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"d30 Village Generator": © 2014, New Big Dragon Games Unlimited

The document provides a list of random tables for generating details about villages and towns. It includes tables for determining key features of an area, the arrangement and materials used for buildings, the sizes and quality of construction for buildings, and distinguishing features of the village or town.

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Tony Clark
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0% found this document useful (0 votes)
155 views1 page

"d30 Village Generator": © 2014, New Big Dragon Games Unlimited

The document provides a list of random tables for generating details about villages and towns. It includes tables for determining key features of an area, the arrangement and materials used for buildings, the sizes and quality of construction for buildings, and distinguishing features of the village or town.

Uploaded by

Tony Clark
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Seeking

1d3 buildings are off-limits to all (1-in-3 chance reason is unknown/unsaid)


area subject to sinkholes (1-in-10 chance any individual building has been affected)
built over natural (tapped) aquifer
built upon/among ruins of former location; roll 1d3 [1=legendary; 2=insignicant; 3=unknown]
doors in town are never locked; roll 1d3 [1=trusting; 2=reckless]
doors in town are protected with 1d3+1 locks each; roll 1d3 [1=distrusting; 2=overly precautious]
entire place is covered in a thin layer of mold (1-in-3 chance=toxic, but locals immune)
entire place is excessively/beautifully landscaped (1-in-3 chance a single person is responsible)
entire place is plastered with yers/handbills
entire place reeks of incense/smoke
entire place reeks of pungent cooking spices
everyone in village/town is incredibly loud/boisterous
everyone in village/town is literate and quite well-read
everyone in village/town is remarkably quite/reserved
everyone in village/town walks around in a daze
evidence of battle in area; roll 1d3 [1=within 1d3 days; 2=1d3 weeks; 3=1d3 years]
evidence of widespread res; roll 1d3 [1=within 1d3 days; 2=1d3 weeks; 3=1d3 years]
guards posted everywhere (in addition to population of village/town per table in d30SBC)
many of the locals are missing limbs (roll 1d5-1 for each resident)
monuments, 1d3 lithic stones/obelisks
monuments, 1d5 statues of founders/heroes
none of the locals provide information freely; each want 1d3 gp to answer questions
place is exceedingly dirty/unkempt (e.g., trash in streets, smell in air)
place is remarkably clean/pristine
tent city of military personnel set up outside perimeter of village/town
tent city of nomads set up outside perimeter of village/town
tent city of refugees set up outside perimeter of village/town
underground network of tunnels/passages connect almost every building
underground sewer network (1-in-3 chance sewers are infested with vermin)
roll twice on this table, ignoring this result hereafter
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VLG3: KEY/DISTINGUISHING FEATURE(S) VLG1: BUILDING ARRANGEMENT & MATERIALS USED
VLG2: BUILDING SIZE & CONSTRUCTION
* roll 1d5 for each buidling, indexing result on
rows 1-5 of Size of Majority of Buildings column
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tiny/cramped/almost unlivable/unbearable
smaller than normal for type, but bearable
about average for building type
noticeably larger than normal
excessively large for building type
mixed sizes*
Size of Majority of Buildings
Quality/State of Construction
* 1-in-3 chance buildings face one of the 4 cardinal directions
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loose radial pattern, buildings face center
grid pattern, with perpindicular roads layout
scattered loosely (nor formal arrangement)
scattered, but facing landmark/key feature
scattered, but facing single direction*
anking/facing main thoroughfare thru area
Arrangment of Buildings
Walls/Roofs of Buildings
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d30 Village Generator: 2014, New Big Dragon Games Unlimited
d30 Village Generator

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