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Autoconfig

This document contains configuration variables for a game server. It includes variables for debugging settings, server settings like max players and IP, client settings, graphics settings, and more. The variables allow configuring features like filtering server browsers, map generation, sound, security, and console settings.

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0% found this document useful (0 votes)
242 views5 pages

Autoconfig

This document contains configuration variables for a game server. It includes variables for debugging settings, server settings like max players and IP, client settings, graphics settings, and more. The variables allow configuring features like filtering server browsers, map generation, sound, security, and console settings.

Uploaded by

alexd_d
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# BEGIN CONFIG VARIABLES g_debug = 0 # Sets the level of debug information (0 - none).

g_externaleditor = # Sets the external script editor eg. for Sublime Text 'sublime_text.exe %s:%i:%i' k_rendersync = 0 # Sync rendering FPS with game ticks ~ 30FPS g_sort = 1 # Type of sorting in the server browser g_filterplayerlower = 0 # Lower bound of players to filter on in the server browser g_filterplayerupper = 100 # Upper bound of players to filter on in the server browser g_filtergold = 0 # How t o filter on modded servers in the server browser g_filterpass = 2 # How t o filter on passworded servers in the server browser g_filtermode = Take the Halls # Which gamemode to filter on in the server browser g_filtercategory = 0 # Filte r by Cooperative/Competitive game modes g_videorecording = 0 # If se t to 1 will hide most of the interface for a clean video recording. m_width = 256 # Map g enerator width m_height = 128 # Map g enerator height m_seed = 0 # Map g enerator seed. Pick a random number. 0 will be random each time m_generator = Maps/generator_ctf_mountain.cfg # Map g enerator file config. auth_autologin = 0 # Shoul d authentication be automatic on game start with saved password. auth_login = JxZx # Porta l authentication login auth_remember = 1 # Porta l authentication remembered sv_gamemode = CTF # The g amemode launched on start of dedicated server. This is the DIRECTORY name under Base/Rules! sv_mapcycle = # The d efault map cycle loaded on server start. See Base/Maps/mapcycle.cfg.example for an example. Leave blank if you want Rules to load their own cycle. sv_mapcycle_shuffle = 1 # Shuff le the map cycle or use maps in order? sv_mapautocycle = 1 # Autocycle on next map to next map in list sv_gravity = 9.81 # Sets the global physics gravity. sv_canpause = 1 # Deter mines whether the server can pause and sleep while there are no players to save CPU load. sv_test = 0 # This determines if the server is in development testing mode. For usage in scripts. sv_restart_on_update = 1 # The s erver closes and restarts itself if KAG update is detected - only done on map ch anges. g_measureperformance = 0 # Measu res script performance. Reset to 0 after game restart. Use performance or perfor mance2 console command to show.

v_bpp = 32 # Requi res v_restart to take effect. v_driver = 5 # Rende ring driver (0 - null, 1 - software, 2 - software+, 5 - ogl). v_vsync = 0 # Verti cal synchronization of video with monitor. v_uncapped = 0 # Set t o 1 to not cap framerate at 30FPS; set to 0 if GPU is overheating v_showfps = 0 # Show the current FPS on screen. v_showminimap = 1 # Show minimap or not. Might solve performance issues. g_playerlistkey = 9 # The k ey used for showing the players list. g_screenshotkey = 115 # The k ey used for taking screenshots. g_reportbugkey = 116 # The k ey used for sending screen bug reports. g_tutorialkey = 112 # The k ey used for showing help. v_postprocess = 0 # Use f ullscreen post processing effects. v_fastrender = 0 # Degra des visual quality for speed v_smoothsprites = 0 # Uses a filter to smoothen sprite pixels v_smoothmap = 0 # Uses a filter to smoothen map pixels v_screenshotquality = 100 # scree nshotquality 92 v_drawhud = 1 # v_dra whud 1 g_fixedcamera = 1 # Uses a fixed camera on player. Disabling this makes the camera Soldat-like. g_kidssafe = 0 # Turns on/off violence & gore. s_soundon = 1 # Deter mines if the sound engine starts or not. Requires restart to turn sound on/off. s_volume = 0.25 # Sets the overall sound volume. s_musicvolume = 0.25 # Sets the music volume. s_effects = 1 # Use s ound effects or not. s_system = 0 # Sets the sound system (0 autodetect; 1 DirectSound 8; 2 DirectSound; 3 Win MM; 4 ALSA ; 5 Core Audio; 6 No sound. s_showmixer = 0 # Shows the music mixer debug. s_gamemusic = 1 # Plays music in game s_ambientmusic = 0 # Ambie nt music while playing game s_menumusic = 1 # Menu music on or off security_whitelist_active = 0 # Set t o 1 to allow only the names in the whitelist or 0 to disallow the names in the b lacklist security_whitelist = ../Security/whitelist.cfg # The f ile with the whitelist config

