit of IDEs and other utilities that wish to do programmatic things with the documentation.
Every .html and .json file is generated based on the corresponding .markdown file in the doc/api/ folder in node's source tree. The
documentation is generated using the tools/doc/generate.js program. The HTML template is located at doc/template.html.
Stability Index #
Throughout the documentation, you will see indications of a section's stability. The Node.js API is still somewhat changing, and as it matures,
certain parts are more reliable than others. Some are so proven, and so relied upon, that they are unlikely to ever change at all. Others are
brand new and experimental, or known to be hazardous and in the process of being redesigned.
Stability: 0 - Deprecated
This feature is known to be problematic, and changes are
planned. Do not rely on it. Use of the feature may cause warnings. Backwards
compatibility should not be expected.
Stability: 1 - Experimental
This feature was introduced recently, and may change
or be removed in future versions. Please try it out and provide feedback.
If it addresses a use-case that is important to you, tell the node core team.
Stability: 2 - Unstable
The API is in the process of settling, but has not yet had
sufficient real-world testing to be considered stable. Backwards-compatibility
will be maintained if reasonable.
Stability: 3 - Stable
The API has proven satisfactory, but cleanup in the underlying
code may cause minor changes. Backwards-compatibility is guaranteed.
Stability: 5 - Locked
Unless serious bugs are found, this code will not ever
change. Please do not suggest changes in this area; they will be refused.
JSON Output #
Stability: 1 - Experimental
Every HTML file in the markdown has a corresponding JSON file with the same data.
Synopsis #
An example of a web server written with Node which responds with 'Hello World':
To run the server, put the code into a file called example.js and execute it with the node program
Global Objects #
These objects are available in all modules. Some of these objects aren't actually in the global scope but in the module scope - this will be noted.
global #
{Object} The global namespace object.
In browsers, the top-level scope is the global scope. That means that in browsers if you're in the global scope var something will define a
global variable. In Node this is different. The top-level scope is not the global scope; var something inside a Node module will be local to that
module.
process #
{Object}
console #
{Object}
Class: Buffer #
{Function}
require() #
{Function}
To require modules. See the Modules section. require isn't actually a global but rather local to each module.
require.resolve() #
Use the internal require() machinery to look up the location of a module, but rather than loading the module, just return the resolved
filename.
require.cache #
Object
Modules are cached in this object when they are required. By deleting a key value from this object, the next require will reload the module.
require.extensions #
Stability: 0 - Deprecated
Object
require.extensions['.sjs'] = require.extensions['.js'];
Deprecated In the past, this list has been used to load non-JavaScript modules into Node by compiling them on-demand. However, in
practice, there are much better ways to do this, such as loading modules via some other Node program, or compiling them to JavaScript ahead
of time.
Since the Module system is locked, this feature will probably never go away. However, it may have subtle bugs and complexities that are best
left untouched.
__filename #
{String}
The filename of the code being executed. This is the resolved absolute path of this code file. For a main program this is not necessarily the same
filename used in the command line. The value inside a module is the path to that module file.
console.log(__filename);
// /Users/mjr/example.js
__dirname #
{String}
The name of the directory that the currently executing script resides in.
console.log(__dirname);
// /Users/mjr
module #
{Object}
A reference to the current module. In particular module.exports is used for defining what a module exports and makes available through
require().
exports #
A reference to the module.exports that is shorter to type. See module system documentation for details on when to use exports and when
to use module.exports.
setTimeout(cb, ms) #
Run callback cb after at least ms milliseconds. The actual delay depends on external factors like OS timer granularity and system load.
The timeout must be in the range of 1-2,147,483,647 inclusive. If the value is outside that range, it's changed to 1 millisecond. Broadly
speaking, a timer cannot span more than 24.8 days.
clearTimeout(t) #
Stop a timer that was previously created with setTimeout(). The callback will not execute.
setInterval(cb, ms) #
Run callback cb repeatedly every ms milliseconds. Note that the actual interval may vary, depending on external factors like OS timer
granularity and system load. It's never less than ms but it may be longer.
The interval must be in the range of 1-2,147,483,647 inclusive. If the value is outside that range, it's changed to 1 millisecond. Broadly speaking,
a timer cannot span more than 24.8 days.
clearInterval(t) #
Stop a timer that was previously created with setInterval(). The callback will not execute.
The timer functions are global variables. See the timers section.
console #
Object
For printing to stdout and stderr. Similar to the console object functions provided by most web browsers, here the output is sent to stdout or
stderr.
The console functions are synchronous when the destination is a terminal or a file (to avoid lost messages in case of premature exit) and
asynchronous when it's a pipe (to avoid blocking for long periods of time).
That is, in the following example, stdout is non-blocking while stderr is blocking:
In daily use, the blocking/non-blocking dichotomy is not something you should worry about unless you log huge amounts of data.
console.log([data], [...]) #
Prints to stdout with newline. This function can take multiple arguments in a printf()-like way. Example:
If formatting elements are not found in the first string then util.inspect is used on each argument. See util.format() for more information.
console.info([data], [...]) #
Same as console.log.
console.error([data], [...]) #
Same as console.log but prints to stderr.
console.warn([data], [...]) #
Same as console.error.
console.dir(obj) #
Uses util.inspect on obj and prints resulting string to stdout.
console.time(label) #
Mark a time.
console.timeEnd(label) #
Finish timer, record output. Example:
console.time('100-elements');
for (var i = 0; i < 100; i++) {
;
}
console.timeEnd('100-elements');
console.trace(message, [...]) #
Print to stderr 'Trace :', followed by the formatted message and stack trace to the current position.
console.assert(value, [message], [...]) #
Similar to assert.ok(), but the error message is formatted as util.format(message...).
Timers #
Stability: 5 - Locked
All of the timer functions are globals. Y ou do not need to require() this module in order to use them.
It is important to note that your callback will probably not be called in exactly delay milliseconds - Node.js makes no guarantees about the
exact timing of when the callback will fire, nor of the ordering things will fire in. The callback will be called as close as possible to the time
specified.
clearTimeout(timeoutObject) #
Prevents a timeout from triggering.
clearInterval(intervalObject) #
Stops a interval from triggering.
unref() #
The opaque value returned by setTimeout and setInterval also has the method timer.unref() which will allow you to create a timer
that is active but if it is the only item left in the event loop won't keep the program running. If the timer is already unrefd calling unref
again will have no effect.
In the case of setTimeout when you unref you create a separate timer that will wakeup the event loop, creating too many of these may
adversely effect event loop performance -- use wisely.
ref() #
If you had previously unref()d a timer you can call ref() to explicitly request the timer hold the program open. If the timer is already
refd calling ref again will have no effect.
clearImmediate(immediateObject) #
Stops an immediate from triggering.
Modules #
Stability: 5 - Locked
Node has a simple module loading system. In Node, files and modules are in one-to-one correspondence. As an example, foo.js loads the
module circle.js in the same directory.
var PI = Math.PI;
The module circle.js has exported the functions area() and circumference(). To add functions and objects to the root of your module,
you can add them to the special exports object.
Variables local to the module will be private, as though the module was wrapped in a function. In this example the variable PI is private to
circle.js.
If you want the root of your module's export to be a function (such as a constructor) or if you want to export a complete object in one
assignment instead of building it one property at a time, assign it to module.exports instead of exports.
Below, bar.js makes use of the square module, which exports a constructor:
Cycles #
When there are circular require() calls, a module might not be done being executed when it is returned.
a.js:
console.log('a starting');
exports.done = false;
var b = require('./b.js');
console.log('in a, b.done = %j', b.done);
exports.done = true;
console.log('a done');
b.js:
console.log('b starting');
exports.done = false;
var a = require('./a.js');
console.log('in b, a.done = %j', a.done);
exports.done = true;
console.log('b done');
main.js:
console.log('main starting');
var a = require('./a.js');
var b = require('./b.js');
console.log('in main, a.done=%j, b.done=%j', a.done, b.done);
When main.js loads a.js, then a.js in turn loads b.js. At that point, b.js tries to load a.js. In order to prevent an infinite loop an
unfinished copy of the a.js exports object is returned to the b.js module. b.js then finishes loading, and its exports object is provided
to the a.js module.
By the time main.js has loaded both modules, they're both finished. The output of this program would thus be:
$ node main.js
main starting
a starting
b starting
in b, a.done = false
b done
in a, b.done = true
a done
in main, a.done=true, b.done=true
If you have cyclic module dependencies in your program, make sure to plan accordingly.
Core Modules #
Node has several modules compiled into the binary. These modules are described in greater detail elsewhere in this documentation.
The core modules are defined in node's source in the lib/ folder.
Core modules are always preferentially loaded if their identifier is passed to require(). For instance, require('http') will always return the
built in HTTP module, even if there is a file by that name.
File Modules #
If the exact filename is not found, then node will attempt to load the required filename with the added extension of .js, .json, and then
.node.
.js files are interpreted as JavaScript text files, and .json files are parsed as JSON text files. .node files are interpreted as compiled addon
modules loaded with dlopen.
A module prefixed with '/' is an absolute path to the file. For example, require('/home/marco/foo.js') will load the file at
/home/marco/foo.js.
A module prefixed with './' is relative to the file calling require(). That is, circle.js must be in the same directory as foo.js for
require('./circle') to find it.
Without a leading '/' or './' to indicate a file, the module is either a "core module" or is loaded from a node_modules folder.
If the given path does not exist, require() will throw an Error with its code property set to 'MODULE_NOT_FOUND'.
If it is not found there, then it moves to the parent directory, and so on, until the root of the tree is reached.
For example, if the file at '/home/ry/projects/foo.js' called require('bar.js'), then node would look in the following locations, in this
order:
/home/ry/projects/node_modules/bar.js
/home/ry/node_modules/bar.js
/home/node_modules/bar.js
/node_modules/bar.js
This allows programs to localize their dependencies, so that they do not clash.
Folders as Modules #
It is convenient to organize programs and libraries into self-contained directories, and then provide a single entry point to that library. There are
three ways in which a folder may be passed to require() as an argument.
The first is to create a package.json file in the root of the folder, which specifies a main module. An example package.json file might look like
this:
{ "name" : "some-library",
"main" : "./lib/some-library.js" }
If this was in a folder at ./some-library, then require('./some-library') would attempt to load ./some-library/lib/some-
library.js.
If there is no package.json file present in the directory, then node will attempt to load an index.js or index.node file out of that directory.
For example, if there was no package.json file in the above example, then require('./some-library') would attempt to load:
./some-library/index.js
./some-library/index.node
Caching #
Modules are cached after the first time they are loaded. This means (among other things) that every call to require('foo') will get exactly
the same object returned, if it would resolve to the same file.
Multiple calls to require('foo') may not cause the module code to be executed multiple times. This is an important feature. With it,
"partially done" objects can be returned, thus allowing transitive dependencies to be loaded even when they would cause cycles.
If you want to have a module execute code multiple times, then export a function, and call that function.
In each module, the module free variable is a reference to the object representing the current module. For convenience, module.exports is
also accessible via the exports module-global. module isn't actually a global but rather local to each module.
module.exports #
Object
The module.exports object is created by the Module system. Sometimes this is not acceptable; many want their module to be an instance of
some class. To do this assign the desired export object to module.exports. Note that assigning the desired object to exports will simply
rebind the local exports variable, which is probably not what you want to do.
var a = require('./a');
a.on('ready', function() {
console.log('module a is ready');
});
Note that assignment to module.exports must be done immediately. It cannot be done in any callbacks. This does not work:
x.js:
setTimeout(function() {
module.exports = { a: "hello" };
}, 0);
y.js:
var x = require('./x');
console.log(x.a);
exports alias #
The exports variable that is available within a module starts as a reference to module.exports. As with any variable, if you assign a new
value to it, it is no longer bound to the previous value.
function require(...) {
// ...
function (module, exports) {
// Your module code here
exports = some_func; // re-assigns exports, exports is no longer
// a shortcut, and nothing is exported.
module.exports = some_func; // makes your module export 0
} (module, module.exports);
return module;
}
As a guideline, if the relationship between exports and module.exports seems like magic to you, ignore exports and only use
module.exports.
module.require(id) #
id String
Return: Object module.exportsfrom the resolved module
The module.require method provides a way to load a module as if require() was called from the original module.
Note that in order to do this, you must get a reference to the module object. Since require() returns the module.exports, and the module
is typically only available within a specific module's code, it must be explicitly exported in order to be used.
module.id #
String
The identifier for the module. Typically this is the fully resolved filename.
module.filename #
String
module.loaded #
Boolean
module.parent #
Module Object
module.children #
Array
All Together... #
To get the exact filename that will be loaded when require() is called, use the require.resolve() function.
Putting together all of the above, here is the high-level algorithm in pseudocode of what require.resolve does:
LOAD_AS_FILE(X)
1. If X is a file, load X as JavaScript text. STOP
2. If X.js is a file, load X.js as JavaScript text. STOP
3. If X.json is a file, parse X.json to a JavaScript Object. STOP
4. If X.node is a file, load X.node as binary addon. STOP
LOAD_AS_DIRECTORY(X)
1. If X/package.json is a file,
a. Parse X/package.json, and look for "main" field.
b. let M = X + (json main field)
c. LOAD_AS_FILE(M)
2. If X/index.js is a file, load X/index.js as JavaScript text. STOP
3. If X/index.node is a file, load X/index.node as binary addon. STOP
LOAD_NODE_MODULES(X, START)
1. let DIRS=NODE_MODULES_PATHS(START)
2. for each DIR in DIRS:
a. LOAD_AS_FILE(DIR/X)
b. LOAD_AS_DIRECTORY(DIR/X)
NODE_MODULES_PATHS(START)
1. let PARTS = path split(START)
2. let ROOT = index of first instance of "node_modules" in PARTS, or 0
3. let I = count of PARTS - 1
4. let DIRS = []
5. while I > ROOT,
a. if PARTS[I] = "node_modules" CONTINUE
c. DIR = path join(PARTS[0 .. I] + "node_modules")
b. DIRS = DIRS + DIR
c. let I = I - 1
6. return DIRS
1: $HOME/.node_modules
2: $HOME/.node_libraries
3: $PREFIX/lib/node
Where $HOME is the user's home directory, and $PREFIX is node's configured node_prefix.
These are mostly for historic reasons. Y ou are highly encouraged to place your dependencies locally in node_modules folders. They will be
loaded faster, and more reliably.
For a file foo.js, this will be true if run via node foo.js, but false if run by require('./foo').
Because module provides a filename property (normally equivalent to __filename), the entry point of the current application can be
obtained by checking require.main.filename.
Let's say that we wanted to have the folder at /usr/lib/node/<some-package>/<some-version> hold the contents of a specific version of a
package.
Packages can depend on one another. In order to install package foo, you may have to install a specific version of package bar. The bar
package may itself have dependencies, and in some cases, these dependencies may even collide or form cycles.
Since Node looks up the realpath of any modules it loads (that is, resolves symlinks), and then looks for their dependencies in the
node_modules folders as described above, this situation is very simple to resolve with the following architecture:
Thus, even if a cycle is encountered, or if there are dependency conflicts, every module will be able to get a version of its dependency that it can
use.
When the code in the foo package does require('bar'), it will get the version that is symlinked into
/usr/lib/node/foo/1.2.3/node_modules/bar. Then, when the code in the bar package calls require('quux'), it'll get the version that is
symlinked into /usr/lib/node/bar/4.3.2/node_modules/quux.
Furthermore, to make the module lookup process even more optimal, rather than putting packages directly in /usr/lib/node, we could put
them in /usr/lib/node_modules/<name>/<version>. Then node will not bother looking for missing dependencies in /usr/node_modules or
/node_modules.
In order to make modules available to the node REPL, it might be useful to also add the /usr/lib/node_modules folder to the $NODE_PATH
environment variable. Since the module lookups using node_modules folders are all relative, and based on the real path of the files making the
calls to require(), the packages themselves can be anywhere.
Addons #
Addons are dynamically linked shared objects. They can provide glue to C and C++ libraries. The API (at the moment) is rather complex,
involving knowledge of several libraries:
V8 JavaScript, a C++ library. Used for interfacing with JavaScript: creating objects, calling functions, etc. Documented mostly in the
v8.h header file ( deps/v8/include/v8.h in the Node source tree), which is also available online.
libuv, C event loop library. Anytime one needs to wait for a file descriptor to become readable, wait for a timer, or wait for a signal to be
received one will need to interface with libuv. That is, if you perform any I/O, libuv will need to be used.
Internal Node libraries. Most importantly is the node::ObjectWrap class which you will likely want to derive from.
Others. Look in deps/ for what else is available.
Node statically compiles all its dependencies into the executable. When compiling your module, you don't need to worry about linking to any of
these libraries.
All of the following examples are available for download and may be used as a starting-point for your own Addon.
Hello world #
To get started let's make a small Addon which is the C++ equivalent of the following JavaScript code:
#include <node.h>
#include <v8.h>
NODE_MODULE(hello, init)
The module_name needs to match the filename of the final binary (minus the .node suffix).
The source code needs to be built into hello.node, the binary Addon. To do this we create a file called binding.gyp which describes the
configuration to build your module in a JSON-like format. This file gets compiled by node-gyp.
{
"targets": [
{
"target_name": "hello",
"sources": [ "hello.cc" ]
}
]
}
The next step is to generate the appropriate project build files for the current platform. Use node-gyp configure for that.
Now you will have either a Makefile (on Unix platforms) or a vcxproj file (on Windows) in the build/ directory. Next invoke the node-
gyp build command.
Now you have your compiled .node bindings file! The compiled bindings end up in build/Release/.
Y ou can now use the binary addon in a Node project hello.js by pointing require to the recently built hello.node module:
console.log(addon.hello()); // 'world'
Addon patterns #
Below are some addon patterns to help you get started. Consult the online v8 reference for help with the various v8 calls, and v8's Embedder's
Guide for an explanation of several concepts used such as handles, scopes, function templates, etc.
In order to use these examples you need to compile them using node-gyp. Create the following binding.gyp file:
{
"targets": [
{
"target_name": "addon",
"sources": [ "addon.cc" ]
}
]
}
In cases where there is more than one .cc file, simply add the file name to the sources array, e.g.:
Now that you have your binding.gyp ready, you can configure and build the addon:
Function arguments #
The following pattern illustrates how to read arguments from JavaScript function calls and return a result. This is the main and only needed
source addon.cc:
#define BUILDING_NODE_EXTENSION
#include <node.h>
if (args.Length() < 2) {
ThrowException(Exception::TypeError(String::New("Wrong number of arguments")));
return scope.Close(Undefined());
}
if (!args[0]->IsNumber() || !args[1]->IsNumber()) {
ThrowException(Exception::TypeError(String::New("Wrong arguments")));
return scope.Close(Undefined());
}
NODE_MODULE(addon, Init)
Callbacks #
Y ou can pass JavaScript functions to a C++ function and execute them from there. Here's addon.cc:
#define BUILDING_NODE_EXTENSION
#include <node.h>
Local<Function> cb = Local<Function>::Cast(args[0]);
const unsigned argc = 1;
Local<Value> argv[argc] = { Local<Value>::New(String::New("hello world")) };
cb->Call(Context::GetCurrent()->Global(), argc, argv);
return scope.Close(Undefined());
}
NODE_MODULE(addon, Init)
Note that this example uses a two-argument form of Init() that receives the full module object as the second argument. This allows the
addon to completely overwrite exports with a single function instead of adding the function as a property of exports.
Object factory #
Y ou can create and return new objects from within a C++ function with this addon.cc pattern, which returns an object with property msg
that echoes the string passed to createObject():
#define BUILDING_NODE_EXTENSION
#include <node.h>
return scope.Close(obj);
}
NODE_MODULE(addon, Init)
To test it in JavaScript:
Function factory #
This pattern illustrates how to create and return a JavaScript function that wraps a C++ function:
#define BUILDING_NODE_EXTENSION
#include <node.h>
return scope.Close(fn);
}
NODE_MODULE(addon, Init)
To test:
var fn = addon();
console.log(fn()); // 'hello world'
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
NODE_MODULE(addon, InitAll)
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
private:
explicit MyObject(double value = 0);
~MyObject();
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> PlusOne(const v8::Arguments& args);
static v8::Persistent<v8::Function> constructor;
double value_;
};
#endif
And in myobject.cc implement the various methods that you want to expose. Here we expose the method plusOne by adding it to the
constructor's prototype:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
Persistent<Function> MyObject::constructor;
MyObject::~MyObject() {
}
if (args.IsConstructCall()) {
// Invoked as constructor: `new MyObject(...)`
double value = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
MyObject* obj = new MyObject(value);
obj->Wrap(args.This());
return args.This();
} else {
// Invoked as plain function `MyObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
return scope.Close(constructor->NewInstance(argc, argv));
}
}
Test it with:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
module->Set(String::NewSymbol("exports"),
FunctionTemplate::New(CreateObject)->GetFunction());
}
NODE_MODULE(addon, InitAll)
In myobject.h we now introduce the static method NewInstance that takes care of instantiating the object (i.e. it does the job of new in
JavaScript):
#define BUILDING_NODE_EXTENSION
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
private:
explicit MyObject(double value = 0);
~MyObject();
#endif
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
Persistent<Function> MyObject::constructor;
MyObject::~MyObject() {
}
void MyObject::Init() {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(New);
tpl->SetClassName(String::NewSymbol("MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
tpl->PrototypeTemplate()->Set(String::NewSymbol("plusOne"),
FunctionTemplate::New(PlusOne)->GetFunction());
constructor = Persistent<Function>::New(tpl->GetFunction());
}
if (args.IsConstructCall()) {
// Invoked as constructor: `new MyObject(...)`
double value = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
MyObject* obj = new MyObject(value);
obj->Wrap(args.This());
return args.This();
} else {
// Invoked as plain function `MyObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
return scope.Close(constructor->NewInstance(argc, argv));
}
}
Handle<Value> MyObject::NewInstance(const Arguments& args) {
HandleScope scope;
return scope.Close(instance);
}
return scope.Close(Number::New(obj->value_));
}
Test it with:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
exports->Set(String::NewSymbol("createObject"),
FunctionTemplate::New(CreateObject)->GetFunction());
exports->Set(String::NewSymbol("add"),
FunctionTemplate::New(Add)->GetFunction());
}
NODE_MODULE(addon, InitAll)
To make things interesting we introduce a public method in myobject.h so we can probe private values after unwrapping the object:
#define BUILDING_NODE_EXTENSION
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
private:
explicit MyObject(double value = 0);
~MyObject();
#endif
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
Persistent<Function> MyObject::constructor;
MyObject::~MyObject() {
}
void MyObject::Init() {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(New);
tpl->SetClassName(String::NewSymbol("MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
constructor = Persistent<Function>::New(tpl->GetFunction());
}
if (args.IsConstructCall()) {
// Invoked as constructor: `new MyObject(...)`
double value = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
MyObject* obj = new MyObject(value);
obj->Wrap(args.This());
return args.This();
} else {
// Invoked as plain function `MyObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
return scope.Close(constructor->NewInstance(argc, argv));
}
}
return scope.Close(instance);
}
Test it with:
console.log(result); // 30
process #
The process object is a global object and can be accessed from anywhere. It is an instance of EventEmitter.
Event: 'exit' #
Emitted when the process is about to exit. There is no way to prevent the exiting of the event loop at this point, and once all exit listeners have
finished running the process will exit. Therefore you must only perform synchronous operations in this handler. This is a good hook to
perform checks on the module's state (like for unit tests). The callback takes one argument, the code the process is exiting with.
Example of listening for exit:
process.on('exit', function(code) {
// do *NOT* do this
setTimeout(function() {
console.log('This will not run');
}, 0);
console.log('About to exit with code:', code);
});
Event: 'uncaughtException' #
Emitted when an exception bubbles all the way back to the event loop. If a listener is added for this exception, the default action (which is to
print a stack trace and exit) will not occur.
process.on('uncaughtException', function(err) {
console.log('Caught exception: ' + err);
});
setTimeout(function() {
console.log('This will still run.');
}, 500);
Note that uncaughtException is a very crude mechanism for exception handling and may be removed in the future.
Don't use it, use domains instead. If you do use it, restart your application after every unhandled exception!
Do not use it as the node.js equivalent of On Error Resume Next. An unhandled exception means your application - and by extension node.js
itself - is in an undefined state. Blindly resuming means anything could happen.
Think of resuming as pulling the power cord when you are upgrading your system. Nine out of ten times nothing happens - but the 10th time,
your system is bust.
Signal Events #
Emitted when the processes receives a signal. See sigaction(2) for a list of standard POSIX signal names such as SIGINT, SIGHUP, etc.
process.on('SIGINT', function() {
console.log('Got SIGINT. Press Control-D to exit.');
});
An easy way to send the SIGINT signal is with Control-C in most terminal programs.
Note:
SIGUSR1is reserved by node.js to start the debugger. It's possible to install a listener but that won't stop the debugger from starting.
SIGTERMand SIGINThave default handlers on non-Windows platforms that resets the terminal mode before exiting with code 128 +
signal number. If one of these signals has a listener installed, its default behaviour will be removed (node will no longer exit).
SIGPIPEis ignored by default, it can have a listener installed.
SIGHUPis generated on Windows when the console window is closed, and on other platforms under various similar conditions, see
signal(7). It can have a listener installed, however node will be unconditionally terminated by Windows about 10 seconds later. On non-
Windows platforms, the default behaviour of SIGHUPis to terminate node, but once a listener has been installed its default behaviour will
be removed.
SIGTERMis not supported on Windows, it can be listened on.
SIGINTfrom the terminal is supported on all platforms, and can usually be generated with CTRL+C(though this may be configurable). It is
not generated when terminal raw mode is enabled.
SIGBREAKis delivered on Windows when CTRL+BREAKis pressed, on non-Windows platforms it can be listened on, but there is no way to
send or generate it.
SIGWINCHis delivered when the console has been resized. On Windows, this will only happen on write to the console when the cursor is
being moved, or when a readable tty is used in raw mode.
SIGKILLcannot have a listener installed, it will unconditionally terminate node on all platforms.
SIGSTOPcannot have a listener installed.
