SONAR 7 Reference Guide
SONAR 7 Reference Guide
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
About SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Music Composition and Exploration . . . . . . . . . . . . . . . . . . . . . . . . .45
Remixing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Game Sound Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Sound Production and Engineering . . . . . . . . . . . . . . . . . . . . . . . . .46
Web Authoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Film and Video Scoring and Production . . . . . . . . . . . . . . . . . . . . . .47
Publishing Music on the Internet . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Burning Audio CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Flexibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Computers, Sound, and Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Audio Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
MIDI Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Starting SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
SONAR Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
SONAR File Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Opening a File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Working on a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Windows Taskbar Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Screen Colors and Wallpaper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Color Presets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Starting to Use SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Installing SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
1 Tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Tutorial 1—The Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Opening a Project File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Preparing for Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Playing the Project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Restarting the Project Automatically . . . . . . . . . . . . . . . . . . . . . . . . 99
Changing the Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Muting and Soloing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Changing a Track's Instrument . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Playing Music on a Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Tutorial 2—Recording MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Creating a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Recording a MIDI Track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Saving Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Loop Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Punch-In Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Tutorial 3—Recording Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Setting the Sampling Rate. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Setting the Audio Driver Bit Depth and Recording Bit Depth. . . . . 118
Open a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Setting Up an Audio Track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Checking the Input Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Recording Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Listening to the Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Recording Another Take . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Input Monitoring. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Loop and Punch-In Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Recording Multiple Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
2 Table of Contents
Tutorial 4—Editing MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .123
Transposing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .124
Copying Clips with Drag and Drop . . . . . . . . . . . . . . . . . . . . . . . . .125
Editing Notes in the Piano Roll View . . . . . . . . . . . . . . . . . . . . . . .126
Slip-editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128
Drawing MIDI Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
Converting MIDI to Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Tutorial 5—Editing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Opening the Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Importing a Wave File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Moving and Looping the Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . .133
Slip-editing a Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134
Automatic Crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135
Bouncing Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136
Tutorial 6—Using Groove Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137
Adding Groove Clips to a Project . . . . . . . . . . . . . . . . . . . . . . . . . .137
Looping Groove Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .139
Changing the Pitch of Groove Clips . . . . . . . . . . . . . . . . . . . . . . . .142
Changing the Tempo of Your Project . . . . . . . . . . . . . . . . . . . . . . .143
Creating Your Own Groove Clips . . . . . . . . . . . . . . . . . . . . . . . . . .143
Tutorial 7—Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148
Adding Real-time Audio Effects . . . . . . . . . . . . . . . . . . . . . . . . . . .148
Automating an Individual Effect’s Settings . . . . . . . . . . . . . . . . . . .149
Grouping Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
Automating Your Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151
Exporting an MP3 File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151
Tutorial 8—Using Soft Synths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .153
Inserting Cakewalk TTS-1 into a Project . . . . . . . . . . . . . . . . . . . .154
Playing MIDI Tracks through a Soft Synth . . . . . . . . . . . . . . . . . . .155
Converting Your Soft Synth Tracks to Audio . . . . . . . . . . . . . . . . .155
Tutorial 9—Drum Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157
Create a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .158
Creating a Drum Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .158
Create a Drum Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .159
Map Drum Notes to Different Outputs . . . . . . . . . . . . . . . . . . . . . .160
Tutorial 10—Cyclone Soft Synth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .162
Cyclone Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .162
Adding Files to a Pad Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . .163
Setting a Pad’s Volume and Pan . . . . . . . . . . . . . . . . . . . . . . . . . .164
Playing Cyclone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .164
Editing Loops in the Loop Editor. . . . . . . . . . . . . . . . . . . . . . . . . . .166
Table of Contents 3
2 Controlling Playback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
The Now Time and How to Use It . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
The Now Time Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
The Track View Now Time Display . . . . . . . . . . . . . . . . . . . . . . . . 171
Displaying the Now Time in Large Print . . . . . . . . . . . . . . . . . . . . 172
Other Ways to Set the Now Time . . . . . . . . . . . . . . . . . . . . . . . . . 173
Time Ruler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Controlling Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Handling Stuck Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Looping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Using the Large Transport. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Track-by-Track Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
The Playback State Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Silencing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Soloing Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Inverting the Phase of a Track. . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Changing Tracks’ Mono/Stereo Status . . . . . . . . . . . . . . . . . . . . . 188
Changing Track Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Setting Up Output Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Assigning Tracks to Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Choosing the Instrument Sound (Bank and Patch) . . . . . . . . . . . 204
Adding Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Adjusting Volume and Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Configurable Panning Laws. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Adjusting Volume Trim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Assigning a MIDI Channel (Chn) . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Adjusting the Key/Transposing a Track (Key+) . . . . . . . . . . . . . . . 209
Adjusting the Note Velocity (Vel+) . . . . . . . . . . . . . . . . . . . . . . . . . 210
Adjusting the Time Alignment of a MIDI Track (Time+). . . . . . . . . 211
Other MIDI Playback Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Controlling Live MIDI Playback—MIDI Echo . . . . . . . . . . . . . . . . . . . . 212
Local Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Playing Files in Batch Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
The Play List View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Video Playback, Import, and Export. . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Inserting and Playing Back Videos . . . . . . . . . . . . . . . . . . . . . . . . 220
Exporting Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Optimizing Video Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Using the Video Thumbnails Pane . . . . . . . . . . . . . . . . . . . . . . . . 226
Video Playback on a FireWire DV Device . . . . . . . . . . . . . . . . . . . 229
Exporting a Project to a FireWire DV Device. . . . . . . . . . . . . . . . . 230
4 Table of Contents
Synchronizing External Video Playback to Audio . . . . . . . . . . . . . .231
Locating Missing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .231
The Find Missing Audio File Dialog . . . . . . . . . . . . . . . . . . . . . . . .231
Restoring Missing Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . .232
Managing Shared and External Files . . . . . . . . . . . . . . . . . . . . . . .233
3 Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Creating a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .236
Using Per-Project Audio Folders . . . . . . . . . . . . . . . . . . . . . . . . . .236
Creating a New Project File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .237
Setting the Meter and Key Signatures . . . . . . . . . . . . . . . . . . . . . .238
Setting the Metronome and Tempo Settings . . . . . . . . . . . . . . . . .239
Setting the Audio Sampling Rate and Bit Depth . . . . . . . . . . . . . . .242
Setting the MIDI Timing Resolution . . . . . . . . . . . . . . . . . . . . . . . .243
Preparing to Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .244
Recording Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .244
Choosing an Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245
Arming Tracks for Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . .248
Auto Arming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .249
Recording Music from a MIDI Instrument . . . . . . . . . . . . . . . . . . . . . . .249
Input Quantizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
Recording Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Tuning an Instrument . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .254
Confidence Recording and Waveform Preview . . . . . . . . . . . . . . . . . .256
Input Monitoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .256
The Audio Engine Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .261
Loop Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .261
Punch Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263
Step Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266
Step Record Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . .273
Step Pattern Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .274
Recording Specific Ports and Channels . . . . . . . . . . . . . . . . . . . . . . . .276
Input Filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .278
Importing Music and Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .278
Importing Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .279
Importing Audio CD Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .280
Importing Material from Another SONAR Project . . . . . . . . . . . . . .281
Importing OMF Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .282
Importing MIDI Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .284
Saving Your Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285
Table of Contents 5
Using File Versioning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Labeling Your Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
File Statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
4 Arranging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Arranging Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Changing the Order of Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Inserting Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Configuring the Display of Tracks in the Track View . . . . . . . . . . . 297
Copying Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Erasing Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Track Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Track Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Configuring Track View Controls . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Arranging Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Displaying Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Using the Navigator View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Opening Views by Double-clicking Clips . . . . . . . . . . . . . . . . . . . . 311
Selecting Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Moving and Copying Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Locking Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Nudge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Nudge Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Working with Partial Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Markers and the snap grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Showing Gridlines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Defining and Using the Snap Grid . . . . . . . . . . . . . . . . . . . . . . . . . 324
Snap Offsets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Creating and Using Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Working with Linked Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Splitting and Combining Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Take Management and Comping Takes . . . . . . . . . . . . . . . . . . . . . . . 336
Clip Muting and Isolating (Clip Soloing) . . . . . . . . . . . . . . . . . . . . . . . . 339
Clip Muting with the Default Style . . . . . . . . . . . . . . . . . . . . . . . . . 340
Clip Muting with the Alternate Style. . . . . . . . . . . . . . . . . . . . . . . . 342
Toggling a Clip’s Mute Status . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Audition (Selection Playback) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Isolating (Clip Soloing). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Track Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Adding Effects in the Track View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6 Table of Contents
Changing Tempos. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .348
Using the Tempo Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .349
Using the Tempo Commands. . . . . . . . . . . . . . . . . . . . . . . . . . . . .351
Using the Tempo View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .353
Undo, Redo, and the Undo History . . . . . . . . . . . . . . . . . . . . . . . . . . . .357
Slip-editing (Non-destructive Editing) . . . . . . . . . . . . . . . . . . . . . . . . . .359
Using Slip-editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .359
Slip-editing Multiple Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .362
Fades and Crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .362
Using Fades and Crossfades in Real Time . . . . . . . . . . . . . . . . . .362
5 AudioSnap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Enabling AudioSnap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .370
The AudioSnap Palette. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .371
Transient Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .374
Displaying Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .374
Disabling and Enabling Markers . . . . . . . . . . . . . . . . . . . . . . . . . . .375
Marker Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .376
Editing Markers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .377
The Pool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .380
Keyboard Shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .381
Aligning Clips to New Tempo Changes. . . . . . . . . . . . . . . . . . . . . . . . .381
Aligning Project Tempo to a Clip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .382
Extract Timing Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .384
Quantizing Audio Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .387
Groove Quantize and Quantize to Pool . . . . . . . . . . . . . . . . . . . . . . . .389
Aligning MIDI with Audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .394
Copying Audio Rhythms as MIDI . . . . . . . . . . . . . . . . . . . . . . . . . .394
Slip-stretching Audio Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .395
Adding Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .396
Table of Contents 7
How Groove Clips Work in SONAR. . . . . . . . . . . . . . . . . . . . . . . . 407
Using Groove Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Creating and Editing Groove Clips . . . . . . . . . . . . . . . . . . . . . . . . 408
Editing Slices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
Saving Groove Clips as Wave Files/ACIDized Wave Files . . . . . . 413
Using Pitch Markers in the Track View . . . . . . . . . . . . . . . . . . . . . 414
MIDI Groove Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
Exporting, and Importing MIDI Groove Clips . . . . . . . . . . . . . . . . . 417
Importing Project5 Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
8 Table of Contents
Changing the Timing of a Recording. . . . . . . . . . . . . . . . . . . . . . . . . . .460
Quantizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .461
Fit Improvisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .470
Snap to Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .472
Searching for Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .476
Event Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .477
Controllers, RPNs, NRPNs, and
Automation Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .482
The Event List View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .486
Event List Buttons and Overview . . . . . . . . . . . . . . . . . . . . . . . . . .487
Selecting Events in the Event List View . . . . . . . . . . . . . . . . . . . . .490
Event List Display Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .491
Editing Events and Event Parameters . . . . . . . . . . . . . . . . . . . . . .491
Additional Event Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .493
MIDI Effects (MIDI Plug-ins) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .495
MIDI Effects Presets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .496
Quantizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .496
Adding Echo/Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .497
Filtering Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .498
Adding Arpeggio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .499
Analyzing Chords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .501
Changing Velocities with the Velocity Effect. . . . . . . . . . . . . . . . . .502
Transposing MIDI Notes with the Transpose MIDI Effect. . . . . . . .503
Table of Contents 9
The Drum Grid Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 516
Grid Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
The Pattern Brush Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
How the Pattern Brush Tool Works . . . . . . . . . . . . . . . . . . . . . . . . 518
Creating Custom Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520
10 Table of Contents
Muting and Soloing Soft Synth Tracks . . . . . . . . . . . . . . . . . . . . . . . . .564
Multi-port Soft Synths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .564
Converting Your Soft Synth Tracks to Audio. . . . . . . . . . . . . . . . . . . . .565
Using the Assignable Controls Feature. . . . . . . . . . . . . . . . . . . . . . . . .567
Automating Controls from the Synth Rack . . . . . . . . . . . . . . . . . . . . . .567
Displaying Synth Rack Automation . . . . . . . . . . . . . . . . . . . . . . . .568
Remote Control of the Synth Rack . . . . . . . . . . . . . . . . . . . . . . . . .568
Drawing Soft Synth Automation in the Clips Pane . . . . . . . . . . . . .568
Soft Synth MIDI Output Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .569
Recording a Soft Synth’s MIDI Output . . . . . . . . . . . . . . . . . . . . . .570
ReWire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .571
ReWire Instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .571
Inserting a ReWire Instrument . . . . . . . . . . . . . . . . . . . . . . . . . . . .572
Routing MIDI Data to ReWire Instruments . . . . . . . . . . . . . . . . . . .575
Mixing Down ReWire Instruments . . . . . . . . . . . . . . . . . . . . . . . . .575
Automating ReWire Instruments. . . . . . . . . . . . . . . . . . . . . . . . . . .575
ReWire Troubleshooting Guide . . . . . . . . . . . . . . . . . . . . . . . . . . .576
Stand-alone Synths. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .577
Playing a Stand-alone Synth . . . . . . . . . . . . . . . . . . . . . . . . . . . . .577
Recording a Stand-alone Synth . . . . . . . . . . . . . . . . . . . . . . . . . . .578
11 Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581
Preparing to Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .582
Configuring the Console and Track Views . . . . . . . . . . . . . . . . . . .585
Mixing MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .588
Mixing a MIDI Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .588
Converting MIDI to Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .589
Signal Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .591
Sidechaining Signal Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .593
Routing and Mixing Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . . .593
Stereo Buses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .595
Surround Buses (Producer Edition Only) . . . . . . . . . . . . . . . . . . . .596
Main Outs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .597
Metering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .598
What the Meters Measure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .599
Hiding and Showing Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .599
Changing the Meters’ Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . .600
Segmented and Non-segmented Meters . . . . . . . . . . . . . . . . . . . .602
Changing the Meters’ Performance . . . . . . . . . . . . . . . . . . . . . . . .603
Peak Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .604
Table of Contents 11
Waveform Preview for Buses and Synth Tracks . . . . . . . . . . . . . . . . . 605
Freeze Tracks and Synths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607
Using Real-Time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 611
Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612
How to Use Real-Time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . 612
Presets and Property Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615
Effects on Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 618
Organizing Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620
VST Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620
V-Vocal Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
Using V-Vocal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
Playing Back V-Vocal Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627
Pitch Editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627
Editing Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632
Editing Formants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632
Editing Dynamics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634
Context Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634
Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635
Using the Per-track EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 637
Applying Audio Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 639
Applying MIDI Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 640
Using Control Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 640
Quick Groups. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644
Using Remote Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 646
Using the Learn Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
Bouncing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 649
Preparing to Create an Audio CD . . . . . . . . . . . . . . . . . . . . . . . . . 651
Preparing Audio for Distribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 652
Exporting OMF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 660
Dithering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 661
12 Table of Contents
Panning in Surround . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .672
Controlling Surround Panning . . . . . . . . . . . . . . . . . . . . . . . . . . . .673
Automating Surround Panning . . . . . . . . . . . . . . . . . . . . . . . . . . . .679
Joystick Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .679
Surround Metering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .680
Bass Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .681
Surround Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .682
The SurroundBridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .683
Effect Property Pages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .683
Effect Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .684
How to Patch and Configure Surround Effects . . . . . . . . . . . . . . . .684
Importing Surround Mixes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .686
Exporting Surround Mixes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .687
13 Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 689
Quick Automation Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .690
The Automation Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .691
Automation Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .692
Automation Read and Automation Write Buttons . . . . . . . . . . . . . .693
Recording Individual Fader or Knob Movements . . . . . . . . . . . . . .694
Creating and Editing Audio Envelopes . . . . . . . . . . . . . . . . . . . . . .696
Creating and Editing MIDI Envelopes. . . . . . . . . . . . . . . . . . . . . . .698
Dotted Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .701
Using the Envelope Draw Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . .701
Drawing Envelopes on Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .703
Showing or Hiding Envelopes. . . . . . . . . . . . . . . . . . . . . . . . . . . . .704
Deleting Envelopes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .705
Copying and Pasting Envelopes. . . . . . . . . . . . . . . . . . . . . . . . . . .706
Resetting Envelopes and Nodes to Current or Neutral Values . . .707
Envelope Mode and Offset Mode . . . . . . . . . . . . . . . . . . . . . . . . . .708
Converting MIDI Envelopes to Shapes. . . . . . . . . . . . . . . . . . . . . .710
Snapshots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .711
Adding Nodes at a Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . .712
Automating Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .713
Automating Individual Effects Parameters . . . . . . . . . . . . . . . . . . .713
Recording Automation Data from an External Controller . . . . . . . .714
Reassigning Envelopes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .716
The Envelope Editing and Node Editing Menus . . . . . . . . . . . . . . . . . .716
Automated Muting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .718
Table of Contents 13
14 Layouts, Templates and Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721
Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722
Floating Views and Dual Monitor Support . . . . . . . . . . . . . . . . . . . 725
Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 726
Template Example: Three MIDI Instruments. . . . . . . . . . . . . . . . . 728
Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 729
Importing Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732
Exporting Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732
14 Table of Contents
Single Note Editing from the TAB Staff . . . . . . . . . . . . . . . . . . . . .767
Editing Chords or Groups of Notes from the TAB Staff . . . . . . . . .767
Editing Notes and Chords from the Fretboard . . . . . . . . . . . . . . . .768
Working with Percussion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .769
Setting Up a Percussion Track . . . . . . . . . . . . . . . . . . . . . . . . . . . .770
Setting Up a Percussion Staff or Line. . . . . . . . . . . . . . . . . . . . . . .770
Ghost Strokes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .772
Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .773
The Meter/Key View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .775
What Is Meter? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .775
What Is Key? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .776
Opening the Meter/Key View . . . . . . . . . . . . . . . . . . . . . . . . . . . . .777
Adding and Editing Meter/Key Changes. . . . . . . . . . . . . . . . . . . . .777
Music Notation for Non-concert-key
Instruments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .779
Working with Lyrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .780
Adding and Editing Lyrics in the Staff View . . . . . . . . . . . . . . . . . .781
Opening the Lyrics View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .782
Adding and Editing Lyrics in the Lyrics View . . . . . . . . . . . . . . . . .783
Table of Contents 15
Using the System Exclusive View . . . . . . . . . . . . . . . . . . . . . . . . . . . . 811
Sending Sysx Banks at Startup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 812
Importing, Creating, and Dumping Sysx Banks . . . . . . . . . . . . . . . . . . 813
More about Dump Request Macros. . . . . . . . . . . . . . . . . . . . . . . . 815
Editing Sysx Banks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 816
Sysx View Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 817
Send . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 817
Send All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 817
Receive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 817
Clear Bank . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818
Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818
Auto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818
Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818
Edit Bytes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818
Load Bank and Save Bank . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 819
Transmitting Banks During Playback . . . . . . . . . . . . . . . . . . . . . . . . . . 819
Real-time Recording of System Exclusive Messages . . . . . . . . . . . . . 820
Sysx Echo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 821
Sysx .INI File Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 821
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 822
16 Table of Contents
Global Audio Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .845
Per-project Audio Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .845
Imported Audio Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .847
Backing Up Projects with Digital Audio . . . . . . . . . . . . . . . . . . . . . . . . .848
Deleting Unused Audio Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .850
Table of Contents 17
Controlling Different Tracks or Groups of Tracks . . . . . . . . . . . . . 897
The Cakewalk Generic Surface Property Page. . . . . . . . . . . . . . . 898
The WAI Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 904
ACT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 906
OPT Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
Working with StudioWare. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
StudioWare Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 909
Using Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
Grouping Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 913
Recording Control Movements . . . . . . . . . . . . . . . . . . . . . . . . . . . 915
Control Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 918
StudioWare Panel Drawing Speed . . . . . . . . . . . . . . . . . . . . . . . . 919
23 Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 925
Audio dropouts or crash when playing back large files at maximum
latency. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 926
When I Play a File, I Don’t Hear Anything . . . . . . . . . . . . . . . . . . . . . . 926
I Can’t Record from My MIDI Instrument . . . . . . . . . . . . . . . . . . . . . . . 928
When I Play a File Containing Audio, the Audio Portion Doesn’t Play. 929
I Can’t Record Any Audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 930
The Music Is Playing Back with the Wrong Instrument Sounds. . . . . . 931
My Keyboard Doubles Every Note I Play . . . . . . . . . . . . . . . . . . . . . . . 932
I Don’t See the Clips Pane in the Track View . . . . . . . . . . . . . . . . . . . 932
Why Can’t SONAR Find My Audio Files? . . . . . . . . . . . . . . . . . . . . . . 933
Why Do I Get Errors from the Wave Profiler? . . . . . . . . . . . . . . . . . . . 933
My Track or Bus Fader is Maximized, But There’s No Sound or Level 933
How Do I Use SONAR to Access All the Sounds on My
18 Table of Contents
MIDI Instrument? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .934
I Hear an Echo When I Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .935
Dropouts Happen in High Bit-depth or High Sample Rate Audio . . . . .936
Patching an Effect into SONAR Causes a Dropout . . . . . . . . . . . . . . .936
I Can’t Open My Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .936
Audio Distorts at Greater than 16 Bits. . . . . . . . . . . . . . . . . . . . . . . . . .937
No Sound from My Soft Synth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .937
My Pro Audio 9 Files Sound Louder/Softer When I Open Them in SONAR938
SONAR Can’t Find the Wavetable Synth or MPU401. . . . . . . . . . . . . .939
I Get an Error Message When I Change a Project to 24-bit Audio . . . .939
Bouncing Tracks Takes a Long Time . . . . . . . . . . . . . . . . . . . . . . . . . .939
The GUI is not Smooth During Playback . . . . . . . . . . . . . . . . . . . . . . .940
Table of Contents 19
Default PRV Tool Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . 1003
Piano Roll View Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1006
Multiple Automation Controller Lanes . . . . . . . . . . . . . . . . . . . . . 1007
Piano Roll Microscope Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1011
Note Event Colors Based on Velocity . . . . . . . . . . . . . . . . . . . . . 1015
Hiding Events in Muted Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1015
Adjust Velocity without Changing the Display Type . . . . . . . . . . 1016
Select Controllers within Note Duration. . . . . . . . . . . . . . . . . . . . 1017
Show Velocity on Selected Notes (Optional). . . . . . . . . . . . . . . . 1018
Selection Sensitive Velocity Drawing . . . . . . . . . . . . . . . . . . . . . 1019
Note/Controller Painting (freehand). . . . . . . . . . . . . . . . . . . . . . . 1020
Note/Controller Painting (linear) . . . . . . . . . . . . . . . . . . . . . . . . . 1020
Controller/Velocity Painting (freehand) . . . . . . . . . . . . . . . . . . . . 1020
Controller/Velocity Painting (linear) . . . . . . . . . . . . . . . . . . . . . . . 1021
Note Split . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1021
Note Glue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1022
Drag-Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1023
MIDI Event Mute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1024
New Erase Tool Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1025
Note Hit Testing Improvements . . . . . . . . . . . . . . . . . . . . . . . . . . 1026
Velocity Audition Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1027
V-Vocal Pitch-to-MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1027
MIDI Activity Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1028
Dimension LE Synth with Garritan Pocket Orchestra . . . . . . . . . . . . 1028
Rapture LE Synth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1029
DropZone Synth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1030
Z3TA+ Synth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1030
Rename Synths in the Synth Rack View . . . . . . . . . . . . . . . . . . . . . . 1031
Delete Synth Safeguards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1031
Reload Instrument Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1032
Sidechaining . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1032
Sidechainable Sonitus Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1034
Sidechainable Vintage Channel VC-64 Plug-in . . . . . . . . . . . . . . . . . 1035
Audio I/O Assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1036
LP-64 EQ Plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1038
LP-64 Multiband Compressor Plug-in . . . . . . . . . . . . . . . . . . . . . . . . 1039
External Insert Plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1040
Copying EQ Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1044
Dim Solo Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1045
20 Table of Contents
Allow Playback with No Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1047
Reduce GUI Updates to Improve Playback Performance. . . . . . . . . .1047
Real-time Bounce . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1048
Modification to Track Export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1050
64-bit timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1051
Sony Wave-64 Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1052
New Audio File Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1054
New Import Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1054
New Export Formats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1055
Encoding Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1055
Preview Bus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1059
Integrated Audio CD Ripping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1059
Cakewalk Publisher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1060
Burning Audio CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1061
Revert Clip(s) to Original Time Stamp . . . . . . . . . . . . . . . . . . . . . . . .1062
Import Audio / MIDI Files from Clips Pane . . . . . . . . . . . . . . . . . . . . .1062
File Recovery Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1063
28 Cyclone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1067
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1067
Cyclone Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1068
Pad Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1069
Pad Inspector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1070
Loop Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1072
Loop View and Key Map View . . . . . . . . . . . . . . . . . . . . . . . . . . .1073
Pad Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1074
Slice Inspector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1074
Using Cyclone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1074
Controlling Individual Pads—Volume, Pan, Mute, Solo, Sync, Looping,
and Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1078
Mixing Down Cyclone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1079
Loop Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1079
Keyboard Shortcuts in Cyclone . . . . . . . . . . . . . . . . . . . . . . . . . .1080
Undo and Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1081
Table of Contents 21
File-Close . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1083
File-Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1084
File-Save As. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1084
File-Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1084
File-Project Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1085
File-Import-Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1085
File-Import-Audio CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1085
File-Import-Video File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1086
File-Import-MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1086
File-Export-Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1086
File-Export-Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1086
File-Export-MIDI Groove Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1087
File-Export-OMF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1087
File-Export-Track Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1087
File-Print. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1087
File-Print Preview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1087
File-Print Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1087
File-Send . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1088
File-Recent File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1088
File-Exit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1088
Edit-Undo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1088
Edit-Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1088
Edit-History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1088
Edit-Select-All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1089
Edit-Select-None . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1089
Edit-Select-By Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1089
Edit-Select-By Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1089
Edit-Select-From = Now. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1090
Edit-Select-Thru = Now . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1090
Edit-Select-From = Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1090
Edit-Select-Thru = End. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1090
Edit-Select-Select Track Envelopes with Selected Clips . . . . . . . . . . 1090
Edit-Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1091
Edit-Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1091
Edit-Paste . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1092
Edit-Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1092
22 Table of Contents
Edit-Bounce to Clip(s) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1092
Edit-Bounce to Track(s) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1093
Edit-Groove Clip Looping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1093
Edit-Create V-Vocal Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1093
Edit-Clip Mute/Unmute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1093
Edit-Isolate Clip(s) in Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1093
Edit-Split . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1094
Edit-Apply Trimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1094
Edit-Revert Clip(s) to Original Time Stamp . . . . . . . . . . . . . . . . . . . . .1094
Edit-Clip Lock-Lock Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1094
Edit-Clip Lock-Lock Data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1094
Edit-Convert MIDI to Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1094
Process-Audio-Remove Silence . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1095
Process-Audio-Gain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1095
Process-Audio-Normalize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1095
Process-Audio-Remove DC Offset . . . . . . . . . . . . . . . . . . . . . . . . . . .1095
Process-Audio-Fade/Envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1096
Process-Audio-Crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1096
Process-Audio-Reverse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1097
Process-Apply Audio Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1097
Process-Apply MIDI Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1097
Process-Audio Fx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1098
Process-Audio Fx-Plug-in Layouts-Manage Layouts . . . . . . . . . . . . .1098
Process-MIDI Fx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1098
Process-Deglitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1099
Process-Slide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1099
Process-Nudge-Left 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1099
Process-Nudge-Right 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1099
Process-Nudge-Left 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1099
Process-Nudge-Right 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1100
Process-Nudge-Left 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1100
Process-Nudge-Right 3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1100
Process-Nudge-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1100
Process-Nudge-Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1101
Process-Nudge-Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1101
Process-Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1101
Table of Contents 23
Process-Groove Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1102
Process-AudioSnap Pallette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1102
Process-Interpolate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1102
Process-Length . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1102
Process-Run CAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1103
Process-Retrograde . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1103
Process-Transpose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1104
Process-Scale Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1104
Process-Fade Selected Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1105
Process-Fit to Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1105
Process-Fit Improvisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1105
Views-Piano Roll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1106
Views-Step Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1106
Views-Event List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1106
Views-Staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1107
Views-Loop Construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1107
Views-Lyrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1107
Views-Loop Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1108
Views-V-Vocal Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1108
Views-Track View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1108
Views-Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1108
Views-Synth Rack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1109
Views-Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1109
Views-Big Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1109
Views-Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1109
Views-Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1110
Views-Meter/Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1110
Views-Sysx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1110
Views-Navigator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1110
Views-Surround Panner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1110
Views-Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1111
Views-Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1111
Views-Show Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1111
Views-Enable Tabbing in Open Views . . . . . . . . . . . . . . . . . . . . . . . . 1111
Insert-Bank/Patch Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1112
Insert-Meter/Key Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1112
24 Table of Contents
Insert-Tempo Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1112
Insert-Time/Measures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1112
Insert-Marker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1113
Insert-Controllers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1113
Insert-Audio Track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1113
Insert-MIDI Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1113
Insert-Multiple Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1113
Insert-Track Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1113
Insert-Insert from Track Template-More Track Templates . . . . . . . . .1114
Insert-Insert from Track Template-Import Filter . . . . . . . . . . . . . . . . .1114
Insert-Stereo Bus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1114
Insert-Surround Bus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1114
Insert-Series of Tempos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1114
Insert-Soft Synths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1115
Insert-Rewire Device. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1115
Transport-Play. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1115
Transport-Audition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1115
Transport-Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1116
Transport-Rewind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1116
Transport-Stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1116
Transport-Stop Audio / Transport-Run Audio . . . . . . . . . . . . . . . . . . .1116
Transport-Reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1117
Transport-Step Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1117
Transport-Toggle Step Record Activate . . . . . . . . . . . . . . . . . . . . . . .1117
Transport-Loop and Auto Shuttle . . . . . . . . . . . . . . . . . . . . . . . . . . . .1117
Transport-Record Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1118
Transport-Reject Loop Take . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1118
Transport-Update Patch Cache . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1118
Transport-Tempo Ratio 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1118
Transport-Tempo Ratio 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1119
Transport-Tempo Ratio 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1119
Transport-Set Timecode at Now . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1119
Transport-Set Measure Beat at Now. . . . . . . . . . . . . . . . . . . . . . . . . .1119
Go-Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1119
Go-From . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1120
Go-Thru. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1120
Table of Contents 25
Go-Beginning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1120
Go-End. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1120
Go-Previous Measure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1121
Go-Next Measure. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1121
Go-Previous Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1121
Go-Next Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1121
Go-Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1122
Go-Search Next . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1122
Go-Go to Track Peak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1122
Tracks-Property-Name. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1122
Tracks-Property-Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1122
Tracks-Property-Inputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1123
Tracks-Property-Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1123
Tracks-Property-Key+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1123
Tracks-Property-Vel+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1123
Tracks-Property-Time+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1123
Tracks-Property-Bank . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1124
Tracks-Property-Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1124
Tracks-Property-Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1124
Tracks-Property-Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1125
Tracks-Property-Icon-Load Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1125
Tracks-Property-Icon-Reset Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1125
Tracks-Mute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1125
Tracks-Archive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1125
Tracks-Show Automated Mute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1126
Tracks-Solo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1126
Tracks-Automation Read Enable . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1126
Tracks-Automation Write Enable . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1126
Tracks-Arm for Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1127
Tracks-Input Monitor/Echo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1127
Tracks-Freeze-Freeze Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1127
Tracks-Freeze-Quick Freeze Track . . . . . . . . . . . . . . . . . . . . . . . . . . 1127
Tracks-Freeze-Unfreeze Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1127
Tracks-Freeze-Quick Unfreeze Track . . . . . . . . . . . . . . . . . . . . . . . . 1127
Tracks-Freeze-Freeze Synth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1128
Tracks-Freeze-Quick Freeze Synth . . . . . . . . . . . . . . . . . . . . . . . . . . 1128
26 Table of Contents
Tracks-Freeze-Unfreeze Synth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1128
Tracks-Freeze-Quick Unfreeze Synth. . . . . . . . . . . . . . . . . . . . . . . . .1128
Tracks-Freeze-Freeze Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1128
Tracks-Clone. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1128
Tracks-Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1129
Tracks-Wipe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1129
Tracks-Hide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1129
Tracks-Show Record Meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1129
Tracks-Show Playback Meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1129
Tracks-Layers-Show Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1130
Tracks-Layers-Remove Empty Layers . . . . . . . . . . . . . . . . . . . . . . . .1130
Tracks-Layers-Rebuild Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1130
Tracks-Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1130
Tracks-Inline PRV-PRV Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1130
Tracks-Inline PRV-PRV Tool-Select/Draw/Erase . . . . . . . . . . . . . . . .1130
Tracks-Inline PRV-Fit Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1131
Tracks-Inline PRV-Show Velocity Tails. . . . . . . . . . . . . . . . . . . . . . . .1131
Tracks-Inline PRV-Show/Hide Continuous Events . . . . . . . . . . . . . . .1131
Tracks-Inline PRV-Show/Hide Notes . . . . . . . . . . . . . . . . . . . . . . . . .1132
Tracks-Inline PRV-Display All Continuous Events . . . . . . . . . . . . . . .1132
Tracks-Snap to Scale-Enable/Disable Snap to Scale . . . . . . . . . . . . .1132
Tracks-Snap to Scale-Root Note-[name of root note] . . . . . . . . . . . . .1132
Tracks-Snap to Scale-Scales-[name of scale] . . . . . . . . . . . . . . . . . .1132
Tracks-Snap to Scale-Scales-Scale Manager . . . . . . . . . . . . . . . . . .1133
Tracks-Snap to Scale-Scales-Snap Settings . . . . . . . . . . . . . . . . . . .1133
Tracks-Input Quantize-Enable/Disable Input Quantize . . . . . . . . . . . .1133
Tracks-Input Quantize-Quantize Settings . . . . . . . . . . . . . . . . . . . . . .1133
Tools-Burn Audio CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1133
Tools-Cakewalk Publisher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1134
Tools-Consolidate Project Audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . .1135
Tools-Clean Audio Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1135
Tools-Change Audio Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1135
Options-MIDI Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1135
Options-Instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1136
Options-Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1137
Options-Audio Meter Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1137
Table of Contents 27
Options-Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1137
Options-Global Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1138
Options-Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1138
Options-Icons-Show Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1138
Options-Icons-Track View-Show Icons . . . . . . . . . . . . . . . . . . . . . . . 1138
Options-Icons-Track View-Large Icons . . . . . . . . . . . . . . . . . . . . . . . 1138
Options-Icons-Track View-Small Icons . . . . . . . . . . . . . . . . . . . . . . . 1138
Options-Icons-Track View-Show in Header . . . . . . . . . . . . . . . . . . . . 1138
Options-Icons-Track View-Show Custom in Header . . . . . . . . . . . . . 1139
Options-Icons-Track View-Show in Strip . . . . . . . . . . . . . . . . . . . . . . 1139
Options-Icons-Track Inspector-Show Icons . . . . . . . . . . . . . . . . . . . . 1139
Options-Icons-Track Inspector-Show Large Icons . . . . . . . . . . . . . . . 1139
Options-Icons-Track Inspector-Show Small Icons . . . . . . . . . . . . . . . 1139
Options-Icons-Console-Show Icons. . . . . . . . . . . . . . . . . . . . . . . . . . 1139
Options-Icons-Console-Show Large Icons . . . . . . . . . . . . . . . . . . . . 1139
Options-Icons-Console-Show Small Icons. . . . . . . . . . . . . . . . . . . . . 1140
Options-Icons-Synth Rack-Show Large Icons . . . . . . . . . . . . . . . . . . 1140
Options-SoundFonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1140
Options-Key Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1141
Options-Initialization File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1141
Options-Non-Destructive MIDI Editing . . . . . . . . . . . . . . . . . . . . . . . . 1141
Options-Time Ruler Format-M:B:T. . . . . . . . . . . . . . . . . . . . . . . . . . . 1141
Options-Time Ruler Format-H:M:S:F . . . . . . . . . . . . . . . . . . . . . . . . . 1142
Options-Time Ruler Format-Samples . . . . . . . . . . . . . . . . . . . . . . . . 1142
Options-Menu Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1142
Options-Menu Layouts-[name of layout] . . . . . . . . . . . . . . . . . . . . . . 1142
Options-Drum Map Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1142
Options-Controllers/Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1142
Options-ACT Learn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1143
Options-PRV Tool Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1143
Window-Cascade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1143
Window-Tile in Rows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1143
Window-Tile in Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1143
Window-Arrange Icons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1143
Help-Help Topics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1144
Help-View README.RTF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1144
28 Table of Contents
Help-Quick Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1144
Help-Tip of the Day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1144
Help-Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1144
Help-SONAR on the Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1161
Help-Register Online. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1161
Help-Time Trial Activator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1162
Help-Cakewalk Problem Reporter. . . . . . . . . . . . . . . . . . . . . . . . . . . .1162
Help-About SONAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1162
Delete Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1162
Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1162
Remove From Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1162
Set Start = Current . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1163
Set End = Current . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1163
Insert Audio Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1163
Insert MIDI Track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1163
Hide Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1164
Set Snap-to = Current . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1164
90 dB Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1164
78 dB Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1164
60 dB Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1165
42 dB Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1165
24 dB Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1165
12 dB Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1165
Set As Current Track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1165
Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1165
View Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1166
Set Loop Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1166
Select Loop Region. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1166
Set Punch Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1166
Loop On/Off. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1166
Set Punch Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1166
Select All Siblings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1167
Unlink . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1167
Select Punch Region. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1167
Snap Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1167
Set Snap Offset to Now Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1167
Table of Contents 29
Envelope-Create Track Envelope-Volume. . . . . . . . . . . . . . . . . . . . . 1167
Envelope-Create Track Envelope-Pan . . . . . . . . . . . . . . . . . . . . . . . 1168
Jump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1168
Linear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1168
Fast Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1168
Slow Curve. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1168
Drag and Drop Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1169
Clip Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1169
Track Properties. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1169
Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1169
Regenerate Tablature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1169
Export to ASCII TAB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1169
Note Length-Whole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1169
Note Length-Half . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1170
Note Length-Quarter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1170
Note Length-Eighth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1170
Note Length-Sixteenth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1170
Note Length-Thirty second. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1170
Note Length-Dotted . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1170
Note Length-Triplet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1170
Mirror Fretboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1171
Rosewood Hi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1171
Rosewood Lo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1171
Ebony Hi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1171
Ebony Lo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1171
Maple Hi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1171
Maple Lo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1171
Show Previous Track(s) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1172
Show Next Track(s) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1172
Animate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1172
Insert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1172
Delete. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1172
Original Size. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1172
Stretch to Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1173
Preserve Aspect Ratio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1173
Integral Stretch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1173
30 Table of Contents
Full Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1173
Time Display Format-M:B:T . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1173
Time Display Format-SMPTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1174
Time Display Format-Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1174
Time Display Format-None . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1174
Time Display Format-Font. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1174
Background Color-Black . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1174
Background Color-White . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1174
Video Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1175
Add Node . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1175
Reset Node . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1175
Delete Node . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1175
Note. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1175
Key Aftertouch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1175
Controller. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1175
Patch Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1176
Channel Aftertouch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1176
Pitch Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1176
RPN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1176
NRPN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1176
Sysx Bank . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1176
Sysx Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1177
Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1177
Lyric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1177
MCI Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1177
Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1177
Expression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1177
Hairpin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1178
Chord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1178
Event Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1178
Lock Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1178
Enable Floating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1179
Show Entire Project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1179
Zoom tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1179
Fast Zoom Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1179
Previous Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1179
Table of Contents 31
Show All Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1179
Track Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1180
Record Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1180
Playback Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1180
Output Bus Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1180
Record Meter Options-Peak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1180
Record Meter Options-RMS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1180
Record Meter Options-Peak + RMS . . . . . . . . . . . . . . . . . . . . . . . . . 1181
Record Meter Options-Show Labels . . . . . . . . . . . . . . . . . . . . . . . . . 1181
Record Meter Options-Hold Peaks . . . . . . . . . . . . . . . . . . . . . . . . . . 1181
Record Meter Options-Lock Peaks . . . . . . . . . . . . . . . . . . . . . . . . . . 1181
Playback Meter Options-Peak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1181
Playback Meter Options-RMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1181
Playback Meter Options-Peak + RMS . . . . . . . . . . . . . . . . . . . . . . . . 1182
Playback Meter Options-Show Labels . . . . . . . . . . . . . . . . . . . . . . . . 1182
Playback Meter Options-Hold Peaks . . . . . . . . . . . . . . . . . . . . . . . . . 1182
Playback Meter Options-Lock Peaks . . . . . . . . . . . . . . . . . . . . . . . . . 1182
Output Bus Meter Options-Peak . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1182
Output Bus Meter Options-RMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1182
Output Bus Meter Options-Peak + RMS . . . . . . . . . . . . . . . . . . . . . . 1183
Output Bus Meter Options-Show Labels . . . . . . . . . . . . . . . . . . . . . . 1183
Output Bus Meter Options-Hold Peaks . . . . . . . . . . . . . . . . . . . . . . . 1183
Output Bus Meter Options-Lock Peaks . . . . . . . . . . . . . . . . . . . . . . . 1183
Playback Meter Options-Pre Fader . . . . . . . . . . . . . . . . . . . . . . . . . . 1183
Output Bus Meter Options-Pre Fader . . . . . . . . . . . . . . . . . . . . . . . . 1183
Playback Meter Options-Post Fader . . . . . . . . . . . . . . . . . . . . . . . . . 1183
Output Bus Meter Options-Post Fader. . . . . . . . . . . . . . . . . . . . . . . . 1184
Output Bus Meter Options-Pre Fader Post FX . . . . . . . . . . . . . . . . . 1184
Default Fade-In Curve-Linear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1184
Default Fade-In Curve-Fast Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . 1184
Default Fade-In Curve-Slow Curve . . . . . . . . . . . . . . . . . . . . . . . . . . 1184
Default Fade-Out Curve-Linear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1184
Default Fade-Out Curve-Fast Curve . . . . . . . . . . . . . . . . . . . . . . . . . 1185
Default Fade-Out Curve-Slow Curve . . . . . . . . . . . . . . . . . . . . . . . . . 1185
Default Crossfade Curves-Linear Out - Linear In. . . . . . . . . . . . . . . . 1185
Default Crossfade Curves-Fast Out - Fast In. . . . . . . . . . . . . . . . . . . 1185
32 Table of Contents
Default Crossfade Curves-Slow Out - Slow In . . . . . . . . . . . . . . . . . .1185
Default Crossfade Curves-Fast Out - Slow In . . . . . . . . . . . . . . . . . .1185
Default Crossfade Curves-Slow Out - Fast In . . . . . . . . . . . . . . . . . . .1186
Default Crossfade Curves-Linear Out - Fast In. . . . . . . . . . . . . . . . . .1186
Default Crossfade Curves-Linear Out - Slow In . . . . . . . . . . . . . . . . .1186
Default Crossfade Curves-Fast Out - Linear In. . . . . . . . . . . . . . . . . .1186
Default Crossfade Curves-Slow Out - Linear In . . . . . . . . . . . . . . . . .1187
Percentage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1187
dB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1187
Zoom Factor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1187
Show and Fit Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1187
Fit Tracks to Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1187
Fit Tracks and Buses to Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . .1187
Show only Selected Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1188
Hide Selected Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1188
Show All Tracks and Buses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1188
Undo View Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1188
Redo View Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1188
Show All Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1188
Hide All Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1188
Show Volume Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1188
Show Pan Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1189
Show Bus Send Envelopes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1189
Show Plug-in Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1189
Show Automated Mute Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . .1189
Show MIDI Envelopes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1189
Create Track Envelopes Using Linear Shapes . . . . . . . . . . . . . . . . . .1189
Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1189
Use Pattern Velocities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1190
Use Pattern Polyphony . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1190
Use Note Duration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1190
Auto Erase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1190
Quarter Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1190
Quarter Note Triplet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1190
Eighth Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1191
Eighth Note Triplet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1191
Table of Contents 33
Sixteenth Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1191
Sixteenth Note Triplet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1191
32nd Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1191
32nd Note Triplet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1191
64th Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1191
Follow Snap Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1192
Show/Hide Inspector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1192
Vertical FX Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1192
Envelope Draw Tool-Freehand Mode . . . . . . . . . . . . . . . . . . . . . . . . 1192
Envelope Draw Tool-Sine Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1192
Envelope Draw Tool-Triangle Mode . . . . . . . . . . . . . . . . . . . . . . . . . 1192
Envelope Draw Tool-Square Mode . . . . . . . . . . . . . . . . . . . . . . . . . . 1192
Envelope Draw Tool-Saw Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1193
Envelope Draw Tool-Random Mode . . . . . . . . . . . . . . . . . . . . . . . . . 1193
Save As Track Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1193
V-Vocal-Create V-Vocal Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1193
V-Vocal-Remove V-Vocal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1193
V-Vocal-Bypass All V-Vocal Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . 1193
V-Vocal-Bypass/Unbypass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1193
V-Vocal-V-Vocal Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1194
Pick Tracks Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1194
Snap to Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1194
Select Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1194
Erase Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1194
Draw Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1194
Scrub tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1194
Unlink Step Sequencer Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1194
Convert MIDI Clip(s) To Step Sequencer . . . . . . . . . . . . . . . . . . . . . 1195
Convert to Mono . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1195
Open Clip Effects Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1195
34 Table of Contents
Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1209
Audio Playback in Cakewalk . . . . . . . . . . . . . . . . . . . . . . . . . . . .1210
Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1212
Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1214
Track-by-Track Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1216
Audio Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1217
Connecting an Instrument, Home Stereo, or Microphone to your
Sound Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1217
Choosing Inputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1224
Audio Hardware (Sound Cards) and Drivers. . . . . . . . . . . . . . . . . . . .1227
Consumer and Professional . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1227
How do I know if I have a hardware conflict? . . . . . . . . . . . . . . . .1228
Installation and Drivers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1229
Table of Contents 35
Choose Track Type dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1259
Chromatic Tuner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1259
Clean Audio Folder dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1260
Clip Properties dialog—General . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1261
Clip Properties dialog—Audio Stretching . . . . . . . . . . . . . . . . . . . . . . 1263
Clip Properties dialog—Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . 1267
Clone Track(s) dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1267
Clip View Options dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1268
Complete Registration dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1269
Configure Colors dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1271
Controller/Surface Settings dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . 1291
Controllers/Surfaces dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1291
Convert MIDI To Shapes dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1292
Convert MIDI Clip(s) To Step Sequencer dialog . . . . . . . . . . . . . . . . 1293
Copy dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1293
Create Fx Envelopes dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1294
Crossfade dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1295
Ctrl Surface Settings dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1296
Customize Toolbars dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1296
Cut dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1297
Define Groove dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1298
Define Instruments and Names dialog . . . . . . . . . . . . . . . . . . . . . . . . 1298
Deglitch dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1299
Delay dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1299
Delete dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1300
Delete dialog (with multiple selection) . . . . . . . . . . . . . . . . . . . . . . . . 1301
Drag and Drop Options dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1301
Drum Map Manager dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1302
Dump Request Macro needs your input—Channel/Unit Number . . . 1303
Dump Request Macro needs your input--Patch/Voice/Config Number1303
Duration dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1303
Edit Node dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1304
Edit System Exclusive Bytes dialog . . . . . . . . . . . . . . . . . . . . . . . . . . 1304
Event Filter dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1305
Event Filter Select Some/Search/Replace dialog . . . . . . . . . . . . . . . 1305
Event Manager dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1307
36 Table of Contents
Export Audio dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1308
Export Color Set dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1312
Export MIDI Groove Clip dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1313
Export OMF dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1314
Expression Text Properties dialog . . . . . . . . . . . . . . . . . . . . . . . . . . .1315
Export Track Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1315
Fade/Envelope dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1315
Fade Selected Clips dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1316
File Info dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1317
File Statistics dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1317
File Options dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1318
Find Missing Audio File dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1318
Fit to Time dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1319
Folder Properties dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1320
Freeze Options dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1321
Gain dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1321
Global Options dialog—General . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1322
Global Options dialog—Autosave and Versioning . . . . . . . . . . . . . . .1325
Global Options dialog—Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . .1326
Global Options dialog—MIDI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1327
Global Options dialog—Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1328
Global Options dialog—Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1331
Global Options dialog—Nudge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1332
Global Options dialog—Audio Data . . . . . . . . . . . . . . . . . . . . . . . . . .1333
Global Options dialog—VST Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . .1334
Go dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1335
Groove Quantize dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1336
Group Attributes dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1338
Group Manager dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1338
Hairpin Properties dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1340
Import Audio dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1341
Import Audio CD Tracks dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1342
Import Color Set dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1343
Import Instrument Definitions dialog . . . . . . . . . . . . . . . . . . . . . . . . . .1344
Import MIDI dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1344
Import Video File dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1345
Table of Contents 37
Initialization File Settings dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1347
Input Quantize dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1348
Insert Pitch Change dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1349
Insert Series of Controllers dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . 1350
Insert Series of Tempos dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1350
Insert Soft Synth Options dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1351
Insert Time/Measures dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1353
Insert Tracks dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1354
Interpolate and Event Filter dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . 1354
Key Bindings dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1355
Kind of Event dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1357
Length dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1357
Loop/Auto Shuttle dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1358
Lyric Properties dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1359
Map Properties dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1359
Marker dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1360
Markers dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1361
Measure Beat/Meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1361
Menu Editor dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1361
Meter/Key Signature dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1362
Microsoft Media Format Encode Options dialog . . . . . . . . . . . . . . . . 1362
MIDI Devices dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1363
MIDI Envelope dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1365
MIDI Event Type dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1365
MIDI Input Presets dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1365
Migrate Cakewalk Preferences dialog . . . . . . . . . . . . . . . . . . . . . . . . 1366
Missing Plug-ins dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1367
MP3 Export Options dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1367
New Global Layout dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1369
New Project File dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1369
No MIDI Inputs—SONAR dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1370
No MIDI Outputs—SONAR dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . 1370
Normalize dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1370
Note Names Dialog dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1371
Note Properties dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1371
Online Registration dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1372
38 Table of Contents
Open dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1372
Open Groove File dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1372
Paste dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1373
Patch Browser dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1375
Pattern Velocity dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1376
Pedal Properties dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1376
Percent Done dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1377
Percussion Notation Key dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1377
Pick Track(s) dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1378
Print dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1378
Print Preview dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1379
Print Setup dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1380
Project Files dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1380
Project Options dialog—Clock tab . . . . . . . . . . . . . . . . . . . . . . . . . . .1382
Project Options dialog—Metronome tab . . . . . . . . . . . . . . . . . . . . . . .1383
Project Options dialog—MIDI Out tab . . . . . . . . . . . . . . . . . . . . . . . . .1384
Project Options dialog—Sync tab . . . . . . . . . . . . . . . . . . . . . . . . . . . .1385
Project Options dialog—Surround tab. . . . . . . . . . . . . . . . . . . . . . . . .1386
PRV Tool Configuration dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1389
Quantize dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1396
Fast Zoom Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1398
Reassign Envelopes dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1398
Receive System Exclusive dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . .1399
Record Options dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1399
Regenerate Tablature dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1400
Remote Control dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1402
Remove DC Offset dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1404
Remove Silence dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1404
Rename Existing Layout dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1406
Rename Toolbar dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1406
Retain Cakewalk Preferences dialog . . . . . . . . . . . . . . . . . . . . . . . . .1406
Revert dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1407
Safe Mode dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1407
Save As dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1407
Scale Defaults dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1409
Scale Manager dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1410
Table of Contents 39
Scale Velocity dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1411
Search for Missing Audio dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1412
Select By Time dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1412
Select Fretboard Track dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1412
Set Timecode at Now Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1413
Slide dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1413
Snap Scale Settings dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1414
Snap to Grid dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1414
SONAR Quick Start dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1416
Sort Tracks dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1417
SoundFont Banks dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1418
SoundFont Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1420
Split Clips dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1420
Staff View Layout dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1421
Staff View Print Configure dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1422
Step Record dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1423
Step Size dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1425
SurroundBridge Plug-in Linker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1425
Sysx Bank Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1426
Tablature Settings dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1426
Tempo dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1428
Tip of the Day dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1428
Toolbars dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1429
Track Bank dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1429
Track Channel dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1429
Track Inputs dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1430
Track Key+ dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1430
Track Manager dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1431
Track Name dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1431
Track Outputs dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1431
Track Pan dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1432
Track Patch dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1432
Track Properties dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1433
Track Template Import Options dialog . . . . . . . . . . . . . . . . . . . . . . . . 1434
Track Time+ dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1435
Track Vel+ dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1435
40 Table of Contents
Track Volume dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1436
Transpose dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1436
Undo History dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1437
Unlink Clips dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1438
Unpack Bundle dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1439
Unpack OMF dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1439
Unreadable Files dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1440
Video Export dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1441
Video Properties dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1441
Widget Tab Manager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1443
Window Layouts dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1444
Windows Media Format Encode Options dialog . . . . . . . . . . . . . . . . .1445
WMV Encoder Options dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1446
Table of Contents 41
Loop Construction view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1489
Loop Explorer View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1494
Tree View Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1494
Contents List Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1495
Navigator View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1495
Play List View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1495
Surround Panner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1496
Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1499
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1519
42 Table of Contents
Getting Started
If you want to get up and running quickly, see the following topics:
Tutorials—A set of tutorials tailored to learning specific tasks in
SONAR. If you are new to Cakewalk products, you may want to start
at Tutorial 1. If you have used previous versions of Cakewalk, or you
want to do a specific task, choose from the following tutorials:
• Tutorial 1—The Basics
• Tutorial 2—Recording MIDI
• Tutorial 3—Recording Digital Audio
• Tutorial 4—Editing MIDI
• Tutorial 5—Editing Audio
• Tutorial 6—Using Groove Clips
• Tutorial 7—Mixing
• Tutorial 8—Using Soft Synths
• Tutorial 9—Drum Maps
• Tutorial 10—Cyclone Soft Synth
Glossary—A list of defined terms.
Introduction—An overview of SONAR’s features and functionality.
Troubleshooting—Answers to some frequently asked questions.
New Features in SONAR 7—Descriptions of new features in
SONAR 7.
1-43
1-44
Introduction
SONAR is a professional tool for authoring sound and music on your personal computer.
It’s designed for musicians, composers, arrangers, audio and production engineers,
multimedia and game developers, and recording engineers. SONAR supports Wave,
MP3, ACIDized waves, WMA, AIFF and other popular formats, providing all the tools you
need to do professional-quality work rapidly and efficiently.
SONAR is more than an integrated MIDI and digital audio authoring software package—
it’s an expandable platform that can function as the central nervous system of your
recording studio. With drivers for common high-end audio hardware, full support for audio
plug-ins, software synthesizers, StudioWare, MFX MIDI plug-ins, and MIDI Machine
Control (MMC) of external MIDI gear, SONAR can handle your most demanding projects.
About SONAR
SONAR is the flagship product of the Cakewalk line of integrated MIDI and digital audio
sequencers for the Windows platform. SONAR has a comprehensive feature set that
makes it the single most productive tool for sound and music authoring. Here are some of
the ways you can use SONAR.
Next topic: Music Composition and Exploration.
Remixing
SONAR’s Groove clips allow you to import, create, export and edit loops,
making it possible to quickly change tempos and keys for an entire project.
The Loop Explorer view lets you preview loops in the project’s tempo and
key before dragging and dropping them onto a track.
Next topic: Game Sound Development.
Web Authoring
SONAR is the ideal tool for developing and producing music and sound for
the World Wide Web, because it lets you save your work in the formats that
are most commonly used on web sites: MIDI, MP3, and Windows Media
Advanced Streaming Format. Any SONAR project—musical composition,
46 Introduction
About SONAR
audio clip, commercial spot, jingle with voice-over—can be stored in a web-
compatible format with a few simple mouse clicks.
Next topic: Film and Video Scoring and Production.
Flexibility
SONAR works the way you want to work—you can customize screen
layouts, toolbars, and audio and MIDI system configurations to make your
work more efficient. SONAR integrates with other sound editing tools so
you can access them in an instant without leaving SONAR. There are
custom software modules to support specialized audio devices from Roland
and Yamaha. SONAR’s unique StudioWare technology provides software
interfaces for common studio hardware.
Next topic: SONAR Basics.
Introduction 47
About SONAR
Computers, Sound, and Music
This section provides some background on the different ways that
computers store and play sound and music. Computers work with sound
and music in two different forms: MIDI and digital audio.
Next topic: MIDI.
MIDI
MIDI (short for Musical Instrument Digital Interface) is the way computers
communicate with most sound cards, keyboards, and other electronic
instruments. MIDI refers to both the type of cables and plugs used to
connect the computers and instruments, and to the language those
computers and instruments use to talk to each other. The MIDI standard is
accepted and used worldwide. Almost any electronic instrument you buy
today will have MIDI connectors and can be used with other MIDI
instruments and with your computer’s MIDI interface. To record MIDI in
SONAR, you have to have a MIDI cable connecting the MIDI OUT port on
your MIDI instrument to a MIDI IN port on either your sound card or your
MIDI interface. You must also make sure that you have installed the
software MIDI driver that came with your sound card or MIDI interface.
The MIDI language conveys information and instructions, both from the
computer to the instrument and from the instrument to the computer. For
example, if your computer wants your keyboard to play a note, it sends a
MIDI “Note On” message and tells the keyboard which note to play. When
your computer wants the keyboard to stop playing that note, it sends
another message that stops the note from playing.
The MIDI language has many other instructions, such as messages to
change the sound that is used to play the notes (the bank and patch),
messages that enable working with the sustain pedal and the pitch-bend
wheel, and others. By sending the right messages at the right times, your
computer can control your electronic instrument and make it play music.
MIDI information can be sent on 16 different channels. You can set up your
MIDI equipment to listen for messages on all channels or on only a few.
MIDI files contain all the MIDI messages and timing information that are
needed to play a song. MIDI files can be read and played by many different
programs, including SONAR, and can even be played by programs on other
types of computers. MIDI files have the extension .MID.
There are several important advantages of the MIDI format:
• Large amounts of music can be stored in a very compact form
48 Introduction
Computers, Sound, and Music
• Different parts of a piece can easily be assigned to any instrument you
can imagine
• The music contains information on notes, tempos, and key signatures
that makes it possible to display and edit the piece using standard
musical notation
The primary disadvantage of MIDI is that the quality of the sound a listener
hears will vary depending on the MIDI equipment the listener is using. For
example, MIDI usually sounds much better on an expensive synthesizer
than it does on an inexpensive sound card.
Next topic: Digital Audio.
Digital Audio
Digital audio (frequently referred to here as just “audio”) is a simple way to
record and play sounds of any type. It works like a tape recorder—you
record something, then later play it back. Digital audio stores the sound as a
long series of numbers. To record audio in SONAR, you have to have an
audio cable connecting the audio output of your electronic instrument to the
audio input on your sound card or audio hardware. If you’re recording
vocals or an acoustic instrument, you need to connect a microphone to the
audio input on your sound card or audio hardware.
Sound Waves
Sound waves are vibrations in the air. Sound waves are generated by
anything that vibrates; a vibrating object causes the air next to it to vibrate,
and the vibration is passed through the air in all directions. When the
vibrating air enters your ear, it makes your eardrum vibrate, and you hear a
sound. Likewise, if the vibrating air hits a microphone, it causes the
microphone to vibrate and send electrical signals to whatever it's connected
to.
These vibrations are very fast. The slowest vibration frequency you can
hear is about 20 vibrations per second, and the fastest is around 16,000 to
20,000 vibrations per second.
Recording Digital Audio
To record digital audio, your computer monitors the electrical signal
generated by a microphone, an electric guitar, or another source. At equal
intervals of time (for CD-quality sound, this means 44,100 times a second),
the computer measures and saves the strength of the electrical signal from
the microphone, on a scale from 0 to 65,535.
Introduction 49
Computers, Sound, and Music
That's it. Digital audio data is just a long series of numbers. The computer
sends these numbers, in the form of electrical signals, to a speaker. The
speaker then vibrates and generates the same sound that was recorded.
The primary advantage of digital audio is the quality of the sound. Unlike
MIDI, a digital audio recording is very rich, capturing all the nuances,
overtones, and other characteristics of the sound exactly as performed. The
main drawback of digital audio is that it takes up a lot of disk space. To
record a 1-minute segment of stereo, CD-quality digital audio, you need
about 10 megabytes of disk space.
On the PC, digital audio is usually stored in Wave files (extension .wav).
There are many programs available that let you create, play, and edit these
files. SONAR reads, writes, and lets you edit Wave files.
Next topic: Setup
Setup
You can install SONAR on any computer that runs Windows XP or x64 and
has a sound card or built-in sound module. If you want to hook up other
devices, like a MIDI keyboard, an electric guitar, or a microphone, you need
the right cables, and you need to find the right connectors on your
computer.
Before you install SONAR, take a minute to register the software so we can
let you know when updates become available and provide you with
technical support. To register anytime log onto http://www.cakewalk.com/
register, or call 888-CAKEWALK (U.S.) or +(617)-423-9004 (outside the
U.S.) between 9 AM and 8 PM Eastern Standard Time. If you live outside of
North America, please visit our distributor’s page at www.cakewalk.com/
Dealers/International.asp to get the telephone number of your local
distributor. You’ll need to supply your serial number, your name, and a valid
email address.
