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Master Plot

The document provides guidelines for writing a story in 4 parts of 1500 words each. In the first 1500 words, the hero is given a problem to deal with which leads to a physical conflict. Unexpected plot twists are introduced. In the second part, the hero struggles with more challenges which result in another physical fight and surprising twist. The third part further complicates the hero's troubles and ends with a confrontation and an unexpected plot development where the hero is seriously disadvantaged. The fourth and final 1500 words sees the hero nearly buried under difficulties but uses their own abilities to extricate themselves. Mysteries are resolved during a final conflict, and a surprising final twist and punchline conclude the story.

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0% found this document useful (0 votes)
388 views1 page

Master Plot

The document provides guidelines for writing a story in 4 parts of 1500 words each. In the first 1500 words, the hero is given a problem to deal with which leads to a physical conflict. Unexpected plot twists are introduced. In the second part, the hero struggles with more challenges which result in another physical fight and surprising twist. The third part further complicates the hero's troubles and ends with a confrontation and an unexpected plot development where the hero is seriously disadvantaged. The fourth and final 1500 words sees the hero nearly buried under difficulties but uses their own abilities to extricate themselves. Mysteries are resolved during a final conflict, and a surprising final twist and punchline conclude the story.

Uploaded by

emeraldcite
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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1.

FIRST 1500 WORDS First line, or as near thereto as possible, introduce the hero and swat him with a fistful of trouble. Hint at a mystery, a menace or a problem to be solvedsomething the hero has to cope with. 2. The hero pitches in to cope with his fistful of trouble. (He tries to fathom the mystery, defeat the menace, or solve the problem.) 3. 4. 5. Introduce ALL the other characters as soon as possible. Bring them on in action. Heros endevours land him in an actual physical conflict near the end of the first 1500 words. Near the end of first 1500 words, there is a complete surprise twist in the plot development.

1. 2. 3. 4.

SECOND 1500 WORDS Shovel more grief onto the hero. Hero, being heroic, struggles, and his struggles lead up to: Another physical conflict. A surprising plot twist to end the 1500 words.

1. 2. 3. 4.

THIRD 1500 WORDS Shovel the grief onto the hero. Hero makes some headway, and corners the villain or somebody in: A physical conflict. A surprising plot twist, in which the hero preferably gets it in the neck bad, to end the 1500 words.

1. 2.

FOURTH 1500 WORDS Shovel the difficulties more thickly upon the hero. Get the hero almost buried in his troubles. (Figuratively, the villain has him prisoner and has him framed for a murder rap; the girl is presumably dead, everything is lost, and the DIFFERENT murder method is about to dispose of the suffering protagonist.) 3. 4. The hero extricates himself using HIS OWN SKILL, training or brawn. The mysteries remainingone big one held over to this point will help grip interestare cleared up in course of final conflict as hero takes the situation in hand. 5. Final twist, a big surprise, (This can be the villain turning out to be the unexpected person, having the Treasure be a dud, etc.) 6. The snapper, the punch line to end it.

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