Note that Windows does not support sending Signals, but node offers some emulation with process.kill(), and child_process.kill(): -
Sending signal 0 can be used to search for the existence of a process - Sending SIGINT, SIGTERM, and SIGKILL cause the unconditional exit
of the target process.
process.stdout #
A Writable Stream to stdout.
console.log = function(d) {
process.stdout.write(d + '\n');
};
process.stderr and process.stdout are unlike other streams in Node in that writes to them are usually blocking.
They are blocking in the case that they refer to regular files or TTY file descriptors.
In the case they refer to pipes:
They are blocking in Linux/Unix.
They are non-blocking like other streams in Windows.
To check if Node is being run in a TTY context, read the isTTY property on process.stderr, process.stdout, or process.stdin:
$ node -p "Boolean(process.stdin.isTTY)"
true
$ echo "foo" | node -p "Boolean(process.stdin.isTTY)"
false
$ node -p "Boolean(process.stdout.isTTY)"
true
$ node -p "Boolean(process.stdout.isTTY)" | cat
false
See the tty docs for more information.
process.stderr #
A writable stream to stderr.
process.stderr and process.stdout are unlike other streams in Node in that writes to them are usually blocking.
They are blocking in the case that they refer to regular files or TTY file descriptors.
In the case they refer to pipes:
They are blocking in Linux/Unix.
They are non-blocking like other streams in Windows.
process.stdin #
A Readable Stream for stdin.
process.stdin.setEncoding('utf8');
process.stdin.on('readable', function() {
var chunk = process.stdin.read();
if (chunk !== null) {
process.stdout.write('data: ' + chunk);
}
});
process.stdin.on('end', function() {
process.stdout.write('end');
});
As a Stream, process.stdin can also be used in "old" mode that is compatible with scripts written for node prior v0.10. For more information
see Stream compatibility.
In "old" Streams mode the stdin stream is paused by default, so one must call process.stdin.resume() to read from it. Note also that calling
process.stdin.resume() itself would switch stream to "old" mode.
If you are starting a new project you should prefer a more recent "new" Streams mode over "old" one.
process.argv #
An array containing the command line arguments. The first element will be 'node', the second element will be the name of the JavaScript file.
The next elements will be any additional command line arguments.
// print process.argv
process.argv.forEach(function(val, index, array) {
console.log(index + ': ' + val);
});
process.execPath #
This is the absolute pathname of the executable that started the process.
Example:
/usr/local/bin/node
process.execArgv #
This is the set of node-specific command line options from the executable that started the process. These options do not show up in
process.argv, and do not include the node executable, the name of the script, or any options following the script name. These options are
useful in order to spawn child processes with the same execution environment as the parent.
Example:
results in process.execArgv:
['--harmony']
and process.argv:
process.abort() #
This causes node to emit an abort. This will cause node to exit and generate a core file.
process.chdir(directory) #
Changes the current working directory of the process or throws an exception if that fails.
process.cwd() #
Returns the current working directory of the process.
process.env #
An object containing the user environment. See environ(7).
process.exit([code]) #
Ends the process with the specified code. If omitted, exit uses the 'success' code 0.
process.exit(1);
The shell that executed node should see the exit code as 1.
process.getgid() #
Note: this function is only available on POSIX platforms (i.e. not Windows)
Gets the group identity of the process. (See getgid(2).) This is the numerical group id, not the group name.
if (process.getgid) {
console.log('Current gid: ' + process.getgid());
}
process.setgid(id) #
Note: this function is only available on POSIX platforms (i.e. not Windows)
Sets the group identity of the process. (See setgid(2).) This accepts either a numerical ID or a groupname string. If a groupname is specified,
this method blocks while resolving it to a numerical ID.
process.getuid() #
Note: this function is only available on POSIX platforms (i.e. not Windows)
Gets the user identity of the process. (See getuid(2).) This is the numerical userid, not the username.
if (process.getuid) {
console.log('Current uid: ' + process.getuid());
}
process.setuid(id) #
Note: this function is only available on POSIX platforms (i.e. not Windows)
Sets the user identity of the process. (See setuid(2).) This accepts either a numerical ID or a username string. If a username is specified, this
method blocks while resolving it to a numerical ID.
process.getgroups() #
Note: this function is only available on POSIX platforms (i.e. not Windows)
Returns an array with the supplementary group IDs. POSIX leaves it unspecified if the effective group ID is included but node.js ensures it
always is.
process.setgroups(groups) #
Note: this function is only available on POSIX platforms (i.e. not Windows)
Sets the supplementary group IDs. This is a privileged operation, meaning you need to be root or have the CAP_SETGID capability.
process.initgroups(user, extra_group) #
Note: this function is only available on POSIX platforms (i.e. not Windows)
Reads /etc/group and initializes the group access list, using all groups of which the user is a member. This is a privileged operation, meaning
you need to be root or have the CAP_SETGID capability.
user is a user name or user ID. extra_group is a group name or group ID.
console.log(process.getgroups()); // [ 0 ]
process.initgroups('bnoordhuis', 1000); // switch user
console.log(process.getgroups()); // [ 27, 30, 46, 1000, 0 ]
process.setgid(1000); // drop root gid
console.log(process.getgroups()); // [ 27, 30, 46, 1000 ]
process.version #
A compiled-in property that exposes NODE_VERSION.
process.versions #
A property exposing version strings of node and its dependencies.
console.log(process.versions);
{ http_parser: '1.0',
node: '0.10.4',
v8: '3.14.5.8',
ares: '1.9.0-DEV',
uv: '0.10.3',
zlib: '1.2.3',
modules: '11',
openssl: '1.0.1e' }
process.config #
An Object containing the JavaScript representation of the configure options that were used to compile the current node executable. This is the
same as the "config.gypi" file that was produced when running the ./configure script.
{ target_defaults:
{ cflags: [],
default_configuration: 'Release',
defines: [],
include_dirs: [],
libraries: [] },
variables:
{ host_arch: 'x64',
node_install_npm: 'true',
node_prefix: '',
node_shared_cares: 'false',
node_shared_http_parser: 'false',
node_shared_libuv: 'false',
node_shared_v8: 'false',
node_shared_zlib: 'false',
node_use_dtrace: 'false',
node_use_openssl: 'true',
node_shared_openssl: 'false',
strict_aliasing: 'true',
target_arch: 'x64',
v8_use_snapshot: 'true' } }
process.kill(pid, [signal]) #
Send a signal to a process. pid is the process id and signal is the string describing the signal to send. Signal names are strings like 'SIGINT'
or 'SIGHUP'. If omitted, the signal will be 'SIGTERM'. See Signal Events and kill(2) for more information.
Will throw an error if target does not exist, and as a special case, a signal of 0 can be used to test for the existence of a process.
Note that just because the name of this function is process.kill, it is really just a signal sender, like the kill system call. The signal sent
may do something other than kill the target process.
process.on('SIGHUP', function() {
console.log('Got SIGHUP signal.');
});
setTimeout(function() {
console.log('Exiting.');
process.exit(0);
}, 100);
process.kill(process.pid, 'SIGHUP');
Note: When SIGUSR1 is received by Node.js it starts the debugger, see Signal Events.
process.pid #
The PID of the process.
process.title #
Getter/setter to set what is displayed in 'ps'.
When used as a setter, the maximum length is platform-specific and probably short.
On Linux and OS X, it's limited to the size of the binary name plus the length of the command line arguments because it overwrites the argv
memory.
v0.8 allowed for longer process title strings by also overwriting the environ memory but that was potentially insecure/confusing in some (rather
obscure) cases.
process.arch #
What processor architecture you're running on: 'arm', 'ia32', or 'x64'.
process.platform #
What platform you're running on: 'darwin', 'freebsd', 'linux', 'sunos' or 'win32'
console.log('This platform is ' + process.platform);
process.memoryUsage() #
Returns an object describing the memory usage of the Node process measured in bytes.
console.log(util.inspect(process.memoryUsage()));
{ rss: 4935680,
heapTotal: 1826816,
heapUsed: 650472 }
process.nextTick(callback) #
On the next loop around the event loop call this callback. This is not a simple alias to setTimeout(fn, 0), it's much more efficient. It typically
runs before any other I/O events fire, but there are some exceptions. See process.maxTickDepth below.
process.nextTick(function() {
console.log('nextTick callback');
});
This is important in developing APIs where you want to give the user the chance to assign event handlers after an object has been constructed,
but before any I/O has occurred.
function MyThing(options) {
this.setupOptions(options);
process.nextTick(function() {
this.startDoingStuff();
}.bind(this));
}
It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example:
fs.stat('file', cb);
}
maybeSync(true, function() {
foo();
});
bar();
then it's not clear whether foo() or bar() will be called first.
fs.stat('file', cb);
}
process.maxTickDepth #
Number Default = 1000
Callbacks passed to process.nextTick will usually be called at the end of the current flow of execution, and are thus approximately as fast as
calling a function synchronously. Left unchecked, this would starve the event loop, preventing any I/O from occurring.
process.nextTick(function foo() {
process.nextTick(foo);
});
In order to avoid the situation where Node is blocked by an infinite loop of recursive series of nextTick calls, it defers to allow some I/O to be
done every so often.
The process.maxTickDepth value is the maximum depth of nextTick-calling nextTick-callbacks that will be evaluated before allowing other
forms of I/O to occur.
process.umask([mask]) #
Sets or reads the process's file mode creation mask. Child processes inherit the mask from the parent process. Returns the old mask if mask
argument is given, otherwise returns the current mask.
oldmask = process.umask(newmask);
console.log('Changed umask from: ' + oldmask.toString(8) +
' to ' + newmask.toString(8));
process.uptime() #
Number of seconds Node has been running.
process.hrtime() #
Returns the current high-resolution real time in a [seconds, nanoseconds] tuple Array. It is relative to an arbitrary time in the past. It is not
related to the time of day and therefore not subject to clock drift. The primary use is for measuring performance between intervals.
Y ou may pass in the result of a previous call to process.hrtime() to get a diff reading, useful for benchmarks and measuring intervals:
setTimeout(function() {
var diff = process.hrtime(time);
// [ 1, 552 ]
util #
These functions are in the module 'util'. Use require('util') to access them.
util.format(format, [...]) #
Returns a formatted string using the first argument as a printf-like format.
The first argument is a string that contains zero or more placeholders. Each placeholder is replaced with the converted value from its
corresponding argument. Supported placeholders are:
%s- String.
%d- Number (both integer and float).
%j- JSON.
%- single percent sign ('%'). This does not consume an argument.
If the placeholder does not have a corresponding argument, the placeholder is not replaced.
If there are more arguments than placeholders, the extra arguments are converted to strings with util.inspect() and these strings are
concatenated, delimited by a space.
If the first argument is not a format string then util.format() returns a string that is the concatenation of all its arguments separated by
spaces. Each argument is converted to a string with util.inspect().
util.format(1, 2, 3); // '1 2 3'
util.debug(string) #
A synchronous output function. Will block the process and output string immediately to stderr.
require('util').debug('message on stderr');
util.error([...]) #
Same as util.debug() except this will output all arguments immediately to stderr.
util.puts([...]) #
A synchronous output function. Will block the process and output all arguments to stdout with newlines after each argument.
util.print([...]) #
A synchronous output function. Will block the process, cast each argument to a string then output to stdout. Does not place newlines after
each argument.
util.log(string) #
Output with timestamp on stdout.
require('util').log('Timestamped message.');
util.inspect(object, [options]) #
Return a string representation of object, which is useful for debugging.
An optional options object may be passed that alters certain aspects of the formatted string:
showHidden - if true then the object's non-enumerable properties will be shown too. Defaults to false.
depth - tells inspect how many times to recurse while formatting the object. This is useful for inspecting large complicated objects.
Defaults to 2. To make it recurse indefinitely pass null.
colors - if true, then the output will be styled with ANSI color codes. Defaults to false. Colors are customizable, see below.
customInspect - if false, then custom inspect() functions defined on the objects being inspected won't be called. Defaults to true.
Customizing util.inspectcolors #
Color output (if enabled) of util.inspect is customizable globally via util.inspect.styles and util.inspect.colors objects.
util.inspect.styles is a map assigning each style a color from util.inspect.colors. Highlighted styles and their default values are:
number (yellow) boolean (yellow) string (green) date (magenta) regexp (red) null (bold) undefined (grey) special - only
function at this time (cyan) * name (intentionally no styling)
Predefined color codes are: white, grey, black, blue, cyan, green, magenta, red and yellow. There are also bold, italic,
underline and inverse codes.
Objects also may define their own inspect(depth) function which util.inspect() will invoke and use the result of when inspecting the
object:
util.inspect(obj);
// "{nate}"
util.isArray(object) #
Returns true if the given "object" is an Array. false otherwise.
util.isArray([])
// true
util.isArray(new Array)
// true
util.isArray({})
// false
util.isRegExp(object) #
Returns true if the given "object" is a RegExp. false otherwise.
util.isRegExp(/some regexp/)
// true
util.isRegExp(new RegExp('another regexp'))
// true
util.isRegExp({})
// false
util.isDate(object) #
Returns true if the given "object" is a Date. false otherwise.
util.isDate(new Date())
// true
util.isDate(Date())
// false (without 'new' returns a String)
util.isDate({})
// false
util.isError(object) #
Returns true if the given "object" is an Error. false otherwise.
util.isError(new Error())
// true
util.isError(new TypeError())
// true
util.isError({ name: 'Error', message: 'an error occurred' })
// false
Read the data from readableStream and send it to the writableStream. When writableStream.write(data) returns false
readableStream will be paused until the drain event occurs on the writableStream. callback gets an error as its only argument and is
called when writableStream is closed or when an error occurs.
util.inherits(constructor, superConstructor) #
Inherit the prototype methods from one constructor into another. The prototype of constructor will be set to a new object created from
superConstructor.
function MyStream() {
events.EventEmitter.call(this);
}
util.inherits(MyStream, events.EventEmitter);
MyStream.prototype.write = function(data) {
this.emit("data", data);
}
stream.on("data", function(data) {
console.log('Received data: "' + data + '"');
})
stream.write("It works!"); // Received data: "It works!"
Events #
Many objects in Node emit events: a net.Server emits an event each time a peer connects to it, a fs.readStream emits an event when the
file is opened. All objects which emit events are instances of events.EventEmitter. Y ou can access this module by doing:
require("events");
Typically, event names are represented by a camel-cased string, however, there aren't any strict restrictions on that, as any string will be
accepted.
Functions can then be attached to objects, to be executed when an event is emitted. These functions are called listeners. Inside a listener
function, this refers to the EventEmitter that the listener was attached to.
Class: events.EventEmitter #
To access the EventEmitter class, require('events').EventEmitter.
When an EventEmitter instance experiences an error, the typical action is to emit an 'error' event. Error events are treated as a special
case in node. If there is no listener for it, then the default action is to print a stack trace and exit the program.
All EventEmitters emit the event 'newListener' when new listeners are added and 'removeListener' when a listener is removed.
emitter.addListener(event, listener) #
emitter.on(event, listener) #
Adds a listener to the end of the listeners array for the specified event.
emitter.once(event, listener) #
Adds a one time listener for the event. This listener is invoked only the next time the event is fired, after which it is removed.
emitter.removeAllListeners([event]) #
Removes all listeners, or those of the specified event. It's not a good idea to remove listeners that were added elsewhere in the code, especially
when it's on an emitter that you didn't create (e.g. sockets or file streams).
emitter.setMaxListeners(n) #
By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default which helps
finding memory leaks. Obviously not all Emitters should be limited to 10. This function allows that to be increased. Set to zero for unlimited.
emitter.listeners(event) #
Returns an array of listeners for the specified event.
Event: 'newListener' #
event String The event name
listener Function The event handler function
This event is emitted any time someone adds a new listener. It is unspecified if listener is in the list returned by
emitter.listeners(event).
Event: 'removeListener' #
event String The event name
listener Function The event handler function
This event is emitted any time someone removes a listener. It is unspecified if listener is in the list returned by
emitter.listeners(event).
Domain #
Stability: 2 - Unstable
Domains provide a way to handle multiple different IO operations as a single group. If any of the event emitters or callbacks registered to a
domain emit an error event, or throw an error, then the domain object will be notified, rather than losing the context of the error in the
process.on('uncaughtException') handler, or causing the program to exit immediately with an error code.
By the very nature of how throw works in JavaScript, there is almost never any way to safely "pick up where you left off", without leaking
references, or creating some other sort of undefined brittle state.
The safest way to respond to a thrown error is to shut down the process. Of course, in a normal web server, you might have many connections
open, and it is not reasonable to abruptly shut those down because an error was triggered by someone else.
The better approach is send an error response to the request that triggered the error, while letting the others finish in their normal time, and
stop listening for new requests in that worker.
In this way, domain usage goes hand-in-hand with the cluster module, since the master process can fork a new worker when a worker
encounters an error. For node programs that scale to multiple machines, the terminating proxy or service registry can take note of the failure,
and react accordingly.
var d = require('domain').create();
d.on('error', function(er) {
// The error won't crash the process, but what it does is worse!
// Though we've prevented abrupt process restarting, we are leaking
// resources like crazy if this ever happens.
// This is no better than process.on('uncaughtException')!
console.log('error, but oh well', er.message);
});
d.run(function() {
require('http').createServer(function(req, res) {
handleRequest(req, res);
}).listen(PORT);
});
By using the context of a domain, and the resilience of separating our program into multiple worker processes, we can react more
appropriately, and handle errors with much greater safety.
// Much better!
if (cluster.isMaster) {
// In real life, you'd probably use more than just 2 workers,
// and perhaps not put the master and worker in the same file.
//
// You can also of course get a bit fancier about logging, and
// implement whatever custom logic you need to prevent DoS
// attacks and other bad behavior.
//
// See the options in the cluster documentation.
//
// The important thing is that the master does very little,
// increasing our resilience to unexpected errors.
cluster.fork();
cluster.fork();
cluster.on('disconnect', function(worker) {
console.error('disconnect!');
cluster.fork();
});
} else {
// the worker
//
// This is where we put our bugs!
try {
// make sure we close down within 30 seconds
var killtimer = setTimeout(function() {
process.exit(1);
}, 30000);
// But don't keep the process open just for that!
killtimer.unref();
// Because req and res were created before this domain existed,
// we need to explicitly add them.
// See the explanation of implicit vs explicit binding below.
d.add(req);
d.add(res);
Implicit Binding #
If domains are in use, then all new EventEmitter objects (including Stream objects, requests, responses, etc.) will be implicitly bound to the
active domain at the time of their creation.
Additionally, callbacks passed to lowlevel event loop requests (such as to fs.open, or other callback-taking methods) will automatically be bound
to the active domain. If they throw, then the domain will catch the error.
In order to prevent excessive memory usage, Domain objects themselves are not implicitly added as children of the active domain. If they were,
then it would be too easy to prevent request and response objects from being properly garbage collected.
If you want to nest Domain objects as children of a parent Domain, then you must explicitly add them.
Implicit binding routes thrown errors and 'error' events to the Domain's error event, but does not register the EventEmitter on the
Domain, so domain.dispose() will not shut down the EventEmitter. Implicit binding only takes care of thrown errors and 'error' events.
Explicit Binding #
Sometimes, the domain in use is not the one that ought to be used for a specific event emitter. Or, the event emitter could have been created in
the context of one domain, but ought to instead be bound to some other domain.
For example, there could be one domain in use for an HTTP server, but perhaps we would like to have a separate domain to use for each
request.
For example:
serverDomain.run(function() {
// server is created in the scope of serverDomain
http.createServer(function(req, res) {
// req and res are also created in the scope of serverDomain
// however, we'd prefer to have a separate domain for each request.
// create it first thing, and add req and res to it.
var reqd = domain.create();
reqd.add(req);
reqd.add(res);
reqd.on('error', function(er) {
console.error('Error', er, req.url);
try {
res.writeHead(500);
res.end('Error occurred, sorry.');
} catch (er) {
console.error('Error sending 500', er, req.url);
}
});
}).listen(1337);
});
domain.create() #
return: Domain
Domain is a child class of EventEmitter. To handle the errors that it catches, listen to its error event.
domain.run(fn) #
fn Function
Run the supplied function in the context of the domain, implicitly binding all event emitters, timers, and lowlevel requests that are created in
that context.
Example:
var d = domain.create();
d.on('error', function(er) {
console.error('Caught error!', er);
});
d.run(function() {
process.nextTick(function() {
setTimeout(function() { // simulating some various async stuff
fs.open('non-existent file', 'r', function(er, fd) {
if (er) throw er;
// proceed...
});
}, 100);
});
});
In this example, the d.on('error') handler will be triggered, rather than crashing the program.
domain.members #
Array
An array of timers and event emitters that have been explicitly added to the domain.
domain.add(emitter) #
emitter EventEmitter | Timer emitter or timer to be added to the domain
Explicitly adds an emitter to the domain. If any event handlers called by the emitter throw an error, or if the emitter emits an error event, it
will be routed to the domain's error event, just like with implicit binding.
This also works with timers that are returned from setInterval and setTimeout. If their callback function throws, it will be caught by the
domain 'error' handler.
If the Timer or EventEmitter was already bound to a domain, it is removed from that one, and bound to this one instead.
domain.remove(emitter) #
emitter EventEmitter | Timer emitter or timer to be removed from the domain
The opposite of domain.add(emitter). Removes domain handling from the specified emitter.
domain.bind(callback) #
callback Function The callback function
return: Function The bound function
The returned function will be a wrapper around the supplied callback function. When the returned function is called, any errors that are thrown
will be routed to the domain's error event.
Example #
var d = domain.create();
d.on('error', function(er) {
// an error occurred somewhere.
// if we throw it now, it will crash the program
// with the normal line number and stack message.
});
domain.intercept(callback) #
callback Function The callback function
return: Function The intercepted function
This method is almost identical to domain.bind(callback). However, in addition to catching thrown errors, it will also intercept Error
objects sent as the first argument to the function.
In this way, the common if (er) return callback(er); pattern can be replaced with a single error handler in a single place.
Example #
var d = domain.create();
d.on('error', function(er) {
// an error occurred somewhere.
// if we throw it now, it will crash the program
// with the normal line number and stack message.
});
domain.enter() #
The enter method is plumbing used by the run, bind, and intercept methods to set the active domain. It sets domain.active and
process.domain to the domain, and implicitly pushes the domain onto the domain stack managed by the domain module (see
domain.exit() for details on the domain stack). The call to enter delimits the beginning of a chain of asynchronous calls and I/O
operations bound to a domain.
Calling enter changes only the active domain, and does not alter the domain itself. Enter and exit can be called an arbitrary number of
times on a single domain.
If the domain on which enter is called has been disposed, enter will return without setting the domain.
domain.exit() #
The exit method exits the current domain, popping it off the domain stack. Any time execution is going to switch to the context of a different
chain of asynchronous calls, it's important to ensure that the current domain is exited. The call to exit delimits either the end of or an
interruption to the chain of asynchronous calls and I/O operations bound to a domain.
If there are multiple, nested domains bound to the current execution context, exit will exit any domains nested within this domain.
Calling exit changes only the active domain, and does not alter the domain itself. Enter and exit can be called an arbitrary number of
times on a single domain.
If the domain on which exit is called has been disposed, exit will return without exiting the domain.
domain.dispose() #
The dispose method destroys a domain, and makes a best effort attempt to clean up any and all IO that is associated with the domain. Streams
are aborted, ended, closed, and/or destroyed. Timers are cleared. Explicitly bound callbacks are no longer called. Any error events that are raised
as a result of this are ignored.
The intention of calling dispose is generally to prevent cascading errors when a critical part of the Domain context is found to be in an error
state.
Note that IO might still be performed. However, to the highest degree possible, once a domain is disposed, further errors from the emitters in
that set will be ignored. So, even if some remaining actions are still in flight, Node.js will not communicate further about them.
Buffer #
Stability: 3 - Stable
Pure JavaScript is Unicode friendly but not nice to binary data. When dealing with TCP streams or the file system, it's necessary to handle octet
streams. Node has several strategies for manipulating, creating, and consuming octet streams.
Raw data is stored in instances of the Buffer class. A Buffer is similar to an array of integers but corresponds to a raw memory allocation
outside the V8 heap. A Buffer cannot be resized.
The Buffer class is a global, making it very rare that one would need to ever require('buffer').
Converting between Buffers and JavaScript string objects requires an explicit encoding method. Here are the different string encodings.
'ascii' - for 7 bit ASCII data only. This encoding method is very fast, and will strip the high bit if set.
Note that when converting from string to buffer, this encoding converts a null character ( '\0' or '\u0000') into 0x20 (character code
of a space). If you want to convert a null character into 0x00, you should use 'utf8'.
'utf8' - Multibyte encoded Unicode characters. Many web pages and other document formats use UTF-8.
'utf16le' - 2 or 4 bytes, little endian encoded Unicode characters. Surrogate pairs (U+10000 to U+10FFFF) are supported.
'ucs2' - Alias of 'utf16le'.
'base64' - Base64 string encoding.
'binary' - A way of encoding raw binary data into strings by using only the first 8 bits of each character. This encoding method is
deprecated and should be avoided in favor of Buffer objects where possible. This encoding will be removed in future versions of Node.
'hex' - Encode each byte as two hexadecimal characters.
Creating a typed array from a Buffer works with the following caveats:
NOTE: Node.js v0.8 simply retained a reference to the buffer in array.buffer instead of cloning it.
While more efficient, it introduces subtle incompatibilities with the typed arrays specification. ArrayBuffer#slice() makes a copy of the slice
while Buffer#slice() creates a view.
Class: Buffer #
The Buffer class is a global type for dealing with binary data directly. It can be constructed in a variety of ways.
new Buffer(size) #
sizeNumber
new Buffer(array) #
arrayArray
Allocates a new buffer containing the given str. encoding defaults to 'utf8'.
Writes string to the buffer at offset using the given encoding. offset defaults to 0, encoding defaults to 'utf8'. length is the
number of bytes to write. Returns number of octets written. If buffer did not contain enough space to fit the entire string, it will write a
partial amount of the string. length defaults to buffer.length - offset. The method will not write partial characters.
The number of characters written (which may be different than the number of bytes written) is set in Buffer._charsWritten and will be
overwritten the next time buf.write() is called.