To connect a MIDI keyboard to your computer, you need standard MIDI
cables or a MIDI adapter cable (joystick connector), such as the one
available in Cakewalk’s PC Music Pack. One end of the adapter cable
should have two 5-pin DIN connectors that connect to your keyboard or
other MIDI device. At the other end, you need a 15-pin connector to
connect to a sound card through its MIDI/joystick port.
If you have a dedicated MIDI interface, lots of electronic music gear, or
work with many different music software packages, see the online help
topic “Hardware Setup.”
50 Introduction
Setup
Before you attach or detach any cables from your computer, you should
shut down your computer and turn off the power to all your equipment. This
greatly reduces the chance of electrical damage to your equipment while
plugging and unplugging cables.
User Accounts
Previous versions of SONAR required a user to have Windows
Administrator status. This is no longer the case. Any level of user can now
install and run SONAR. Only one copy of SONAR per machine is necessary
for multiple users to run SONAR with each user’s personal settings.
There is now also a new folder structure for personal settings (presets, .ini
files, etc.). Each user account gets its own Application Data folder (this
folder is called App Data in Vista). The first time SONAR is launched under
a new user account, a new application data folder is created for that
account, and all the data in the C:\Documents and Settings\All
Users\Application Data\Cakewalk folder is copied to the new user account’s
application data folder—C:\Documents and Settings\<user
name>\Application Data\Cakewalk. For Vista users the folders are
C:\Progarm Data\Cakewalk and C:\Users\<user
name>\AppData\Roaming\Cakewalk.
Data in the Program FIles folder will be common to all users.
Next topic: Audio Connections
Audio Connections
There are several types of audio interfaces (soundcards). CardBus (PCI),
USB/USB2 and FireWire are the most common. Laptops can use an audio
PCMCIA card. Many audio interfaces also have MIDI inputs and some have
built in MIDI synthesizers as well. This section covers the various audio
connection options.
Analog and Digital Inputs
There are two basic types of audio inputs, analog and digital. Analog inputs
allow you to connect a guitar, mic or other instrument to your computer
directly. The audio interface converts the analog input to digital. Digital
inputs allow other digital devices to connect directly to your computer.
Common digital inputs include external analog to digital converters, popular
guitar processors like the Line 6 POD, and other digital recording systems
like the ADAT decks. Analog inputs are very common, and are standard in
virtually all consumer sound cards (the ones that come with your PC).
Digital inputs are becoming more popular and are very common on
professional and mid-level, “prosumer” interfaces. Analog inputs allow you
to record a mono or stereo signal (assuming you have a stereo input) while
Introduction 51
Setup
digital inputs allow you to record 1 to 8 signals depending on the type of
digital connection.
The following table describes the various analog inputs and outputs:
The following table describes the various digital inputs and outputs:
52 Introduction
Setup
To Connect an Electric Guitar or Keyboard to Your
Computer
• If your sound card has a 1/8 inch input jack (built-in sound cards that
come with your PC usually do), plug your 1/4” mono guitar or audio
cable into a 1/8” stereo adapter, and then plug the 1/8” adapter into the
microphone input or line input jack on your computer sound card. If you
are connecting a keyboard, the audio cable must go from the
keyboard’s audio out or line out jack to the sound card input jack. 1/8”
stereo adapters are available at consumer electronic supply stores.
Or
• If you use a professional or “prosumer” sound card, there is probably a
1/4 inch input jack on your sound card or audio hardware interface that
you can plug your guitar cable or audio cable into.
To Connect a Microphone to Your Computer
• If your sound card has a 1/8 inch input jack (built-in sound cards that
come with your PC usually do), and your microphone cable has a 1/4”
plug on the end, plug the mic cable into a 1/8” stereo adapter, and then
plug the 1/8” adapter into the microphone input jack on your computer
sound card. 1/8” stereo adapters are available at consumer electronic
supply stores.
• If you use a professional or “prosumer” sound card, there is probably a
1/4 inch input jack on your sound card or audio hardware interface that
you can plug your mic cable into.
• If your mic has a cable with an XLR plug on the end, and your sound
card or audio hardware interface has a 1/4 inch input jack, plug the mic
cable into an XLR-to-quarter inch adapter, and then plug your mic cable
into your audio hardware. If your audio hardware has an XLR input, of
course it’s better to use that.
• You can also plug your mic into a mixer or pre-amp, and connect the
mixer or pre-amp to an input jack on your audio hardware. This is
usually the best method.
That's it! Now that your instruments are all set to go, you can restart your
computer and turn on your keyboard, guitar, and microphone.
For a complete description of audio input options, see the online help topic
“Hardware Setup.”
Next topic: MIDI Connections
Introduction 53
Setup
MIDI Connections
There are three types of MIDI cables in common use. Here’s how to
connect each of the three types:
• USB cable—this is extremely common. Many electronic keyboards and
stand-alone MIDI interfaces use this type of connection. To use this
type of connection, simply plug one end of the USB cable into the USB
jack on your MDI keyboard or stand-alone MIDI interface, and plug the
other end into your computer. If you are using a stand-alone USB MIDI
interface, you then need to connect standard MIDI cables between your
MIDI keyboard and your stand-alone MIDI interface (see the next
procedure, below). If you haven’t already installed the software MIDI
driver that came with your keyboard or interface, make sure you do so.
• Standard MIDI cable—this is also very common. MIDI keyboards
usually have jacks for these cables even if they have a USB
connection. You need two of these cables. To use this type of cable,
use one cable to connect the MIDI OUT jack on your MIDI instrument to
the MIDI IN jack on your stand-alone MIDI interface or sound card, and
one to connect the MIDI IN jack on your MIDI instrument to the MIDI
OUT jack on your stand-alone MIDI interface or sound card. Many
stand-alone MIDI interfaces and audio interfaces use this type of
connector.
Standard MIDI cable—use this if your MIDI interface has standard 5-pin input and output
ports
54 Introduction
Setup
the MIDI cable, and plug the joystick into the pass-through connector on
the MIDI cable.
Joystick connector—use this if your MIDI interface is the joystick port on your sound card.
A. Insert this MIIDI IN plug into the MIDI OUT port on your MIDI instrument B. Insert
this MIIDI OUT plug into the MIDI IN port on your MIDI instrument C. Insert this plug
into the joystick port on your sound card
Starting SONAR
There are many different ways to start SONAR. Here are a few:
• Double-click the SONAR icon on your desktop.
• Click the Start button, and choose Programs-Cakewalk-SONAR 6
(Studio Edition or Producer Edition)-SONAR 6 (Studio Edition or
Producer Edition).
• Click the Start button, point to Documents, and choose a SONAR
project from the menu.
• Double-click the SONAR program or any SONAR document from the
Windows Explorer or the Find menu.
When starting SONAR, you will see the Quick Start dialog box.
Introduction 55
Starting SONAR
The Quick Start dialog box has several options:
Open a Recent Project Select a project from the list, and click
this button to open it
If you don’t want to see the Quick Start dialog box in the future, uncheck the
box at the bottom of the dialog box, and click Close. You can see the Quick
Start dialog box later by choosing Help-Quick Start.
Migrating Preferences
If you have a previous version of Cakewalk installed, SONAR will detect it
and give you the option of migrating certain preferences from a single
earlier version.
When you choose to migrate preferences, SONAR migrates the following
settings from an earlier Cakewalk version:
56 Introduction
Starting SONAR
Setting... Description…
Audio data directory (WaveData SONAR uses the Data directory and
folder) and Picture Cache Picture Cache directories from the
directory locations previous Cakewalk version for storing
project wave files and their waveform
image files.
Introduction 57
Starting SONAR
and MIDI interfaces). However, sometimes you need to tell SONAR exactly
which devices you want it to use. If you’re not getting sound from your
sound card or MIDI keyboard, or if you just want to change the MIDI outputs
and devices that you are using, follow the steps in this section.
Choose Options-MIDI Devices to open a dialog box in which you select
the MIDI In and MIDI Out devices that SONAR will use. Each item in the list
is a MIDI Input or MIDI Output from drivers installed using the Windows
Control Panel.
1. Select Options-MIDI Devices. You will see the MIDI Devices dialog
box, which lets you choose instruments on MIDI inputs and outputs.
2. Look at the top window. Notice that it shows devices on MIDI Inputs;
make sure that all devices in this window are checked. If a device isn’t
checked, click on it once to select it for MIDI Input.
3. Look at the window on the bottom. Notice that it shows devices on MIDI
Outputs. SONAR numbers its MIDI Outputs by the order of the devices
in this window. The device on top is on Output 1, the one below it is on
Output 2, and so on.
4. Check one device at a time in the Outputs window and click Move
Selected Devices to Top to change its order. Then check all the devices
that appear in the window to select them for output.
58 Introduction
Starting SONAR
Tip: Be sure to enable (check) MIDI output devices in the MIDI Devices
dialog (use the Options-MIDI Devices command). If you don’t do this, you
won’t hear any of your MIDI instruments when you play songs in SONAR.
See MIDI Devices dialog.
Using MIDI Devices After Making Driver Changes
If you later add or remove drivers using the Drivers icon of the Windows
Control Panel, SONAR reacts in the following way:
• If you remove a Control Panel driver, SONAR will not use the device it
belongs to the next time you run the program. Any other devices you
had selected using the Options-MIDI Devices command will remain
selected.
• If you add a driver through the Control Panel, SONAR does not
automatically use it. You must use the Options-MIDI Devices
command to enable the new driver in SONAR’s list.
Note: After you add or remove a driver with the Drivers icon in the Windows
Control Panel, you must restart Windows for the change to take effect.
Defining Your MIDI Instrument or Sound Card
Once you have selected your MIDI Input and Output devices, SONAR, by
default, plays back MIDI sequences using a General MIDI instrument
definition. If you are using a synthesizer or sound card that does not adhere
to the General MIDI standard, you may want to define that instrument. See
the online help topic: Instrument Definitions for more information.
SONAR Basics
SONAR’s menus and toolbars give you quick access to all the features of
SONAR. Some menu choices and tools display dialog boxes that let you
choose among various options, or type in the values you want. If you click in
most views, in time rulers, or on certain other items with the right mouse
button, you see a popup menu that provides quick access to many common
operations.
The project is the center of your work in SONAR. If you’re a musician, a
project might contain a song, a jingle, or a movement of a symphony. If
you’re a post-production engineer, a project might contain a 30-second
radio commercial or a lengthy soundtrack for a film or videotape production.
By default, every project is stored in a file (known as a project file). The
normal file extension for a SONAR work file is .CWP.
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SONAR Basics
SONAR organizes the sound and music in your project into tracks, clips,
and events.
Tracks are used to store the sound or music made by each instrument or
voice in a project. For example, a song that is arranged for four instruments
and one vocalist may have 5 tracks—one for each instrument and one for
the vocals. Each project can have an unlimited number of tracks. Some of
these tracks may be used in your finished project, while others can hold
alternate takes, backup tracks, and variations that you might want to keep
for future use. Each track can be made up of one or many clips.
Clips are the pieces of sound and music that make up your tracks. A clip
might contain a horn solo, a drum break, a bass or guitar riff, a voice-over, a
sound effect like the hoot of an owl, or an entire keyboard performance. A
track can contain a single clip or dozens of different clips, and you can
easily move clips from one track to another.
Groove clips are audio clips which have tempo and pitch information
embedded within them, allowing them to follow changes to the project
tempo or project pitch. You can click on either edge of a Groove clip and
drag out repetitions in the track.
Events are MIDI data (in MIDI tracks) or automation data.
See:
SONAR File Types
Opening a File
Views
Working on a Project
60 Introduction
SONAR Basics
File type… Description…
Template files (extension .TPL) Templates for new files you create
Opening a File
Use the following procedure to open a file.
To Open a File in SONAR
1. If you haven't already done so, start SONAR.
2. Choose File-Open.
3. In the Open dialog box, navigate to the directory where the project you
want to open is located and select it.
4. Click the Open button.
5. If you are opening an OMF file, the Unpack OMF dialog appears. Set
the initial tempo and specify the directory where you want to save the
file and its audio. For more information about opening OMF files, see
Unpack OMF dialog in the online help.
SONAR loads the project.
See:
Working on a Project
Views
SONAR displays your project in windows on the screen that are known as
views. You can have many views open at once, all showing the same
project. When you edit a project in one view, the other related views are
updated automatically.
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SONAR Basics
The Track View
The Track view is the main window that you use to create, display, and
work with a project. When you open a project file, SONAR displays the
Track view for the project. When you close the Track view for a project,
SONAR closes the file.
The Track view is divided into several sections: toolbars (at the top), the
Navigator pane, the Video Thumbnails pane (Producer Edition only), the
Track pane, the Track/Bus Inspector, the Clips pane, and the Bus pane.
You can change the size of the panes by dragging the vertical or horizontal
splitter bars that separate them.
A B
I
C
F E D
A. The Track Pane B. The Clips Pane C. Clips D. Splitter bars E. Show/hide bus
pane F. Track/Bus Inspector G. Minimized tracks H. Expanded track I. The Video
Thumbnails Pane
All of the current track’s controls, plus a few that are only available in the
Console view, are contained in the Track/Bus Inspector which is an
expanded version of the current track’s controls located on the far left side
of the Track view. You can hide or show the Track/Bus Inspector by
62 Introduction
SONAR Basics
pressing i on your keyboard (see Track/Bus Inspector, for more
information).
The Track pane lets you see and change the initial settings for each track.
By default, the current track is displayed in gold. To change the current
track, move the highlight using the mouse or the keyboard as follows:
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SONAR Basics
The Track view makes it easy to select tracks, clips, and ranges of time in a
project. These are the most common selection methods:
To… Do this…
Select partial clips Hold down the Alt key while dragging
over a clip
As with most other Windows programs, you can also use the Shift-click and
Ctrl-click combinations when selecting tracks and clips. Holding the Shift
key while you click adds tracks or clips to the current selection. Holding the
Ctrl key while you click lets you toggle the selection status of tracks or clips.
For more information, see Track View and Configuring the Display of
Tracks in the Track View.
Track/Bus Inspector
The Track/Bus Inspector makes it easy to adjust the current track’s (or
bus’s) controls, because it’s a greatly expanded version of the current
track’s controls that is located on the left side of the Track pane.
In addition to the controls that a track or bus displays in the Track view, the
Track/Bus Inspector also contains a built-in 4-band EQ. See the online help
topic “Using the Per-track EQ” for more information.
The following graphic shows most of the Track/Bus Inspector’s controls
(there may not be room to display all of a track’s controls on the Track/Bus
Inspector, depending on the resolution of your monitor):
64 Introduction
SONAR Basics
Track/Bus Inspector for an Audio Track Track/Bus Inspector for a MIDI
Track
Most controls
can be shown
or hidden.
A F
B G
C H
D I
E J
A. Audio icon B. Output routing C. Track name D. Display menu E. Module menu
F. MIDI icon G. Output routing H. Track name I. Display menu J. Module menu
You can hide or show any of the Track/Bus Inspector’s controls, and use it
to display the controls from any track or bus. The following table shows you
how:
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SONAR Basics
To do this… Do this…
Hide or show the Track/Bus Press i on your keyboard.
Inspector
Display a certain track’s or bus’s Click the track or bus to make it current, or
controls in the Track/Bus Inspector choose the track or bus in the track/bus
dropdown menu that’s at the bottom of the
Track/Bus Inspector.
Hide or show any of the Track/Bus Click the Display menu or Module menu,
Inspector’s controls and choose options.
Note: you can not display a MIDI track’s
Time + or Key + controls in the Track/Bus
Inspector.
Reassign MIDI controller sliders in a Right-click the slider you want to reassign
MIDI Track’s Fx bin and choose Reassign Control from the
popup menu, choose the new parameter,
and click OK.
Display the parameters of a different Click the name of the effect you want to
automatable effect select.
Assign a control to a group, arm it for Right-click the control and choose options
automation, take an automation from the popup menu.
snapshot, or set up remote control
66 Introduction
SONAR Basics
A B C D E
A. Audio module B. MIDI module C. MIDI velocity D. Bus out E. Main out F. Show/
hide strip controls buttons G. Widen all strips H. Show/hide for tracks, buses, mains
As in the Track view, you can change track settings or record new music or
sound in the Console view. You may choose to use one view or the other,
or the choice you make may depend on which project you are working on.
Other Views
SONAR has a number of other views you can use to display and work on
your project. To display these views, select one or more tracks, by Ctrl-
clicking their track numbers and:
• Click the icon for the view in the Views toolbar
Or
• Choose the view you want from the View menu
The Piano Roll view : shows the notes from a MIDI track or tracks as
they would appear on a player-piano roll. You can move the notes around,
make them longer or shorter, and change their pitches by just dragging
them with the mouse. You can also use the Piano Roll view to display and
edit MIDI velocity, controllers, and other types of information. The Piano
Roll view also contains the Drum Editor, which allows you to “paint” drum
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SONAR Basics
patterns using the Pattern Brush tool and play different drum modules from
a single track. For more information, see Piano Roll View.
The Staff view : displays the notes from one or more MIDI tracks using
standard music notation, similar to the way the notation would appear on a
printed page. You can add, edit, or delete notes; create percussion parts;
add guitar chords and other notation markings; display guitar tablature;
display the Fretboard pane; and print whole scores or individual parts to
share with other musicians.
68 Introduction
SONAR Basics
A B C D E F G H
A. Dynamics and markings B. Time and pitch locator C. Editing tools D. Zoom out
E. Zoom in F. Snap to Grid G. Show/hide track pane H. Fretboard display I. Track
list pane J. Fretboard pane
The Loop Construction view : allows you to create and edit Groove
clips (SONAR loops that “know” the tempo and key in which they were
recorded), and export these clips as ACIDized files. For more information,
see Loop Construction view.
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SONAR Basics
The Loop Explorer view : allows you to preview ACIDized files and
other Wave files; and drag and drop them into your project. For more
information, see Loop Explorer View.
SONAR has several other views that are used for very specific purposes:
70 Introduction
SONAR Basics
View… How you use it…
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SONAR Basics
Zoom Controls
Many of the views contain Zoom tools that let you change the horizontal
and vertical scale of the view:
B
C
D
F
H G
A. Zoom Clips pane out vertically B. Vertical Zoom fader for Clips pane C. Zoom
Clips pane in vertically D. Zoom Bus pane out vertically E. Vertical Zoom fader for
Bus pane F. Zoom in horizontally G. Horizontal zoom fader H. Zoom out horizontally
72 Introduction
SONAR Basics
Key… What it does…
Docking Views
You can dock any view other than the Console view in the lower-right
corner of the Track view by enabling a view’s Enable Tabbed option. You
can have as many views open in tabbed format as you want. You can
toggle through the different views by clicking the tab of the view you want to
see (or use the Ctrl+Shift+Left/Right Arrow shortcut). You can also
maximize the pane to do detailed work in a view, or drag the splitter bar at
the top of the view to enlarge the tabbed view area. For step-by-step
instructions, see the procedures below.
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SONAR Basics
A B C D
A. Maximize pane B. Scroll left or right to view tabs C. Active view D. Tabs
To do this… Do this…
Display a view in tabbed Click the upper left corner of a view, and choose
format Enable Tabbed from the popup menu
Disable tabbed format Right-click the view’s tab, and choose Disable
for a view Tabbed from the popup menu.
Restore tabbed view Click the Restore button that’s in the lower
left corner of the view that you’re restoring.
Close a View that is in Right-click the view’s tab, and choose Close
Tabbed Format from the popup menu
Locking Views
By default SONAR allows only one instance of each view, but you can lock
the contents of most views, preserving the current view by forcing a new
instance of the view to appear if necessary. Locking views is the only way
you can have multiple instances of the same view open. Only the Track and
Console views cannot be locked.
74 Introduction
SONAR Basics
To lock a view, just click the lock button at the top right of the view. An
unlocked view looks like this , and a locked view looks like this . A view
can be locked automatically by pressing the Ctrl key when opening the
view.
Floating Views
When a view is float enabled, you can move it outside of the confines of
SONAR. This is particularly useful if you take advantage of SONAR’s dual
monitor support. Using dual monitor support, you can keep the Track or
Console view on one monitor and “float” other views to the other monitor by
dragging them to the second screen.
For more information, see the online help topic “Floating Views and Dual
Monitor Support.”
X-Ray Windows
The X-Ray Windows feature eliminates the need to constantly minimize,
move, or close windows in order to work in other windows. It works by
decreasing the opacity of the current window enough so that you can see
and work with the window that’s behind the current window. You activate
the feature by pressing a keyboard shortcut (default shortcut is Shift+X)
when the mouse cursor is over a window you want to x-ray. You can choose
to X-Ray whichever window is underneath the mouse cursor, or
automatically X-Ray all FX/synth property pages in one step (note: the
mouse cursor does not need to be over any plug-in property pages).
The X-Ray Windows feature works on the following windows:
• AudioSnap palette
• Synth Rack
• Piano Roll view (when float-enabled)
• Snap To Grid dialog
• Plug-in effects and synths
• Controller/Surface plug-ins
To Select Key Bindings for X-Ray Windows
1. Use the Options-Key Bindings command to open the Key Bindings
dialog.
2. If you want to use currently unassigned keys or key combinations, scroll
through the options in the Key window until the Global Key Assignment
field that is just under the window reads Unassigned. It’s a good idea
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SONAR Basics
to find two unassigned options that are next to each other or easy to
remember.
Note: for best results with X-Ray Windows, avoid using Alt key
combinations.
3. Once you’ve decided on two keys or key combinations that you want to
use, select Global Bindings in the Bind Context field, and scroll to the
bottom of the list of commands that are in the window below that field.
4. In the Key window, highlight the key or key combination that you want
to use for the X-Ray command, then highlight X-Ray in the function
column of the list of commands, then click the Bind button to bind them
together.
5. Now highlight the key or key combination that you want to use for the X-
Ray All FX/Synths command, then Highlight X-Ray All FX/Synths in
the function column of the list of commands, then click the Bind button
to bind them together.
6. Click OK to close the dialog.
To Use X-Ray Windows
1. Use the Options-Global command to open the Global Options dialog,
and on the General tab, make sure that the Enable X-Ray checkbox is
enabled.
2. Make sure that the view windows you want to X-Ray are in the Floating-
enabled state: to check this, click the view or fx icon that’s in the upper
left corner of a window, and select Enable Floating from the dropdown
menu. If Disable Floating is in the menu, then the Floating option is
already enabled.
Note: all FX/Synth/Control surface property pages are float-enabled by
default.
3. To X-Ray or un-X-Ray a single window, move the mouse cursor over
the window, and press the keyboard shortcut (default is Shift+X) for the
X-Ray command. The window does not need to have focus (does not
need to be the highlighted window).
4. To X-Ray or un-X-Ray all plug-in windows at once, press the key
binding for the X-Ray All FX/Synths command.
Note: if a window has focus, and the window’s Give All Keystrokes To Plug-
in button is enabled, X-Ray keyboard commands won’t work.
To Adjust X-Ray Windows Options
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SONAR Basics
1. Use the Options-Global command to open the Global Options dialog.
2. On the General tab, you can adust these options:
• Enable X-Ray—enable or disable this checkbox to turn the X-Ray
Windows feature on or off.
• Opacity—adjust this value by typing in a value, or by clicking and
holding the + or - button to adjust the final opacity percentage value
that an X-Rayed window reaches.
• Fade Out Time—adjust this value by typing in a value, or by clicking
and holding the + or - button to adjust the amount of time that an X-
Rayed window takes to reach its final opacity percentage value.
• Fade In Time—adjust this value by clicking and holding the + or -
button to adjust the amount of time that an X-Rayed window takes
to restore its original opacity.
3. Click OK to close the dialog and accept your changes.
To Exclude a Plug-in from X-Ray Capablity
Some plug-ins (very few) use DirectDraw to create their windows. These
windows appear jittery when X-Rayed.
To exclude a plug-in from X-Ray Capablity, follow these steps:
1. Open the Cakewalk Plug-in Manager: use the Tools-Cakewalk Plug-in
Manager command.
2. In the Plug-in Categories window, select the category that the plug-in
you want to exclude is in.
3. In the Registered Plug-ins window, select the plug-in that you want to
exclude.
4. If the plug-in is a DirectX effect or an MFX, write down (or select and
copy) the CLSID value that’s in the CLSID field at the bottom of the
dialog.
5. If the plug-in is a VST or VSTi, write down the VST ID value that’s in the
VST ID field at the bottom of the dialog.
6. Close the Plug-in Manager dialog.
7. Open the XRAYEXCLUDE.INI file that’s in your SONAR program folder
(use Notepad).
8. At the end of the file, find the [EffectProps View] section.
You will see entries such as the following:
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SONAR Basics
; Waves SSL EQ Stereo
XRayExclude11=1397510483
XRayExclude12={E451379E-F7E1-4E82-98D9-BEB87AC45E90}
9. Exclude your plug-in by creating a blank line below the last entry in the
[EffectProps View] section, and then typing:
;[name of your plug-in, but withour brackets]
XRayExclude[type the next available number in XRayExclude list, but
without brackets]=[VST ID number, with no brackets, or CLSID number,
with curly braces at start and finish]
For example, if the last entry in the [EffectProps View] section was:
; Waves SSL EQ Stereo
XRayExclude11=1397510483
XRayExclude12={E451379E-F7E1-4E82-98D9-BEB87AC45E90}
And you wanted to exclude the Cakewalk FxDelay from the X-Ray
Windows feature, after creating a blank line you would type:
; Cakewalk FxDelay
XRayExclude13={985DAF67-589F-4B8D-8BBC-D7AD651B9022}
If there was also a VST version of the Cakewalk FxDelay, you would
add another line:
XRayExclude14=[some VST ID number, with no brackets]
10. Save and close the XRAYEXCLUDE.INI file, and restart SONAR to
implement your changes.
Customizable Menus
All main menus and context menus are customizable. You can fine-tune
your workflow by hiding menu items that are rarely used and reordering
commands that you use frequently. You can even design and save menu
layouts specific to different tasks.
Caution: you can move commands completely out of their default menus.
For example, you can move commands out of the Edit menu into the
Process menu. Keep in mind that this manual describes commands by their
original menu locations, so if you’re looking for help about the Process-
Nudge command, and you’ve moved the Nudge command to the Edit
menu, the documentation for this command will still refer to the command
as Process-Nudge. You can always load the default menu layout to
restore the original command structure.
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SONAR Basics
• To open the Menu Editor dialog, choose Options-Menu Editor.
• In the Menu Editor dialog, to choose a menu to edit, select one from the
Menu dropdown list.
To do this… Do this…
Hide items in a menu Click a Menu Item (Ctrl-click to select multiple
items) and press the Hide button.
The hidden command(s) will only be visible in the
submenu that is automatically created at the
bottom of the menu. You can display the
submenu by clicking one of the arrows at the
bottom of the menu.
Create a new submenu Right-click an item in the Menu Items list and
select Create Submenu. That item will now
appear in its own new submenu.
Or
Select one or more items from the list and press
the Create New button in the Submenus section
of the dialog.
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SONAR Basics
To do this… Do this…
Create a new separator Right-click a Menu Item and select Insert
bar Separator.
The separator bar will appear above the Menu
Item you right-clicked.
Save a new menu Enter a new name into the Menu Layout field and
layout press the Save button.
Delete an existing menu Select the menu layout you wish to delete and
layout press the Delete button
Edit a menu layout Launch the Menu Editor and choose the menu
layout you wish to edit from the dropdown menu,
then make your changes.
Load a different menu Launch the Menu Editor and choose a different
layout Menu Layout from the dropdown menu, then
close the dialog.
OR
Use the Options-Menu Layouts command, and
select a layout from the available options.
Note 1: Keep in mind that the factory default menu layout cannot be
overwritten. If you want to change this layout, save your changes under a
new layout name.
Note 2: If you change your menu layout so much that you can’t find some
commands, you can always load the factory default menu layout.
Altering your menus may affect your menus’ hotkeys, which allow you to
navigate through the application’s menus without using a mouse. You can
view the hotkeys in your menus by pressing Alt and observing the
underlined letters. Pressing the underlined letter on your keyboard will
launch that menu command. In order to ensure you have no duplicates
hotkeys in your customized menu, do the following.
1. Launch the Menu Editor and select the menu or submenu you wish to
check for duplicate hotkeys. Right-click the Menu Item and select
Check Hotkeys. The Menu Editor will then report back if duplicate
hotkeys are found, or if a command has no hotkey at all.
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Note: the Check Hotkeys command examines only commands on the
menu that you right-clicked, at the menu level that you right-clicked. It
does not examine submenus of that menu.
2. If missing or duplicate hotkeys are found, right-click again and select
Generate Hotkeys. New non-duplicate hotkeys will be assigned for
each item in that menu or submenu (but only on the menu level where
you right-clicked, not on any submenus of the menu or submenu that
you right-clicked).
Note: Hotkeys are indicated within the Menu Editor by ampersands
(“&”) in each menu item’s name. The ampersand is placed directly
before the letter that represents the menu item’s hotkey. If you wish to
assign hotkeys manually, you can do so by when you rename a hotkey
by placing the ampersand before your preferred hotkey letter for that
command or submenu.
3. If necessary, re-save your layout to preserve these changes.
Customizable Toolbars
You can customize each toolbar in SONAR. You can hide or reorder each
component of a toolbar, or add buttons to a toolbar from other toolbars. You
can create up to three new toolbars from components of other toolbars. You
can also hide or show all toolbars with a single command, and dock
toolbars vertically if you want.
• To choose what toolbars you want to see, use the View-Toolbars
command, and check the toolbars that you want to see in the dialog
box.
• To hide or show all toolbars, use the View-Show Toolbars command.
This command is available in the Key Bindings dialog (Options-Key
Bindings command).
To customize a toolbar:
1. Right-click the toolbar that you want to customize, and choose
Customize from the popup menu to open the Customize Toolbar
dialog.
2. In the Available Toolbar Buttons field, select a component that you want
to see in the toolbar, and click the Add button to move the component to
the Current Toolbar Buttons field.
3. Repeat step 2 for any additional components you would like to display.
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4. In the Current Toolbar Buttons field, select a component that you do not
want to see in the toolbar, and click the Remove button to move the
component to the Available Toolbar Buttons field.
5. Repeat step 4 for any additional components you would like to remove.
6. If you would like to move a toolbar component to a different location in
the toolbar, select the component in the Current Toolbar Buttons field,
and click the Move Up button or the Move Down button to change the
button’s location in the toolbar.
7. Repeat step 7 for any additional components.
8. If you want to restore the toolbar to its default appearance, click the
Reset button.
9. Click Close when you want to close the dialog.
To create a toolbar:
1. Use the View-Toolbars command, and check one of the User “n”
options.
A toolbar appears, with a default set of controls.
2. Right-click the toolbar, and choose Customize from the popup menu to
open the Customize Toolbar dialog.
3. Customize the toolbar the in the same way as the previous procedure.
To rename a toolbar:
1. Right-click the toolbar, and choose Rename from the popup menu to
open the Rename Toolbar dialog
2. Fill in the New Name field, and click OK.
Now when you open the Toolbars dialog, the name you chose is listed in
the dialog.
To dock or undock a toolbar:
• To dock a toolbar horizontally, drag it to the top or bottom of the
interface.
• To dock a toolbar vertically, drag it to the left or right side of the
interface.
• To undock a toolbar, drag it to the part of the interface where you want
it, or entirely away from the interface.
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SONAR Basics
Layouts
You may spend a lot of time making sure that all the views are laid out on
the screen just the way you want. When you save your work, you can save
the screen layout along with it. You can also save the layout by itself and
then use the layout with other projects. For more information, see the online
help topic “Layouts.”
Next topic: Working on a Project.
Working on a Project
Much of your time in SONAR is spent recording and listening to your project
as it develops. The Transport toolbar, shown below, contains the most
important tools and other pieces of information you’ll need to record and
play back your project.
Every project has a current time, known as the Now time (see: The Now
Time and How to Use It). As you record or play back a project, the Now time
shows your current location in the project. When you create a project, the
Now time is set to the beginning of the project. The current Now time is
saved with your project.
You control recording and playback using tools on the Large Transport
toolbar (press F4 to show or hide), which work a lot like the ones on your
tape deck or CD player:
A B
H G F E D C
As you work with a project, you can use SONAR’s mute and solo features to
choose which tracks are played, or you can create loops to play a particular
section over and over again. You can also create markers, which are
named time points you add to your project to make it easy to jump to a
particular location.
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Next topic: SONAR File Types.
84 Introduction
Windows Taskbar Indicators
4. To save these changes from session to session, check the Save
Changes for Next Session box.
5. Click OK when you are done.
SONAR uses the colors you have chosen.
To Restore the Default Colors
1. Choose Options-Colors to display the Configure Colors dialog box.
2. In the Screen Elements window, select the elements that you want to
restore; you can Ctrl-click or Shift-click to select multiple elements.
3. Click the Defaults button.
4. Click OK.
SONAR uses the default colors for all selected screen elements.
To Change the Wallpaper
1. Choose Options-Colors to display the Configure Colors dialog box.
2. Choose the desired wallpaper according to the table:
To do this… Do this…
Use the default Check Default in the Wallpaper list
wallpaper
Color Presets
Once you create a color arrangement that you like, you can save it as a
preset, and then load it whenever you want to use that arrangement. You
can also load any of the many factory presets, some of which duplicate the
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Screen Colors and Wallpaper
colors of earlier versions of SONAR. You can also import and export color
arrangements in the form of .CLR files so that SONAR users can share color
layouts. And you can back up or export all of your presets with a single
command, and import a group of presets that you or another SONAR user
created.
Note: both single color presets, and collections of presets use the file
extension .CLR, so when you export either the current color arrangement, or
all of your presets at once, give the exported file a name that clearly labels
it as either a single preset, or as a collection of presets.
Presets menu
86 Introduction
Screen Colors and Wallpaper
To Load a Color Preset
1. Open the Configure Colors dialog by using the Options-Colors
command.
2. Click the dropdown arrow on the Presets menu to display the list of
presets, then click the name of the preset you want to load.
To Save a Color Preset
1. Open the Configure Colors dialog by using the Options-Colors
command.
2. Adjust the color settings you want to save.
3. Type a name for your preset in the Presets menu.
4. Click the floppy disk icon that’s next to the Presets menu to save
your preset.
To Export the Current Color Arrangement
1. Open the Configure Colors dialog by using the Options-Colors
command.
2. Arrange or load the color arrangement you want to export.
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Screen Colors and Wallpaper
4. Click the file that you want to import.
5. Click the Open button.
6. If your preset menu in SONAR already contains a preset that is
included in the preset collection file you are importing, SONAR asks
you if you want to overwrite the file. This happens for each file that has
the same name as a preset in the preset collection you are importing.
Click Yes or No for each file in question, or Yes All or No All to either
overwrite or protect all of your current preset files.
To Export All Your Color Presets
1. Open the Configure Colors dialog by using the Options-Colors
command.
Installing SONAR
SONAR is easy to install. All you need to do is choose the folder where the
program and sample project files should be stored.Before you start, make
sure you have your serial number handy. Your serial number is located on
the back of your DVD case.
88 Introduction
Starting to Use SONAR
Installation note: If you choose to not install the Sample files, you will not
have the necessary content to use the tutorials in Chapter 2.
To Install SONAR
1. Start your computer.
2. Close any open programs you have running.
3. Place the SONAR installation disc in your disc drive.
If you have autorun enabled, the SONAR AutoRun menu opens
automatically, showing you a dialog box with several buttons. If autorun
is not enabled, you can open the SONAR AutoRun menu by selecting
Start-Run and entering d:\AutoRun.exe (where d:\ is your disc drive).
4. Click the Install SONAR button.
Note: If you exit Setup without completing the installation, choose Start-
Run, type D:\AutoRun.exe (where D:\ is your DVD drive), and click OK. This
will reopen the AutoRun window, and you can click Install to start
installation again.
5. Follow the installation instructions on the screen.
You can also install SONAR by choosing Start-Run and running the
application named SETUP.EXE from the DVD.
Uninstalling SONAR
When you installed SONAR, the setup program placed an Uninstall icon in
the Start menu. To uninstall SONAR, click the Start button and choose
Programs-Cakewalk-SONAR 7 (Studio Edition or Producer Edition)-
Uninstall SONAR 7
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Installing SONAR
90 Introduction
Installing SONAR
Tutorials
The following tutorials will give you some hands-on practice in playing, recording, and
mixing your projects. If you have not already done so, you may want to refer to SONAR
Basics to get the most out of these tutorials.
Note: If, during installation, you chose in the Select Components dialog not to install the
Tutorials folder (part of the Sample files), you will not have access to the sample tutorial
files needed to follow the tutorials in this chapter. If you didn’t install these files, insert your
product disc and copy the files to your hard drive.
Tutorials
Tutorial 1—The Basics
Tutorial 2—Recording MIDI
Tutorial 3—Recording Digital Audio
Tutorial 4—Editing MIDI
Tutorial 5—Editing Audio
Tutorial 6—Using Groove Clips
Tutorial 7—Mixing
Tutorial 8—Using Soft Synths
Tutorial 9—Drum Maps
Tutorial 10—Cyclone Soft Synth
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The software synthesizer itself must be routed to one of your audio outputs
in order for you to hear it. Your project might also contain audio data,
perhaps vocals, that you have recorded. To hear the audio data playing
back, you need to choose an output for the audio track that contains the
audio data. The output you choose for both the software synthesizer and
the audio data will be the one on your sound card that you have connected
to an amplifier and speakers, or to headphones.
Let’s insert a software synthesizer, Cakewalk TTS-1, to the tutorial project
file.
To Insert Cakewalk TTS-1 into a Project
1. Use the Insert-Soft Synths command and click Cakewalk TTS-1 on
the popup menu.
The Insert Soft Synth Options dialog appears.
2. In the Create These Tracks fields, deselect MIDI Source, because we
want to patch the pre-existing MIDI tracks into Cakewalk TTS-1.
3. Verify that the First Synth Audio Output option is checked. We’ll need
this track to route Cakewalk TTS-1 to our chosen audio output. The new
synth track will have Cakewalk TTS-1 already patched as an audio
input.
4. In the Open These Windows fields, select only the Synth Property
Page. This option opens Cakewalk TTS-1’s property page (interface).
5. Click OK.
SONAR opens the TTS-1 interface, and inserts a synth track that has the
Cakewalk TTS-1’s output 1 as an input. Feel free to look over the Cakewalk
TTS-1’s interface, but we will not be making any adjustments here in this
tutorial. Close the TTS-1 property page (interface) by clicking X in the
upper-right corner of the window.
Now that you have a software synthesizer available for use, you can
continue preparing the project for playback. We now need to direct our MIDI
tracks to the Cakewalk TTS-1.
To Choose MIDI Outputs for Your Project’s Tracks
1. In the Track view, click the dropdown arrow in the Output dropdown
menu in a MIDI track to display the track’s Output
menu. MIDI tracks display a MIDI icon just to the right of the track
number:
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A B
You may need to enlarge the track to show the Output control: In Track
1, click the Restore Strip Size button to expand the track. Also, you may
have to click the All tab control that’s at the bottom of the Track pane to
display all the controls in the track.
After you click the dropdown arrow in a track’s Output menu, a
dropdown menu appears, containing a list of enabled MIDI outputs.
A B
C.
A.
A. All tab control—click this to display all the track controls. Click the other tabs to
display smaller groups of controls
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2. Select the output you want to use for that track—select “Cakewalk TTS-
1 1 Output 1.”
3. For all the other MIDI tracks, you’ll also want to choose the “Cakewalk
TTS-1 1 Output 1” option: press the down arrow on your computer
keyboard to move the “focus rectangle” to the Output field for the next
track, press Enter to display the track’s Output menu, and choose the
Cakewalk TTS-1 again.
4. Repeat step 3 for each track.
Each MIDI track is now routed to the Cakewalk TTS-1. Next we need to
enable the audio output we’ll use to hear the sounds the software
synthesizer produces.
To Enable Audio Outputs
1. Select Options-Audio from the menu.
The Audio Options dialog box appears.
2. Click the Drivers tab in the Audio Options dialog box.
3. In the Output Drivers field, check the drivers you want enabled. All
enabled drivers appear with a checkbox filled in. Be sure to enable the
driver of the audio device connected to your speakers or headphones.
4. Click OK.
Your desired audio output will now be available for selection in your synth
track’s Output menu.
To Choose an Audio Output for your Synth Track
1. In the Track view, click the Output dropdown arrow in the Cakewalk
TTS-1 synth track. Synth tracks are distinguished by the synth icon to
the right of the track number.
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B
2. From the Output dropdown menu, select the audio output that is
connected to your speakers or headphones.
Let's play the project!
Next Step: Playing the Project.
A B
H G F E D C
To Start Playback
• To play the project, click the Play button , or press the Spacebar.
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Do you hear music? If you don't hear anything, see the online help topic
called Troubleshooting for some troubleshooting tips.
The next several topics describe some playback options to give you a lot
more control over how you want to play back your project. If you want to see
a slightly more advanced tutorial about using software synthesizers, see
Tutorial 8—Using Soft Synths. This tutorial also shows how to convert soft
synth tracks to audio tracks, and then export your project as a wave file.
Exporting each project as a stereo wave file is how you create audio CDs.
After your projects are exported as stereo wave files, you can use your
favorite CD-burning software to make an audio CD from the collection of
wave files.
The Now Time
The Now time is the current time in the project—the time where playback is
occurring, or where playback will start up again if playback is stopped. The
Now time is indicated in the Clips pane by a vertical black line, which moves
as your project plays to indicate what part of your project is playing. When
playback is stopped, at the top of the black line you will see a green triangle
. This triangle, known as the Now time marker, represents the point at
which the Now time will snap back to after you stop playback or recording
(you can change this behavior in the Global Options dialog—select
Options-Global, click the General tab in the Global Options dialog, and
uncheck the On Stop, Rewind to Now Marker option).
The Now time is also shown in the Transport toolbar, both in MBT
(measure/beat/tick) format and in time code format (hour/minute/second/
frame). During playback, the Now time increases in accordance with the
progress of the project.
You can set the Now time of the project by clicking in the Time Ruler in the
Clips pane, or (when playback is stopped) by dragging the Now time slider
in the Large Transport toolbar.
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While you are playing the project, you may want to keep an eye on the Now
time. The Big Time view displays the Now time in a large font so you can
more easily see it from a distance. To open this view, choose Views-Big
Time. You can change the time format displayed in the Big Time window by
clicking on it. You can change its font by right-clicking on it.
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A
F E D C B
A. Open Markers view B. Default Groove clip pitch C. Insert marker D. Next marker
E. Previous marker F. Markers list
The current project contains several markers. Let’s try starting playback
from the marker labeled C:
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A B C D E
A. Loop On/Off B. Loop start time C. Loop end time D. Set loop to selection time
E. Loop/Auto Shuttle properties
A B
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extended solo. In either case, you need to set the start and end times of the
loop section. Let's have SONAR loop over the section between markers C
and D:
1. In the Loop toolbar, click on the Loop Start time.
2. Press F5 to open the Markers dialog box.
3. In the Markers dialog box, select marker C and click OK. The loop start
time is set to the marker time (17:01:000).
4. In the Loop toolbar, click on the Loop End time.
5. Press F5 to open the Markers dialog box.
A. Click here to select the portion of the project between markers C and D
Next Step:
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Changing the Tempo.
A B C D E F
A. Drag here to move toolbar to new location B. Tempo C. Insert tempo D. Tempo
ratio 1 E. Tempo ratio 2 F. Tempo ratio 3
1. Click Button 1 . The project slows to half its normal tempo. Note that
the displayed project tempo has not changed.
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Setting the Tempo Ratios
Tempo ratios can be changed by Shift-clicking on them in the Tempo
toolbar and entering a new number in the dialog box. By default, tempo
ratios are set to 0.50, 1.00, and 2.00, respectively.
Advanced Tempo Control
This project is a special case in that it has only one tempo for the entire
project. If you need to vary the project’s tempo, SONAR lets you insert
tempo changes. Tempo changes can be inserted individually so that
different sections can be played at different tempos, or they can be inserted
graphically in the Tempo view. For more information, see the online help
topic “Changing Tempos.”
Tempo ratios affect the entire project, even if there are tempo changes.
SONAR always multiplies the current tempo in the project by the tempo
ratio to determine the playback tempo.
Next Step: Muting and Soloing Tracks.
1. In the Track pane, click the Mute button in the Piano track (track 1).
The button turns yellow, and the piano part drops out of the project.
2. To turn the piano back on, click the Mute button again.
Note that the yellow MUTE indicator lights up in the Status bar whenever a
track is muted (the Status bar is located at the bottom of the SONAR
window). This can be very helpful if there are muted tracks that aren’t
visible.
Let's try using a different method to mute two tracks simultaneously:
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1. In the Track pane, click the track number (the left-most column) of the
Piano track. The track is selected.
2. While pressing Ctrl, click the track number in the Sax track. The Piano
and Sax tracks are selected.
3. Use the Tracks-Mute command. Both tracks are muted.
You can also mute or unmute tracks by using the popup menu:
1. In the Track pane, click the track number of the Piano track.
2. While pressing Ctrl, click the track number of the Sax track. The piano
and sax tracks are selected.
3. Right-click on either track to bring up the popup menu.
4. Choose MSR-Mute (which should have a check mark beside it).
SONAR unmutes the tracks. You can also unmute all tracks by clicking the
Mute indicator on the Status bar.
Playing a Track Solo
If you want to hear one track by itself, you could mute all other tracks. But
there’s a quicker way to do it—the Solo button. For example, to play the
drum part by itself, do the following:
1. Click the Solo button in the Drum track (track 5). Voila, a percussion
solo!
2. To let the other instruments back into the project, click the Drum track's
Solo button again.
Solo is not exclusive—you solo as many instruments as you like. Notice
that the green SOLO indicator lights up in the Status bar (located at the
bottom of the screen) whenever a track is soloed.
Let’s use a different method to solo all three percussion tracks:
1. In the Track pane, click the track number in the Drums track. The track
becomes selected.
2. While pressing Shift, click the track numbers in the Shaker and Triangle
tracks. All three percussion tracks become selected.
3. Choose Tracks-Solo.
When you want to let the entire ensemble back into the project, click the
Solo indicator on the Status bar to unsolo all the tracks, or select all
soloed tracks and choose Tracks-Solo. As a third option, right-click in a
track strip to bring up the popup menu, and turn off
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the solo from MSR submenu (be sure to right-click in the Track pane, not
the Clips pane).
Note that Mute takes priority over Solo. If both buttons are enabled in a
track, the track does not play.
See also:
Dim Solo Mode
Mute and Solo in the Console View
The Console view contains Mute and Solo buttons identical to those in the
Track view. The two sets of buttons are synchronized. To see this, do the
following:
1. In the Console view, mute the Bass, Sax, and Drums tracks.
2. Solo the Piano track.
3. In the Track view, check that the first track is soloed and that tracks 2,
3, and 5 are muted. Click the enabled Solo and Mute buttons to return
the tracks to normal.
Next Step: Changing a Track's Instrument.
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4. To change the patch, select a new patch from the menu that appears.
SONAR closes the menu and immediately starts playing the piano part
with that new instrument.
5. Have fun trying all the different patches!
6. Click the Solo button in track 1 again to unsolo the Piano track.
You can change the patch at other times in the project besides the
beginning by using the Insert-Bank/Patch Change command:
1. Stop playback.
2. Select the track in which you want to insert a patch change by clicking
on its track number.
3. Move the Now time to the place where you want to insert the patch
change.
4. Use the Insert-Bank/Patch Change command.
The Bank/Patch Change dialog box appears.
5. Choose a patch from the Patch field and click OK.
SONAR inserts the patch change that you selected at the Now time.
6. Move the Now time to a place before the patch change and play the
project so that the Now time moves through the place where you put
the patch change. You may want to solo the track to hear it clearly.
7. Listen to the sound change when the Now time reaches the patch
change.
You may want to experiment with changing all the instruments used by the
project. One thing you should know: Changing the instrument on a
percussion track (such as the Drum, Shaker, and Triangle tracks in this
project) may have no effect. For many synths, percussion instruments are
played on MIDI channel 10, which in General MIDI is dedicated to
percussion. The note determines the instrument, and the patch is irrelevant.
Changing the Patch in the Track/Bus Inspector
You can also change a track’s patch in the Track/Bus Inspector (see Track/
Bus Inspector), which is a vertically expanded version of the current track’s
controls at the far left side of the Track view. Click a track to make it the
current track. For example, to change the Piano track’s patch, click the
Patch button in the Piano track’s Track/Bus Inspector and choose a new
patch from the menu. The Patch button is just below the Bank button. You
can hide or show the Track/Bus Inspector by pressing i on your computer
keyboard.
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Next Step: Playing Music on a Keyboard.
3. Click OK.
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Routing MIDI Data to the Keyboard
Let’s play back the Piano track through your MIDI keyboard. First, turn your
keyboard on and make sure it is set up to receive MIDI input on channel
one. Then, do the following:
1. In the Track view, in the Piano track (track 1), click the Output field to
open the menu of outputs.
2. Select the output that your keyboard is attached to.
3. Click the Play button or press the Spacebar to play your project.
SONAR plays the piano part through your keyboard.
Or, if you prefer, the procedure is similar in the Console view:
1. In the Console view (to display, use the Views-Console command),
click the Output button in the Piano module to open the menu of
outputs. The Output button is just below the volume fader.
2. Select the output that your keyboard is attached to.
3. Play your project.
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1. Start SONAR.
2. Choose File-New.
3. In the New Project File dialog box, enter Tutorial2 in the Name field.
4. Select the MIDI tracks template from the template list.
5. Click OK.
SONAR opens a new project named Tutorial2, containing only MIDI tracks.
Next Step: Recording a MIDI Track.
A B C D E F G H
Let’s set up the metronome to play audio for two count-in measures when
recording. Here's what to do:
1. In the Metronome toolbar, click in the Count-in box.
2. Use the + or - buttons to set the count-in value to 2.
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5. Select the Use Audio Metronome option .
By disabling the Metronome During Record option, you cause the
metronome to turn off after the count-in measures. If you would prefer to
hear the metronome during the entire project while recording, enable this
option instead.
In this example, the metronome counts in for recording, not for playback.
Setting MIDI Inputs
Let's make sure that SONAR is set up to receive MIDI data from your
instrument.
1. Choose Options-MIDI Devices to open the MIDI Devices dialog box.
2. In the Inputs column, select your sound card's MIDI In device or the
MIDI In for your external MIDI interface. For help with these settings,
see the online help topic “Setting Up Output Devices”.
3. Click OK.
Setting Up Playback
During recording, SONAR will play the rest of a project as usual. Depending
on what instrumental part of the project you are going to record, you may
want to mute one or more tracks, or solo certain tracks. For example, if you
are going to record a new piano part, you might want to mute the old piano
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part so that you're not competing with it while recording. To mute any track,
click the track's Mute button .
Since this is a new project, there is no need to mute or solo any track.
You can also set other playback options, such as the tempo ratio (see
Changing the Tempo with the Tempo Ratio Buttons), to make your
recording session easier.
Recording MIDI
Now you'll record a track in the project. Do the following:
1. Make sure your instrument is turned on and set up to transmit MIDI
data.
2. If you don’t have an unused MIDI track in the project, create a new MIDI
track by right-clicking in the Track pane and selecting Insert MIDI
Track from the menu that appears.
6. When you finish recording, click the Stop button , or press the
Spacebar.
If you've played any notes, a new clip appears in the Clips pane in the track
you recorded on. If no new clip appears, see “I Can’t Record from My MIDI
Instrument” in the Troubleshooting section of the online help for some
troubleshooting hints.
Listening to the Recording
Let’s play back your performance on your sound card. For an added
dimension, we’ll open a few other views in the process. Do the following:
1. Display the controls of the track you recorded by clicking its Restore
Strip Size button , or by dragging the Vertical Zoom control that’s
located at the lower right corner of the Clips pane. You may need to
click the All tab at the bottom of the Track pane to display all the
controls.
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2. Click the Output dropdown arrow to display the menu of available
outputs.
3. Select your sound card’s MIDI synthesizer (if you don’t see the outputs
you expect to see, use the Options-MIDI Devices command and
enable the correct outputs—see Preparing for Playback).
4. In the Ch field, click the dropdown arrow to select a MIDI channel, and
select an unused channel.
5. In the Patch field, select any patch.
6. Choose Views-Piano Roll to open the Piano Roll view.
7. Choose Views-Staff to open the Staff view.
8. Choose Views-Event List to open the Event List view.
9. Choose Window-Tile in Rows to tile the views.
10. To return to the start of the project, click the Rewind button, or press w.
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4. When you finish recording, click the Stop button in the Transport toolbar
or press the Spacebar.
Alternatively, you could record your next attempt on a new track. That way
you can keep all the takes and select the best one later (or combine the
best parts of each!). If you record on a new track, be sure to arm the new
track for recording and to disarm the previous track. See Loop Recording
for a convenient way to record multiple takes.
Next Step: Saving Your Work.
Loop Recording
If you'd like to record several takes successively, you can set up SONAR to
loop over the entire project, or just some section of it. SONAR will record a
new take during each loop, storing that take in a new clip. You can set
SONAR to place each clip in a new track or to pile all clips in one track.
Let's try recording a few takes of the first four measures of a project, placing
each take in a new track.
Setting Up Looping
First, let's set up SONAR to loop over the first four measures:
1. Click the down arrow in the Snap to Grid combo button to open the
Snap to Grid dialog box. If the Snap to Grid button is not visible in the
Track view toolbar, use your mouse to drag the vertical splitter between
the Track pane and the Clips pane to the right.
2. In the Snap to Grid dialog box, click the Musical Time button and select
Measure from the list of durations. In the Mode field, select Move To,
and close the dialog box.
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Now you can only select exact one-measure blocks of time in the Time
Ruler, which is located at the top of the Clips pane.
3. In the Time Ruler, drag through the first four measures to select them.
4. In the Loop/Auto Shuttle toolbar, click the Set Loop to Selection button
to set the Loop Start and Loop End times.
Clicking enables looping automatically.
Setting Up the Tracks
Now let's set up the first of the tracks where the takes will be stored:
1. Arm a MIDI track by making sure its Arm button is red.
2. Click the track’s Output field to set its output to your sound card's MIDI
synthesizer.
3. Use the track’s channel field to set its channel to an unused channel.
4. Use the track’s Patch field to select any patch.
A E
B
C
D
As usual, you could set the tracks to play back on your MIDI keyboard
instead by specifying the appropriate output and channel.
Loop Recording
Finally, let's record our takes:
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1. Choose Transport-Record Options to display the Record Options
dialog box.
2. Choose the Store Takes in Separate Tracks option to store each new
take in a separate track. Each time a new take starts, the settings from
the first track will be copied to the new track.
3. Click OK.
4. Click Rewind .
5. Click Record .
SONAR loops over the designated section and records your takes to
successive tracks. If you want to erase the most recent take during loop
recording, choose Transport-Reject Loop Take.
Punch-In Recording
Imagine that one of your takes was close to ideal, except for one or two
notes in one measure. Rather than recording another full take, you'd prefer
to keep the take but replace that measure.
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Punch-in recording lets you replace a section of a track. This is how it
works: first, you set the start and end times of the punch to the section you
want to replace, and turn on punch recording. Then, you arm the track and
start recording. You can play along with the original take to get the rhythm
and feeling. However, nothing will be recorded until the Now time reaches
the punch start time. During the punch, the material already in the track will
be replaced with what you record. When the punch ends, the project will
continue to play, but recording will stop.
Let's try it. Suppose you want to replace several measures in the recording
you made earlier in this tutorial.
1. Display the Record toolbar by choosing Views-Toolbars-Record.
A B C D E F G
A. Punch In Time B. Punch Out Time C. Click here to set punch times to the
selection start and end times D. Auto-punch on/off E.Record mode F. Step record
G. Click to open the Record Options dialog box
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An alternative method is to select measures by dragging in the Time Ruler.
Then right-click the Time Ruler and choose Set Punch Points. This
automatically enables punch recording.
You can combine loop recording with punch recording; see the online help
topic “Punch Recording” for details.
When Auto Punch is enabled, the Time Ruler displays special markers that
indicate the punch in and punch out times. You can drag these markers to
change the punch in and punch out times.
A B
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• Input Monitoring
• Loop and Punch-In Recording
• Recording Multiple Channels
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3. Click OK.
For more information about audio driver bit depth, see the online help topic
“Bit Depths for Playback.”
To set the record bit depth:
1. Use the Options-Global command to open the Global Options dialog
box.
2. On the Audio Data tab, find the Record Bit Depth field and select one of
the options.
3. Click OK.
Next Step: Open a New Project.
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The Normal template has several audio tracks in it already, which you could
use to record with. You don’t have to insert a new audio track to record with
if your project already has one or more empty audio tracks.
Next Step: Checking the Input Levels.
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The idea is to try to get the input level to rise as high as possible, but
without ever reaching the maximum. That way, you get the strongest
possible signal without distortion.
SONAR’s meters are extremely adjustable for the kind and range of data
they display. For more information, see the online help topic “Metering.”
Next Step: Recording Digital Audio.
5. When you finish recording, click the Stop button , or press the
Spacebar.
A new clip appears in the Clips pane. Also, right-click in the Clips pane and
choose Views-Options to open the Track View Options dialog box—make
sure Display Clip Names and Display Clip Contents are checked.
Next Step: Listening to the Recording.
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4. Click Play .
5. Watch the track’s meter. If the level is not what you want, record your
track again.
Next Step: Recording Another Take.
4. Click Record .
5. When you finish recording, click the Stop button , or press the
Spacebar.
Alternatively, you could record your next attempt on a new track, or in the
same track. If you enable a track’s Track Layers button , you can display
alternate takes in different “lanes” in a single track. To avoid erasing each
take, enable Sound on Sound (Blend) mode in the Record Options dialog
(Transport-Record Options command), and make sure that Create New
Layers On Overlap is enabled in the same dialog.
Next Step: Input Monitoring.
Input Monitoring
SONAR has a feature called input monitoring, which allows you to hear
any instrument that is plugged into your sound card whether you are
currently recording the instrument or not. You can hear your instrument,
including any plug-in effects, whenever input monitoring is enabled and the
Audio Engine button in the Transport toolbar is depressed. You can
enable or disable input monitoring on an individual track by clicking the
track’s Input Echo button , and you can enable or disable input
monitoring on all tracks at once by clicking the Input Echo button that’s on
the Playback State toolbar (to display, use the Views-Toolbars-Playback
State command).
Caution: If you have any kind of a loop in your mixer setup that causes the
output of your sound card to be fed back into the input, you can get
feedback. Input monitoring can make it very intense because both the direct
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signal and the processed signal are coming out of your sound card. Turn
your speakers off whenever you enable input monitoring, and then try
turning them up very gradually to try it out. If you hear feedback, click the
Audio Engine button in the Transport toolbar to turn input
monitoring off.
For more information on Input Monitoring, see the online help topic “Input
Monitoring.”
Next Step: Loop and Punch-In Recording.
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Tutorial 4—Editing MIDI
In this tutorial, start by opening the file TUTORIAL4.CWP in the Tutorial folder
where SONAR is installed. We will be doing the following tasks:
• Transposing
• Copying Clips with Drag and Drop
• Editing Notes in the Piano Roll View
• Slip-editing
• Drawing MIDI Envelopes
• Converting MIDI to Audio
First Step: Transposing.
Transposing
Here are two ways to transpose MIDI data in SONAR:
• You can apply the Transpose command to selected data (see the
procedure below).
• You can use the Key+ control for a specific track—the Key+ control is
located with the other track parameter controls in the Track pane. This
method causes a track to play higher or lower by the number of half
steps you enter in the Key+ control. This is a non-destructive form of
editing that leaves the pitch of the original data unchanged, but adds an
“offset” when the track plays back.
To Transpose our Tutorial File
1. Select all the notes in the bass track by clicking the bass track’s track
number. The track number should appear highlighted when it is
selected.
2. Select all the notes in the organ track by Ctrl-clicking (holding down the
Ctrl key while you click) the organ track’s track number. Ctrl-clicking
allows you to make multiple selections.
3. Use the Process-Transpose command to open the Transpose dialog
box.
4. Enter -2 (negative 2) in the Amount field and click OK.
5. Ctrl-click both track numbers again to deselect them.
SONAR transposes the selected data down a whole step (2 half steps).
Choose MIDI outputs for your tracks and play the project. You can undo the
transposition by pressing Ctrl+Z, and redo the transposition by pressing
Ctrl+Shift+Z.
