Design Patterns in NI LabVIEW
Developer Days 2009
Agenda
What is a design pattern (what) Benefits of design patterns (why) Examples of design patterns (how)
The Need for Design Patterns
More One features more feature, .. Small Uhh Ilast think one its Ibig promise! working Add Start aHow few features .. Ithappen? works! no deal did this
In the World of LabVIEW
How to avoid this:
What Is a Design Pattern?
Formal, solution to a problem Widely accepted and well-known Easily recognizable Implementation Independent
Example: The Kitchen Sink
Benefits of Using Design Patterns
Simplify the development process
Developers can easily understand code Do not have to reinvent the wheel Provide preexisting solutions to common problems
Reliability
Many have been used for years they are tried and true Refer to large development community and resources online
Caution
You can needlessly complicate your life if you use an unnecessarily complex design pattern. Do not forget the most common design pattern of all data flow!
Basic Tools
Loops Shift registers Case structures Enumerated constants Event structures
Todays Discussion
As we look at each design pattern, we will discuss
A problem we are trying to solve Background How it works Technical implementation Demonstration Use cases/considerations
Design Patterns
Basic State machine Event-driven user interface Producer/consumer Advanced Object-oriented programming
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National Instruments Customer Education
LabVIEW Basics I and II
State Machine
I need to execute a sequence of events, but the order is determined programmatically.
Why Use a State Machine
Easily Extended
Can you add feature [x] to this program?
Flexible
Oops, I forgot to include a step to do [y]!
Easily Maintained
Thank goodness John used a state machine, we can easily understand whats going on
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Background
Static Sequence Dynamic Sequence: Distinct states can operate in a programmatically determined sequence
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Vending Machine
Initialize Wait
Change Requested Quarter Deposited Total <50 Nickel Deposited Dime Deposited Total <50 Total <50 No Input
Change
Quarter
Total 50 Total >50
Dime
Total 50
Nickel
Total 50
Vend
Soda costs 50 cents
Exit
Total = 50
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What is a State Machine in LabVIEW?
Case structure inside of a while loop Each case is a single state Current state has decision-making code that determines next state Use enumerated constants to pass value of next state to shift registers
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Defining the State Machine (1/4)
Framework
Decide which state to execute Decide which state is next
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Defining the State Machine (2/4)
Execute code for a given state
State Code StateCode Code State Code State State Code
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Defining the State Machine (3/4)
Transition Logic
Figure out which state is next
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Defining the State Machine (4/4)
Framework
Transition Logic
State State Code State Code Code
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State Machines in LabVIEW
Framework
Transition Logic
State State Code State Code Code
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State Machine
DEMO
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Recommendations
Use Cases
Almost Always Any program with more than a few steps
Considerations
You need to make a state diagram LabVIEW Statechart module implements UML statecharts
22
National Instruments Customer Education
LabVIEW Intermediate I
Event-Driven User Interface
I am polling for user actions, which is slowing my application down, and sometimes I do not detect them!
Background
Procedural-driven programming
Performs a set of instructions in sequence Requires polling to capture events Cannot determine order of multiple events
Event-driven programming
Determines execution at run time Waits for events to occur without consuming CPU Remembers order of multiple events
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How It Works
Event structure nested within loop Blocking function until event registered or time-out Events that can be registered:
Notify events are only for interactions with the front panel Dynamic events implement programmatic registration Filter events help you to screen events before they are processed
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How It Works
1. Operating system broadcasts system events (mouse click, keyboard) to applications Event structure captures registered events and executes appropriate case Event structure returns information about event to case Event structure enqueues events that occur while it is busy
2.
3. 4.
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How It Works: Static Binding
Browse controls Browse events per control Green arrow: notify Red arrow: filter
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Event-Driven User Interface
DEMO
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Recommendations
Use Cases
UI: Conserve CPU usage UI: Ensure you never miss an event Drive slave processes
Considerations
Event structures eliminate determinism Avoid placing two event structures in one loop Remember to read the terminal of a latched Boolean control in its value change event case
29
National Instruments Customer Education
LabVIEW Intermediate I
Producer/Consumer
I have two processes that need to execute at the same time, and I need to make sure one cannot slow the other down.