Decodes and returns a string from buffer data encoded with encoding (defaults to 'utf8') beginning at start (defaults to 0) and ending
at end (defaults to buffer.length).
buf.toJSON() #
Returns a JSON-representation of the Buffer instance, which is identical to the output for JSON Arrays. JSON.stringify implicitly calls this
function when stringifying a Buffer instance.
Example:
console.log(copy);
// <Buffer 74 65 73 74>
buf[index] #
Get and set the octet at index. The values refer to individual bytes, so the legal range is between 0x00 and 0xFF hex or 0 and 255.
str = "node.js";
buf = new Buffer(str.length);
console.log(buf);
// node.js
Gives the actual byte length of a string. encoding defaults to 'utf8'. This is not the same as String.prototype.length since that returns
the number of characters in a string.
Example:
// ½ + ¼ = ¾: 9 characters, 12 bytes
Class Method: Buffer.concat(list, [totalLength]) #
list Array List of Buffer objects to concat
totalLength Number Total length of the buffers when concatenated
Returns a buffer which is the result of concatenating all the buffers in the list together.
If the list has no items, or if the totalLength is 0, then it returns a zero-length buffer.
If the list has exactly one item, then the first item of the list is returned.
If the list has more than one item, then a new Buffer is created.
If totalLength is not provided, it is read from the buffers in the list. However, this adds an additional loop to the function, so it is faster to
provide the length explicitly.
buf.length #
Number
The size of the buffer in bytes. Note that this is not necessarily the size of the contents. length refers to the amount of memory allocated for
the buffer object. It does not change when the contents of the buffer are changed.
console.log(buf.length);
buf.write("some string", 0, "ascii");
console.log(buf.length);
// 1234
// 1234
Does copy between buffers. The source and target regions can be overlapped. targetStart and sourceStart default to 0. sourceEnd
defaults to buffer.length.
All values passed that are undefined/ NaN or are out of bounds are set equal to their respective defaults.
Example: build two Buffers, then copy buf1 from byte 16 through byte 19 into buf2, starting at the 8th byte in buf2.
// !!!!!!!!qrst!!!!!!!!!!!!!
buf.slice([start], [end]) #
startNumber, Optional, Default: 0
endNumber, Optional, Default: buffer.length
Returns a new buffer which references the same memory as the old, but offset and cropped by the start (defaults to 0) and end (defaults to
buffer.length) indexes. Negative indexes start from the end of the buffer.
Modifying the new buffer slice will modify memory in the original buffer!
Example: build a Buffer with the ASCII alphabet, take a slice, then modify one byte from the original Buffer.
// abc
// !bc
buf.readUInt8(offset, [noAssert]) #
offsetNumber
noAssertBoolean, Optional, Default: false
Return: Number
Reads an unsigned 8 bit integer from the buffer at the specified offset.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults to false.
Example:
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
buf.readUInt16LE(offset, [noAssert]) #
buf.readUInt16BE(offset, [noAssert]) #
offsetNumber
noAssertBoolean, Optional, Default: false
Return: Number
Reads an unsigned 16 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults to false.
Example:
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt16BE(0));
console.log(buf.readUInt16LE(0));
console.log(buf.readUInt16BE(1));
console.log(buf.readUInt16LE(1));
console.log(buf.readUInt16BE(2));
console.log(buf.readUInt16LE(2));
// 0x0304
// 0x0403
// 0x0423
// 0x2304
// 0x2342
// 0x4223
buf.readUInt32LE(offset, [noAssert]) #
buf.readUInt32BE(offset, [noAssert]) #
offsetNumber
noAssertBoolean, Optional, Default: false
Return: Number
Reads an unsigned 32 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults to false.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt32BE(0));
console.log(buf.readUInt32LE(0));
// 0x03042342
// 0x42230403
buf.readInt8(offset, [noAssert]) #
offsetNumber
noAssertBoolean, Optional, Default: false
Return: Number
Reads a signed 8 bit integer from the buffer at the specified offset.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults to false.
Works as buffer.readUInt8, except buffer contents are treated as two's complement signed values.
buf.readInt16LE(offset, [noAssert]) #
buf.readInt16BE(offset, [noAssert]) #
offsetNumber
noAssertBoolean, Optional, Default: false
Return: Number
Reads a signed 16 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults to false.
Works as buffer.readUInt16*, except buffer contents are treated as two's complement signed values.
buf.readInt32LE(offset, [noAssert]) #
buf.readInt32BE(offset, [noAssert]) #
offsetNumber
noAssertBoolean, Optional, Default: false
Return: Number
Reads a signed 32 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults to false.
Works as buffer.readUInt32*, except buffer contents are treated as two's complement signed values.
buf.readFloatLE(offset, [noAssert]) #
buf.readFloatBE(offset, [noAssert]) #
offsetNumber
noAssertBoolean, Optional, Default: false
Return: Number
Reads a 32 bit float from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults to false.
Example:
buf[0] = 0x00;
buf[1] = 0x00;
buf[2] = 0x80;
buf[3] = 0x3f;
console.log(buf.readFloatLE(0));
// 0x01
buf.readDoubleLE(offset, [noAssert]) #
buf.readDoubleBE(offset, [noAssert]) #
offsetNumber
noAssertBoolean, Optional, Default: false
Return: Number
Reads a 64 bit double from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset may be beyond the end of the buffer. Defaults to false.
Example:
buf[0] = 0x55;
buf[1] = 0x55;
buf[2] = 0x55;
buf[3] = 0x55;
buf[4] = 0x55;
buf[5] = 0x55;
buf[6] = 0xd5;
buf[7] = 0x3f;
console.log(buf.readDoubleLE(0));
// 0.3333333333333333
buf.writeUInt8(value, offset, [noAssert]) #
valueNumber
offsetNumber
noAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset. Note, value must be a valid unsigned 8 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset
may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.
Defaults to false.
Example:
console.log(buf);
// <Buffer 03 04 23 42>
Writes value to the buffer at the specified offset with specified endian format. Note, value must be a valid unsigned 16 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset
may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.
Defaults to false.
Example:
console.log(buf);
buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);
console.log(buf);
// <Buffer de ad be ef>
// <Buffer ad de ef be>
buf.writeUInt32LE(value, offset, [noAssert]) #
buf.writeUInt32BE(value, offset, [noAssert]) #
valueNumber
offsetNumber
noAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian format. Note, value must be a valid unsigned 32 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset
may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.
Defaults to false.
Example:
console.log(buf);
buf.writeUInt32LE(0xfeedface, 0);
console.log(buf);
// <Buffer fe ed fa ce>
// <Buffer ce fa ed fe>
Writes value to the buffer at the specified offset. Note, value must be a valid signed 8 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset
may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.
Defaults to false.
Works as buffer.writeUInt8, except value is written out as a two's complement signed integer into buffer.
Writes value to the buffer at the specified offset with specified endian format. Note, value must be a valid signed 16 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset
may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.
Defaults to false.
Works as buffer.writeUInt16*, except value is written out as a two's complement signed integer into buffer.
Writes value to the buffer at the specified offset with specified endian format. Note, value must be a valid signed 32 bit integer.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset
may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.
Defaults to false.
Works as buffer.writeUInt32*, except value is written out as a two's complement signed integer into buffer.
Writes value to the buffer at the specified offset with specified endian format. Note, behavior is unspecified if value is not a 32 bit float.
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset
may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.
Defaults to false.
Example:
console.log(buf);
buf.writeFloatLE(0xcafebabe, 0);
console.log(buf);
// <Buffer 4f 4a fe bb>
// <Buffer bb fe 4a 4f>
Set noAssert to true to skip validation of value and offset. This means that value may be too large for the specific function and offset
may be beyond the end of the buffer leading to the values being silently dropped. This should not be used unless you are certain of correctness.
Defaults to false.
Example:
console.log(buf);
buf.writeDoubleLE(0xdeadbeefcafebabe, 0);
console.log(buf);
// <Buffer 43 eb d5 b7 dd f9 5f d7>
// <Buffer d7 5f f9 dd b7 d5 eb 43>
Fills the buffer with the specified value. If the offset (defaults to 0) and end (defaults to buffer.length) are not given it will fill the entire
buffer.
buffer.INSPECT_MAX_BYTES #
Number, Default: 50
How many bytes will be returned when buffer.inspect() is called. This can be overridden by user modules.
Note that this is a property on the buffer module returned by require('buffer'), not on the Buffer global, or a buffer instance.
Class: SlowBuffer #
This class is primarily for internal use. JavaScript programs should use Buffer instead of using SlowBuffer.
In order to avoid the overhead of allocating many C++ Buffer objects for small blocks of memory in the lifetime of a server, Node allocates
memory in 8Kb (8192 byte) chunks. If a buffer is smaller than this size, then it will be backed by a parent SlowBuffer object. If it is larger than
this, then Node will allocate a SlowBuffer slab for it directly.
Stream #
Stability: 2 - Unstable
A stream is an abstract interface implemented by various objects in Node. For example a request to an HTTP server is a stream, as is stdout.
Streams are readable, writable, or both. All streams are instances of EventEmitter
Y ou can load the Stream base classes by doing require('stream'). There are base classes provided for Readable streams, Writable streams,
Duplex streams, and Transform streams.
This document is split up into 3 sections. The first explains the parts of the API that you need to be aware of to use streams in your programs. If
you never implement a streaming API yourself, you can stop there.
The second section explains the parts of the API that you need to use if you implement your own custom streams yourself. The API is designed
to make this easy for you to do.
The third section goes into more depth about how streams work, including some of the internal mechanisms and functions that you should
probably not modify unless you definitely know what you are doing.
All streams are EventEmitters, but they also have other custom methods and properties depending on whether they are Readable, Writable, or
Duplex.
If a stream is both Readable and Writable, then it implements all of the methods and events below. So, a Duplex or Transform stream is fully
described by this API, though their implementation may be somewhat different.
It is not necessary to implement Stream interfaces in order to consume streams in your programs. If you are implementing streaming
interfaces in your own program, please also refer to API for Stream Implementors below.
Almost all Node programs, no matter how simple, use Streams in some way. Here is an example of using Streams in a Node program:
// the end event tells you that you have entire body
req.on('end', function () {
try {
var data = JSON.parse(body);
} catch (er) {
// uh oh! bad json!
res.statusCode = 400;
return res.end('error: ' + er.message);
}
// write back something interesting to the user:
res.write(typeof data);
res.end();
})
})
server.listen(1337);
Class: stream.Readable #
The Readable stream interface is the abstraction for a source of data that you are reading from. In other words, data comes out of a Readable
stream.
A Readable stream will not start emitting data until you indicate that you are ready to receive it.
Readable streams have two "modes": a flowing mode and a non-flowing mode. When in flowing mode, data is read from the underlying
system and provided to your program as fast as possible. In non-flowing mode, you must explicitly call stream.read() to get chunks of data
out.
Event: 'readable' #
When a chunk of data can be read from the stream, it will emit a 'readable' event.
In some cases, listening for a 'readable' event will cause some data to be read into the internal buffer from the underlying system, if it hadn't
already.
Once the internal buffer is drained, a readable event will fire again when more data is available.
Event: 'data' #
If you just want to get all the data out of the stream as fast as possible, this is the best way to do so.
Event: 'end' #
Note that the end event will not fire unless the data is completely consumed. This can be done by switching into flowing mode, or by calling
read() repeatedly until you get to the end.
Event: 'close' #
Emitted when the underlying resource (for example, the backing file descriptor) has been closed. Not all streams will emit this.
Event: 'error' #
Error Object
readable.read([size]) #
The read() method pulls some data out of the internal buffer and returns it. If there is no data available, then it will return null.
If you pass in a size argument, then it will return that many bytes. If size bytes are not available, then it will return null.
If you do not specify a size argument, then it will return all the data in the internal buffer.
This method should only be called in non-flowing mode. In flowing-mode, this method is called automatically until the internal buffer is
drained.
readable.setEncoding(encoding) #
Call this function to cause the stream to return strings of the specified encoding instead of Buffer objects. For example, if you do
readable.setEncoding('utf8'), then the output data will be interpreted as UTF-8 data, and returned as strings. If you do
readable.setEncoding('hex'), then the data will be encoded in hexadecimal string format.
This properly handles multi-byte characters that would otherwise be potentially mangled if you simply pulled the Buffers directly and called
buf.toString(encoding) on them. If you want to read the data as strings, always use this method.
readable.resume() #
This method will cause the readable stream to resume emitting data events.
This method will switch the stream into flowing-mode. If you do not want to consume the data from a stream, but you do want to get to its
end event, you can call readable.resume() to open the flow of data.
readable.pause() #
This method will cause a stream in flowing-mode to stop emitting data events. Any data that becomes available will remain in the internal
buffer.
This method is only relevant in flowing mode. When called on a non-flowing stream, it will switch into flowing mode, but remain paused.
readable.pipe(destination, [options]) #
destination Writable Stream The destination for writing data
options Object Pipe options
end Boolean End the writer when the reader ends. Default = true
This method pulls all the data out of a readable stream, and writes it to the supplied destination, automatically managing the flow so that the
destination is not overwhelmed by a fast readable stream.
This function returns the destination stream, so you can set up pipe chains like so:
var r = fs.createReadStream('file.txt');
var z = zlib.createGzip();
var w = fs.createWriteStream('file.txt.gz');
r.pipe(z).pipe(w);
process.stdin.pipe(process.stdout);
By default end() is called on the destination when the source stream emits end, so that destination is no longer writable. Pass { end:
false } as options to keep the destination stream open.
This keeps writer open so that "Goodbye" can be written at the end.
Note that process.stderr and process.stdout are never closed until the process exits, regardless of the specified options.
readable.unpipe([destination]) #
This method will remove the hooks set up for a previous pipe() call.
If the destination is specified, but no pipe is set up for it, then this is a no-op.
readable.unshift(chunk) #
chunk Buffer | String Chunk of data to unshift onto the read queue
This is useful in certain cases where a stream is being consumed by a parser, which needs to "un-consume" some data that it has optimistically
pulled out of the source, so that the stream can be passed on to some other party.
If you find that you must often call stream.unshift(chunk) in your programs, consider implementing a Transform stream instead. (See API
for Stream Implementors, below.)
readable.wrap(stream) #
Versions of Node prior to v0.10 had streams that did not implement the entire Streams API as it is today. (See "Compatibility" below for more
information.)
If you are using an older Node library that emits 'data' events and has a pause() method that is advisory only, then you can use the
wrap() method to create a Readable stream that uses the old stream as its data source.
Y ou will very rarely ever need to call this function, but it exists as a convenience for interacting with old Node programs and libraries.
For example:
myReader.on('readable', function() {
myReader.read(); // etc.
});
Class: stream.Writable #
The Writable stream interface is an abstraction for a destination that you are writing data to.
This method writes some data to the underlying system, and calls the supplied callback once the data has been fully handled.
The return value indicates if you should continue writing right now. If the data had to be buffered internally, then it will return false.
Otherwise, it will return true.
This return value is strictly advisory. Y ou MAY continue to write, even if it returns false. However, writes will be buffered in memory, so it is
best not to do this excessively. Instead, wait for the drain event before writing more data.
Event: 'drain' #
If a writable.write(chunk) call returns false, then the drain event will indicate when it is appropriate to begin writing more data to the
stream.
Call this method when no more data will be written to the stream. If supplied, the callback is attached as a listener on the finish event.
Event: 'finish' #
When the end() method has been called, and all data has been flushed to the underlying system, this event is emitted.
Event: 'pipe' #
Event: 'unpipe' #
src Readable Stream The source stream that unpiped this writable
This is emitted whenever the unpipe() method is called on a readable stream, removing this writable from its set of destinations.
Event: 'error' #
Error object
Class: stream.Duplex #
Duplex streams are streams that implement both the Readable and Writable interfaces. See above for usage.
tcp sockets
zlib streams
crypto streams
Class: stream.Transform #
Transform streams are Duplex streams where the output is in some way computed from the input. They implement both the Readable and
Writable interfaces. See above for usage.
zlib streams
crypto streams
1. Extend the appropriate parent class in your own subclass. (The util.inheritsmethod is particularly helpful for this.)
2. Call the appropriate parent class constructor in your constructor, to be sure that the internal mechanisms are set up properly.
3. Implement one or more specific methods, as detailed below.
The class to extend and the method(s) to implement depend on the sort of stream class you are writing:
In your implementation code, it is very important to never call the methods described in API for Stream Consumers above. Otherwise, you can
potentially cause adverse side effects in programs that consume your streaming interfaces.
Class: stream.Readable #
stream.Readable is an abstract class designed to be extended with an underlying implementation of the _read(size) method.
Please see above under API for Stream Consumers for how to consume streams in your programs. What follows is an explanation of how to
implement Readable streams in your programs.
This is a basic example of a Readable stream. It emits the numerals from 1 to 1,000,000 in ascending order, and then ends.
function Counter(opt) {
Readable.call(this, opt);
this._max = 1000000;
this._index = 1;
}
Counter.prototype._read = function() {
var i = this._index++;
if (i > this._max)
this.push(null);
else {
var str = '' + i;
var buf = new Buffer(str, 'ascii');
this.push(buf);
}
};
This is similar to the parseHeader function described above, but implemented as a custom stream. Also, note that this implementation does
not convert the incoming data to a string.
However, this would be better implemented as a Transform stream. See below for a better implementation.
util.inherits(SimpleProtocol, Readable);
Readable.call(this, options);
this._inBody = false;
this._sawFirstCr = false;
this._rawHeader = [];
this.header = null;
}
SimpleProtocol.prototype._read = function(n) {
if (!this._inBody) {
var chunk = this._source.read();
// and let them know that we are done parsing the header.
this.emit('header', this.header);
}
} else {
// from there on, just provide the data to our consumer.
// careful not to push(null), since that would indicate EOF.
var chunk = this._source.read();
if (chunk) this.push(chunk);
}
};
// Usage:
// var parser = new SimpleProtocol(source);
// Now parser is a readable stream that will emit 'header'
// with the parsed header data.
new stream.Readable([options]) #
options Object
highWaterMark Number The maximum number of bytes to store in the internal buffer before ceasing to read from the underlying
resource. Default=16kb
encoding String If specified, then buffers will be decoded to strings using the specified encoding. Default=null
objectMode Boolean Whether this stream should behave as a stream of objects. Meaning that stream.read(n) returns a single value
instead of a Buffer of size n. Default=false
In classes that extend the Readable class, make sure to call the Readable constructor so that the buffering settings can be properly initialized.
readable._read(size) #
All Readable stream implementations must provide a _read method to fetch data from the underlying resource.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs.
However, you are expected to override this method in your own extension classes.
When data is available, put it into the read queue by calling readable.push(chunk). If push returns false, then you should stop reading.
When _read is called again, you should start pushing more data.
The size argument is advisory. Implementations where a "read" is a single call that returns data can use this to know how much data to
fetch. Implementations where that is not relevant, such as TCP or TLS, may ignore this argument, and simply provide data whenever it
becomes available. There is no need, for example to "wait" until size bytes are available before calling stream.push(chunk).
readable.push(chunk, [encoding]) #
chunk Buffer | null | String Chunk of data to push into the read queue
encoding String Encoding of String chunks. Must be a valid Buffer encoding, such as 'utf8'or 'ascii'
return Boolean Whether or not more pushes should be performed
Note: This function should be called by Readable implementors, NOT by consumers of Readable streams.
The _read() function will not be called again until at least one push(chunk) call is made.
The Readable class works by putting data into a read queue to be pulled out later by calling the read() method when the 'readable' event
fires.
The push() method will explicitly insert some data into the read queue. If it is called with null then it will signal the end of the data (EOF).
This API is designed to be as flexible as possible. For example, you may be wrapping a lower-level source which has some sort of pause/resume
mechanism, and a data callback. In those cases, you could wrap the low-level source object by doing something like this:
util.inherits(SourceWrapper, Readable);
function SourceWrapper(options) {
Readable.call(this, options);
this._source = getLowlevelSourceObject();
var self = this;
Class: stream.Writable #
stream.Writable is an abstract class designed to be extended with an underlying implementation of the _write(chunk, encoding,
callback) method.
Please see above under API for Stream Consumers for how to consume writable streams in your programs. What follows is an explanation of
how to implement Writable streams in your programs.
new stream.Writable([options]) #
options Object
highWaterMark Number Buffer level when write()starts returning false. Default=16kb
decodeStrings Boolean Whether or not to decode strings into Buffers before passing them to _write(). Default=true
objectMode Boolean Whether or not the write(anyObj)is a valid operation. If set you can write arbitrary data instead of only
Buffer/ Stringdata. Default=false
In classes that extend the Writable class, make sure to call the constructor so that the buffering settings can be properly initialized.
chunk Buffer | String The chunk to be written. Will always be a buffer unless the decodeStringsoption was set to false.
encoding String If the chunk is a string, then this is the encoding type. Ignore chunk is a buffer. Note that chunk will always be a buffer
unless the decodeStringsoption is explicitly set to false.
callback Function Call this function (optionally with an error argument) when you are done processing the supplied chunk.
All Writable stream implementations must provide a _write() method to send data to the underlying resource.
Note: This function MUST NOT be called directly. It should be implemented by child classes, and called by the internal Writable class
methods only.
Call the callback using the standard callback(error) pattern to signal that the write completed successfully or with an error.
If the decodeStrings flag is set in the constructor options, then chunk may be a string rather than a Buffer, and encoding will indicate the
sort of string that it is. This is to support implementations that have an optimized handling for certain string data encodings. If you do not
explicitly set the decodeStrings option to false, then you can safely ignore the encoding argument, and assume that chunk will always
be a Buffer.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs.
However, you are expected to override this method in your own extension classes.
Class: stream.Duplex #
A "duplex" stream is one that is both Readable and Writable, such as a TCP socket connection.
Note that stream.Duplex is an abstract class designed to be extended with an underlying implementation of the _read(size) and
_write(chunk, encoding, callback) methods as you would with a Readable or Writable stream class.
Since JavaScript doesn't have multiple prototypal inheritance, this class prototypally inherits from Readable, and then parasitically from
Writable. It is thus up to the user to implement both the lowlevel _read(n) method as well as the lowlevel _write(chunk, encoding,
callback) method on extension duplex classes.
new stream.Duplex(options) #
options Object Passed to both Writable and Readable constructors. Also has the following fields:
allowHalfOpen Boolean Default=true. If set to false, then the stream will automatically end the readable side when the writable
side ends and vice versa.
In classes that extend the Duplex class, make sure to call the constructor so that the buffering settings can be properly initialized.
Class: stream.Transform #
A "transform" stream is a duplex stream where the output is causally connected in some way to the input, such as a zlib stream or a crypto
stream.
There is no requirement that the output be the same size as the input, the same number of chunks, or arrive at the same time. For example, a
Hash stream will only ever have a single chunk of output which is provided when the input is ended. A zlib stream will produce output that is
either much smaller or much larger than its input.
Rather than implement the _read() and _write() methods, Transform classes must implement the _transform() method, and may
optionally also implement the _flush() method. (See below.)
new stream.Transform([options]) #
In classes that extend the Transform class, make sure to call the constructor so that the buffering settings can be properly initialized.
chunk Buffer | String The chunk to be transformed. Will always be a buffer unless the decodeStringsoption was set to false.
encoding String If the chunk is a string, then this is the encoding type. (Ignore if decodeStringschunk is a buffer.)
callback Function Call this function (optionally with an error argument) when you are done processing the supplied chunk.
Note: This function MUST NOT be called directly. It should be implemented by child classes, and called by the internal Transform class
methods only.
All Transform stream implementations must provide a _transform method to accept input and produce output.
_transform should do whatever has to be done in this specific Transform class, to handle the bytes being written, and pass them off to the
readable portion of the interface. Do asynchronous I/O, process things, and so on.
Call transform.push(outputChunk) 0 or more times to generate output from this input chunk, depending on how much data you want to
output as a result of this chunk.
Call the callback function only when the current chunk is completely consumed. Note that there may or may not be output as a result of any
particular input chunk.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs.
However, you are expected to override this method in your own extension classes.
transform._flush(callback) #
callback Function Call this function (optionally with an error argument) when you are done flushing any remaining data.
Note: This function MUST NOT be called directly. It MAY be implemented by child classes, and if so, will be called by the internal
Transform class methods only.
In some cases, your transform operation may need to emit a bit more data at the end of the stream. For example, a Zlib compression stream
will store up some internal state so that it can optimally compress the output. At the end, however, it needs to do the best it can with what is
left, so that the data will be complete.
In those cases, you can implement a _flush method, which will be called at the very end, after all the written data is consumed, but before
emitting end to signal the end of the readable side. Just like with _transform, call transform.push(chunk) zero or more times, as
appropriate, and call callback when the flush operation is complete.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs.
However, you are expected to override this method in your own extension classes.
The finish and end events are from the parent Writable and Readable classes respectively. The finish event is fired after .end() is called
and all chunks have been processed by _transform, end is fired after all data has been output which is after the callback in _flush has been
called.
Example: SimpleProtocolparser v2 #
The example above of a simple protocol parser can be implemented simply by using the higher level Transform stream class, similar to the
parseHeader and SimpleProtocol v1 examples above.
In this example, rather than providing the input as an argument, it would be piped into the parser, which is a more idiomatic Node stream
approach.
function SimpleProtocol(options) {
if (!(this instanceof SimpleProtocol))
return new SimpleProtocol(options);
Transform.call(this, options);
this._inBody = false;
this._sawFirstCr = false;
this._rawHeader = [];
this.header = null;
}
// Usage:
// var parser = new SimpleProtocol();
// source.pipe(parser)
// Now parser is a readable stream that will emit 'header'
// with the parsed header data.
Class: stream.PassThrough #
This is a trivial implementation of a Transform stream that simply passes the input bytes across to the output. Its purpose is mainly for
examples and testing, but there are occasionally use cases where it can come in handy as a building block for novel sorts of streams.
Buffering #
Both Writable and Readable streams will buffer data on an internal object called _writableState.buffer or _readableState.buffer,
respectively.
The amount of data that will potentially be buffered depends on the highWaterMark option which is passed into the constructor.