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Next Step: Copying Clips with Drag and Drop.
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Tutorial 4—Editing MIDI
Editing Notes in the Piano Roll View
SONAR’s Piano Roll view gives you complete control of individual note
properties. Let’s edit a couple of notes.
To Edit Notes in the Piano Roll View
1. Open the Piano Roll view of the first bass clip by double-clicking the
clip. In the Piano Roll view, you may have to use the Up Arrow and
Down Arrow keys on your computer keyboard to display the note data
(the Right and Left Arrow keys scroll the display in the horizontal
direction).
2. Drag the Piano Roll’s Horizontal Zoom control in the lower right corner
of the Notes pane to make the note data large enough for easy editing
(see following picture).
3. In the Piano Roll toolbar, click the dropdown arrow on the Snap to Grid
button to open the Snap to Grid dialog box (Snap to Grid settings
in each view are independent of each other).
4. Make sure the Musical Time check box is selected, and in the window
to the right of it, select Eighth.
5. In the Mode field, make sure that the Move By radio button is selected
and click OK. Now we can only move data in the Piano Roll view by
exact distances of one or more eighth notes.
6. In the Piano Roll toolbar, click the Draw tool to activate it.
7. Find the note that starts at the beginning of measure three and move
the cursor over the beginning of the note so that the cursor becomes a
cross. Drag the beginning of the note to the left by a half beat, and
release the mouse.
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A
C B
SONAR moves the note to the left by a half beat and lengthens the note
by a half beat, and also performs the same edits on the identical notes
that are at the beginnings of the other two linked clips.
8. Close the Piano Roll view when you finish editing.
If you want to unlink clips when you’re through editing them, select the
clips you want to unlink (in the Track view), right-click one of them, and
choose Unlink from the Clips pane popup menu. Select Independent, Not
Linked At All in the Unlink Clips dialog box and click OK.
When you move the Draw tool over a note, it changes into one of 3 different
editing tools, depending on what part of the note you move it over:
• If you move the Draw tool over the beginning or end of a note, the Draw
tool changes into a cross. When you drag one end of a note with the
cross icon, the other end of the note stays put, thereby changing the
duration of the note as you move the opposite end.
• If you move the Draw tool just inside the beginning of a note, the Draw
tool changes into a horizontal, double-ended arrow. When you drag the
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beginning of a note with this icon, the other end of the note moves with
the beginning of the note, thereby keeping the duration of the note
constant.
• If you move the Draw tool over the middle of a note, the Draw tool
changes into a vertical, double-ended arrow. Use this tool to drag the
note up or down in pitch.
Next Step: Slip-editing.
Slip-editing
Now let’s take advantage of one of the most convenient features of
SONAR: slip-editing. Slip-editing lets you drag the beginning or ending
borders of a clip to hide the notes or other MIDI data that are in the area
that you drag through (slip-editing also works on audio clips). SONAR does
not delete these notes or data, but does not play them either. As soon as
you drag the clip borders to display the data again, SONAR plays them
again. slip-editing is a very fast and convenient way to try out different
sounds without destroying any data. You can also leave the clip borders
unchanged and only drag the data that’s within the clip. This changes the
rhythmic placement of data without changing the clip’s borders.
To Slip-edit TUTORIAL4.CWP
1. Drag the horizontal zoom controls in the Clips pane so that a space of
about 2 measures fills up the Clips pane.
2. Click the down arrow in the Snap to Grid combo button to open the
Snap to Grid dialog box, change the Musical Time resolution to Eighth,
make sure Move By is selected in the Mode field, and close the dialog.
Now we can only drag the borders of clips by units of eighth notes.
3. In the organ track in the Clips pane, move the cursor over the right end
of the first clip until the blue vertical line (clip handle) appears. Drag the
right border to the left until the MIDI data at the end of the clip is hidden.
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4. Drag the end of the second clip to the left until just the “tail” or glissando
of the data is hidden.
5. In the third clip, hold down both the Alt and Shift keys and drag only the
data inside the clip to the left by about one eighth note.
You can experiment as much as you want with slip-editing, all without
destroying any data!
Next Step: Drawing MIDI Envelopes.
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under it, right-clicking to open the Envelope Editing menu, and
choosing Add Node from the menu. A shortcut to add a node is to
double-click the line.
5. At the start of measure nine, add another node.
6. Move the cursor over the newest node until a cross appears under it,
and drag the node downwards until it’s just below the MIDI data that’s
at the start of the clip.
7. At the fourth beat of measure twelve, add another node and drag it up
to the top of the track. Now you have a gradual volume increase in the
organ track for almost four measures.
8. At the start of measure thirteen, add another node and drag it
downward just below the MIDI data at the start of the measure.
9. Right-click the line that’s between the last two nodes, and choose Slow
Curve from the Envelope Editing menu. SONAR changes the line to a
curve. Now the drop in volume is a little more gradual.
Now you have some interesting dynamics in your track. You can add a lot
more to your envelope, and add more envelopes if you wish. You can also
copy and paste envelopes. For more information, see the online help topic
“Automation Methods.”
Next Step: Converting MIDI to Audio.
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sounds, you can use your sound card’s “What You Hear” or wave capture
function to convert the MIDI tracks, if your sound card can function this way.
See the following procedure:
To Convert MIDI to Audio
1. Pick a destination audio track (or create a new one) and set the Input
field to Stereo (name of your sound card).
Note: If you have more than one sound card installed, select the one
that has the built-in synth that your MIDI tracks use.
2. Arm the destination track. Make sure its Input Echo button is off, so you
won’t hear an echo when you’re recording.
3. Mute any tracks that you don’t want to record to the destination track.
4. Open your sound card's mixer device. This is normally done by double-
clicking the speaker icon on your Windows taskbar, or by choosing
Start-Programs-Accessories-Entertainment-Volume Control-
Options-Properties.
Note: Some sound cards have their own proprietary mixer. If yours has
one, please use it instead.
5. If you’re using the Windows mixer, use its Options-Properties
command to open the Properties dialog box, click Recording (in the
Adjust Volume For field), and make sure all boxes in the Show the
Following Volume Controls field are checked.
6. Click OK, and locate the slider marked MIDI, Synth, Mixed Input, or
What You Hear. Check the Select box at the bottom, then close the
window.
7. In SONAR, rewind to the beginning of your project, click the Record
button, and click the Stop button when you’re done recording.
SONAR records all the MIDI tracks that are assigned to your sound card
synth as a stereo audio track.
After you finish recording, mute the MIDI tracks that you just recorded so
you don’t hear them and the new audio track at the same time.
Go to the next tutorial: Tutorial 5—Editing Audio.
Back to Tutorials.
See also:
Changing the Timing of a Recording
Editing MIDI Events and Controllers
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Tutorial 5—Editing Audio
In this tutorial we will be editing a Cakewalk bundle file (file extension .CWB)
with drums, bass, guitar and organ. We will add some additional
percussion, and edit some of the existing tracks. This tutorial covers the
following:
• Importing wave files
• Dragging and looping clips
• Slip-editing
• Using automatic crossfades
• Bouncing tracks
First Step: Opening the Project.
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4. Right-click the track number and select Insert Audio Track from the
pop-up menu.
5. Click the track number of the new track to select it.
6. We want to insert the new part at measure 18, so click in the Time Ruler
at measure 18. The Time Ruler is at the top of the Clips pane above the
drum track.
7. Select File-Import-Audio from the File menu.
The Open dialog appears.
8. Open the Tutorials folder located in the directory where SONAR is
installed.
9. Select ORGAN.WAV and click Open.
A new clip appears in the selected track at the specified Now Time—
measure 18.
10. Double-click the track name, and type in a new name: “Organ,” and
press Enter.
11. Move the Now time to the beginning, insert another audio track, import
the file MARACAS.WAV, and name the track.
AFTER YOU IMPORT MARACAS.WAV, notice that the clip has beveled or
rounded corners instead of sharp ones. That means it’s a Groove clip,
and contains tempo and pitch information. We’ll learn more about
Groove clips in the next tutorial.
12. Insert another audio track, import the file CONGAS.WAV (WHICH IS ALSO A
GROOVE CLIP) and name the track.
Next Step: Moving and Looping the Clips.
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1. Click and drag the maracas clip to measure 18 (the Snap Grid is still set
to Measure).
The Drag and Drop Options dialog appears. The Drag and Drop
Options dialog box has options for how the clip you are dragging affects
existing clips. Since the clip we are dragging is not being moved onto
an existing clip, we can just accept the default setting. For more about
the Drag and Drop Options dialog, see Drag and Drop Options dialog.
2. Click OK to accept the default settings.
The clip now appears at the 18th measure.
3. Now move the congas clip to the 18th measure by using the same
method.
Now let’s loop the two percussion clips to make copies of them by using
their Groove clip characteristics:
1. Move the cursor over the end of the maracas clip until a blue line (clip
handle) appears at the edge of the clip and the cursor looks like this .
2. When the cursor changes, click the end of the clip and drag it to the
right until you have created repetitions of the clip through the end of
measure 28.
3. Copy the congas clip the same way until it reaches the end of measure
28.
Next Step: Slip-editing a Clip.
Slip-editing a Clip
Solo the two guitar tracks and listen to the project. We are going to combine
these two tracks and create an automatic crossfade between them. Before
we do, we have to hide the beginning of the second guitar part so it doesn’t
affect the crossfade. We’ll do this using slip-editing.
1. Click the Snap to Grid button to turn off Snap to Grid. The Snap to Grid
settings control slip-editing as well as drag and drop.
2. Move the cursor over the beginning of the second guitar clip.
3. When the cursor turns into a rectangle and a blue line appears at the
edge of the clip, click and drag the beginning of the clip until you have
reached the beginning of the waveform.
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A
A. Drag to here
The beginning of the clip is now hidden. The data is not lost, as you will
see if you drag the beginning to where it was originally. Slip-edited data
is still in the project, but it is not seen or heard.
Next Step: Automatic Crossfades.
Automatic Crossfades
Let’s combine these two tracks and create a crossfade.
1. Enable automatic crossfades by clicking (depressing) the Enable/
Disable Automatic Crossfades combo button located next to the
Snap to Grid button on the Track view toolbar.
2. Click the down arrow on the Enable/Disable Automatic Crossfades
combo button, select Default Crossfade Curves and select a
crossfade curve.
3. Make sure no clips are currently selected by clicking in the Clips pane
outside of any clips.
4. Hold down the Shift key and drag the second guitar clip on top of the
first guitar track and drop it there; make sure that Blend Old and New is
selected in the Drag and Drop dialog box before you click OK. Shift-
dragging ensures that a clip can only move vertically and not
horizontally, so you don’t need to enable the Snap to Grid button to
keep the same exact rhythmic placement of a dragged clip.
The two clips appear on the same track with a crossfade marker on the
overlapping data. The first guitar track fades out as the second guitar fades
in. For more information about crossfades, see the online help topic “Fades
and Crossfades.”
Next Step: Bouncing Tracks.
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Bouncing Tracks
When you finish editing a certain number of audio tracks, you can conserve
memory and simplify your mix by bouncing (combining) some tracks down
to one or two tracks. You can choose to include any effects and automation
in the new track that are on the tracks that you want to combine, greatly
reducing the load on your CPU.
Let’s bounce, or combine our two percussion tracks together:
1. Make sure no time range is selected by clicking in the Clips pane
outside of any clips.
2. Select the tracks that you want to combine: in this case, Maracas and
Congas. To select multiple tracks, hold down the Ctrl key while you
click each track’s track number. You can also solo tracks instead of
selecting them.
3. Click the Snap to Grid button to turn it on (the Snap to Grid setting is
still set to Measure).
4. In the Time Ruler, select measures 18 through 28.
5. Use the Edit-Bounce to Track(s) command to open the Bounce to
Track(s) dialog box.
6. In the Destination field, choose <8> New Track.
7. In the Source Category field, choose Entire Mix.
8. In the Channel Format field, since our two original percussion tracks
are in stereo, choose Stereo. This way we preserve their stereo quality.
9. In the Source Bus(es) field, make sure the name of the sound card that
the relevant tracks use to play back on is highlighted.
10. In the Mix Enables field, make sure everything is checked. By checking
the Track Mute/Solo option, you make sure that SONAR only mixes
down the unmuted tracks. If any tracks are soloed, this option causes
SONAR to mix down only the soloed tracks.
11. Click OK.
SONAR creates a new, stereo track that combines both percussion tracks.
Now you can archive the old percussion tracks so that they don’t consume
memory. Do this by right-clicking each track number and choosing MSR-
Archive from the popup menu.
Go to the next tutorial: Tutorial 6—Using Groove Clips.
Back to Tutorials.
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Tutorial 6—Using Groove Clips
Groove clips are audio clips that “know” their tempo and root note pitch.
SONAR uses this information to stretch the clips to match changes in tempo
and to transpose the root note pitch to match the project’s pitch and pitch
changes. SONAR also has MIDI Groove clips that work much the same as
audio Groove clips.
You can create repetitions, or loops of Groove clips simply by dragging their
ends in the Track view, creating as many repetitions as you want.
You can change the pitch of your Groove clips by inserting pitch markers in
the Time Ruler. The default project pitch for Groove clips in a new project is
C. The root note of your Groove clips is transposed to the default for any
part of the Groove clips that come before the first pitch marker, or if you do
not have pitch markers in your project. You can change the default pitch of
the current project in the Markers toolbar.
You can create and edit Groove clips in the Loop Construction view.
This tutorial covers the following:
• Adding Groove clips to a project
• Looping Groove clips
• Changing the pitch of Groove clips
• Making Groove clips follow the project tempo
First Step: Adding Groove Clips to a Project.
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A
A. Click here
5. Click the Rewind button in the Transport toolbar to move the Now Time
to the beginning of the project.
6. Select track 1 by clicking its track number.
7. Select File-Import-Audio from the menu.
The Open dialog appears.
8. Navigate to the Tutorial folder in the directory where you installed
SONAR.
9. Select 100FX.WAV and click Open.
The clip appears on the track at the beginning of your project—the clip’s
corners are beveled instead of sharp, indicating that it is a Groove clip.
Before we import another loop, let’s give this track a name. In the track
titlebar, double-click on the track name and enter the name Sound Effect
and press Enter.
Let’s add some more Groove clips:
To Drag and Drop a Groove Clip into a Project
1. Click the down arrow in the Snap to Grid combo button located in the
Track view toolbar.
The Snap to Grid dialog appears.
2. In the Snap to Grid dialog, on the Clips tab, select the Musical Time
check box, and the duration Measure.
3. In the mode section, select the Move To radio button.
4. Close the Snap to Grid dialog.
5. Make sure Snap to Grid is on. When Snap to Grid is on, the button
appears blue.
6. Open the Loop Explorer view by clicking the Loop Explorer icon in the
View toolbar .
7. Navigate to the Tutorial folder in the directory where you installed
SONAR.
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8. Select 100ONETWO.WAV and drag it into the Clips pane below the Sound
Effect track at measure 3.
Repeat step 8 by dragging 100BEAT2.WAV below Track 2 at measure 7 and
100ORGAN.WAV below Track 3 at measure 1, and close the Loop Explorer
view. SONAR automatically creates any necessary audio tracks when you
import audio data.
You now have a four track project. If you haven’t done so yet, click the play
button to take a listen to your project before we begin to arrange the clips.
Your project should look something like this:
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Tutorial 6—Using Groove Clips
To Loop a Groove Clip
1. Move the cursor over the end of the first Groove clip in Track 2 until a
blue vertical line appears at the edge of the clip and the cursor looks
like this .
2. When the cursor changes and the line appears, click the end of the clip
and drag it to the right until you have created one repetition of the clip
(through the end of measure 6).
You can also create a partial loop of a Groove clip if the Snap to Grid
setting is set to less than one measure. You can create a partial loop as
small as the Snap to Grid setting allows. For example, if your Snap to Grid
setting is set to quarter notes, you can create partial repetitions as small as
a quarter of a measure.
Now lets edit the clip we copied on Track 2.
To Crop a Groove Clip
1. Click the dropdown arrow on the Snap to Grid button to open its dialog
box, set the Musical Time duration to Quarter, and close the dialog box.
2. Move your cursor over the beginning of the second clip in Track 2 until
a blue line (clip handle) appears and the cursor looks like this .
3. “Crop” the beginning of the clip one and a quarter measure (you may
want to expand the Clips pane a little by dragging the Horizontal Zoom
slider that’s in the lower right corner).
Like this:
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5. Click on the clip and drag it one measure to the left.
Like this:
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You have added Groove clips and edited them. Your project should look
like this:
Let’s listen to what we have. Click the Play button in the Transport toolbar.
Next Step: Changing the Pitch of Groove Clips.
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3. In the Groove Clip Pitch dropdown, select C and click OK.
4. Create another pitch marker at the beginning of measure 2, this time
selecting F from the Groove Clip Pitch Change dropdown.
5. Double-click on the clip in track 4 to open the Loop Construction view.
6. In the Loop Construction view, click the Follow Project Pitch button to
enable it.
Listen to the project. Because the default pitch of the project is now C at
measure 1, the clip in track 4 sounds at its original pitch, because its
original root note is C. When the Now time reaches measure 2, the
project pitch changes to F, which forces the clip to transpose all of its
data up a perfect 4th, from a root note of C to a root note of F.
Now let’s change the tempo of the project.
Next Step: Changing the Tempo of Your Project.
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Tutorial 6—Using Groove Clips
1. Select File-New to create a new project.
2. In the New Project File dialog box, enter Tutorial6B in the Name field.
3. Select the Normal template from the template list and click OK.
4. Right-click the Snap to Grid button to open its dialog box, set the
Musical Time duration to Measure, and close the dialog box.
10. When the blue line appears and the cursor changes to look like this ,
drag the beginning of the clip until you reach the edge of the first rise in
the waveform and release the mouse.
11. Slip-edit the end of the clip until you reach the end of the last note’s
decay. You may need to scroll the scrollbar at the bottom of the Loop
Construction view a little to the right to see the end of the loop.
Note: You can not slip-edit a clip that has its Groove clip characteristics
enabled. You can turn a clip’s Groove clip characteristics on or off
either in the Loop Construction view, or in the Clips pane. In the Clips
pane, right-click the clip and choose Groove-Clip Looping from the
popup menu.
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Your clip should look something like this:
12. Click the Enable Looping button on the Loop Construction view
toolbar to enable the clip’s Groove clip characteristics.
SONAR automatically slices the clip and assigns in a number of beats.
Notice that SONAR has sliced this clip at eighth note intervals. This is a
clip with a waveform that does not have dramatic transients (sharp rises
in volume). For clips like this, markers at beat intervals work best.
The clip is now a Groove clip, and it looks like this:
The bass track is now a Groove clip, so you can move it where you want
and create repetitions by dragging it out.
Let’s create another Groove clip.
To Create a Groove Clip (example 2)
For this example we are going to use a clip that does not need to be slip-
edited.
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Tutorial 6—Using Groove Clips
1. In the Explorer view, navigate to the Tutorials folder in the directory
where you installed SONAR.
2. Drag and drop the DRUMS.WAV file into the new project below your bass
track at measure 1.
3. Double-click the clip.
The markers in the Loop Construction view are used to tell SONAR where
to preserve timing. The idea is to preserve the clip while being able to
change the tempo. When a clip has a lot of transients, as this one does, it is
a good idea to make sure that the slicing markers fall at the beginning of the
transients, thus preserving their timing. This clip has several markers which
can be fine tuned to give better results. Let’s move some markers to better
preserve the timing of this clip.
To Fine Tune the Slicing Markers in a Groove Clip
1. Identify the markers which are close to the beginning of a transient.
An example of transients that should be moved:
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A
A. Slicing markers which have been edited. Edited slicing markers appear in blue B.
Slicing markers now appear right next to the beginning of the transients
Use the two projects you have created to experiment with Groove clips
further. Try new loops, change tempos, add pitch markers, record clips and
use them to create your own loops. For more information about Groove
clips, see “Using Loops.”
Go to the next tutorial: Tutorial 7—Mixing.
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Tutorial 6—Using Groove Clips
Go back to Tutorials.
Tutorial 7—Mixing
SONAR has an almost unlimited number of tools to help you mix down. You
can automate almost any knob, fader, or button by using any of several
methods. You can even automate the internal settings of some effects—not
just the bus controls, but the controls of some individual effects. When your
project sounds the way you want, you can save it and export it in Wave,
MP3, or Windows Media Advanced Streaming format.
Let’s do some more work on TUTORIAL5.CWB, and explore the following
tasks:
• Adding real-time audio effects
• Automating an individual effect’s settings
• Grouping controls
• Automating your mix
• Exporting an MP3 file
First Step: Adding Real-time Audio Effects.
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Next Step: Automating an Individual Effect’s Settings.
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Tutorial 7—Mixing
B
A
Now you have a gradual, but not linear increase in the Voice 1 Feedback
level of your flange effect. You can drag linear and curve shapes vertically,
but not horizontally. To change their horizontal positions, drag the node at
either end of a shape. You can drag a node in any direction.
Next Step: Grouping Controls.
Grouping Controls
To assist in manipulating the controls, you can tie faders to one another.
For example, if you want to increase the volume level on several tracks at
the same time, you can assign them to a group. Then, when you move one
volume fader, you move them all. You can even have the controls move in
opposite directions. For example, you can fade one track in and another
out.
To group faders:
1. In the Track view (you can use the Console view if you want), right-click
the volume fader for track 2 (bass).
2. In the popup menu, choose Group and select A from the dropdown list.
This assigns the fader to group A. A red marker appears next to the
volume fader, indicating that it belongs to group A, whose color is red.
You could also create your own customized group name and color by
choosing New.
3. Repeat steps 1 and 2 for tracks 3 and 4.
Now you’ve grouped the volume faders of three tracks. When you move
one fader, all of the others follow. If you want to move a single fader
independently of the others, hold the Ctrl key while moving the fader. To
ungroup a fader, right-click it and choose Remove From Group from the
popup menu.
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Next Step: Automating Your Mix.
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Tutorial 7—Mixing
• MP3
• Windows Media Advanced Streaming Format
When you export a file from SONAR, you can choose to include any or all of
the effects, automation, and mute and solo settings that your project
contains.
Let’s export our project as an MP3:
1. Make sure all the tracks you want to export are unmuted and
unarchived. If you only want to export one or two tracks, it’s easier to
solo these tracks instead of muting all the others.
2. Make a time selection, if necessary. If any tracks use real-time effects
such as reverb or delay, select your whole project plus an extra
measure or two at the end so you won’t cut off the reverb “tail.”
3. Choose File-Export-Audio to display the Export Audio dialog box.
4. Select a destination folder using the Look In field.
5. Enter a file name.
6. Choose MP3 from the Files of type dropdown list.
7. In the Channel Format field, select one of the following options:
• Mono—All exported tracks are mixed down to a single mono file.
• Stereo—All exported tracks are mixed down to a single stereo file.
• Split Mono—All exported tracks are mixed down to two mono files,
left and right.
8. In the Bit Depth field, select the bit depth that you want your exported
file to use. For MP3s use 16.
9. In the Source Bus(es) field, select a sound card or sound cards from
the list. If you select more than one, you can select the Each Source to
Separate Submix checkbox to create separate files for each device
selected in the Source Bus(es) field.
10. If the Outputs of the tracks you are combining are the same (if they
have the same thing listed in their Output fields—they should in this
tutorial example), you can ignore this step. Otherwise, in the Separation
field, choose from these options:
• Each Bus to Separate Submix—if the tracks you are combining use
different buses in their Output fields, choose this option if you want
to create separate files for each different output that the tracks use.
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• Each Main Out to Separate Submix—if the Outputs of the tracks
you are combining go to different Main Outs, choose this option to
create separate files for each different Main Out that the tracks use.
• All Main Outs to Single Mix—if the Outputs of the tracks you are
combining go to different Main Outs, choose this option to create a
single new file that combines the output data from all the Main
Outs.
11. In the Mix Enables field, select the effects you want to include in your
new file—usually, you select all the listed options.
Note: Selecting the Track Mute/Solo option causes muted tracks to be
left out of the exported mix, and soloed tracks to be the only tracks
exported.
12. Click Export.
The Cakewalk MP3 Export Options (Trial Version) dialog box appears.
13. Choose the options you want for your new MP3 file—for help choosing
options click the Help button in the dialog box.
14. When you finish choosing options, click the OK button.
SONAR compresses and mixes your project to a file with the extension
.MP3 that is located in the folder you chose in the Look In field of the Export
Audio dialog box.
Next step: Tutorial 8—Using Soft Synths.
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Tutorial 8—Using Soft Synths
synthesizers including Cakewalk TTS-1 to your hard drive, and restart
SONAR.
This tutorial covers the following:
• Inserting Cakewalk TTS-1 into a project
• Playing MIDI tracks through a soft synth
• Converting soft synth tracks to audio
First Step: Inserting Cakewalk TTS-1 into a Project.
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to insert another instance or copy of Cakewalk TTS-1 into this project, its
label will be Cakewalk TTS-1 2, and it will function as a totally separate
synth. MIDI data in tracks that use Cakewalk TTS-1 1 as an output will have
no effect on MIDI tracks that have Cakewalk TTS-1 2 as an output.
Next step: Playing MIDI Tracks through a Soft Synth
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Tutorial 8—Using Soft Synths
You can also do a temporary conversion, called freezing. See Freeze
Tracks and Synths for more information.
To Convert Your Soft Synth Tracks to New Audio
Tracks
1. Mute all tracks that you don’t want to convert; make sure you don’t
mute the synth track(s) that the soft synth is patched into, or the MIDI
track(s) that you are using as a source.
2. Let’s set our MIDI tracks to use different outputs on the TTS-1: in the
TTS-1 interface, click the System button to open the System Settings
panel, and click the Option button in System Settings to open the
Options dialog.
3. On the Output Assign tab look in the Tone Name column, and click one
of the four Output buttons next to each name in the Tone Name
column. This assigns your individual MIDI instruments to different audio
outputs from the TTS-1. Click the Close button.
4. Use the Edit-Select None command to make sure nothing is selected.
5. Use the Edit-Bounce to Track(s) command.
The Bounce to Track(s) dialog box appears.
6. In the Source Category field, choose Tracks.
7. In the Channel Format field, choose mono if you want mono tracks, and
stereo if you want stereo tracks.
8. In the Source/Buses field, make sure all 4 outputs are selected. This
will create a separate audio track for each selected output. If you
wanted to combine your MIDI tracks into just one audio track, send all
the MIDI tracks through just one output (Step 3), and select only that
output in the Source/Buses field.
9. In the Mix Enables field, make sure all choices are selected.
10. Click OK.
SONAR creates new audio tracks from the outputs you selected. When
you’re through converting, don’t forget to mute your MIDI tracks so you
won’t hear them and the new audio track(s) at the same time.
To Export Your Soft Synth Tracks as Wave, MP3, or
Other Type Files
1. Mute all tracks that you don’t want to export; make sure you don’t mute
the synth track(s) that the soft synth is patched into, or the MIDI track(s)
that you are using as a source. If you converted your soft synth tracks
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to new audio tracks in the previous procedure, mute the new audio
tracks so that you won’t be exporting two copies of each track.
2. Use the File-Export-Audio command.
The Export Audio dialog box appears.
3. In the Look in field, choose the location where you want the exported
file to be.
4. Type a file name in the File name field.
5. In the Files of Type field, choose the kind or file you want to create. If
you want to create a CD from this project, choose RIFF Wave.
6. In the Source Category field, choose Tracks if you want to create
separate files for each MIDI track, or choose Entire Mix if you want to
create one file. If you want to create a CD from this project, choose
Entire Mix.
7. Choose a channel format. Don’t choose Split Mono in the Channel
Format field if you want to export a single file. If you want to create a CD
from this project, choose Stereo.
8. In the Source/Buses field, select all outputs if you chose Tracks in Step
6, or accept the default if you chose Entire Mix.
9. In the Sample Rate field, choose if you want to create a CD, choose
44100.
10. In the Bit Depth field, if you want to create a CD, choose 16.
11. In the Dithering field, choose None for this tutorial. Dithering is an
advanced topic that you can read about in other sections of the manual.
12. In the Mix Enables field, make sure all choices are selected, including
64-bit Engine.
13. Click OK.
SONAR creates a new audio file or files of the type you specified. Find the
file(s) in the folder you specified, and double-click each file to listen to it.
Tutorials 157
Tutorial 9—Drum Maps
In this tutorial we are going to create a drum map, create a MIDI drum track
using the Pattern Brush, and use the drum map to map drum notes to
several different outputs.
First step: Create a New Project
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Tutorial 9—Drum Maps
Go to the next step: Create a Drum Track
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Tutorial 9—Drum Maps
Map Drum Notes to Different Outputs
First, we need to create an output to use, so let’s open Cakewalk TTS-1
and use that soft synth for this part of the tutorial.
To Open Cakewalk TTS-1
1. Select Views-Synth Rack from the menu.
2. Click the Insert Synth button in the Synth Rack toolbar and select
Soft Synths-Cakewalk TTS-1 from the menu that appears.
The Insert Soft Synth Options dialog appears.
3. Make sure that the MIDI Source option in the Create These Tracks
section is unchecked.
4. In the Create These Tracks section, check the First Synth Audio Output
option. This option creates a single synth output track.
5. In the Open These Windows section, check the Synth Property Page
option. This option opens Cakewalk TTS-1 when we close the Insert
Soft Synth Options dialog.
6. Click OK.
7. An synth output track for the Cakewalk TTS-1 appears in the Track
view and the Cakewalk TTS-1 appears. If you don’t see the track, scroll
down in the Track pane to find it.
Now, we can map notes to different outputs.
To Map a Note to a New Output
1. Select your drum track and open the Piano Roll view by selecting
Views-Piano Roll from the menu.
2. Right-click in the Note Map pane (the list of drum names on the far left
of the Piano Roll view) and select Drum Map Manager from the right-
click menu.
The Drum Map Manager appears.
3. In the Drum Map Manager, change the Out Port for the In Note 46
(Bb3) to Cakewalk TTS-1.
The new Port/Channel pair Cakewalk TTS-1 1 / 10 appears in the Port
and Channels field at the bottom of the Drum Map Manager.
4. In the Bank column for the Port/Channel pair Cakewalk TTS-1 1 / 1
select 15360-Preset Rhythm.
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5. In the Patch column for the Port/Channel pair Cakewalk TTS-1 1 / 1
select Standard Set.
6. In the Drum Map Manager, change the Out Port setting for In Note 38
(D3) to Cakewalk TTS-1.
7. Close the Drum Map Manager and play your project to listen to the
different drum sounds.
To Change Other Drum Map Settings
You can open the Drum Map Manager from either a MIDI track’s Output
menu, or with the Options-Drum Map Manager command.
Change map settings in the Drum Map Manager as described in the
following table:
To do this… Do this…
Add a row (a mapped pitch) Click the Add New Drum Map Entry
button .
Change the Name setting Double click on the appropriate cell and
enter a new name.
Change the Out Port setting Click the appropriate Out Port cell’s
down arrow and select an output port
from the menu that appears.
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Tutorial 9—Drum Maps
To do this… Do this…
Change the V Scale setting Double-click in the appropriate cell and
enter a new value, or click on the right
side of the cell, and when the cursor
changes to an up and down arrow, drag
it up to increase the value or down to
lower the value.
When you are happy with the drum sounds you have mapped, you can mix
down to an audio file.
Cyclone Overview
Cyclone allows you to trigger individual parts or “slices” of Riff Wave files
and ACIDized files. There are 16 pads, and you can assign a file to each
pad. You can trigger pads with a MIDI file, your mouse or a MIDI keyboard.
You can edit the content and length of each file all while syncing to
SONAR’s tempo changes and pitch markers.
Let’s start by opening Cyclone.
To Open Cyclone
1. Open a new project by selecting File-New.
2. In the New Project File dialog box, enter Tutorial10 in the Name field.
3. Select the Normal template from the template list and click OK.
4. Select Views-Synth Rack.
The Synth Rack appears.
5. In the Synth Rack click the Insert Soft Synths button and select
Cyclone from the menu that appears.
The Insert Soft Synths Options dialog appears.
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6. For the purposes of this tutorial, select First Synth Output (Audio) in the
Create These Tracks section, and Synth Property Page in the Open
These Windows section.
7. Click OK.
Cyclone and the Cyclone’s audio output track appear.
Now let’s add some files.
Next step: Adding Files to a Pad Group
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Tutorial 10—Cyclone Soft Synth
Click the Preview button to listen to the song so far.
Now let’s make some changes.
Next step: Setting a Pad’s Volume and Pan
Playing Cyclone
Now that we have added loops and adjusted some of the pad group
controls, let’s use Cyclone as a real-time instrument and as a synth device.
To Play an Existing MIDI Track Through Cyclone
First, we’ll create a MIDI track which will trigger the pads in Cyclone.
1. In the Track view, select an empty MIDI track. If you don’t have a blank
MIDI track, select Insert-MIDI Track.
2. In the MIDI track’s Output field, select Cyclone 1.
3. Select the MIDI track and open the Piano Roll view.
4. In the Piano Roll view, right-click on the Snap to Grid button to open the
Snap to Grid dialog.
5. In the Snap to Grid dialog, click the Musical Time option and select
Measure.
6. In the Mode section of the Snap to Grid dialog, select the Move To
option and click OK.
7. Click the Draw tool button.
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8. Use your mouse to move the Draw tool over the Notes pane in the
Piano Roll view.
9. Enter a C5 note at the beginning.
10. Enter a D5 note at the fifth measure.
11. Enter a E5 note at the beginning.
12. Enter a F5 note at the beginning and fifth measure.
13. Drag the ends of the notes on C5 and E5 until their duration is eight
measures. (If you have Auto Erase enabled, you have to disable it to
drag out the duration of the note. Disable Auto Erase by clicking on the
black arrow to the right of the Draw tool and clicking the Auto Erase
command. The command appears unchecked when disabled.)
14. Drag the end of the D5 note until its duration is four measures (through
measure eight).
15. Drag the ends of the F5 notes until their duration is two measures
(through measures two and six, respectively).
16. Rewind the project and play it back.
17. Experiment by changing the note start times and durations.
You can “play” Cyclone either using your mouse to trigger pads and clicking
them once again to shut them off, or by using an external controller. Let’s try
both.
To Play Cyclone with Your Mouse
As soon as you click on a pad in Cyclone the first loop begins to play.
Simply click pads to turn them on and click on them again to turn them off.
To Play Cyclone with a MIDI Keyboard or Controller
For the purposes of this part of the tutorial we assume you have an external
MIDI controller like a keyboard. If you don’t, just move on to the next part of
the tutorial, “Editing Loops in the Loop Editor” on page 166Editing Loops in
the Loop Editor. There’s plenty more to know about Cyclone!
1. Make sure your MIDI device is hooked up properly.
2. Select the MIDI track that is assigned to Cyclone.
3. On your MIDI keyboard press and hold C5, D5, E5 or F5 (the C, D, E or
F keys in the center of your keyboard.
The appropriate loop plays through Cyclone.
Now let’s create new loops by substituting slices.
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Next step: Editing Loops in the Loop Editor
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Controlling Playback
When you play your SONAR project, you have full control over the tempo or speed of
playback, which tracks are played, which sound cards or other devices are used to
produce the sound, and what the tracks sound like. You can access most of the playback
functions from the Large Transport toolbar.
SONAR’s multi-MIDI enhancements give you the ability to play multiple synths or tracks
from a single keyboard or controller, or let multiple performers play the same or different
tracks. You have total control over MIDI echo (MIDI echo refers to where MIDI input
signals are sent once SONAR receives them).
Note: SONAR has a button called the Audio Engine button in the Transport toolbar
which you click to stop any feedback you may experience if there is a loop somewhere in
your mixer setup. Whenever you play a project, SONAR automatically enables the audio
engine, which you can tell by watching the Status bar—whenever the audio engine is
running, the Audio Running indicator in the Status bar lights up.
See also:
The Now Time and How to Use It
Using the Large Transport
Controlling Playback
Track-by-Track Playback
Changing Track Settings
Video Playback, Import, and Export
Locating Missing Audio
Controlling Live MIDI Playback—MIDI Echo
Local Control
The Now Time and How to Use It
Every project has a current time, known as the Now time, which keeps
track of where you are in a project. The Now time appears as a vertical line
in the Track view and is displayed in both the Large Transport toolbar and
the Position toolbar, in two formats.
The measure, beat, and tick number (MBT) identifies the Now time in
musical time units. Ticks are subdivisions of quarter notes and indicate the
timebase of the project. For more information about the timebase, see
Setting the MIDI Timing ResolutionThe other time format is the SMPTE
format, expressed in hours, minutes, seconds, and frames.
A B C
A. The current measure, beat, and tick B. The current time in hours, minutes,
seconds, and frames C. Meter Key Signature display
Here are some examples of times expressed in measure, beat, and tick
(MBT) format:
SONAR provides many ways to set the Now time. Here are just a few:
To Change the Now Time
• Click the desired time on Time Ruler in the Track view, Piano Roll view,
or Staff view
• In the Navigator pane, click anywhere in the view while holding down
the Ctrl key to change the Now Time to that location
• Click on the Now time in the Large Transport toolbar, enter the desired
time, and press Enter
• Choose Go-Time or press F5, enter the desired time, and click OK
• Click on an event in the Event List view
You can also set the Now time by right-clicking in the Clips pane if you
enable the Right Click Sets Now option in the Track View Properties dialog.
Right-click a an empty area of the Clips pane, and select View Options
from the menu that appears to open the Clip View Properties dialog.
2 2:01:000
420 4:02:000
9 9:01:000
5|1:30 5:01:030
When entering a time in SMPTE format, you can enter a single number
(hour), two numbers (hour and minutes), three numbers (hour, minutes,
and seconds), or all four numbers.
If you click in Time Ruler while the snap grid is enabled, the Now time will
be snapped to the nearest point in the grid. By setting the grid size to a
whole note or quarter note, you can easily set the Now time to a measure or
beat boundary.
You can also use the buttons and the scroll bar in either the Transport
toolbar or Large Transport toolbar to adjust the time.
When playback or recording is stopped, the Now Time either remains at the
point where the project stopped or snaps back to the Now Time Marker.
This behavior is controlled in the General tab of the Global Options dialog.
For more information, see The Now Time Marker.
See:
Displaying the Now Time in Large Print
Other Ways to Set the Now Time
Change the size of the view Drag any corner of the view to
change its size
Note that SONAR ignores font styles and effects such as strikeout and
underline.
If your project has markers, you can use the Marker toolbar to set the Now
time:
To do this… Do this…
For more information about markers, see Creating and Using Markers.
Time Ruler
The Time ruler appears in the Track view, Tempo view, Staff view and
Piano Roll view. It has several functions, including:
• Making a time selection—the Time Ruler follows the Snap to Grid
settings, if enabled.
• Changing the Now time
• Adding loop, punch, and pitch markers—you can right-click in the Time
Ruler to add markers.
A
E
B
C F
D
The M:B:T setting follows your settings in the Meter/Key view. If you project
is set to 4/4 time, you have four beats in the Time Ruler for each measure. If
your project is set to 6/8 time, you have six beats in the Time Ruler for each
measure.
If there is only one format displayed in the Time Ruler, you can switch the
format by right-clicking in the Time Ruler and selecting the format you
prefer.
To Switch the Time Ruler Format to M:B:T
1. Right-click in the Track view Time Ruler.
2. In the menu that appears, select Time Ruler Format-M:B:T.
To Switch the Time Ruler Format to H:M:S:F (SMPTE)
1. Right-click in the Track view Time Ruler.
2. In the menu that appears, select Time Ruler Format-H:M:S:F.
To Switch the Time Ruler Format to Samples
1. Right-click in the Track view Time Ruler.
2. In the menu that appears, select Time Ruler Format-Samples.
To Switch the Time Ruler Format to Milliseconds
1. Right-click in the Track view Time Ruler.
2. In the menu that appears, select Time Ruler Format-Milliseconds.
Controlling Playback
To control playback, you have your choice of tools, menu commands, and
shortcut keys for most common operations.
When you start playback, the Now time updates continuously to show the
current time. When you stop playback, the Now time rewinds to the Now
Time Marker. When you start playback again, it continues from the same
point.
If the Now time is advancing but you don’t hear any sound, see the online
help topic “Troubleshooting.” If you are using MIDI sync or syncing to MIDI
time code, SONAR waits to receive external timing data before it begins
playing. If the various views are not updating during playback, make sure
the Scroll Lock key on your computer keyboard is not enabled. For more
information, see the online help topic Synchronizing Your Gear.
To do this… Do this…
Start playback Press the Spacebar, click , or
choose Transport-Play, or double-
click in the Time Ruler
Note:The default behavior for the Now time when you click the Stop button
is for it to return to the Now time marker where playback began. If you want
the Now time to remain where it is when you stop playback, you can use the
keyboard shortcut Ctrl+Spacebar. If you want to change the default
behavior, select Options-Global and click the General tab. In the General
tab, uncheck the On Stop, Rewind to Now Marker option.
See:
The Transport-Reset command
Looping
Sometimes you want to listen to one portion of a project over and over,
either so you can play along and rehearse or because you want to edit that
section of the project while it is playing and hear the results as you make
changes. SONAR has a playback looping feature that makes this simple.
Looping is defined in the Loop/Auto Shuttle toolbar, as shown here:
A B
E D
A. Click to turn looping on or off B. Click to copy the selection (From and Thru)
times C. Click to open the Loop/Auto Shuttle dialog box D. Loop End time E. Loop
Start time
Stop at the end time Playback does not proceed beyond the
end of the loop
With the default option settings, SONAR will play the loop over and over
again, continuously.
If you start playback before the loop start time, SONAR will play until the
loop end time is reached, then jump back to the loop start time.
Note: If you stop playback while looping is enabled, the Now time jumps to
the Now time marker. If you disable the On Stop Rewind to Now Marker
option in the General tab of the Global Options dialog, the Now time stays
wherever you stopped playback.
The Rewind command operates slightly differently when looping is in effect.
The first time you rewind, the Now time is set to the start of the loop. If the
G
L H
I
K
The Large Transport toolbar differs from the Transport toolbar in that it
displays a Markers section (numeric keypad), the Now time (which you can
set by entering numbers into the display fields in either MBT or SMPTE
time), a CPU and Disk Cache Performance meter, and the Time/Key
Signature display. The Time/Key Signature display shows the current
meter, key signature, and tempo. You can edit the meter and key signature
by clicking the display to open the Time/Key Signature dialog box. You can
display the Large Transport toolbar by selecting the Views-Toolbars
command to open the Toolbars dialog box, and checking Transport (Large).
You can also display and hide the Large Transport toolbar by pressing F4.
Using the Markers Section
You can store up to 12 markers in the Markers section, making it easy to
navigate through your project. Assign markers to milestones in your project
using the Insert-Marker command or by pressing F11 when the now time is
in the desired location for your marker. When your cursor hovers over a
button in the Markers section, the name you assigned to the marker is
displayed as a tooltip.
A
C
A. Marker buttons B. Record options C. Set punch in time D. Set punch out time
E. Set punch points to selection
• Stop project
• Play project
• Fast-forward to end of project
• Record .
• Toggle Auto-punch
• Reset MIDI
G
B
C
E D
Track-by-Track Playback
SONAR lets you play back any combination of tracks at one time by
changing each track’s status. You can control the status of each track with
the individual controls that are on every track, or with the global controls on
the Playback State toolbar or the Status bar that’s at the bottom of the
SONAR window. For more information on the Status bar, see Status Bar/
CPU Meter/Disk Meter. For more information on the Playback State toolbar,
see The Playback State Toolbar.
There are several different status settings for each track:
While playback is in progress, you can mute and unmute tracks in any
combination, which means you can hear only the tracks that you want. You
can change the status of a track in the Track view, the Console view, the
Track menu, or the Playback State toolbar.
If a track is both muted and soloed, it does not play. Mute has precedence.
The track status is saved with the SONAR project file. If you save a SONAR
project as a Standard MIDI File, however, all tracks are saved without mute,
solo, or archive indicators.
See:
The Playback State Toolbar
Silencing Tracks
Soloing Tracks
Inverting the Phase of a Track
Changing Tracks’ Mono/Stereo Status
B C D E F
See:
Silencing Tracks
Soloing Tracks
Silencing Tracks
When a track is muted, SONAR processes the track while playback is in
progress so that you can unmute the track without stopping playback. If you
have lots of muted tracks, this can place a heavy load on your computer.
Archived tracks, on the other hand, don’t place any load on your computer.
Therefore, if there are tracks you want to keep but don’t need to play, you
should archive them instead. Archived tracks are indicated by the letter A in
the Mute button that is displayed in the Track and Console views.
When you mute or unmute a track while playback is in progress, there may
be a slight delay before you hear the effect of the change. This is to be
expected and does not indicate a hardware or software problem.
To Mute or Unmute Individual Tracks
• To mute or unmute a track, click its M button in the Track or Console
view.
• To mute or unmute several tracks at once, select the tracks and choose
Tracks-Mute, or select the tracks, right-click, and choose Mute from
the popup menu.
To Unmute All Tracks
• Click the M button in the Playback State toolbar or the Mute label in the
Status bar.
Soloing Tracks
Sometimes you want to hear a single track, or a few tracks at once, without
having to mute all the other tracks. You can do this by soloing the tracks
you want to hear.
As soon as any track is marked as a solo track, SONAR ignores all mute
settings (unless a soloed track is also muted—mute takes precedence over
solo) and plays only the track or tracks that are set to solo. Any number of
tracks at one time can be marked as solo. All these tracks will play together.
As soon as the solo status of the final solo track is turned off, SONAR once
again plays back tracks based on their mute settings.
To Solo or Unsolo Individual Tracks
• To solo or unsolo a track, click the Solo button in the Track or Console
view
• To solo or unsolo several tracks at once, select the tracks and choose
Tracks-Solo, or right-click, and choose Solo from the popup menu.
See also:
Dim Solo Mode
To Unsolo All Tracks
• Click the S button in the Playback State toolbar or the Solo label in the
Status bar.
To Solo All Tracks
• If no tracks are currently soloed, click the S button in the Playback State
toolbar.
Or
An audio track
A B C D
F
H G
A. Strip selector B. Header icon C. Track name D. Show layers button E. Maximize
track F. Minimize track G. Peak value H. Track number
A B
M
L
K
J
I
H
G
E D C
A. Input echo B. Volume slider C. Send pan D. Send level E. Mono/stereo switch
F. Phase button G. Send enable H. Send destination I. Input trim J. Output
K. Automation Read and Write buttons L. Input M. Pan slider
A B
Here is a summary table of the different audio track parameters and how
they are used.
Strip selector Click this to add a track to a Quick Group, which means that
certain controls in tracks that are in the Quick Group are
grouped.
Name A name that you assign the track for easy reference. Note
that if you do not assign a name to a track, the default
name is the track number. This track number will
change if you change the order of your tracks.
Peak value Displays the Peak value, which is the amplitude of the latest
audio peak in the track.
Vol (volume) The current volume level for the track, ranging from -INF
(silent) to +6 dB (maximum volume).
Pan The stereo distribution of the output, ranging from 100% left
(hard left) to 100% right (hard right); a value of “C” indicates
sound that is centered left-to-right. On stereo tracks, pan
acts as balance.
Trim (volume trim) Volume Trim is a pre-fader control which allows the fine
tuning of a single track’s volume.
For example, let’s say you have four tracks, three tracks
have their volume fader set to 0 dB while the fourth track’s
fader is set to +10 dB. You want to group the faders and do
a slow fade out, but the slightly higher level of the fourth
track causes its volume to be higher in relation to the other
tracks towards the end of the fade out. To balance the fader
levels, reduce the fader level for the fourth track to 0 dB and
raise the Volume Trim value for that track to +10 dB. The
resulting volume levels for the project are the same, but now
you can group the faders and perform a fade out with no
track standing out disproportionately at the end of the fade
out.
Send Enable Activates a send module, which sends a copy of the track
signal to a bus.
Send Level Controls volume of audio data sent by this send module.
Send Pre/Post switch Pre (pre-fader) means that the Send signal goes to the bus
prior to the track’s volume fader; post means the Send
signal goes to the bus after the volume fader.
Send destination Displays name of bus that the Send is sending data to.
Effects bin The patch point for a track’s plug-ins or soft synths.
A MIDI track
A
E
B
A B C
F E
G
Q P
O
A
B
C
D
E
F
G
H N
I
M
J
K L
Here is a summary table of the different MIDI track parameters and how
they are used:
Track name A name that you assign the track for easy reference.
Note that if you do not assign a name to a track,
the default name is the track number. This track
number will change if you change the order of your
tracks.
Input Echo Controls whether the track will echo MIDI data or not.
PRV Mode button When enabled, displays a track in Inline Piano Roll
view mode.
Vol (volume) The current volume level for the track, ranging from 0
(silent) to 127 (maximum volume).
To do this... Do this...
Change the width of the Track Drag the divider that separates the
pane and Bus pane Track pane from the Clips panes to the
left or right
Change the height of the Mains/ Drag the divider that separates the
Buses pane Track and Clip panes from the Bus
pane up or down
You can customize which tracks are displayed or not displayed, and
enlarge or maximize individual tracks while other tracks remain minimized.
You can also manually set the exact size of a track’s display. The following
table shows how to customize the appearance of tracks in the Track pane:
Restore a track to its original size Click the Restore button in the track
(before it was minimized or
maximized)
Change the height of a track Move the cursor over the gap below a
using splitter bars track until the cursor looks like this .
Click and drag until the track is the size
you want.
You can display subsets of the Track pane’s interior controls (the titlebar
controls are always displayed) by selecting one of the tabs located at the
bottom of the Track view. To choose which controls are displayed on each
tab, see To Configure Track and Bus Tabs.
Changing Audio Track Settings in the Track Pane
You can change the values in the Track pane in a number of ways:
Volume, Pan, Volume Trim, Send Click on the control and move your
Output Level, and Send Pan cursor left or right to adjust values, or
press Enter and type a value.
Volume, Pan, Volume Click on control and move your cursor left or
Trim, Chorus and Reverb right to adjust values, or double-click on the
control and enter a value.
You can change numeric values in MIDI tracks as shown in the following
table:
To do this... Do this...
Enter a new value Press Enter and type the new value
using the keyboard, and press Enter
For numeric fields, you can press and hold both mouse buttons to change
the value by increments of 10 (12, a full octave, for Key+).
You can also edit Track properties in the Track Properties dialog box. To
open this dialog box, right-click on the Track bar and select Track
Properties.
You can change the value of a track parameter for several tracks at once
using commands on the Tracks-Property menu. For example, to assign a
group of tracks to the same output, select the tracks you want to assign,
then choose Tracks-Property-Output. These menu commands can also
be used to change the settings for individual tracks.
All track parameters are saved with a SONAR project. However, if you
export a project to a Standard MIDI File, several of the parameters (Key+,
Vel+, Time+, and Chan) are applied to the MIDI data as the file is being
When you first run SONAR it asks you to select MIDI devices. You may
want to chan ge these selections in the future. You can do so by selecting
different devices in the MIDI Devices dialog box.
Your computer is usually equipped with at least one audio device—your
computer sound card. Your setup may have several different audio output
devices, or you may have a multichannel sound card that presents itself to
your computer as though it were several different devices, one for each
stereo pair. In SONAR, audio tracks are assigned to main outs or buses.
Each main out represents a hardware device. You use the Output control to
assign a track in a project to the main or bus you want to use.
While you need to choose the MIDI output devices you want to use before
you assign them to tracks, all of your audio devices can be assigned to
tracks freely. You do not need to configure them the way you do MIDI
devices. If you have a voice modem or speakerphone in your computer,
however, you might want to set up SONAR so that it won’t use those
devices. Also, note that some dedicated audio equipment has specific
See:
MIDI Devices dialog
Creating Friendly Names for MIDI Output and Input
Devices
You may find that a name you make up yourself for a MIDI device is easier
to remember or more descriptive than a device’s original name. The friendly
name for a MIDI device is the name you will see places such as MIDI track
input and output menus, and the Controllers/Surfaces dialog, if you enable
the Use Friendly Names To Represent MIDI Devices checkbox at the
bottom of the MDI Devices dialog.
To make up a friendly name:
1. Choose Options-MIDI Devices to display the MIDI Devices dialog.
2. Double-click the name of a device in the Friendly Name column, type a
new name, and press Enter.
3. Enable the Use Friendly Names To Represent MIDI Devices checkbox
at the bottom of the MDI Devices dialog.
4. Click OK.
See:
Patch Browser dialog
Adding Effects
You can add both MIDI and audio effects directly from the Track view.
SONAR adds these effects in real-time, preserving your track’s original
data.
To Add an Audio Effect in the Track Pane
• In an audio track, right-click in the FX field, choose Audio Effects-
Cakewalk, and select an effect from the menu that appears.
See:
Audio Effects (Audio Plug-ins)
Zero Controllers When If this option is enabled, SONAR zeroes (resets) the pitch
Play Stops wheel, the pedal Controller, and the modulation wheel
Controller on all 16 MIDI channels whenever playback is
stopped. It also sends a “Zero All Continuous
Controllers” MIDI message, which turns off other
continuous Controllers on newer synthesizers. If you
experience frequent stuck notes when playback stops,
try checking this option.
To set these options, choose Options-Project and click the MIDI Out tab. If
you have set up a playback loop, enabling either of these options can cause
an audible delay when the loop is restarted.
A B
C E
H F
A. Switch to the next song B. Repeat the list C. Add a song D. Drop a song E. Set a
delay F. Display full path G. List of songs H. Enable the play list
Play lists can be saved for future use. Play list files have the extension
.SET.
To Create and Edit a Play List
To create and edit a play list in the Play List view, follow the instructions in
the table:
To do this… Do this…
Open an existing play list Choose File-Open, choose Play
List from the Files of Type list,
choose the file you want and click
Open
Set the delay after a song Click on the song in the play list,
click , enter the delay you want,
and click OK
To do this… Do this…
Activate the play list Click in the Play List view toolbar so
that the button is pressed. If this button is
not pressed, only a single file will play
when you start playback.
Choose the starting song Double-click the file you want to start with.
The project is opened and displayed as
usual.
Skip to the next file Click in the Play List view toolbar.
Loop continuously over Click the button in the Play List view
the play list toolbar.
See:
Inserting and Playing Back Videos
Optimizing Video Performance
Change font or font color Choose Font and select new font
characteristics
SONAR adjusts the video display according to the selected option. The
stretch option is used to recalculate the video display size whenever you
resize the Video view.
To Set the Background Color
• Right-click in the Video view and choose a color option from the
Background Color menu.
To Set the Start and Trim Times
1. Right-click in the Video view and choose Video Properties.
2. Set options as described in the table:
Trim-in Time The time in the video file at which you want video
playback to start
Trim-out Time The time in the video file at which you want video
playback to stop
Exporting Video
After you’ve mixed your audio tracks the way you want them, you can
export the inserted video file together with your audio tracks to create a new
video file.
When you export a video, any changes you’ve made to the Start, Trim-In, or
Trim-Out times determine how long your new exported video is compared
to the original video that you inserted into your SONAR project.
Note: if you’re exporting an AVI file, the No Compression option in the
Video Codec field of the AVI Encoder Options dialog is a good choice. This
choice does not change or compress your source video material. If you
want your exported AVI file to be compressed, the Cinepak option will
create an AVI file that plays back smoothly with decent quality. The MJPEG
option will create an AVI file that does not play back as smoothly, but is a
high quality format to archive a file in.
A B C
F E D
See:
Creating a New Project
Preparing to Record
Recording Music from a MIDI Instrument
Recording Audio
Input Monitoring
Loop Recording
Punch Recording
Step Recording
Recording Specific Ports and Channels
Importing Music and Sound
Saving Your Work
Creating a New Project
You can add music and sound to an existing project or to a new project.
Just as in any Windows program, you open an existing project file using the
File-Open command, and create a new project file using the File-New
command.
When you create a new SONAR project, there are some additional
parameters you can set to make it easier to work on your project. These
include:
• Meter and key signature
• Metronome and tempo settings
• Audio sampling rate
• MIDI timing resolution
See:
Creating a New Project
Setting the Meter and Key Signatures
Setting the Metronome and Tempo Settings
Setting the Audio Sampling Rate and Bit Depth
236 Recording
Creating a New Project
Creating a New Project File
When you create a new project you are asked to choose a template to use
for your new file. If you have per-project audio folders enabled (for more
information, see the online help topic Using Per-Project Audio Folders), you
are also asked to specify a file name, the folder where you want to store the
file, and the folder where you want to store the file’s audio. You can override
per-project audio by unchecking the Store Project Audio in its Own Folder
option.
SONAR includes a set of templates you can use to create a new project.
These templates include common types of ensembles, such as rock
quartets, jazz trios, and classical full orchestras. When you create a new
project using one of these templates, SONAR creates a project that has
MIDI settings predefined so that one track is set up for each of the
instruments in the ensemble. SONAR also includes a template with two
MIDI and two audio tracks (called the Normal template). If you are creating
a new project that will contain only audio material, use the Audio Only
template. If you are creating a new project that will contain only MIDI
material, use the MIDI Only template.
You can create your own template files and use them as the basis for other
new projects. For more information, see Templates.
To Create a New Project File
1. Choose File-New to display the New Project File dialog box.\
2. If you have the per-project audio folders option enabled, enter a file
name, set the folder where you want to store the new file, and set the
folder where you want to store the new file’s audio.
3. Choose a template from the list.
Recording 237
Creating a New Project
4. Click OK.
SONAR creates the new project file and displays it with the Track view
open.
238 Recording
Creating a New Project
To Set the Meter and Key Signature
1. Display the Views toolbar by choosing Views-Toolbars-View.
4. Enter the top and bottom meter values in the Beats per Measure and
Beat Value fields.
5. Choose the key signature from the Key Signature list.
6. Click OK.
You can also set the meter and key signature in the Large Transport toolbar
display, or by using the Insert-Meter/Key Change command.
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Creating a New Project
first beat of each measure and for all other beats. The metronome settings
are stored separately with each project, so you can use different settings for
each one.
Most metronome options can be set in the Metronome toolbar:
A B C D E F G H
If you don’t see the Metronome toolbar, use the Views-Toolbars command
to open the Toolbars dialog box, and check the Metronome checkbox. The
metronome MIDI note parameters must be set in the Metronome Settings
dialog box.
Note: If you are synchronized to an external clock source, you cannot use
the count-in feature. For more information, see Synchronizing Your Gear .
To Set the Tempo and Metronome for a New Project
1. In the Metronome toolbar, select the Metronome during Recording
and Metronome during Playback options.
2. If you want to hear a count-in before recording begins, set the count-in
to 1 or more. Select Count-in Measures or Count-in Beats .
5. Press r or click to start recording. The count-in will play, and the
Now time will start to advance.
6. If necessary, stop playback and adjust the tempo using the tempo
controls in the toolbar and restart playback. Repeat until the
metronome plays the tempo you want.
240 Recording
Creating a New Project
Your tempo and metronome settings are now ready. When you save the
project file, the metronome and tempo settings will be saved as well.
To Change Your Metronome Settings
1. Open the Metronome Settings dialog box in one of the following ways:
To do this… Do this…
Enable the metronome Check Playback
during playback
Use a MIDI note as the Check Use MIDI Note and choose
sound the output, channel, and other
settings
3. Click OK.
Your metronome settings will be saved with the project file.
To Set the MIDI Metronome Sounds from your MIDI
Instrument
1. Select a track in the Track view that is assigned to the MIDI device you
want to use for the metronome sound.
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Creating a New Project
4. Click on the Key box in the First Beat or the Other Beats section.
5. Play a note on your MIDI instrument. The note number is entered
automatically. The velocity is not updated.
6. Click OK.
Your metronome settings will be saved with the project file.
242 Recording
Creating a New Project
and audio driver bit depth of the wave file are converted to your default
setting, if necessary.
Note: If you are planning to move your project to a Digital Audio Tape (DAT)
or to some other media via a digital transfer, set your sampling rate and bit
depth to match the target unit. For example, use 44,100Hz/16-bit for a
project that will be mastered to a CD, so that no sample rate conversion is
required.
To Set the Sampling Rate and Audio Driver Bit Depth
for New Projects
1. Choose Options-Audio to display the Audio Options dialog box.
2. On the General tab of the dialog, select a value in the Sampling Rate
dropdown menu, and a value from the Audio Driver Bit Depth dropdown
menu.
3. Click OK.
The sampling rate and audio driver bit depth are saved with the project file.
Recording 243
Creating a New Project
Preparing to Record
To prepare for recording, you need to do the following:
• Set the recording mode.
• Choose your input(s).