How It Works
Master loop tells one or more slave loops when they can run Allows for asynchronous execution of loops Data independence breaks data flow and permits multithreading Decouples processes Thread 1
Thread 2
Thread 3
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Breaking Down the Design Pattern
Data-independent loops = multithreading Master/slave relationship Communication and synchronization between loops
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Queues
Adding Elements to the Queue
Select the data type the queue will hold
Reference to existing queue in memory
Dequeueing Elements
Dequeue will wait for data or time-out (defaults to -1)
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Producer/Consumer
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Producer/Consumer
DEMO
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Recommendations
Use cases Handling multiple processes simultaneously Asynchronous operation of loops Considerations Multiple producers one consumer One queue per consumer If order of execution of parallel loop is critical, use occurrences
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National Instruments Customer Education
LabVIEW OOP System Design
Object-Oriented Programming
Dynamic Allocation Inherited Functionality Polymoprhism
Object Orientation Classes
A glorified cluster A user-defined data type A type of project library
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Object Orientation Objects
An object is a specific instance of a class Object data and methods are defined by the class
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Object Orientation Inheritance
Each child class inherits methods and properties from its Printer parent Each child class can also have its own Laser Printer unique methods
Copy Machine
Inkjet Printer
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Object Orientation Dynamic Dispatching
Calling VI determines which version of a subVI to use at run time. This prevents unneeded subVIs from being loaded into memory.
Laser Printer
Printer
Inkjet
Copy Machine
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Object Orientation Creating Classes
Create a class from within a project Add VIs to the class to control methods and properties
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Object-Oriented Programming Logging Status Messages to a File
DEMO
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Using Design Patterns
Lets put what we have learned to use.
Using Design Patterns
Problem: Create a responsive user interface We need an application with a responsive user interface that detects user inputs and reacts accordingly. This user interface should not use excessive CPU resources. The actions we need to take are not dependant on each other.
Solution: Event-Based Design Pattern We should use an event-based design pattern because we need to limit the CPU usage while waiting for events. We should not encounter any race conditions because our actions are independent of each other.
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Using Design Patterns
Problem: Test and calibration system We need to test several devices on a production line. Based on the results of the test, we may need to calibrate the system using one of two calibration routines, then retest the system. Solution: State Machine Because we do not know which of the calibration routines we need to use, we should use a state machine to dynamically select which of the two states we should enter. Note: We should NOT use the object-oriented programming factory design pattern for this because we only have two calibration routines. Using object-oriented programming would be needlessly complex.
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Using Design Patterns
Problem: Data acquisition and data logging We need to acquire data from two external instruments that sample at different rates, filter the data, add the time of the test and the operator who performed the test to the data, and then write it all to a file.
Solution: Producer/consumer We should use the producer/consumer architecture because we have multiple tasks that run at different speeds and cannot afford to be slowed down. Each of the external readings will be in separate producer loops and the data processing and logging will be in the consumer loop.
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Using Design Patterns
Problem: Dynamically render a group of 3D objects We need to create a series of 3D objects and display them. These objects will be different from each other but will share some similar properties. The number of each type that we will need to create will not be known until the program runs. Solution: Object-oriented programming We should use object-oriented programming with a factory that produces the proper number of each type of 3D object. Because we do not know how many will be produced beforehand and they all share some similar properties, dynamically creating these objects from an object-oriented programming factory is the most efficient solution.
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Object-Oriented Programming 3D Object Field
DEMO
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Resources
Example Finder New>>Frameworks>>Design Patterns ni.com/statechart ni.com/labview/power Training
LabVIEW Intermediate I and II
White paper on LabVIEW Queued State Machine Architecture
Expressionflow.com
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