security_blacklist = ../Security/blacklist.cfg # The f ile with the blacklist config security_ignorelist = ../Security/ignorelist.cfg # The f ile with the ignorelist config security_seclevs = ../Security/seclevs.cfg # The f ile with the seclev config security_banflags = griefer abuser impersonation # Ban f lags to observe but be lenient about - once expired these users will be allowed back in. security_strictflags = hacker # Ban f lags to observe absolutely, anyone with a history of these will be banned perman ently. n_graph = 0 # Shows the network activity graph. sv_maxplayers = 4 # Maxim um number of players allowed ingame. sv_enable_joinfull = 1 # If se t to 1 then privileged users (join_full seclev feature) may join the server when full. sv_reservedslots = 0 # Numbe r of reserved slots (additional slots on top of the max, accessible only to priv ileged players). sv_ip = 0 # Serve r communication IP address, this is where it listens for incoming clients. This is the IP address clients can connect to. Set to 0 for automatic detection. sv_ipv6 = 0 # Serve r communication IPv6 address, this is where it listens for incoming clients. Thi s is the IPv6 address bound for anything but game traffic (currently). Set to 0 for automatic detection. sv_register = 1 # Wheth er or not to register this server with the master list. You likely only want th is set to 0 if this is a firewalled private server. sv_preferAF = 0 # Serve r AF preference for whether clients connect using IPv4 or IPv6. Set to 0 for cli ents to use whichever performs better when both are available sv_enableIPv6 = 1 # Wheth er to use IPv6 globally. Set to 0 to disable IPv6 globally including for API cal ls (NOT RECOMMENDED!). sv_port = 50301 # Serve r communication port, this is where it listens for incoming clients. Remember to open this port in your firewall. cl_port = 50328 # Clien t communication port. sv_password = # Sets the server password. sv_rconpassword = # Sets the server remote console password. disable_seclevoutput = 1 # If se t to 1 then loading seclevs will not print them out. sv_allow_globals_mods = 1 # If se t to 1 global KAG moderators and admins can kick/ban players on server. sv_deltapos_modifier = 1 # Contr ols the threshold for delta packet updating. Value higher than 1 will reduce ban dwidth, lower increase. sv_compression = 1 # Compr ess network data or not. Disabling compression may improve performance. DO NOT c hange this while running the server! sv_fastdeltas = 0 # Faste r deltas mean less CPU intensive but more bandwidth used. cl_name = JxZx # Sets

the players name. cl_clantag = # Sets the players clan name. cl_classnum = 0 # Sets the players class number. cl_team = 4294967295 # Sets the players team number. cl_sex = 0 # cl_head = 47 # cl_hat = 0 # cl_joinaddress = 127.0.0.1:50301 # Clien t only! Join address for the GUI box in menu. cl_password = # GUI: Join password. sv_maxping = 450 # Max p ing allowed on server after which player is kicked. Large ping players will slow down server. sv_maxping_warnings = 600 # Becau se of ping spikes, warnings are issued if a player has ping over max number. sv_maxhack_warnings = 25 # Maxim um amount of warnings where server thinks player is hacking. sv_alloweditor = 1 # If se t to 1 players that have RCON can start map editor on server sv_name = CTF! KAG Server # Sets the server name displayed in server browser. sv_info = # Sets the server info displayed in server browser. sv_global_bans = 0 # Deter mines whether the server uses the KAG accounts global ban data. u_transparency = 255 # Trans parency of the game interface. u_showtutorial = 1 # Show controls tutorial u_shownames = 1 # Show team member names above head u_agreedterms = 1 # Agree d to terms c_dimension_x = 1 # Width of console in percents of screen. c_dimension_y = 0.9 # Heigh t of console in percents of screen. c_linespacing = 1 # Space between lines in console. c_indent = 1 # Left indentation of messages in console. c_key = 36 # The k ey for opening and closing the console. c_history_size = 20 # Numbe r of console commands stored in history. c_halign = 2 # Horiz ontal alignment of console 0-left, 1-center, 2-right. c_valign = 0 # Verti cal alignment of console 0-top, 1-middle, 2-bottom. cc_linespacing = 1 # Space between lines in console. cc_indent = 8 # Left indentation of messages in console. cc_key = 84 # The k ey for opening and closing the chat. cc_key_team = 89 # The k

ey for opening and closing the chat in team mode. cc_history_size = 25 # Numbe r of console commands stored in history. cc_valign = 2 # Verti cal alignment of console 0-top, 1-middle, 2-bottom. cc_killfeed = 0 # Show kill feed in chat console? g_reloadfiles_count = 0 # How m any files to tick forward the file reloader each frame. High numbers will cause filesystem rape and lag. g_reloadfiles_wait = 0 # How l ong to wait between updates to the file reloader. g_rendergraph = 0 # Debug /optimization info. Turns on/off the rendering time graph. g_particlegraph = 0 # Debug /optimization info. Turns on/off particle performance graph. g_physicsgraph = 0 # Debug /optimization info. Turns on/off the physics time graph. g_scriptsgraph = 0 # Debug /optimization info. Turns on/off the scripts time graph. # END OF CONFIG

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