Buffering in Readable streams happens when the implementation calls stream.push(chunk). If the consumer of the Stream does not call
stream.read(), then the data will sit in the internal queue until it is consumed.
Buffering in Writable streams happens when the user calls stream.write(chunk) repeatedly, even when write() returns false.
The purpose of streams, especially with the pipe() method, is to limit the buffering of data to acceptable levels, so that sources and
destinations of varying speed will not overwhelm the available memory.
stream.read(0) #
There are some cases where you want to trigger a refresh of the underlying readable stream mechanisms, without actually consuming any
data. In that case, you can call stream.read(0), which will always return null.
If the internal read buffer is below the highWaterMark, and the stream is not currently reading, then calling read(0) will trigger a low-level
_read call.
There is almost never a need to do this. However, you will see some cases in Node's internals where this is done, particularly in the Readable
stream class internals.
stream.push('') #
Pushing a zero-byte string or Buffer (when not in Object mode) has an interesting side effect. Because it is a call to stream.push(), it will end
the reading process. However, it does not add any data to the readable buffer, so there's nothing for a user to consume.
Very rarely, there are cases where you have no data to provide now, but the consumer of your stream (or, perhaps, another bit of your own
code) will know when to check again, by calling stream.read(0). In those cases, you may call stream.push('').
So far, the only use case for this functionality is in the tls.CryptoStream class, which is deprecated in Node v0.12. If you find that you have to
use stream.push(''), please consider another approach, because it almost certainly indicates that something is horribly wrong.
Rather than waiting for you to call the read()method, 'data'events would start emitting immediately. If you needed to do some I/O to
decide how to handle data, then you had to store the chunks in some kind of buffer so that they would not be lost.
The pause()method was advisory, rather than guaranteed. This meant that you still had to be prepared to receive 'data'events even
when the stream was in a paused state.
In Node v0.10, the Readable class described below was added. For backwards compatibility with older Node programs, Readable streams switch
into "flowing mode" when a 'data' event handler is added, or when the pause() or resume() methods are called. The effect is that, even if
you are not using the new read() method and 'readable' event, you no longer have to worry about losing 'data' chunks.
Most programs will continue to function normally. However, this introduces an edge case in the following conditions:
// WARNING! BROKEN!
net.createServer(function(socket) {
}).listen(1337);
In versions of node prior to v0.10, the incoming message data would be simply discarded. However, in Node v0.10 and beyond, the socket will
remain paused forever.
The workaround in this situation is to call the resume() method to trigger "old mode" behavior:
// Workaround
net.createServer(function(socket) {
socket.on('end', function() {
socket.end('I got your message (but didnt read it)\n');
});
}).listen(1337);
In addition to new Readable streams switching into flowing-mode, pre-v0.10 style streams can be wrapped in a Readable class using the
wrap() method.
Object Mode #
Normally, Streams operate on Strings and Buffers exclusively.
Streams that are in object mode can emit generic JavaScript values other than Buffers and Strings.
A Readable stream in object mode will always return a single item from a call to stream.read(size), regardless of what the size argument is.
A Writable stream in object mode will always ignore the encoding argument to stream.write(data, encoding).
The special value null still retains its special value for object mode streams. That is, for object mode readable streams, null as a return value
from stream.read() indicates that there is no more data, and stream.push(null) will signal the end of stream data ( EOF).
No streams in Node core are object mode streams. This pattern is only used by userland streaming libraries.
Y ou should set objectMode in your stream child class constructor on the options object. Setting objectMode mid-stream is not safe.
State Objects #
Readable streams have a member object called _readableState. Writable streams have a member object called _writableState. Duplex
streams have both.
These objects should generally not be modified in child classes. However, if you have a Duplex or Transform stream that should be in
objectMode on the readable side, and not in objectMode on the writable side, then you may do this in the constructor by setting the flag
explicitly on the appropriate state object.
// Gets \n-delimited JSON string data, and emits the parsed objects
function JSONParseStream(options) {
if (!(this instanceof JSONParseStream))
return new JSONParseStream(options);
Transform.call(this, options);
this._writableState.objectMode = false;
this._readableState.objectMode = true;
this._buffer = '';
this._decoder = new StringDecoder('utf8');
}
JSONParseStream.prototype._flush = function(cb) {
// Just handle any leftover
var rem = this._buffer.trim();
if (rem) {
try {
var obj = JSON.parse(rem);
} catch (er) {
this.emit('error', er);
return;
}
// push the parsed object out to the readable consumer
this.push(obj);
}
cb();
};
The state objects contain other useful information for debugging the state of streams in your programs. It is safe to look at them, but beyond
setting option flags in the constructor, it is not safe to modify them.
Crypto #
The crypto module offers a way of encapsulating secure credentials to be used as part of a secure HTTPS net or http connection.
It also offers a set of wrappers for OpenSSL's hash, hmac, cipher, decipher, sign and verify methods.
crypto.getCiphers() #
Returns an array with the names of the supported ciphers.
Example:
crypto.getHashes() #
Returns an array with the names of the supported hash algorithms.
Example:
crypto.createCredentials(details) #
Creates a credentials object, with the optional details being a dictionary with keys:
pfx: A string or buffer holding the PFX or PKCS12 encoded private key, certificate and CA certificates
key: A string holding the PEM encoded private key
passphrase: A string of passphrase for the private key or pfx
cert: A string holding the PEM encoded certificate
ca: Either a string or list of strings of PEM encoded CA certificates to trust.
crl: Either a string or list of strings of PEM encoded CRLs (Certificate Revocation List)
ciphers: A string describing the ciphers to use or exclude. Consult
http://www.openssl.org/docs/apps/ciphers.html#CIPHER_LIST_FORMAT for details on the format.
If no 'ca' details are given, then node.js will use the default publicly trusted list of CAs as given in
http://mxr.mozilla.org/mozilla/source/security/nss/lib/ckfw/builtins/certdata.txt.
crypto.createHash(algorithm) #
Creates and returns a hash object, a cryptographic hash with the given algorithm which can be used to generate hash digests.
algorithm is dependent on the available algorithms supported by the version of OpenSSL on the platform. Examples are 'sha1', 'md5',
'sha256', 'sha512', etc. On recent releases, openssl list-message-digest-algorithms will display the available digest algorithms.
var s = fs.ReadStream(filename);
s.on('data', function(d) {
shasum.update(d);
});
s.on('end', function() {
var d = shasum.digest('hex');
console.log(d + ' ' + filename);
});
Class: Hash #
The class for creating hash digests of data.
It is a stream that is both readable and writable. The written data is used to compute the hash. Once the writable side of the stream is ended,
use the read() method to get the computed hash digest. The legacy update and digest methods are also supported.
Returned by crypto.createHash.
hash.update(data, [input_encoding]) #
Updates the hash content with the given data, the encoding of which is given in input_encoding and can be 'utf8', 'ascii' or
'binary'. If no encoding is provided and the input is a string an encoding of 'binary' is enforced. If data is a Buffer then
input_encoding is ignored.
hash.digest([encoding]) #
Calculates the digest of all of the passed data to be hashed. The encoding can be 'hex', 'binary' or 'base64'. If no encoding is provided,
then a buffer is returned.
Note: hash object can not be used after digest() method has been called.
crypto.createHmac(algorithm, key) #
Creates and returns a hmac object, a cryptographic hmac with the given algorithm and key.
It is a stream that is both readable and writable. The written data is used to compute the hmac. Once the writable side of the stream is ended,
use the read() method to get the computed digest. The legacy update and digest methods are also supported.
algorithm is dependent on the available algorithms supported by OpenSSL - see createHash above. key is the hmac key to be used.
Class: Hmac #
Class for creating cryptographic hmac content.
Returned by crypto.createHmac.
hmac.update(data) #
Update the hmac content with the given data. This can be called many times with new data as it is streamed.
hmac.digest([encoding]) #
Calculates the digest of all of the passed data to the hmac. The encoding can be 'hex', 'binary' or 'base64'. If no encoding is provided,
then a buffer is returned.
Note: hmac object can not be used after digest() method has been called.
crypto.createCipher(algorithm, password) #
Creates and returns a cipher object, with the given algorithm and password.
algorithm is dependent on OpenSSL, examples are 'aes192', etc. On recent releases, openssl list-cipher-algorithms will display the
available cipher algorithms. password is used to derive key and IV, which must be a 'binary' encoded string or a buffer.
It is a stream that is both readable and writable. The written data is used to compute the hash. Once the writable side of the stream is ended,
use the read() method to get the enciphered contents. The legacy update and final methods are also supported.
algorithm is the same as the argument to createCipher(). key is the raw key used by the algorithm. iv is an initialization vector.
Class: Cipher #
Class for encrypting data.
Cipher objects are streams that are both readable and writable. The written plain text data is used to produce the encrypted data on the readable
side. The legacy update and final methods are also supported.
The output_encoding specifies the output format of the enciphered data, and can be 'binary', 'base64' or 'hex'. If no encoding is
provided, then a buffer is returned.
Returns the enciphered contents, and can be called many times with new data as it is streamed.
cipher.final([output_encoding]) #
Returns any remaining enciphered contents, with output_encoding being one of: 'binary', 'base64' or 'hex'. If no encoding is
provided, then a buffer is returned.
Note: cipher object can not be used after final() method has been called.
cipher.setAutoPadding(auto_padding=true) #
Y ou can disable automatic padding of the input data to block size. If auto_padding is false, the length of the entire input data must be a
multiple of the cipher's block size or final will fail. Useful for non-standard padding, e.g. using 0x0 instead of PKCS padding. Y ou must call
this before cipher.final.
crypto.createDecipher(algorithm, password) #
Creates and returns a decipher object, with the given algorithm and key. This is the mirror of the createCipher() above.
Class: Decipher #
Class for decrypting data.
Decipher objects are streams that are both readable and writable. The written enciphered data is used to produce the plain-text data on the the
readable side. The legacy update and final methods are also supported.
The output_decoding specifies in what format to return the deciphered plaintext: 'binary', 'ascii' or 'utf8'. If no encoding is
provided, then a buffer is returned.
decipher.final([output_encoding]) #
Returns any remaining plaintext which is deciphered, with output_encoding being one of: 'binary', 'ascii' or 'utf8'. If no encoding
is provided, then a buffer is returned.
Note: decipher object can not be used after final() method has been called.
decipher.setAutoPadding(auto_padding=true) #
Y ou can disable auto padding if the data has been encrypted without standard block padding to prevent decipher.final from checking and
removing it. Can only work if the input data's length is a multiple of the ciphers block size. Y ou must call this before streaming data to
decipher.update.
crypto.createSign(algorithm) #
Creates and returns a signing object, with the given algorithm. On recent OpenSSL releases, openssl list-public-key-algorithms will
display the available signing algorithms. Examples are 'RSA-SHA256'.
Class: Sign #
Class for generating signatures.
Returned by crypto.createSign.
Sign objects are writable streams. The written data is used to generate the signature. Once all of the data has been written, the sign method
will return the signature. The legacy update method is also supported.
sign.update(data) #
Updates the sign object with data. This can be called many times with new data as it is streamed.
sign.sign(private_key, [output_format]) #
Calculates the signature on all the updated data passed through the sign. private_key is a string containing the PEM encoded private key for
signing.
Returns the signature in output_format which can be 'binary', 'hex' or 'base64'. If no encoding is provided, then a buffer is returned.
Note: sign object can not be used after sign() method has been called.
crypto.createVerify(algorithm) #
Creates and returns a verification object, with the given algorithm. This is the mirror of the signing object above.
Class: Verify #
Class for verifying signatures.
Returned by crypto.createVerify.
Verify objects are writable streams. The written data is used to validate against the supplied signature. Once all of the data has been written, the
verify method will return true if the supplied signature is valid. The legacy update method is also supported.
verifier.update(data) #
Updates the verifier object with data. This can be called many times with new data as it is streamed.
Returns true or false depending on the validity of the signature for the data and public key.
Note: verifier object can not be used after verify() method has been called.
crypto.createDiffieHellman(prime_length) #
Creates a Diffie-Hellman key exchange object and generates a prime of the given bit length. The generator used is 2.
crypto.createDiffieHellman(prime, [encoding]) #
Creates a Diffie-Hellman key exchange object using the supplied prime. The generator used is 2. Encoding can be 'binary', 'hex', or
'base64'. If no encoding is specified, then a buffer is expected.
Class: DiffieHellman #
The class for creating Diffie-Hellman key exchanges.
Returned by crypto.createDiffieHellman.
diffieHellman.generateKeys([encoding]) #
Generates private and public Diffie-Hellman key values, and returns the public key in the specified encoding. This key should be transferred to
the other party. Encoding can be 'binary', 'hex', or 'base64'. If no encoding is provided, then a buffer is returned.
diffieHellman.computeSecret(other_public_key, [input_encoding], #
[output_encoding])
Computes the shared secret using other_public_key as the other party's public key and returns the computed shared secret. Supplied key is
interpreted using specified input_encoding, and secret is encoded using specified output_encoding. Encodings can be 'binary', 'hex', or
'base64'. If the input encoding is not provided, then a buffer is expected.
diffieHellman.getPrime([encoding]) #
Returns the Diffie-Hellman prime in the specified encoding, which can be 'binary', 'hex', or 'base64'. If no encoding is provided, then a
buffer is returned.
diffieHellman.getGenerator([encoding]) #
Returns the Diffie-Hellman generator in the specified encoding, which can be 'binary', 'hex', or 'base64'. If no encoding is provided,
then a buffer is returned.
diffieHellman.getPublicKey([encoding]) #
Returns the Diffie-Hellman public key in the specified encoding, which can be 'binary', 'hex', or 'base64'. If no encoding is provided,
then a buffer is returned.
diffieHellman.getPrivateKey([encoding]) #
Returns the Diffie-Hellman private key in the specified encoding, which can be 'binary', 'hex', or 'base64'. If no encoding is provided,
then a buffer is returned.
diffieHellman.setPublicKey(public_key, [encoding]) #
Sets the Diffie-Hellman public key. Key encoding can be 'binary', 'hex' or 'base64'. If no encoding is provided, then a buffer is expected.
diffieHellman.setPrivateKey(private_key, [encoding]) #
Sets the Diffie-Hellman private key. Key encoding can be 'binary', 'hex' or 'base64'. If no encoding is provided, then a buffer is
expected.
crypto.getDiffieHellman(group_name) #
Creates a predefined Diffie-Hellman key exchange object. The supported groups are: 'modp1', 'modp2', 'modp5' (defined in RFC 2412) and
'modp14', 'modp15', 'modp16', 'modp17', 'modp18' (defined in RFC 3526). The returned object mimics the interface of objects created
by crypto.createDiffieHellman() above, but will not allow to change the keys (with diffieHellman.setPublicKey() for example). The advantage of
using this routine is that the parties don't have to generate nor exchange group modulus beforehand, saving both processor and communication
time.
alice.generateKeys();
bob.generateKeys();
crypto.randomBytes(size, [callback]) #
Generates cryptographically strong pseudo-random data. Usage:
// async
crypto.randomBytes(256, function(ex, buf) {
if (ex) throw ex;
console.log('Have %d bytes of random data: %s', buf.length, buf);
});
// sync
try {
var buf = crypto.randomBytes(256);
console.log('Have %d bytes of random data: %s', buf.length, buf);
} catch (ex) {
// handle error
// most likely, entropy sources are drained
}
NOTE: Will throw error or invoke callback with error, if there is not enough accumulated entropy to generate cryptographically strong data. In
other words, crypto.randomBytes without callback will not block even if all entropy sources are drained.
crypto.pseudoRandomBytes(size, [callback]) #
Generates non-cryptographically strong pseudo-random data. The data returned will be unique if it is sufficiently long, but is not necessarily
unpredictable. For this reason, the output of this function should never be used where unpredictability is important, such as in the generation of
encryption keys.
crypto.DEFAULT_ENCODING #
The default encoding to use for functions that can take either strings or buffers. The default value is 'buffer', which makes it default to using
Buffer objects. This is here to make the crypto module more easily compatible with legacy programs that expected 'binary' to be the default
encoding.
Note that new programs will probably expect buffers, so only use this as a temporary measure.
As such, the streaming classes don't have the typical methods found on other Node classes, and many methods accepted and returned Binary-
encoded strings by default rather than Buffers. This was changed to use Buffers by default instead.
This is a breaking change for some use cases, but not all.
For example, if you currently use the default arguments to the Sign class, and then pass the results to the Verify class, without ever inspecting
the data, then it will continue to work as before. Where you once got a binary string and then presented the binary string to the Verify object,
you'll now get a Buffer, and present the Buffer to the Verify object.
However, if you were doing things with the string data that will not work properly on Buffers (such as, concatenating them, storing in
databases, etc.), or you are passing binary strings to the crypto functions without an encoding argument, then you will need to start providing
encoding arguments to specify which encoding you'd like to use. To switch to the previous style of using binary strings by default, set the
crypto.DEFAULT_ENCODING field to 'binary'. Note that new programs will probably expect buffers, so only use this as a temporary measure.
TLS (SSL) #
Stability: 3 - Stable
The tls module uses OpenSSL to provide Transport Layer Security and/or Secure Socket Layer: encrypted stream communication.
TLS/SSL is a public/private key infrastructure. Each client and each server must have a private key. A private key is created like this:
All servers and some clients need to have a certificate. Certificates are public keys signed by a Certificate Authority or self-signed. The first step
to getting a certificate is to create a "Certificate Signing Request" (CSR) file. This is done with:
Alternatively you can send the CSR to a Certificate Authority for signing.
(TODO: docs on creating a CA, for now interested users should just look at test/fixtures/keys/Makefile in the Node source code)
in: certificate
inkey: private key
certfile: all CA certs concatenated in one file like cat ca1-cert.pem ca2-cert.pem > ca-cert.pem
To mitigate this, renegotiations are limited to three times every 10 minutes. An error is emitted on the CleartextStream instance when the
threshold is exceeded. The limits are configurable:
Don't change the defaults unless you know what you are doing.
To test your server, connect to it with openssl s_client -connect address:port and tap R<CR> (that's the letter R followed by a carriage
return) a few times.
NPN - to use one TLS server for multiple protocols (HTTP, SPDY )
SNI - to use one TLS server for multiple hostnames with different SSL certificates.
tls.getCiphers() #
Returns an array with the names of the supported SSL ciphers.
Example:
tls.createServer(options, [secureConnectionListener]) #
Creates a new tls.Server. The connectionListener argument is automatically set as a listener for the secureConnection event. The options
object has these possibilities:
pfx: A string or Buffer containing the private key, certificate and CA certs of the server in PFX or PKCS12 format. (Mutually exclusive
with the key, cert and ca options.)
key: A string or Buffer containing the private key of the server in PEM format. (Required)
passphrase: A string of passphrase for the private key or pfx.
cert: A string or Buffer containing the certificate key of the server in PEM format. (Required)
ca: An array of strings or Buffers of trusted certificates in PEM format. If this is omitted several well known "root" CAs will be used,
like VeriSign. These are used to authorize connections.
crl : Either a string or list of strings of PEM encoded CRLs (Certificate Revocation List)
ciphers: A string describing the ciphers to use or exclude.
To mitigate BEAST attacks it is recommended that you use this option in conjunction with the honorCipherOrder option described below
to prioritize the non-CBC cipher.
Defaults to AES128-GCM-SHA256:RC4:HIGH:!MD5:!aNULL:!EDH. Consult the OpenSSL cipher list format documentation for details on the
format. ECDH (Elliptic Curve Diffie-Hellman) ciphers are not yet supported.
handshakeTimeout: Abort the connection if the SSL/TLS handshake does not finish in this many milliseconds. The default is 120 seconds.
A 'clientError' is emitted on the tls.Server object whenever a handshake times out.
honorCipherOrder : When choosing a cipher, use the server's preferences instead of the client preferences.
Note that if SSLv2 is used, the server will send its list of preferences to the client, and the client chooses the cipher.
Although, this option is disabled by default, it is recommended that you use this option in conjunction with the ciphers option to
mitigate BEAST attacks.
requestCert: If true the server will request a certificate from clients that connect and attempt to verify that certificate. Default:
false.
rejectUnauthorized: If true the server will reject any connection which is not authorized with the list of supplied CAs. This option
only has an effect if requestCert is true. Default: false.
NPNProtocols: An array or Buffer of possible NPN protocols. (Protocols should be ordered by their priority).
SNICallback: A function that will be called if client supports SNI TLS extension. Only one argument will be passed to it: servername.
And SNICallback should return SecureContext instance. (Y ou can use crypto.createCredentials(...).context to get proper
SecureContext). If SNICallback wasn't provided - default callback with high-level API will be used (see below).
sessionIdContext: A string containing a opaque identifier for session resumption. If requestCert is true, the default is MD5 hash
value generated from command-line. Otherwise, the default is not provided.
secureProtocol: The SSL method to use, e.g. SSLv3_method to force SSL version 3. The possible values depend on your installation of
OpenSSL and are defined in the constant SSL_METHODS.
Here is a simple example echo server:
var options = {
key: fs.readFileSync('server-key.pem'),
cert: fs.readFileSync('server-cert.pem'),
Or
var options = {
pfx: fs.readFileSync('server.pfx'),
};
Don't change the defaults unless you know what you are doing.
tls.connect(options, [callback]) #
The callback parameter will be added as a listener for the 'secureConnect' event.
var options = {
// These are necessary only if using the client certificate authentication
key: fs.readFileSync('client-key.pem'),
cert: fs.readFileSync('client-cert.pem'),
Or
var options = {
pfx: fs.readFileSync('client.pfx')
};
tls.createSecurePair() returns a SecurePair object with [cleartext][] and encrypted stream properties.
Class: SecurePair #
Returned by tls.createSecurePair.
Event: 'secure' #
The event is emitted from the SecurePair once the pair has successfully established a secure connection.
Similarly to the checking for the server 'secureConnection' event, pair.cleartext.authorized should be checked to confirm whether the certificate
used properly authorized.
Class: tls.Server #
This class is a subclass of net.Server and has the same methods on it. Instead of accepting just raw TCP connections, this accepts encrypted
connections using TLS or SSL.
Event: 'secureConnection' #
function (cleartextStream) {}
This event is emitted after a new connection has been successfully handshaked. The argument is a instance of CleartextStream. It has all the
common stream methods and events.
cleartextStream.authorized is a boolean value which indicates if the client has verified by one of the supplied certificate authorities for the
server. If cleartextStream.authorized is false, then cleartextStream.authorizationError is set to describe how authorization failed.
Implied but worth mentioning: depending on the settings of the TLS server, you unauthorized connections may be accepted.
cleartextStream.npnProtocol is a string containing selected NPN protocol. cleartextStream.servername is a string containing
servername requested with SNI.
Event: 'clientError' #
function (exception, securePair) { }
When a client connection emits an 'error' event before secure connection is established - it will be forwarded here.
Event: 'newSession' #
function (sessionId, sessionData) { }
Emitted on creation of TLS session. May be used to store sessions in external storage.
Event: 'resumeSession' #
function (sessionId, callback) { }
Emitted when client wants to resume previous TLS session. Event listener may perform lookup in external storage using given sessionId, and
invoke callback(null, sessionData) once finished. If session can't be resumed (i.e. doesn't exist in storage) one may call callback(null,
null). Calling callback(err) will terminate incoming connection and destroy socket.
This function is asynchronous. The last parameter callback will be called when the server has been bound.
See net.Server for more information.
server.close() #
Stops the server from accepting new connections. This function is asynchronous, the server is finally closed when the server emits a 'close'
event.
server.address() #
Returns the bound address, the address family name and port of the server as reported by the operating system. See net.Server.address() for
more information.
server.addContext(hostname, credentials) #
Add secure context that will be used if client request's SNI hostname is matching passed hostname (wildcards can be used). credentials can
contain key, cert and ca.
server.maxConnections #
Set this property to reject connections when the server's connection count gets high.
server.connections #
The number of concurrent connections on the server.
Class: CryptoStream #
This is an encrypted stream.
cryptoStream.bytesWritten #
A proxy to the underlying socket's bytesWritten accessor, this will return the total bytes written to the socket, including the TLS overhead.
Class: tls.CleartextStream #
This is a stream on top of the Encrypted stream that makes it possible to read/write an encrypted data as a cleartext data.
This instance implements a duplex Stream interfaces. It has all the common stream methods and events.
Event: 'secureConnect' #
This event is emitted after a new connection has been successfully handshaked. The listener will be called no matter if the server's certificate
was authorized or not. It is up to the user to test cleartextStream.authorized to see if the server certificate was signed by one of the
specified CAs. If cleartextStream.authorized === false then the error can be found in cleartextStream.authorizationError. Also if
NPN was used - you can check cleartextStream.npnProtocol for negotiated protocol.
cleartextStream.authorized #
A boolean that is true if the peer certificate was signed by one of the specified CAs, otherwise false
cleartextStream.authorizationError #
The reason why the peer's certificate has not been verified. This property becomes available only when cleartextStream.authorized ===
false.
cleartextStream.getPeerCertificate() #
Returns an object representing the peer's certificate. The returned object has some properties corresponding to the field of the certificate.
Example:
{ subject:
{ C: 'UK',
ST: 'Acknack Ltd',
L: 'Rhys Jones',
O: 'node.js',
OU: 'Test TLS Certificate',
CN: 'localhost' },
issuer:
{ C: 'UK',
ST: 'Acknack Ltd',
L: 'Rhys Jones',
O: 'node.js',
OU: 'Test TLS Certificate',
CN: 'localhost' },
valid_from: 'Nov 11 09:52:22 2009 GMT',
valid_to: 'Nov 6 09:52:22 2029 GMT',
fingerprint: '2A:7A:C2:DD:E5:F9:CC:53:72:35:99:7A:02:5A:71:38:52:EC:8A:DF' }
If the peer does not provide a certificate, it returns null or an empty object.
cleartextStream.getCipher() #
Returns an object representing the cipher name and the SSL/TLS protocol version of the current connection.
cleartextStream.address() #
Returns the bound address, the address family name and port of the underlying socket as reported by the operating system. Returns an object
with three properties, e.g. { port: 12346, family: 'IPv4', address: '127.0.0.1' }
cleartextStream.remoteAddress #
The string representation of the remote IP address. For example, '74.125.127.100' or '2001:4860:a005::68'.
cleartextStream.remotePort #
The numeric representation of the remote port. For example, 443.