• Arm one or more tracks for recording.
• Check your recording levels (audio only).
• Tune your instrument if necessary (audio only).
• Set the Now time to the point where recording should start.
• Start recording.
After you record, you can use the Edit-Undo command to erase the most
recently recorded material. You can use the Edit-Redo command to
restore the recording and toggle between Undo and Redo as many times
as you like.
If you are using MIDI Sync or time code sync for the clock source, SONAR
waits to receive external timing data before it begins recording. For more
information see Synchronizing Your Gear.
See:
Recording Modes
Choosing an Input
Arming Tracks for Recording
Auto Arming
Recording Modes
Any material you record is stored in a new clip. If you record into several
tracks at once, one clip is created in each track. If you record into a track
that already contains clips, you can choose one of three recording modes
to determine what happens to those clips. When you save your project, you
also save whatever recording mode you choose together with that project:
244 Recording
Preparing to Record
Recording mode… How it works…
Sound on Sound The new material is merged with any existing material.
This means that any existing clips on the track are left
unchanged and all newly recorded material is stored in
new clips. While recording, you will be able to hear
material from existing clips.
Auto Punch Recording only takes place between the punch-in and
punch-out times. You can use Auto Punch in either
Sound on Sound or Overwrite mode.
Choosing an Input
To record into a track, you must choose an input for the music or sound to
be recorded. Usually, you choose All Inputs - Omni to record material from a
MIDI instrument, or the left or right channel of a digital audio device (such
as a sound card) to record audio material, or stereo if you want to record
stereo audio in a single track. The input for each track is displayed in the
track’s Input field and at the top of each module in the Console view.
When you choose All Inputs - Omni as the input for a track, SONAR merges
material from all MIDI inputs and instruments. This means you don’t have to
worry about input, channel, or other MIDI settings. Sometimes, you may
want to record different MIDI channels into different tracks. To learn how to
do this, see Recording Specific Ports and Channels.
Recording 245
Preparing to Record
While each track can have a different input, it is also possible for several
tracks to have the same input.
To Choose a MIDI Input in the Track View
1. Click the dropdown arrow of an Input field of a MIDI track (an Input field
has this icon to the left of it: ).
A dropdown menu of MIDI inputs appears.
2. Choose an input from the following:
• None—this option actually sets the Input field to Omni: with this
setting the track will record any MIDI input coming in on any
enabled port (MIDI interface input driver) on any channel.
• All Inputs-(MIDI Omni or MIDI ch 1-16)—with this setting the track
will record any MIDI input coming in on any enabled port (MIDI
interface input driver) on any channel, unless you choose a
particular MIDI channel instead of MIDI Omni. Then the track will
only record input that’s on the MIDI channel you chose.
• (name of MIDI input driver)-(MIDI Omni or MIDI ch 1-16)—
choosing this option causes the track to record any MIDI channel
coming from the named MIDI interface input driver, unless you
choose a particular MIDI channel instead of MIDI Omni. Then the
track will only record input that’s on the MIDI channel you chose,
from the named input driver.
• Preset—if you want to record multiple data from multiple ports and/
or channels, you need to select a preset collection of those ports
and channels. You can select one here (to create presets, see next
line).
• Manage Presets—if you want to create or edit any preset
collections of input ports and channels, you can select this option
(see To Create or Edit a Preset Input Configuration).
To Choose an Audio Input in the Track View
1. Click the dropdown arrow of the Input field of an audio track (an Input
field has this icon to the left of it: ).
A dropdown menu of audio drivers appears.
2. Select the audio driver for the sound card you want to record with from
these options:
• None—This choice ensures that you do not record to the track in
question.
246 Recording
Preparing to Record
• Left (name of your sound card)—Choose this if you want to record
a mono signal on the left channel of your sound card.
• Right (name of your sound card)—Choose this if you want to record
a mono signal on the right channel of your sound card.
• Stereo (name of your sound card)—Choose this if you want to
record a stereo signal.
If your sound card has more than one pair of inputs, a pair of numbers
appears after the name of each audio driver to indicate which pair of inputs
the driver is attached to.
Note: Inputs that are used by the External Insert plug-in (see External Insert
Plug-in) cannot be assigned to track inputs.
To Choose an Audio Input in the Console View
1. At the top of an audio track module, click the Input button.
A popup menu of audio drivers appears.
2. Select the audio driver for the sound card you want to record with from
these options:
• None—This choice ensures that you do not record to the track in
question. It also turns off input monitoring for this track.
• Left (name of your sound card)—Choose this if you want to record
a mono signal on the left channel of your sound card.
• Right (name of your sound card)—Choose this if you want to record
a mono signal on the right channel of your sound card.
• Stereo (name of your sound card)—Choose this if you want to
record a stereo signal.
If your sound card has more than one pair of inputs, a pair of numbers
appears after the name of each audio driver to indicate which pair of inputs
the driver is attached to.
To Choose a MIDI Input in the Console View
1. At the top of a MIDI track module, click the Input button.
A popup menu of MIDI channels appears.
2. Choose an input from the following:
• None—this option actually sets the Input field to Omni: with this
setting the track will record any MIDI input coming in on any
enabled port (MIDI interface input driver) on any channel.
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Preparing to Record
• All Inputs-(MIDI Omni or MIDI ch 1-16)—with this setting the track
will record any MIDI input coming in on any enabled port (MIDI
interface input driver) on any channel, unless you choose a
particular MIDI channel instead of MIDI Omni. Then the track will
only record input that’s on the MIDI channel you chose.
• (name of MIDI input driver)-(MIDI Omni or MIDI ch 1-16)—
choosing this option causes the track to record any MIDI channel
coming from the named MIDI interface input driver, unless you
choose a particular MIDI channel instead of MIDI Omni. Then the
track will only record input that’s on the MIDI channel you chose,
from the named input driver.
• Preset—if you want to record multiple data from multiple ports and/
or channels, you need to select a preset collection of those ports
and channels. You can select one here (to create presets, see next
line).
• Manage Presets—if you want to create or edit any preset
collections of input ports and channels, you can select this option
(see To Create or Edit a Preset Input Configuration).
• To arm a track in the Console view, click (to see the Arm button in
the Console view, the MSR button on the left side of the Console view
must be depressed).
Or
• To arm several tracks at the same time, select one or more tracks in the
Track view, then right-click and choose Arm from the popup menu.
A track’s Arm button turns red to indicate that the track is armed for
recording.
248 Recording
Preparing to Record
To Disarm All Tracks at Once
• Click the red Arm label that’s located in the Status bar at the bottom of
the SONAR window.
Or
• Click the red Arm button in the Playback State toolbar, which you can
display by using the Views-Toolbars command and checking Playback
State in the Toolbars dialog box.
Auto Arming
You must arm tracks in order to record. To safeguard your data, there is no
automatic arming of any tracks.
If you want to record MIDI tracks without arming a track, choose Options-
Global, and select the General tab. Click the Allow MIDI Recording without
an Armed Track checkbox.
This feature lets you start recording a new track simply by making it the
current track and pressing R or clicking the Record button in the toolbar.
Auto-arming makes it possible to inadvertently record over existing material
in the current track, however.
Recording 249
Recording Music from a MIDI Instrument
To listen to the new material, set the Now time to the start of the clip and
press the Spacebar or click . If you’re not happy with the recording, use
Edit-Undo or press Ctrl+Z to erase the new material.
When you stop recording, if you do not see a new clip in the Clips pane, you
may have a problem with MIDI input. See “Troubleshooting” for more
information.
See:
Recording Specific Ports and Channels
Input Quantizing
Input quantizing allows you to automatically quantize MIDI input during
recording. You can see the results immediately, and hear the results as
soon as a track is looped.
Note: input quantizing does not destroy your original recording. If you press
Ctrl+ Z after you finish recording with input quantizing enabled, the
quantized clip is deleted, and the original unquantized clip appears, just as
you recorded it. If you are using loop recording in Sound On Sound mode,
all the quantized clips are deleted.
You control input quantize options for single tracks from the input quantize
controls in MIDI track strips. The input quantize controls appear in Track
strips by default just before the Input field when the All tab is selected (see
picture below). You control input quantize options for multiple tracks from
the Record toolbar, and from the Tracks menu. The toolbar and menu
commands affect selected tracks. If no tracks are selected, they affect ALL
MIDI tracks.
You can set the input quantize options for either a single track or for
multiple tracks.
250 Recording
Input Quantizing
To Turn Input Quantizing On or Off
• To turn input quantizing on or off for a single track, click the track’s
Input Quantize enable/disable button.
• To turn input quantizing on or off for selected tracks, select the tracks
that you want to turn on or off, then use the Tracks-Input Quantize-
Enable/Disable Input Quantize command, or click the Enable/Disable
Input Quantize button in the Record toolbar.
• To turn input quantizing on or off for all tracks, make sure no tracks are
selected (or press Ctrl+A to select all tracks), then use the Tracks-
Input Quantize- Enable/Disable Input Quantize command, or click
the Enable/Disable Input Quantize button in the Record toolbar.
To Set the Resolution
• To set the resolution for a single track, click the track’s Input Quantize
resolution menu, and choose a resolution from the dropdown menu that
appears. You can also click Quantize Settings in the resolution menu
to open the Input Quantize dialog, and type a number of ticks in the
Resolution field.
• To set the resolution for selected tracks, select the tracks that you
want to configure, then use the Tracks-Input Quantize- Quantize
Settings command or click the Quantize Settings button in the Record
toolbar to open the Input Quantize dialog. Then choose a value in the
Resolution field, and click OK.
• To set the resolution for all tracks, deselect all tracks (or select all
tracks), then use the Tracks-Input Quantize- Quantize Settings
command or click the Quantize Settings button in the Record toolbar to
open the Input Quantize dialog. Then choose a value in the Resolution
field, and click OK.
Note: to quantize to a custom resolution value, open the Input Quantize
dialog, and type a custom number of ticks in the resolution field.
To Set Options
• To set options for a single track, click the track’s Input Quantize
resolution menu, and choose Quantize Settings to open the Input
Quantize dialog, or right-click the resolution menu. Then choose
options in the dialog, and click OK.
Note: to get explanations of the options in the Input Quantize dialog,
press F1 when the dialog is open.
• To set options for selected tracks, select the tracks that you want to
configure, and use the Tracks-Input Quantize- Quantize Settings
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Input Quantizing
command or click the Quantize Settings button in the Record toolbar to
open the Input Quantize dialog. Then choose options in the dialog, and
click OK.
• To set options for all tracks, deselect all tracks, then use the Tracks-
Input Quantize- Quantize Settings command or click the Quantize
Settings button in the Record toolbar to open the Input Quantize dialog.
Then choose options in the dialog, and click OK.
Visual Indicators
You will see the following visual indicators when Input Quantizing is
enabled:
• The Enable/Disable Input Quantize button in the Record toolbar
changes.
• The red swath that appears in a track in the area where recording is
taking place changes color. You can choose a color for this in the
Configure Colors dialog (Options-Colors command) by choosing Clips
Pane in the Color Category menu, and changing the entry for Input
Quantize Record Preview Background.
Recording Audio
Before you record audio, you should check your input levels. If the levels
are too low, you may end up with too much hiss and background noise in
252 Recording
Recording Audio
your recording. If the levels are too high, your recording will be inaccurate or
distorted. To check your audio levels, use the audio meters in the either the
Track view or Console view. To adjust the input levels, you must use your
sound card’s software mixer program (or the Windows XP mixer) or an
external hardware mixer for certain sound cards.
The audio meters indicate the volume at which the audio will be recorded, in
units called decibels (dB). The meter values range from -INF (silent) to 0dB
(maximum volume). You can change many options in the way SONAR’s
meters display data: see Metering. To maximize the dynamic range of your
recording, you want to set the levels as high as possible without clipping.
When the audio level exceeds 0dB, some of the audio information is lost.
This is known as overload. Many sound cards use clipping to deal with an
overloaded signal, but clipping can distort the audio signal. As a result, you
should avoid letting the meter level exceed 0dB.
Note to Experts: Because SONAR is a digital recorder, a level of 0dB
indicates digital zero. Digital distortion will occur at 0dB. You will not get
analog compression or warmth from pushing the input levels. If you are
transferring data from a DAT or another device, you may want to calibrate
the input levels of your sound card with the output levels of other devices in
your studio. This will ensure that 0dB on one unit will appear as 0dB in
SONAR.
To Check the Input Levels
1. In the Track view, choose the inputs for the tracks you want to record,
and arm the tracks for recording. Make sure that the Show/Hide All
Meters button at the top of the Track view is enabled.
2. The default meter range is from 0 dB to -60 dB. To change the range,
right-click on the meter and choose a new range from the menu.
3. Perform at the loudest level at which you plan to record.
Watch the meters respond. Increase the input volume as high as
possible without ever letting the meters move all the way to 0dB, even
for an instant, or letting the Clipping indicator turn red. If either of these
things happen, reduce the input volume just enough to avoid them
during the entire performance. Note that some kinds of audio, such as
percussive or plucked musical instruments, can produce very short,
high-level “transients” when struck or plucked aggressively, which can
lead to clipping if the input volume is set too high. Consider the
possibility of these transients when examining the meters and setting
your record level.
Note: If the Clipping indicator is illuminated, click on it to reset.
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Recording Audio
Once you have set your sampling rate and input levels, you are ready to
start recording. If the meters do not move, check your sound card
software’s mixer program and make sure that you have the proper input
enabled for recording.
When you record audio, SONAR stores each audio clip in a separate file.
These files have the same format as a Wave (.WAV) file, but they have
special names and are stored in a separate directory on your hard disk.
SONAR automatically manages these audio files for you, making it easier
for you to manage your projects. If you want to work with these files directly,
or to learn more about how SONAR stores audio data, see Audio File
Management.
Tuning an Instrument
SONAR Chromatic Tuner analyzes any input signal from the sound card
and displays the intonation (in cents) on the meter. The tuner automatically
determines which string/pitch you are trying to tune, so that you can keep
both hands on the instrument while tuning. The VU Meter shows how loud
your input signal is–a strong signal is essential for accurate tuning.
The Tuner works just like an effect and each track can have its own
instance.
With a microphone, you can also tune acoustic instruments.
To Tune an Instrument
1. In the track you want to record your instrument on, right-click in the
Effects bin.
2. From the menu that appears, select Audio Effects-Cakewalk-Tuner.
3. Click the track’s Input Monitor button. If you don’t click the Input
Monitor button on the track the Tuner is patched into, you will not be
able to use the tuner.
4. With your instrument plugged into your sound card and turned up, play
a note.
The Tuner displays the intonation reading on the cents meter and the
name of the note you played between the three arrows. One of the
three arrows lights up, indicating one of the following:
• Up arrow indicates the note is in tune.
• Right arrow indicates the note is sharp.
• Left arrow indicates the note is flat.
254 Recording
Recording Audio
5. Adjust the pitch if necessary and repeat for the rest of the pitches you
need to tune.
To Record Audio
1. Choose the audio inputs for the track(s) you want to record.
2. Arm the tracks for recording. The Clips pane next to each armed track
turns a reddish hue when the track is armed.
3. Set the Now time to the point in the project where you want to start
recording.
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Confidence Recording and Waveform Preview
• The R button in each armed track turns red.
• The Clips pane next to each armed track gets a reddish hue.
• The R button in the Playback State toolbar is depressed (to display the
toolbar, use the Views-Toolbars-Playback State command).
• The Status bar displays the red Arm message.
While you’re recording, SONAR displays these cues:
• Audio tracks display a waveform preview in the area in the Clips pane
where you’re recording. This is actually a visual record of the record
meter’s progress. When you stop recording, SONAR displays the
actual waveform, which is slightly different from the preview. The
preview is a snapshot taken at certain time intervals, while the actual
waveform represents all the data that is recorded.
• MIDI tracks display the actual data that they record, both in the Clips
pane and the Piano Roll view (not the Staff view).
• Automation envelopes and nodes are drawn in real time as the
automation data is being recorded.
If you want to turn off the real-time display of audio clips, see the following
procedure.
To Turn Off Waveform Preview for Audio Recording
1. Use the Options-Global command to open the Global Options dialog.
2. On the General tab, uncheck the Display Waveform Preview While
Recording option, and click OK.
Now when you record audio tracks, a red swath appears in the Clips pane
in the area you’re recording.
Input Monitoring
Being able to hear plug-in audio effects applied to a live signal is an exciting
feature of SONAR. However, there are two issues that users commonly
stumble upon when using the input monitoring feature. The first is that the
monitored signal seems to have an echo associated with it. The second is
that live input monitoring can lead to nasty feedback problems, particularly
if you have an outboard audio mixer, or you record from a different sound
card from the one you are playing back with.
SONAR has several buttons to control input monitoring:
• Per-track Input Echo button —each audio track has an Input Echo
256 Recording
Input Monitoring
button that turn’s that track’s input monitoring on or off.
• Global Input Monitor button—the Playback State toolbar (to display, use
the Views-Toolbars-Playback State command) has the Input Monitor
button on the right end, which turns input monitoring on or off on all
audio tracks with one click.
The bottom block of the picture represents the sound card. The shaded
area above it represents the audio drivers. The unshaded area at the top
represents the main environment of the operating system.
As the diagram shows, analog audio flows into the card's line input (on the
left), and is immediately split in two. One branch goes up through the
analog-to-digital converter (ADC), where the audio is digitized, buffered and
fed to the driver (labeled Wave In in the diagram).
Recording 257
Input Monitoring
The digital audio data buffers are read by SONAR from the Wave In driver,
processed, and then sent out to the Wave Out driver. The driver passes the
digital audio buffers through a digital-to-analog converter (DAC), where the
audio data is converted back to an analog signal.
Finally, this analog output signal is mixed with the original branch of the
input analog signal, and the summed result is presented to the sound card's
line output.
With this information in hand, let's follow a simple audio signal through the
system to understand how echoes get introduced into the input monitor
path.
say “1”
Suppose you are counting "1, 2, 3" into your sound card very quickly. When
you say the first "1," this sound immediately appears in all the places
indicated in the illustration above. In other words, the analog audio signal is
pure electrical signal traveling at the speed of light, so it is immediately
present across all analog audio paths inside the sound card.
258 Recording
Input Monitoring
say “2”
Next, you say "2." In the time it takes you do that, the ADC has converted
the "1" to digital form and the Wave In driver has fed it to SONAR for
processing. SONAR processes the buffer right away and passes the
processed data right back to the Wave Out driver.
say “3”
Finally, you say "3." By this time the original "1" has been converted back to
analog audio by the DAC, and that analog signal is mixed in with the "3" you
have just said. The ultimate result is that you hear a "1" and "3" mixed
together at the line output of card—seemingly sounding like an echo, but
actually just an artifact of the signal flow through the system.
You can eliminate the echo by muting the line-in from playing back (see To
Eliminate the Echo from Input Monitoring); you’ll send only the processed
signal to the sound card outputs. This technique introduces a little extra
latency to what you hear coming out of your sound card, but if you use
WDM or ASIO drivers with your sound cards, the latency is negligible.
Recording 259
Input Monitoring
The feedback problem results whenever you have a loop in your mixer
path: the output of your mixer is patched into the input of your sound card.
Feedback can happen with or without input monitoring, but since input
monitoring can add several levels of gain to the signal flow, it’s of greater
concern when you have input monitoring enabled. Input monitoring is
disabled by default when you install SONAR, and you enable it with the
following procedure.
To Enable Input Monitoring
• Turn your speakers down, and on an audio track that you want to
monitor, click the Input Echo button so that it’s lit up (on) . To
disable monitoring for this track, click the button off.
Or
• Turn your speakers down, and on the Playback State toolbar (to
display, use the Views-Toolbars-Playback State command), click the
Input Monitor button so that it’s lit up—this enables input monitoring on
all tracks. To disable monitoring for all tracks, click the button off.
Now you can hear your instrument in real time with any plug-in effects that
you want to patch into the current track. You might also hear an echo,
because the dry signal is coming out of your sound card slightly ahead of
the processed signal. To eliminate the dry signal, see the next procedure.
To Eliminate the Echo from Input Monitoring
1. Open the software mixer that controls your sound card. If your sound
card uses the Windows mixer, open the mixer by using the Start-
Programs-Accessories-Entertainment-Volume Control command,
or double-clicking the speaker icon on the Windows taskbar.
2. In the Play Control window of the mixer, check the Mute checkbox in
the Line-In column, or in the column of whatever jack your instrument is
plugged into, and close the mixer window.
Now you can hear only the processed sound when you use input
monitoring. Using WDM or ASIO drivers for your sound card keeps latency
to a negligible amount.
Note: This procedure does not eliminate feedback from your system, only
the echo. If you experience feedback, you have a feedback loop
somewhere in your mixer setup.
260 Recording
Input Monitoring
The Audio Engine Button
SONAR has a button in the Transport toolbar called the Audio Engine
button . This button lets you turn SONAR’s audio engine off if you’re
getting distortion or feedback and want to cut the sound off. When playback
or recording are in progress, SONAR enables the button automatically—
however, the button appears greyed-out during playback or recording
because you can’t control the button at that time. Whenever the button is
enabled, the Audio Running message lights up on the Status bar that’s at
the bottom of the SONAR window.
If you experience feedback during input monitoring, you can click the Audio
Engine button to turn off the audio engine. However, if playback or
recording are in progress, the button is unavailable, and you should click
the Reset button that’s just to the right of it instead, or else stop
recording or playback first and then click the Audio Engine button.
You may experience slightly better playback and recording performance by
turning the Audio Engine button off before you press the Play or Record
buttons. This happens if your computer’s resources are already stretched to
the limit. When you start recording or playback with the audio engine
already functioning, there is still some processing that SONAR has to do
that’s left over when you start the transport. This places an extra load on
your system that can cause dropouts if your system is already stretched
thin. A more effective solution than disabling the audio engine before
starting the transport is to reduce the load on your system by hiding some
meters, increasing latency slightly, reducing the number of plug-ins and/or
tracks, etc.
See also:
Input Monitoring
Loop Recording
When recording a vocal or an instrumental section, you might want to
record several different takes so that you can choose the one you like best.
You might even want to record several takes to double a part or merge the
best parts of each.
Normally, to record each take you would have to arm a track, start
recording, perform the take, and then stop recording. You can record
multiple takes more easily using a feature called loop recording. Loop
Recording 261
The Audio Engine Button
recording lets you start recording and record as many takes as you like, all
in a single step.
SONAR loops between the loop start and loop end time, allowing you to
record one take on each pass. SONAR creates a clip for each take. You
have three choices for where these clips are stored:
• All clips can be recorded in Sound on Sound mode and stored in a
single track, where they are stacked on top of one another.
• All clips can be recorded in Overwrite mode in a single track, where
each take is successively muted except the last one.
• Each clip can be recorded to a different track. SONAR automatically
places each take into a new, empty track. No existing tracks are
changed in any way.
When you finish recording, you can use the Edit-Undo command or Ctrl+Z
to erase all your takes in a single step.
To Use Loop Recording
1. Choose the input for the track(s) you want to record, and arm the
track(s) for recording.
2. Set the loop start and end times in either the Loop/Auto Shuttle dialog
box or in the Loop toolbar.
262 Recording
Loop Recording
5. If you choose to stack all takes in a single track, choose either Sound
on Sound or Overwrite mode.
If you use single track and Sound on Sound with Track Layers enabled,
checking the Create New Layer on Overlap checkbox will create
another track layer if your new clip overlaps an existing clip.
6. If you stack all takes in a single track, you can audition them later by
using the Track Layers button in the right of the Track pane (each
take will have its own Mute and Solo buttons).
7. Click OK to close the Record Options dialog, and set the Now time to
the point in the project where you want to start recording.
Punch Recording
Suppose you are happy with most of a track but want to replace some
sound or add new material in one small section—perhaps as small as a
couple of notes. This is where punch recording comes in handy, because it
lets you record new material only within a specified range of times.
For example, suppose you recorded a 32-bar keyboard solo but made
some mistakes in the 24th and 25th bars. With punch recording, you can
play the entire solo again, so you make sure you can get the feel you want.
However, only the bars you want to correct are actually recorded. That way,
you don’t have to worry about introducing new mistakes elsewhere in the
recording.
To use punch recording, follow these steps:
• Enable punch recording.
Recording 263
Punch Recording
• Set the start and end times of the punch.
• Choose Sound on Sound mode or Overwrite mode.
A B C D E F G
A. Punch In Time B. Punch Out Time C. Click here to set punch times to the
selection start and end times D. Auto-punch on/off E.Record mode F. Step record
G. Click to open the Record Options dialog box
When punch recording is enabled, the punch times are indicated by special
markers in the Time Ruler, which is at the top of the Clips pane:
A B
After you punch record, choosing Edit-Undo both discards any new
material you recorded and restores the original material that had been
deleted.
You can also combine loop and punch recording to record several takes of
a punch. Say you are working on that perfect take of a guitar solo and you
need to hear a couple of bars of the project as “pre-roll” before you punch
in. By combining looping with punch, you can have each take begin before
you start to play and still have the solo cut in at the appropriate instant.
In the example mentioned previously, you could loop from bar 17 to bar 26
but record only bars 24 and 25. Here’s what this looks like:
264 Recording
Punch Recording
A B
A. The loop starts and ends here B. The punch starts and ends here
To Punch Record
1. Choose the input(s) for the track(s) you want to record, and arm the
track(s) for recording.
2. Enable the Auto Punch button in the Record toolbar (the button is red
when enabled).
3. Set the start and end times in one of the following ways:
• Enter the times directly on the toolbar
Recording 265
Punch Recording
To Use Punch While Looping
1. Choose the input for the track(s) you want to record, and arm the
track(s) for recording.
2. Set the loop start and end times.
3. Set the punch start and end times, as described previously.
Step Recording
Step recording is a method of recording MIDI notes one note or chord at a
time. It’s a very easy and precise way to record, but can sound mechanical
if used in the wrong situation. You use step recording in its typical form by
choosing a step size, such as a quarter note, and then playing a note on
your MIDI keyboard. When you play the note, SONAR records the note,
and moves the insertion point forward by the distance of the step size
(moving the insertion point every time you press a note is the default
behavior). You can then record more notes of the same duration by playing
notes on your keyboard, or you can change the step size while you’re
recording and record different size notes. You can also choose how long
the notes you play will sound, as a percentage of the step size. For
example, even though you record some notes that have a step size of a
quarter note, if you set the Duration field to 50%, the notes will be recorded
266 Recording
Step Recording
and displayed as a series of eighth notes, each followed by an eighth rest.
The insertion point for each recorded note in this example moves by a
quarter note (the step size) each time you record a note. If the duration is
longer than the step size, the notes will overlap with the notes recorded at
the next step.
SONAR displays your step-recorded notes in the Staff view, Piano Roll
view, Event List, and Clips pane in real time as you step record them.
SONAR also lets you:
• Use other commands while step recording
Note: SONAR doesn't respond to sync signals while the Step Record
dialog is open and enabled.
• Change tracks while recording
• Add two step sizes together by pressing the + key between each step
size selection
• Delete as many step-recorded notes as you want, while moving the
insertion point back through the steps you delete
• Configure step recording key bindings (see Step Record Keyboard
Shortcuts)
• Make any kind of tuplet
• Create a custom step size lasting any number of ticks (ticks are
divisions of a beat—SONAR uses 960 by default); SONAR will
remember the custom step size until you change it
• Move the insertion point by beats, measures, or step size
• Link the position of the Now Time to the insertion point
• Offset the insertion point by the number of ticks that you specify
• Randomize duration
• Record notes with constant pitch, and/or velocity, and/or channel
• Hold notes across steps
Tip: with the new keyboard shortcuts, you can leave your left hand on your
MIDI keyboard to enter notes with, and control most step recording
functions with your right hand on the NumPad.
MIDI data is recorded using step record even if the track is not armed. Loop
markers are ignored. And step recording always uses the Sound on
Sound (blend) record mode, regardless of the current record mode.
Recording 267
Step Recording
With Auto Advance disabled, you must click Advance each time you want to
advance to the next step. While this requires more effort, it also provides
you with more flexibility. For example, with Auto Advance disabled, you do
not even need to play the notes at a single step at the same time! You can
play any number of notes one at a time, and they will all be recorded at the
same step until you click the Advance button. You can even record notes of
different durations at the same step—simply record the notes of one
duration, change the duration, and play more notes, without clicking
Advance.
The Step Record dialog has two modes: Basic (smaller with fewer options),
and Advanced (larger, more options). To use Basic mode, click the Bas./
Adv. button so that the Adv. button is displayed. To use Advanced mode,
click the Bas./Adv. button so that the Bas. button is displayed.
Here’s a picture of Basic mode:
A B C
268 Recording
Step Recording
A
D
B
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Step Recording
• Type a location in MBT (Measure-Beat-Tick) format in the insertion
point location field.
4. Choose a step size by doing one of the following:
• For common step sizes, click one of the notehead icons to choose
a step size as large as a whole note or as small as a 64th note
. You can increase the step size you choose by 50% or 75% by
clicking the dot icon , or double-dot icon , respectively. You
can add different step sizes together by holding down the Ctrl key
while you click extra icons, or by pressing the + key on the
NumPad.
• For a tuplet step size, click a notehead icon to choose the “tuplet
unit” (for example, for eighth-note triplets, choose an eighth note).
Then enable the Tuplet checkbox and fill in the “n” in time of “n”
fields. For example, if you want quarter-note triplets, click the
quarter-note icon , enable the Tuplet checkbox, and fill in 3 in
the time of 2, which means 3 quarter notes in the time of 2 quarter
notes. If you want eighth-note triplets, click the eighth-note icon ,
enable the Tuplet checkbox, and fill in 3 in the time of 2. If you
wanted 5 notes in one beat, click the quarter-note icon, enable the
Tuplet checkbox, and fill in 5 in the time of 1.
• If you want to create a custom step size, click the N button , and
fill in the number of ticks in the ticks field.
5. Choose a duration by doing one of the following:
• If you want duration and step size to be the same, enable the
Follow Step Size checkbox.
• If you want duration and step size to be different, disable the Follow
Step Size checkbox and fill in a percentage value in the % of Note
Value field.
6. Choose a destination track for your recording in the Destination Track
field.
7. If you want the insertion point to advance automatically when you play
your MIDI controller, enable the Auto Advance checkbox.
8. Play a note or chord on your MIDI controller. When you release the
note(s), the insertion point moves by the step size, if the Auto Advance
checkbox is enabled. If Auto Advance is not enabled, you can release
270 Recording
Step Recording
the notes and record more notes, or you can use the Navigation
controls to advance the insertion point. If you are still holding down a
note or notes when you advance the insertion point, the step size of the
held notes is extended by the current step size.
9. Continue recording notes of the same step size and duration to the
same track, or change any of those parameters and continue recording.
To create a rest, advance the insertion point without playing any notes.
To delete notes on previous steps, you can press Ctrl+Z for each
recorded step. If you want to delete previous steps and move the
insertion point back at the same time, check the Delete on Back Step
Checkbox, and click the Step Backward button.
10. When you’re finished recording, close the dialog by clicking the X icon
in the upper right corner, or by pressing Shift+F4.
You can press Ctrl+Z during or after recording to undo your recording one
step at a time.
Note: options that you choose in Advanced mode, such as Link to Now
Time, are still in force when you use Basic mode.
To Use Advanced Step Recording
The procedure for Advanced step recording is the same as for Basic, but
with these extra options, which become available when you click the Bas./
Adv. button in the Step Record dialog so that it displays Bas.:
To do this… Do this…
Randomize the note duration Disable the Follow Step Size checkbox,
enter a number into the % of Note
Value field (leave it at 100 if you want to
follow step size), and enter the
maximum duration that the step size
should be randomized in the
Randomize By field.
Add two step sizes together See To Add Two Step Sizes Together
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Step Recording
To do this… Do this…
Link the insertion point to the Enable the Link to Now Time checkbox.
Now Time
Move the insertion point back Click the Measure Backward button
or forward by one measure.
or the Measure Advance
button.
• Click the Activate Step Recording button in the Step Record dialog
so that the button is not red. This disables step recording, allowing you
to use both the mouse, and any keyboard shortcuts that the Step
272 Recording
Step Recording
Record dialog uses, for other commands.
By default, opening the Step Record window will automatically enable step
recording. Shift+R is the default shortcut to open the Step Record dialog.
Once the Step Record window is open, you can enable/disable step
recording at will without closing the Step Record window: just click the
Activate Step Recording button in the Step Record dialog, or press
Shift+R.
See also:
Step Record Keyboard Shortcuts
Step Pattern Recording
Tuplet NumPad /
Dot NumPad *
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Step Recording
Default setting or Default shortcut…
option…
Double dot Shift+NumPad *
See:
Step Pattern Recording
274 Recording
Step Recording
With pattern recording, you define a pattern that indicates where the rests
appear in the pattern. SONAR will then skip over the rests automatically, so
you don’t need to click the Advance button at all.
SONAR displays patterns as a combination of digits (which represent beats
that contain notes) and dots (which represent beats that contain rests). The
pattern described previously looks like this:
123456..
Here is another example:
12.4
This pattern automatically skips over every third beat; SONAR interprets
this pattern as “one, two, rest, four.”
Here is one final example based on 4/4 time, with a step size of eighth-note
triplets (twelve steps per measure):
1234.67.90.2
No matter how you enter a pattern, SONAR displays the digits in sequence,
with periods replacing digits at each step where a rest would occur. You can
create patterns with up to 64 steps.
To Use Pattern-Based Step Recording
1. Choose Transport-Step Record to display the Step Record dialog box.
2. Set the insertion point where you want to start recording.
3. Click in the Pattern field.
4. Press any number key to indicate a beat at which notes will be played.
5. Press the Spacebar, period, or the letter r to indicate a beat on which
there is a rest.
6. When the pattern is complete, click elsewhere in the dialog box.
7. Step record as before.
From now on, after you record each step, SONAR automatically advances
past all rests to the next step on which notes will be played. If you change
step sizes while recording, the size of each rest changes also. To stop
pattern-based step recording, simply delete the pattern from the Pattern
box. SONAR stores up to 10 patterns in the Pattern field.
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Step Recording
Recording Specific Ports and Channels
Most MIDI instruments are capable of sending information on several
different channels at once. By default, SONAR merges all incoming MIDI
data and records it on whatever MIDI tracks are armed. However, SONAR
also allows you to control which MIDI input ports and channels each track
will record. Here are some examples of when this feature might be useful:
• There are several performers, each playing a different MIDI instrument.
By setting each instrument to transmit MIDI on a different channel and/
or port, you can record each player’s performance into a separate
track, even though they are all playing at the same time.
• You are using a MIDI guitar controller and want to record the notes
played on each string on a separate track.
• Your electronic keyboard has a built-in auto accompaniment feature
that plays a drum part and an accompaniment while you play lead. You
want to record each of these three parts into a different track in a
SONAR project.
• You have a MIDI sequence stored on your synthesizer’s built-in
sequencer, and you want to record each channel onto a different track.
Note: You can use external MIDI synchronization to automate the
process of loading multichannel sequences from other MIDI devices.
For more information, see Synchronizing Your Gear.
You can choose MIDI inputs for a track by using either the Inputs field on
each individual track, or by using the Tracks-Property-Inputs command to
display the Track Inputs dialog box.
SONAR allows you to filter MIDI input so that you can record only certain
kinds of MIDI data (see Input Filtering), and also allows you to automatically
turn off the Local On setting of your master keyboard.
To Assign Input Ports and Channels to MIDI Tracks
1. Click the dropdown arrow on an individual track’s Input field to display
the Input dropdown menu (jump to step 4, below).
Or
1. Use the Tracks-Property-Inputs command to display the Track Inputs
dialog box.
2. In the Track column, select a MIDI track or tracks that you want to
choose inputs for.
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Recording Specific Ports and Channels
3. Click the MIDI Inputs button that’s at the bottom of the dialog to open
the MIDI inputs dropdown menu.
4. Choose track inputs from these choices:
• None—this option actually sets the Input field to Omni: with this
setting the track will record any MIDI input coming in on any
enabled port (MIDI interface input driver) on any channel.
• All Inputs-(MIDI Omni or MIDI ch 1-16)—with this setting the track
will record any MIDI input coming in on any enabled port (MIDI
interface input driver) on any channel, unless you choose a
particular MIDI channel instead of MIDI Omni. Then the track will
only record input that’s on the MIDI channel you chose.
• (name of MIDI input driver)-(MIDI Omni or MIDI ch 1-16)—
choosing this option causes the track to record any MIDI channel
coming from the named MIDI interface input driver, unless you
choose a particular MIDI channel instead of MIDI Omni. Then the
track will only record input that’s on the MIDI channel you chose,
from the named input driver.
• Preset—if you’ve created any preset collections of input ports and
channels, you can select one here.
• Manage Presets—if you want to create or edit any preset
collections of input ports and channels, you can select this option
(see following procedure).
5. Click OK.
SONAR shows new track inputs in the Input fields in the Track pane.
To Create or Edit a Preset Input Configuration
1. In the Input field of a track that you want to select inputs for, click the
dropdown arrow and choose Manage Presets from the dropdown
menu (this menu is also available from the MIDI Inputs button in the
Track Inputs dialog).
The MIDI Input Presets dialog appears.
2. In the Input Port column, find the input port that you want to use for this
track (if you only use a single-port MIDI interface, you’ll only see one
choice).
3. To the right of the input port, select the MIDI channels that you want this
track to respond to on this MIDI port. Clicking the OMNI button in this
row of MIDI channels clears or fills all the checkboxes in this row.
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Recording Specific Ports and Channels
4. Select channels for any other MIDI port that’s listed, if you want to use
channels on that port also.
5. If you want to save this configuration, type a name for it in the window
at the top of the dialog, and click the disk icon to save it.
Now, when you choose inputs for other tracks, you can choose the preset
you saved by clicking the Presets option in the track’s Input dropdown
menu. If you want to edit a preset, select it in the top window of the MIDI
Input Presets dialog, edit it, and click the disk icon. If you want to delete a
preset, select it in the same dialog and click the X button to delete it.
Input Filtering
SONAR lets you filter out specific types of MIDI messages or filter the MIDI
input stream channel by channel. Any MIDI information that is filtered out is
neither recorded nor echoed to any other MIDI devices.
You can use the message type filter to screen out resource-intensive MIDI
messages like key and channel aftertouch. By default, SONAR records all
types of events except these two.
You can use message-type filtering to record short System Exclusive
(Sysx) messages in real-time. These will end up in the track as Sysx data
events, which can hold System Exclusive messages up to 255 bytes. Leave
the Buffers setting at 128 unless you experience data not being recorded.
For more information about Sysx, see System Exclusive Data.
To Filter Event Types
1. Choose Options-Global and click the MIDI tab.
2. Check the message types you want recorded.
3. Click OK.
From now on, SONAR records only the types of events you have chosen.
See:
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Importing Music and Sound
Importing Audio CD Tracks
Importing Material from Another SONAR Project
Importing MIDI Files
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Importing Music and Sound
• Description—A brief description of the contents of the Broadcast wave.
Limited to 256 characters.
• Originator—The author of the Broadcast wave. This information is
taken from the Author field in the File Info dialog.
• Originator Reference—A unique reference identifier created by
SONAR.
• Origination Date—The date the file was created.
• Origination Time—The time the file was created.
• Time Reference—The SMPTE time stamp for the beginning of
broadcast wave.
To import a Broadcast Wave file:
1. If you want SONAR to import Broadcast Wave files always at their
timestamped location, select Options-Global, click the Audio Data tab
and check the Always Import Broadcast Waves At Their Timestamp
option. Otherwise, set the Now Time and current track to indicate
where the audio should be placed.
2. Choose File-Import-Audio to display the Open dialog box.
3. Choose the audio file you want to import. SONAR displays information
about the file at the bottom of the dialog box.
4. Click Play to listen to the audio file before importing.
5. If the new file is stereo, check the Stereo Split option if you want to
insert the file into two separate tracks.
6. Click Open.
If the Always Import Broadcast Waves At Their Timestamp option is
selected in the Global Options dialog, the imported Broadcast Wave file
appears at its timestamp on the selected track. Otherwise, the file appears
at the Now Time on the selected track.
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Importing Music and Sound
To Import a track from an Audio CD
1. Set the Now time and current track to indicate where the audio should
be placed.
2. Insert an audio CD into the computer’s CD drive.
3. Choose File-Import-Audio CD to display the Import Audio CD Tracks
dialog box.
4. Make sure the correct CD drive is selected in the Target Drive
dropdown list.
5. Choose the audio track you want to import. SONAR displays the length
and size of all audio tracks.
6. Click Play to listen to the audio track before importing.
7. If you wish to import the audio with a different bit depth than the original
audio track, choose the desired bit depth from the Import Bit Depth
dropdown list.
8. Click OK.
SONAR loads the audio data from the audio CD and places it in the
selected track at the Now time.
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Importing Music and Sound
4. Make sure that Events in Tracks is checked. If you don’t want to import
tempo changes, meter/key changes, or markers, uncheck those
options. Click OK.
5. Open the target project, or click in the Track view for that project.
6. Set the Now time and current track to indicate where the material
should be placed.
7. Choose Edit-Paste to display the Paste dialog box.
8. Check Paste to One Track if you want all material imported into the
current track (not recommended if you’re importing both MIDI and audio
data).
9. Click OK.
SONAR imports the material and displays it in the Track view.
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Importing Music and Sound
The OMF file supplies the following data and information:
• Tracks
• Clip positions—an OMF file's EDL edit resolution can be either frame
accurate or sample accurate. SONAR can read either, but always
writes sample accurate. The clip position is specified in absolute
samples.
• Slip edits
• Fades and crossfades (as destructive edits)—SONAR renders any
fades when it writes OMFs, creating separate clips for any fade-ins or
fade-outs. SONAR slip-edits the original clip to make room for the fade-
in and fade-out clips. If you export to an audio program that supports
slip editing, the user can delete the fade clips and roll out the original
clip to return to the original raw audio (without fades) if desired.
• Sample rate and audio bit depth, but only if the media are embedded in
the OMF
The OMF file does NOT supply the following data and information:
• Volume and pan envelopes—OMF does actually support limited
automation. However, as with Nuendo and most other OMF host
programs, gains and pans are ignored (on both read and write) in
SONAR as they are only supported on MONO tracks (OMF limitation).
• Plug-in effects.
• MIDI data
• Tempo
Whoever supplies the OMF file that you want to open in SONAR should
also send along a text file containing all pertinent information about the
project, especially tempo.
To Open OMF Files in SONAR
1. Use the File-Open command, which opens the Open dialog.
2. In the Files Of Type field, select OMF File.
3. Navigate to the folder that contains your OMF files, select the OMF file
you want to open, and then click the Open button, which opens the
Unpack OMF dialog.
4. If you know the exact tempo of the file, enter it into the Initial Tempo
field. It is always preferable to know and enter the project tempo at this
point. If you don't know the project tempo you can open the file at the
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Importing Music and Sound
default tempo and then change the file's tempo later, but this will cause
the clips to move.
5. The Sample Rate field displays the sample rate of the imported audio (if
the audio is embedded in the OMF). Use this field to change the
sample rate, if you need to.
6. The Bit Depth field displays the bit depth of the imported audio if the
audio is embedded. If the audio is external, the Bit Depth field defaults
to the Original menu option, which will import the audio at the bit depth
the audio is currently using. If you want to import the audio at a different
bit depth, you can choose the bit depth in this field.
7. If you have previously enabled SONAR's Use Per-Project Audio
Folders option, which is located in SONAR's Global Options dialog,
then the Store Project Audio In Its Own Folder checkbox is already
enabled, and the fields under it are available. If you want to use this
option, fill out the fields below the checkbox; otherwise, disable the
checkbox.
6. Click OK.
7. SONAR opens the OMF file.
You can also export SONAR projects as OMF files (File-Export-OMF
command).
See Exporting OMF Files.
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Importing Music and Sound
7. Choose Edit-Paste to display the Paste dialog box.
8. Check Paste to One Track if you want all material imported into the
current track.
9. Click OK.
SONAR imports the material and displays it in the Track view.
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Saving Your Work
If you have made changes to a project and then attempt to close the
project, either by closing the Track view or by choosing File-Close, SONAR
asks if you want to save the changes you have made. This prevents you
from accidentally losing your work. You can tell whether changes have
been made to a project by looking for an asterisk (*) after the project name
in the SONAR title bar.
SONAR has an Auto Save feature that periodically saves your work into a
special backup file. You can request automatic backups at fixed time
intervals or every time a certain number of changes have been made to the
file. When the limit is reached, the file is saved automatically. If your original
project is called MYPROJECT.CWP, the Auto Save version is called AUTO SAVE
VERSION OF MYPROJECT.CWP.
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Saving Your Work
When file versioning is enabled, SONAR retains a list of previously saved
project files in your project folder. The most recent version retains the
original name of the project. Previously saved versions are saved with a
time stamp following the original project name in order of most recently
saved.
To Use File Versioning
1. Choose Options-Global and click the Autosave and Versioning tab.
2. Check the Enable Versioning Of Project Files check box.
3. Use the spinner to select the number of versions of your project you
would like SONAR to keep.
Note: If you exceed the maximum number of saved file versions selected in
Step 3, the oldest version is discarded.
To Revert to a Previously Saved File
1. Choose File-Revert.
A dialog box appears containing a list of dates and file sizes for all
previously saved versions of the current project.
2. Select the file version you want to work on.
3. Click OK.
Note: If the current project is unsaved at the time you choose File-Revert,
you will be prompted with a warning that reverting the project will cause all
unsaved changes to be lost. When the reverted project is loaded, the
timestamp is stripped off, and the reverted project assumes the project’s
original name.
Label Description
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Saving Your Work
Label Description
This information is shown in the File Info dialog box, which is displayed
using the File-Info command. If the File Info window is open when you save
a file, then this window is displayed automatically the next time the file is
opened. This is useful if you:
• Share files with others and want them to see special instructions when
they open the file
• Want your copyright information to be displayed automatically
If the File Info window is closed when you save the file, it will not be
automatically displayed the next time the file is opened.
Although you cannot use Edit menu commands while working in the File
Info window, standard Windows hot keys like Ctrl+X, Ctrl+C, and Ctrl+V
can be used to cut, copy, and paste text.
To Display and Edit Project Information
1. Choose File-Info to display the File Info window.
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Saving Your Work
2. Edit the information as desired.
3. If you want the File Info window to display automatically, save the file.
4. Click Stats to see statistics about the contents of the file.
5. Choose File-Print Preview if you want to print the project information
File Statistics
To open the File Statistics dialog, select File-Info and click the Stats button
in the File Info dialog. The File Statistics dialog box displays the following
information about the contents of the project file:
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Saving Your Work
Statistic... What it means...
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Saving Your Work
Arranging
The Track view makes it easy to arrange and mix your projects from a single view. From
one location, you can select, copy, move, mix, and rearrange the parts of your project,
using menu commands or drag-and-drop tools. You can add real-time audio and MIDI
effects from the Effects bin and buses. Markers provide easy-to-use reference points and
labels for the different parts of your project, and the snap grid makes it easy to align your
clips to the desired time points. Slip-editing allows you to non-destructively change the
start and/or end time of a clip, just by dragging its borders. With Groove clips, you can
easily create repetitions of your clips using your mouse. Both the Track view and Console
view have a full set of record and playback meters, which you can configure in several
ways. SONAR™ also has a variety of tools and commands for changing the tempo of your
project. Composite tracks allow you to keep all your takes in one track if you want, and
selectively mute and solo the various clips in the track. Track folders let you edit multiple
tracks at once and conserve screen space.
Arranging Tracks
Track Templates
Track Icons
Arranging Clips
Working with Partial Clips
Markers and the snap grid
Working with Linked Clips
Splitting and Combining Clips
Take Management and Comping Takes
Clip Muting and Isolating (Clip Soloing)
Track Folders
Adding Effects in the Track View
Changing Tempos
Undo, Redo, and the Undo History
Slip-editing (Non-destructive Editing)
Arranging Tracks
SONAR provides a variety of commands that let you work with the tracks in
your project. Here are some of the things you can do:
Rearrange the tracks in the This makes it easier to see and work with a
Track view so that they appear subset of tracks, like the rhythm section, or the
in a different order vocals and vocal backing tracks, or all muted
tracks.
Move tracks into a track folder Lets you group tracks by function, edit several
tracks at once, hide groups of tracks easily, and
mute, solo, archive, arm, or input monitor a
group or tracks with one click. See Track
Folders for more information.
Make copies of a track Copying a track and then adding a time offset or
changing the patch is an easy way to double a
part. You can also copy and then transpose a
track to add harmony.
Erase or delete a track Tracks and clips that you are no longer using in
your project are distracting and take up space in
your project file.
All the commands you use to arrange tracks work on selected tracks. The
current track (the one with the lighter titlebar) is always selected. You can
select additional tracks as shown in the table:
292 Arranging
Arranging Tracks
To do this… Do this…
Select a track Click the track number (click the right side of
the track number; the upper left corner of the
track number is for grouping tracks) in the
Track view. The track is selected, and all
other tracks—except the current track—are
deselected.
When a track is selected, both the track
number and all the data in the track appear
highlighted.
Select several adjacent tracks Click the track number for the first track in the
group, drag the mouse to the last track
number in the group, and release the mouse
button.
Add or remove a single track from Hold the Shift key and click the track number
the selection to add it to the selection; hold the Ctrl key and
click the track number to toggle its selection
status.
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Arranging Tracks
To Drag a Track to a New Position
1. Position the mouse just to the right of the track number, over the track
icon of the track you want to move.
The cursor changes to an up/down arrow.
2. Drag the track to its new location, and release the mouse button.
SONAR rearranges and renumbers the tracks.
You can sort the tracks in a project based on several parameters, in either
ascending or descending order:
No matter how you sort, blank tracks always go to the end of the list.
Note that track numbers are used for reference only. When you re-arrange
the order of tracks, they are automatically assigned sequential numbers
based on the order in which they are displayed in the Track view.
To Sort the Tracks
1. Choose Tracks-Sort to display the Sort Tracks dialog box.
2. Choose the attribute by which to sort from the Sort By list:
294 Arranging
Arranging Tracks
Attribute… How it works…
Arranging 295
Arranging Tracks
Attribute… How it works…
Inserting Tracks
You can insert new tracks by a variety of methods. When you insert multiple
tracks, you can set track output properties at the same time. If you want
new audio tracks to always use the same output bus, you can set that bus
as the default bus.
For step-by-step instructions, follow these procedures:
To Insert a Single Track
• Click the Insert New Tracks or Buses button that’s in the Track View
toolbar, and choose options from the popup menu.
Or
• Right-click in the Track pane at the place where you want to insert a
track, and select Insert Audio Track to add an audio track or Insert
MIDI Track to add a MIDI track.
Or
• Press Insert to add a track of the same type (audio or MIDI) as the
current track.
SONAR shifts the current track and all tracks below it down by one, and
inserts a blank, new track at the location of the highlight.
To Insert Multiple Tracks
1. Use the Insert-Multiple Tracks command to open the Insert Tracks
dialog.
296 Arranging
Arranging Tracks
2. If you want to insert audio tracks, do the following:
• Fill in the number of audio tracks you want to insert in the Audio
section’s Track Count field.
• Pick a main audio output for the tracks in the Main Destination field.
• If you want the main output that you chose to be the default output
for new audio tracks, enable the Set as Default Bus checkbox. You
can also choose the default bus by right-clicking a bus, and
choosing Set as Default Bus from the popup menu.
• If you want your new audio tracks to contain a Send module that
outputs to a specific bus, choose the bus in the Send field. If you
choose None, the new audio tracks will not contain a Send module.
3. If you want to insert MIDI tracks, do the following:
• Fill in the number of MIDI tracks you want to insert in the MIDI
section’s Track Count field.
• Pick a MIDI output for the tracks in the Port field.
• Pick a MIDI output channel for the tracks in the Channel field.
4. Click OK to insert your tracks, or click Cancel to cancel the operation.
Your new tracks appear below any pre-existing tracks, with new audio
tracks appearing above new MIDI tracks.
Note: you can also choose the default output bus for new audio tracks by
right-clicking a bus, and choosing Set as Default Bus from the popup
menu.
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Arranging Tracks
Command… Description… Shortcu
t…
Show and Fit This command hides all tracks which are Shift+S
Selection not selected. The remaining tracks are
adjusted in size vertically and horizontally
to fit in the Track view, without scrolling if
possible. All track selections are lost after
this command is executed.
298 Arranging
Arranging Tracks
Command… Description… Shortcu
t…
Vertical FX Bins Changes track FX bins from vertical
position into horizontal FX fields located
with other track property fields.
When you lock the height of a track, its height does not change when you
use a Zoom or Fit command. When a track’s height is locked, you can still
drag the track strip’s lower border to adjust the track’s height. After you drag
the border, the altered track height becomes the track’s locked height.
Copying Tracks
When you copy one or more tracks using the Tracks-Clone command, you
can choose any of the following options:
• What to copy: events, properties, effects, sends
• Repetitions: how many copies of each selected track
• Starting track: where you want the first new track to appear
To Copy Tracks
1. Select the tracks that you want to copy.
2. Choose Tracks-Clone to display the Clone Track(s) dialog.
3. Check the Clone Events, Clone Properties, Clone Effects, and/or Clone
Sends boxes to indicate which items you want to copy.
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Arranging Tracks
4. If you want copied events to become linked clips, check the Link to
Original Clips checkbox.
5. Select the number of repetitions of each selected track that you want to
create.
6. Select the track number where you want the first new track to appear.
The other new tracks appear right after it.
7. Click OK.
SONAR copies the tracks and pastes the selected tracks, with the first new
track appearing at the track number you selected. All tracks appear
consecutively.
Erasing Tracks
You can easily delete an entire track, including all of the track properties
and all of its clips and events. Sometimes, you only want to erase, or wipe,
the contents of a track, leaving the track properties as they are. If you
delete or wipe a track by mistake, you can use Edit-Undo to restore the
deleted material.
When you delete or wipe a track, the track information is not placed on the
SONAR clipboard. To remove material from a track and place it on the
clipboard, use the Edit-Cut command instead.
To Delete Tracks
1. Select the tracks you want to delete.
2. Choose Tracks-Delete.
SONAR deletes the selected tracks. You can also right-click individual
tracks and choose Delete Track from the popup menu.
To Wipe Tracks
1. Select the tracks you want to wipe.
2. Choose Tracks-Wipe.
SONAR deletes all clips and events from the selected tracks, but leaves the
track properties intact.
Track Templates
You can create an unlimited number of track templates for quickly recalling
your most often used track settings including the following:
• Track type (MIDI or Audio)
300 Arranging
Arranging Tracks
• Mute, Solo and Record state
• Hardware input
• Output destination
• Bus send settings
• Track parameters
• Track icons
• Effects and their settings
• Instrument and Bank/Patch
• Track name
To Create a Track Template
1. Select the track or tracks you want to save as a preset.
2. Select File-Export-Track Template from the main menu.
The Save As dialog appears.
3. Enter a name for the template and click Save.
Track templates use the file extension .CWX.
To Insert a Track or Tracks from a Template
• Select Insert-Insert From Track Template-[track template name] or
select More Track Templates if you don’t see the one you want on the
menu.
Or
• Right-click in the Tracks pane and select Insert From Track Template-
[track template name] or select More Track Templates.
This inserts tracks that are exactly like the template. If you don’t want to use
all of the track characteristics that are in the template, you can filter the
characteristics that you don’t want by selecting Import Filter from the
popup menu. This opens the Track Template Import Options dialog, which
allows you to specify what track characteristics you want to import.
Note: if the template you insert contains buses, using the Edit-Undo
command after you insert the template will remove the new tracks, but not
the new buses. If you don’t want to insert buses, deselect buses in the
Track Template Import Options dialog before you insert a template. You
can delete a bus by right-clicking just left of the bus name, and selecting
Delete Bus from the popup menu.
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Arranging Tracks
Track Icons
Track icons allow you to quickly identify a track’s contents by instrument.
You can assign a new track icon, create your own track icons, and save an
icon as part of a track template.
To Show or Hide Track Icons
• To show or hide Track Icons in all views, use the Options-Icons-Show
Icons command.
• To show or hide Track Icons in a specific view, use the Options-Icons-
[name of desired view]-Show Icons- command.
Or
• To hide a track icon, right-click a track icon in the desired view, and
choose Show Icons from the popup menu. This option is not available
in Track view headers.
To Configure Track View Icons
• To show standard track icons in the header of each track in the Track
view, use the Options-Icons-Track View-Show in Header command.
• To show custom track icons in the header of each track in the Track
view, use the Options-Icons-Track View-Show Custom In Header
command.
• To show track icons on the left side of the track controls of each track in
the Track view, use the Options-Icons-Track View-Show In Strip
command.
To Change the Size of Track Icons
• Right-click a track icon in the desired view, and choose Small Icons or
Large Icons from the popup menu.
Or
• Select Options-Icons-[name of desired view]-Small Icons or Large
Icons from the main menu
4. Select Small Icons or Large Icons from the menu that appears.
To Change a Track Icon
1. Right-click on the icon you want to change.
2. Select Load Track Icon from the menu that appears.
The Open dialog appears.
3. Select an icon and click Open.
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Arranging Tracks
Or
1. Put the focus on the track you want to change.
2. Use the Tracks-Property-Icon-Load Icon command.
The Open dialog appears.
3. Select an icon and click Open.
Note: the right-click option is not available when you right-click a track icon
in a track header in the Track view. However, you can load a new track icon
into a track header by Alt-clicking the track icon to display the Open dialog,
and then choosing a new icon. You can Alt-click a track icon in any view to
display the Open dialog.
To Reset a Track Icon to its Original Icon
1. Right-click on the icon you want to reset.
2. Select Reset Track Icon from the menu that appears.
Or
1. Put the focus on the track you want to change.
2. Use the Tracks-Property-Icon-Reset Icon command.
To Create a Track Icon
1. Create or edit a graphics file in .bmp format, preferably 128 by 128
pixels.
You can use any image as a track icon. You can use any size image,
but for best results scale the image to 128 pixels square. Images must
be in the .bmp format.
2. Save the image as a .bmp file in the Track Icons directory in your
SONAR program folder.
Track Icon Size(s) and Transparency
You can configure the size of small and large icons in CAKEWALK.INI. By
default, small icons are 32x32 pixels and large icons are 48x48 pixels. Use
the following INI variables to change the default size:
[WinCake]
SmallIconHeight=32
LargeIconHeight=48
If you wish to create custom track icons, we recommend that you author
them as 96x96 pixel 24-bit bitmaps (.BMP).
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Arranging Tracks
The top left pixel in the BMP determines the transparent color. If you prefer
to not have transparent icons, add the following variable to CAKEWALK.INI:
[WinCake]
IconTopLeftPixelTransparent=0
When transparency is enabled, the global color entry (Options-Colors)
called "Track View Icons Background" determines the background color
("Console Strips Icons background" does the same for the Console view
and Track Inspector).
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Arranging Tracks
To Reorder a Track or Bus Control
1. Hold down the Alt key, and drag the control that you want to move. A
rectangle appears around the control you are dragging.
A small vertical insertion line appears just to the left of the area where
the control will be placed.
2. Release the mouse button at the location where you want the control to
appear.
The control moves to the location where you dropped it.
To Restore the Default Order
• Right-click the kind of track that you want to restore to the default order,
and choose Restore Default Widget Order from the popup menu. If
you want to restore buses to the default order, right-click a bus.
Surround buses are separate from stereo buses.
To Configure Track and Bus Tabs
1. Right-click a tab, and choose Widget Tab Manager from the popup
menu.
The Widget Tab Manager dialog appears.
2. In the Tab Name field, choose the tab that you want to configure, or
choose <new>, and type a name to create a new tab.
3. In each of the four Strip columns (Audio Strip, MIDI Strip, etc.), check all
the controls you want to see on this type of tab in each track or bus type
(Audio track, MIDI track, Bus, Surround Bus).
4. To select all available controls, click Select All Widgets; to select the
default controls, select Restore Tab Defaults (this will delete any new
tabs you’ve created).
5. To configure a different tab, select it in the Tab Name field.
6. Click OK to implement your changes, or Cancel to delete them.
The order that a control (also called a widget) appears in is the same for all
tabs in the same strip type. For example, if the pan control appears first on
the Mix tab of audio tracks, it also appears first on any other tabs for audio
tracks that display the pan control.
To Change the VU Meter to Horizontal or Vertical
Display
• Click the dropdown arrow next to the Show/Hide Meters button ,
and choose either Horizontal Meters or Vertical Meters from the
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Arranging Tracks
menu.
Arranging Clips
The Track view provides many ways for you to rearrange, copy, and paste
clips to arrange your music the way you want. The easiest is to select the
clips or portions of clips you want to arrange and then drag and drop them
wherever you want. You can drag and drop clips in the Track view even
while playback is in progress. You can also arrange clips via the clipboard
using the Edit-Cut, Edit-Copy, and Edit-Paste commands, which work like
those in almost all Windows programs.
The snap grid enables you to move clips to or by an exact amount of time,
such as a quarter note or whole measure. See To Change the Snap
Options.
Displaying Clips
Opening Views by Double-clicking Clips
Selecting Clips
Moving and Copying Clips
Displaying Clips
Clips are displayed as rectangles in the Clips pane. Their position and
length show you at a glance their starting times and lengths. You can
control four aspects of their appearance:
• Color—By default, each track’s clips are drawn in a different color. The
clip colors restart at the tenth track. You can customize the default
colors of clips in the Configure Colors dialog or change the color of any
individual clip in the Clip Properties dialog.
Note: In audio clips, the waveform changes color, unless no clip
contents are displayed. In MIDI clips, the clip background changes
color.
• Name—You can also assign each clip a descriptive name, which is
displayed in the upper-left corner of the clip.
• Contents—At your option, clips can be displayed with a graphical
representation of the events in the clip. The effect is slightly different for
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Arranging Clips
MIDI and audio information.
A. A MIDI clip shows each event; by looking at the clips, you can “see” the notes that
are being played B. An audio clip shows the actual waveform C. Controller or
automation data are also displayed
To inspect the clip contents more closely, use the zoom tools to increase
the size in which clips are displayed. Note that displaying the contents of
each clip makes your computer work a little harder. As a result, if your
computer has an older, slower CPU you may want to turn off the display of
clip contents.:
A
B
C
D
E
H G F
A. Zoom Clips pane out vertically B. Vertical Zoom fader for Clips pane C. Zoom
Clips pane in vertically D. Zoom Bus pane out vertically E. Vertical Zoom fader for
Bus pane F. Zoom in horizontally G. Horizontal zoom fader H. Zoom out horizontally
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Arranging Clips
To Zoom Horizontally
• Click the horizontal zoom buttons to zoom in or out by a fixed
percentage each time you click.
Or
• Drag the horizontal zoom fader to zoom in or out by the amount you
drag.
Or
• Hold down the Ctrl key and press the right arrow key (to zoom in) or the
left arrow key (to zoom out).
To Zoom Vertically
• Click the vertical zoom buttons to zoom in or out by a fixed percentage
each time you click.
Or
• Drag the vertical zoom fader to zoom in or out by the amount you drag.
Or
• Hold down the Ctrl key and press the up arrow key (to zoom out) or the
down arrow key (to zoom in).
To Zoom into a Selected Area
• Use the Zoom tool to drag-select an area of a clip or clips that you want
to zoom to. When you release the mouse, the area you selected
expands to fill the Clips pane window.
Zoom command keyboard shortcuts:
Undo Zoom U
308 Arranging
Arranging Clips
To do this… Use this shortcut…
Turn On Zoom tool (use the Hold down Z
Zoom tool to select the area
to zoom to)
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Arranging Clips
2. Check the Display Clip Names option to show clip names, or leave it
unchecked to hide them.
3. Check the Display Clip Contents option to show clip contents, or leave
it unchecked to hide them.
4. Click OK.
SONAR modifies the clips pane to show the information you want.
To Change Clip Names
1. Select the clips you want to rename.
2. Right-click on one of the selected clips and choose Clip Properties.
SONAR opens the Clip Properties dialog box.
To do this… Do this…
Use the default color Check the Default Color box
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Arranging Clips
4. Click OK.
SONAR changes the color of the selected clips.
Selecting Clips
Before you move, copy, edit, or delete clips you need to select them. There
are several ways to select whole clips, as shown in the table:
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Arranging Clips
To do this… Do this…
Select all the clips in a track Click on the track number in the Track
view.
Select a portion of one or more Press and hold the Alt key and drag
clips across the clips. The Snap to Grid setting
determines the size portion you can
select.
Add clips to the selection Hold the Shift key and either click on the
clips or drag a rectangle around the clips.
Add or remove clips from the Hold the Ctrl key and either click on the
selection clips or drag a rectangle around the clips.
Add or remove all clips in a track Hold the Ctrl key and click on the track
from the selection number.
Blend Old and New Events in the copied or moved clip are placed into
a new clip that overlaps with the existing clip. This
is the same effect as sound-on-sound recording.
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Arranging Clips
Option… How it works…
Replace Old with New Events in the copied or moved clip are placed into
a new clip, and any overlapping events in the
existing clip are erased. This is the same effect as
overwrite recording.
Slide Over to Make Room The existing clips are shifted in time to make room
for the new clips, so they will not overlap. If you
check the Align to Measures option, shifted clips
are always aligned to measure boundaries;
otherwise, the clips are placed end to end.
When you use the Edit-Paste command to add information to a track that
contains existing material, there is one final option you can choose.
Paste into Existing Clips (MIDI The events on the clipboard are
clips only) merged into any existing clips that
occupy the same region of time. This
means you will never end up with clips
that overlap.
Note that if you copy or move clips to new, empty tracks, you don’t have to
worry about these settings. In this case, the track properties that go with the
clips are automatically applied to the new track.
When you use drag-and-drop editing:
• You can set the above options every time you perform an edit, or you
can set them once and have the same settings carry over automatically.
Check or uncheck the Ask This Every Time box in the Drag and Drop
Options dialog to indicate your preference. Open the Drag and Drop
Options dialog by right-clicking in the Clips pane and choosing Drag
and Drop Options from the popup menu.
• If you drag to the edge of the Clips pane, it will scroll automatically in
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Arranging Clips
the direction you drag.
• If you change your mind while dragging clips, press the Escape key to
cancel the operation.
SONAR also lets you move and copy clips between projects.
To Move Clips Using Drag and Drop
1. Select the clips you want to move.
2. If you want to move the clips by an exact amount of time, enable the
snap grid (see To Change the Snap Options).
3. Position the mouse over one of the selected clips.
4. Press and hold down the left mouse button. A rectangle is displayed
around the selected clips.
5. Drag the clips to their new location, and release the mouse button.
6. If necessary, choose the options you want from the Drag and Drop
Options dialog box (use Options-Global and open the Editing tab, or
right-click in the Clips Pane and select Drag & Drop Options from the
menu that appears), and click OK.
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Arranging Clips
Choose Edit-Cut to display the Cut dialog box
2. Choose the options you want and click OK. SONAR cuts the clips from
the project and places them on the Windows clipboard.
3. Click in the Track pane to set the current track to be the one where clips
should be pasted.
4. Set the Now time to be the time at which the clips should be pasted.
5. Choose Edit-Paste to display the Paste dialog box.
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Arranging Clips
• M:B:T—click this if you want the clip to begin and end on a specific
measure, beat, or tick.
• Samples—click this is you want the clip to begin and end on a
specific sample.
• H:M:S:F—click this is you want the clip to begin and end on a
specific hour, minute, second, or frame. This is also known as
SMPTE time, and lets you start the clip at an absolute-time-based
(as opposed to musical-time-based) point in your project.
• Seconds—click this is you want the clip to begin and end on a
specific second.
4. Enter a new start time and/or length, or use the spinners or keyboard to
change values.
5. Choose a value in the Time Base field—choose one of the two options
in this section to control what happens to the clip’s start time when you
change the tempo:
• Musical (M:B:T)—if the clip is set to the Musical time base, the
clip’s M:B:T position stays constant, and its Absolute (SMPTE)
position shifts.
• Absolute (SMPTE)—if the clip is set to the Absolute (SMPTE) time
base, its Absolute position stays constant, and its M:B:T position
shifts.
Note: the length of a clip may also change when you change the
tempo—audio clips maintain their absolute (SMPTE) length, while a
MIDI clip will follow the value in the Time Base field. If a MIDI clip is set
to use musical time, the clip maintains its M:B:T length. If a MIDI clip is
set to use absolute time, the clip maintains its absolute length.
6. Click OK when you are done.
SONAR adjusts the clip to the values you chose.
Note: the Snap Offset field is for audio clips only. The value of this field is
the snap offset of the selected clip, in samples. When you set a snap offset
value for a clip, and then drag the clip, the left edge of the clip does not
snap to the current snap resolution--the clip snaps to a point on the clip that
is the distance from the left edge of the clip to the snap offset value. For
example, if you set the snap resolution to move to a measure, and the snap
offset of a clip to 1500 samples, when you drag the clip, instead of the left
edge of the clip moving to a measure line, the spot on the clip that's 1500
samples right of the beginning of the clip moves to the measure line.
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Arranging Clips
To Copy Clips Using Drag and Drop
1. Select the clips you want to copy.
2. Enable the snap grid, if desired.
3. Position the mouse over one of the selected clips.
4. Press and hold the Ctrl key and click and hold the left mouse button. A
rectangle is displayed around the selected clips.
5. Drag the clips to the new location, and release the mouse button.
6. If necessary, choose the options you want from the Drag and Drop
Options dialog box, and click OK.
SONAR copies the clips to their new location.
To Copy Clips Using Copy and Paste
1. Select the clips you want to copy.
2. Choose Edit-Copy to display the Copy dialog box.
3. Choose the options you want and click OK. SONAR copies the clips to
the Windows clipboard.
4. Click in the Track pane to set the current track to be the one where clips
should be pasted.
5. Set the Now time to be the time the clips should be pasted.
6. Choose Edit-Paste to display the Paste dialog box.
7. Choose the options you want and click OK.
SONAR copies the clips to their new location.
To Delete Clips
1. Select the clips you want to delete.
2. Do one of the following:
• Choose Edit-Delete, which brings up a dialog box—choose options
and click OK.
• Press the Delete key.
SONAR deletes the selected clips.
See:
Splitting and Combining Clips
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Arranging Clips
Working with Partial Clips
Working with Linked Clips
Locking Clips
You can lock a clip so that it can’t be accidentally modified or deleted. You
can lock the clip’s position and/or its data.
To Lock or Unlock a Clip’s Position and/or Data
1. Right-click the clip, and choose Clip Properties from the popup menu
to open the Clip Properties dialog.
2. In the Clip Properties dialog, click the Lock checkbox.
3. If you’re locking the clip, use the dropdown menu next to the Lock
checkbox to choose what clip attributes you want to lock:
• Position and Data—this choice locks position and data, and
causes a lock icon to appear on the clip .
• Position Only—this choice locks position only, and causes a
yellow lock icon with the clasp unlocked to appear on the clip .
• Data Only—this choice locks data only, and causes a blue lock
icon with the clasp unlocked to appear on the clip .
4. Click OK.
Or
1. Select a clip.
2. Use one of the following commands:
• Edit-Clip Lock-Lock Position—in lock mode, this choice locks
position only, and causes a yellow lock icon with the clasp unlocked
to appear on the clip, If data is already locked, then both position
and data become locked, and a “locked” lock icon appears on the
clip. In unlock mode, if both position and data are locked, and you
unlock position, then the blue “unlocked” lock icon appears on the
clip, meaning that only data is locked.
• Edit-Clip Lock-Lock Data—in lock mode, this choice locks data
only, and causes a blue lock icon with the clasp unlocked to appear
on the clip. If position is already locked, then both position and data
become locked, and a “locked” lock icon appears on the clip. In
unlock mode, if both position and data are locked, and you unlock
318 Arranging
Arranging Clips
data, then the yellow “unlocked” lock icon appears on the clip,
meaning that only position is locked.
Or
1. Right-click a clip.
2. From the popup menu, choose one of the following commands:
• Clip Lock-Lock Position—in lock mode, this choice locks position
only, and causes a yellow lock icon with the clasp unlocked to
appear on the clip. If data is already locked, then both position and
data become locked, and a “locked” lock icon appears on the clip.
In unlock mode, if both position and data are locked, and you
unlock position, then the blue “unlocked” lock icon appears on the
clip, meaning that only data is locked.
• Clip Lock-Lock Data—in lock mode, this choice locks data only,
and causes a blue lock icon with the clasp unlocked to appear on
the clip. If position is already locked, then both position and data
become locked, and a “locked” lock icon appears on the clip. In
unlock mode, if both position and data are locked, and you unlock
data, then the yellow “unlocked” lock icon appears on the clip,
meaning that only position is locked.
Note: if a clip’s position is locked, and you change tempo, what happens to
the clip’s position depends on what option the Clip Properties Time Base
field is set to: Musical (M:B:T), or Absolute (SMPTE). If the clip is set to the
Musical time base, the clip’s M:B:T position stays constant, and its Absolute
position shifts. If the clip is set to the Absolute time base, its Absolute
position does not move, but its M:B:T position shifts.
Nudge
Nudging is moving a clip or a MIDI note by a small amount to the left or right
or up and down. There are three customizable settings for the Nudge
feature. You can also nudge clips (in the Track view) or notes (in the Piano
Roll view) up or down, and you can use keyboard shortcuts (see To Nudge
a Clip Using Keyboard Shortcuts).
See: Nudge Settings
Nudge Settings
The Nudge tab in the Global Options dialog allows you to set the three
Nudge settings.
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Nudge
To Nudge a Clip Left or Right
Use the following procedure to nudge a clip.
1. Select the clip you want to nudge.
2. Select Process-Nudge Left(1-3) from the menu to move the clip left or
Process-Nudge Right(1-3) to move the clip right.
The amount the clip or note moves is determined by the settings in the
Nudge tab of the Global Options dialog.
To Nudge a Clip Up and Down
Use the following procedure to nudge a clip (in the Track view) or MIDI note
(in the Piano Roll view) up or down.
1. Select the clip or note you want to nudge.
2. Select Process-Nudge-Up to move the clip or note up or Process-
Nudge-Down to move a clip or note down.
Clips move up or down one track at a time. Notes move up or down one
pitch at a time.
To Change Nudge Settings
1. Select Process-Nudge-Settings to open the Nudge tab in the Global
Options dialog box.
2. In one of the three Nudge groups, select one of the following:
• Musical Time—Select a note length setting.
• Absolute Time—Select one of the following absolute time options
and a number in the first field:
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Nudge
Absolute time Description…
setting…
Arranging 321
Working with Partial Clips
selects the portions of clips that are in both the selected time range and
the selected tracks.
You can then copy, move, or delete the material the same way you do with
whole clips.
When you select portions of a clip, SONAR may round off the start and end
times of your selection based on the snap grid. For more information, see
Defining and Using the Snap Grid.
To Select a Portion of a Clip
1. Press and hold the Alt key.
2. Drag the mouse across part of a clip.
SONAR highlights the selected portion of the clip. You can edit this portion
of the clip using all the normal editing commands.
To Select a Portion of Several Clips
1. Press and hold the Alt key.
2. Drag the mouse across part of several clips in adjacent tracks.
SONAR highlights the selected portions of all the clips. You can edit these
portions of clips using all the normal editing commands.
To Select Partial Clips Using Time Ranges and Tracks
1. Select a range of time in one of the following ways:
• Drag the mouse in the Time Ruler.
• Click between two markers to select the time between the markers.
• Use the F9 and F10 keys to set the beginning and end selection
times.
• Select a clip (SONAR selects the range of time covered by the clip).
• Choose Edit-Select-By Time, enter the start and end time, and
click OK.
2. Select one or more tracks by clicking, Shift-clicking, or Ctrl-clicking on
the track numbers in the Track view.
3. To adjust the start and end time of the selection, hold the Shift key
while clicking on the Time Ruler.
The relevant portions of clips in the selected tracks are highlighted. You can
edit these portions of clips using all the normal editing commands.
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Working with Partial Clips
To Clear the Partial Clip Selection
You can clear the time-restricted selection in any of the following ways:
• Click in an empty area of the Clips pane to completely clear the
selection.
• Choose Edit-Select-None or press Ctrl+Shift+A to completely clear the
selection.
• Click on a single clip in the Clips pane to clear the time selection and
select the clip.
See:
Showing Gridlines
Defining and Using the Snap Grid
Snap Offsets
Creating and Using Markers
Showing Gridlines
Displaying gridlines, or vertical rules, in the Clips pane of the Track view
makes it easy to see at a glance how clips align with each other, how they
align with measure boundaries, and when they start and end.
To Show or Hide Gridlines
1. Right-click in the Clips pane and choose View-Options from the popup
menu.
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Markers and the snap grid
2. To show gridlines, check the Display Vertical Rules box. To hide
gridlines, make sure the Display Vertical Rules box is not checked.
3. Click OK.
SONAR displays the Track view as you requested.
324 Arranging
Markers and the snap grid
object, you can move the boundary freely until the boundary gets within a
certain number of ticks from the snap target. The closer the object gets to
the snap target, the more strongly the object is pulled to the target. You can
set the strength of magnetic snap to low, medium, high, or off. Note that if
you are zoomed out a certain amount, the time boundary around the snap
target will appear to be quite small, and you might think that the snap grid is
not functioning. If this is the case, zoom in closer to enhance your editing
experience. If you’re dragging a whole clip, magnetic snap is not in effect.
To Enable or Disable the Snap Grid
• To toggle the Snap to Grid button on or off, Press N, or click the
button.
To Change the Snap Options
1. Click the down arrow in the Snap to Grid combo button or right-
click on the Time Ruler and select Snap Properties from the popup
menu to display the Snap to Grid dialog box.
2. If you open the Snap to Grid dialog in the Track view, the dialog
contains two tabs: one for the Inline Piano Roll view (the PRV Mode
tab), and one for the Clips pane (the Clips tab). Click the tab of the area
that you will be editing in.
3. Select one or more of the following resolution options:
• Musical Time—note intervals (whole, half, etc.)
• Absolute Time—a number of samples, frames, or seconds set by
you (choose the units in the dropdown menu on the right)
• Events—any data in a clip
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Markers and the snap grid
• Clips—the start or end of any clip
• Markers—any marker in a project
• Audio transients—these are represented by vertical grid lines,
which you can display by using the AudioSnap Palette.
• Snap to Audio Zero Crossings—this option automatically snaps
edited audio clips to the nearest zero crossing of the waveform, the
point at which there is no volume, to minimize the glitches that can
happen when waveforms are spliced together.
4. Select Move To to align data to the grid, or Move By to move data by
the grid resolution.
5. If you want to change the magnetic snap strength, or turn off magnetic
snap, select one of the buttons in the Magnetic Strength section.
6. If you’re using the Snap to Grid dialog in the Track view, you can leave
it open or close it while you edit. If you’re using it in another view, click
OK to close the dialog.
All time selections and drag-and-drop editing operations use the new snap
grid resolution(s).
Snap Offsets
Snap offsets allow you to set a point other than the beginning of a clip as
the “snap” point used by the Snap to Grid. A snap offset is the number of
samples from the beginning of the clip. Snap offsets affect all edits that
obey the Snap to Grid setting. Once the snap offset is added, you can set
the Timer Ruler to SMPTE or MBT time.
Note: You cannot set a snap offset for a Groove clip.
Creating a Snap Offset
Use the following to add a snap offset to a clip:
1. Locate the place in the clip where you want to put the snap offset, and
set the Now Time to that location. Use the Scrub tool if necessary.
2. Right-click on the clip and select Set Snap Offset to Now Time from
the menu that appears.
Edits to that clip, when the Snap to Grid button is depressed, now snap to
the snap offset rather than the beginning of the clip.
Deleting a Snap Offset
1. Right-click on the clip and select Clip Properties from the menu that
appears.
326 Arranging
Markers and the snap grid
2. In the Snap Offset field enter 0 (zero) and click OK.
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Markers and the snap grid
You can add markers while playback is stopped or while playback is in
progress (on the fly). When you add a marker while playback is stopped,
you can enter a name for the marker and either use the Now time or enter a
different time. When you add a marker on the fly, the marker is named
automatically and assigned the Now time. Using the Markers view, you can
edit the names and times whenever you want.
To Add a Marker
1. Open the Markers dialog in one of the following ways:
328 Arranging
Markers and the snap grid
4. Check the Locked to SMPTE box if you want to lock the marker to the
SMPTE time.
5. Click OK.
SONAR adds the marker and displays it in the Time Ruler, the Markers
view, and the Markers toolbar.
To Add a Marker on the Fly
• Click in the Markers toolbar, or Press F11.
SONAR adds a marker at the Now time and displays it in the Time Ruler,
the Markers view, and the Markers toolbar.
To Edit a Marker
1. Either right-click on the marker in the Time Ruler, or choose a marker in
the Markers view and click . SONAR displays the Marker dialog box.
2. Change the marker name, time, or other settings as desired.
3. Click OK.
SONAR updates the marker in the Time Ruler and the Markers view.
To Copy a Marker
1. Press and hold the Ctrl key.
2. Drag a marker in the Time Ruler of the Track view, Staff view, Tempo
view, or Piano Roll view. SONAR displays the Marker dialog box.
3. Enter the desired marker settings and click OK.
SONAR copies the marker and displays it in the Time Ruler and the
Markers view. You can also cut and paste markers directly from the
Markers view.
To Lock or Unlock Several Markers
1. In the Markers view, select one or more markers. Use the Ctrl and Shift
keys if necessary to modify the selection.
2. Select or deselect .
SONAR updates the markers.
To Move a Marker
• Drag the marker in the Time Ruler.
SONAR updates the marker time and shows it at the new location.
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Markers and the snap grid
To Delete a Marker
1. Press and hold the left mouse button while pointing to a marker in the
Time Ruler.
2. Press Delete, and release the mouse button.
SONAR deletes the marker. You can use Edit-Undo if you make a mistake.
To Delete Markers from the Markers View
1. In the Markers view, select one or more markers. Use the Ctrl and Shift
keys if necessary to modify the selection.
330 Arranging
Markers and the snap grid
the loop region
• If punch recording is enabled, click to the right of the Punch In marker to
select the punch region
Tip: If you press Tab or right-click while holding down the left mouse button
over the markers, you can toggle through which of the overlaid markers
you'd like to move.
For example, if the Now Time marker, a regular Marker, a Loop point, and a
Punch point are all at measure 5, pressing Tab (while holding down the left
mouse button) toggles through T (Now Time), M (regular), L (Loop), and P
(Punch). If you want to change the regular marker, simply drag the mouse
when M is displayed; if you want to adjust the position of the Loop point, tab
through to L, and so on.
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Working with Linked Clips
Once you have unlinked linked clips, you cannot re-link them except by
using Edit-Undo.
If you attempt to copy only a portion of a linked clip, the copy will not be
linked to the original. Copies of a clip can be linked to the original only when
you select and copy the entire clip.
To Make Linked Copies of a Clip Using Drag and Drop
1. Right-click in the Clips pane and choose Drag & Drop Options to
display the Drag and Drop Options dialog box.
2. Check the option labeled Copy Entire Clips as Linked Clips.
3. Click OK.
4. Select the clips you want to copy.
5. Position the mouse over one of the selected clips.
6. Press and hold down the Ctrl key.
7. Press and hold down the left mouse button. A rectangle is displayed
around the selected clips.
8. Drag the clips to their new location, and release the mouse button.
9. If necessary, confirm the options in the Drag and Drop Options dialog
box, and click OK.
SONAR creates copies of the selected clips that are linked to the originals.
Any change you make to one of the clips is applied to all linked clips,
including the original clip.
To Make Linked Copies of a Clip Using Copy and Paste
1. Select the clips you want to copy.
2. Choose Edit-Copy to display the Copy dialog box.
3. Choose options as desired and click OK. SONAR copies the clips to the
Windows clipboard.
4. Click in the Track pane to set the current track to be the one where clips
should be pasted.
5. Set the Now time to be the time at which the clips should be pasted.
6. Choose Edit-Paste to display the Paste dialog box.
7. In the Paste dialog, choose one of two options:
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Working with Linked Clips
• Linked Repetitions—If you choose this option, only the new copies
of the original clip are linked together. Edits you make to the new
copies do not affect the original, and vice versa.
• Link to Original Clip(s)—If you choose this option, the new copies
and the original clip are linked together. Edits you make to any of
the linked clips, including the original, affect all other linked clips in
the group.
8. Choose the other options you want and click OK.
SONAR creates copies of the selected clips that are linked in the way you
chose.
To Unlink Linked Clips
1. In the Clips pane, select the clips you want to unlink.
2. Right-click on any selected clip and choose Unlink from the popup
menu. SONAR displays the Unlink Clips dialog box.
3. Choose the unlink option you want, and click OK.
SONAR unlinks the clips and updates the Clips pane accordingly. From
now on, any changes you make to one of the clips are applied only to
remaining linked clips, if any.
To Select the Clips That Are Linked to Another Clip
1. Select one or more clips in the Track view.
2. Right-click on any selected clip and choose Select All Siblings from
the popup menu.
SONAR selects any clip that is linked to one of the currently selected clips.
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Splitting and Combining Clips
To do this… Use this Notes…
command…
Note: Combining a stereo and mono clip always produces a stereo clip.
The Split command lets you split clips four different ways:
334 Arranging
Splitting and Combining Clips
Option… How it works…
While the Split command works for both MIDI and audio clips, for audio
clips, the Split command provides sample accurate editing and snap-to-
zero capability.
Note that the Edit-Undo and Edit-Redo commands work with all three of
these editing commands.
To Split Clips into Smaller Clips
1. Select the clips you want to split.
2. Right-click on any selected clip, and choose Split from the popup
menu. SONAR shows the Split dialog box or press the s key to split the
clip(s) at the Now Time.
3. Choose the Split option you want to use, and enter the settings you
want to use.
4. Click OK.
Or
1. Select the clips you want to split.
2. Set the Now Time to the time you want to split the clips.
3. Press the s key.
SONAR splits the selected clips according to your instructions.
To Combine Clips
1. Select the clips you want to combine (the clips must be on the same
track).
2. Right-click on of the clips and select Bounce to Clip(s) from the popup
menu.
SONAR combines the selected clips into a single, new clip.
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Splitting and Combining Clips
Take Management and Comping Takes
By default, SONAR stacks any overlapping clips on top of each other, but
you can choose to display them in separate layers (lanes) in the same
track. When you store clips in separate layers, it’s easy to mute and solo
them individually and eventually come up with a composite take, with only
the best clips playing back. You can also mute and solo whole layers.
When you use loop recording, you can store all your takes in the same
track, and then use the Mute tool or Audition (Selection Playback) to hear
only the ones you want.
If you enable a track’s Show Layers option, SONAR stores the track’s clips
in separate layers whenever any of the following happens:
• You use loop recording in Sound on Sound mode, and choose to store
takes in a single track.
• You record over some pre-existing data while in Sound on Sound
mode.
• You enable the Tracks-Show Layers menu option for a track that
contains at least one overlapping clip.
Note 1: you can create as many layers as you want.
Note 2: a multi-layer layer track has only one set of track automation
envelopes.
For step-by-step instructions, see the following procedures:
To Enable or Disable the Multi-layer Option
• For single tracks, you can right-click the Track Scale, and choose
Show Layers from the popup menu, or use the Layers-Show Layers
command on the Track pane right-click menu, or click the Track Layers
On/Off button.
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Take Management and Comping Takes
• For multiple tracks, select the tracks you want to configure by Ctrl-
clicking the track number of each track, and use the Tracks-Layers-
Show Layers menu option.
When the option is first enabled, SONAR moves all overlapping clips in the
affected tracks to separate layers, and displays mute and solo buttons on
the Track Scale for each layer.
After the option is enabled, you can move clips on top of each other without
creating new layers. To move overlapping clips back into separate layers,
use the Rebuild command (see below).
Note 1: if you want to move a clip to the exact same time placement in an
adjacent layer, hold the Shift key down while you drag.
Note 2: if the Automatic Crossfades button is enabled, SONAR adds a
crossfade between any newly overlapped clips that are on the same layer.
To Mute or Unmute One or More Layers
• On the Track Scale, click the M button that’s at the same vertical level
as the layer you want to mute or unmute. You can drag across multiple
mute buttons to mute or unmute multiple layers.
Note: if you mute a layer and then disable the Show Layers feature, the
Track Scale displays a small blue indicator to show that a hidden layer is
muted:
Arranging 337
Take Management and Comping Takes
Note: if you solo a layer and then disable the Show Layers feature, the
Track Scale displays a small yellow indicator to show that a hidden layer is
soloed:
To Rebuild Layers
• To rebuild layers (move overlapping clips to separate layers) in a
single-track, right-click the Track Scale and choose Rebuild Layers
from the popup menu.
• For multiple tracks, select the tracks you want to rebuild, and use the
Tracks-Layers-Rebuild Layers command.
To Remove Empty Layers
• To remove empty layers in a single-track, right-click the Track Scale
and choose Remove Empty Layers from the popup menu.
• For multiple tracks, select the tracks you want to compact, and use the
Tracks-Layers-Remove Empty Layers command.
To Add an Empty Layer to a Track
• Right-click the Track Scale at the position where you want the new
layer, and choose Insert Layer from the popup menu.
To Delete a Layer from a Track
• Right-click the Track Scale at the position where you want to delete a
layer, and choose Delete Layer from the popup menu.
To Select a Layer
• Right-click the Track Scale at the same vertical position where the
desired layer is, and choose Select Layer from the popup menu. You
can de-select the layer by clicking an empty area of the Clips pane.
To Loop Record Multiple Takes into Separate Track
Layers
1. Use the Transport-Record Options command to open the Record
Options dialog.
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Take Management and Comping Takes
2. Under the Recording Mode options, choose Sound on Sound (Blend).
3. Under Loop Recording, choose Store Takes in a Single Track, and click
OK.
4. Make sure that the armed track has its Show Layers option enabled.
5. Set your loop boundaries and start recording multiple passes through
the looped area.
6. Stop recording.
When you finish recording, SONAR displays all your takes in separate
layers in the recording track.
To Crop Overlapping Clips to Eliminate Overlap
1. In a multi-layer track, move either the Select tool or the Mute tool
between two overlapping clips until the cursor turns into the overlap
cropping tool.
2. In the space between the clips, click the spot where you want the first
clip to end and the second one to begin. SONAR crops both clips so
that they no longer overlap.
See:
Clip Muting and Isolating (Clip Soloing)
Arranging 339
Clip Muting and Isolating (Clip Soloing)
setting in the Mute tool dropdown menu produces this behavior (you’ll
see a checkmark next to Mute Time Ranges under Click+Drag
Behavior). If you want to temporarily switch to the Alternate style (see
below), hold down the Alt key while you click.
• Alternate style—use the Mute tool to mute or unmute entire clips by
clicking clips instead of dragging through time regions. A clip that is
completely muted displays the Mute icon in its upper left corner.
You can choose this behavior by choosing Mute Entire Clips under
Click+Drag Behavior in the Mute tool dropdown menu. If you decide
you want to temporarily switch to the Default style, hold down the Alt
key while you drag.
In addition, you can also play back only selected data if you want by
pressing the Shift key and the Spacebar at the same time.
See:
Clip Muting with the Default Style
Clip Muting with the Alternate Style
Isolating (Clip Soloing)
Audition (Selection Playback)
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Clip Muting and Isolating (Clip Soloing)
A
A. Mute icon
Note: if the clip you’re muting or unmuting with this method already has one
or more muted time ranges, these time ranges remain muted while you Alt-
click the clip, so you don’t lose any precise mute edits you’ve performed. To
completely unmute the clip in the picture below, first Alt-click the clip to
remove the Mute icon, and then drag through the upper half of the clip in the
muted area(s).
Arranging 341
Clip Muting and Isolating (Clip Soloing)
See:
Clip Muting with the Alternate Style
342 Arranging
Clip Muting and Isolating (Clip Soloing)
2. Using the Mute tool, Alt-click inside the upper half of a clip in the muted
area.
See:
Audition (Selection Playback)
Isolating (Clip Soloing)
Arranging 343
Clip Muting and Isolating (Clip Soloing)
2. Using the Mute tool, hold down the Ctrl key and drag through the region
of a clip or clips that you want isolated (soloed).
Any overlapping regions become muted. To de-isolate the isolated region,
release the Ctrl key, and drag through the upper half of any muted regions.
If you want to temporarily switch to the Alternate style of isolating (see
procedure below), hold down the Alt key along with the Ctrl key, and click
whole clips instead of dragging through regions.
To Isolate Clips with the Alternate Style
1. Choose Mute Entire Clips under Click+Drag Behavior in the Mute
tool dropdown menu.
2. Using the Mute tool, hold down the Ctrl key and click the clips that you
want isolated.
Any overlapping clips become muted. To de-isolate the isolated clips,
release the Ctrl key, and click any muted clips.
If you want to temporarily switch to the Default style of isolating, hold down
the Alt key along with the Ctrl key, and drag through the regions you want
isolated.
Track Folders
A track folder contains tracks in the Track pane of the Track view. Track
folders make larger projects much easier to manage—you can group
different types of tracks in their own folder: vocals, soft synths, ReWire
instruments, drums, etc.
The main characteristics of a track folder are:
• You can edit all the tracks in the folder as if you were editing a single
track—especially valuable for drum tracks. The track folder displays a
composite clip in the Clips pane of all the clips in the folder. Selecting a
time range in the composite clip selects data in all the enclosed tracks
in the same time range; now you can edit all the tracks in the folder by
editing the selected area of the composite clip.
• You can hide tracks in a folder, freeing up space on your screen.
• A folder can contain any type of track—you can put MIDI, audio, and
synth tracks in the same folder.
• You can archive, mute, solo, arm, or input monitor all the tracks in a
folder with one click—just click the A, M, S, R, or Input Echo button on
the track folder.
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Track Folders
E F G
D
C H
B
A. The tracks in a track folder are indented B. Description box C. Track folder info
D. Open/Close folder E. Track folder—click here to select all data in track folder F.
A, M, S, R, and Input Echo buttons G. Selected area of composite clip H. Composite
clip
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Track Folders
• Select the tracks you want to add to the folder, right-click on the folder
and select Add Track(s) to Folder from the menu that appears.
The added track appears in the track folder, and is indented a little to show
that it’s inside the track folder.
To Remove a Track from a Track Folder
• In the Track view, move the cursor just to the right of the track number
of a track until the cursor turns into a black, double-ended arrow, and
then click and drag the track’s titlebar out of the Track Folder. Release
the mouse.
Or
• Right-click the track and select Remove From Folder from the popup
menu.
To Add Multiple Tracks to a Track Folder
1. Select the tracks you want to add.
2. Right-click a selected track and choose Move to Folder-Track Folder
“n” from the popup menu.
To Remove Multiple Tracks from a Track Folder
1. Select the tracks you want to remove.
2. Right-click a selected track and choose Remove From Folder from the
popup menu.
To Delete a Track Folder
1. In the Track view, right-click and select Delete Track Folder from the
menu that appears.
2. SONAR asks you if you want to delete all the tracks in the folder along
with the track folder—click Yes or No.
SONAR deletes the track folder. If you didn’t choose to delete the tracks in
the track folders, SONAR moves these tracks to the top level.
To Open or Close a Track Folder
• Click the folder icon that’s just left of the track folder’s name.
To Select or Deselect all the Tracks in a Track Folder
• Click just to the left of the folder icon.
To Rename a Track Folder
• Double-click the track folder’s name, type a new name, and press
Enter.
346 Arranging
Track Folders
Or
• Right-click the track folder, choose Folder Properties from the popup
menu, type a name in the Name field of the Folder Properties dialog,
and click OK.
To Add a Description to a Track Folder
• Double-click the Description box, type a description, and press Enter.
Or
• Right-click the track folder, choose Folder Properties from the popup
menu, type a description in the Description field of the Folder Properties
dialog, and click OK.
To Select all Clips in a Time Range
• Hold down the Alt key while dragging a selection on the composite clip.
Now you can edit, move, cut and paste all the selected clips by editing the
selected part of the composite clip.
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Adding Effects in the Track View
An effects popup menu appears. SONAR displays MIDI effects if you
are editing a MIDI track, and audio effects for an audio track.
2. Select an effect from the menu.
The name of the effect appears in the Effects bin and the effect’s
property page appears. To delete the effect, right-click the effect name
and choose Delete from the popup menu.
3. Set the effects parameters or choose a preset.
Play your track and listen to the effect(s).
Note: If you use the same effects for more than one track, it’s more efficient
to add the effects to an bus. See To Patch a Track Through a Bus.
Changing Tempos
Your project can incorporate all kinds of tempo changes, including step
changes from one tempo to another, gradual increases (accelerandos) or
decreases (ritardandos), and almost any other type of change you can
imagine. The tempo changes you add to your project become part of the
project and are saved with the project file.
You can add tempo changes to your project in the following ways:
• Using the Tempo toolbar
• Using the Insert-Tempo Change and Insert-Series of Tempos
commands
• By drawing tempo changes graphically in the Tempo view
• Inserting tempo changes in the Tempo view’s Tempo List pane
The Process-Fit to Time and Process-Fit Improvisation commands can
also be used to introduce tempo changes into your work file. For more
information, see Stretching and Shrinking Events and Fit Improvisation.
When you change the tempo of a project that contains audio, SONAR
allows you to stretch or shrink audio clips when you have converted them to
Groove clips and have enabled the Follow Project Pitch option in the Loop
Construction view. Otherwise, the MIDI tracks will speed up or slow down
while the audio tracks will play at the same speed. For more information
about Groove clips, see Working with Groove Clips. Audio clips that are not
Groove clips change in size when moved to a part of your project that has a
different tempo.
348 Arranging
Changing Tempos
Sometimes you don’t want to adjust the speed of your audio. Here are
some examples:
• If your project contains background music and a voice-over, you might
want to change the tempo of the background music without altering the
voice-over.
• If you’re trying to modify the speed of some MIDI tracks to match a
sampled drum groove, you want to leave the audio unchanged.
When you change the tempo of your project, clips having stretching
enabled change tempo along with the project, while those that do not have
stretching enabled do not. For more information on stretch-enabling clips,
see Enable Stretching.
Tempos set when the clock source is set to MIDI Sync do not have any
effect, because SONAR follows the external tempo. For more information,
see Synchronizing Your Gear.
See:
Using the Tempo Toolbar
Using the Tempo Commands
Using the Tempo View
C B
A.Click to insert a tempo change B. Tempo ratio buttons C. Click to enter a new
tempo
When you enter a new tempo directly in the toolbar, you change the most
recent tempo setting in the project.
The tempo ratio buttons temporarily change the speed of playback, without
affecting the actual tempo that is stored with your project (see Note, below).
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Changing Tempos
During playback, the tempo is multiplied by the current tempo ratio. By
default, the three tempo ratios are 0.50 (half speed), 1.00 (normal speed),
and 2.00 (double speed). You can change the tempo ratios that are
associated with each button.
Note: Tempo ratios can only be used in projects that contain no audio
tracks and cannot be used when using any form of synchronization. For
more information, see Synchronizing Your Gear.
To Change the Current Tempo in the Tempo Toolbar
1. Enable Groove clip Looping on any audio clips that you want to follow
the tempo changes. Do this by selecting one or more clips, right-
clicking a selected clip, and choosing Groove-Clip Looping from the
popup menu. Each clip that has Groove clip Looping enabled has
beveled edges instead of sharp corners. The same command disables
Groove clip Looping on any selected clip that has Groove clip Looping
enabled.
2. Click the current tempo in the Tempo toolbar.
3. Type a new value and press Enter, or use the spinners to change the
tempo value.
SONAR changes the current tempo to the desired value.
To Set the Tempo Ratio
You can set the tempo ratio in several ways (remember, this function is not
available if you have audio clips in your project):
• Click one of the tempo ratio buttons.
• Choose Transport-Tempo Ratio 1, 2, or 3.
• Press Ctrl+1, Ctrl+2, or Ctrl+3.
SONAR changes the speed of playback.
To Change the Tempo Ratio
1. Shift-click one of the tempo ratio buttons to display the Tempo Ratio
dialog box.
350 Arranging
Changing Tempos
2. Enter a new value for the tempo ratio.
3. Click OK.
From now on, that tempo ratio button uses the ratio you entered.
Arranging 351
Changing Tempos
SONAR inserts a tempo change at the designated time.
To Insert a Series of Tempos
1. Enable Groove Clip Looping on any audio clips that you want to follow
the tempo changes. Do this by selecting one or more clips, right-
clicking a selected clip, and choosing Groove-Clip Looping from the
popup menu. Each clip that has Groove clip looping enabled has
beveled edges instead of sharp corners. The same command disables
Groove Clip Looping on any selected clip that has Groove Clip Looping
enabled.
2. Choose Insert-Series of Tempos to display the Insert Series of
Tempos dialog box.
352 Arranging
Changing Tempos
3. Check the Change the Most Recent Tempo box.
4. Enter a new tempo in one of the following ways:
• Type a value in the Tempo field.
• Click the arrows to change the value.
• Tap a new tempo in the space indicated in the dialog box.
5. Click OK.
SONAR changes the most recent tempo to the new value.
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Changing Tempos
Tool… Name… What it’s for…
If you make a mistake using any of these tools, you can use Edit-Undo to
correct the error. When you use the Draw tool, the speed with which you
drag the mouse determines the density of tempo events. To insert a larger
number of relatively small tempo changes, move the mouse slowly. To
insert a smaller number of relatively large tempo changes, drag the mouse
quickly.
The Tempo List Pane has its own tools for editing tempo changes:
354 Arranging
Changing Tempos
To Insert a Tempo Change in the Tempo View
1. Enable Groove Clip Looping on any audio clips that you want to follow
the tempo changes. Do this by selecting one or more clips, right-clicking
a selected clip, and choosing Groove-Clip Looping from the popup
menu. Each clip that has Groove Clip Looping enabled has beveled
edges instead of sharp corners. The same command disables Groove
Clip Looping on any selected clip that has Groove Clip Looping
enabled.
Arranging 355
Changing Tempos
To Erase Tempo Changes in the Tempo View
1. Enable Groove Clip Looping on any audio clips that you want to follow
the tempo changes. Do this by selecting one or more clips, right-
clicking a selected clip, and choosing Groove-Clip Looping from the
popup menu. Each clip that has Groove Clip Looping enabled has
beveled edges instead of sharp corners. The same command disables
Groove Clip Looping on any selected clip that has Groove Clip Looping
enabled.
2. Click the Tempo List button to display or hide the tempo list.
3. Select any tempo change in the list.
356 Arranging
Changing Tempos
Groove Clip Looping on any selected clip that has Groove Clip Looping
enabled.
2. Click the Tempo List button to display or hide the tempo list.
3. In the tempo list, select the tempo change to be edited.
2. Click the Tempo List button to display or hide the tempo list.
3. In the tempo list, select the tempo change to be deleted.
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Undo, Redo, and the Undo History
anyway. If you do choose to perform the operation, you will not be able to
undo it. Therefore, you may want to save your project first.
The Edit-History command displays a complete history of the commands
and actions you can undo for the current project. The Undo History dialog
box looks like this:
A. Most recent change B. Click to clear the undo history C. Adjust the number of
steps you can undo
The History command is grayed out until you make a change to the current
project that can be undone.
The History list is updated every time you make a change to a project. For
example, if you insert a new note into a project using the Piano Roll view,
that action is added to the History list. This entry remains on the list—even
if you undo the change—so that you can redo the change later on. If you
delete the note, this change is added to the History list.
You can click the Clear button in the Undo History dialog box to erase the
undo history for the current project and free up some memory. If SONAR is
low on memory, it may offer to erase the History list.
To revert to an earlier version of a project, highlight the entry in the History
list that represents the point to which you’d like to return, and click OK.
SONAR performs the necessary undo or redo actions to take you to that
point. Once you edit the project (for example, by inserting a note), the
History list is truncated at that point. Then, as you do further work, the
History list grows again. Any events occurring before the event you
highlighted remain on the list.
358 Arranging
Undo, Redo, and the Undo History
By default, SONAR keeps a history of up to 128 editing actions for each
open project. Once that limit is reached, each new action pushes out the
oldest item from the History list. You can raise or lower that number in the
Undo History dialog box.
Important: Like any clips, slip-edited clips can be combined with other clips
using the Bounce to Clip(s) command and slip-edited clips in a track can
be mixed down to another track. When a slip-edited clip is combined with
another clip or an effect is applied to a clip using the Edit-Apply Audio
Effects command, any slip-edited data (audio clips or MIDI events that are
cropped from view) is overwritten.
See also:
Using Slip-editing
Using Slip-editing
SONAR makes it easy to edit audio and MIDI clips by way of prominent clip
handles that appear as your cursor comes close to the edges of clips. The
clip handles are easy to see and are equipped with broad functionality for
fade-ins, fade-outs, and crossfades, as well as non-destructive editing of
the beginning and end of clips.
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Slip-editing (Non-destructive Editing)
To Slip-edit a Clip
1. Set the Snap to Grid to an appropriate interval.
2. If you’re slip editing an audio clip, right-click the clip to open the Clip
Properties dialog. Select the Audio Stretching tab, make sure the
Enable Looping checkbox is unchecked, and click OK.
3. Move the cursor over the beginning of the clip until the clip handle
appears.
.
A. Clip handle
4. Click and drag the clip handle until the unwanted information has been
removed.
The hidden information in the slip-edited clips remains intact but is not
heard during playback.
To Move Data Without Moving its Clip
1. Hold down Alt+Shift while moving the cursor over the middle of the clip
you wish to edit.
360 Arranging
Slip-editing (Non-destructive Editing)
2. Click and drag the clip to the left or right as desired.
2. Click and drag the edge of the clip to the desired location.
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Slip-editing (Non-destructive Editing)
The hidden information in the clip remains intact but is not heard during
playback.
To Permanently Delete Slip-edited Data
1. Select the clips that contain the slip-edited data you want to delete.
2. Select the Edit-Apply Trimming command.
SONAR permanently deletes the slip-edited data from the clips you
selected.
See:
Using Fades and Crossfades in Real Time
362 Arranging
Fades and Crossfades
• Slow Curve—A curved fade which starts to change the volume slowly at
first and then rapidly increasing (fade-in) or decreasing (fade-out) the
volume.
• Fast Curve—A curved fade which starts to change the volume quickly
at first and then rapidly decreasing (fade-out) or increasing (fade-in) the
volume.
To Choose the Fade Type
1. Click the dropdown arrow located at the right of the fade tool
2. Choose fade-in, fade-out, or crossfade from the drop-down menu by
hovering your cursor over the type of fade you want to make.
A second menu of available fade-in, fade-out, and crossfade envelopes
appears.
3. Click the envelope you want as your default.
To Create a Real-time Fade-in in a Clip
1. In the Track view’s Clips pane, move your mouse over the top part of
the beginning of a clip until the cursor looks like this: , and a red line
appears at the edge of the clip.
A filled red triangle appears at the top of the red line indicating the fade
marker is ready to be dragged.
2. When your cursor changes and the filled red triangle appears, click and
drag to the right until you reach your desired fade-in length.
As you drag your mouse, a fade-in appears on your clip, and the red
line moves with the mouse to mark the end of the fade-in.
Arranging 363
Fades and Crossfades
To Edit a Fade-in in a Clip
• To move the entire fade-in to a later point in the clip, drag above the
blue horizontal line located a quarter of the way up the blue vertical line
.
A
B
• To move only the starting point of the fade-in, drag below the horizontal
blue line.
• To delete a fade-in from an audio clip, simply drag the triangular fade
handle to the front edge of the clip.
The filled blue triangle at the top of the clip handle indicates that
dragging the top edge of the clip handle will move the fade along with
the crop. The filled blue rectangle at the bottom of the clip handle
indicates that dragging the bottom of the clip handle will slip edit the
edge, but leave the end of the fade-in where it is.
364 Arranging
Fades and Crossfades
To Create an Automatic Crossfade (Real-time)
1. In the Track view, click the Enable/Disable Automatic Crossfades
combo button located next to the Snap to Grid button or press the x
key.
2. Click the down arrow on the Enable/Disable Automatic Crossfades
combo button, select Default Crossfade Curves and select a
crossfade curve.
3. Select and drag an audio clip so that it overlaps another audio clip. You
should overlap the clips by the length you want the crossfade.
4. When you have the clip positioned where you want it, release the
mouse button to drop the clip.
The Drag and Drop Options dialog appears.
5. In the Drag and Drop Options dialog, check the Blend Old With New
checkbox and click OK.
6. The two clips now overlap with a crossfade, looking something like this:
A B C D
You can edit fade-ins and fade-outs. You can change the start, end and
position of a fade. The following procedures all demonstrate edits to a fade-
in, but fade-outs work exactly the same.
To Change an Existing Fade
1. Move your cursor over the beginning of a fade-out or the end of a fade-
in, until your cursor looks like this: .
2. Right-click to and select the desired fade type from the menu that
appears.
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Fades and Crossfades
To Change an Existing Crossfade
1. Move your cursor over the region where the crossfade is.
2. Right-click and select the desired crossfade from the menu that
appears.
To Edit or Create Fades from the Process Menu
1. Select the clip or clips in which you want to create or edit fade-ins and/
or fade-outs.
2. Select Process-Fade Selected Clips.
The Fade Selected Clips dialog appears.
3. Adjust parameters according to the following table:
Parameter... Description...
Fade In (mS) Select the number of milliseconds you want the fade-
in to last.
Fade Out (mS) Select the number of milliseconds you want the fade-
out to last.
Fade In Curve Choose a fade-in type. Options are linear, slow or fast
curve.
Fade Out Curve Choose a fade-out type. Options are linear, slow or
fast curve.
Alter Existing Select this option if you wish to change the existing
Times fade lengths. You don’t need to check this option if
you’re creating new fades.
Alter Existing Select this option if you wish to change the existing
Curves fade types. You don’t need to check this option if
you’re creating new fades.
366 Arranging
Fades and Crossfades
SONAR creates or edits the fade(s) according to the options you chose in
the dialog.
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Fades and Crossfades
368 Arranging
Fades and Crossfades
AudioSnap
The new AudioSnap engine and tempo analysis features give you unprecedented
rhythmic and tempo control over your audio. Employing sophisticated transient detection
technology, the AudioSnap engine automatically analyzes all recorded and imported
audio files for rhythmic content to determine where the beats are in the music. AudioSnap
can be enabled/disabled on a per-clip basis.
AudioSnap is completely non-destructive, similar to Groove clips and V-Vocal clips.
AudioSnap, V-Vocal, and Groove clips are mutually exclusive. Groove clip markers are
typically placed at a zero-crossing point before a transient; AudioSnap markers are placed
where musical changes occur, but may not be exactly at a zero crossing.
AudioSnap is not a single feature, but rather a collection of different tools that can be used
for different tasks. The AudioSnap palette ties it all together in a task-oriented layout.
When AudioSnap is enabled, audio can easily conform to the tempo of the project, and
you can then begin applying a wide array of beat- and tempo- related features, such as:
• Grabbing a beat and moving it manually
• Aligning any audio clip(s) to the project’s tempo
• Quantizing beats within a clip—entire audio clips can be quantized, with no need to
split them up into individual beats beforehand
• Extracting tempo from any audio clip(s) and applying to project tempo
• Applying grooves to audio, and extracting grooves from audio
• Having audio clips follow tempo changes
• Automatically splitting audio clips into individual beats, if desired
• Non-destructively slip-stretching audio clips
• Snapping both audio and MIDI edits to audio beats
The AudioSnap engine makes sessions with live musicians more flexible: you have more
control over the final result—both creative and corrective. You are free to concentrate on
feel and performance, and let AudioSnap handle minor (or major!) rhythmic issues and
last-minute changes.
You use AudioSnap directly in the Track view Clips pane. Audio stretching
uses iZotope’s high-quality “Radius” algorithm.
See:
Enabling AudioSnap
Transient Markers
The Pool
Aligning Clips to New Tempo Changes
Aligning Project Tempo to a Clip
Extract Timing Tutorial
Quantizing Audio Clips
Groove Quantize and Quantize to Pool
Enabling AudioSnap
AudioSnap commands only work with AudioSnap-enabled clips. Enabling
AudioSnap on a clip doesn’t change the clip or the project in any way—it
only allows AudioSnap editing to be done on the clip.
You can enable or disable AudioSnap on single or multiple clips.
To Enable or Disable AudioSnap
1. If you’re enabling or disabling multiple clips, first select them.
2. Right-click a clip and choose AudioSnap-AudioSnap Enable from the
popup menu.
The clip or clips display the AudioSnap clip icon when AudioSnap is
enabled. The icon has the following states:
370 AudioSnap
Enabling AudioSnap
Icon style... Description…
A B C D E F G H I J K L M N
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Enabling AudioSnap
• Show transients—this button shows or hides the transient markers on a
selected audio clip or clips.
• Add transients to the Pool—this button adds or deletes the clip’s
transient markers from the Pool. The markers do not have to be visible
to be added to the Pool. See The Pool for more information.
• Auto Stretch—this button enables or disables Auto Stretch: a clip
property that causes the audio clip to automatically follow any new
project tempo changes; the clip will not automatically follow existing
tempo as Groove Clips do.
• Sensitivity—this slider is available when a clip’s transient markers are
showing. The slider disables markers based on their time location. This
clears out unwanted markers to make editing easier. Dragging the
slider to the right creates a bigger time window, based on musical time
values, which preserves markers that are closest to the displayed
musical time value, and disables others. Works on selected clips.
• Threshold—this slider is available when a clip’s transient markers are
showing. The slider disables markers based on their volume. This
clears out unwanted markers to make editing easier. Dragging the
slider to the right creates a bigger volume threshold, which disables
markers that are fall below that threshold. Works on selected clips.
• Go to Previous/Next—these 2 buttons move the Now Time to the
previous or next transient marker in selected clips.
• Audition Beat—this button plays the current transient/beat.
• Reset—this button resets all selected markers to their original location.
• Insert Marker—this button inserts a new marker at the Now Time in all
selected AudioSnap-enabled clips.
• Split Beats into Clips—this button splits a clip at each transient marker
into multiple clips.
• Snap to Transients—this button enables/disables beat snapping. When
you move a marker, magnetic snapping is active regardless of whether
the Track view Snap to Grid is enabled (unless you try to move a
marker onto another marker in the same clip, which isn’t allowed).
• Show Pool—this button hides or shows the Pool lines.
• Show Time—this button hides or shows the display of the project time
at each transient marker on all AudioSnap-enabled clips. You can
change the format that the displayed project time is in (independent of
the rest of the application) by using the dropdown menu that’s on the
372 AudioSnap
Enabling AudioSnap
side of this button.
• Options—this button opens the AudioSnap Options button. This dialog
has its own help topic, which appears when you click its Help button.
• Align Time Ruler—enabling this button displays the Set Measure/Beat
at Now button, the Extract Timing button, the Expected Pulse menu,
and the Find a Steady Rhythm check box. These tools change the
tempo of your project to fit the selected audio.
• Set Measure/Beat at Now—this button opens the Measure Beat/
Meter dialog, which allows you to change the tempo so that a
certain measure or beat in a measure begins at the current Now
Time. The tempo will ramp up/down from the previous tempo
change in order to arrive at the required tempo.
• Extract Timing—this button changes the tempo so that the
transients in the selected audio will fall on the beats or parts of
beats that you choose in the Expected Pulse Duration menu.
• Expected Pulse Duration—set a value in this menu to specify what
note duration the enabled transient markers are supposed to
represent.
• Find a Steady Rhythm—if the clip has a steady rhythm whose
transients don’t all conform to a certain note duration, select the
note duration that describes the basic pattern, but also enable the
Find a Steady Rhythm check box. For example, if your clip is a bass
drum playing on every beat, but containing a short pickup note
before certain beats, this option can distinguish between the
sounds that are on the beat, and those that are pickups.
• Quantize—this button displays the Quantize button and the Groove
Quantize button.
• Quantize—this button opens the Quantize dialog, which has
options to quantize AudioSnap Beats and Audio Clip Start Times.
• Groove Quantize—this button opens the Groove Quantize dialog,
which has an option to quantize AudioSnap Beats.
• Quantize to Pool—this button displays the Quantize to Pool button, the
Quantize Strength slider, and the Quantize Window slider.
• Quantize to Pool—clicking this button quantizes the selected clips
to the Pool, using the settings from the Max Distance From Pool
menu, the Quantize Strength slider, and the Quantize Window
slider.
AudioSnap 373
Enabling AudioSnap
• Max Distance From Pool dropdown menu—this value in this menu
determines which notes are affected by the Quantize to Pool
command. For example, if you choose Quarter in the menu, notes
that are farther than a quarter note from a Pool line are not
quantized.
• Quantize Strength—this slider controls quantize strength, which
determines how closely the selected notes move to the Pool
markers.
• Quantize Window—this slider fine tunes the value in the Max
Distance From Pool menu. A window of 100 percent includes all
markers that lie within the Max Distance From Pool value.
• Extract Groove—this button displays the Save As Groove button and
the Copy As MIDI Notes button.
• Save As Groove—this button opens the Define Groove dialog,
which lets you save the groove to a file. The groove can then be
applied to other AudioSnap-enabled clips or MIDI clips.
• Copy As MIDI Notes—this button saves the selected audio as a
MIDI clip, which you can paste from the Clipboard into a MIDI track.
You select the MIDI note that the transients in the audio clip will be
converted to in the AudioSnap Options dialog, which opens when
you click the Options button.
Transient Markers
Transient markers show where the transients of a clip are (areas where the
level increases suddenly), and are used to edit the timing of AudioSnap-
enabled clips.
See:
Displaying Markers.
Displaying Markers
Transient markers appear on audio clips that are AudioSnap-enabled, and
that have the Show Transients button enabled on the AudioSnap palette.
To display transient markers on a clip:
1. Select the clip; display the AudioSnap palette: right-clip the clip, and
choose AudioSnap-AudioSnap Palette from the popup menu.
374 AudioSnap
Transient Markers
2. In the AudioSnap palette, make sure that the Show Transients button is
enabled.
Zooming Out
When you zoom out in the Track view, markers gradually disappear. This
dynamic thinning ensures that the Clips pane never gets overwhelmed with
transient markers. An ellipsis (three dots) is displayed next to any marker
that is adjacent to any hidden markers. The ellipsis basically tells you that
there are more markers than you can currently see—zoom in to see them.
See:
Disabling and Enabling Markers.
AudioSnap 375
Transient Markers
See:
Marker Appearance.
Marker Appearance
Each transient marker changes its appearance when it is selected, moved,
new, disabled, or has certain other characteristics.
Note: marker colors are configurable. The default colors may be different
from those listed below.
The following table lists the variations in appearance that a marker can
display:
Blue Selected
376 AudioSnap
Transient Markers
Marker appearance... Description…
See:
Editing Markers.
Editing Markers
Most AudioSnap commands edit your markers automatically as a result of
an editing operation, but sometimes you’ll get the best results by editing the
markers manually.
You can drag a marker from either the head or the stem of the marker, with
the following results:
To Drag a Marker Without Stretching Audio
• Set a Snap to Grid value, then drag the head of a marker.
Note: you cannot move the head of a marker that has been stretched.
Head
Stem
AudioSnap 377
Transient Markers
To Drag a Marker and Stretch Audio
• Set a Snap to Grid value, then drag the stem of a marker.
When you drag and drop the stem of a marker, the marker moves to the
place where you drop it, and the audio that is located between the
preceding marker and the following marker stretches.
Note: there is a limit to how far audio can be stretched.
You can find additional marker editing commands on the marker menu.
To Select Markers
• To select a single marker, click it.
• When you double-click a marker, not only does the marker become
selected, but all markers to the right of the marker become selected if
they are located inside the Pool Transient Window. You can set a value
for the Pool Transient Window in the AudioSnap Options dialog.
• To select multiple markers, Ctrl-click them.
• To select all markers in a clip, right-click the clip and choose
AudioSnap-Select-All from the popup menu.
• To deselect all selected markers in a clip, click within the clip
boundaries away from any markers, or right-click the clip and choose
AudioSnap-Select-None from the popup menu.
• To select all markers of a certain type in a clip, right-click the clip and
choose from the following options from the popup menu:
• AudioSnap-Select-Moved
• AudioSnap-Select-Stretched
• AudioSnap-Select-Disabled
• AudioSnap-Select-Enabled
• AudioSnap-Select-Promoted
Selecting all markers of a certain type makes it easy to perform operations
such as resetting only the stretched markers, or promoting only the
disabled markers, etc.
Marker Menu
The marker menu appears when you right-click a marker. The command
you choose from this menu acts on the marker that you right-click, and
most commands also act on any markers that are selected. This menu
has the following commands:
378 AudioSnap
Transient Markers
Command... Description…
AudioSnap 379
Transient Markers
The Pool
The Pool is a collection of transient markers that can be extracted as a
groove, and also function as snap locations. In order to extract a groove, at
least one AudioSnap-enabled clip must belong to the Pool. You add clips to
the Pool by selecting them, and then enabling the Add Transients to the
Pool button in the AudioSnap palette. You can also Ctrl-click a clip’s
AudioSnap icon to either add the clip to the Pool, or remove it.