StringDecoder #
Stability: 3 - Stable
To use this module, do require('string_decoder'). StringDecoder decodes a buffer to a string. It is a simple interface to
buffer.toString() but provides additional support for utf8.
Class: StringDecoder #
Accepts a single argument, encoding which defaults to utf8.
decoder.write(buffer) #
Returns a decoded string.
decoder.end() #
Returns any trailing bytes that were left in the buffer.
File System #
Stability: 3 - Stable
File I/O is provided by simple wrappers around standard POSIX functions. To use this module do require('fs'). All the methods have
asynchronous and synchronous forms.
The asynchronous form always take a completion callback as its last argument. The arguments passed to the completion callback depend on
the method, but the first argument is always reserved for an exception. If the operation was completed successfully, then the first argument will
be null or undefined.
When using the synchronous form any exceptions are immediately thrown. Y ou can use try/catch to handle exceptions or allow them to
bubble up.
var fs = require('fs');
fs.unlinkSync('/tmp/hello')
console.log('successfully deleted /tmp/hello');
With the asynchronous methods there is no guaranteed ordering. So the following is prone to error:
It could be that fs.stat is executed before fs.rename. The correct way to do this is to chain the callbacks.
In busy processes, the programmer is strongly encouraged to use the asynchronous versions of these calls. The synchronous versions will block
the entire process until they complete--halting all connections.
Relative path to filename can be used, remember however that this path will be relative to process.cwd().
Most fs functions let you omit the callback argument. If you do, a default callback is used that ignores errors, but prints a deprecation warning.
IMPORTANT: Omitting the callback is deprecated. v0.12 will throw the errors as exceptions.
fs.renameSync(oldPath, newPath) #
Synchronous rename(2).
fs.ftruncateSync(fd, len) #
Synchronous ftruncate(2).
fs.truncateSync(path, len) #
Synchronous truncate(2).
fs.chmodSync(path, mode) #
Synchronous chmod(2).
fs.lchmodSync(path, mode) #
Synchronous lchmod(2).
fs.stat(path, callback) #
Asynchronous stat(2). The callback gets two arguments (err, stats) where stats is a fs.Stats object. See the fs.Stats section below for
more information.
fs.lstat(path, callback) #
Asynchronous lstat(2). The callback gets two arguments (err, stats) where stats is a fs.Stats object. lstat() is identical to stat(),
except that if path is a symbolic link, then the link itself is stat-ed, not the file that it refers to.
fs.fstat(fd, callback) #
Asynchronous fstat(2). The callback gets two arguments (err, stats) where stats is a fs.Stats object. fstat() is identical to stat(),
except that the file to be stat-ed is specified by the file descriptor fd.
fs.statSync(path) #
Synchronous stat(2). Returns an instance of fs.Stats.
fs.lstatSync(path) #
Synchronous lstat(2). Returns an instance of fs.Stats.
fs.fstatSync(fd) #
Synchronous fstat(2). Returns an instance of fs.Stats.
fs.linkSync(srcpath, dstpath) #
Synchronous link(2).
fs.readlink(path, callback) #
Asynchronous readlink(2). The callback gets two arguments (err, linkString).
fs.readlinkSync(path) #
Synchronous readlink(2). Returns the symbolic link's string value.
Example:
fs.realpathSync(path, [cache]) #
Synchronous realpath(2). Returns the resolved path.
fs.unlink(path, callback) #
Asynchronous unlink(2). No arguments other than a possible exception are given to the completion callback.
fs.unlinkSync(path) #
Synchronous unlink(2).
fs.rmdir(path, callback) #
Asynchronous rmdir(2). No arguments other than a possible exception are given to the completion callback.
fs.rmdirSync(path) #
Synchronous rmdir(2).
fs.mkdir(path, [mode], callback) #
Asynchronous mkdir(2). No arguments other than a possible exception are given to the completion callback. mode defaults to 0777.
fs.mkdirSync(path, [mode]) #
Synchronous mkdir(2).
fs.readdir(path, callback) #
Asynchronous readdir(3). Reads the contents of a directory. The callback gets two arguments (err, files) where files is an array of the
names of the files in the directory excluding '.' and '..'.
fs.readdirSync(path) #
Synchronous readdir(3). Returns an array of filenames excluding '.' and '..'.
fs.close(fd, callback) #
Asynchronous close(2). No arguments other than a possible exception are given to the completion callback.
fs.closeSync(fd) #
Synchronous close(2).
'r' - Open file for reading. An exception occurs if the file does not exist.
'r+' - Open file for reading and writing. An exception occurs if the file does not exist.
'rs' - Open file for reading in synchronous mode. Instructs the operating system to bypass the local file system cache.
This is primarily useful for opening files on NFS mounts as it allows you to skip the potentially stale local cache. It has a very real impact
on I/O performance so don't use this flag unless you need it.
Note that this doesn't turn fs.open() into a synchronous blocking call. If that's what you want then you should be using
fs.openSync()
'rs+' - Open file for reading and writing, telling the OS to open it synchronously. See notes for 'rs' about using this with caution.
'w' - Open file for writing. The file is created (if it does not exist) or truncated (if it exists).
'wx' - Like 'w' but fails if path exists.
'w+' - Open file for reading and writing. The file is created (if it does not exist) or truncated (if it exists).
'wx+' - Like 'w+' but fails if path exists.
'a' - Open file for appending. The file is created if it does not exist.
'ax' - Like 'a' but fails if path exists.
'a+' - Open file for reading and appending. The file is created if it does not exist.
'ax+' - Like 'a+' but fails if path exists.
mode sets the file mode (permission and sticky bits), but only if the file was created. It defaults to 0666, readable and writeable.
The exclusive flag 'x' ( O_EXCL flag in open(2)) ensures that path is newly created. On POSIX systems, path is considered to exist even if it
is a symlink to a non-existent file. The exclusive flag may or may not work with network file systems.
On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends
the data to the end of the file.
fs.fsync(fd, callback) #
Asynchronous fsync(2). No arguments other than a possible exception are given to the completion callback.
fs.fsyncSync(fd) #
Synchronous fsync(2).
position refers to the offset from the beginning of the file where this data should be written. If position is null, the data will be written at
the current position. See pwrite(2).
The callback will be given three arguments (err, written, buffer) where written specifies how many bytes were written from buffer.
Note that it is unsafe to use fs.write multiple times on the same file without waiting for the callback. For this scenario,
fs.createWriteStream is strongly recommended.
On Linux, positional writes don't work when the file is opened in append mode. The kernel ignores the position argument and always appends
the data to the end of the file.
position is an integer specifying where to begin reading from in the file. If position is null, data will be read from the current file
position.
The callback is passed two arguments (err, data), where data is the contents of the file.
fs.readFileSync(filename, [options]) #
Synchronous version of fs.readFile. Returns the contents of the filename.
If the encoding option is specified then this function returns a string. Otherwise it returns a buffer.
Asynchronously writes data to a file, replacing the file if it already exists. data can be a string or a buffer.
Asynchronously append data to a file, creating the file if it not yet exists. data can be a string or a buffer.
Example:
Watch for changes on filename. The callback listener will be called each time the file is accessed.
The second argument is optional. The options if provided should be an object containing two members a boolean, persistent, and
interval. persistent indicates whether the process should continue to run as long as files are being watched. interval indicates how
often the target should be polled, in milliseconds. The default is { persistent: true, interval: 5007 }.
The listener gets two arguments the current stat object and the previous stat object:
If you want to be notified when the file was modified, not just accessed you need to compare curr.mtime and prev.mtime.
fs.unwatchFile(filename, [listener]) #
Stop watching for changes on filename. If listener is specified, only that particular listener is removed. Otherwise, all listeners are removed
and you have effectively stopped watching filename.
Calling fs.unwatchFile() with a filename that is not being watched is a no-op, not an error.
Stability: 2 - Unstable.
Watch for changes on filename, where filename is either a file or a directory. The returned object is a fs.FSWatcher.
The second argument is optional. The options if provided should be an object containing a boolean member persistent, which indicates
whether the process should continue to run as long as files are being watched. The default is { persistent: true }.
The listener callback gets two arguments (event, filename). event is either 'rename' or 'change', and filename is the name of the file
which triggered the event.
Caveats #
The fs.watch API is not 100% consistent across platforms, and is unavailable in some situations.
Availability #
This feature depends on the underlying operating system providing a way to be notified of filesystem changes.
If the underlying functionality is not available for some reason, then fs.watch will not be able to function. For example, watching files or
directories on network file systems (NFS, SMB, etc.) often doesn't work reliably or at all.
Y ou can still use fs.watchFile, which uses stat polling, but it is slower and less reliable.
Filename Argument #
Providing filename argument in the callback is not supported on every platform (currently it's only supported on Linux and Windows). Even
on supported platforms filename is not always guaranteed to be provided. Therefore, don't assume that filename argument is always
provided in the callback, and have some fallback logic if it is null.
fs.exists(path, callback) #
Test whether or not the given path exists by checking with the file system. Then call the callback argument with either true or false.
Example:
fs.exists() is an anachronism and exists only for historical reasons. There should almost never be a reason to use it in your own code.
In particular, checking if a file exists before opening it is an anti-pattern that leaves you vulnerable to race conditions: another process may
remove the file between the calls to fs.exists() and fs.open(). Just open the file and handle the error when it's not there.
fs.existsSync(path) #
Synchronous version of fs.exists.
Class: fs.Stats #
Objects returned from fs.stat(), fs.lstat() and fs.fstat() and their synchronous counterparts are of this type.
stats.isFile()
stats.isDirectory()
stats.isBlockDevice()
stats.isCharacterDevice()
stats.isSymbolicLink()(only valid with fs.lstat())
stats.isFIFO()
stats.isSocket()
For a regular file util.inspect(stats) would return a string very similar to this:
{ dev: 2114,
ino: 48064969,
mode: 33188,
nlink: 1,
uid: 85,
gid: 100,
rdev: 0,
size: 527,
blksize: 4096,
blocks: 8,
atime: Mon, 10 Oct 2011 23:24:11 GMT,
mtime: Mon, 10 Oct 2011 23:24:11 GMT,
ctime: Mon, 10 Oct 2011 23:24:11 GMT }
Please note that atime, mtime and ctime are instances of Date object and to compare the values of these objects you should use appropriate
methods. For most general uses getTime() will return the number of milliseconds elapsed since 1 January 1970 00:00:00 UTC and this integer
should be sufficient for any comparison, however there additional methods which can be used for displaying fuzzy information. More details
can be found in the MDN JavaScript Reference page.
fs.createReadStream(path, [options]) #
Returns a new ReadStream object (See Readable Stream).
{ flags: 'r',
encoding: null,
fd: null,
mode: 0666,
autoClose: true
}
options can include start and end values to read a range of bytes from the file instead of the entire file. Both start and end are inclusive
and start at 0. The encoding can be 'utf8', 'ascii', or 'base64'.
If autoClose is false, then the file descriptor won't be closed, even if there's an error. It is your responsiblity to close it and make sure there's no
file descriptor leak. If autoClose is set to true (default behavior), on error or end the file descriptor will be closed automatically.
An example to read the last 10 bytes of a file which is 100 bytes long:
Class: fs.ReadStream #
ReadStream is a Readable Stream.
Event: 'open' #
fd Integer file descriptor used by the ReadStream.
fs.createWriteStream(path, [options]) #
Returns a new WriteStream object (See Writable Stream).
{ flags: 'w',
encoding: null,
mode: 0666 }
options may also include a start option to allow writing data at some position past the beginning of the file. Modifying a file rather than
replacing it may require a flags mode of r+ rather than the default mode w.
Class: fs.WriteStream #
WriteStream is a Writable Stream.
Event: 'open' #
fd Integer file descriptor used by the WriteStream.
file.bytesWritten #
The number of bytes written so far. Does not include data that is still queued for writing.
Class: fs.FSWatcher #
Objects returned from fs.watch() are of this type.
watcher.close() #
Stop watching for changes on the given fs.FSWatcher.
Event: 'change' #
event String The type of fs change
filename String The filename that changed (if relevant/available)
Emitted when something changes in a watched directory or file. See more details in fs.watch.
Event: 'error' #
error Error object
Path #
Stability: 3 - Stable
This module contains utilities for handling and transforming file paths. Almost all these methods perform only string transformations. The file
system is not consulted to check whether paths are valid.
Use require('path') to use this module. The following methods are provided:
path.normalize(p) #
Normalize a string path, taking care of '..' and '.' parts.
When multiple slashes are found, they're replaced by a single one; when the path contains a trailing slash, it is preserved. On Windows
backslashes are used.
Example:
path.normalize('/foo/bar//baz/asdf/quux/..')
// returns
'/foo/bar/baz/asdf'
Arguments must be strings. In v0.8, non-string arguments were silently ignored. In v0.10 and up, an exception is thrown.
Example:
If to isn't already absolute from arguments are prepended in right to left order, until an absolute path is found. If after using all from paths
still no absolute path is found, the current working directory is used as well. The resulting path is normalized, and trailing slashes are removed
unless the path gets resolved to the root directory. Non-string from arguments are ignored.
Is similar to:
cd foo/bar
cd /tmp/file/
cd ..
cd a/../subfile
pwd
The difference is that the different paths don't need to exist and may also be files.
Examples:
path.resolve('/foo/bar', './baz')
// returns
'/foo/bar/baz'
path.resolve('/foo/bar', '/tmp/file/')
// returns
'/tmp/file'
path.resolve('wwwroot', 'static_files/png/', '../gif/image.gif')
// if currently in /home/myself/node, it returns
'/home/myself/node/wwwroot/static_files/gif/image.gif'
path.relative(from, to) #
Solve the relative path from from to to.
At times we have two absolute paths, and we need to derive the relative path from one to the other. This is actually the reverse transform of
path.resolve, which means we see that:
Examples:
path.relative('C:\\orandea\\test\\aaa', 'C:\\orandea\\impl\\bbb')
// returns
'..\\..\\impl\\bbb'
path.relative('/data/orandea/test/aaa', '/data/orandea/impl/bbb')
// returns
'../../impl/bbb'
path.dirname(p) #
Return the directory name of a path. Similar to the Unix dirname command.
Example:
path.dirname('/foo/bar/baz/asdf/quux')
// returns
'/foo/bar/baz/asdf'
path.basename(p, [ext]) #
Return the last portion of a path. Similar to the Unix basename command.
Example:
path.basename('/foo/bar/baz/asdf/quux.html')
// returns
'quux.html'
path.basename('/foo/bar/baz/asdf/quux.html', '.html')
// returns
'quux'
path.extname(p) #
Return the extension of the path, from the last '.' to end of string in the last portion of the path. If there is no '.' in the last portion of the path or
the first character of it is '.', then it returns an empty string. Examples:
path.extname('index.html')
// returns
'.html'
path.extname('index.coffee.md')
// returns
'.md'
path.extname('index.')
// returns
'.'
path.extname('index')
// returns
''
path.sep #
The platform-specific file separator. '\\' or '/'.
An example on *nix:
'foo/bar/baz'.split(path.sep)
// returns
['foo', 'bar', 'baz']
An example on Windows:
'foo\\bar\\baz'.split(path.sep)
// returns
['foo', 'bar', 'baz']
path.delimiter #
The platform-specific path delimiter, ; or ':'.
An example on *nix:
console.log(process.env.PATH)
// '/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin'
process.env.PATH.split(path.delimiter)
// returns
['/usr/bin', '/bin', '/usr/sbin', '/sbin', '/usr/local/bin']
An example on Windows:
console.log(process.env.PATH)
// 'C:\Windows\system32;C:\Windows;C:\Program Files\nodejs\'
process.env.PATH.split(path.delimiter)
// returns
['C:\Windows\system32', 'C:\Windows', 'C:\Program Files\nodejs\']
net #
Stability: 3 - Stable
The net module provides you with an asynchronous network wrapper. It contains methods for creating both servers and clients (called
streams). Y ou can include this module with require('net');
net.createServer([options], [connectionListener]) #
Creates a new TCP server. The connectionListener argument is automatically set as a listener for the 'connection' event.
{ allowHalfOpen: false
}
If allowHalfOpen is true, then the socket won't automatically send a FIN packet when the other end of the socket sends a FIN packet. The
socket becomes non-readable, but still writable. Y ou should call the end() method explicitly. See 'end' event for more information.
Here is an example of an echo server which listens for connections on port 8124:
To listen on the socket /tmp/echo.sock the third line from the last would just be changed to
nc -U /tmp/echo.sock
net.connect(options, [connectionListener]) #
net.createConnection(options, [connectionListener]) #
A factory method, which returns a new 'net.Socket' and connects to the supplied address and port.
For UNIX domain sockets, options argument should be an object which specifies:
allowHalfOpen: if true, the socket won't automatically send a FIN packet when the other end of the socket sends a FIN packet. Defaults
to false. See 'end' event for more information.
The connectListener parameter will be added as an listener for the 'connect' event.
To connect on the socket /tmp/echo.sock the second line would just be changed to
net.createConnection(path, [connectListener]) #
Creates unix socket connection to path. The connectListener parameter will be added as an listener for the 'connect' event.
Class: net.Server #
This class is used to create a TCP or UNIX server.
Backlog is the maximum length of the queue of pending connections. The actual length will be determined by your OS through sysctl settings
such as tcp_max_syn_backlog and somaxconn on linux. The default value of this parameter is 511 (not 512).
This function is asynchronous. When the server has been bound, 'listening' event will be emitted. The last parameter callback will be added as
an listener for the 'listening' event.
One issue some users run into is getting EADDRINUSE errors. This means that another server is already running on the requested port. One way
of handling this would be to wait a second and then try again. This can be done with
server.listen(path, [callback]) #
Start a UNIX socket server listening for connections on the given path.
This function is asynchronous. When the server has been bound, 'listening' event will be emitted. The last parameter callback will be added as
an listener for the 'listening' event.
server.listen(handle, [callback]) #
handle Object
callback Function
The handle object can be set to either a server or socket (anything with an underlying _handle member), or a {fd: <n>} object.
This will cause the server to accept connections on the specified handle, but it is presumed that the file descriptor or handle has already been
bound to a port or domain socket.
This function is asynchronous. When the server has been bound, 'listening' event will be emitted. the last parameter callback will be added as
an listener for the 'listening' event.
server.close([callback]) #
Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed
when all connections are ended and the server emits a 'close' event. Optionally, you can pass a callback to listen for the 'close' event.
server.address() #
Returns the bound address, the address family name and port of the server as reported by the operating system. Useful to find which port was
assigned when giving getting an OS-assigned address. Returns an object with three properties, e.g. { port: 12346, family: 'IPv4',
address: '127.0.0.1' }
Example:
Don't call server.address() until the 'listening' event has been emitted.
server.unref() #
Calling unref on a server will allow the program to exit if this is the only active server in the event system. If the server is already unrefd
calling unref again will have no effect.
server.ref() #
Opposite of unref, calling ref on a previously unrefd server will not let the program exit if it's the only server left (the default behavior). If
the server is refd calling ref again will have no effect.
server.maxConnections #
Set this property to reject connections when the server's connection count gets high.
It is not recommended to use this option once a socket has been sent to a child with child_process.fork().
server.connections #
This function is deprecated; please use server.getConnections() instead. The number of concurrent connections on the server.
This becomes null when sending a socket to a child with child_process.fork(). To poll forks and get current number of active connections
use asynchronous server.getConnections instead.
server.getConnections(callback) #
Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Event: 'listening' #
Emitted when the server has been bound after calling server.listen.
Event: 'connection' #
Socket object The connection object
Event: 'close' #
Emitted when the server closes. Note that if connections exist, this event is not emitted until all connections are ended.
Event: 'error' #
Error Object
Emitted when an error occurs. The 'close' event will be called directly following this event. See example in discussion of server.listen.
Class: net.Socket #
This object is an abstraction of a TCP or UNIX socket. net.Socket instances implement a duplex Stream interface. They can be created by the
user and used as a client (with connect()) or they can be created by Node and passed to the user through the 'connection' event of a
server.
new net.Socket([options]) #
Construct a new socket object.
{ fd: null
allowHalfOpen: false,
readable: false,
writable: false
}
fd allows you to specify the existing file descriptor of socket. Set readable and/or writable to true to allow reads and/or writes on this
socket (NOTE: Works only when fd is passed). About allowHalfOpen, refer to createServer() and 'end' event.
Normally this method is not needed, as net.createConnection opens the socket. Use this only if you are implementing a custom Socket.
This function is asynchronous. When the 'connect' event is emitted the socket is established. If there is a problem connecting, the 'connect'
event will not be emitted, the 'error' event will be emitted with the exception.
The connectListener parameter will be added as an listener for the 'connect' event.
socket.bufferSize #
net.Socket has the property that socket.write() always works. This is to help users get up and running quickly. The computer cannot
always keep up with the amount of data that is written to a socket - the network connection simply might be too slow. Node will internally
queue up the data written to a socket and send it out over the wire when it is possible. (Internally it is polling on the socket's file descriptor for
being writable).
The consequence of this internal buffering is that memory may grow. This property shows the number of characters currently buffered to be
written. (Number of characters is approximately equal to the number of bytes to be written, but the buffer may contain strings, and the strings
are lazily encoded, so the exact number of bytes is not known.)
Users who experience large or growing bufferSize should attempt to "throttle" the data flows in their program with pause() and
resume().
socket.setEncoding([encoding]) #
Set the encoding for the socket as a Readable Stream. See stream.setEncoding() for more information.
Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user
memory. 'drain' will be emitted when the buffer is again free.
The optional callback parameter will be executed when the data is finally written out - this may not be immediately.
socket.end([data], [encoding]) #
Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.
socket.pause() #
Pauses the reading of data. That is, 'data' events will not be emitted. Useful to throttle back an upload.
socket.resume() #
Resumes reading after a call to pause().
socket.setTimeout(timeout, [callback]) #
Sets the socket to timeout after timeout milliseconds of inactivity on the socket. By default net.Socket do not have a timeout.
When an idle timeout is triggered the socket will receive a 'timeout' event but the connection will not be severed. The user must manually
end() or destroy() the socket.
The optional callback parameter will be added as a one time listener for the 'timeout' event.
socket.setNoDelay([noDelay]) #
Disables the Nagle algorithm. By default TCP connections use the Nagle algorithm, they buffer data before sending it off. Setting true for
noDelay will immediately fire off data each time socket.write() is called. noDelay defaults to true.
socket.setKeepAlive([enable], [initialDelay]) #
Enable/disable keep-alive functionality, and optionally set the initial delay before the first keepalive probe is sent on an idle socket. enable
defaults to false.
Set initialDelay (in milliseconds) to set the delay between the last data packet received and the first keepalive probe. Setting 0 for
initialDelay will leave the value unchanged from the default (or previous) setting. Defaults to 0.
socket.address() #
Returns the bound address, the address family name and port of the socket as reported by the operating system. Returns an object with three
properties, e.g. { port: 12346, family: 'IPv4', address: '127.0.0.1' }
socket.unref() #
Calling unref on a socket will allow the program to exit if this is the only active socket in the event system. If the socket is already unrefd
calling unref again will have no effect.
socket.ref() #
Opposite of unref, calling ref on a previously unrefd socket will not let the program exit if it's the only socket left (the default behavior). If
the socket is refd calling ref again will have no effect.
socket.remoteAddress #
The string representation of the remote IP address. For example, '74.125.127.100' or '2001:4860:a005::68'.
socket.remotePort #
The numeric representation of the remote port. For example, 80 or 21.
socket.localAddress #
The string representation of the local IP address the remote client is connecting on. For example, if you are listening on '0.0.0.0' and the
client connects on '192.168.1.1', the value would be '192.168.1.1'.
socket.localPort #
The numeric representation of the local port. For example, 80 or 21.
socket.bytesRead #
The amount of received bytes.
socket.bytesWritten #
The amount of bytes sent.
Event: 'connect' #
Emitted when a socket connection is successfully established. See connect().
Event: 'data' #
Buffer object
Emitted when data is received. The argument data will be a Buffer or String. Encoding of data is set by socket.setEncoding(). (See the
Readable Stream section for more information.)
Note that the data will be lost if there is no listener when a Socket emits a 'data' event.
Event: 'end' #
Emitted when the other end of the socket sends a FIN packet.
By default ( allowHalfOpen == false) the socket will destroy its file descriptor once it has written out its pending write queue. However, by
setting allowHalfOpen == true the socket will not automatically end() its side allowing the user to write arbitrary amounts of data, with
the caveat that the user is required to end() their side now.
Event: 'timeout' #
Emitted if the socket times out from inactivity. This is only to notify that the socket has been idle. The user must manually close the connection.
Event: 'drain' #
Emitted when the write buffer becomes empty. Can be used to throttle uploads.
Event: 'error' #
Error object
Emitted when an error occurs. The 'close' event will be called directly following this event.
Event: 'close' #
had_error Boolean true if the socket had a transmission error
Emitted once the socket is fully closed. The argument had_error is a boolean which says if the socket was closed due to a transmission error.
net.isIP(input) #
Tests if input is an IP address. Returns 0 for invalid strings, returns 4 for IP version 4 addresses, and returns 6 for IP version 6 addresses.
net.isIPv4(input) #
Returns true if input is a version 4 IP address, otherwise returns false.
net.isIPv6(input) #
Returns true if input is a version 6 IP address, otherwise returns false.
Stability: 3 - Stable
Important note: the behavior of dgram.Socket#bind() has changed in v0.10 and is always asynchronous now. If you have code that looks
like this:
var s = dgram.createSocket('udp4');
s.bind(1234);
s.addMembership('224.0.0.114');
var s = dgram.createSocket('udp4');
s.bind(1234, function() {
s.addMembership('224.0.0.114');
});
dgram.createSocket(type, [callback]) #
typeString. Either 'udp4' or 'udp6'
callbackFunction. Attached as a listener to messageevents. Optional
Returns: Socket object
Creates a datagram Socket of the specified types. Valid types are udp4 and udp6.
Call socket.bind if you want to receive datagrams. socket.bind() will bind to the "all interfaces" address on a random port (it does the
right thing for both udp4 and udp6 sockets). Y ou can then retrieve the address and port with socket.address().address and
socket.address().port.
Class: dgram.Socket #
The dgram Socket class encapsulates the datagram functionality. It should be created via dgram.createSocket(type, [callback]).
Event: 'message' #
msgBuffer object. The message
rinfoObject. Remote address information
Emitted when a new datagram is available on a socket. msg is a Buffer and rinfo is an object with the sender's address information and the
number of bytes in the datagram.
Event: 'listening' #
Emitted when a socket starts listening for datagrams. This happens as soon as UDP sockets are created.
Event: 'close' #
Emitted when a socket is closed with close(). No new message events will be emitted on this socket.
Event: 'error' #
exceptionError object
For UDP sockets, the destination port and address must be specified. A string may be supplied for the address parameter, and it will be
resolved with DNS.
If the address is omitted or is an empty string, '0.0.0.0' or '::0' is used instead. Depending on the network configuration, those defaults
may or may not work; it's best to be explicit about the destination address.
If the socket has not been previously bound with a call to bind, it gets assigned a random port number and is bound to the "all interfaces"
address ( '0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)
An optional callback may be specified to detect DNS errors or for determining when it's safe to reuse the buf object. Note that DNS lookups
delay the time to send for at least one tick. The only way to know for sure that the datagram has been sent is by using a callback.
The maximum size of an IPv4/v6 datagram depends on the MTU (Maximum Transmission Unit) and on the Payload Length field size.
The Payload Length field is 16 bits wide, which means that a normal payload cannot be larger than 64K octets including internet
header and data (65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header); this is generally true for loopback interfaces, but
such long datagrams are impractical for most hosts and networks.
The MTU is the largest size a given link layer technology can support for datagrams. For any link, IPv4 mandates a minimum MTU of
68 octets, while the recommended MTU for IPv4 is 576 (typically recommended as the MTU for dial-up type applications), whether they
arrive whole or in fragments.
For IPv6, the minimum MTU is 1280 octets, however, the mandatory minimum fragment reassembly buffer size is 1500 octets. The
value of 68 octets is very small, since most current link layer technologies have a minimum MTU of 1500 (like Ethernet).
Note that it's impossible to know in advance the MTU of each link through which a packet might travel, and that generally sending a datagram
greater than the (receiver) MTU won't work (the packet gets silently dropped, without informing the source that the data did not reach its
intended recipient).
For UDP sockets, listen for datagrams on a named port and optional address. If address is not specified, the OS will try to listen on all
addresses. After binding is done, a "listening" event is emitted and the callback(if specified) is called. Specifying both a "listening" event
listener and callback is not harmful but not very useful.
A bound datagram socket keeps the node process running to receive datagrams.
If binding fails, an "error" event is generated. In rare case (e.g. binding a closed socket), an Error may be thrown by this method.
server.on("listening", function () {
var address = server.address();
console.log("server listening " +
address.address + ":" + address.port);
});
server.bind(41234);
// server listening 0.0.0.0:41234
socket.close() #
Close the underlying socket and stop listening for data on it.
socket.address() #
Returns an object containing the address information for a socket. For UDP sockets, this object will contain address , family and port.
socket.setBroadcast(flag) #
flagBoolean
Sets or clears the SO_BROADCAST socket option. When this option is set, UDP packets may be sent to a local interface's broadcast address.
socket.setTTL(ttl) #
ttlInteger
Sets the IP_TTL socket option. TTL stands for "Time to Live," but in this context it specifies the number of IP hops that a packet is allowed to
go through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be
forwarded. Changing TTL values is typically done for network probes or when multicasting.
The argument to setTTL() is a number of hops between 1 and 255. The default on most systems is 64.
socket.setMulticastTTL(ttl) #
ttlInteger
Sets the IP_MULTICAST_TTL socket option. TTL stands for "Time to Live," but in this context it specifies the number of IP hops that a packet is
allowed to go through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL. If the TTL is
decremented to 0 by a router, it will not be forwarded.
The argument to setMulticastTTL() is a number of hops between 0 and 255. The default on most systems is 1.
socket.setMulticastLoopback(flag) #
flagBoolean
Sets or clears the IP_MULTICAST_LOOP socket option. When this option is set, multicast packets will also be received on the local interface.
socket.addMembership(multicastAddress, [multicastInterface]) #
multicastAddressString
multicastInterfaceString, Optional
Tells the kernel to join a multicast group with IP_ADD_MEMBERSHIP socket option.
If multicastInterface is not specified, the OS will try to add membership to all valid interfaces.
socket.dropMembership(multicastAddress, [multicastInterface]) #
multicastAddressString
multicastInterfaceString, Optional
Opposite of addMembership - tells the kernel to leave a multicast group with IP_DROP_MEMBERSHIP socket option. This is automatically called
by the kernel when the socket is closed or process terminates, so most apps will never need to call this.
If multicastInterface is not specified, the OS will try to drop membership to all valid interfaces.
socket.unref() #
Calling unref on a socket will allow the program to exit if this is the only active socket in the event system. If the socket is already unrefd
calling unref again will have no effect.
socket.ref() #
Opposite of unref, calling ref on a previously unrefd socket will not let the program exit if it's the only socket left (the default behavior). If
the socket is refd calling ref again will have no effect.
DNS #
Stability: 3 - Stable
Use require('dns') to access this module. All methods in the dns module use C-Ares except for dns.lookup which uses getaddrinfo(3)
in a thread pool. C-Ares is much faster than getaddrinfo but the system resolver is more consistent with how other programs operate. When
a user does net.connect(80, 'google.com') or http.get({ host: 'google.com' }) the dns.lookup method is used. Users who need to
do a large number of lookups quickly should use the methods that go through C-Ares.
Here is an example which resolves 'www.google.com' then reverse resolves the IP addresses which are returned.
addresses.forEach(function (a) {
dns.reverse(a, function (err, domains) {
if (err) {
throw err;
}
The callback has arguments (err, address, family). The address argument is a string representation of a IP v4 or v6 address. The
family argument is either the integer 4 or 6 and denotes the family of address (not necessarily the value initially passed to lookup).
On error, err is an Error object, where err.code is the error code. Keep in mind that err.code will be set to 'ENOENT' not only when the
domain does not exist but also when the lookup fails in other ways such as no available file descriptors.
The callback has arguments (err, addresses). The type of each item in addresses is determined by the record type, and described in the
documentation for the corresponding lookup methods below.
On error, err is an Error object, where err.code is one of the error codes listed below.
dns.resolve4(domain, callback) #
The same as dns.resolve(), but only for IPv4 queries ( A records). addresses is an array of IPv4 addresses (e.g. ['74.125.79.104',
'74.125.79.105', '74.125.79.106']).
dns.resolve6(domain, callback) #
The same as dns.resolve4() except for IPv6 queries (an AAAA query).
dns.resolveMx(domain, callback) #
The same as dns.resolve(), but only for mail exchange queries ( MX records).
addresses is an array of MX records, each with a priority and an exchange attribute (e.g. [{'priority': 10, 'exchange':
'mx.example.com'},...]).
dns.resolveTxt(domain, callback) #
The same as dns.resolve(), but only for text queries ( TXT records). addresses is an array of the text records available for domain (e.g.,
['v=spf1 ip4:0.0.0.0 ~all']).
dns.resolveSrv(domain, callback) #
The same as dns.resolve(), but only for service records ( SRV records). addresses is an array of the SRV records available for domain.
Properties of SRV records are priority, weight, port, and name (e.g., [{'priority': 10, {'weight': 5, 'port': 21223, 'name':
'service.example.com'}, ...]).
dns.resolveNs(domain, callback) #
The same as dns.resolve(), but only for name server records ( NS records). addresses is an array of the name server records available for
domain (e.g., ['ns1.example.com', 'ns2.example.com']).
dns.resolveCname(domain, callback) #
The same as dns.resolve(), but only for canonical name records ( CNAME records). addresses is an array of the canonical name records
available for domain (e.g., ['bar.example.com']).
dns.reverse(ip, callback) #
Reverse resolves an ip address to an array of domain names.
On error, err is an Error object, where err.code is one of the error codes listed below.
Error codes #
Each DNS query can return one of the following error codes:
HTTP #
Stability: 3 - Stable
The HTTP interfaces in Node are designed to support many features of the protocol which have been traditionally difficult to use. In particular,
large, possibly chunk-encoded, messages. The interface is careful to never buffer entire requests or responses--the user is able to stream data.
{ 'content-length': '123',
'content-type': 'text/plain',
'connection': 'keep-alive',
'accept': '*/*' }
In order to support the full spectrum of possible HTTP applications, Node's HTTP API is very low-level. It deals with stream handling and
message parsing only. It parses a message into headers and body but it does not parse the actual headers or the body.
http.STATUS_CODES #
Object
A collection of all the standard HTTP response status codes, and the short description of each. For example, http.STATUS_CODES[404] ===
'Not Found'.
http.createServer([requestListener]) #
Returns a new web server object.
Class: http.Server #
This is an EventEmitter with the following events:
Event: 'request' #
function (request, response) { }
Emitted each time there is a request. Note that there may be multiple requests per connection (in the case of keep-alive connections). request
is an instance of http.IncomingMessage and response is an instance of http.ServerResponse.
Event: 'connection' #
function (socket) { }
When a new TCP stream is established. socket is an object of type net.Socket. Usually users will not want to access this event. In
particular, the socket will not emit readable events because of how the protocol parser attaches to the socket. The socket can also be
accessed at request.connection.
Event: 'close' #
function () { }
Event: 'checkContinue' #
function (request, response) { }
Emitted each time a request with an http Expect: 100-continue is received. If this event isn't listened for, the server will automatically respond
with a 100 Continue as appropriate.
Handling this event involves calling response.writeContinue() if the client should continue to send the request body, or generating an
appropriate HTTP response (e.g., 400 Bad Request) if the client should not continue to send the request body.
Note that when this event is emitted and handled, the request event will not be emitted.
Event: 'connect' #
function (request, socket, head) { }
Emitted each time a client requests a http CONNECT method. If this event isn't listened for, then clients requesting a CONNECT method will
have their connections closed.
requestis the arguments for the http request, as it is in the request event.
socketis the network socket between the server and client.
headis an instance of Buffer, the first packet of the tunneling stream, this may be empty.
After this event is emitted, the request's socket will not have a data event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
Event: 'upgrade' #
function (request, socket, head) { }
Emitted each time a client requests a http upgrade. If this event isn't listened for, then clients requesting an upgrade will have their connections
closed.
requestis the arguments for the http request, as it is in the request event.
socketis the network socket between the server and client.
headis an instance of Buffer, the first packet of the upgraded stream, this may be empty.
After this event is emitted, the request's socket will not have a data event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
Event: 'clientError' #
function (exception, socket) { }
Backlog is the maximum length of the queue of pending connections. The actual length will be determined by your OS through sysctl settings
such as tcp_max_syn_backlog and somaxconn on linux. The default value of this parameter is 511 (not 512).
This function is asynchronous. The last parameter callback will be added as a listener for the 'listening' event. See also net.Server.listen(port).
server.listen(path, [callback]) #
Start a UNIX socket server listening for connections on the given path.
This function is asynchronous. The last parameter callback will be added as a listener for the 'listening' event. See also net.Server.listen(path).
server.listen(handle, [callback]) #
handle Object
callback Function
The handle object can be set to either a server or socket (anything with an underlying _handle member), or a {fd: <n>} object.
This will cause the server to accept connections on the specified handle, but it is presumed that the file descriptor or handle has already been
bound to a port or domain socket.
This function is asynchronous. The last parameter callback will be added as a listener for the 'listening' event. See also net.Server.listen().
server.close([callback]) #
Stops the server from accepting new connections. See net.Server.close().
server.maxHeadersCount #
Limits maximum incoming headers count, equal to 1000 by default. If set to 0 - no limit will be applied.
server.setTimeout(msecs, callback) #
msecs Number
callback Function
Sets the timeout value for sockets, and emits a 'timeout' event on the Server object, passing the socket as an argument, if a timeout occurs.
If there is a 'timeout' event listener on the Server object, then it will be called with the timed-out socket as an argument.
By default, the Server's timeout value is 2 minutes, and sockets are destroyed automatically if they time out. However, if you assign a callback
to the Server's 'timeout' event, then you are responsible for handling socket timeouts.
server.timeout #
Number Default = 120000 (2 minutes)
The number of milliseconds of inactivity before a socket is presumed to have timed out.
Note that the socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing
connections.
Class: http.ServerResponse #
This object is created internally by a HTTP server--not by the user. It is passed as the second parameter to the 'request' event.
The response implements the Writable Stream interface. This is an EventEmitter with the following events:
Event: 'close' #
function () { }
Indicates that the underlying connection was terminated before response.end() was called or able to flush.
Event: 'finish' #
function () { }
Emitted when the response has been sent. More specifically, this event is emitted when the last segment of the response headers and body have
been handed off to the operating system for transmission over the network. It does not imply that the client has received anything yet.
After this event, no more events will be emitted on the response object.
response.writeContinue() #
Sends a HTTP/1.1 100 Continue message to the client, indicating that the request body should be sent. See the 'checkContinue' event on
Server.
Example:
This method must only be called once on a message and it must be called before response.end() is called.
If you call response.write() or response.end() before calling this, the implicit/mutable headers will be calculated and call this function for you.
Note: that Content-Length is given in bytes not characters. The above example works because the string 'hello world' contains only single
byte characters. If the body contains higher coded characters then Buffer.byteLength() should be used to determine the number of bytes in
a given encoding. And Node does not check whether Content-Length and the length of the body which has been transmitted are equal or not.
response.setTimeout(msecs, callback) #
msecs Number
callback Function
Sets the Socket's timeout value to msecs. If a callback is provided, then it is added as a listener on the 'timeout' event on the response object.
If no 'timeout' listener is added to the request, the response, or the server, then sockets are destroyed when they time out. If you assign a
handler on the request, the response, or the server's 'timeout' events, then it is your responsibility to handle timed out sockets.
response.statusCode #
When using implicit headers (not calling response.writeHead() explicitly), this property controls the status code that will be sent to the client
when the headers get flushed.
Example:
response.statusCode = 404;
After response header was sent to the client, this property indicates the status code which was sent out.
response.setHeader(name, value) #
Sets a single header value for implicit headers. If this header already exists in the to-be-sent headers, its value will be replaced. Use an array of
strings here if you need to send multiple headers with the same name.
Example:
response.setHeader("Content-Type", "text/html");
or
response.headersSent #
Boolean (read-only). True if headers were sent, false otherwise.
response.sendDate #
When true, the Date header will be automatically generated and sent in the response if it is not already present in the headers. Defaults to true.
This should only be disabled for testing; HTTP requires the Date header in responses.
response.getHeader(name) #
Reads out a header that's already been queued but not sent to the client. Note that the name is case insensitive. This can only be called before
headers get implicitly flushed.
Example:
response.removeHeader(name) #
Removes a header that's queued for implicit sending.
Example:
response.removeHeader("Content-Encoding");
response.write(chunk, [encoding]) #
If this method is called and response.writeHead() has not been called, it will switch to implicit header mode and flush the implicit headers.
This sends a chunk of the response body. This method may be called multiple times to provide successive parts of the body.
chunk can be a string or a buffer. If chunk is a string, the second parameter specifies how to encode it into a byte stream. By default the
encoding is 'utf8'.
Note: This is the raw HTTP body and has nothing to do with higher-level multi-part body encodings that may be used.
The first time response.write() is called, it will send the buffered header information and the first body to the client. The second time
response.write() is called, Node assumes you're going to be streaming data, and sends that separately. That is, the response is buffered up to
the first chunk of body.
Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user
memory. 'drain' will be emitted when the buffer is again free.
response.addTrailers(headers) #
This method adds HTTP trailing headers (a header but at the end of the message) to the response.
Trailers will only be emitted if chunked encoding is used for the response; if it is not (e.g., if the request was HTTP/1.0), they will be silently
discarded.
Note that HTTP requires the Trailer header to be sent if you intend to emit trailers, with a list of the header fields in its value. E.g.,
response.end([data], [encoding]) #
This method signals to the server that all of the response headers and body have been sent; that server should consider this message complete.
The method, response.end(), MUST be called on each response.
http.request(options, [callback]) #
Node maintains several connections per server to make HTTP requests. This function allows one to transparently issue requests.
options can be an object or a string. If options is a string, it is automatically parsed with url.parse().
Options:
host: A domain name or IP address of the server to issue the request to. Defaults to 'localhost'.
hostname: To support url.parse()hostnameis preferred over host
port: Port of remote server. Defaults to 80.
localAddress: Local interface to bind for network connections.
socketPath: Unix Domain Socket (use one of host:port or socketPath)
method: A string specifying the HTTP request method. Defaults to 'GET'.
path: Request path. Defaults to '/'. Should include query string if any. E.G. '/index.html?page=12'
headers: An object containing request headers.
auth: Basic authentication i.e. 'user:password'to compute an Authorization header.
agent: Controls Agent behavior. When an Agent is used request will default to Connection: keep-alive. Possible values:
undefined(default): use global Agent for this host and port.
Agentobject: explicitly use the passed in Agent.
false: opts out of connection pooling with an Agent, defaults request to Connection: close.
The optional callback parameter will be added as a one time listener for the 'response' event.
http.request() returns an instance of the http.ClientRequest class. The ClientRequest instance is a writable stream. If one needs to upload
a file with a POST request, then write to the ClientRequest object.
Example:
var options = {
hostname: 'www.google.com',
port: 80,
path: '/upload',
method: 'POST'
};
req.on('error', function(e) {
console.log('problem with request: ' + e.message);
});
Note that in the example req.end() was called. With http.request() one must always call req.end() to signify that you're done with the
request - even if there is no data being written to the request body.
If any error is encountered during the request (be that with DNS resolution, TCP level errors, or actual HTTP parse errors) an 'error' event is
emitted on the returned request object.
Sending a 'Connection: keep-alive' will notify Node that the connection to the server should be persisted until the next request.
Sending a 'Content-length' header will disable the default chunked encoding.
Sending an 'Expect' header will immediately send the request headers. Usually, when sending 'Expect: 100-continue', you should both set
a timeout and listen for the continue event. See RFC2616 Section 8.2.3 for more information.
Sending an Authorization header will override using the auth option to compute basic authentication.
http.get(options, [callback]) #
Since most requests are GET requests without bodies, Node provides this convenience method. The only difference between this method and
http.request() is that it sets the method to GET and calls req.end() automatically.
Example:
http.get("http://www.google.com/index.html", function(res) {
console.log("Got response: " + res.statusCode);
}).on('error', function(e) {
console.log("Got error: " + e.message);
});
Class: http.Agent #
In node 0.5.3+ there is a new implementation of the HTTP Agent which is used for pooling sockets used in HTTP client requests.
Previously, a single agent instance helped pool for a single host+port. The current implementation now holds sockets for any number of hosts.
The current HTTP Agent also defaults client requests to using Connection:keep-alive. If no pending HTTP requests are waiting on a socket to
become free the socket is closed. This means that node's pool has the benefit of keep-alive when under load but still does not require developers
to manually close the HTTP clients using keep-alive.
Sockets are removed from the agent's pool when the socket emits either a "close" event or a special "agentRemove" event. This means that if
you intend to keep one HTTP request open for a long time and don't want it to stay in the pool you can do something along the lines of:
http.get(options, function(res) {
// Do stuff
}).on("socket", function (socket) {
socket.emit("agentRemove");
});
Alternatively, you could just opt out of pooling entirely using agent:false:
agent.maxSockets #
By default set to 5. Determines how many concurrent sockets the agent can have open per origin. Origin is either a 'host:port' or
'host:port:localAddress' combination.
agent.sockets #
An object which contains arrays of sockets currently in use by the Agent. Do not modify.
agent.requests #
An object which contains queues of requests that have not yet been assigned to sockets. Do not modify.
http.globalAgent #
Global instance of Agent which is used as the default for all http client requests.
Class: http.ClientRequest #
This object is created internally and returned from http.request(). It represents an in-progress request whose header has already been
queued. The header is still mutable using the setHeader(name, value), getHeader(name), removeHeader(name) API. The actual header
will be sent along with the first data chunk or when closing the connection.
To get the response, add a listener for 'response' to the request object. 'response' will be emitted from the request object when the
response headers have been received. The 'response' event is executed with one argument which is an instance of http.IncomingMessage.
During the 'response' event, one can add listeners to the response object; particularly to listen for the 'data' event.
If no 'response' handler is added, then the response will be entirely discarded. However, if you add a 'response' event handler, then you
must consume the data from the response object, either by calling response.read() whenever there is a 'readable' event, or by adding a
'data' handler, or by calling the .resume() method. Until the data is consumed, the 'end' event will not fire. Also, until the data is read it
will consume memory that can eventually lead to a 'process out of memory' error.
Note: Node does not check whether Content-Length and the length of the body which has been transmitted are equal or not.
The request implements the Writable Stream interface. This is an EventEmitter with the following events:
Event 'response' #
function (response) { }
Emitted when a response is received to this request. This event is emitted only once. The response argument will be an instance of
http.IncomingMessage.
Options:
host: A domain name or IP address of the server to issue the request to.
port: Port of remote server.
socketPath: Unix Domain Socket (use one of host:port or socketPath)
Event: 'socket' #
function (socket) { }
Event: 'connect' #
function (response, socket, head) { }
Emitted each time a server responds to a request with a CONNECT method. If this event isn't being listened for, clients receiving a CONNECT
method will have their connections closed.
A client server pair that show you how to listen for the connect event.
Event: 'upgrade' #
function (response, socket, head) { }
Emitted each time a server responds to a request with an upgrade. If this event isn't being listened for, clients receiving an upgrade header will
have their connections closed.
A client server pair that show you how to listen for the upgrade event.
var http = require('http');
// make a request
var options = {
port: 1337,
hostname: '127.0.0.1',
headers: {
'Connection': 'Upgrade',
'Upgrade': 'websocket'
}
};
Event: 'continue' #
function () { }
Emitted when the server sends a '100 Continue' HTTP response, usually because the request contained 'Expect: 100-continue'. This is an
instruction that the client should send the request body.
request.write(chunk, [encoding]) #
Sends a chunk of the body. By calling this method many times, the user can stream a request body to a server--in that case it is suggested to use
the ['Transfer-Encoding', 'chunked'] header line when creating the request.
The encoding argument is optional and only applies when chunk is a string. Defaults to 'utf8'.
request.end([data], [encoding]) #
Finishes sending the request. If any parts of the body are unsent, it will flush them to the stream. If the request is chunked, this will send the
terminating '0\r\n\r\n'.
request.abort() #
Aborts a request. (New since v0.3.8.)
request.setTimeout(timeout, [callback]) #
Once a socket is assigned to this request and is connected socket.setTimeout() will be called.
request.setNoDelay([noDelay]) #
Once a socket is assigned to this request and is connected socket.setNoDelay() will be called.
request.setSocketKeepAlive([enable], [initialDelay]) #
Once a socket is assigned to this request and is connected socket.setKeepAlive() will be called.
http.IncomingMessage #
An IncomingMessage object is created by http.Server or http.ClientRequest and passed as the first argument to the 'request' and
'response' event respectively. It may be used to access response status, headers and data.
It implements the Readable Stream interface, as well as the following additional events, methods, and properties.
Event: 'close' #
function () { }
Indicates that the underlaying connection was closed. Just like 'end', this event occurs only once per response.
message.httpVersion #
In case of server request, the HTTP version sent by the client. In the case of client response, the HTTP version of the connected-to server.
Probably either '1.1' or '1.0'.
message.headers #
The request/response headers object.
Read only map of header names and values. Header names are lower-cased. Example:
// Prints something like:
//
// { 'user-agent': 'curl/7.22.0',
// host: '127.0.0.1:8000',
// accept: '*/*' }
console.log(request.headers);
message.trailers #
The request/response trailers object. Only populated after the 'end' event.
message.setTimeout(msecs, callback) #
msecs Number
callback Function
message.method #
Only valid for request obtained from http.Server.
message.url #
Only valid for request obtained from http.Server.
Request URL string. This contains only the URL that is present in the actual HTTP request. If the request is:
'/status?name=ryan'
If you would like to parse the URL into its parts, you can use require('url').parse(request.url). Example:
node> require('url').parse('/status?name=ryan')
{ href: '/status?name=ryan',
search: '?name=ryan',
query: 'name=ryan',
pathname: '/status' }
If you would like to extract the params from the query string, you can use the require('querystring').parse function, or pass true as
the second argument to require('url').parse. Example:
message.statusCode #
Only valid for response obtained from http.ClientRequest.
message.socket #
The net.Socket object associated with the connection.
With HTTPS support, use request.connection.verifyPeer() and request.connection.getPeerCertificate() to obtain the client's authentication
details.
HTTPS #
Stability: 3 - Stable
HTTPS is the HTTP protocol over TLS/SSL. In Node this is implemented as a separate module.
Class: https.Server #
This class is a subclass of tls.Server and emits events same as http.Server. See http.Server for more information.
https.createServer(options, [requestListener]) #
Returns a new HTTPS web server object. The options is similar to tls.createServer(). The requestListener is a function which is
automatically added to the 'request' event.
Example:
// curl -k https://localhost:8000/
var https = require('https');
var fs = require('fs');
var options = {
key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),
cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem')
};
Or
var https = require('https');
var fs = require('fs');
var options = {
pfx: fs.readFileSync('server.pfx')
};
server.close([callback]) #
See http.close() for details.
https.request(options, callback) #
Makes a request to a secure web server.
options can be an object or a string. If options is a string, it is automatically parsed with url.parse().
Example:
var options = {
hostname: 'encrypted.google.com',
port: 443,
path: '/',
method: 'GET'
};
res.on('data', function(d) {
process.stdout.write(d);
});
});
req.end();
req.on('error', function(e) {
console.error(e);
});
host: A domain name or IP address of the server to issue the request to. Defaults to 'localhost'.
hostname: To support url.parse()hostnameis preferred over host
port: Port of remote server. Defaults to 443.
method: A string specifying the HTTP request method. Defaults to 'GET'.
path: Request path. Defaults to '/'. Should include query string if any. E.G. '/index.html?page=12'
headers: An object containing request headers.
auth: Basic authentication i.e. 'user:password'to compute an Authorization header.
agent: Controls Agent behavior. When an Agent is used request will default to Connection: keep-alive. Possible values:
undefined(default): use globalAgent for this host and port.