A transient marker that belongs to the pool is displayed in the Clips pane as
a solid line within the parent track, and as a dotted line outside the parent
track. Hovering the mouse over a dotted line will display a tooltip containing
the parent track and position. You can show or hide the dotted pool lines by
clicking the Show Pool button in the palette.
Pool lines
The Track view Time Ruler can be added to the Pool. To the right of the
Time Ruler is a small button that looks like an AudioSnap clip icon.
Enabling this button adds the current Musical Time snap resolution to the
pool, and also displays dotted pool lines in the Clips pane. This can be
useful as either a basic visual guide, or for adding the Musical Time to an
extracted groove.
To Add a Clip’s Transients to the Pool
• Select the an AudioSnap-enabled clip, and enable the Add Transients
to the Pool button in the palette. You can remove a clip’s transients
from the Pool by disabling the button.
You can also add the AudioSnap clip to the pool from the Clip Properties
dialog, from the Clips pane right-click menu, or by assigning a key binding.
380 AudioSnap
The Pool
To Hide or Show the Pool
• In the palette, click the Show Pool button . Transient markers on
individual clips do not have to be visible to see the Pool.
To Add the Time Ruler to the Pool
1. In the Snap to Grid dialog, set the Musical Time value to the resolution
you would like to add to the Pool.
2. Enable the Add Musical Snap to Transient Snap Pool button that’s
at the right end of the Track view Time Ruler.
Keyboard Shortcuts
All the AudioSnap features become much more efficient if you use
keyboard shortcuts. You can find the default AudioSnap keyboard shortcuts
in the online help under Help-Keyboard Shortcuts. Look for the
AudioSnap section.
AudioSnap 381
Keyboard Shortcuts
an audio clip is not already synchronized to your current project tempo(s),
the Auto Stretch option does no good.
To Align Clips to New Tempo Changes
1. Select all the audio clips in your project (they must already be
synchronized with the project tempo). You can select all audio clips by
using the Edit-Select All command if there are only audio clips in your
project, or you can select them individually by Ctrl-clicking each one.
2. Enable AudioSnap on one of the selected clips (right-click a selected
clip and choose AudioSnap-AudioSnap Enable from the popup
menu). This enables AudioSnap on all selected audio clips.
382 AudioSnap
Aligning Project Tempo to a Clip
3. Next to the Extract Timing button is the Expected Pulse Duration menu.
If your selected clip has a constant rhythm that conforms to a certain
note duration, select that duration in the menu. If the clip has a steady
rhythm whose transients don’t all conform to a certain note duration,
select the note duration that describes the basic pattern, but also
enable the Find a Steady Rhythm check box. For example, if your clip is
a bass drum playing on every beat, but containing a short pickup note
before certain beats, this option can distinguish between the sounds
that are on the beat, and those that are pickups.
4. Click the Extract Timing button.
Your project tempo changes to align with the selected clip. If the downbeats
aren’t aligned properly for the meter your project uses, you can use the
following procedure to set your meter (time signature) and downbeats
correctly. Or you can use the following procedure by itself, to extract timing
and set the downbeats and meter.
To Set Downbeats and Meter with the Set Measure/
Beat At Now Command
1. If the project already contains many tempo changes (as a result of first
trying Extract Timing), first smooth out the tempo changes in the Tempo
view before using Set Measure/Beat at Now. Otherwise you may
experience “Invalid Measure and Beat” error messages.
2. Place the Now time marker at some point just before the first beat of the
song.
AudioSnap 383
Aligning Project Tempo to a Clip
Extract Timing Tutorial
Let’s try out the Extract Timing command with one of our tutorial files:
1. Open a new project.
Note: if you’re not working with a new project, it’s very important that
there are not already many tempo changes near the same locations
you plan to add new tempo changes. Either start a new project, or at
least clear the tempo map.
2. Use the File-Import Audio command, and navigate to the Tutorials
folder in the folder where you installed SONAR.
3. Select the AudioSnap1.wav file, and click Open.
The AudioSnap1.wav file appears as an audio clip in Track 1 of your
project at beat 1.
4. Enable AudioSnap on the audio clip: right-click the clip and choose
AudioSnap-AudioSnap Enable from the popup menu.
The AudioSnap icon and transient markers appear on the clip, and the
AudioSnap palette appears.
5. Let’s zoom in a little so we can see all the markers on the clip. Markers
gradually disappear as you zoom out from a clip--markers that aren’t
showing are represented by an ellipsis next to a marker that is showing.
6. The clip has transient markers for every cymbal hit, but if we want to
synchronize the project tempo to this clip, we should disable all the
markers except the ones on the downbeats. Do that by dragging the
Threshold slider in the AudioSnap palette until the markers at softer
transients are disabled.
384 AudioSnap
Extract Timing Tutorial
Drag the slider so that the clip looks like the above picture. Notice that
only the markers at the loudest transients retain their original
appearance. The disabled markers display only the head of each
marker, and in a different color.
7. Now that only the four markers at the four downbeats in the clip remain,
you can extract the timing, and automatically change your project
tempo to the tempo of the clip: in the AudioSnap palette, select the
Align to Time Ruler radio button, then click the Extract Timing button.
Now the markers line up with the beats in the Time Ruler, and project tempo
should now be approximately 110. When you align project tempo to an
audio clip, the clip is not changed in any way.
Let’s accomplish the same thing using the Set Beat At Now button:
1. Open a new project (steps 1-5 are the same as above.).
2. Use the File-Import Audio command, and navigate to the Tutorials
folder in the folder where you installed SONAR.
3. Select the AudioSnap1.wav file, and click Open.
The AudioSnap1.wav file appears as and audio clip in Track 1 or your
project at beat 1.
4. Enable AudioSnap on the audio clip: right-click the clip and choose
AudioSnap-AudioSnap Enable from the popup menu.
AudioSnap 385
Extract Timing Tutorial
The AudioSnap icon and transient markers appear on the clip, and the
AudioSnap palette appears.
5. Let’s zoom in a little so we can see all the markers on the clip.
6. The first marker is already aligned with beat 1 of measure 1. Let’s align
beat 2: click the Go to Next button in the AudioSnap palette three
times to move the Now Time to the fourth transient in the clip:
Fourth transient
marker
7. In the AudioSnap palette, make sure that the Align Time Ruler radio
button is selected, then click the Set Measure/Beat At Now button.
The Measure Beat/Meter dialog appears.
8. Since this is measure 1, we don’t have to change the Measure field, so
in the Beat field, click the + button to change the value to 2, and click
OK.
The fourth transient marker lines up with the beat 2 of the measure. Since
this clip has a well-defined tempo, the rest of the beats line up correctly
also. If they didn’t, you could click the Go to Next button 3 more times to
move the Now Time to the next large transient, click the Set Measure/Beat
At Now button, and fill in 3 in the Beat field, and so on, until your beats line
up correctly. If you check the project tempo, it should be approximately 110.
386 AudioSnap
Extract Timing Tutorial
Quantizing Audio Clips
The Process-Quantize and Process-Groove Quantize commands both
work on AudioSnap-enabled audio clips. The AudioSnap palette has
buttons to issue both commands.
The Quantize dialog has a couple of AudioSnap options that are mutually
exclusive: the AudioSnap Beats option, and the Audio Clip Start Times
option. If the beats in the audio clip you’re quantizing are located a relatively
large distance from the grid that you are quantizing them to, you may find
that the beats have to be stretched so far from their original location that the
sound quality suffers. Instead of quantizing a whole clip, you can split the
clip into smaller pieces by using the Edit-Split command, or into beat-
length pieces by using the Split Beats Into Clips button in the AudioSnap
palette. Once you have smaller pieces to work with, you can quantize the
clip by using the Audio Clip Start Times quantize option to get the start of
the clip or start of each beat aligned with the grid without actually stretching
any audio. If the succeeding beats in your clip don’t line up with your grid,
you can then quantize the clip by using the AudioSnap Beats option, which
will line up the beats in the clip with the grid. This technique works well with
percussive sounds. For some kinds of material, you may want to use cross-
fades on clips that overlap.
When quantizing instruments that were recorded with multiple microphones
(for instance, individual drums on different tracks), phasing problems can
occur when stretching/quantizing beats by various amounts—especially if
there is a lot of microphone bleed. Moving a hi-hat beat can cause problems
if the hi-hat was also picked up by the snare microphone, etc. To avoid this
problem, the Quantize/Groove Quantize command will basically move the
earliest transient within the window to the grid, and all other transients will
be moved to the grid PLUS their offset from the earliest transient. In other
words, all transients that fall within the window size will retain the original
distance between the transients.
To Quantize Audio
1. Select the AudioSnap-enabled clips that you want to quantize.
2. In the AudioSnap palette, click the Quantize radio button, which
displays the Quantize button.
3. Click the Quantize button to open the Quantize dialog.
4. In the Resolution section, choose the duration that you want to quantize
to.
AudioSnap 387
Quantizing Audio Clips
5. In the Change section, choose either AudioSnap Beats (if you’re
quantizing the beats within a clip), or Audio Clip Start Times (if you’re
just lining up the beginnings of clips).
6. Set any of the fields in the Options section that you want. The Options
section is described in the online help for the dialog, and also in the
Quantizing section of the Editing MIDI Events and Controllers chapter
in the online help.
7. Click OK.
The beats or clip boundaries that you quantized move to the resolution
boundaries that you chose.
Quantizing Tutorial
Let’s import a couple of audio clips, and fix some minor timing problems
with a kick drum clip:
1. Open a new project, and set the tempo to 130.
2. Use the File-Import Audio command, and navigate to the Tutorials
folder in the folder where you installed SONAR.
3. Select (Ctrl-click) both Hi Hat 16THS 130.WAV, and KICK 8THS 130.WAV,
and click Open.
The two clips appear on separate tracks: Track 1 and Track 2 at beat 1.
4. Play the project, and listen to the timing. The kick drum is a little rushed
on the upbeats.
5. Enable AudioSnap on both clips by selecting them, and then right-
clicking one of the clips and choosing AudioSnap-AudioSnap Enable
from the popup menu.
The AudioSnap icon and transient markers appear on the clips, and the
AudioSnap palette appears.
6. Let’s zoom in a little so we can see all the markers on the clips.
7. Since the kick drum needs to align with the upbeats in the cymbal part,
let’s thin out our markers so that we only see the 8th notes: the kick
drum is OK the way it is, so, with only the cymbal clip selected, drag the
Sensitivity slider to the right until it reads 8th.
Now Ctrl-click the kick drum clip to select it. Your clips should look like
this:
388 AudioSnap
Quantizing Audio Clips
8. Notice how the second and fourth kick drum markers don’t line up with
the cymbal clip’s markers. Let’s quantize the kick part to a resolution of
8th notes, and see what we get: select only the kick drum clip, and in
the AudioSnap palette, make sure the Quantize radio button is
selected, and click the Quantize button.
The Quantize dialog appears.
9. In the Duration field choose Eighth, make sure the AudioSnap Beats
check box is enabled, and click OK.
The kick drum markers move to eighth-note boundaries, and line up much
better with the cymbal:
AudioSnap 389
Groove Quantize and Quantize to Pool
When you use the groove quantize command, you can align a clip with a
pre-existing groove, or you can extract a groove from another clip.
To Extract a Groove
1. Select the clip that you want to extract a groove from.
2. Disable any transient markers that you want to exclude from the groove
(use the two sliders in the palette, or right-click the ones you want to
disable).
3. Add the clip’s markers to the Pool by enabling the Add Transients to
Pool button while the clip is selected.
4. In the AudioSnap palette, click the Extract Groove radio button, which
displays the Save As Groove button.
5. Click the Save As Groove button. The Define Groove dialog appears.
6. In the File field, choose a file to save the pattern in, or type a name to
create a new file.
7. In the Pattern field, type a name for the pattern, and click OK.
To Groove Quantize an Audio Clip
1. Select the AudioSnap-enabled clip that you want to groove quantize.
2. In the AudioSnap palette, click the Quantize radio button, which
displays the Groove Quantize button.
3. Click the Groove Quantize button. The Groove Quantize dialog
appears.
4. In the Groove File field, select the file that the groove pattern you want
to use is saved in.
5. In the Groove Pattern field, select the groove pattern that you want to
use.
6. Select the Resolution value that you want to quantize to.
7. Make sure that the AudioSnap Beats check box is enabled.
8. Click OK.
To Quantize to the Pool
1. Select the AudioSnap-enabled clip or clips that you want to include in
the pool.
390 AudioSnap
Groove Quantize and Quantize to Pool
2. Disable any transient markers that you want to exclude from the Pool
(use the two sliders in the palette, or right-click the ones you want to
disable).
3. Make sure that the Add Transients to the Pool , and Show
Transients buttons are enabled in the palette.
4. Select the clip(s) that you want to quantize to the Pool.
5. In the AudioSnap palette, click the Quantize to Pool radio button, which
displays the Quantize to Pool button.
6. Choose a value in the Max Distance From Pool dropdown: this value
determines which notes are affected by the Quantize to Pool command.
For example, if you choose Quarter in the menu, notes that are farther
than a quarter note from a Pool line are not quantized.
7. Adjust the Quantize Strength and Quantize Window sliders, if
necessary. The Strength setting determines how closely selected notes
move to the resolution value, or “grid.” The Window value fine tunes the
value in the Max Distance From Pool menu. A value of 100 percent
quantizes every note that is within the Max Distance From Pool value.
8. Click the Quantize to Pool button.
The transients in the selected clips are quantized to the Pool.
Quantizing to Pool and Offline Rendering Tutorial
Let’s import two audio clips, and fix some minor timing problems with a bass
clip, and then bounce the bass clip to a new track:
1. Open a new project, and set the tempo to 120.
2. Use the File-Import Audio command, and navigate to the Tutorials
folder in the folder where you installed SONAR.
3. Select (Ctrl-click) both BASS SWING 16THS.WAV, and SWING FEEL 2
BAR.WAV, and click Open.
The two clips appear on separate tracks: Track 1 and Track 2 at beat 1.
AudioSnap 391
Groove Quantize and Quantize to Pool
4. Play the project, and listen to the timing. The bass part on beat 4
doesn’t quite sync up with the drums.
5. Enable AudioSnap on both clips by selecting them, and then right-
clicking one of the clips and choosing AudioSnap-AudioSnap Enable
from the popup menu.
The AudioSnap icon and transient markers appear on the clips, and the
AudioSnap palette appears.
6. Select the drum clip, and enable the Add Transients to the Pool button
in the palette.
The Pool markers appear on the drum clip as solid lines, and on the
bass clip as dotted lines. Look at beat 4 in measure 1 to see the minor
timing differences between the bass markers and the drum markers:
392 AudioSnap
Groove Quantize and Quantize to Pool
A B
AudioSnap 393
Groove Quantize and Quantize to Pool
12. Click the track number of the bass track to select the track, and use the
Edit-Bounce to Tracks command to open the Bounce to Tracks
dialog.
13. Fill out the fields the way you want (make sure 64-bit Engine check box
is enabled), and click OK.
A new bass clip appears on the track that you chose in the dialog. Listen to
it, and compare it to the original, stretched bass clip.
394 AudioSnap
Groove Quantize and Quantize to Pool
To Copy an Audio Rhythm as MIDI
1. Select the audio clip whose rhythm you want to copy, and make sure
AudioSnap is enabled.
2. Do any necessary quantizing, and disable any markers that you don’t
want to produce notes in the MIDI clip.
3. In the AudioSnap palette, click the Options button, which opens the
AudioSnap Options dialog.
4. In the MIDI Extraction section, choose the MIDI note that you want the
extracted rhythm to use.
5. Choose a Note Velocities option: either accept the extrapolated
velocities in the audio clip (the Vary With Pulse Level option), or set a
constant velocity for the notes in the Set All To Same Value field, and
click OK.
6. In the AudioSnap palette, click the Extract Groove button, which
displays the Copy As MIDI Notes button.
7. Click the Copy As MIDI Notes button. This copies the audio rhythm to
the Clipboard as a MIDI clip, with the same pitch assigned to each note.
Now you can paste the Clipboard contents into the Clips pane, Piano Roll
view, or Staff view.
A. Percentage display
AudioSnap 395
Groove Quantize and Quantize to Pool
Adding Automation
If you have an automation envelope on a track, you can add nodes to the
envelope at Pool lines. This makes it easy to add special processing at
transient locations.
To Add Nodes at Transients
1. Make sure the clip’s markers belong to the Pool.
2. Right-click an automation envelope on the clip, and choose Add Nodes
at Transient Markers from the popup menu.
Now you can easily edit your envelope at transient locations.
396 AudioSnap
Groove Quantize and Quantize to Pool
Using Loops
Loops are short digital audio clips which are often designed to be repeated over and over
or “looped,” although some loops, called one-shots, are intended to play just once. Groove
clips, often used as loops, are digital audio clips that “know” their tempo and pitch
information. Groove clips automatically respond to changes in a project’s tempo and can
have their root note pitch adjusted using pitch markers. In SONAR, you can import
ACID™ loops, or digital audio clips and convert them to Groove clips. You can also record
your own audio and create Groove clips. To download more Groove clips and loops, visit
www.cakewalk.com.
Note: Groove clips and ACIDized loops are loaded into RAM, and can take up a lot of
memory. Copying them does not increase the amount of memory they take up, but loading
the initial copy does.
The Loop Construction View
The Loop Explorer View
Working with Loops
Working with Groove Clips
MIDI Groove Clips
Importing Project5 Patterns
There are three right-click display options in the Audio Scale Ruler:
• Percentage—shows audio scaling by percentage. For example, if the
highest percentage in the Audio Scale Ruler reads 2.0%, then only the
parts of the waveform which are within 2% of the zero crossing appear
in the clip.
• dB—shows audio scaling by dB. For example, if the highest dB in the
Audio Scaling Ruler reads -36, then only the parts of the waveform
which are 36 dB below 0 dB appear in the clip.
• Zoom Factor—shows audio scaling by a factor. For example, if the
Zoom Factor reads 10, then the waveform is zoomed in by a factor of
10.
Folders Pane
The Folders pane shows all of the available files and folders in the selected
drive.
See also:
To Preview a Groove Clip
See:
How Groove Clips Work in SONAR
Using Groove Clips
Creating and Editing Groove Clips
Using Pitch Markers in the Track View
To do this… Do this…
Slice the clip on note Move the Basic Slicing slider to the
divisions note resolution you want. The
Basic Slicing slider’s settings range
from whole notes to 64th notes.
Selecting quarter notes, for
example, would create four
markers per measure.
3. Play your project and adjust the slicing of your clip as necessary.
Note: You can use any or all of these methods to slice a clip. If you adjust
both the Slices and Trans Detect menus, two markers may be placed right
Reset slicing markers to original Click the Default All Markers button
positions .
Editing Slices
Each slice (space between the slicing markers) can be adjusted in the Loop
Construction view. You can adjust the following slice attributes:
• Gain
• Pan
• Pitch
To Preview a Groove Clip Slice
1. Double-click on a clip to open the Loop Construction view.
2. Click the Enable Slice Auto-preview button.
3. Click a slice to hear it.
To Adjust a Groove Clip Slice Gain
1. In the Loop Construction view, select the slice on which you want to
adjust the gain.
2. In the Slice Gain field, click the plus or minus buttons to change the
gain value.
Or
Click between the plus and minus keys until the cursor becomes a
double arrow and drag up to increase the value or down to decrease
the value.
A C
A. Pitch marker: Groove clips with Follow Project Pitch enabled play with the Root
Note transposed to C B. Time Ruler C. Pitch marker: Groove clips with Follow
Project Pitch enabled play with the Root Note transposed to D
See:
The Piano Roll View
The Inline Piano Roll View
Selecting and Editing Events
Changing the Timing of a Recording
Searching for Events
Controllers, RPNs, NRPNs, and Automation Data
The Event List View
MIDI Effects (MIDI Plug-ins)
A
B I
C
D
G H
A. Show/Hide MIDI Events menu B. Edit MIDI Event Type menu C. Note Map pane
D. Drum Grid pane E. Notes pane F. Controller pane G. Tooltip shows cursor
position and editing data while you edit an event H. Track List pane I. Selected track
J. Toolbar
See:
Opening the View
Displaying Notes and Controllers (Piano Roll View Only)
Adding and Editing Notes in the Piano Roll
Adding and Editing Controllers in the Piano Roll
Note Map Pane
Drum Grid Pane
Notes Pane
Controller Pane
Note Names
Notes Pane
In this pane you can add, edit, and delete notes in any MIDI track(s) not
assigned to a drum map. You can also edit controllers in this pane if you
choose to hide the Controller pane.
See also:
Adding and Editing Notes in the Piano Roll
Controller Pane
This pane displays controller events, which you can edit. You can show or
hide this pane by clicking the Use Controller Pane button that is in the
Piano Roll view toolbar, or by pressing C. When the Controller pane is
hidden, all controller events appear in the Notes pane.
See also:
Adding and Editing Controllers in the Piano Roll
See also:
Working with Multiple Tracks in the Piano Roll View
See:
Working with Multiple Tracks in the Piano Roll View
Displaying Notes and Controllers (Piano Roll View Only)
Adding and Editing Notes in the Piano Roll
To make a track the current track in the Track List pane, click on the track.
When a thin dotted line surrounds the track, it is the current track.
Tip: Clicking a note will make the note’s parent track the current track.
The following is a list of ways to optimize the multiple track functionality in
the Piano Roll view.
Selecting Tracks to View
Use the Pick Tracks combo button to assign tracks to the Track List
pane. Click on the left side of the Pick Tracks combo button to open the
Pick Tracks dialog box. Click on a track name to select it. Hold down the Ctrl
key and click more track names to select additional tracks. Click on the right
side of the Pick Tracks combo button to show the Show Previous/Next
Tracks popup menu. Selecting Show Previous Track(s) moves the track or
range of tracks down by one track number. Selecting Show Next Track(s)
See:
Note Names
Note Names
You can change the instrument definition for the active track in the Piano
Roll view. Right-click the piano keys in the Notes pane to open the Note
Names dialog where you can use note names that are defined as part of
any instrument definition. For more information about instrument
definitions, see Instrument Definitions.
2. To use the note names from the assigned instrument (the default), click
Use the Assigned Instrument Settings. Click Configure to change the
instrument definitions.
3. To override the default setting, click Use These Settings Instead, and
choose the note names and mode you want to work with.
4. Click OK when you are done
The Piano Roll view is updated with the settings you request.
See:
Adding and Editing Notes in the Piano Roll
Adding and Editing Controllers in the Piano Roll
Selecting Notes
There are several ways to select notes in the Piano Roll view and Inline
Piano Roll view:
• Click and drag in the Piano Roll view’s Time Ruler to select notes (and
other MIDI events) that start playing within the time range that you
select.
• In the Inline Piano Roll view, click and drag in the Track view’s Time
Ruler to select notes (and other MIDI events) that start playing within
the time range that you select. This selects data in the current track, or
all selected tracks.
To do this… Do this…
Select a single note Click on the note
To do this… Do this…
Select all notes of a single Click on the piano key or drum map
pitch row
Select all notes of several Drag across the keys or drum map
pitches rows
A
B
Tooltips give you a constant readout of the cursor position, how much
you’ve edited the selection, and how many notes you’re editing.
In the picture below, the tooltip lists the current location of the cursor, how
far the selection has moved from its original location (1252 ticks to the
right), the current pitch level and MIDI note number of the cursor (E8 100),
how far from the note’s original pitch the cursor has moved (1 half-step
higher), and how many notes are in the selection.
When you drag multiple notes, if you enable Polyphonic Note Audition in
the Edit MIDI Event Type dropdown menu, the Piano Roll view “auditions”
them, so you can hear all of them as they pass through different pitch
levels.
To Edit Notes with the Draw Tool
1. If you want to edit multiple notes at the same time, select them with the
Select tool (see Selecting Notes for help). Editing any of the notes in
the selection edits all the selected notes in the same way.
2. Click to select the Draw tool. If the Draw tool button is in Auto-Erase
mode, it looks like this: . If the Draw tool is in Auto-Erase mode, use
the dropdown menu that’s next to it to disable Auto-Erase mode, unless
you want to delete notes.
3. Set the Snap to Grid to the desired value (if you’re editing in the Inline
Piano Roll view, make sure you use the PRV tab of the Snap to Grid
dialog).
4. Edit notes as described in the table:
Move the note horizontally Move the cursor just inside the left edge of
the note until it looks like this:
Change the duration Drag the right edge of the note in either
direction.
Copy and paste notes Hold the Ctrl key down, and drag notes so as
to either move them horizontally or change
the pitch (see above), and release the mouse
at the desired location.
To Draw Notes
1. In the Edit MIDI Event Type menu in the Piano Roll view, or the Inline
Piano Roll view (depending on which view you’re working in), select
Notes/Velocity.
2. Enable the Draw tool in the Piano Roll toolbar, or the Inline Piano Roll
toolbar.
3. Choose a duration for the note by clicking a note-head button in the
Piano Roll toolbar, or the Note Duration menu in the track controls if
you’re using the Inline Piano Roll view.
4. Set the Snap to Grid to the desired value (if you’re editing in the Inline
Piano Roll view, make sure you use the PRV tab of the Snap to Grid
dialog).
5. Click in the Notes pane at the pitch and location where you want the
note; pitch locations are marked by grey rows for the sharps or flats,
and white rows for naturals. Octaves are labeled on the keyboard
display on the left side of the view (this is called the MIDI Scale in the
Inline Piano Roll view). You can display different octaves by dragging
the vertical scroll bar that’s on the right side of the Piano Roll view, or
by dragging the MIDI Scale in the Inline Piano Roll view. The time
locations are marked by the measure numbers in the horizontal time
ruler that’s at the top of each view. You can display vertical grid lines
that mark the beats in the measure by clicking the Show/Hide Grid
button in the Piano Roll view, or by right-clicking the Clips pane
(not the Inline Piano Roll view), choosing View Options from the popup
menu, and checking the Display Vertical Rules checkbox.
To do this… Do this…
Change the start time, but Drag the note left or right
not the duration
Move selected notes, or a Hold the Shift key down, and move the Select
single note only vertically, or tool over a note so that the cursor displays a
only horizontally horizontal double-ended arrow (if you want to
drag horizontally) or a vertical double-ended
arrow (if you want to drag vertically), and
then move the note(s).
Copy and paste notes Hold the Ctrl key down, and drag notes
horizontally and/or vertically, and release the
mouse at the desired location.
See:
Adding and Editing Controllers in the Piano Roll
To show which events belong to which track, and which ones are the
“current” events (the ones you can edit), and which events are selected,
controller events use the following color patterns:
• Controller tail—uses the same color as the edit handle when the
controller can be edited (in other words, when the controller is selected
in the Edit MIDI Event Type menu). You can automatically enable a
controller type for editing by clicking its edit handle with the Draw tool.
• Selected—if a controller event is selected, both the edit handle and the
tail darken in shade the way that selected notes do.
See:
Adding Controllers
Selecting Controllers
Editing Controllers
Adding Controllers
When you add a new controller type to a track, the controller type is
automatically chosen in the Show/Hide MIDI Events menu, so that you can
see it. For help showing and hiding all the other MIDI data you may have in
your track or tracks, see Displaying Notes and Controllers in the Inline
Piano Roll View, Displaying Notes and Controllers (Piano Roll View Only),
and Working with Multiple Tracks in the Piano Roll View.
To Add Controller Data with the Draw Tool
1. Click the Edit MIDI Event Type menu , and choose New
Value Type from the popup menu.
See:
Selecting Controllers
Editing Controllers
Selecting Controllers
To perform many editing procedures on controllers, you first need to select
the controller events you want to edit. A selected controller event turns dark
when it is selected. You can select a single controller event, multiple
controller events of the same type, or all controller events.
To Select Controller Events of the Same Type
1. Click the Edit MIDI Event Type menu , choose the type of
event you want to select from the popup menu.
2. Activate the Select tool in the Piano Roll toolbar or the Inline Piano Roll
toolbar (depending on which view you’re working in), and select one or
more controller events by using the following techniques:
• Drag a rectangle around the edit handles of the controller events
that you want to select.
• Shift-click or Shift-drag to add other controllers to the selection.
• Ctrl-click to or Ctrl-drag toggle the selection state of a controller.
Editing Controllers
Each controller value appears with a handle at the top of it, which you can
drag vertically with the Select tool or the Draw tool, or horizontally (Select
tool only).
Activate the Select tool or the Draw tool by clicking their respective icons in
either the Piano Roll view toolbar, or the Inline Piano Roll toolbar,
depending on which view you’re working in.
Tip: you can assign the Inline Piano Roll view tools to key bindings.
To Edit or Delete Controller Events with the Select Tool
1. Select the type of controller events you want to edit by clicking the Edit
MIDI Event Type menu , and choosing the controller
type from the popup menu.
The controller events you chose change shade to show that you can
edit them.
2. Drag the edit handle of each controller event that you want to edit
vertically and/or horizontally. A tooltip appears when you depress the
mouse, and constantly reports the controller name, channel, value, and
location of the controller value that you are editing. Release the mouse
where you want your controller value to be.
3. To delete controller events, select them, and press the Delete key.
To Edit or Delete Controller Events with the Draw Tool
1. Select the type of controller events you want to edit by clicking the Edit
MIDI Event Type menu, and choosing the controller type from the
popup menu.
Or
1. Click an edit handle on the type of controller events you want to edit.
This automatically chooses the controller in the Edit MIDI Event Type
menu.
The tails of the controller events you choose change to the same color
as their edit handles to show that you can edit them.
2. Edit the controller by using any of the following methods:
• To edit a single event, drag an edit handle vertically.
See:
Working with Multiple Tracks in the Piano Roll View
C D
B
A
A. Edit MIDI Event Type menu B. Note Duration menu C. Show/Hide MIDI Events
button D. PRV Mode button E. MIDI Scale
A B C D E F G H I
A. PRV Select tool B. Draw tool C. Draw tool Auto Erase menu D. Erase tool
E. Show/Hide Notes F. Show/Hide Controllers G. Show/hide velocity tails (on drum-
mapped tacks) H. Fit Content I. PRV Mode
See also:
Displaying the Inline Piano Roll View
The MIDI Scale
Displaying Notes and Controllers in the Inline Piano Roll View
Drawing and editing notes and controllers in the Inline Piano Roll view is the
same in the Piano Roll view, with a few exceptions (noted in the appropriate
topics). The major difference is that you can display and edit multiple tracks
in the Piano Roll view.
A. MIDI Scale
See also:
Displaying the Inline Piano Roll View
Displaying Notes and Controllers in the Inline Piano Roll View
See:
Transposing
Shifting Events in Time
Stretching and Shrinking Events
Reversing Notes in a Clip
Adding Crescendos and Decrescendos
Quantizing
Quantizing is one of the most important editing functions in SONAR. You
use this feature to correct timing errors you make when recording from a
MIDI instrument or to adjust the timing of audio clips.
Very few musicians are capable of performing in perfect time. As you play,
you are likely to strike some notes slightly before or after the beat or to hold
some notes slightly longer than you intended. The Quantize commands
can help to correct these types of timing mistakes.
SONAR has two different quantize commands:
See also:
Drag-Quantize
\These commands have quite a few settings, making them very flexible and
powerful. In addition, both of these commands lets you create, save, and re-
use presets. This means that once you find the settings you like, you can
save them and then apply them to other projects in a consistent way.
Resolution
The resolution indicates the spacing of the grid. You can use any value
from a whole note down to a thirty-second note triplet. You can also specify
resolution in clock ticks. A rule of thumb is to select a resolution that
Swing = 50%
Swing = 66%
Swing = 33%
Window
When you quantize some portion of a project, you might not want to adjust
notes that are very far from the grid. The window, or sensitivity, setting
lets you choose how close to the resolution grid a note must be located for
quantize to move it.
Scale Time finds the two closest events before and after the
event in question that are within the window
sensitivity and adjusts any bracketed out-of-
window events so that their relative timing is the
same. This option can uniformly speed up, slow
down, or shift out-of-window events.
Other Settings
If you want, you can restrict the types of events that are affected by the
Quantize commands to only notes, lyrics, and audio clips. If you choose
this option, SONAR will not modify other events, like controllers.
To Use the Quantize Command
1. Select the material you want to quantize using any of the selection tools
and commands.
2. Choose Process-Quantize to display the Quantize dialog box.
4. Click Audition if you want to hear how the quantization will sound; press
Stop to stop auditioning the change.
5. Make adjustments as necessary.
6. Click OK when you are done.
SONAR quantizes the selected MIDI information and audio clips. You can
use Undo to restore the material to its original state.
To Use the Groove Quantize Command
1. Select the track or clip you want to quantize, using any of the selection
tools and commands.
2. Choose Process-Groove Quantize to display the Groove Quantize
dialog box.
6. Select an existing groove file, or enter the name for a new groove file.
7. Enter a pattern name, or choose an existing pattern to replace.
8. Click OK.
9. If you are replacing a groove, verify that you want to delete the existing
version.
10. Click Close when you are done to return to the Groove Quantize dialog
box.
SONAR stores the groove in the file and chooses the new groove as the
current groove source.
Fit Improvisation
SONAR lets you record music from a MIDI controller without requiring that
you use a fixed tempo. In fact, if you record without using a metronome, you
Snap to Scale
When Snap to Scale is enabled, any notes that you draw in the Piano Roll
view (or Inline Piano Roll view) stay within the selected scale. Also, any
notes that you move with the Select tool stay within the selected scale.
When Snap to Scale is enabled, both Piano Roll views display grey rows at
the pitch levels that are not in the selected scale. Also, both the Select tool
and the Draw tool display a tuning fork icon when you create or modify
notes to show that Snap to Scale is enabled.
You can create custom scales, modify existing ones, and choose how
SONAR handles non-scale notes.
To Enable or Disable Snap to Scale for a Single Track
• In the Track view, in the track that you want to affect, click the Scale
Snap button.
A
B
Or
• In the Piano Roll view, in the Track List pane, right-click the track that
you want to affect, and choose Enable Snap to Scale from the popup
A B
6. When you’re through choosing scale degrees, click the Close button to
save your changes. If you want to delete your scale, just highlight it in
the Scale: field, and click the Delete button .
To Edit or Delete a Scale
1. Open the Scale Manager dialog (click the dropdown arrow in the Scale
menu, and choose Scale Manager from the menu, or use the Track
A B
5. When you’re through choosing scale degrees, click the Close button to
save your changes.
To Restore a Scale or Scales to Factory Settings
1. Open the Scale Manager dialog.
2. If you want to restore a particular scale to factory settings, select it in
the Scale: field, click the Defaults button, and in the Scale Defaults
dialog, select Restore Current Scale (if factory), and click OK.
3. If you have deleted a factory-supplied scale and want to replace it with
the original version, click the Defaults button, and in the Scale Defaults
dialog, select Restore Any Missing Scales, and click OK.
4. If you want to restore all factory-supplied scales to factory settings, click
the Defaults button, and in the Scale Defaults dialog, select Restore All
Factory Scales, and click OK.
Action... Command...
Search through a project to find the first event that Go-Search, Go-Search
has specific attributes, and then search again to find Next
the next such event
Select all the events in a project that have the Edit-Select-By Filter
specified attributes
See:
Event Filters
Event Filters
When you select individual clips, or select portions of clips by dragging the
Time Ruler, you automatically select all the events that fall within the
designated time range. Sometimes you need finer control over which
events are selected. For example, you might want to:
• Select the notes that are played in a certain octave, so you can copy
them to another track
• Select and boost the velocity of notes that have a velocity below a
certain threshold
• Find the first patch change event on a particular track
• Select and change the duration of all notes that occur on the third beat
of any measure
The Event Filter dialog box looks like this:
A. Check to include this type of event B. Enter the range of values for the events
you want
The event filter only accepts events that meet all the specified ranges. This
means that a note event must fall within the pitch range, the velocity range,
and the duration range in order to be included. The event filter can also be
used to accept events that occur in a range of channel numbers, beats, and
clock ticks.
You can choose either to include or exclude the events that meet the
specified criteria. To exclude events within the designated range and select
the ones outside the designated range, check the exc checkbox for that
value range.
The event filter can also be used to identify several special event types:
audio, System Exclusive events, Lyrics, MCI commands, envelope shades,
and a few others. You do not enter a range of values for these special
events; SONAR finds all events of the types you choose.
The All and None buttons help you set up the event filter the way you want:
All Set the event filter to include all events. You can
then modify the value ranges to narrow down
your search or uncheck the types of events you
want to exclude.
In any place in the event filter where you would normally enter a pitch string,
you can also enter the pitch by pressing a key on your MIDI keyboard. Also,
you can use the question mark in place of the octave number as a wild card.
This lets the event filter accept a single note, regardless of the octave. For
example, the pitch string C? will match a C in any octave.
Duration From 0:01:00 From 0:01:000 Converts all notes that are
to 0:02:000 to 0:01:000 between a quarter note and
half note in length, and
makes them all quarter notes
See also:
Adding and Editing Controllers in the Piano Roll
Controllers
Controllers are the MIDI events such as volume, sustain pedal, and pan that
you use to change the sound while you're playing. You can enter controller
NRPN 99 98 6 38
Automation Data
The Track and Console views allow you to record automation data that
define changes in volume, pan and many other parameters throughout a
project. The automation data can include step changes recorded using the
snapshot button or continuous changes recorded while using the knobs,
faders, and buttons.
The Track view allows you to create envelopes to adjust several
parameters. For more about automation, see the online help topic
“Automation.”
Velocity, Pitch Wheel, and Aftertouch
SONAR lets you display and edit several other types of data the same way
you do controller data. These data include:
• MIDI pitch wheel or pitch-bend messages
• MIDI channel aftertouch (ChanAft) values
• MIDI key aftertouch (KeyAft) values
Remember that note velocity is an attribute of each note and not a
completely separate event. You cannot add or remove velocity events in the
Notes pane, but you can use the draw tool to adjust the velocity values for
existing notes. You can also edit velocities with the Edit-Scale Velocities
command. For more information, see Adding Crescendos and
Decrescendos. You can edit individual note velocities in the Note Properties
dialog box, described in Changing Note Properties.
A B C D E F
A. Hide different kinds of events buttons B. Event Manager C. Show events outside
slip edit boundary D. Insert E. Delete F. Pick Tracks
See:
Event List Buttons and Overview
Event List Display Filter
Editing Events and Event Parameters
Additional Event Information
Sysx Data System Exclusive data Sysx message up to 255 bytes long
message
Wave Audio Digital audio wave Name, velocity (0-127), and number of
samples
Events Out of Slip Events that are outside Note, audio, or controller data
Edit Boundaries of slip-edited
boundaries
Pick Tracks and Left side of button Allows you to pick what tracks the
Show Next/ opens Pick Tracks Event List shows events for
Previous Track dialog; right side of
button opens Next
Track/Previous Track
dropdown menu
To do this... Do this...
Select multiple, contiguous Select the first event, hold the Shift key
events down and click the last event.
Select multiple, contiguous Hold down the Ctrl and Shift keys while
events using the arrow keys pressing the up or down arrows.
Select multiple, non-contiguous Select an event, hold the Ctrl key while
events selecting additional events
To do this... Do this...
Hide events of a certain type Select the event type in the toolbar, in
the Event List view popup menu, or in
the Event Manager. To display a type
of event, deselect it.
Character... Meaning...
b flat
# sharp
x double sharp
MCIcmd Events
Media Control Interface (MCI) commands are special events that let you
control other multimedia hardware and software (e.g., CD-ROM drives,
laserdiscs, sound cards, animations, video) during playback. MCI
commands are part of the multimedia extensions in Windows. MCIcmd
events have one parameter—the command line text of the MCI command.
Here are some examples:
While MCI commands can be used to play Wave files, these files are played
at their normal speed and are not necessarily synchronized with MIDI or
other audio data. By contrast, Wave audio clips are played in lock-step
synchronization with MIDI and other audio data.
For complete documentation of Windows MCI commands, search for MCI
on the Microsoft World Wide Web site (www.microsoft.com).
See:
Quantizing
The Quantize command moves events to (or towards) an evenly-spaced
timing grid. The Quantize effect is similar to the Process-MIDI Effects-
Cakewalk FX-Quantize command. For more information, see Other
Settings.
The quantize effect parameters are as follows:
Parameter/ Meaning...
Option...
Offset (Ticks) The offset of the quantization grid from the start of
measure boundaries. A value of 0 indicates perfect
alignment. Values less than 0 shift the grid points
earlier; values greater than 0 shift the grid later.
Adding Echo/Delay
The Echo Delay command creates a series of repeating echoes of each
note. The echo notes can decrease or increase in velocity, and can be
transposed from the original by regular intervals.
The parameters used to specify the echo/delay effect are as follows:
Decay (%) The reduction in velocity with each echo. A value greater than
100% indicates an increase in velocity.
No. Echoes The number of echo notes for each original note. If the velocity
reaches 0 before the specified number of echoes, the effect
generates no more echo notes.
Delay Units The units used to specify the delay. You may specify delay in
ticks, in milliseconds, or as a note duration.
Tap The delay you specify by tapping the control with the mouse.
Swing (%) The distortion of timing used to produce a swing feel to the
echo. A value of 0% indicates a straight rendition; negative
and positive values produce distortion of the timing grid. For
more information about swing, see Swing.
Pitch (Steps) The number of steps to transpose each echo note from the
previous. You can specify a Diatonic or Chromatic scale.
Filtering Events
The Event Filter command lets you remove events from the MIDI data,
keeping or passing through only those events that you specify. The Event
Filter effect works almost identically to the event filter used by the Edit-
Select-By Filter command. For more information, see Event Filters.
Adding Arpeggio
The Arpeggiator command applies an arpeggio to its input and plays it
back in real time. You can make it arpeggiate with a swing feel, or straight
and staccato or legato, vary its speed and direction, and specify its range.
The parameters used to specify the arpeggiator effect are as follows:
Parameter/Option... Meaning...
Units The units used to specify the delay. You may specify
delay in ticks, in milliseconds, or as a note duration.
Play thru The disposition of the notes you play to specify the
arpeggio. Checked plays the original notes.
Unchecked filters out the original notes.
Specify output range The range over which the arpeggio plays. Checked
specifies that the arpeggiator repeats notes at each
octave over the entire specified range. Unchecked
specifies that the arpeggiator includes only the notes
you actually play.
Lowest note The MIDI number of the lowest note of the arpeggio.
Numbers run from 0 to 127.
Use chord control The chord you specify. Checked specifies that the
arpeggiator infers the chord from the notes played in
the range. It identifies the chord in the Chord
recognized box and uses it to play arpeggios for notes
outside the range.
Lowest note The MIDI number of the lowest note the arpeggiator
uses for chord recognition (0 to 126).
Parameter/ Meaning...
Option...
To Analyze a Chord
1. Select the notes to be analyzed.
2. Choose MIDI Effects-Cakewalk FX-Chord Analyzer from the
Process menu or from the popup menu to open the Transpose dialog
box.
3. Click the Audition key.
SONAR displays the chord and its name.
To clear the display, press the Clear button.
Note: When analyzing chords you may see chords being displayed before
you hear them. You can reduce the amount of time these chords appear
ahead of playback. To do so, open the MIDI tab in the Global Options dialog
(Options-Global) and enter a lower value in the Prepare Using “N”
Milliseconds Buffer option. Excessively low values may cause glitches
during playback, so it is best to gradually reduce the value in this option until
the desired result is achieved.
Parameter/ Meaning...
Option...
Limit range from X to Brings all velocities into the specified range.
Y
Parameter/ Meaning...
Option...
The Basics
The Note Map Pane
The Drum Grid Pane
Creating and Editing a Drum Map
Using Drum Maps
Tutorial 9—Drum Maps
The Basics
Drum maps are virtual MIDI ports that you create and edit. Drum maps give you total
control over all the MIDI drum sounds you have access to either in the form of software
(soft synths) or hardware (external MIDI sound modules).
Drum maps in SONAR allow you to do the following:
• Re-map note events, for example, map a General MIDI drum kit to a non-General
MIDI drum kit.
• Create a custom drum kit from several MIDI devices (soft synths, hardware synths)
and play it from a single MIDI track if desired.
• Use the Drum Grid Editor to show only the drum sounds you want to see.
• Sort drum sounds to suit your needs.
• Mute and solo individual drum sounds
See:
Assigning a MIDI Track to a Drum Map
Opening a Drum Map
To Preview a Mapped Sound
See:
The Drum Map Manager
The Map Properties Dialog
Saving a Drum Map
A. New Drum Map button B. Delete Drum Map button C. Current Drum Map
D. Preset list E. Port/Channel pairs F. Rows G. Click to create a new row
See:
Working in the Drum Map Manager
To do this… Do this…
Audition a row Select the row and press
Shift+Spacebar
Select multiple rows Click a row, hold down the Ctrl key
while selecting additional rows
Change the Output Port for all Press Ctrl+Shift while changing the
rows with the same Channel/ port.
Port
See:
The Drum Map Manager
See:
Assigning a MIDI Track to a Drum Map
Opening a Drum Map
Displaying Tracks in the Drum Grid Pane
Velocity Tails
Editing Note Velocities
To Change the Order of Mapped Notes in the Drum Map Pane
See:
See:
Assigning a MIDI Track to a Drum Map
Displaying Tracks in the Drum Grid Pane
Velocity Tails
Editing Note Velocities
To Change the Order of Mapped Notes in the Drum Map Pane
See:
Assigning a MIDI Track to a Drum Map
Opening a Drum Map
Velocity Tails
Editing Note Velocities
To Change the Order of Mapped Notes in the Drum Map Pane
Velocity Tails
In the Drum Grid pane, you have the option of showing the velocity of each
note as a series of bars. The higher the bars, the higher the velocity value.
See:
Assigning a MIDI Track to a Drum Map
See:
Assigning a MIDI Track to a Drum Map
Opening a Drum Map
See:
Assigning a MIDI Track to a Drum Map
Opening a Drum Map
Displaying Tracks in the Drum Grid Pane
Velocity Tails
To Change the Order of Mapped Notes in the Drum Map Pane
• In the Note Map pane, click the Mute or Solo button in the
appropriate row.
Or
• Right-click on the row you want to mute or solo and select Mute or Solo
from the menu that appears.
To Display the Note In and Note Out Values By Their
Pitch Name
You have the option of showing the Note In and Note Out values by their
pitch names. To do so, use the following procedure:
• Right-click on any row in the Note Map pane and select the Display
Pitch Names command from the menu that appears.
To Change the Order of Mapped Notes in the Drum Map
Pane
Use the following procedure to change the order of mapped notes in the
Note Map pane.
1. Move your cursor over the row you want to move in the Note Map pane.
2. When your cursor changes to look like this , click and drag the row to
the place you want it to be and release the mouse button.
See:
Grid Lines
The Drum Grid pane is divided into a time grid. You can set the resolution of
the grid lines from 1/4 note to 1/64 note, or to follow the current snap grid
setting.
The Show/Hide Grid Lines combo button toggles on and off the grid
lines in the Drum Grid pane and sets the grid line resolution.
To Turn on Grid Lines in the Drum Map Pane
• Click the Show/Hide Grid Lines combo button in the Piano Roll
view toolbar.
Or
• Press the I key.
To Set the Drum Map Pane Grid Line Resolution
• Click the down arrow on the Show/Hide Grid Lines combo button
and select an option from the menu that appears.
See:
Piano Roll View
The Pattern Brush Tool
See:
Piano Roll View
How the Pattern Brush Tool Works
Option… Description…
Velocity Select this option to open the Pattern Velocity
dialog. The value you enter in this dialog sets the
default velocity for all notes entered using the
Pattern Brush tool unless you select Use Pattern
Velocities.
Use Pattern Velocities Select this option to use the note velocities used
in the custom pattern file you are using. If you are
using the Note Duration option, this option is not
available.
Use Pattern Polyphony Select this option to use the pitch values from the
custom pattern file you are using. If you are using
the Note Duration option, this option is not
available. When using this option, the vertical
position of your mouse does not affect the note
pitches draw; that information is read from the
pattern.
Note Duration This option uses the current note duration setting
in the Piano Roll View toolbar as the interval
between notes.
Your cursor should appear like this when in the Drum Grid pane.
5. Click where you want to begin placing notes and drag until you have
inserted all the notes you want.
6. Release the mouse button.
SONAR creates a series of notes, at equal intervals.
To Paint a Custom Pattern of Notes Using the Pattern
Brush Tool
1. Open a track in the Drum Grid pane.
2. In the Pattern Brush tool’s dropdown menu, select the custom pattern
you want to use. If you need to create a custom pattern, see Creating
Custom Patterns.
See:
Piano Roll View
How the Pattern Brush Tool Works
Creating Custom Patterns
See:
Piano Roll View
How the Pattern Brush Tool Works
Creating Custom Patterns
See:
Digital Audio Fundamentals
Basic Audio Editing
Basic Audio Processing
Advanced Audio Processing
Applying Fades and Crossfades Offline
Audio Effects (Audio Plug-ins)
Basic Acoustics
Sound is produced when molecules in the air are disturbed by some type of
motion produced by a vibrating object. This object, which might be a guitar
string, human vocal cord, or a garbage can, is set into motion because
energy is applied to it. The guitar string is struck by a pick or finger, while
the garbage can is hit perhaps by a hammer, but the basic result is the
same: they both begin to vibrate. The rate and amount of vibration is critical
to our perception of the sound. If it is not fast enough or strong enough, we
won't hear it. But if the vibration occurs at least twenty times a second and
the molecules in the air are moved enough, then we will hear sound.
See:
Digital Audio Fundamentals
The segment marked “A” represents the string as it is pulled back by the
pick; “B” shows it moving back towards its resting point, “C” represents the
string moving through the resting point and onward to its outer limit; then
“D” has it moving back towards the point of rest. This pattern repeats
continuously until the friction of the molecules in the air gradually slows the
string to a stop. As the string vibrates, it causes the molecules of air around
it to vibrate as well. The vibrations are passed along through the air as
sound waves. When the vibrations enter your ear, they make your eardrum
vibrate, and you hear a sound. Likewise, if the vibrating air hits a
microphone, it causes the microphone to vibrate and send out electrical
signals.
Fundamental
frequency (1f)
100% amplitude
2x fundamental (2f)
50% amplitude
3x fundamental (3f)
33% amplitude
4x fundamental (4f)
25% amplitude
5x fundamental (5f)
20% amplitude
This composite waveform still doesn't account for the uniqueness of the
sound of different instruments. For example, stringed instruments usually
have a resonator. In the case of the guitar, the resonator is the big block of
hollow wood to which the string is attached (the guitar body). This has a
See:
Digital Audio Fundamentals
Waveforms
A sound wave can be represented in many different ways: as a
mathematical formula, as a series of numbers, or graphically as a
waveform. A waveform displays the size, or amplitude, of the vibration as
a function of time. For example, the waveform of the sound of the plucked
guitar string might look like this:
The waveform crosses the zero line twice during each complete vibration.
These zero-crossings are important in digital audio processing; they are
good places to cut waveforms apart and splice them together. If waveforms
are cut or spliced at other locations, clicks and pops can occur. The
maximum amplitude of the waveform in each vibration is also important: it
determines the strength of the vibration, and thus the loudness of the
sound.
Recording a Sound
To record digital audio, your computer monitors the electrical signal
generated by a microphone (or some other electroacoustical device).
Because the signal is caused by a sound, the signal strength varies in direct
proportion to the sound’s waveform. The computer measures and saves the
strength of the electrical signal from the microphone, thus recording the
waveform.
There are two important aspects of this measuring process. First is the
sampling rate, the rate at which the computer saves measurements of the
signal strength. It is a known fact of physics that you must measure, or
sample, the signal at a rate at least twice that of the highest frequency you
wish to capture. For example, suppose you want to record a moderately
high note on a violin—say the A whose fundamental frequency is 440 Hz
and all overtones up to five times the fundamental. The highest frequency
you want to capture is 2,200 Hz, so you need to measure the electrical
signal from the microphone at least 4,400 times per second.
Since humans can hear frequencies well above 10 kHz, most sound cards
and digital recording systems are capable of sampling at much higher rates
than that. Typical sampling rates used by modern musicians and audio
engineers are 22 kHz, 44.1 kHz, and 48 kHz. The 44.1 kHz rate is called
CD-quality, since it is the rate used by audio compact discs.
The other important aspect of the measuring process is the sampling
resolution. The sampling resolution determines how accurately the
amplitude of each sample is measured. At present, the music industry has
settled on a system that provides 65,536 different values to assign to the
amplitude of a waveform at any given instant. Thus, each sample saved by
your computer requires 2 bytes (16 bits) to store, since it takes 2 bytes to
store a number from –32,768 to 32,767. The scaling of the electrical input
signal level to amplitude value is determined by your audio hardware and by
the position of your input level control.
What if the amplitude of the sampled signal gets too high, such that a 16-bit
number is not large enough to represent it? What typically happens is that
the signal is clipped, cut off at the maximum value.
Here is what a clipped waveform might look like:
See:
Digital Audio Fundamentals
See:
Audio Clips
If you have read Digital Audio Fundamentals, you should have a good idea
of what is contained in a SONAR audio clip. An audio clip contains a long
series of numbers, or samples, representing the fluctuating amplitude of a
waveform. Audio clips are typically quite large, hundreds of kilobytes to
many megabytes in size. By comparison, a MIDI event takes only a few
bytes to store.
The Track view lets you see your audio waveforms in great detail; you can
zoom in until you see the individual samples.
You should also now be aware of some things to watch out for when editing
your audio data. First, if you cut audio clips apart or splice them together,
you should do so at zero-crossings in the waveform (places where the
amplitude is zero), in order to avoid sudden changes in amplitude that may
cause clicks and pops. Second, you should beware of clipping. Clipping of
the audio waveform can occur if you record a signal at too high a record
level, or if you apply audio processing or effects that increase the waveform
amplitude too much. If you accidentally cause the waveform to clip, you
should undo the command and try again with different parameters.
Clipping can also occur in other situations, for example, if you try to play or
mix several loud audio tracks together, the aggregate signal strength may
at times exceed the clipping limit, and the output signal will be distorted. To
correct the problem, you can create a volume envelope to reduce the level
in loud audio clips or reduce the track volume in the Console or Track
views.
See:
Digital Audio Fundamentals
To do this... Do this...
Add or remove clips from Press Ctrl and either click the
the selection clips or drag a rectangle
around the clips
See:
Editing Clip Properties
Moving, Copying, Pasting and Deleting Audio Clips
Splitting Audio Clips
Bouncing to Clips
Scrubbing
Property... Description...
Audio Scaling
Audio scaling is the increase or decrease in the size (scale) of the
waveform in a track or bus. Audio scaling allows you to make detailed edits
by zooming in on the parts of the waveform closest to the zero crossing
(silence) while preserving the track or bus size. By showing just the quietest
parts of a clip, you can make very precise edits. You can also zoom out on
the waveform.
You can change the audio scale using keyboard shortcuts or the Audio
Scale Ruler.
Note: the Audio Scale Ruler does not appear on multi-layered tracks.
There are three display options in the Audio Scale Ruler:
• Percentage—shows audio scaling by percentage. For example, if the
highest percentage in the Audio Scale Ruler reads 2.0%, then only the
parts of the waveform which are within 2% of the zero crossing appear
in the clip.
• dB—shows audio scaling by dB. For example, if the highest dB in the
Audio Scaling Ruler reads -36, then only the parts of the waveform
which are 36 dB below 0 dB appear in the clip.
• Zoom Factor—shows audio scaling by a factor. For example, if the
Zoom Factor reads 10, then the waveform is zoomed in by a factor of
10.
Note: The Audio Scale Ruler display reflects the type of audio clip directly
beneath it. If it is a stereo waveform, the Audio Scale Ruler appears in
stereo (one for each channel). If it is a mono clip it appears in mono. Also,
the Audio Scale Ruler only displays numbers when it is above a certain
height. If you cannot see the Audio Scale Ruler, increase the size of your
track or bus.
To Change the Audio Scale Display Option
1. Right-click on the Audio Scale Ruler in any track.
A menu appears. The current display option is checked.
2. Select an option from the menu.
To do this... Do this…
Increase/Decrease the scale for Hold down the Ctrl key, click the
all tracks using your mouse Vertical Zoom Fader and drag the
fader up or down. When you hold
down the Ctrl key and position your
cursor over the Vertical Zoom fader,
your cursor looks like this:
Increase to maximum scale Hold down the Ctrl and Shift keys and
click the Vertical Zoom In button.
When you hold down the Shift and Ctrl
keys and position your cursor over the
Vertical Zoom In button, your cursor
looks like this:
Decrease to minimum scale Hold down the Ctrl and Shift keys and
click the Vertical Zoom Out button.
When you hold down the Shift and Ctrl
keys and position your cursor over the
Vertical Zoom Out button, your cursor
looks like this:
Option... Description...
Split When Silent For At Creates a split after each period of silence
Least which exceeds the number of measures
specified.
Bouncing to Clips
Individual audio clips in the same track can be combined into a single clip
with the Bounce to Clip(s) command.
Note 1: Like any clips, slip-edited clips can be combined with other clips
using the Bounce to Clip(s) command. When a slip-edited clip is combined
with another clip, any slip-edited data (audio clips or MIDI events that are
cropped from view) is overwritten.
Note 2: You control the bit depth of all rendering operations (bouncing,
freezing, applying effects) on the Audio Data tab of the Global Options
dialog (Options-Global command) in the Render Bit Depth field. The
default value of 32 is the best for most situations. See Bit Depths for
Rendering Audio for more information.
To Bounce to Clips
1. Select the clips to be combined in the Track view.
2. Choose Edit-Bounce to Clip(s).
The clips are combined into a single clip. Empty space between clips is
filled with silence in the new clip. All clip automation from the source clips is
applied to the new clip.
To Bounce Multiple Audio Clips to a New Track
1. Select the clips to be combined in the Track view.
2. Choose Edit-Bounce to Track(s).
The Bounce to Track(s) dialog appears.
3. Select the track you want to bounce to in the Destination field.
4. Select other options in the Mixdown Audio/Bounce to Track(s) dialog
and click OK.
The clips are combined into a single clip on the destination track. Empty
space between clips is filled with silence in the new clip.
To do this... Do this...
Save the current settings as a Enter a preset name and click the
preset Save button
Many audio processing and effects presets are supplied with SONAR.
See:
Using the Normalize and Gain Commands
Reversing Audio Data
See:
Removing Silence
Removing Silence
The Remove Silence command detects sections of audio that fall below a
given loudness threshold, and replaces those sections with absolute
silence. Remove Silence gives you the option of actually deleting the silent
sections from the selected audio clips, splitting long audio clips into a
greater number of shorter audio clips.
SONAR treats passages of absolute silence intelligently. It doesn’t store
stretches of silence on disk, and thereby conserves disk space. During a
Parameter... Meaning...
Open Level (dB) The loudness threshold for opening the noise
gate. The gate officially opens when loudness
rises above this level, although it can open
earlier because of the Attack Time.
Close Level (dB) The loudness threshold for closing the noise
gate. The gate officially closes when loudness
falls below this level, although it can stay open
later because of the Release Time.
Attack Time (ms) The value in this field is the interval of time after
the volume reaches the Open Level for the gate
to fully open. Opening the gate gradually
produces a fade-in effect instead of an instant
on-off sound.
Hold Time (ms) The minimum time for the gate to stay open.
Hold Time is useful when you’ve set high open
and close levels, for example, when your source
signal is very loud. Noise gates set this way
tend to react to repeated percussive passages
(such as drum rolls) by repeatedly opening and
closing; this can sound unpleasant. By setting a
hold time, you can ensure that the gate stays
open long enough during percussive passages.
Release Time (ms) The amount of time after the Close Level is
reached that the gate actually closes. This lets
the tail end of sounds pass through without
being clipped.
Look Ahead (ms) The value in this field causes the gate to open
slightly before the sound reaches the Open
Level so you don’t lose the sound’s attack.
To Remove Silence
1. Select the audio data to be affected.
2. Choose Process-Audio-Remove Silence to open the Remove
Silence dialog box.
3. Set the digital noise gate parameters as described in the table above.
4. Check the Split Clips box to delete the silent sections of audio.
5. Click OK to remove silence from the selected data.
SONAR processes the audio as directed.
Removing DC Offset
Some models of audio hardware produce a DC offset while recording,
which is caused by electrical mismatches between the audio hardware and
the input device or instrument. Although imperceptible, DC offset may
cause problems in further stages of sound processing.
Note: An easy way to spot DC offset is to zoom in to a silent section of your
sound file. If the silent waveform matches the centerline in the waveform
display, your file does not contain DC offset.
To do this... Do this...