Agentobject: explicitly use the passed in Agent.
false: opts out of connection pooling with an Agent, defaults request to Connection: close.
The following options from tls.connect() can also be specified. However, a globalAgent silently ignores these.
pfx: Certificate, Private key and CA certificates to use for SSL. Default null.
key: Private key to use for SSL. Default null.
passphrase: A string of passphrase for the private key or pfx. Default null.
cert: Public x509 certificate to use. Default null.
ca: An authority certificate or array of authority certificates to check the remote host against.
ciphers: A string describing the ciphers to use or exclude. Consult
http://www.openssl.org/docs/apps/ciphers.html#CIPHER_LIST_FORMAT for details on the format.
rejectUnauthorized: If true, the server certificate is verified against the list of supplied CAs. An 'error'event is emitted if verification
fails. Verification happens at the connection level, before the HTTP request is sent. Default true.
secureProtocol: The SSL method to use, e.g. SSLv3_methodto force SSL version 3. The possible values depend on your installation of
OpenSSL and are defined in the constant SSL_METHODS.
Example:
var options = {
hostname: 'encrypted.google.com',
port: 443,
path: '/',
method: 'GET',
key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),
cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem')
};
options.agent = new https.Agent(options);
Example:
var options = {
hostname: 'encrypted.google.com',
port: 443,
path: '/',
method: 'GET',
key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),
cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem'),
agent: false
};
https.get(options, callback) #
Like http.get() but for HTTPS.
options can be an object or a string. If options is a string, it is automatically parsed with url.parse().
Example:
https.get('https://encrypted.google.com/', function(res) {
console.log("statusCode: ", res.statusCode);
console.log("headers: ", res.headers);
res.on('data', function(d) {
process.stdout.write(d);
});
}).on('error', function(e) {
console.error(e);
});
Class: https.Agent #
An Agent object for HTTPS similar to http.Agent. See https.request() for more information.
https.globalAgent #
Global instance of https.Agent for all HTTPS client requests.
URL #
Stability: 3 - Stable
This module has utilities for URL resolution and parsing. Call require('url') to use it.
Parsed URL objects have some or all of the following fields, depending on whether or not they exist in the URL string. Any parts that are not in
the URL string will not be in the parsed object. Examples are shown for the URL
'http://user:pass@host.com:8080/p/a/t/h?query=string#hash'
href: The full URL that was originally parsed. Both the protocol and host are lowercased.
Example: 'http://user:pass@host.com:8080/p/a/t/h?query=string#hash'
host: The full lowercased host portion of the URL, including port information.
Example: 'host.com:8080'
pathname: The path section of the URL, that comes after the host and before the query, including the initial slash if present.
Example: '/p/a/t/h'
search: The 'query string' portion of the URL, including the leading question mark.
Example: '?query=string'
query: Either the 'params' portion of the query string, or a querystring-parsed object.
Example: 'query=string' or {'query':'string'}
Pass true as the second argument to also parse the query string using the querystring module. Defaults to false.
Pass true as the third argument to treat //foo/bar as { host: 'foo', pathname: '/bar' } rather than { pathname: '//foo/bar' }.
Defaults to false.
url.format(urlObj) #
Take a parsed URL object, and return a formatted URL string.
hrefwill be ignored.
protocolis treated the same with or without the trailing :(colon).
The protocols http, https, ftp, gopher, filewill be postfixed with ://(colon-slash-slash).
All other protocols mailto, xmpp, aim, sftp, foo, etc will be postfixed with :(colon)
slashesset to trueif the protocol requires ://(colon-slash-slash)
Only needs to be set for protocols not previously listed as requiring slashes, such as mongodb://localhost:8000/
authwill be used if present.
hostnamewill only be used if hostis absent.
portwill only be used if hostis absent.
hostwill be used in place of hostnameand port
pathnameis treated the same with or without the leading /(slash)
searchwill be used in place of query
query(object; see querystring) will only be used if searchis absent.
searchis treated the same with or without the leading ?(question mark)
hashis treated the same with or without the leading #(pound sign, anchor)
url.resolve(from, to) #
Take a base URL, and a href URL, and resolve them as a browser would for an anchor tag. Examples:
Query String #
Stability: 3 - Stable
This module provides utilities for dealing with query strings. It provides the following methods:
Example:
Options object may contain maxKeys property (equal to 1000 by default), it'll be used to limit processed keys. Set it to 0 to remove key count
limitation.
Example:
querystring.parse('foo=bar&baz=qux&baz=quux&corge')
// returns
{ foo: 'bar', baz: ['qux', 'quux'], corge: '' }
querystring.escape #
The escape function used by querystring.stringify, provided so that it could be overridden if necessary.
querystring.unescape #
The unescape function used by querystring.parse, provided so that it could be overridden if necessary.
punycode #
Stability: 2 - Unstable
Punycode.js is bundled with Node.js v0.6.2+. Use require('punycode') to access it. (To use it with other Node.js versions, use npm to install
the punycode module first.)
punycode.decode(string) #
Converts a Punycode string of ASCII code points to a string of Unicode code points.
punycode.encode(string) #
Converts a string of Unicode code points to a Punycode string of ASCII code points.
punycode.toUnicode(domain) #
Converts a Punycode string representing a domain name to Unicode. Only the Punycoded parts of the domain name will be converted, i.e. it
doesn't matter if you call it on a string that has already been converted to Unicode.
punycode.toASCII(domain) #
Converts a Unicode string representing a domain name to Punycode. Only the non-ASCII parts of the domain name will be converted, i.e. it
doesn't matter if you call it with a domain that's already in ASCII.
punycode.ucs2 #
punycode.ucs2.decode(string) #
Creates an array containing the decimal code points of each Unicode character in the string. While JavaScript uses UCS-2 internally, this
function will convert a pair of surrogate halves (each of which UCS-2 exposes as separate characters) into a single code point, matching UTF-
16.
punycode.ucs2.encode(codePoints) #
Creates a string based on an array of decimal code points.
punycode.version #
A string representing the current Punycode.js version number.
Readline #
Stability: 2 - Unstable
To use this module, do require('readline'). Readline allows reading of a stream (such as process.stdin) on a line-by-line basis.
Note that once you've invoked this module, your node program will not terminate until you've closed the interface. Here's how to allow your
program to gracefully exit:
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout
});
readline.createInterface(options) #
Creates a readline Interface instance. Accepts an "options" Object that takes the following values:
The completer function is given the current line entered by the user, and is supposed to return an Array with 2 entries:
Example:
function completer(line) {
var completions = '.help .error .exit .quit .q'.split(' ')
var hits = completions.filter(function(c) { return c.indexOf(line) == 0 })
// show all completions if none found
return [hits.length ? hits : completions, line]
}
createInterface is commonly used with process.stdin and process.stdout in order to accept user input:
Once you have a readline instance, you most commonly listen for the "line" event.
If terminal is true for this instance then the output stream will get the best compatibility if it defines an output.columns property, and
fires a "resize" event on the output if/when the columns ever change ( process.stdout does this automatically when it is a TTY ).
Class: Interface #
The class that represents a readline interface with an input and output stream.
rl.setPrompt(prompt, length) #
Sets the prompt, for example when you run node on the command line, you see > , which is node's prompt.
rl.prompt([preserveCursor]) #
Readies readline for input from the user, putting the current setPrompt options on a new line, giving the user a new spot to write. Set
preserveCursor to true to prevent the cursor placement being reset to 0.
This will also resume the input stream used with createInterface if it has been paused.
rl.question(query, callback) #
Prepends the prompt with query and invokes callback with the user's response. Displays the query to the user, and then invokes callback
with the user's response after it has been typed.
This will also resume the input stream used with createInterface if it has been paused.
Example usage:
rl.pause() #
Pauses the readline input stream, allowing it to be resumed later if needed.
rl.resume() #
Resumes the readline input stream.
rl.close() #
Closes the Interface instance, relinquishing control on the input and output streams. The "close" event will also be emitted.
rl.write(data, [key]) #
Writes data to output stream. key is an object literal to represent a key sequence; available if the terminal is a TTY .
This will also resume the input stream if it has been paused.
Example:
rl.write('Delete me!');
// Simulate ctrl+u to delete the line written previously
rl.write(null, {ctrl: true, name: 'u'});
Events #
Event: 'line' #
function (line) {}
Emitted whenever the input stream receives a \n, usually received when the user hits enter, or return. This is a good hook to listen for user
input.
Event: 'pause' #
function () {}
Also emitted whenever the input stream is not paused and receives the SIGCONT event. (See events SIGTSTP and SIGCONT)
rl.on('pause', function() {
console.log('Readline paused.');
});
Event: 'resume' #
function () {}
rl.on('resume', function() {
console.log('Readline resumed.');
});
Event: 'close' #
function () {}
Also emitted when the input stream receives its "end" event. The Interface instance should be considered "finished" once this is emitted. For
example, when the input stream receives ^D, respectively known as EOT.
This event is also called if there is no SIGINT event listener present when the input stream receives a ^C, respectively known as SIGINT.
Event: 'SIGINT' #
function () {}
Emitted whenever the input stream receives a ^C, respectively known as SIGINT. If there is no SIGINT event listener present when the
input stream receives a SIGINT, pause will be triggered.
rl.on('SIGINT', function() {
rl.question('Are you sure you want to exit?', function(answer) {
if (answer.match(/^y(es)?$/i)) rl.pause();
});
});
Event: 'SIGTSTP' #
function () {}
Emitted whenever the input stream receives a ^Z, respectively known as SIGTSTP. If there is no SIGTSTP event listener present when the
input stream receives a SIGTSTP, the program will be sent to the background.
When the program is resumed with fg, the pause and SIGCONT events will be emitted. Y ou can use either to resume the stream.
The pause and SIGCONT events will not be triggered if the stream was paused before the program was sent to the background.
rl.on('SIGTSTP', function() {
// This will override SIGTSTP and prevent the program from going to the
// background.
console.log('Caught SIGTSTP.');
});
Event: 'SIGCONT' #
function () {}
Emitted whenever the input stream is sent to the background with ^Z, respectively known as SIGTSTP, and then continued with fg(1).
This event only emits if the stream was not paused before sending the program to the background.
rl.on('SIGCONT', function() {
// `prompt` will automatically resume the stream
rl.prompt();
});
rl.setPrompt('OHAI> ');
rl.prompt();
rl.on('line', function(line) {
switch(line.trim()) {
case 'hello':
console.log('world!');
break;
default:
console.log('Say what? I might have heard `' + line.trim() + '`');
break;
}
rl.prompt();
}).on('close', function() {
console.log('Have a great day!');
process.exit(0);
});
readline.cursorTo(stream, x, y) #
Move cursor to the specified position in a given TTY stream.
readline.clearLine(stream, dir) #
Clears current line of given TTY stream in a specified direction. dir should have one of following values:
readline.clearScreenDown(stream) #
Clears the screen from the current position of the cursor down.
REPL #
A Read-Eval-Print-Loop (REPL) is available both as a standalone program and easily includable in other programs. The REPL provides a way
to interactively run JavaScript and see the results. It can be used for debugging, testing, or just trying things out.
By executing node without any arguments from the command-line you will be dropped into the REPL. It has simplistic emacs line-editing.
mjr:~$ node
Type '.help' for options.
> a = [ 1, 2, 3];
[ 1, 2, 3 ]
> a.forEach(function (v) {
... console.log(v);
... });
1
2
3
For advanced line-editors, start node with the environmental variable NODE_NO_READLINE=1. This will start the main and debugger REPL in
canonical terminal settings which will allow you to use with rlwrap.
repl.start(options) #
Returns and starts a REPLServer instance. Accepts an "options" Object that takes the following values:
prompt - the prompt and stream for all I/O. Defaults to > .
input - the readable stream to listen to. Defaults to process.stdin.
output - the writable stream to write readline data to. Defaults to process.stdout.
terminal - pass true if the stream should be treated like a TTY , and have ANSI/VT100 escape codes written to it. Defaults to checking
isTTY on the output stream upon instantiation.
eval - function that will be used to eval each given line. Defaults to an async wrapper for eval(). See below for an example of a custom
eval.
useColors - a boolean which specifies whether or not the writer function should output colors. If a different writer function is set
then this does nothing. Defaults to the repl's terminal value.
useGlobal - if set to true, then the repl will use the global object, instead of running scripts in a separate context. Defaults to false.
ignoreUndefined - if set to true, then the repl will not output the return value of command if it's undefined. Defaults to false.
writer - the function to invoke for each command that gets evaluated which returns the formatting (including coloring) to display.
Defaults to util.inspect.
Multiple REPLs may be started against the same running instance of node. Each will share the same global object but will have unique I/O.
Here is an example that starts a REPL on stdin, a Unix socket, and a TCP socket:
connections = 0;
repl.start({
prompt: "node via stdin> ",
input: process.stdin,
output: process.stdout
});
net.createServer(function (socket) {
connections += 1;
repl.start({
prompt: "node via Unix socket> ",
input: socket,
output: socket
}).on('exit', function() {
socket.end();
})
}).listen("/tmp/node-repl-sock");
net.createServer(function (socket) {
connections += 1;
repl.start({
prompt: "node via TCP socket> ",
input: socket,
output: socket
}).on('exit', function() {
socket.end();
});
}).listen(5001);
Running this program from the command line will start a REPL on stdin. Other REPL clients may connect through the Unix socket or TCP
socket. telnet is useful for connecting to TCP sockets, and socat can be used to connect to both Unix and TCP sockets.
By starting a REPL from a Unix socket-based server instead of stdin, you can connect to a long-running node process without restarting it.
For an example of running a "full-featured" ( terminal) REPL over a net.Server and net.Socket instance, see:
https://gist.github.com/2209310
Event: 'exit' #
function () {}
Emitted when the user exits the REPL in any of the defined ways. Namely, typing .exit at the repl, pressing Ctrl+C twice to signal SIGINT,
or pressing Ctrl+D to signal "end" on the input stream.
r.on('exit', function () {
console.log('Got "exit" event from repl!');
process.exit();
});
REPL Features #
Inside the REPL, Control+D will exit. Multi-line expressions can be input. Tab completion is supported for both global and local variables.
The special variable _ (underscore) contains the result of the last expression.
The REPL provides access to any variables in the global scope. Y ou can expose a variable to the REPL explicitly by assigning it to the context
object associated with each REPLServer. For example:
// repl_test.js
var repl = require("repl"),
msg = "message";
.break- While inputting a multi-line expression, sometimes you get lost or just don't care about completing it. .breakwill start over.
.clear- Resets the contextobject to an empty object and clears any multi-line expression.
.exit- Close the I/O stream, which will cause the REPL to exit.
.help- Show this list of special commands.
.save- Save the current REPL session to a file
.save ./file/to/save.js
.load ./file/to/load.js
The following key combinations in the REPL have these special effects:
<ctrl>C- Similar to the .breakkeyword. Terminates the current command. Press twice on a blank line to forcibly exit.
<ctrl>D- Similar to the .exitkeyword.
Executing JavaScript #
var vm = require('vm');
JavaScript code can be compiled and run immediately or compiled, saved, and run later.
Caveats #
The vm module has many known issues and edge cases. If you run into issues or unexpected behavior, please consult the open issues on
GitHub. Some of the biggest problems are described below.
Sandboxes #
The sandbox argument to vm.runInNewContext and vm.createContext, along with the initSandbox argument to vm.createContext,
do not behave as one might normally expect and their behavior varies between different versions of Node.
The key issue to be aware of is that V8 provides no way to directly control the global object used within a context. As a result, while properties of
your sandbox object will be available in the context, any properties from the prototypes of the sandbox may not be available. Furthermore,
the this expression within the global scope of the context evaluates to the empty object ( {}) instead of to your sandbox.
Y our sandbox's properties are also not shared directly with the script. Instead, the properties of the sandbox are copied into the context at the
beginning of execution, and then after execution, the properties are copied back out in an attempt to propagate any changes.
Globals #
Properties of the global object, like Array and String, have different values inside of a context. This means that common expressions like []
instanceof Array or Object.getPrototypeOf([]) === Array.prototype may not produce expected results when used inside of scripts
evaluated via the vm module.
Some of these problems have known workarounds listed in the issues for vm on GitHub. for example, Array.isArray works around the
example problem with Array.
vm.runInThisContext(code, [filename]) #
vm.runInThisContext() compiles code, runs it and returns the result. Running code does not have access to local scope. filename is
optional, it's used only in stack traces.
vm.runInThisContext does not have access to the local scope, so localVar is unchanged. eval does have access to the local scope, so
localVar is changed.
In case of syntax error in code, vm.runInThisContext emits the syntax error to stderr and throws an exception.
vm.runInNewContext(code, [sandbox], [filename]) #
vm.runInNewContext compiles code, then runs it in sandbox and returns the result. Running code does not have access to local scope. The
object sandbox will be used as the global object for code. sandbox and filename are optional, filename is only used in stack traces.
Example: compile and execute code that increments a global variable and sets a new one. These globals are contained in the sandbox.
Note that running untrusted code is a tricky business requiring great care. To prevent accidental global variable leakage, vm.runInNewContext
is quite useful, but safely running untrusted code requires a separate process.
In case of syntax error in code, vm.runInNewContext emits the syntax error to stderr and throws an exception.
Note that createContext will perform a shallow clone of the supplied sandbox object in order to initialize the global object of the freshly
constructed context.
Note that running untrusted code is a tricky business requiring great care. To prevent accidental global variable leakage, vm.runInContext is
quite useful, but safely running untrusted code requires a separate process.
In case of syntax error in code, vm.runInContext emits the syntax error to stderr and throws an exception.
vm.createContext([initSandbox]) #
vm.createContext creates a new context which is suitable for use as the 2nd argument of a subsequent call to vm.runInContext. A (V8)
context comprises a global object together with a set of build-in objects and functions. The optional argument initSandbox will be shallow-
copied to seed the initial contents of the global object used by the context.
vm.createScript(code, [filename]) #
createScript compiles code but does not run it. Instead, it returns a vm.Script object representing this compiled code. This script can be
run later many times using methods below. The returned script is not bound to any global object. It is bound before each run, just for that run.
filename is optional, it's only used in stack traces.
In case of syntax error in code, createScript prints the syntax error to stderr and throws an exception.
Class: Script #
A class for running scripts. Returned by vm.createScript.
script.runInThisContext() #
Similar to vm.runInThisContext but a method of a precompiled Script object. script.runInThisContext runs the code of script and
returns the result. Running code does not have access to local scope, but does have access to the global object (v8: in actual context).
Example of using script.runInThisContext to compile code once and run it multiple times:
var vm = require('vm');
globalVar = 0;
console.log(globalVar);
// 1000
script.runInNewContext([sandbox]) #
Similar to vm.runInNewContext a method of a precompiled Script object. script.runInNewContext runs the code of script with
sandbox as the global object and returns the result. Running code does not have access to local scope. sandbox is optional.
Example: compile code that increments a global variable and sets one, then execute this code multiple times. These globals are contained in the
sandbox.
console.log(util.inspect(sandbox));
Note that running untrusted code is a tricky business requiring great care. To prevent accidental global variable leakage,
script.runInNewContext is quite useful, but safely running untrusted code requires a separate process.
Child Process #
Stability: 3 - Stable
It is possible to stream data through a child's stdin, stdout, and stderr in a fully non-blocking way. (Note that some programs use line-
buffered I/O internally. That doesn't affect node.js but it means data you send to the child process is not immediately consumed.)
To create a child process use require('child_process').spawn() or require('child_process').fork(). The semantics of each are
slightly different, and explained below.
Class: ChildProcess #
ChildProcess is an EventEmitter.
Child processes always have three streams associated with them. child.stdin, child.stdout, and child.stderr. These may be shared
with the stdio streams of the parent process, or they may be separate stream objects which can be piped to and from.
The ChildProcess class is not intended to be used directly. Use the spawn() or fork() methods to create a Child Process instance.
Event: 'error' #
err Error Object the error.
Emitted when:
Note that the exit-event may or may not fire after an error has occured. If you are listening on both events to fire a function, remember to
guard against calling your function twice.
Event: 'exit' #
code Number the exit code, if it exited normally.
signal String the signal passed to kill the child process, if it was killed by the parent.
This event is emitted after the child process ends. If the process terminated normally, code is the final exit code of the process, otherwise
null. If the process terminated due to receipt of a signal, signal is the string name of the signal, otherwise null.
Note that the child process stdio streams might still be open.
Also, note that node establishes signal handlers for 'SIGINT' and 'SIGTERM', so it will not terminate due to receipt of those signals, it will exit.
See waitpid(2).
Event: 'close' #
code Number the exit code, if it exited normally.
signal String the signal passed to kill the child process, if it was killed by the parent.
This event is emitted when the stdio streams of a child process have all terminated. This is distinct from 'exit', since multiple processes might
share the same stdio streams.
Event: 'disconnect' #
This event is emitted after calling the .disconnect() method in the parent or in the child. After disconnecting it is no longer possible to send
messages, and the .connected property is false.
Event: 'message' #
message Object a parsed JSON object or primitive value
sendHandle Handle object a Socket or Server object
Messages send by .send(message, [sendHandle]) are obtained using the message event.
child.stdin #
Stream object
A Writable Stream that represents the child process's stdin. Closing this stream via end() often causes the child process to terminate.
If the child stdio streams are shared with the parent, then this will not be set.
child.stdout #
Stream object
If the child stdio streams are shared with the parent, then this will not be set.
child.stderr #
Stream object
A Readable Stream that represents the child process's stderr.
If the child stdio streams are shared with the parent, then this will not be set.
child.pid #
Integer
Example:
child.connected #
Boolean Set to false after `.disconnect' is called
child.kill([signal]) #
signal String
Send a signal to the child process. If no argument is given, the process will be sent 'SIGTERM'. See signal(7) for a list of available signals.
May emit an 'error' event when the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but
may have unforeseen consequences: if the PID (the process ID) has been reassigned to another process, the signal will be delivered to that
process instead. What happens next is anyone's guess.
Note that while the function is called kill, the signal delivered to the child process may not actually kill it. kill really just sends a signal to a
process.
See kill(2)
child.send(message, [sendHandle]) #
message Object
sendHandle Handle object
When using child_process.fork() you can write to the child using child.send(message, [sendHandle]) and messages are received by a
'message' event on the child.
For example:
var cp = require('child_process');
n.on('message', function(m) {
console.log('PARENT got message:', m);
});
And then the child script, 'sub.js' might look like this:
process.on('message', function(m) {
console.log('CHILD got message:', m);
});
In the child the process object will have a send() method, and process will emit objects each time it receives a message on its channel.
Please note that the send() method on both the parent and child are synchronous - sending large chunks of data is not advised (pipes can be
used instead, see child_process.spawn).
There is a special case when sending a {cmd: 'NODE_foo'} message. All messages containing a NODE_ prefix in its cmd property will not be
emitted in the message event, since they are internal messages used by node core. Messages containing the prefix are emitted in the
internalMessage event, you should by all means avoid using this feature, it is subject to change without notice.
The sendHandle option to child.send() is for sending a TCP server or socket object to another process. The child will receive the object as its
second argument to the message event.
Emits an 'error' event if the message cannot be sent, for example because the child process has already exited.
And the child would the receive the server object as:
process.on('message', function(m, server) {
if (m === 'server') {
server.on('connection', function (socket) {
socket.end('handled by child');
});
}
});
Note that the server is now shared between the parent and child, this means that some connections will be handled by the parent and some by
the child.
For dgram servers the workflow is exactly the same. Here you listen on a message event instead of connection and use server.bind
instead of server.listen. (Currently only supported on UNIX platforms.)
Here is an example of sending a socket. It will spawn two children and handle connections with the remote address 74.125.127.100 as VIP
by sending the socket to a "special" child process. Other sockets will go to a "normal" process.
// if this is a VIP
if (socket.remoteAddress === '74.125.127.100') {
special.send('socket', socket);
return;
}
// just the usual dudes
normal.send('socket', socket);
});
server.listen(1337);
Note that once a single socket has been sent to a child the parent can no longer keep track of when the socket is destroyed. To indicate this
condition the .connections property becomes null. It is also recommended not to use .maxConnections in this condition.
child.disconnect() #
Close the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it alive. After
calling this method the .connected flag will be set to false in both the parent and child, and it is no longer possible to send messages.
The 'disconnect' event will be emitted when there are no messages in the process of being received, most likely immediately.
Note that you can also call process.disconnect() in the child process when the child process has any open IPC channels with the parent (i.e
fork()).
Launches a new process with the given command, with command line arguments in args. If omitted, args defaults to an empty Array.
The third argument is used to specify additional options, which defaults to:
{ cwd: undefined,
env: process.env
}
cwd allows you to specify the working directory from which the process is spawned. Use env to specify environment variables that will be
visible to the new process.
Example of running ls -lh /usr, capturing stdout, stderr, and the exit code:
child.stderr.setEncoding('utf8');
child.stderr.on('data', function (data) {
if (/^execvp\(\)/.test(data)) {
console.log('Failed to start child process.');
}
});
Note that if spawn receives an empty options object, it will result in spawning the process with an empty environment rather than using
process.env. This due to backwards compatibility issues with a deprecated API.
The 'stdio' option to child_process.spawn() is an array where each index corresponds to a fd in the child. The value is one of the following:
1. 'pipe'- Create a pipe between the child process and the parent process. The parent end of the pipe is exposed to the parent as a property
on the child_processobject as ChildProcess.stdio[fd]. Pipes created for fds 0 - 2 are also available as ChildProcess.stdin,
ChildProcess.stdout and ChildProcess.stderr, respectively.
2. 'ipc'- Create an IPC channel for passing messages/file descriptors between parent and child. A ChildProcess may have at most one IPC
stdio file descriptor. Setting this option enables the ChildProcess.send() method. If the child writes JSON messages to this file descriptor,
then this will trigger ChildProcess.on('message'). If the child is a Node.js program, then the presence of an IPC channel will enable
process.send() and process.on('message').
3. 'ignore'- Do not set this file descriptor in the child. Note that Node will always open fd 0 - 2 for the processes it spawns. When any of
these is ignored node will open /dev/nulland attach it to the child's fd.
4. Streamobject - Share a readable or writable stream that refers to a tty, file, socket, or a pipe with the child process. The stream's
underlying file descriptor is duplicated in the child process to the fd that corresponds to the index in the stdioarray. Note that the stream
must have an underlying descriptor (file streams do not until the 'open'event has occurred).
5. Positive integer - The integer value is interpreted as a file descriptor that is is currently open in the parent process. It is shared with the
child process, similar to how Streamobjects can be shared.
6. null, undefined- Use default value. For stdio fds 0, 1 and 2 (in other words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up,
the default is 'ignore'.
As a shorthand, the stdio argument may also be one of the following strings, rather than an array:
Example:
If the detached option is set, the child process will be made the leader of a new process group. This makes it possible for the child to continue
running after the parent exits.
By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given child, use the child.unref()
method, and the parent's event loop will not include the child in its reference count.
var fs = require('fs'),
spawn = require('child_process').spawn,
out = fs.openSync('./out.log', 'a'),
err = fs.openSync('./out.log', 'a');
child.unref();
When using the detached option to start a long-running process, the process will not stay running in the background unless it is provided with
a stdio configuration that is not connected to the parent. If the parent's stdio is inherited, the child will remain attached to the controlling
terminal.
There is a deprecated option called customFds which allows one to specify specific file descriptors for the stdio of the child process. This API
was not portable to all platforms and therefore removed. With customFds it was possible to hook up the new process' [stdin, stdout,
stderr] to existing streams; -1 meant that a new stream should be created. Use at your own risk.
The callback gets the arguments (error, stdout, stderr). On success, error will be null. On error, error will be an instance of
Error and error.code will be the exit code of the child process, and error.signal will be set to the signal that terminated the process.
There is a second optional argument to specify several options. The default options are
{ encoding: 'utf8',
timeout: 0,
maxBuffer: 200*1024,
killSignal: 'SIGTERM',
cwd: null,
env: null }
If timeout is greater than 0, then it will kill the child process if it runs longer than timeout milliseconds. The child process is killed with
killSignal (default: 'SIGTERM'). maxBuffer specifies the largest amount of data allowed on stdout or stderr - if this value is exceeded then
the child process is killed.
This is similar to child_process.exec() except it does not execute a subshell but rather the specified file directly. This makes it slightly leaner
than child_process.exec. It has the same options.
This is a special case of the spawn() functionality for spawning Node processes. In addition to having all the methods in a normal ChildProcess
instance, the returned object has a communication channel built-in. See child.send(message, [sendHandle]) for details.
These child Nodes are still whole new instances of V8. Assume at least 30ms startup and 10mb memory for each new Node. That is, you cannot
create many thousands of them.
The execPath property in the options object allows for a process to be created for the child rather than the current node executable. This
should be done with care and by default will talk over the fd represented an environmental variable NODE_CHANNEL_FD on the child process.
The input and output on this fd is expected to be line delimited JSON objects.
Assert #
Stability: 5 - Locked
This module is used for writing unit tests for your applications, you can access it with require('assert').
assert.throws(
function() {
throw new Error("Wrong value");
},
Error
);
assert.throws(
function() {
throw new Error("Wrong value");
},
/value/
);
assert.throws(
function() {
throw new Error("Wrong value");
},
function(err) {
if ( (err instanceof Error) && /value/.test(err) ) {
return true;
}
},
"unexpected error"
);
assert.doesNotThrow(block, [message]) #
Expects block not to throw an error, see assert.throws for details.
assert.ifError(value) #
Tests if value is not a false value, throws if it is a true value. Useful when testing the first argument, error in callbacks.
TTY #
Stability: 2 - Unstable
The tty module houses the tty.ReadStream and tty.WriteStream classes. In most cases, you will not need to use this module directly.
When node detects that it is being run inside a TTY context, then process.stdin will be a tty.ReadStream instance and process.stdout
will be a tty.WriteStream instance. The preferred way to check if node is being run in a TTY context is to check process.stdout.isTTY:
$ node -p -e "Boolean(process.stdout.isTTY)"
true
$ node -p -e "Boolean(process.stdout.isTTY)" | cat
false
tty.isatty(fd) #
Returns true or false depending on if the fd is associated with a terminal.
tty.setRawMode(mode) #
Deprecated. Use tty.ReadStream#setRawMode() (i.e. process.stdin.setRawMode()) instead.
Class: ReadStream #
A net.Socket subclass that represents the readable portion of a tty. In normal circumstances, process.stdin will be the only
tty.ReadStream instance in any node program (only when isatty(0) is true).
rs.isRaw #
A Boolean that is initialized to false. It represents the current "raw" state of the tty.ReadStream instance.
rs.setRawMode(mode) #
mode should be true or false. This sets the properties of the tty.ReadStream to act either as a raw device or default. isRaw will be set to
the resulting mode.
Class: WriteStream #
A net.Socket subclass that represents the writable portion of a tty. In normal circumstances, process.stdout will be the only
tty.WriteStream instance ever created (and only when isatty(1) is true).
ws.columns #
A Number that gives the number of columns the TTY currently has. This property gets updated on "resize" events.
ws.rows #
A Number that gives the number of rows the TTY currently has. This property gets updated on "resize" events.
Event: 'resize' #
function () {}
Emitted by refreshSize() when either of the columns or rows properties has changed.
process.stdout.on('resize', function() {
console.log('screen size has changed!');
console.log(process.stdout.columns + 'x' + process.stdout.rows);
});
Zlib #
Stability: 3 - Stable
This provides bindings to Gzip/Gunzip, Deflate/Inflate, and DeflateRaw/InflateRaw classes. Each class takes the same options, and is a
readable/writable Stream.
Examples #
Compressing or decompressing a file can be done by piping an fs.ReadStream into a zlib stream, then into an fs.WriteStream.
inp.pipe(gzip).pipe(out);
Compressing or decompressing data in one step can be done by using the convenience methods.
To use this module in an HTTP client or server, use the accept-encoding on requests, and the content-encoding header on responses.
Note: these examples are drastically simplified to show the basic concept. Zlib encoding can be expensive, and the results ought to be
cached. See Memory Usage Tuning below for more information on the speed/memory/compression tradeoffs involved in zlib usage.
switch (response.headers['content-encoding']) {
// or, just use zlib.createUnzip() to handle both cases
case 'gzip':
response.pipe(zlib.createGunzip()).pipe(output);
break;
case 'deflate':
response.pipe(zlib.createInflate()).pipe(output);
break;
default:
response.pipe(output);
break;
}
});
// server example
// Running a gzip operation on every request is quite expensive.
// It would be much more efficient to cache the compressed buffer.
var zlib = require('zlib');
var http = require('http');
var fs = require('fs');
http.createServer(function(request, response) {
var raw = fs.createReadStream('index.html');
var acceptEncoding = request.headers['accept-encoding'];
if (!acceptEncoding) {
acceptEncoding = '';
}
zlib.createGzip([options]) #
Returns a new Gzip object with an options.
zlib.createGunzip([options]) #
Returns a new Gunzip object with an options.
zlib.createDeflate([options]) #
Returns a new Deflate object with an options.
zlib.createInflate([options]) #
Returns a new Inflate object with an options.
zlib.createDeflateRaw([options]) #
Returns a new DeflateRaw object with an options.
zlib.createInflateRaw([options]) #
Returns a new InflateRaw object with an options.
zlib.createUnzip([options]) #
Returns a new Unzip object with an options.
Class: zlib.Zlib #
Not exported by the zlib module. It is documented here because it is the base class of the compressor/decompressor classes.
zlib.flush(callback) #
Flush pending data. Don't call this frivolously, premature flushes negatively impact the effectiveness of the compression algorithm.
zlib.reset() #
Reset the compressor/decompressor to factory defaults. Only applicable to the inflate and deflate algorithms.
Class: zlib.Gzip #
Compress data using gzip.
Class: zlib.Gunzip #
Decompress a gzip stream.
Class: zlib.Deflate #
Compress data using deflate.
Class: zlib.Inflate #
Decompress a deflate stream.
Class: zlib.DeflateRaw #
Compress data using deflate, and do not append a zlib header.
Class: zlib.InflateRaw #
Decompress a raw deflate stream.
Class: zlib.Unzip #
Decompress either a Gzip- or Deflate-compressed stream by auto-detecting the header.
Convenience Methods #
All of these take a string or buffer as the first argument, and call the supplied callback with callback(error, result). The
compression/decompression engine is created using the default settings in all convenience methods. To supply different options, use the zlib
classes directly.
zlib.deflate(buf, callback) #
Compress a string with Deflate.
zlib.deflateRaw(buf, callback) #
Compress a string with DeflateRaw.
zlib.gzip(buf, callback) #
Compress a string with Gzip.
zlib.gunzip(buf, callback) #
Decompress a raw Buffer with Gunzip.
zlib.inflate(buf, callback) #
Decompress a raw Buffer with Inflate.
zlib.inflateRaw(buf, callback) #
Decompress a raw Buffer with InflateRaw.
zlib.unzip(buf, callback) #
Decompress a raw Buffer with Unzip.
Options #
Each class takes an options object. All options are optional. (The convenience methods use the default settings for all options.)
Note that some options are only relevant when compressing, and are ignored by the decompression classes.
that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) plus a few kilobytes for small objects.
For example, if you want to reduce the default memory requirements from 256K to 128K, set the options to:
1 << windowBits
that is, 32K for windowBits=15 (default value) plus a few kilobytes for small objects.
This is in addition to a single internal output slab buffer of size chunkSize, which defaults to 16K.
The speed of zlib compression is affected most dramatically by the level setting. A higher level will result in better compression, but will take
longer to complete. A lower level will result in less compression, but will be much faster.
In general, greater memory usage options will mean that node has to make fewer calls to zlib, since it'll be able to process more data in a single
write operation. So, this is another factor that affects the speed, at the cost of memory usage.
Constants #
All of the constants defined in zlib.h are also defined on require('zlib'). In the normal course of operations, you will not need to ever set
any of these. They are documented here so that their presence is not surprising. This section is taken almost directly from the zlib
documentation. See
zlib.Z_NO_FLUSH
zlib.Z_PARTIAL_FLUSH
zlib.Z_SYNC_FLUSH
zlib.Z_FULL_FLUSH
zlib.Z_FINISH
zlib.Z_BLOCK
zlib.Z_TREES
Return codes for the compression/decompression functions. Negative values are errors, positive values are used for special but normal events.
zlib.Z_OK
zlib.Z_STREAM_END
zlib.Z_NEED_DICT
zlib.Z_ERRNO
zlib.Z_STREAM_ERROR
zlib.Z_DATA_ERROR
zlib.Z_MEM_ERROR
zlib.Z_BUF_ERROR
zlib.Z_VERSION_ERROR
Compression levels.
zlib.Z_NO_COMPRESSION
zlib.Z_BEST_SPEED
zlib.Z_BEST_COMPRESSION
zlib.Z_DEFAULT_COMPRESSION
Compression strategy.
zlib.Z_FILTERED
zlib.Z_HUFFMAN_ONLY
zlib.Z_RLE
zlib.Z_FIXED
zlib.Z_DEFAULT_STRATEGY
zlib.Z_BINARY
zlib.Z_TEXT
zlib.Z_ASCII
zlib.Z_UNKNOWN
The deflate compression method (the only one supported in this version).
zlib.Z_DEFLATED
zlib.Z_NULL
os #
os.tmpdir() #
Returns the operating system's default directory for temp files.
os.endianness() #
Returns the endianness of the CPU. Possible values are "BE" or "LE".
os.hostname() #
Returns the hostname of the operating system.
os.type() #
Returns the operating system name.
os.platform() #
Returns the operating system platform.
os.arch() #
Returns the operating system CPU architecture.
os.release() #
Returns the operating system release.
os.uptime() #
Returns the system uptime in seconds.
os.loadavg() #
Returns an array containing the 1, 5, and 15 minute load averages.
The load average is a measure of system activity, calculated by the operating system and expressed as a fractional number. As a rule of thumb,
the load average should ideally be less than the number of logical CPUs in the system.
The load average is a very UNIX-y concept; there is no real equivalent on Windows platforms. That is why this function always returns [0,
0, 0] on Windows.
os.totalmem() #
Returns the total amount of system memory in bytes.
os.freemem() #
Returns the amount of free system memory in bytes.
os.cpus() #
Returns an array of objects containing information about each CPU/core installed: model, speed (in MHz), and times (an object containing the
number of milliseconds the CPU/core spent in: user, nice, sys, idle, and irq).
os.networkInterfaces() #
Get a list of network interfaces:
{ lo0:
[ { address: '::1', family: 'IPv6', internal: true },
{ address: 'fe80::1', family: 'IPv6', internal: true },
{ address: '127.0.0.1', family: 'IPv4', internal: true } ],
en1:
[ { address: 'fe80::cabc:c8ff:feef:f996', family: 'IPv6',
internal: false },
{ address: '10.0.1.123', family: 'IPv4', internal: false } ],
vmnet1: [ { address: '10.99.99.254', family: 'IPv4', internal: false } ],
vmnet8: [ { address: '10.88.88.1', family: 'IPv4', internal: false } ],
ppp0: [ { address: '10.2.0.231', family: 'IPv4', internal: false } ] }
os.EOL #
A constant defining the appropriate End-of-line marker for the operating system.
Debugger #
Stability: 3 - Stable
V8 comes with an extensive debugger which is accessible out-of-process via a simple TCP protocol. Node has a built-in client for this debugger.
To use this, start Node with the debug argument; a prompt will appear:
Node's debugger client doesn't support the full range of commands, but simple step and inspection is possible. By putting the statement
debugger; into the source code of your script, you will enable a breakpoint.
// myscript.js
x = 5;
setTimeout(function () {
debugger;
console.log("world");
}, 1000);
console.log("hello");
The repl command allows you to evaluate code remotely. The next command steps over to the next line. There are a few other commands
available and more to come. Type help to see others.
Watchers #
Y ou can watch expression and variable values while debugging your code. On every breakpoint each expression from the watchers list will be
evaluated in the current context and displayed just before the breakpoint's source code listing.
To start watching an expression, type watch("my_expression"). watchers prints the active watchers. To remove a watcher, type
unwatch("my_expression").
Commands reference #
Stepping #
cont, c- Continue execution
next, n- Step next
step, s- Step in
out, o- Step out
pause- Pause running code (like pause button in Developer Tools)
Breakpoints #
setBreakpoint(), sb()- Set breakpoint on current line
setBreakpoint(line), sb(line)- Set breakpoint on specific line
setBreakpoint('fn()'), sb(...)- Set breakpoint on a first statement in functions body
setBreakpoint('script.js', 1), sb(...)- Set breakpoint on first line of script.js
clearBreakpoint, cb(...)- Clear breakpoint
It is also possible to set a breakpoint in a file (module) that isn't loaded yet:
Info #
backtrace, bt- Print backtrace of current execution frame
list(5)- List scripts source code with 5 line context (5 lines before and after)
watch(expr)- Add expression to watch list
unwatch(expr)- Remove expression from watch list
watchers- List all watchers and their values (automatically listed on each breakpoint)
repl- Open debugger's repl for evaluation in debugging script's context
Execution control #
run- Run script (automatically runs on debugger's start)
restart- Restart script
kill- Kill script
Various #
scripts- List all loaded scripts
version- Display v8's version
Advanced Usage #
The V8 debugger can be enabled and accessed either by starting Node with the --debug command-line flag or by signaling an existing Node
process with SIGUSR1.
Once a process has been set in debug mode with this it can be connected to with the node debugger. Either connect to the pid or the URI to
the debugger. The syntax is:
Cluster #
Stability: 1 - Experimental
A single instance of Node runs in a single thread. To take advantage of multi-core systems the user will sometimes want to launch a cluster of
Node processes to handle the load.
The cluster module allows you to easily create child processes that all share server ports.
if (cluster.isMaster) {
// Fork workers.
for (var i = 0; i < numCPUs; i++) {
cluster.fork();
}
Running node will now share port 8000 between the workers:
This feature was introduced recently, and may change in future versions. Please try it out and provide feedback.
Also note that, on Windows, it is not yet possible to set up a named pipe server in a worker.
How It Works #
The worker processes are spawned using the child_process.fork method, so that they can communicate with the parent via IPC and pass
server handles back and forth.
When you call server.listen(...) in a worker, it serializes the arguments and passes the request to the master process. If the master
process already has a listening server matching the worker's requirements, then it passes the handle to the worker. If it does not already have a
listening server matching that requirement, then it will create one, and pass the handle to the worker.
1. server.listen({fd: 7})Because the message is passed to the master, file descriptor 7 in the parent will be listened on, and the handle
passed to the worker, rather than listening to the worker's idea of what the number 7 file descriptor references.
2. server.listen(handle)Listening on handles explicitly will cause the worker to use the supplied handle, rather than talk to the master
process. If the worker already has the handle, then it's presumed that you know what you are doing.
3. server.listen(0)Normally, this will cause servers to listen on a random port. However, in a cluster, each worker will receive the same
"random" port each time they do listen(0). In essence, the port is random the first time, but predictable thereafter. If you want to listen
on a unique port, generate a port number based on the cluster worker ID.
When multiple processes are all accept()ing on the same underlying resource, the operating system load-balances across them very
efficiently. There is no routing logic in Node.js, or in your program, and no shared state between the workers. Therefore, it is important to
design your program such that it does not rely too heavily on in-memory data objects for things like sessions and login.
Because workers are all separate processes, they can be killed or re-spawned depending on your program's needs, without affecting other
workers. As long as there are some workers still alive, the server will continue to accept connections. Node does not automatically manage the
number of workers for you, however. It is your responsibility to manage the worker pool for your application's needs.
cluster.settings #
Object
execArgv Array list of string arguments passed to the node executable. (Default=process.execArgv)
exec String file path to worker file. (Default=process.argv[1])
args Array string arguments passed to worker. (Default=process.argv.slice(2))
silent Boolean whether or not to send output to parent's stdio. (Default=false)
After calling .setupMaster() (or .fork()) this settings object will contain the settings, including the default values.
It is effectively frozen after being set, because .setupMaster() can only be called once.
cluster.isMaster #
Boolean
True if the process is a master. This is determined by the process.env.NODE_UNIQUE_ID. If process.env.NODE_UNIQUE_ID is undefined, then
isMaster is true.
cluster.isWorker #
Boolean
Event: 'fork' #
worker Worker object
When a new worker is forked the cluster module will emit a 'fork' event. This can be used to log worker activity, and create your own timeout.
cluster.on('fork', function(worker) {
timeouts[worker.id] = setTimeout(errorMsg, 2000);
});
cluster.on('listening', function(worker, address) {
clearTimeout(timeouts[worker.id]);
});
cluster.on('exit', function(worker, code, signal) {
clearTimeout(timeouts[worker.id]);
errorMsg();
});
Event: 'online' #
worker Worker object
After forking a new worker, the worker should respond with an online message. When the master receives an online message it will emit this
event. The difference between 'fork' and 'online' is that fork is emitted when the master forks a worker, and 'online' is emitted when the worker
is running.
cluster.on('online', function(worker) {
console.log("Yay, the worker responded after it was forked");
});
Event: 'listening' #
worker Worker object
address Object
After calling listen() from a worker, when the 'listening' event is emitted on the server, a listening event will also be emitted on cluster in
the master.
The event handler is executed with two arguments, the worker contains the worker object and the address object contains the following
connection properties: address, port and addressType. This is very useful if the worker is listening on more than one address.
4(TCPv4)
6(TCPv6)
-1(unix domain socket)
"udp4"or "udp6"(UDP v4 or v6)
Event: 'disconnect' #
worker Worker object
Emitted after the worker IPC channel has disconnected. This can occur when a worker exits gracefully, is killed, or is disconnected manually
(such as with worker.disconnect()).
There may be a delay between the disconnect and exit events. These events can be used to detect if the process is stuck in a cleanup or if
there are long-living connections.
cluster.on('disconnect', function(worker) {
console.log('The worker #' + worker.id + ' has disconnected');
});
Event: 'exit' #
worker Worker object
code Number the exit code, if it exited normally.
signal String the name of the signal (eg. 'SIGHUP') that caused the process to be killed.
When any of the workers die the cluster module will emit the 'exit' event.
This can be used to restart the worker by calling .fork() again.
Event: 'setup' #
Emitted the first time that .setupMaster() is called.
cluster.setupMaster([settings]) #
settings Object
exec String file path to worker file. (Default=process.argv[1])
args Array string arguments passed to worker. (Default=process.argv.slice(2))
silent Boolean whether or not to send output to parent's stdio. (Default=false)
setupMaster is used to change the default 'fork' behavior. Once called, the settings will be present in cluster.settings.
Note that:
Only the first call to .setupMaster()has any effect, subsequent calls are ignored
That because of the above, the only attribute of a worker that may be customized per-worker is the envpassed to .fork()
.fork()calls .setupMaster()internally to establish the defaults, so to have any effect, .setupMaster()must be called before any calls
to .fork()
Example:
cluster.fork([env]) #
env Object Key/value pairs to add to worker process environment.
return Worker object
cluster.disconnect([callback]) #
callback Function called when all workers are disconnected and handles are closed
Calls .disconnect() on each worker in cluster.workers.
When they are disconnected all internal handles will be closed, allowing the master process to die gracefully if no other event is waiting.
The method takes an optional callback argument which will be called when finished.
cluster.worker #
Object
A reference to the current worker object. Not available in the master process.
if (cluster.isMaster) {
console.log('I am master');
cluster.fork();
cluster.fork();
} else if (cluster.isWorker) {
console.log('I am worker #' + cluster.worker.id);
}
cluster.workers #
Object
A hash that stores the active worker objects, keyed by id field. Makes it easy to loop through all the workers. It is only available in the master
process.
A worker is removed from cluster.workers just before the 'disconnect' or 'exit' event is emitted.
Should you wish to reference a worker over a communication channel, using the worker's unique id is the easiest way to find the worker.
socket.on('data', function(id) {
var worker = cluster.workers[id];
});
Class: Worker #
A Worker object contains all public information and method about a worker. In the master it can be obtained using cluster.workers. In a
worker it can be obtained using cluster.worker.
worker.id #
String
Each new worker is given its own unique id, this id is stored in the id.
worker.process #
ChildProcess object
All workers are created using child_process.fork(), the returned object from this function is stored as .process. In a worker, the global
process is stored.
Note that workers will call process.exit(0) if the 'disconnect' event occurs on process and .suicide is not true. This protects
against accidental disconnection.
worker.suicide #
Boolean
The boolean worker.suicide lets you distinguish between voluntary and accidental exit, the master may choose not to respawn a worker
based on this value.
// kill worker
worker.kill();
worker.send(message, [sendHandle]) #
message Object
sendHandle Handle object
This function is equal to the send methods provided by child_process.fork(). In the master you should use this function to send a message
to a specific worker.
This example will echo back all messages from the master:
if (cluster.isMaster) {
var worker = cluster.fork();
worker.send('hi there');
} else if (cluster.isWorker) {
process.on('message', function(msg) {
process.send(msg);
});
}
worker.kill([signal='SIGTERM']) #
signal String Name of the kill signal to send to the worker process.
This function will kill the worker. In the master, it does this by disconnecting the worker.process, and once disconnected, killing with
signal. In the worker, it does it by disconnecting the channel, and then exiting with code 0.
Note that in a worker, process.kill() exists, but it is not this function, it is kill.
worker.disconnect() #
In a worker, this function will close all servers, wait for the 'close' event on those servers, and then disconnect the IPC channel.
In the master, an internal message is sent to the worker causing it to call .disconnect() on itself.
Note that after a server is closed, it will no longer accept new connections, but connections may be accepted by any other listening worker.
Existing connections will be allowed to close as usual. When no more connections exist, see server.close(), the IPC channel to the worker will
close allowing it to die gracefully.
The above applies only to server connections, client connections are not automatically closed by workers, and disconnect does not wait for them
to close before exiting.
Note that in a worker, process.disconnect exists, but it is not this function, it is disconnect.
Because long living server connections may block workers from disconnecting, it may be useful to send a message, so application specific
actions may be taken to close them. It also may be useful to implement a timeout, killing a worker if the disconnect event has not been
emitted after some time.
if (cluster.isMaster) {
var worker = cluster.fork();
var timeout;
worker.on('listening', function(address) {
worker.send('shutdown');
worker.disconnect();
timeout = setTimeout(function() {
worker.kill();
}, 2000);
});
worker.on('disconnect', function() {
clearTimeout(timeout);
});
} else if (cluster.isWorker) {
var net = require('net');
var server = net.createServer(function(socket) {
// connections never end
});
server.listen(8000);
process.on('message', function(msg) {
if(msg === 'shutdown') {
// initiate graceful close of any connections to server
}
});
}
Event: 'message' #
message Object
As an example, here is a cluster that keeps count of the number of requests in the master process using the message system:
if (cluster.isMaster) {
// Count requestes
function messageHandler(msg) {
if (msg.cmd && msg.cmd == 'notifyRequest') {
numReqs += 1;
}
}
Object.keys(cluster.workers).forEach(function(id) {
cluster.workers[id].on('message', messageHandler);
});
} else {
// Worker processes have a http server.
http.Server(function(req, res) {
res.writeHead(200);
res.end("hello world\n");
Event: 'online' #
Similar to the cluster.on('online') event, but specific to this worker.
cluster.fork().on('online', function() {
// Worker is online
});
Event: 'listening' #
address Object
cluster.fork().on('listening', function(address) {
// Worker is listening
});
Event: 'disconnect' #
Similar to the cluster.on('disconnect') event, but specfic to this worker.
cluster.fork().on('disconnect', function() {
// Worker has disconnected
});
Event: 'exit' #
code Number the exit code, if it exited normally.
signal String the name of the signal (eg. 'SIGHUP') that caused the process to be killed.
Event: 'error' #
This event is the same as the one provided by child_process.fork().
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