The second command, Crossfade, lets you create a smooth transition from
one audio clip to another, by fading two overlapping audio clips
simultaneously (one fades out, the other fades in). As with Fade/Envelope,
you can choose from three different starting curves and change the shape
of the curve.
To Apply a Fade to Audio Data
1. Select the audio data to be affected.
2. Choose Process-Audio-Fade/Envelope to open the Fade/Envelope
dialog box.
3. Select an envelope from the dropdown list.
See:
Applying Audio Effects
Directly Applying Audio Effects
A B C D E F G H I
N M L K
Synth Tracks
Using a soft synth introduces a third kind of track to your project alongside
audio and MIDI tracks. A synth track functions much like an audio track,
but with a few differences:
• A synth track’s input is always a synth or a ReWire device, which
means you cannot record audio or enable input monitoring from another
source on that track.
• A synth track can display a waveform preview of its output. When you
enable this display function by clicking the button on the track strip,
the amplitude of a synth track's audio signal is graphed in real time as a
waveform.
• Synth tracks are distinguished by the synth icon to the right of the track
number.
A. Synth icon
See also:
Synth Rack View
Multi-port Soft Synths
Recording a Soft Synth’s MIDI Output
Synth Tracks
Playing a Soft Synth
Converting Your Soft Synth Tracks to Audio
Muting and Soloing Soft Synth Tracks
To Remove A Soft Synth from a Track or Bus
To do this... Do this...
To load a particular synth icon Right-click the icon in the Synth Rack
that you want to change, and select
Load Synth Icon from the popup
menu.
To reset a particular synth icon to Right-click the icon in the Synth Rack
its original icon that you want to reset, and select
Reset Synth Icon from the popup
menu.
2. Make sure that the Audio Engine button in the Transport toolbar is
depressed.
3. Insert a soft synth into your project (see Inserting Soft Synths, if
necessary).
Note: If you patch a soft synth into a bus that has no audio track
assigned to it, the soft synth does not sound. Always use a bus that has
at least one audio track sending data to it.
4. In the MIDI track that sends its output to the soft synth, choose a MIDI
channel.
5. Open the soft synth’s interface (if it’s not open already) by clicking the
Properties button in the Synth Rack view, or by double-clicking the
name of the soft synth if it’s patched into the FX bin of an audio track.
Note: You can also open a soft synth’s interface by double-clicking its
name where it appears in a MIDI track’s Out menu or a synth track’s In
menu.
6. Set the soft synth’s parameters (choose sounds, effects, etc.), and drag
its interface out of the way.
7. If you want to save your soft synth settings, type a name in the Presets
field, and click the Disk icon that’s next to the Presets field.
See:
Playing a Stand-alone Synth
Converting Your Soft Synth Tracks to Audio
Recording a Stand-alone Synth
See:
Drawing Soft Synth Automation in the Clips Pane
Synth Rack View
See also:
Recording a Soft Synth’s MIDI Output
Automating Controls from the Synth Rack
Displaying Synth Rack Automation
See also:
Recording a Soft Synth’s MIDI Output
See also:
Recording a Soft Synth’s MIDI Output
Automating Controls from the Synth Rack
See also:
Recording a Soft Synth’s MIDI Output
Automating Controls from the Synth Rack
Displaying Synth Rack Automation
Synth Rack View
Synth Tracks
Playing a Soft Synth
To Remove A Soft Synth from a Track or Bus
Playing a Stand-alone Synth
Converting Your Soft Synth Tracks to Audio
Recording a Stand-alone Synth
ReWire
SONAR 6 can send MIDI events to any object in a ReWire client application
on as many MIDI channels as the client application makes available.
ReWire Instruments
ReWire is a technology for transferring audio data between software
applications in real time—the software equivalent of a multi-channel audio
cable. ReWire is built on the following cornerstones:
• Real-time audio streaming between applications
• Sample accurate synchronization
• Common transport functionality
SONAR supports the ReWire 2.0 format, but with some differences.
SONAR interacts with ReWire applications in the following ways:
• You can insert one instance of a ReWire application into each SONAR
project.
• You can use as many MIDI channels and devices in each ReWire
application as that application makes available.
• You can insert ReWire devices into SONAR projects from the Synth
Rack view or Insert menu, and you can tell SONAR to create the
necessary synth tracks and one MIDI track at that time. You can also
tell SONAR to open the ReWire application’s property page, because,
unlike synths, ReWire applications must have their property pages
(interfaces) open in order to function.
• SONAR’s tempo, transport, and loop points are linked to the ReWire
application. Activating or changing any of these settings in the ReWire
application(s) changes the same setting in SONAR, and vice versa. If
you have several applications open and you make a change in one of
See also:
Mixing Down ReWire Instruments
Automating ReWire Instruments
ReWire Troubleshooting Guide
See also:
Automating ReWire Instruments
ReWire Troubleshooting Guide
Inserting a ReWire Instrument
See also:
See:
Playing a Stand-alone Synth
Recording a Stand-alone Synth
A B C D E
I
H
G F
A. Audio module B. MIDI module C. MIDI velocity D. Bus out E. Main out F. Bus
pane G. Show/hide strip controls buttons H. Widen all strips I. Show/hide for tracks,
buses, mains
Note: The above view does not show EQ. It is pictured below.
582 Mixing
Preparing to Mix
A B
E DC
Sound controls in the Console view are grouped in modules. There are
several types of modules:
MIDI track Set the track’s output, channel, bank, and patch; set the
input; mute, solo, and arm the track; set channel
volume, panning, chorus, and reverb levels; add real-
time effects
Audio track Set the track’s output (bus or Main out destination);
choose an input; monitor input levels; mute, solo, and
arm the track; set track volume and panning; add real-
time effects; send audio data to buses or main outs.
Synth track Set the track’s output (bus or Main out destination); set
the input; mute and solo the track; set track volume and
panning; add real-time effects; send audio data to buses
or main outs.
Bus Receive input from one or more audio tracks, add real-
time effects, and send the results to a main out or
another bus
Main outs Monitor output levels using meters and control the
stereo volume of audio to an output on your audio
interface. To adjust both the left and right volume levels
at the same time, use the Link button for that
module.
Mixing 583
Preparing to Mix
One module’s name is always outlined with a white line. This corresponds
to the track with the focus. You can change the focus by clicking to the right
of the module’s volume fader.
You can adjust Console view controls in the following ways:
• Click on the center of the knob and drag the mouse up or down to
adjust the knob
• Click and drag a fader up or down
• Double-click the center of the knob to return it to its snap-to position
Volume and pan faders also have snap-to positions; double-click a fader’s
knob to return the fader to its snap-to value.
The controls and effects patch points all have tool tips associated with
them. To see a description of a particular control or effect, simply rest the
cursor over the item for a few seconds.
There are four types of modules in the Track view:
MIDI track Set the track’s output, channel, bank, and patch; set the
input; mute, solo, and arm the track; set channel volume,
panning, chorus, and reverb levels; add real-time effects.
Audio track Set the track’s output; set the input and monitor input levels;
mute, solo, and arm the track; set track volume and
panning; add real-time effects; send audio data to buses or
main outs.
Synth track Set the track’s output; set the input; mute and solo the track;
enable a waveform preview; set track volume and panning;
add real-time effects; send audio data to buses or main
outs.
Bus Receive input from one or more audio tracks, add real-time
effects, and send the results to a main out or another bus.
For information on using the controls in the Track view, see Changing Track
Settings.
584 Mixing
Preparing to Mix
Volume, pan, bus send level and bus send pan also have snap-to positions;
double-click the control to return it to its snap-to value.
The controls and effects patch points all have tool tips associated with
them. To see a description of a particular control or effect, simply rest the
cursor over the item for a few seconds.
See:
Configuring the Console and Track Views
Mixing 585
Preparing to Mix
To Hide Selected Tracks
1. Select the tracks you want to hide.
2. Click the Zoom tool’s down arrow and select Hide Selected Tracks from
the Zoom tool menu.
To Display Only Selected Tracks
1. Select the tracks you want to display.
2. Click the Zoom tool’s down arrow and select Show Selected Tracks
from the Zoom tool menu.
To Choose the Tracks that are Displayed Using the
Track Manager
3. Click the down arrow next to the Zoom tool and select Track Manager
to open the Track Manager dialog boxIn the list, check those tracks you
would like displayed in the view in which you are working, and uncheck
the rest. You can use Shift-click, Control-click, or the quick select
buttons to select multiple modules; press the Spacebar to check or
uncheck all the selected modules at once. Please note that the track
display selections you make in the Track view do not affect those in the
Console view and vice versa.
4. Click OK.
To Hide a Bus or Track
• Right-click on the module and choose Hide Track or Hide Bus.
To Show or Hide Meters in the Track View
• Click the Show/Hide Meters button to display all meters or click on
the arrow to the right of the Show/Hide Meters button to display only the
meters you want to see or to customize the appearance of your meters.
For more information about metering options, see Changing the Meters’
Display.
586 Mixing
Preparing to Mix
To Change a Meter’s Range
• Right-click on the meter and choose a new range.
To Add a Bus
1. Right-click in the Bus pane (to add a bus at the end of the current
buses) or over an existing bus (to add a bus before it).
2. Select Insert Stereo Bus or Insert Surround Bus from the menu that
appears.
A bus appears in the Bus pane.
To Delete a Bus
1. Right-click in the Bus pane over an existing bus.
2. Select Delete Bus from the menu that appears.
The bus is deleted from the Bus pane.
Note: If you have any track or bus routed through the bus you delete, the
signal will be rerouted to the deleted bus’s output.
To Create a Bus Send in a Track
1. Right-click in an empty part of the Track pane (Track view) or a track
module (Console view).
2. Select Insert Send for a list of buses available.
3. Select a bus from the list.
To Set the Snap-to Position of a Knob or Fader
1. Set the control to the desired position.
2. Right-click on the control and choose Value-Set Snap-To=Current.
From now on, the control returns to this position when double-clicked.
To Insert a New Track
1. Right-click in the Console view or on the header of a track in the Track
view.
2. Choose Insert Audio Track or Insert MIDI Track.
SONAR adds a new track to the project.
To Rename a Track or Bus
1. In the Console view, click on the module name. In the Track view
double-click on the Track name.
2. Type a new name.
Mixing 587
Preparing to Mix
3. Press Enter.
If you rename a track, the new name is copied to the Track view. If no name
has been assigned to a track, the Console view and Track view display the
track’s number.
To Link Left/Right Faders in a Console View Module
1. In the module whose faders you want to link, adjust the volume of each
fader to the appropriate level.
Mixing MIDI
SONAR gives you many tools to control your MIDI mix. When your MIDI
tracks sound the way you want them to, there are several ways to convert
them to audio (see Converting MIDI to Audio).
See:
Mixing a MIDI Track
Converting MIDI to Audio
To do this… Do this…
Add a real-time Right-click in the FX bin and select an effect
MIDI effect to the from the list (for more information, see Using
track Real-Time Effects)
Select the output Click the Output control and choose one from
the list
Select the channel Click the Channel button and choose one from
the list
588 Mixing
Mixing MIDI
To do this… Do this…
Select the bank Click the Bank button and choose one from the
list
Select the patch Click the Patch button and choose one from the
list
Select the input Click the input button and choose one from the
list
When moving the Volume fader, the Value box in the toolbar displays the
level from a scale of 0 (minimum) to 127 (maximum). When you move the
Pan slider, the Value box displays the pan value on a scale that ranges from
100% Left to 100% Right with center represented by a C.
Mixing 589
Mixing MIDI
To Convert a Sound Card’s Synth Tracks to a Stereo
Audio Track
1. Pick a destination audio track and set the Input field to Stereo-(name of
your sound card).
Note: If you have more than one sound card installed, select the one
that your synth uses as an output.
2. Arm the destination track.
3. Mute or archive any tracks that you don’t want to record to the
destination track.
4. If SONAR’s metronome is set to use any software synth to produce a
click, disable the metronome during recording option in the Project
Options dialog box. To do this, select Options-Project to open the
Project Options dialog box, select the Metronome tab and uncheck
Recording in the General section.
5. Open your sound card's mixer device. This is normally done by double-
clicking the speaker icon on the Windows taskbar, or by choosing
Start-Programs-Accessories- Multimedia-Volume Control-
Options-Properties.
6. Open the sound card’s recording control window (the command is
probably Options-Properties-Adjust Volume For Recording) and
make sure all boxes below Adjust Volume For Recording are
checked.
7. Click OK, and locate the slider marked MIDI, Synth, Mixed Input, or
What You Hear. Check the Select box at the bottom, then close the
window.
8. In SONAR, click the Record button.
SONAR records all the MIDI tracks that are assigned to the sound card
synth as a stereo audio track.
After you finish recording, mute the MIDI tracks that you just recorded so
you don’t hear them and the new audio track at the same time.
590 Mixing
Mixing MIDI
Signal Flow
Clip mute
V-Vocal
Clip fades
Clip FX bin
Volume
Phase/
Playback Meter (pre fader/pre
Mixing 591
Signal Flow
You control the mixing and playback of an audio track as follows:
To do this... Do this...
Send audio data from Insert a send in the track controls by right-
the track to a bus clicking in the track controls and selecting
Insert-Send-[name of bus you want the data
to go to]. Click the FX tab at the bottom of the
Track pane, and then click the track’s bus
enable button so that it turns green, and set the
Bus Send Level and Bus Send Pan (for more
information, see Stereo Buses)
Set the Send Pan to be Right-click the Send Pan control and choose
the same as the bus that Follow Track Pan from the popup menu. This
the send feeds into setting is only active when the send has the
same interleave as the bus that the send feeds
into, and is set to "Post Fader." If enabled, the
Send Pan control no longer affects the output.
Select the output Click the dropdown arrow in the Output field and
choose one from the list
Select the input Click the dropdown arrow in the Input field and
choose one from the list
592 Mixing
Signal Flow
SONAR displays volume in dB (decibels). When adjusting the volume or
bus send level controls, a value of 0 dB indicates full signal strength;
positive values, up to 6 dB, indicate a signal gain; negative values indicate
an attenuated signal. When you move the Pan control, the Value box
displays the pan value on a scale that ranges from 100%L (hard left)
100%R (hard right).
See also:
Sidechaining Signal Flow
External Insert signal flow
Track 1 FX Bin
FX Hardware
Track 1 Sidechainable FX Bus
Output
Output Sidechain input
Track 2
Output / Send
Sum
Bus
Output / Send
See also:
Sidechaining
Signal Flow
External Insert signal flow
Mixing 593
Signal Flow
B
C
D
A. Pre-fader: output level to Bus 2 is not affected by the track’s volume fader B. This
track is routed to Aux 1 and Aux 2 C. Bus enable button: must be lit to send track
data to bus D. Post-fader: track’s volume fader controls output level to Bus 1
The audio in each bus is processed by the input gain and pan controls
(main output buses don’t have these controls), then processed by any real-
time effects you have patched, sent through the bus output level and pan
controls, and then sent to the designated main out, in stereo. You can also
insert a send control on a bus, and send the bus signal to another bus, or
route the output of a bus to another bus.
At each main out, all audio data from audio tracks and buses that were
routed to that main are mixed together. Finally, the data passes through
each main’s master volume fader.
594 Mixing
Signal Flow
See:
Main Outs
Signal Flow
Stereo Buses
Stereo Buses
Buses are useful for mixing together different audio tracks (in stereo) and
applying effects to the mix. You can mix the tracks at different volume levels
by adjusting each track’s bus send level. Buses output to either other buses
or to a main out.
You control the bus as follows:
To do this... Do this...
Send audio data from an audio In an audio track, press the Bus Send Enable
track to the bus button corresponding to the bus, or choose the
bus as an output for the track. If the track
doesn’t have a Send module, you can insert
one by right-clicking the track and choosing
Insert-Send-[name of bus you want the
data to go to].
Send audio data from a bus to If the bus doesn’t have a Send module, you
another bus can insert one by right-clicking the bus and
choosing Insert-Send-[name of bus you
want the data to go to]. Then click the Bus
Send Enable button so that it’s green, and
adjust the Bus Send Level and Bus Send Pan.
Set the level of the audio data In an audio track, set the Bus Send Level
sent to the bus corresponding to the bus, or volume fader if
the output is to the bus
Set the pan of the audio data sent Adjust the Bus Send Pan knob
to the bus
Set the input level to the bus Adjust the Input gain on the bus itself
Set the input panning to the bus Adjust the Input pan on the bus itself
Mixing 595
Signal Flow
To do this... Do this...
Display the waveform of the audio Enable the bus’s Waveform Preview button
that’s flowing through the bus
Add a real-time audio effect to the Right-click in the FX bin and select an effect
bus from the list (for more information, see Using
Real-Time Effects)
Set the Send Pan to be the same Right-click the Send Pan control and choose
as the bus that the bus feeds into Follow Bus Pan from the popup menu. This
setting is only active when the send has the
same interleave as the bus it feeds into, and is
set to "Post Fader." If enabled, the Send Pan
control no longer affects the output.
Select the output Click the Output button and choose one from
the list
596 Mixing
Signal Flow
5. In a track module that you want to patch through the bus, do the
following:
• Drag the Bus Send Level control for the bus to the approximate
level you want.
• Drag the Bus Send pan to the approximate setting you want.
• Click the Bus Enable button for the appropriate bus.
6. Repeat step 5 for all the tracks you want to patch through the bus.
7. In the bus, adjust the Input Gain and Output volume controls to the
approximate level you want.
8. In the bus, drag the Input pan and Output pan controls to the
approximate positions you want.
9. Play your tracks and adjust the Send Level controls, the pan controls,
etc.
To Mute or Solo a Bus
Each bus has a Mute button and a Solo button. These controls act like the
Mute and Solo buttons in a track, but they affect all the signal routed
through the bus.
1. Open the Track view or the Console view.
2. Click the Mute or Solo button in the bus you want to mute or solo.
To Display the Audio Waveform of a Bus
• Enable the bus’s Waveform Preview button . This displays the
waveform of the audio that is flowing through the bus.
Main Outs
Each enabled hardware channel has a main out channel strip in the
Console view. Main outs are the final destination for all of your audio in
SONAR. Main outs accept input from both tracks and buses.
Main outs contains a left channel and a right channel, but only one volume
fader. You control the left/right balance of each main out with the balance
slider.
Here’s what you can do in a main out module:
Mixing 597
Signal Flow
To do this... Do this...
Adjust the left/right Adjust the pan slider that’s on that output
balance module
Metering
The Console and Track views both have meters to measure playback level,
record level, bus output level, and main output level. The Track view also
has bus return meters. You can configure the meters differently in each
view, if you want.
The responsiveness of your record meters (which also measure input
monitoring) is dependent upon the latency setting in the Audio Options
dialog and the settings in the Audio Meter Settings dialog. With higher
latency settings the meters may appear sluggish.
There are three basic things you should know about meters:
• What the meters measure
• How to show or hide different kinds of meters
• How to choose display options for each kind of meter
Note: Metering uses significant amounts of your computer’s processing
power, especially RMS metering. If you need to free up resources, turning
off metering where you don’t absolutely need it helps. Using peak metering
on tracks and peak plus RMS metering on the main out is a good option. To
disable all metering, turn off metering in both the Track view and Console
view.
See:
What the Meters Measure
Hiding and Showing Meters
Changing the Meters’ Display
598 Mixing
Metering
What the Meters Measure
The following table summarizes what each kind of meter measures:
Main outs The level of the signal output by each main out.
See also:
Hiding and Showing Meters
Changing the Meters’ Display
Mixing 599
Metering
Track view toolbar Console view Vol button
B C
See also:
What the Meters Measure
Changing the Meters’ Display
600 Mixing
Metering
segmented meters for the Track and/or Console views. Meter colors are
also now customizable in the Configure Colors dialog—use the Options-
Colors command, and choose VU LO Level, VU HI Level, or VU Tick
Marks.
The dropdown menus give you the following display options:
Horizontal Meters (Track Choose this option to display the Track view meters
view only) horizontally instead of vertically.
Vertical Meters (Track Choose this option to display the Track view meters
view only) vertically instead of horizontally.
Show Numeric Peak Choose this option to display peak values in each track
Values (Track view only) header next to the Input Echo button (see also Peak
Markers)
Reset All Meters If a track clips, its meter shows a red clipping indicator.
Click this button to reset the clipping indicator to its non-
clipping state.
Peak + RMS Choosing this option causes the meter to display both the
RMS and peak levels. The RMS level is displayed by the
solid bar on the left side of the meter, and the peak level is
displayed as a small line that follows the RMS level just to
the right of it.
Mixing 601
Metering
Menu option... What it does...
Pre Fader/Post Fader Choose Pre Fader or Post Fader to measure the playback
(This option is for level either before or after the track’s or bus’ volume fader.
playback and bus
meters only)
Pre Fader/Post FX (This Choose Pre Fader/Post FX to measure the bus volume
option is for the buses before the fader, but after any real-time effects.
only)
-12 dB....-90 dB Choosing one of these numbers sets the scale of the
meter to a certain range of dB. For example, choosing -90
dB sets the range of measurement of that meter to 90 dB.
Note: You can also change the scale of a meter by right-
clicking the meter to display a popup menu and choosing a
new dB range.
Show Labels (Track Clicking this option hides or shows the dB markings on the
view only) meter. Hiding the markings shrinks the meter significantly,
saving space.
Hold Peaks Choosing this option causes the meter to display a small
vertical line (the peak marker) that shows the peak level
and then decays until a new peak is reached.
Lock Peaks Choosing this option causes the meter to lock the peak
marker at the highest level, until a higher level occurs.
See also:
What the Meters Measure
Hiding and Showing Meters
Segmented and Non-segmented Meters
602 Mixing
Metering
A
B
Mixing 603
Metering
To do this... Do this...
Change the decay rate (the In the Audio Meter Settings dialog, adjust the
amount of time the meter display Decay Rate value. Valid values are from 1 to 150
stays at its peak) milliseconds.
Increase or decrease the amount In the Audio Meter Settings dialog, adjust the
of time the meter displays a peak Hold Time value. Valid values are from 0 to 5000
value milliseconds.
Adjust rise and fall times In the Audio Meter Settings dialog, adjust the
Rise or Fall settings for RMS or Peak. Valid Rise
values are from 0 to 1000 milliseconds. Valid Fall
values are from 0 to 2500 milliseconds.
See also:
Audio Meter Settings dialog
Peak Markers
Buses and audio tracks have a feature called Peak Markers. A Peak
Marker in each audio track or bus moves along in the Clips pane just
behind the Now Time cursor displaying the highest peak found during
604 Mixing
Metering
playback. Peak Markers appear in two different colors: one color if the peak
is below 0 dB, and a different color if the peak is above 0dB. By default,
peaks below 0dB will be green, and peaks above 0dB will be red. Colors for
both Peak Markers and their text fields are configurable in the Configure
Colors dialog (Options-Colors command).
Peak marker
Mixing 605
Waveform Preview for Buses and Synth Tracks
Tracks
You can choose to display a waveform for the audio output of a bus or
synth track. When you enable the display function, the amplitude of a bus’s
or synth track’s audio signal is graphed in real time as a waveform. The
waveform turns red wherever clipping is occurring. Waveform preview
allows you to visualize a mix and verify levels over the duration of a project,
easily detecting peaks and other level problems that may require attention.
You can choose to display Peak Markers if you want to (see Peak Markers
for more information). If you change the volume of the audio signal and
replay the project, the waveform changes to reflect the new bus or synth
track volume.
Each bus or synth track has a Waveform Preview button, which allows you
to enable/disable waveforms display on an individual basis. By default,
each button is turned off.
You can change the color of the waveform preview by choosing a color for
Waveform Preview in the Configure Colors dialog (Options-Colors
command).
To Enable/Disable Waveform Preview on a Bus or Synth
Track
• For buses, find the desired bus in the Bus pane of the Track view, and
click the bus’s Waveform Preview button . This button is also in the
Bus Inspector.
• For synth tracks, find the desired synth track in the Track view, and
click the track’s Waveform Preview button . This button is also in the
Track Inspector.
606 Mixing
Waveform Preview for Buses and Synth Tracks
A B
Mixing 607
Freeze Tracks and Synths
and enables the FX bin.
• Quick Unfreeze Track—hides and mutes the bounced audio, restores
the original audio to the way it was before the last freeze or quick freeze
command, and enables the FX bin. Bounced audio is retained,
however, and toggling between Quick Freeze and Quick Unfreeze
should be instantaneous.
• Quick Freeze Track—only available after a Quick Unfreeze, the Quick
Freeze function redisplays and unmutes the bounced audio
instantaneously and disables the FX bin.
The following are the available commands for synth freezing:
• Freeze Synth—audio from a soft synth is bounced and placed on the
synth’s track. Output from the synth is disabled, as is the FX bin on the
synth track.
• Unfreeze Synth—discards bounced audio, enables the synth and track
FX bin. Bounced audio is discarded, and will be re-bounced if you
choose Freeze again.
• Quick Unfreeze Synth—hides and mutes the bounced audio, enables
the synth and track FX bin. Bounced audio is retained, and toggling
between Quick Freeze and Quick Unfreeze should be instantaneous.
• Quick Freeze Synth—only available after a Quick Unfreeze, the Quick
Freeze function redisplays and unmutes the bounced audio
instantaneously, disables the synth, and any effects on the synth track.
Note 1: An Unfreeze or Quick Unfreeze command restores the audio on a
track to the way it was before the last Freeze or Quick Freeze command.
Any editing you do to a frozen track is discarded when you Unfreeze or
Quick Unfreeze the track.
Note 2: You control the bit depth of all rendering operations (bouncing,
freezing, applying effects) on the Audio Data tab of the Global Options
dialog (Options-Global command) in the Render Bit Depth field. The
default value of 32 is the best for most situations. See Bit Depths for
Rendering Audio for more information.
To Freeze a Track
1. Right-click on a track.
2. Select Freeze-Freeze Track from the menu that appears.
SONAR bounces the audio in the track to a new audio clip or clips, applies
any effects, and disables the FX bin.
608 Mixing
Freeze Tracks and Synths
To Unfreeze a Track
1. Right-click on a track.
2. Select Freeze-Unfreeze Track from the menu that appears.
SONAR discards the bounced audio, restores the original audio, and
enables the FX bin. Audio will be re-bounced if Freeze is chosen again.
To Do a Quick Unfreeze of a Track
1. Right-click on a frozen track.
2. Select Freeze-Quick Unfreeze Track from the menu that appears.
SONAR hides and mutes the bounced audio, restores the original audio,
and enables the FX bin. Bounced audio is retained, however, and toggling
between Quick Freeze and Quick Unfreeze should be instantaneous.
To Quick Freeze a Track
1. Right-click on a track that you did a Quick Unfreeze on.
2. Select Freeze-Quick Freeze Track from the menu that appears.
Only available after a Quick Unfreeze, the Quick Freeze function redisplays
and unmutes the bounced audio instantaneously
To Freeze a Soft Synth
• Right-click a synth track or a synth’s MIDI track, and choose Freeze-
Freeze Synth from the menu that appears.
Or
Mixing 609
Freeze Tracks and Synths
SONAR discards bounced audio, enables the synth and the synth audio
track’s FX bin. SONAR will be re-bounce the audio if you choose Freeze
again.
To Do a Quick Unfreeze of a Synth
• Right-click a frozen synth MIDI or audio track, and choose Freeze-
Quick Unfreeze Synth from the menu that appears.
Or
610 Mixing
Freeze Tracks and Synths
Using Real-Time Effects
In the Console view and Track view, you can use plug-in effects non-
destructively, in real time (to apply effects offline, see Applying Audio
Effects). You can also hear your plug-in effects in real time on any live
instruments you are recording—just make sure Input Monitoring is enabled
(see Input Monitoring). You can also insert effects directly on clips (see
Effects on Clips).
For example, suppose you want to add a reverb effect to an audio track
containing a recorded violin solo. You could do it in two different ways:
• Destructive—The digital audio data itself is modified. Although this may
be exactly what you want, it does limit your options. If you want to
modify the effect parameters slightly or to remove the effect and try a
different effect, you must use the Undo command, or revert to a saved
copy of the original data.
• Non-destructive (real-time)—The digital audio data in your track is not
changed but simply altered on the fly during playback. This means you
can experiment with effects parameters, bypass effects, or remove
them entirely at any time. Since most effects require complex numeric
calculations, real-time effects processing puts a heavy load on your
computer’s CPU. If you use too many effects, the CPU will not be able
to keep up and playback will sound choppy and disconnected.
You can also apply real-time audio effects to a submix in a bus. For
example, rather than patching separate reverb effects in each of several
guitar tracks, you can mix the guitar tracks together in a bus and apply a
single reverb effect to the submix. This makes much more efficient use of
CPU time. Patching effects on a bus also opens up new creative
possibilities.
There are several reasons why you might want to apply effects offline
(destructively):
• If you want to apply more effects than your CPU can handle, applying
some of the effects offline will reduce CPU usage during playback.
• If you want to apply effects to an individual audio clip, rather than the
whole track, it is simpler to do so using offline effects.
The File-Export-Audio command, allows you to apply real-time effects
when you export, so you do not need to apply your effects destructively or
use the Edit-Bounce to Track(s) command to prepare the tracks
beforehand. For information about exporting audio, see Preparing Audio for
Distribution.
Mixing 611
Using Real-Time Effects
All plug-in effects and soft synths have a Preset window you can use to
save and recall your favorite settings for those plug-ins.
See:
Effects Parameters
How to Use Real-Time Effects
Applying Audio Effects
Applying MIDI Effects
Effects Parameters
Each effect in an effects patch point has its own independent set of
parameter values. For example, you can apply a short reverb in one track
and a long reverb in another track. The dialog boxes for real-time effects
contain the same parameters as the offline effects, though there are a few
differences:
• You can adjust the parameters while playback is in progress, so there
is no need for an Audition button.
• For Audio effects, because mixing is handled through the Track view or
Console view, there is no Mixing tab.
• You do not need to click OK for the effect to be applied.
Refer to the sections MIDI Effects (MIDI Plug-ins) and Audio Effects (Audio
Plug-ins) for descriptions of the effects and their parameters.
612 Mixing
Using Real-Time Effects
A
A. An FX bin in a track in the Track view B. An FX bin in a bus in the Track view
A B
Mixing 613
Using Real-Time Effects
To do this… Do this…
Add a real-time effect to a Right-click in the FX bin of the track or bus you want to
MIDI track, audio track, add the effect to, and select an effect from the popup
synth track or bus. menu.
Copy an effect to a Hold down the Ctrl key and drag the effect to another
different bin. effects bin.
Delete an effect. Right-click the name of the effect, and choose Delete
from the popup menu.
Send all keystrokes to a Enable the keystroke button in the plug-in’s property
plug-in that has focus page
Use a preset. See Presets and Property Pages for more information.
614 Mixing
Using Real-Time Effects
A
A. Mono indicator
A. Stereo indicator
You can change the tick color by using the Options-Colors command, and
choosing Track View Control Background (for the Track view), and Console
Drop-down Controls (for the Console view).
If you’re using the double-precision audio engine, plug-ins that can send
and receive 64-bit data display doubled ticks.
Mixing 615
Using Real-Time Effects
A B C D
G F E
A. Previous/Next button B. Save button C. The VST button preset controls appear
only on VST plug-ins D. Automation read and write buttons E. Send all keystrokes
to this plug-in button F. Delete button G. Presets menu displays the name of the
current preset
616 Mixing
Using Real-Time Effects
To do this... Do this...
Load or save a .fxp file Use the Load Preset or Save Preset
commands, respectively, in the VST
button dropdown menu
Load or save a .fxb file Use the Load Bank or Save Bank
commands, respectively, in the VST
button dropdown menu
Mixing 617
Using Real-Time Effects
The Presets window also has a feature called Preset Dirty Flags. A Preset
Dirty Flag is an asterisk that appears next to the name of the preset. The
asterisk tells you that you changed and saved this particular preset in
another project, and the settings in the current project are different from the
saved version. If you re-save the preset in the current project with the
current settings, the asterisk disappears, but will reappear in the other
project, showing you that the displayed settings in that project are different
from the last saved version of the preset. If you want to get rid of the
asterisk in all projects, save the preset in each project with the exact same
settings.
Plug-in property pages have a couple of other controls not related to
presets:
• Automation read and write buttons—these buttons enable or disable
automation playback and recording for the plug-in’s parameters. See
the online help topic “Automation,” for more information.
• Keystrokes button—enabling this button sends all keystrokes to a
particular instance of a plug-in when the plug-in’s property page has
focus.
Effects on Clips
Both audio and MIDI clips now contain full-featured FX bins. You can insert
real-time effects on clips, in both MIDI and audio tracks. Each clip that you
insert an effect on displays its own FX bin, that you can use to manage the
effects on that clip.
The characteristics of clip-based effects are:
• Splitting a clip copies the effect(s) onto both clips.
• You can copy or move clip-based effects from one clip to another, and
to or from the FX bin on a track.
• A clip’s FX bin also appears on the General tab of the clip’s Clip
Properties dialog (to open: right-click the clip and choose Clip
Properties from the popup menu).
Note: you cannot drag effects to or from the Clip Properties dialog.
• You can patch an effect onto multiple clips at the same time by first
selecting the clips.
• Audio effects can be automated by using clip envelopes.
• The Edit-Bounce to Clip(s) command follows clip boundaries—effects
tails are cut off, unless you slip-edit the end of the clip to leave space.
618 Mixing
Using Real-Time Effects
• Freezing a track or synth will also freeze the per-clip FX bins.
To Insert an Effect on a Clip or Clips
1. If you want to insert an effect onto multiple clips, select the clips.
2. Right-clip a clip that you want to insert an effect onto.
The Clips pane context menu appears.
3. Choose Insert Effect-[Audio or MIDI]-[name of desired effect].
The FX icon appears on the clip(s) after you insert the effect (see picture,
below).
A. FX icon
Mixing 619
Using Real-Time Effects
To Apply Inserted Clip Effects
1. If you want to apply the inserted effects on more than one clip, select
them.
2. If you want to leave room at the end of any clips for effects tails, slip-
edit the ends of the clips to leave some empty space.
3. Use the Edit-Bounce to Clip(s) command.
After the progress bar disappears, the bounced clips appear with new
waveforms to reflect the effects processing. The inserted clip effects are
removed from the bounced clips automatically.
Organizing Plug-ins
Once you have more than a few plug-in effects and/or soft synths installed
on your computer, you might want to organize the way they appear in the
various plug-in and synth menus that you use. The Cakewalk Plug-in
Manager is a powerful tool to organize your plug-in menus. Open the Plug-
in Manager by using the Tools-Cakewalk Plug-in Manager command, and
display the Plug-in Manager’s help file by pressing F1.
Even if you don’t use the Plug-in Manager, SONAR now automatically
organizes all DX and VST plug-ins into a default plug-in menu layout called
Default – All Plug-ins. If you select the Plug-in Layouts-Manage Layouts
option from a plug-in menu, the Plug-in Manager opens and automatically
populates the Plug-in Layout area with the Default Layout, which produces
a solid starting point for customizing layouts.
VST plug-ins are organized in menus according to the file folder structure in
which they reside on your hard disk.
VST Configuration
SONAR automatically scans your VST folders for new plug-ins on startup,
registering any unscanned VST plug-ins so that they become available in
SONAR’s plug-in menus. You can turn off automatic scanning by using the
Options-Global command, and unchecking the Scan For VST Plug-ins On
Startup checkbox that is on the VST Plug-ins tab.
To configure your VST plug-ins manually, use either the VST Plug-ins tab
of the Global Options dialog, or the Cakewalk Plug-in Manager. You can
use the Global Options dialog to set general VST options, such as choosing
which folders to scan, but not specific options on individual plug-ins. Use
620 Mixing
Organizing Plug-ins
the Cakewalk Plug-in Manager to set options on individual plug-ins (use the
Tools-Cakewalk Plug-in Manager command to open the Plug-in
Manager). The following procedures explain how to use the VST Plug-ins
tab of the Global Options dialog. The Cakewalk Plug-in Manager has its
own help.
To Display the Global Options Dialog/VST Plug-ins Tab
• Use the Options-Global command to open the Global Options dialog,
and click the VST Plug-ins tab.
To Add a Folder to Scan
1. On the Global Options dialog/VST Plug-ins tab, click the Add button to
open the Browse for Folder dialog.
2. Choose the folder you want to add, and click OK.
3. Repeat steps 1 and 2 to add any additional folders you might want to
scan.
The new folders appear in the VST Scan Folder(s) list, along with any
folders that were already in the list.
To Remove a Folder from the VST Scan Folder(s) List
• On the Global Options dialog/VST Plug-ins tab, in the VST Scan
Folder(s) list, select the folder you want to remove, and click the
Remove button.
To Set Options for All Plug-ins in a Folder
1. On the Global Options dialog/VST Plug-ins tab, in the VST Scan
Folder(s) list, select the folder you want to set options for, then click the
Folder Defaults button.
2. In the dialog that appears, choose from the following options (options
that control properties for individual plug-ins are greyed-out: use the
Cakewalk Plug-in Manager to set those options):
• Enable as plug-in—enable this option if you want to use the plug-
ins in this folder as audio effects.
• Configure as tempo-based effect—if the effects in this folder are
supposed to respond to tempo information (for example, a tempo-
synced delay), and they are not responding, make sure this box is
checked.
• Force stereo operation—if you need to use mono plug-ins in
situations that requires stereo, you can enable this option to run the
Mixing 621
VST Configuration
plug-ins in stereo mode. This option simply creates two identical
output streams from the plug-ins where only one existed.
• Do not intercept NRPNs—SONAR uses NRPNs to run automation
of your VST plug-ins. However, some instruments have their own
implementation of this process, so checking this box passes the
NRPNs directly to the instrument, allowing it to manage its own
automation.
3. Click OK to close the dialog.
To Turn Automatic Scanning On or Off
• On the Global Options dialog/VST Plug-ins tab, in the VST Scan
Options section, check or uncheck the Scan For VST Options On
Startup option. The next time you launch SONAR, your VST folders will
either be scanned or not, depending on the option you chose.
To Re-scan Failed Plug-ins
• On the Global Options dialog/VST Plug-ins tab, in the VST Scan
Options section, enable the Re-scan Failed Plug-ins option. The next
time you scan, any plug-ins that did not scan correctly during previous
scans will be re-scanned.
To Re-scan Existing Plug-ins
• On the Global Options dialog/VST Plug-ins tab, in the VST Scan
Options section, enable the Re-scan Existing Plug-ins option. The next
time you scan, any plug-ins that have already been scanned will be re-
scanned, and any new folder default options you have chosen will be
implemented.
To Run a Scan
• On the Global Options dialog/VST Plug-ins tab, in the VST Scan
section, click the Scan VST Folders button.
To Set All VST Plug-ins to Folder Defaults
• On the Global Options dialog/VST Plug-ins tab, in the VST Scan
section, click the Reset All VST Plug-ins button. The next time you
scan, SONAR will set all plug-ins in your VST Scan folders to your
folder default settings.
V-Vocal Clips
V-Vocal is a vocal processor that integrates Roland’s VariPhrase
technology into SONAR Producer. Designed for monophonic sounds,
622 Mixing
V-Vocal Clips
especially vocals, V-Vocal does pitch correction on notes and phrases,
edits formants, adds vibrato if you want, and can also correct timing.
Access V-Vocal by selecting audio data, and then inserting an instance of
V-Vocal. This creates a monophonic V-Vocal clip, which means that the
selected audio data is copied to create the V-Vocal clip, while the original
audio data is muted and left unchanged.
The following procedures explain how to manage V-Vocal clips. For
information about using V-Vocal, see Using V-Vocal.
To Create a V-Vocal Clip
1. Select the audio data you want to use.
2. Use the Edit-Create V-Vocal Region command, or right-click the clip
and choose V-Vocal-Create V-Vocal Clip from the Clips pane popup
menu.
SONAR copies the selected audio data, inserts an instance of V-Vocal on
the copied data, and displays the new V-Vocal clip (the copied audio data
that contains an instance of V-Vocal) where the selected audio data was,
and opens the V-Vocal interface. The V-Vocal icon appears on
the V-Vocal clip. The original audio data is muted. No track data is moved or
otherwise modified by creating a V-Vocal clip. You can drag the V-Vocal clip
away from the original audio data if you want.
To Open a V-Vocal Interface
• If the V-Vocal interface of the clip you want to edit is not open, right-click
the V-Vocal clip and choose V-Vocal-V-Vocal Editor from the Clips
pane popup menu. You can also double-click the V-Vocal clip, or create
your own key binding to launch V-Vocal.
To Move, Edit, or Copy a V-Vocal Clip
• Use standard editing commands (nudge, drag-and-drop, slip-edit, etc.)
to move, edit, or copy the clip. When you move a V-Vocal clip, the
original audio clip is revealed underneath it. You can unmute the
original clip by using the Mute tool. You can also or create your own key
binding to launch the V-Vocal editor.
Note: offline processing commands such as Process-Normalize and
Process-Gain do not work on a V-Vocal clip.
To Bypass or Unbypass a Single V-Vocal Clip
• Right-click the V-Vocal clip and choose V-Vocal-Bypass/Unbypass
from the Clips pane popup menu.
Mixing 623
V-Vocal Clips
When you bypass a V-Vocal clip, you hear the original audio data that
makes up the V-Vocal clip without hearing any V-Vocal processing. When
Bypass is enabled, the Bypass button in the V-Vocal interface appears red.
To Bypass or Unbypass All V-Vocal Clips in a Track
• Right-click a V-Vocal clip and choose V-Vocal-Bypass All V-Vocal
Clips from the Clips pane popup menu.
To Delete a V-Vocal Clip
• Select a V-Vocal clip (the orange clip with the V-Vocal icon, not the
original audio clip) and use the Edit-Delete command, or press Delete
on your keyboard.
Note: V-Vocal commands can also be accessed by clicking the V icon in
the V-Vocal clip .
Using V-Vocal
V-Vocal is a vocal processor that does pitch correction on notes and
phrases, corrects timing, edits formants and dynamics, and can add
vibrato.
The following topics describe using the V-Vocal interface to process audio
data. For information about inserting and managing V-Vocal in SONAR,
see V-Vocal Clips.
Here’s a description of the interface:
624 Mixing
Using V-Vocal
A B C D E F G H
I
J
S
R
Q
T
K
P L
O N M
Mixing 625
Using V-Vocal
• Pitch Correction
• Keyboard and Scale buttons—assign the target notes with the
keyboard button; each key has a bypass button (B) located under
or over the key. The Scale button lets you assign the target notes
by scale: click the Scale button, click Maj or Min, and click a note
on the keyboard button to choose the root of the scale.
• Note button—use this button to set the rate of pitch correction. This
function can adjust the pitch to the selected notes’ grids by
increasing or decreasing the pitch of the selected region.
• Vibrato—set the depth of the vibrato. If you choose 100%, vibrato
depth is set to zero.
• Sense—this is a sensitivity control for pitch correction for unstable
pitch areas such as portamento. Pitch correction gets stronger if
you increase the value.
• Cent indicator—this indicator shows the pitch correction amount by
cents in realtime (+/- 100 cents).
• Timeline—this gives a graphical display of the playback time in beats.
• Select pitch correction key—set the target notes for the pitch correction.
Each time you click a note, the note’s color is changed to red, grey, or
blue in turn. Meaning of each color is as follows:
• Blue: selected
• Gray: not selected
• Red: Bypassed
• Arrow tool —for selecting the editing region, and for increasing or
decreasing the pitch of the selected region.
• Line tool —for drawing Pitch, Formant, and Dynamics with straight
lines.
• Hand tool —for scrolling the display. If you drag in the editing area
while pressing the Ctrl key, you can zoom.
626 Mixing
Using V-Vocal
• Rectangle zoom —for selecting an area to zoom in to. Drag a border
around the area you want to zoom to. Overall area is displayed by
double clicking.
See:
Playing Back V-Vocal Clips
See:
Pitch Editing
Pitch Editing
Pitch editing requires that the Pitch button in the edit mode section is
enabled. Here’s a description of the interface in pitch editing mode:
Mixing 627
Using V-Vocal
• The yellow line is the edited Pitch curve and this line is the actual
sounding pitch.
• The red line is the original Pitch curve and this line cannot be edited.
• The green dot is a Node. Nodes are automatically assigned to the start
and end of the edited region. You can select the specific region
between the nodes if you click the yellow line between the nodes.
• The white horizontal line is called Center Pitch. Center Pitch is used as
a baseline for increasing or decreasing vibrato or for pitch correction.
To Change the Pitch of a Selected Region
1. Use the Arrow tool to select the part of the yellow line that you want to
transpose (make sure that the Pitch button in the edit mode section is
enabled).
The selected region turns blue to show that it is selected.
2. Drag the yellow line up or down.
Nodes appear automatically when you shift pitch.
Tips:
• Ctrl-dragging snaps the pitch to the pitch correction grid. Shift dragging
moves the pitch by 100 cent increments.
• You can also edit pitch by dragging a node up or down.
628 Mixing
Using V-Vocal
• You can undo each edit you do by pressing Ctrl+Z. You can use this
command repeatedly to undo multiple edits.
About Pitch Correction
The key for making manipulated sound more natural is using the
parameters in the Pitch Correction section: Note, Vibrato and Sense.
Functions for each parameter are as follows:
• Note—controls the ratio of pitch shifting to the nearest scale note. With
a value of 100, each section is completely shifting to the nearest scale
note.
• Vibrato—as the value increases, the vibrato depth gets narrower. At a
value of 100, Vibrato is completely eliminated.
• Sense—as the value increases, the range of affecting pitch correction
gets wider.
If you set all of above parameters to a value of 100, you will get a "robot
voice”-type sound.
Current default values are:
• Note: 100
• Vibrato: 50
• Sense: 100
This setup is a bit too artificial. If you want to make the sound more natural,
we suggest the following setup:
• Note: 70-100; be careful of intonation.
• Vibrato: 0-20; try 0, if you'd like to keep the original.
• Sense: 20-30; please adjust to fit the data.
The above suggestion is just one example. Different types of audio might
require different settings.
In addition, try adjusting the Pitch Follow parameter in the Formant Control
section as follows:
• Set the value close to 100 if you'd like to do subtle pitch correction.
• Set close to 0 if you'd like drastic rephrasing.
To Draw Freehand Pitch Changes
1. Click the Pen tool.
2. Draw a shape on the graph.
Mixing 629
Using V-Vocal
To Draw Straight Line Pitch Changes
1. Click the Line tool.
2. Draw a line on the graph.
To Correct Pitch
1. Select the region you want to correct by using the Arrow tool.
2. Select the notes that you want the selected region to become by
clicking notes on the Keyboard button. The selected notes should be
light blue. The deselected notes are dark blue. When you click the
Correct button, the selected area conforms to the light blue notes on
the keyboard. You can also click the note names in the Select Pitch
Correction field to select notes. Note that light blue note names are
selected, grey note names are not selected, and red note names are
bypassed.
Note: to display different octaves, drag the vertical scroll bar that is at
the right side of the graph up or down.
3. Set the amount of pitch correction you want by adjusting the Note knob.
100 cents is equal to a half-step. Between 70 and 100 is a good place
to start.
4. If the selected region has any unstable pitch areas such as portamento,
you can adjust the Sense knob, which adjusts pitch correction
sensitivity. Pitch correction gets stronger if you increase the value. 30 is
a good starting point. If the selection has vibrato, try 0 to 30.
5. Click the Correct button. The pitch in the selected region moves to the
target pitches (the light blue notes on the keyboard).
To Conform Pitches to a Scale
1. Use the Arrow tool to select the region where you want to correct
pitches.
2. Click the Scale button so that it is enabled (light blue).
3. Click a Maj or Min button to select a major or minor scale, respectively.
4. Click a note on the Keyboard button to select the root note of the scale.
The notes of the scale you selected turn light blue on the Keyboard
button.
5. Click the Correct button.
The selected area conforms to the light blue notes on the keyboard.
630 Mixing
Using V-Vocal
To Restore Original Pitch
• Use the Eraser tool to drag over a region. The region you drag over
returns to original pitch.
To Add Vibrato
1. Click the Vibrato/LFO tool.
2. Move the cursor to the place where you want the vibrato to start.
The cursor displays a vibrato icon when it is ready to add new vibrato:
.
3. Drag to the right for the length of the vibrato segment that you want to
add.
To Edit Vibrato
1. Move the Vibrato/LFO tool over the vibrato segment that you want to
edit.
The cursor displays a double-arrow icon when it is ready to edit vibrato:
.
2. Drag the vibrato segment vertically to edit amplitude, or horizontally to
edit frequency.
Tips:
• Holding the Ctrl key down while you drag restricts vibrato editing to
amplitude only.
• Holding the Shift key down while you drag restricts vibrato editing to
frequency only.
To Fade-in Vibrato
1. Move the Vibrato/LFO tool over the beginning of a vibrato segment.
See:
V-Vocal Pitch-to-MIDI.
Editing Time.
Mixing 631
Using V-Vocal
Editing Time
To edit timing with V-Vocal, the Time button in the edit mode section must
be enabled.
To Edit Time
1. Make sure the Time button is enabled.
2. Move the Arrow tool near the vertical center of the graph until the
cursor changes to the double arrow, and click at each point where you
want to preserve the original timing. A vertical green line appears at
each point that you click.
3. Now add new green lines between the existing ones.
4. Drag the new lines to the left or right to compress or expand each
region.
Tips:
• Hold down the Ctrl key while you move lines to move all the following
lines by an equal amount.
• To erase lines, drag a region with the eraser. Timing reverts to its
original condition in the areas where you erase lines.
See:
Editing Formants
Editing Formants
A rough definition of formants is that they are vowel sounds. To edit
formants with V-Vocal, the Formant button in the edit mode section must be
enabled.
Here’s a picture of the V-Vocal interface in formant mode:
632 Mixing
Using V-Vocal
The red line in the graph is the formant line. The red dots on the line are
nodes.
To Shift the Formant of a Region
1. Use the Arrow tool to select the region you want to shift.
2. Drag the red line in the region up or down.
When you drag the red line, nodes are automatically created at the start
and end of the selected region. You can drag the nodes to create different
shapes.
Tips:
• Double-clicking the red line in a selected region adds nodes to the place
where you click, and also to the start and end of the selected region.
• You can do freehand editing with the Pen tool.
• You can add an LFO to a selected region by dragging the red line up or
down with the Vibrato tool. Dragging left or right modifies the LFO
frequency.
• You can reset segments of the red line by dragging with the Eraser.
• You can increase or decrease the formant for the entire phrase by
adjusting the Shift knob.
To Link the Formant Line to the Pitch Line
• To increase or decrease the formant relative to pitch, adjust the Pitch
Follow knob. You can view pitch at the same time as formants by right-
Mixing 633
Using V-Vocal
clicking the graph, and choosing Views-Pitch from the context menu.
See:
Editing Dynamics
Editing Dynamics
The basic procedures for editing dynamics with V-Vocal are the same as for
formant editing, except that dynamics are represented by a yellow line, and
you must have the Dynamics button enabled in the edit mode section.
See:
Context Menu
Context Menu
If you right-click the graph, the V-Vocal context menu appears.
The menu has the following commands:
• Undo—use this command to undo your last editing action. You can use
this command repeatedly to undo a series of editing actions, starting
with the latest.
• Redo—use this command to redo an editing action that was just
cancelled by an Undo command.
• Select All—use this command to select the whole phrase. You can
deselect a selection by clicking away from the waveform.
• View—use this command and the options in its submenu to hide or
show the phrase’s waveform (Wave option on submenu), the pitch
display (Pitch), the formant line (Formant), and the dynamics line
(Dynamics).
• Group Node—deletes nodes in the selected region.
• Pitch Detect Mode—method for redetecting center pitch (the white
horizontal line) of LFO or Vibrato. After you select the region you want
to redetect, choose from these options the following submenus.
• Standard 1—generally, you do not need to select this option,
because it is used to detect pitch as soon as you create a V-Vocal
clip. If you decide to use another method, but change your mind
and want to use this method, you can select this method to
recreate the original data.
634 Mixing
Using V-Vocal
• Standard 2—this is a general pitch detection setting that often
performs better on styles with deeper vibratos.
• Deep Vibrato—special purpose pitch detection method for phrases
that contain very deep vibratos; this detection method tends to
create longer center pitches, but may detect multiple notes as a
single note.
• Precision—special purpose pitch detection method for very high
resolution pitch detection of phrases; this detection method will
create more accurate center pitches for styles containing fast
variations of pitch. This method, however, may divide a single
vibrato section into multiple pitches.
• LFO Pen Type—select the type of the waves of vibrato added by the
vibrato tool.
See:
Keyboard Shortcuts
Keyboard Shortcuts
The following table lists the V-Vocal keyboard shortcuts:
Command... Shortcut...
Arrow tool S
Line tool L, or hold down Shift while using the Pen tool
Pen tool D
Vibrato/LFO tool V
Erase tool E
Hand tool H
Zoom tool Z
Undo zoom U
Mixing 635
Using V-Vocal
Command... Shortcut...
Play/Stop Spacebar
Rewind W
Bypass B
AutoScroll A
Loop on/off \
Undo Ctrl+Z
Redo Ctrl+Shift+Z
Solo track /
636 Mixing
Using V-Vocal
Command... Shortcut...
Go to/Center cursor G
Mixing 637
Using the Per-track EQ
Console view Track or Bus Inspector
B
C
F
G
H I
638 Mixing
Using the Per-track EQ
the Track or Bus Inspector, click the Module Options button, choose EQ
and Plot, and choose options.
To Enable or Disable the EQ in a Track or Bus
• Click the EQ Enable button.
To Enable or Disable a Band
• Click the Enable/Disable Band button that’s at the top of each band’s
controls.
To Choose the Filter Type for Each Band
• Click the filter type menu, and choose a filter type.
To Set Frequency, Gain, and Q for Each Band
• In the Track or Bus Inspector, in the band that you want to configure,
drag the frequency slider, gain slider, or Q slider, respectively, to the left
or right. In the Console view, rotate the buttons that correspond to each
parameter. There are tooltips for each control.
To Hide or Show the Plot (Graph)
• In the Console view, click the Plot button. In the Inspector, click the
Display button, and click Plot.
To Change the Plot Resolution
• In the Console view, right-click the Plot button and choose options. In
the Inspector, click the Module Options button, choose EQ and Plot,
and choose options.
To Open the EQ Interface
• Double-click the Plot.
To Turn Off Bands 5 and 6
• If you are using bands 5 and/or 6, you can turn these bands off by right-
clicking the Plot, and choosing Reset Hidden EQ Parameters.
Mixing 639
Applying Audio Effects
To Apply Multiple Audio Effects Offline
1. Add one or more audio effects to one or more tracks in either the Track
view or the Console view.
2. In the Track view, select the tracks or clips you want to be affected.
3. Select Process-Apply Audio Effects.
The Apply Audio Effects dialog appears.
4. If desired, select the option to delete the effects after applying them.
5. Click OK.
If you do not delete the effects after applying them, they remain active.
CPU Usage of Audio Effects
The number of real-time audio effects that your computer can handle
depends on the number of audio tracks in your project, the number and
type of effects you want to use, and the type and speed of your CPU.
Certain effects are more CPU-intensive than others, and enabling certain
settings (such as using equalization within the Stereo Reverb) increases
CPU usage for those effects.
640 Mixing
Applying MIDI Effects
• Two volume faders or controls can be grouped so that when you
increase or decrease the volume of one track, the volume of the other
track changes in exactly the same way.
• Four mute buttons can be grouped so that when you click on the mute
button to mute track 1, tracks 1 and 2 are muted and tracks 3 and 4 are
un-muted.
The Console view and Track view identify controls, knobs and faders that
are grouped using a colored group indicator that is displayed on the controls
in each group. The controls in group A are displayed with a red indicator,
the controls in group B with a green indicator, and so on. Controls, faders
and knobs can be grouped together.
When you group buttons together, the way they work is based on their
position when you create the group:
• Buttons that are in the same position when grouped will turn on and off
together at all times.
• Buttons that are in opposite positions when grouped will always remain
in opposite positions.
When you group buttons with knobs or faders, the button turns on/off when
the knob or fader reaches its halfway point.
You have several additional options. There are three general types of
groups: absolute, relative, and custom. Here’s how they work.
Absolute
The range of motion in all controls in the group is identical. When you move
one control in the group, all other controls in the group move the same
amount in the same direction. The controls do not necessarily need to start
at the same level.
Relative
The range of motion for controls in the group is not the same. All controls in
the group have the same value at one point—the lowest level for send,
return, and volume levels, and zero for pan controls.
Custom
Sometimes you want to define a more complex relationship between the
controls in a group. For example:
• You want two controls two operate in reverse—when one fader drops,
the other increases (cross fade).
• You want two volume faders grouped so that they are locked together
at maximum level, but drop at different rates.
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• You want two faders to be locked together with the same range of
motion, but a third fader grouped with them to have a different range of
motion.
Custom groups let you set the range of motion for each control in the group
by entering a starting and ending value. As any one control in the group is
moved from its starting position to its ending position, the other controls in
the group exercise their full range of motion.
When you have defined a custom group, you can adjust the starting and
ending position of each control using the Group Settings dialog box or using
popup menus on the controls in the group.
Note: By default, the relative gain between grouped controls that affect gain
is preserved. If you prefer the relative position of the controls to be
preserved regardless of the relative gain, there is a checkbox in the Group
Properties dialog that will toggle between these two behaviors.
To Add a Control to a Group
1. Right-click on the control.
2. Choose a group from the Group submenu.
SONAR adds the control to the group. Controls, knobs and faders are
highlighted with the group’s color indicator.
To Remove a Control from Its Group
1. Right-click on the control.
2. Choose Remove From Group from the menu.
SONAR removes the control from the group and displays the control with
the neutral color indicator.
To Remove All Controls from a Group
• Right-click a control in the group, and choose Clear Group from the
popup menu.
To Override a Control’s Grouping
• Hold down the Ctrl key while moving the control.
The control remains part of the group and functions as such once the Ctrl
key is lifted.
To Set the Group Type to Relative or Absolute
1. Right-click on any control in the group and choose Group Manager to
display the Group Manager dialog.
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2. Choose Absolute or Relative as the group type and click OK.
SONAR uses the type to determine the range of motion for the group’s
controls.
To Create a Custom Group
1. Right-click on any control in the group and choose Group Manager to
display the Group Manager dialog.
2. Choose Custom as the group type. The starting and ending values for
each control are displayed.
3. To change the starting or ending value for a control, click on the control
in the list and enter new values in the Start and End box.
4. To swap the starting and ending value, click the Swap button.
5. Click Close when you are done.
SONAR uses the type to determine the range of motion for the group’s
controls.
To Adjust the Start Value of a Control
1. Set the control to the desired starting value.
2. Right-click on the control.
3. Choose Set Start = Current.
SONAR sets the start value of the control.
The Set Start = Current and Set End = Current commands set the range
of motion that a grouped control moves through as the other members of
the group move through their starting and ending values. You don’t have to
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Using Control Groups
designate a group as a custom group to create a custom group—just group
some controls and set their starting and ending values.
To Adjust the End Value of a Control
1. Set the control to the desired ending value.
2. Right click on the control.
3. Choose Set End = Current.
SONAR sets the end value of the control.
The Set Start = Current and Set End = Current commands set the range
of motion that a grouped control moves through as the other members of
the group move through their starting and ending values. You don’t have to
designate a group as a custom group to create a custom group—just group
some controls and set their starting and ending values.
See also:
Quick Groups
Quick Groups
You can create a temporary group (a Quick Group) of track or bus controls
by clicking the strip selector on each track or bus that you want to group.
Similar or identical controls in the grouped tracks or buses will then move
synchronously when you adjust them. For example, if you made a Quick
Group of an audio track and a MIDI track, and then dragged the volume
fader in the MIDI track, the volume fader in the audio track would move in
similar fashion. If you dragged the Velocity Trim fader in the MIDI track, the
Volume Trim fader in the audio track would move also.
Note: not all controls can be Quick Grouped or Grouped. Controls such as
Input, Output, and Effects Send Selector on Audio tracks as well as the
Input, Output, Channel, Bank, Patch, Time+ and Key+ controls on MIDI
tracks cannot be grouped (they can have identical values set though by
using the Tracks-Property-[name of property] command).
The additional attributes of Quick Groups are:
• Only one Quick Group can exist at a time.
• If a control is part of a Quick Group and a permanent group, the Quick
Group takes precedence.
• Track and bus controls cannot be in the same Quick Group.
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Strip selectors are located in the upper left corner of a track or bus number
in the Track view, and are located in the upper left corner of a track or bus
name in the Console view. Traditional track selection (selecting a track and
all its recorded MIDI or audio data) is still performed by clicking the track
number, but not in the upper left corner.
B
C
D E
A. A track strip selector in the Track view B. A track selector in the Track view C. A
bus strip selector in the Track view D. A track strip selector in the Console view E. A
bus strip selector in the Console view
You can make part of a Quick Group into a permanent group by right-
clicking a grouped control, and using the Group-Save command from the
popup menu. This creates a group of whatever kind of control you right-
clicked from all the tracks or buses in the Quick Group. For example, if you
have a Quick Group made of three audio tracks, you could right-click the
volume fader of one of the tracks, and save the group. This would create a
permanent group of the volume faders in the three audio tracks.
To Create a Quick Group
• Highlight the track strip or bus strip selectors of the tracks or buses you
want to group by using any of the following methods:
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• Ctrl-click strip selectors if they are not adjacent.
• Click one strip selector, then shift-click another strip selector to
select all tracks or buses that are between them.
• Ctrl-click any strip selector that you want to de-select.
• Double-click a strip selector to select all tracks or buses.
To Remove all Controls from a Quick Group
• Click a strip selector that is in or out of the group.
Or
• Right-click a control in the group, and choose Clear Group from the
popup menu.
To Make a Quick Group a Permanent Group
1. In a pre-existing Quick Group, right-click the kind of control that you
want to group (for example, volume) to open the popup menu.
2. Use the Group-Save command from the popup menu.
The Group Attributes dialog appears.
3. Choose a Group name and color, and click OK.
If you right-click a control to display the popup menu again, the name of
your new group appears in the Group menu. You can add other controls to
the group by right-clicking a control, and choosing the group from the popup
menu.
You can choose the default color for Quick Groups in the Configure Colors
dialog (Options-Colors command).
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• Set the main volume levels with NRPN messages
• Prevent SONAR from sending any controller messages to your MIDI
device.
• Record automation from an external controller
If you set up remote control for a grouped control, the remote control works
all controls in the group.
The type of MIDI message used to work a control is selected in the Remote
Control dialog box. The options are as follows:
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To Set Up Remote Control for a Knob, Button, or Fader
1. Right-click on the control and choose Remote Control from the popup
menu.
2. Choose the remote control type, as described in the table above.
3. Set the note or controller number if applicable.
4. Set the MIDI Channel field to the channel that your controller sends out.
5. Click OK.
You can now work the control from your MIDI device. If you click the
Automation Write button on the track strip of the track you are recording on,
you can record your external controller’s knob or fader movements. Make
sure the Automation Write button in the Automation toolbar is enabled.
To Disable Remote Control
• Right-click on the control and choose Disable Remote Control from
the popup menu.
To Prevent SONAR from Sending Controller Data to
Your MIDI Device
• Right-click each knob or fader in SONAR that is sending unwanted
controller data to your MIDI device and choose Disable Control from
the popup menu.
See:
Using the Learn Option
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Bouncing Tracks
The Edit-Bounce to Track(s) command lets you combine one or more
audio tracks into a submix. A submix can be a mono track, a stereo track or
several mono tracks that contain the mixture of the original tracks,
preserving the volume, pan, and effects for each track. If you’re bouncing
tracks that are routed to a surround bus (SONAR Producer only), you can
bounce them to as many mono tracks as you have surround channels, by
choosing the Split Mono option in the Channel Format field of the Bounce to
Tracks dialog, and also choosing a surround bus in the Source Category
field. After their creation, the submix tracks are just like any other tracks—
you can edit them, add effects, copy them to another project, etc. The
original, unmixed audio tracks are not deleted, so you can archive them and
recover them later, or continue using them as before.
Note: you control the bit depth of all rendering operations (bouncing,
freezing, applying effects) on the Audio Data tab of the Global Options
dialog (Options-Global command) in the Render Bit Depth field. The
default value of 32 is the best for most situations. See Bit Depths for
Rendering Audio for more information.
The Edit-Bounce to Track(s) command operates completely offline,
meaning you can mix down tracks that may be too complex for your
machine to actually play in real time.
Here are some reasons to use Edit-Bounce to Track(s):
• Your mix is so complex that real-time playback is impossible. Edit-
Bounce to Track(s) produces the correct mix, and store the result in a
new track or tracks.
• You require more CPU time for your real-time effects. With Edit-
Bounce to Track(s), you can premix some of your tracks with real-time
effects applied, saving CPU time during playback.
If you mix down to tracks that already have data, the new events are placed
in the track, but do not overwrite existing material.
To Mix Down (Bounce) Audio Tracks
1. Set all volume, pan, effects, and automation settings just as you want
them.
2. Select the tracks or clips you want to mix down.
3. If you are using effects on the tracks and want to mix the effects down
at this time, select the whole length of the longest track or clip plus an
extra measure for the reverb or effects “tail.”
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4. Choose Edit-Bounce to Track(s) to open the Bounce to Track(s)
dialog.
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• Entire Mix—choosing this option bounces your entire mix down to a
new mono track, stereo track, or two to eight new mono tracks (the
Split Mono option), depending on whether the output is a stereo
output or the Surround Main, and depending on what you choose in
the Channel Format field.
8. Select a channel format: the kind of track(s) you want to create with
your bounce.
9. Select source buses or tracks.
10. Select the kind of dithering you want for your bounce, or select None.
• In the Mix Enables field, choose the elements you want to include in the
mixdown. If you want to exclude muted tracks and/or include only
soloed tracks, make sure Track Mute/Solo is checked. Make sure Fast
Bounce is checked, otherwise the bounce process will take as long as it
takes to play your selected track data in real time. Usually, you also
want to check 64-bit Mix Engine. This option lets you turn on the 64-bit
mix engine temporarily while you bounce your tracks. This produces a
higher-quality bounce without taxing your CPU during the rest of your
session.
Note 1: If you have patched a synth into a track or bus, make sure you
check Track FX to include synths that are patched into tracks, and
check Bus FX to include synths that are patched into buses.
Note 2: If you don’t check Track Automation, any initial volume and pan
settings in an exported track are ignored and the track’s audio data will
be exported at the level that exists in the track, with pan set to center. If
you don’t check Clip Automation, any trim settings are ignored during
export.
11. If you want to save your settings as a preset, type a name for them in
the Preset window, and then click the floppy disk icon that’s next to the
Preset window.
12. Click OK.
SONAR mixes the audio data and a new track or tracks appear in your
project.
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tracks to audio tracks. Once you have all the stereo wave files you want to
include on your CD, you are ready to burn a CD. Use the Tools-Burn
Audio CD command to burn your tracks to an audio CD.
For step-by-step procedures:
To Export Audio to Wave File Format
Converting MIDI to Audio
To Burn Audio Tracks to an Audio CD
1. Make sure the tracks you wish to burn to CD have been saved as 16-
bit, 44,100 Hz, stereo Wave (.wav) files.
2. Insert a blank CD-R disc in the destination drive.
3. Choose Tools-Burn Audio CD to open the Audio CD Burner dialog
box.
4. Select a destination CD writing drive using the Target Drive dropdown
list.
5. Click Add Track to locate and import the audio Wave files you wish to
burn to CD.
6. Place the tracks in the desired order by using the Move Up and Move
Down buttons.
7. Click Burn CD.
SONAR verifies, performs a layout of the tracks and writes the current track
list to CD medium in the selected drive. After the disk is completed, the disk
is ejected from the drive.
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Format... Definition...
Wave (surround files in The standard digital audio format used under Windows
Wave format are for burning CDs, with a file extension of .WAV
supported by SONAR
Producer only)
Windows Media Advanced Compressed digital audio for streaming over the
Streaming Format Internet, with the file extension .WMA.
(includes Windows Media
Pro; surround files are
supported by SONAR
Producer only)
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Format... Definition...
Core Audio Format Core Audio Format is a new 64-bit audio format
supported natively in Mac OS X, and is also used
by QuickTime 7. Audio in Core Audio Format files
can be uncompressed PCM or compressed
(such as AAC). The file extension is .CAF.
If your audio hardware is configured for stereo playback, Wave files are
created in stereo; if your audio hardware is configured for monophonic
playback, the Wave file is created in mono.
See New Export Formats.
To Export Audio to Wave File Format
1. Set all volume, pan, effects, and automation settings just as you want
them.
2. If you only want to mix down parts of tracks, select those clips now. If
you don’t select anything, everything’s selected.
3. If you are using effects on the tracks and want to mix the effects down
at this time, select the whole length of the longest track or clip plus
extra time for the reverb or effects “tail.”
4. Choose File-Export-Audio to open the Export Audio dialog box.
5. Select a destination folder using the Look In field.
6. Enter a file name.
7. Choose one of the following from the Files of type dropdown list:
• Wave—choose this if you want to export a standard wave file, or if
you’re exporting a surround project in wave format.
• Broadcast Wave (time-stamped)—choose this if you want to create
a Broadcast Wave file (see description below).
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8. In the Source Category field, select one of the following options:
• Tracks—Choosing this option creates a separate file for each track
that you select in the Source Buses/Tracks field.
• Buses—Choosing this option creates a separate file for each bus
that you select in the Source Buses/Tracks field.
• Main Outputs—Choosing this option creates a separate file for
each main output that you select in the Source Buses/Tracks field.
• Entire Mix—Choosing this option creates one file for your entire
mix, unless you’re exporting a surround mix with Split Mono
selected in the Channel Format field.
9. In the Source Buses/Tracks field, choose the buses or tracks you want
to use as a source to create your mix. If you chose Tracks in the Source
Category field, only tracks will show up as choices in this field.
10. In the Channel Format field, select one of the following options:
• Stereo—All exported tracks and clips are mixed down to a stereo
file or files.
• Mono—All exported tracks and clips are mixed down to a mono file
or files.
• Split Mono—All exported tracks and clips are mixed down to
separate mono files.
• Multichannel—All exported tracks are mixed down to a
multichannel wave file or files.
11. Choose the sample rate that you want your exported file to be.
12. Select the bit depth that you want the exported file to use. If your source
file is 16 and you export to 24, you get more precision for any audio
effects in the mix (and a larger file). If your source file is 24 and you
export to 16, you lose some sound definition, but you get some of it
back if the Dithering option is on in the Audio Options dialog box (see
Dithering for more information).
13. In the Mix Enables field, choose the elements you want to include in the
mixdown. If you want to exclude muted tracks and/or include only
soloed tracks, make sure Track Mute/Solo is checked.
Note: If you have patched a synth into a track or bus, make sure you
check Track FX to include synths that are patched into tracks, and
check Bus Returns to include synths that are patched into buses.
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Note: If you don’t check Track Automation. any initial volume and pan
settings in an exported track are ignored and the track’s audio data will
be exported at the level that exists in the track, with pan set to center. If
you don’t check Clip Automation, any trim settings are ignored during
export. If you don’t check Master Automation, any volume and balance
settings at the main outs are ignored.
14. If you want to save the settings you created in the Export Audio dialog,
type a name for them in the Preset window and then click the floppy
disk icon that’s next to the window.
15. Click Export.
The audio is exported to the Wave file or files.
If you chose Broadcast Wave as the export format, the following information
is stored in the file(s):
• Description—A brief description of the contents of the Broadcast wave.
Limited to 256 characters.
• Originator—The author of the Broadcast wave. This information is
taken from the Author field in the File Info dialog.
• Originator Reference—A unique reference identifier created by
SONAR.
• Origination Date—The date the file was created.
• Origination Time—The time the file was created.
• Time Reference—The SMPTE time stamp for the beginning of
broadcast wave.
To Export a Project in Windows Media Format
1. Set all volume, pan, effects, and automation settings just as you want
them.
2. If you only want to mix down parts of tracks, select those clips now.
3. If you are using effects on the tracks and want to mix the effects down
at this time, select the whole length of the longest track or clip plus
extra time for the reverb or effects “tail.”
4. Choose File-Export-Audio to open the Export Audio dialog box.
5. Select a destination folder using the Look In field.
6. Enter a file name.
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7. Choose Windows Media Advanced Streaming Format from the Files of
type dropdown list.
8. In the Source Category field, select one of the following options:
• Tracks—choosing this option creates a separate file for each track
that you select in the Source Buses/Tracks field.
• Buses—choosing this option creates a separate file for each bus
that you select in the Source Buses/Tracks field.
• Main Outputs—choosing this option creates a separate file for each
main output that you select in the Source Buses/Tracks field.
• Entire Mix—choosing this option creates one file for your entire mix,
unless you’re exporting a surround mix with Split Mono selected in
the Channel Format field.
9. In the Source Buses/Tracks field, choose the buses or tracks you want
to use as a source to create your mix. If you chose Tracks in the Source
Category field, only tracks will show up as choices in this field.
10. In the Channel Format field, select one of the following options:
• Stereo—All exported tracks and clips are mixed down to a stereo
file or files.
• Mono—All exported tracks and clips are mixed down to a mono file
or files.
• Split Mono—All exported tracks and clips are mixed down to
separate mono files.
• Multichannel—All exported tracks are mixed down to a
multichannel WMA file or files.
11. Choose the sample rate that you want your exported file to be.
12. Select the bit depth that you want the exported file to use. If your source
file is 16 and you export to 24, you get more precision for any audio
effects in the mix (and a larger file). If your source file is 24 and you
export to 16, you lose some sound definition, but you get some of it
back if the Dithering option is on in the Audio Options dialog box (see
Dithering for more information).
13. In the Mix Enables field, choose the elements you want to include in the
mixdown. If you want to exclude muted tracks and/or include only
soloed tracks, make sure Track Mute/Solo is checked.
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Note 1: If you have patched a synth into a track or bus, make sure you
check Track FX to include synths that are patched into tracks, and
check Bus Returns to include synths that are patched into buses.
Note 2: If you don’t check Track Automation. any initial volume and pan
settings in an exported track are ignored and the track’s audio data will
be exported at the level that exists in the track, with pan set to center. If
you don’t check Clip Automation, any trim settings are ignored during
export. If you don’t check Master Automation, any volume and balance
settings at the main outs are ignored.
14. If you want to save the settings you created in the Export Audio dialog,
type a name for them in the Preset window and then click the floppy
disk icon that’s next to the window.
15. Click Export.
The Windows Media Format Encode Options dialog appears.
16. Select options and click OK.
The audio is compacted and exported to a file or files with the extension
.WMA.
To Export a Project in MP3 Format
1. Set all volume, pan, effects, and automation settings just as you want
them.
2. If you only want to mix down parts of tracks, select those clips now.
3. If you are using effects on the tracks and want to mix the effects down
at this time, select the whole length of the longest track or clip plus an
extra measure for the reverb or effects “tail.”
4. Choose File-Export-Audio to open the Export Audio dialog box.
5. Select a destination folder using the Look In field.
6. Enter a file name.
7. Choose MP3 from the Files of type dropdown list.
8. In the Source Category field, select one of the following options:
• Tracks—choosing this option creates a separate file for each track
that you select in the Source Buses/Tracks field.
• Buses—choosing this option creates a separate file for each bus
that you select in the Source Buses/Tracks field.
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• Main Outputs—choosing this option creates a separate file for each
main output that you select in the Source Buses/Tracks field.
• Entire Mix—choosing this option creates one file for your entire mix.
9. In the Source Buses/Tracks field, choose the buses or tracks you want
to use as a source to create your mix. If you chose Tracks in the Source
Category field, only tracks will show up as choices in this field.
10. In the Channel Format field, select one of the following options:
• Stereo—All exported tracks and clips are mixed down to a stereo
file or files.
• Mono—All exported tracks and clips are mixed down to a mono file
or files.
• Split Mono—All exported tracks and clips are mixed down to
separate mono files.
11. Choose the sample rate that you want your exported file to be.
12. In the Bit Depth field, select 16. If your source file is 24 and you export
to 16, you lose some sound definition, but you get some of it back if the
Dithering option is on in the Audio Options dialog box (see Dithering for
more information).
13. In the Mix Enables field, choose the elements you want to include in the
mixdown. If you want to exclude muted tracks and/or include only
soloed tracks, make sure Track Mute/Solo is checked.
Note 1: If you have patched a synth into a track or bus, make sure you
check Track FX to include synths that are patched into tracks, and
check Bus Returns to include synths that are patched into buses.
Note 2: If you don’t check Track Automation. any initial volume and pan
settings in an exported track are ignored and the track’s audio data will
be exported at the level that exists in the track, with pan set to center. If
you don’t check Clip Automation, any trim settings are ignored during
export. If you don’t check Master Automation, any volume and balance
settings at the main outs are ignored.
14. If you want to save the settings you created in the Export Audio dialog,
type a name for them in the Preset window and then click the floppy
disk icon that’s next to the window.
15. Click Export.
The Cakewalk MP3 Encoder dialog appears.
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16. Choose options and click OK.
The audio is compacted and exported to a file or files with the extension
.MP3.
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rolled out numerous repetitions of the clip, SONAR exports a single clip
that is the length of the original clip and all the repetitions, which is not a
time-consuming operation.
7. Audio Format: ask your engineer what format the studio uses, Windows
(RIFF Wave) or Mac (AIFC).
8. Click the Save button.
9. SONAR exports the project as an OMF file. In the Save as Type field,
select the OMF version you want to save the project as. Version 1 is
compatible with older applications. See your target application’s
documentation for information on which version it supports.
Note: OMF files save the following:
• Tracks
• Clip positions
• Slip edits
• Fades and crossfades (as destructive edits)
The following information is discarded:
• Volume
• Pan
• Automation
• Effects
Dithering
Dithering—whenever an audio signal is converted from a higher-bit
resolution to a lower resolution, it is necessary to apply dither to avoid
introducing undesirable quantization noise or harmonic distortion into the
signal. The purpose of dither is to reduce the resulting distortion by adding
low-level random noise or “dither” to the audio signal. Different
mathematical calculations are used to generate dither, each method has
advantages and disadvantages depending on the particular operation.
SONAR Producer features the Pow-r dithering process, short for Psycho-
acoustically Optimized Wordlength Reduction, which can produce lower-bit
files that sound indistinguishable from higher-bit source files. When this
option is turned on, SONAR uses dithering when you export a higher-bit file
at a lower resolution, or lower the bit depth of a project’s audio files by using
the Tools-Change Audio Format command, or when you “render” audio
(bounce, freeze, or apply effects).
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SONAR Producer offers five kinds of dithering:
• Rectangular—essentially white noise, no noise shaping.
Advantages: least CPU-intensive, lowest signal-to-noise ratio,
preferable to shaped dither when successive dithering can occur
(e.g. bouncing, freezing). Disadvantages: suffers from
intermodulation distortion, higher perceived loudness than Pow-r
dither.
• Triangular—higher level than rectangular, no noise shaping.
Advantages: low CPU-intensive dither, superior to Rectangular as it
does not suffer from modulation noise effects. Preferable to shaped
(Pow-r) dither when successive dithering can occur (e.g. bouncing,
freezing). Disadvantages: higher perceived loudness than Pow-r
dither.
• Pow-r 1—noise-shaped dither. Advantages: less CPU-intensive
than Pow-r types 2 and 3, lower perceived loudness than
Rectangular or Triangular. Disadvantages: less noise shaping than
Pow-r types 2 and 3, not recommended for operations where dither
will be applied successively (e.g. bounce and freeze).
• Pow-r 2—noise-shaped dither. Advantages: lowest perceived
loudness, highest quality settings, recommended for audio export.
Disadvantages: highest CPU-intensive settings, not recommended
for operations where dither will be applied successively (e.g.
bounce and freeze).
• Pow-r 3—same as Pow-r 2 except most CPU-intensive and
transparent of all choices.
To Choose Dithering Options
1. Open the Audio Options dialog (Options-Audio command).
2. On the Advanced tab, under Playback and Recording, choose the kind
of dithering you want in the Dithering field.
3. Click OK.
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Preparing Audio for Distribution
Surround Mixing
SONAR Producer fully supports surround mixing (SONAR Studio can open surround
projects created in Producer, converting them to stereo). SONAR (Producer) can create
finished surround mixes in all popular surround formats, including Windows Media 9 Pro.
You can use a joystick to control surround panning if you want.
Note: it’s always advisable to know the required sampling rate and audio driver bit depth
for the target medium that your surround project will be used in. That way you can work in
the correct format from the start, without having to convert later. You can set these
parameters in the Audio Options dialog (Options-Audio command).
To get a complete understanding of SONAR’s surround functions, start with the Surround
Basics.
See:
Surround Basics
Configuring SONAR for Surround Mixing
Panning in Surround
Surround Metering
Bass Management
Surround Effects
Importing Surround Mixes
Exporting Surround Mixes
Surround Basics
Surround sound is a common name for various techniques for positioning audio in
reference to the listener. Whereas regular stereo is limited to left/right positioning, within a
relatively narrow field, surround sound opens possibilities of positioning an audio source
anywhere around the listener. Surround sound comes in many formats. The
differences between the formats are in three areas:
• The number of speakers—this varies from 3.2 all the way to 8.1.
• The angles of the speakers.
• The intended final coding format—this depends on the media the audio
will be "stored" on: film, broadcast video or DVD, for example.
The most common format is 5.1, which consists of five full-range channels
and a low-frequency effects (LFE) channel (the “.1” in 5.1 is the LFE or sub
channel). The five full-range channels are reproduced by left, right, and
center speakers positioned in front of the listener (L, R, and C for short),
and left and right surround speakers positioned behind the listener (Ls and
Rs for short). The LFE channel can be routed to the main speakers or to a
subwoofer that can be positioned almost anywhere.
The center channel is typically used to lock dialog or sounds to a video
screen. The LFE channel is generally routed to a subwoofer to enhance low
audio frequencies for effects such as explosions or crashes. Audio in this
channel is limited to a range of approximately 25 Hz to 120 Hz.
See:
Configuring SONAR for Surround Mixing
The speaker positions, moving clockwise from center, are identified as:
Label Speaker
Rc Right of Center
Rs Right Surround
Ls Left Surround
Lc Left of center
To mix in surround sound in SONAR, you must insert at least one surround
bus.
A project can include multiple surround buses, but all surround buses in a
project use the same surround format (5.1, 7.1, etc.).
See:
Choosing a Surround Format
See:
Surround Buses
Surround Buses
You have to have at least one surround bus in your project to use surround
sound. A surround bus differs from a stereo bus in that it simply has more
See:
Routing in Surround
Routing in Surround
Tracks can send output to a surround bus, the Surround Main, or a
hardware output. If a track is routed to a surround bus or the Surround
Main, it has surround meters and a surround panner. You can route any
track or bus to another bus, the Surround Main or a hardware out. However,
you are prevented from creating a signal loop by routing the signal back into
a bus that is already in the signal flow. The following table lists how each of
these routing options affects the signal:
Mono track to surround bus Mono signal is routed to both Left and
Right channels of surround format.
You can change the routing to other
surround channels by using the
surround panner on the track.
Stereo bus to surround bus or the Stereo left channel is routed to Left
Surround Main channel of surround format; stereo
right channel is routed to Right channel
of surround format. You can change
the routing to other surround channels
by using the surround panner on the
stereo bus.
See:
Downmixing
Downmixing
Downmixing is a way of previewing your surround project in stereo only.
There are various cases where surround is not available and it may be that
someone plays your project in stereo only. A radio broadcast is a good
example. Downmixing is a valuable tool for determining if your project will
sound good in stereo. However, you can export your project in stereo, and
SONAR uses your downmix settings to create your exported file.
The following table lists the downmixing settings in the Surround tab of the
Project Options dialog and gives a brief description of what the setting
does. You can also manually enter other values besides these preset ones:
Center Downmix Level These options determine how much of the center is
(dB) mixed to the left and right.
• -3 dB—Maintains the same level of center channel sound
when you listen in a typically reverberant room
• -4.5 dB—A compromise level between -3dB and -6 dB
• -6 dB—Maintains the same level of center channel sound
when you listen to direct sound without typical room
reverberations
• -INF—Eliminates all of the Center channel signal
Surround Downmix Level The amount of Left Surround and Right Surround mixed
(dB) into the Left and Right channels respectively.
• -3 dB—Maintains the same level of surround
• -6 dB—Reduces the level of surround so that it doesn’t
compete with center channel sound such as dialog
• -INF—Eliminates all of the Surround channel signal
LFE Level (dB) The amount of the LFE channel mixed into the Left and
Right channels respectively.
• -12 (or type in a value)—Lets you choose the level of LFE
in the stereo mix
• -INF—Eliminates all LFE
To Downmix a Project
1. If you do not have a stereo bus in your project, create one by right-
clicking in the Bus pane in the Track view or Console view and selecting
Insert Stereo Bus from the menu that appears.
2. Open the Project Options dialog (Options-Project command), select a
center downmix level and a surround downmix level in the Surround
tab, and click OK.
3. In each of the surround buses, assign the output to a stereo bus.
4. Listen to your project through the stereo bus, and make any final
adjustments to the stereo mix by changing the values in the Surround
tab of the Project Options dialog.
See:
Panning in Surround
Panning in Surround
Unlike stereo panning which sends sound to left and right speakers,
surround panning means sending sound to multiple speakers at points
along a circle.
When a track/bus/send is assigned to a surround bus, the Pan control turns
into a multi-dimensional surround panner. The surround panner comes in
four sizes:
• Micro—this is found in the Track view.
• Small—this is found on sends.
• Medium—this is the surround panner which is displayed in the Track
Inspector and Console view.
• Large—this is a large surround panner (see Controlling Surround
Panning for a picture) which has additional controls, and appears when
you right-click a surround panner and choose Open Surround Panner
from the popup menu, or double-click outside the surround panner
circle, or press Enter when the panner has focus.
The small and large panners are always synchronized; the large panner
simply provides increased resolution when you adjust the surround pan
position.
Note 1: Surround panning is not available for tracks/sends that are routed
to non-surround buses.
Note 2: If the track/bus/send is reassigned to a stereo bus, any surround
automation will be orphaned, but will automatically reconnect if the track/
bus/send is later assigned back to a surround bus.
See:
Controlling Surround Panning
The large surround panner has some sliders at the bottom that the medium
surround panner doesn’t have, except for the LFE Send slider, which the
medium panner has. Except for the sliders, the large and medium surround
panners have the following controls:
• Angle and Focus marker—a small sphere that you can drag in any
direction to both control and display the following two parameters:
Shortcut... Function...
NumPad assignments:
• 0 = n/a
• 1 = Ls
• 2 = Cs
• 3 = Rs
• 4 = Sl
• 5 = centers the panner
• 6 = Sr
• 7=L
• 8=C
• 9=R
• / = Lc
• * = Rc
See:
Surround Metering
Joystick Support
SONAR Producer allows you to use a joystick to control surround panning.
A force-feedback joystick such as the Microsoft® SideWinder® Force
Feedback 2 joystick can add a tactile element to mixing sessions, and add
button control to some SONAR transport and/or menu commands with the
extra buttons on the joystick module.
The joystick will grab the current pan position/sphere anytime you pull the
trigger button (the "firing" button under your index finger). When recording
automation, you write new automation every time you pull the trigger button.
Various joystick buttons can be used to:
• Control SONAR’s transport
• Switch focus to adjacent tracks/sends
• Solo/unsolo current channel
• Open/close the large surround panner window
To Connect the Joystick to SONAR Producer
1. Use the Options-Controller/Surfaces command.
Surround Metering
Meters in tracks routed to surround buses or the Surround Main, and
meters in surround buses work the same as stereo meters (see Metering),
A. Six-channel meter
Each pair of hardware outputs still uses a stereo meter, but you will see the
meters on several pairs of outputs displaying levels, depending on how
many surround channels your project uses.
See:
Bass Management
Bass Management
A bass management system takes all the frequencies below a certain
frequency (normally 80Hz) from the main channels, and the signal from the
LFE channel, and mixes them together into the speaker that is best
equipped to handle them. This is usually a subwoofer, but sometimes the
left and right front speakers are used if a subwoofer isn’t available. The
reason why this is done is to make use of the subwoofer for more than the
occasional low frequency effect, since the subwoofer is there anyway, and
to lower the effective response of the system to about 25 Hz.
When you encode to Dolby Digital, the LFE channel gets a +10dB gain on
playback from Dolby's decoder. This gives you the option of delivering
some really powerful deep bass during playback, like in that earthquake
sound effect in your recording. Consider also that this +10 dB of low bass
can be added to any low bass that came out of the other 5 channels from
redirection, so you realistically can deliver a sound from the subwoofer that
is more than +20dB above the sound from any other speaker.
See:
Surround Effects
Surround Effects
SONAR lets you use your existing stereo or mono effects as surround
effects. SONAR does this through the SurroundBridge, which automatically
sets up your existing mono & stereo plug-ins so you can patch them into
surround buses (buses, not tracks).
See:
The SurroundBridge
Effect Property Pages
Effect Presets
How to Patch and Configure Surround Effects
See:
Effect Property Pages
Effect Presets
How to Patch and Configure Surround Effects
Effect Presets
You can use existing (non-surround) effects presets when you patch an
effect to a surround bus—selecting a non-surround preset sets all of a plug-
in’s instances to the settings of the preset; selecting a surround preset sets
each instance’s parameters individually, according to the information stored
in the preset.
See:
How to Patch and Configure Surround Effects
The SurroundBridge
Effect Property Pages
See:
Exporting Surround Mixes
See:
Quick Automation Guide
The Automation Toolbar
Automation Methods
Automating Effects
Reassigning Envelopes
The Envelope Editing and Node Editing Menus
690 Automation
Quick Automation Guide
What you Parameters you How you can
can can automate... automate them...
automate...
Individual clips Gain and pan for audio Draw envelopes in the
clips, velocity for MIDI Clips pane
clips
Automation 691
The Automation Toolbar
enable or disable any automation data the project contains.
• Enable/Disable Automation Recording—Click this button to globally
turn on/off the ability to record automation.
• Snapshot—Click this button to take a snapshot of all controls at a
particular Now time. When you play back your project, when your
project reaches the Now time where you took the snapshot, all controls
snap to the positions they held when you took the snapshot.
• Clear All Automation Write Enables—Click this button to disarm
every control that is armed for automation recording.
• Envelope/Offset mode—Click this button to toggle between Envelope
mode and Offset mode. For more information on the Envelope and
Offset modes, see Envelope Mode and Offset Mode.
See also:
Automation Methods
Automation Methods
There are several ways to automate controls in the Track and Console
views:
• Recording the movements of individual faders, knobs, or controls—this
method includes any knob, slider, or control except the Solo, Arm,
Phase, Interleave, Vol Trim, Bus Enable, Pre/Post buttons, bank,
patch, channel, key+, time+, input and output
• Drawing envelopes in the Clips pane for audio and/or MIDI data—an
envelope is a graph of the change in level of a particular parameter
over time
• Recording automation data from an external controller
• Snapshots
For step-by-step instructions, see:
Automation Read and Automation Write Buttons
Recording Individual Fader or Knob Movements
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Using the Envelope Draw Tool
Drawing Envelopes on Clips
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Showing or Hiding Envelopes
Deleting Envelopes
Copying and Pasting Envelopes
Snapshots
Automating Individual Effects Parameters
For step-by-step instructions, see:
Recording Individual Fader or Knob Movements
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Using the Envelope Draw Tool
Drawing Envelopes on Clips
Showing or Hiding Envelopes
Deleting Envelopes
Copying and Pasting Envelopes
Snapshots
Automating Individual Effects Parameters
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Automation Methods
The Automation Read button enables playback of automation envelopes for
all automatable parameters in the track, bus, or plug-in that the button is on,
and is a handy way to temporarily turn off envelopes for a particular track or
bus while mixing.
The Automation Write button replaces the old pre SONAR 6 “automation
arm” property and enables all automatable parameters on a specific audio
track, bus, or plug-in to be recorded.
The Automation Read and the Automation Write buttons are located by
default next to the Mute/Solo/Arm buttons on track and bus strips in the
Track View, on the console strip in the Console View, and below the Mute
and Solo buttons in the Synth Rack. They are also available in Cakewalk
Soft Synth and Cakewalk effects plug-ins. Automation Read and
Automation Write buttons have three states; enabled, disabled, and dim.
Enabled buttons indicate that all associated parameters are read/write
enabled. A dim button indicates that some parameters in the track strip or
plug-in are read or write enabled, while others are not. During automation
recording, you will see the automation preview envelope being drawn in
real time alongside the normal waveform or MIDI preview.
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Movements
Recording automation for knobs and faders works in the Track view, the
Console view, and Synth Rack. You can record automation during both
playback and recording operations.
To Record Individual Fader or Knob Movements
1. Do one of the following:
• To write-enable an individual track or bus control, right-click the
fader or control you want to automate and choose Automation
Write Enable from the popup menu.
• To write-enable individual plug-in parameters, right-click the name
of the plug-in in the FX bin, and choose Write Enable Parameter
from the popup menu. This opens a dialog that allows you to
choose which parameters to write-enable.
• To write-enable individual synth parameters, right-click the synth’s
Automation Write button in the Synth Rack, and choose Write
Enable Parameter from the popup menu. This opens a dialog that
allows you to choose which parameters to write-enable.
• To write-enable all parameters in an audio track, bus, synth, or
effect, enable the Automation Write button on the track, bus,
Synth Rack strip, or plug-in property page you are recording
automation for. Enabling the Automation Write button on a track or
bus also write-enables all parameters of any effects on the track or
bus.
2. Start playback or recording.
3. Move the armed parameter control(s).
4. Stop playback or recording.
After you record the automation data, SONAR draws a graph of it (an
envelope) in the Clips pane, which you can edit with the mouse by adding
and dragging nodes. Once you record automation data in a track, the
widget that you automated displays an indicator to show that automation
has been applied. You can also group controls, so that automating one
control automates all the controls in the group.
See also:
The Automation Toolbar
Automated Muting
Automation 695
Automation Methods
Using Control Groups
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Showing or Hiding Envelopes
Deleting Envelopes
Snapshots
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Note: An automated mute envelope changes the track’s mute status
whenever the envelope crosses the middle of its value range.
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Automation Methods
Make sure the Automation Read button is enabled, play the project and
listen to the results. You can undo any step by using the Edit-Undo
command (Ctrl+Z) directly after that step. You can drag the nodes in any
direction you want. You can play back your project with or without the
automation data by clicking the Enable Automation Playback button in
the Automation toolbar.
Note: When you add a “gain” envelope to a track in SONAR, you increase
the track’s level post-effects, or after the effects processors. Some
hardware mixers call this level “volume,” because it is post-effects, but
other mixers refer to this as “gain.” Either way, SONAR’s gain envelopes
increase a track’s level after the effects processors in the signal chain.
When you add multiple envelopes to a track or bus, you can choose which
envelopes you want to display. See Showing or Hiding Envelopes.
You can also draw envelopes on MIDI tracks. See Creating and Editing
MIDI Envelopes.
See also:
Dotted Lines
The Envelope Editing and Node Editing Menus
Automated Muting
Using Control Groups
Deleting Envelopes
Snapshots
Recording Individual Fader or Knob Movements
698 Automation
Automation Methods
Note 2: After you create an envelope, you can edit it by adding nodes and
choosing shapes for the line segments that are between nodes (see the
following procedure), but you can also edit by using the Envelope Draw tool
to draw freehand or preset shapes. See Using the Envelope Draw Tool for
more information.
To Draw MIDI Envelopes in the Track View
1. Right-click in the Clips pane in the track you want to automate.
The Clips pane popup menu appears.
2. If you want to create an envelope to control volume, pan, chorus,
reverb, or automated mute, choose Envelopes-Create Track
Envelope and choose one of those items from the menu.
The envelope appears in the Clips pane as a straight, dotted line in the
envelope’s individual color, with a node (very small circle) at the
beginning. When you move the cursor over the envelope, a vertical,
double-ended arrow appears under it with the name and current value
of the envelope in a box next to the cursor. The envelope’s vertical
position reflects the current value of the parameter you are editing.
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Automation Methods
• In the Channel field, choose the MIDI channel that you want the
envelope to send data on, and click OK.
SONAR creates the envelope you chose.
4. Move the cursor over the envelope until a vertical, double-ended arrow
appears under it, and right-click the envelope.
The Envelope Editing menu appears.
5. Choose Add Node from the menu.
A node (very small rectangle) appears on the envelope.
Note: A shortcut to create a node is to double-click the envelope.
6. Move the cursor over the node until a cross appears under it, and drag
the node in any direction you want.
When you release the mouse, the envelope changes to follow the
node’s new position.
7. Double-click the envelope to add another node.
8. Drag the new node in any direction you want and release the mouse.
9. Move the cursor over the segment of the envelope that lies between the
two nodes until the double-ended arrow appears, and right-click the
envelope to open the Envelope Editing menu.
10. Choose one of the following shapes from the envelope editing menu:
• Jump—This choice causes the envelope to make a ninety degree
jump when the envelope reaches the second node. SONAR
displays jumps with a dotted line, meaning that there is automation
data at the nodes where the dotted line begins and ends, but not
where the line itself is.
• Linear—This choice draws a straight line between the two nodes.
• Fast Curve—This choice draws a curve between the two nodes
that changes value rapidly at first, but more slowly toward the end
of the curve.
• Slow Curve—This choice draws a curve between the two nodes
that changes value slowly at first, but more rapidly toward the end
of the curve.
SONAR adds a shape between the nodes. You can drag any shape
except a jump up or down and it maintains its curve or angle. To edit a
jump, drag the node that’s at either end of the jump.
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Automation Methods
Make sure the Automation Read button is enabled, play your track and
listen to the results. You can undo any step by using the Edit-Undo
command (Ctrl+Z) directly after that step. You can play back your project
with or without the automation data by clicking the Enable Automation
Playback button in the Automation toolbar.
When you add multiple envelopes to a track, you can choose which
envelopes you want to display. See Showing or Hiding Envelopes.
You can also draw envelopes on audio tracks. See Creating and Editing
Audio Envelopes.
See also:
Dotted Lines
The Envelope Editing and Node Editing Menus
Automated Muting
Using Control Groups
Deleting Envelopes
Snapshots
Recording Individual Fader or Knob Movements
Dotted Lines
The dotted line in an envelope shows two things:
• There is no automation data at the time in a track where the dotted line
is.
• The value of the last piece of automation data that exists before the
dotted line is represented by the vertical level of the dotted line.
You can move an automated control while your project plays, and if you
move it during a time where that control has a dotted line in its envelope,
the control will stay where you move it. As soon as the Now time reaches a
node or solid line, the control snaps to the value of the node or solid line.
Automation 701
Automation Methods
To Draw Freehand
1. Activate the envelope you want to edit (click it with the Envelope tool
).
2. Enable the Envelope Draw tool: click in the Track view toolbar.
3. Click the dropdown arrow on the side of the Envelope Draw tool, and
select Freehand from the menu.
4. Click and hold the mouse button in the Clips pane at the place where
you want to edit the envelope. Drag to the right or left to draw the
desired shape, and release the mouse when you’re finished.
To Draw a Preset Shape
1. Activate the envelope you want to edit (click it with the Envelope tool
).
2. Enable the Envelope Draw tool: click in the Track view toolbar.
3. Set the Snap to Grid to the desired length of each cycle of the shape
you want to draw. For example, if you want to draw sine curves, and
you want each complete sine curve to last one beat, set the Snap to
Grid to a value of Quarter. If the Snap to Grid is disabled, the default
cycle is one measure.
4. Click the dropdown arrow on the side of the Envelope Draw tool, and
select the kind of shape you want to draw. After you select a shape,
both the Envelope Draw tool and the cursor display the kind of shape
you selected.
5. Click and hold the mouse button in the Clips pane at the place where
you want to edit the envelope. The place where you click also sets the
vertical midpoint of the shape you’re creating.
6. Drag up or down to set the vertical range of the envelope, and then
drag to the right or left to set the length of your edit. As you drag, the
cursor’s vertical distance from the midpoint (the point where you
originally clicked) determines the amplitude of the graph. To create a
series of identical shapes, hold the Shift key down while you drag. To
gradually increase or decrease the amplitude, gradually move the
cursor farther from or closer to the midpoint.
7. Release the mouse when you’ve finished editing. The shape you
selected appears, repeating according to the Snap to Grid setting.
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Automation Methods
To Halve or Double the Shape Cycle Frequency
• To halve the cycle frequency (for example, if snap resolution = quarter
note, make each cycle a half note), hold down the Ctrl key while you
draw.
• To double the cycle frequency (for example, if snap resolution = quarter
note, make each cycle an eighth note), hold down the Alt key while you
draw.
To Invert the Phase of a Pattern
• You can invert the phase of the pattern by dragging the cursor below
the zero-line/center (where you initially clicked to start the pattern).
To Toggle Between the Envelope Tool and the
Envelope Draw Tool
• When the mouse button is NOT pressed, hold down the Alt key to
momentarily switch between the two tools.
To Stretch a Shape
1. Select the nodes in the part of the shape that you want to stretch: use
the Envelope tool to drag around the part of the shape you want to
select. Nodes turn white when they are selected.
2. Drag one of the selected nodes in the direction that you want to move
the selected area. Stretching stops if any selected node bumps into an
adjacent unselected node.
Automation 703
Automation Methods
Edit the envelope just as you would a track envelope, using the Select tool,
the Envelope tool, and the Envelope Draw tool.
See also:
The Envelope Editing and Node Editing Menus
Using the Envelope Draw Tool
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Showing or Hiding Envelopes
Deleting Envelopes
Snapshots
Recording Individual Fader or Knob Movements
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Automation Methods
SONAR hides or displays the envelope.
4. Repeat steps 1 to 3 for each envelope that you want to show or hide.
You can also hide, but not show, individual envelopes by right-clicking an
envelope and choosing Hide Envelope from the Envelope Editing menu.
See also:
Using Control Groups
Creating and Editing Audio Envelopes.
Creating and Editing MIDI Envelopes
Deleting Envelopes
Recording Individual Fader or Knob Movements
Deleting Envelopes
To Delete a Single Envelope
1. Move the cursor over the envelope until a vertical, double-ended arrow
appears under it, and right-click the envelope.
The Envelope Editing menu appears.
2. Choose Delete Envelope from the menu.
SONAR deletes the envelope.
To Delete Several or All Envelopes
1. Select the data that contains the envelopes you want to delete—you
can select parts of tracks, one or more whole tracks, or all tracks.
2. Use the Edit-Cut command to open the Cut dialog box.
3. Select Track/Bus Automation if it’s listed.
4. Select Clip Automation if it’s listed.
5. Click OK.
SONAR deletes any track and clip envelopes that are in the data you
selected.
See also:
Recording Individual Fader or Knob Movements
Automation 705
Automation Methods
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Drawing Envelopes on Clips
Showing or Hiding Envelopes
Copying and Pasting Envelopes
Snapshots
706 Automation
Automation Methods
2. Press Ctrl+V or use the Edit-Paste command.
The Paste dialog box appears.
3. Choose a track and location to paste to, if you haven’t already.
4. Click OK.
SONAR pastes the automation data and any other types of data you chose
in the Copy dialog box into the track and location you selected.
See also:
Recording Individual Fader or Knob Movements
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Drawing Envelopes on Clips
Showing or Hiding Envelopes
Snapshots
Automation 707
Automation Methods
See also:
Recording Individual Fader or Knob Movements
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Drawing Envelopes on Clips
Showing or Hiding Envelopes
Copying and Pasting Envelopes
Snapshots
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The following audio controls support both Envelope and Offset modes:
The following MIDI controls support both Envelope and Offset modes:
Automation 709
Automation Methods
Control Envelope Mode Offset Mode Range
Range
710 Automation
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The Convert MIDI To Shapes dialog box appears.
3. In the Type field, select the type of controller you want to convert.
4. In the Value field, select the controller number of the controller you want
to convert. For example, if you’re converting a volume envelope to a
shape, select 7.
5. In the Channel field, select the channel of the controller you want to
convert, and click OK.
SONAR converts the Piano Roll view controller envelope you selected to a
Track view shape that controls the same parameter.
Note: If two clips overlap, the Edit-Convert MIDI To Shapes command
converts the controller envelopes in both clips, in whatever parts of the clips
lie in the selected time range.
Snapshots
Making a snapshot of a single parameter is now a single-click process. A
snapshot is a setting or group of settings that SONAR’s controls snap to
when your project reaches a certain Now Time. You set all the controls to
the values you want, and then create a snapshot of these settings at a
particular Now Time. This approach is useful, for example, when your
project contains a variety of distinct sections and you want to make a
sudden change in one or more settings between the sections.
To Create a Snapshot of a Single Parameter
1. Move the parameter control to where you want it.
2. Move the Now Time to the location where you want to create the
snapshot.
3. Right-click the control and choose Automation Snapshot in the popup
menu. You don’t have to write-enable the track or bus module.
An indicator will appear on the control to show that automation has
been added, and a node will be added to the control's envelope on the
track.
4. Make sure the appropriate Automation Read button is enabled, play
your project and listen to the results. You can undo the snapshot by
using the Undo command, or by taking another snapshot at the same
Now Time.
To Create a Snapshot of Multiple Parameters
1. Arm the Parameters that you want to create a snapshot of by doing one
of the following:
Automation 711
Automation Methods
• Enable the Automation Write button in the tracks and/or buses that
you want to automate. This also write-enables all parameters of
any automatable effects that are in the track or bus. You can click
the Clear All Automation Write-Enabled button in the
Automation toolbar first if you want to make sure that no hidden
tracks or buses are write-enabled.
• Or, disable all write-enabled parameters by clicking the Clear All
Automation Write-Enabled button in the Automation toolbar, and
then right-click each parameter control that you want to arm and
select Automation Write Enable from the popup menu.
• Or, if you want to automate all automatable parameters in a plug-in,
enable the Automation Write button in the effect or synth property
page, or the synth’s strip in the Synth Rack. In the Synth Rack, you
can also move any new parameter knobs you’ve created with the
Parameter Learn function to create automation.
2. Set your armed parameters the way you want them.
3. Move the Now Time to the location where you want to create the
snapshot.
712 Automation
Automation Methods
Each pair of nodes is only 2 milliseconds apart by default, so each pair
looks like a single node, but if you drag the envelope segment between the
two pairs up or down, you can see all four nodes.
To Add Nodes at Selection
1. Make a time selection.
2. Right-click the desired envelope within the selected time range.
The Envelope Editing menu appears.
3. Choose Add Nodes at Selection from the menu.
Two pairs of nodes appear on the envelope—one pair at the start of the
selected time range, and one pair at the end. Now you can drag the
selected envelope segment up or down, and maintain the envelope’s
shape.
Automating Effects
SONAR allows you to automate plug-ins, giving you real-time control over
dozens of effects parameters.
See also:
Recording Individual Fader or Knob Movements
Creating and Editing Audio Envelopes.
Creating and Editing MIDI Envelopes
Showing or Hiding Envelopes
Deleting Envelopes
Using Control Groups
Note: When using automatable effects, the CPU meter may fluctuate
rapidly within a few percentage points. This is normal behavior.
Automation 713
Automating Effects
To Draw Envelopes for an Individual Effect’s
Parameters
1. Patch an automatable effect into the track or bus where you want to
use it, and close the effect’s dialog box when it appears.
2. Right-click in the Clips pane in the track (or bus) where you patched the
effect.
The Clips pane or Bus pane popup menu appears.
3. If you opened the Clips pane popup menu, choose Envelopes-Create
Track Envelope-(name of the effect you patched). If you opened the
Bus pane popup menu, choose Create Bus Envelope-(name of the
effect you patched).
The effect’s envelope dialog box appears, listing all the parameters you
can automate in the Envelope Exists list.
4. Check all the parameters you want to create envelopes for; as you
check each envelope choice, you can choose a color for the envelope
by clicking the Choose Color button that’s in the lower right corner of
the dialog box.
Note: You can change a plug-in envelope’s color whenever you want
by highlighting its name in the effect’s envelope dialog box and clicking
the Choose Color button.
5. Click OK.
All the envelopes that you checked appear in the track or bus you were
working in. You can edit them just like any other envelopes.
See also:
Recording Individual Fader or Knob Movements
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Drawing Envelopes on Clips
Showing or Hiding Envelopes
Copying and Pasting Envelopes
Snapshots
714 Automation
Automating Effects
Controller
You can record automation data from an external controller or a MIDI
keyboard.
To Record Automation Data from an External Controller
1. In either the Track view or Console view, right-click the control or knob
that you want to control externally, and choose Remote Control from
the popup menu.
The Remote Control dialog box appears.
2. If your controller sends standard MIDI messages, RPN’s, or NRPN’s,
choose a controller (such as Wheel) with which to control your knob or
control (see Remote Control dialog for more information). Also choose
the MIDI channel your controller will be sending the automation data on
(it doesn’t have to be the same channel that the knob or control’s track
plays back on), and click OK.
3. If your controller works by sending SysX information instead, choose
options in the SysX fields (see Remote Control dialog for more
information), and click OK.
4. In either the Track or Console view, write enable the knob or control for
automation that you just configured for remote control.
5. Start playback or recording, and move the slider or wheel that you
selected on your external controller.
6. When you finish recording the automation, click the Stop button in the
Transport toolbar.
Listen to your project and either re-record the automation, or disable each
armed control by clicking the Disable Automation Recording button in the
Automation toolbar. You can disable remote control by right-clicking the
relevant knob or fader and choosing Disable Remote Control from the
popup menu.
See also:
Recording Individual Fader or Knob Movements
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Drawing Envelopes on Clips
Showing or Hiding Envelopes
Automation 715
Automating Effects
Copying and Pasting Envelopes
Snapshots
Reassigning Envelopes
You can reassign an envelope to control a different parameter from the one
it originally controlled. For example, you can reassign a volume envelope to
control pan.
To Reassign an Envelope
1. Move the cursor over the envelope until the cursor changes to a
double-ended arrow, and right-click the envelope.
The Envelope Editing menu appears.
2. Choose Assign Envelope-(name of the parameter you want the
envelope to control).
The envelope changes color to reflect its new parameter assignment.
See also:
Recording Individual Fader or Knob Movements
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Drawing Envelopes on Clips
Showing or Hiding Envelopes
Copying and Pasting Envelopes
Snapshots
716 Automation
Reassigning Envelopes
Menu Option... What it Does...
Fast Curve This choice draws a curve between the two nodes
(Envelope Editing that changes value rapidly at first, but more slowly
menu only) toward the end of the curve.
Slow Curve This choice draws a curve between two nodes that
(Envelope Editing changes value slowly at first, but more rapidly
menu only) toward the end of the curve
Add Node This choice adds a node, which is a point on the line
(Envelope Editing that you can drag, to the place on the envelope
menu only) where you right-clicked.
Hide Envelope This choice hides the envelope that you right-
clicked. You can re-display the envelope by right-
clicking in the same track and choosing Envelopes-
Show Track Envelopes-(name of the envelope
you want to show) from the Clips pane popup
menu.
Automation 717
The Envelope Editing and Node Editing Menus
Menu Option... What it Does...
Reset Node (Node This choice resets the node to the parameter’s
Editing menu only) neutral value.
Properties (Node This choice opens the Edit Node dialog box, which
Editing menu only) allows you to edit the node’s value and location.
Automated Muting
The Mute buttons in the Track view and Console view work in two ways:
• You can record or draw automation for each Mute button, and the
automation data controls the buttons.
• You can click a Mute button while playback is in progress and manually
override any automation data for that button.
A track’s Mute button can display the muted or unmuted status of either the
automation envelope or of manual muting. The Tracks-Show Automated
Mute command causes the Mute button on a selected track to show
whether the track’s mute envelope (if any) is in the muted or unmuted
position (the automated mute status). When the command is disabled, the
track’s Mute button shows whether you have depressed the Mute button
manually or not (the manual mute status). When the command is enabled,
the Mute button displays an armed fader next to the M: . Besides the
Tracks-Show Automated Mute command, you can also right-click a Mute
button and choose Switch to Automated Mute from the popup menu.
718 Automation
The Envelope Editing and Node Editing Menus
To Draw a Mute Envelope
1. In the Clips pane, right-click in the track you want to mute, and choose
Envelopes-Create Track Envelope-Automated Mute from the Clips
pane popup menu.
An envelope appears at the bottom of the track.
2. Add nodes to the envelope and edit it so that the envelope is more than
50% of its maximum height wherever you want the track muted.
To Record a Mute Button’s Movement
1. Right-click the Mute button you want to automate and choose Switch
to Automated Mute from the popup menu.
2. Make sure the Mute button or its whole track is write-enabled.
3. Start playback or recording, and click the Mute button on and off where
appropriate.
4. Click the Stop button in the transport toolbar or press the spacebar
when the track has been muted in the appropriate places.
SONAR draws an automated mute envelope in the track you recorded on.
Before you listen to your track, make sure that the Enable/Disable
Automation Playback button in the Automation toolbar is enabled.
Automation 719
The Envelope Editing and Node Editing Menus
720 Automation
The Envelope Editing and Node Editing Menus
Layouts, Templates and Key Bindings
A layout is the current arrangement of all the views that pertain to a particular project. The
layout of each project is stored automatically as part of every project file. In addition, you
can save the current layout or load any saved layout and apply it to the current project.
You might want to create a layout so you can easily arrange the views in a convenient size
and position on the screen.
A template is a special file that is used as a pattern to create similar project files. You
might create a template file that defines a particular musical ensemble (say, a string
quartet) or a particular studio configuration (MIDI instruments, audio outputs, and so on).
Templates make it fast and easy to create and configure new projects.
Note that toolbars are not part of a file layout or template. The toolbar arrangement you
choose is stored automatically from session to session.
A key binding lets you associate SONAR commands with keys on your MIDI or computer
keyboard. This makes it easy for you to access specific features more quickly and
efficiently. You can even assign saved layouts to key bindings for quick access.
See also:
Templates
Key Bindings
Layouts
The layout of the views that are displayed for a project is stored
automatically in the project file when you save the project. By default, the
layout of all the views is restored when the file is opened. You can
automatically arrange all open views so that they are all visible by using the
Window-Tile in Rows command.
In addition, you can save the current layout in a separate list—the global
layout list. Once you have saved the layout in this list, you can apply it to
any open project. The global layout list can contain as many layouts as you
want. Layouts in the list can be updated, renamed, and deleted.
Layouts are stored in a folder on your hard disk. To change the default
folder for layouts, choose Options-Global, click the Folders tab, and type
the name of a different folder in the Window Layouts field (or click the
browse button that’s at the right end of the Window Layouts field, and select
a new folder).
There are two options in Windows Layouts dialog (select Views-Layouts to
open) that control how layouts are used, as described in the following table:
Close Old Windows Before If checked, SONAR will close all the
Loading New Ones views of the current project before
applying the layout. If you leave this
option unchecked, existing views
remain open and additional views are
created according to the settings in the
layout.
When Opening a File, Load Its If checked, the views of a project are
Layout automatically arranged according to
the stored layout when the project file
is opened. If this option is not checked,
only the Track view (and File Info view,
if applicable) are displayed when the
project file is opened.
See also:
Templates
Templates
Template files make it easy to create new projects with certain predefined
settings. To create a template file, create a new project file and arrange the
project settings the way you want, then save the project as a template file.
Template files have a file extension of .CWT. When you create a new
project, you can use the template as the basis for the new project. SONAR
looks for template files in a particular folder on your hard disk. By default,
this folder is the program folder. To change the template directory, choose
Options-Global and click the Folders tab.
Every time you start SONAR, a new, empty project is displayed. If you
want, you can determine the settings for this default project by creating and
saving a special template file, called NORMAL.CWT. If you create or update
the NORMAL.CWT file, SONAR will display this template automatically when
the program is started.
As a rule, any parameter that is saved in a project file is also saved in a
template file. Following are some useful parameters that are saved in
template files:
• Track configuration and track parameters
• Timebase
• Sysx banks
• File information and comments
• Tempo settings
• Meter and key settings
• Clock and synchronization information
See also:
Template Example: Three MIDI Instruments
Templates
See also:
Templates
Key Bindings
Key bindings let you associate SONAR commands with keys on both your
MIDI keyboard and your computer keyboard. This makes it easy for you to
access specific features more quickly and efficiently.
In addition, SONAR supports:
• Importing key bindings from other popular sequencer programs (see
Importing Key Bindings)
• Exporting key bindings from SONAR (see Exporting Key Bindings)
• Use of any single key as a key binding (number keys on the number
pad are separate keys from the other number keys)
• Changing the key bindings for commands that were previously
hardwired, including hotkey commands in the various views
Note: The Spacebar is now “globally” bound to the Play/stop button, so that
when you have a plug-in window open, you can still start and stop playback
with the Spacebar.
Any one or two of the Ctrl, Alt, and Shift keys can be used in combination
with other keys. Preset key combinations appear in bold, with the command
that they’re currently assigned to listed at the bottom of the Key Bindings
dialog.
Rather than tie up all the notes on your MIDI keyboard with key bindings,
SONAR lets you define a key binding shift key on your MIDI keyboard that
indicates when you want to use a key binding. For example, you could
designate the lowest note on your MIDI keyboard as the key binding shift
key, and then assign different notes to specific commands (for example, C4
to Process-Quantize, C5 to Process-Groove Quantize, and so on). If you
See also:
Importing Key Bindings
Exporting Key Bindings
Staff View
A B C D E F G H
A. Notehead tools B. Dynamics and markings C. Time and pitch locator D. Editing
tools E. Zoom F. Snap grid G. Show/hide track pane H. Fretboard display I. Track
list pane J. Fretboard pane
The Fretboard
The Fretboard shows you the notes located at the Now time in the Staff
pane, laid out on a virtual guitar fretboard. For example, if the Staff pane
shows you this:
The Fretboard stays in sync with the Now Time during playback and
recording, and stays in sync with the scrub time during scrubbing. The color
of each note on the Fretboard is the same as the color of the corresponding
clip in the Track view. (See Arranging Clips for information about setting clip
properties.)
To turn the display of the Fretboard on or off, click .
See:
Editing Notes and Chords from the Fretboard
Fretboard Popup Menu
Moving Notes from within the Fretboard
MIDI Channels and the Fretboard
To Display Notes on the Fretboard Using their MIDI Channels
To Edit a Chord Symbol
Tablature Settings
Changing Fretboard Texture and Orientation
Quick TAB
Regenerate TAB
Entering Notes from the TAB Staff
Single Note Editing from the TAB Staff
Editing Chords or Groups of Notes from the TAB Staff
Menu Result
command
Export to ASCII TAB Saves the track in ASCII TAB format with the
extension .TXT.
See:
Inserting Notes on the Staff
Inserting Notes with the Fretboard
Selecting Notes
Moving, Copying, and Deleting Notes on the Staff
Moving Notes from within the Fretboard
Auditioning
Changing Note Properties
Deglitch Dialog
Working with Triplets
Beaming of Rests
Changing the Way Notes Are Displayed
Using Enharmonic Spellings
MIDI Channels and the Fretboard
Selecting Notes
Use the Selection tool to make selections. Selection methods in the
Staff view are similar to those in other views. Here is a summary:
To do this... Do this...
Add symbols to the Press Shift and either click on the symbols
selection or drag a rectangle around the events
Add or remove symbols Press Ctrl and either click on the symbols or
from the selection drag a rectangle around the events
Note: tied notes must be selected together, since the series is really just a
single MIDI note. To select tied notes, you must click or drag a rectangle
around the first note of the series.
Auditioning
Sometimes it is useful to listen to your music slowly, note-by-note, rather
than at full speed. For example, you may need to locate a bad note, or you
may be trying to learn the correct fingering for a difficult passage.
The Staff view has two features that let you audition your composition at
reduced speed: Scrub and Step Play. The Scrub tool lets you drag a vertical
bar over the staff, playing the notes as it goes. You can scrub backward or
forward at any speed. Step Play lets you step through the project note by
note, in either direction.
To Audition with the Scrub Tool
1. Click the Scrub tool .
2. Drag the mouse horizontally through the Staff pane to play the notes.
SONAR plays any notes the scrub line passes over.
To Play Notes with Step Play
1. Set the Now time by clicking in the Time Ruler.
2. Step through the music as follows:
To do this… Do this…
Step forward Click , or press Ctrl+right arrow
Deglitch Dialog
When recording MIDI guitar, even the best players occasionally play
unintended notes. The Deglitch feature allows you to filter out the softest,
shortest, and highest notes in the file.
There are three filters in the Deglitch dialog:
Pitch
With the Pitch filter you can set the maximum pitch allowed in the track. If a
MIDI event has a higher pitch than the maximum you set, it is removed.
Beaming of Rests
The Staff view supports beaming of rests, a practice that is popular with
rhythmically complex music. Beam lengths are extended to include rests
that are integral parts of the beamed group of notes. Short stems, called
stemlets, extend from the beam toward the rest. This makes the rhythms
easier to read, because the beat boundaries are made clear.
To Enable Beaming of Rests
1. Click Layout button to open the Staff View Layout dialog box.
2. Select the Beam Rests option.
3. Click OK.
Thereafter, the Staff view beams rests as though they were notes.
On the other hand, if you are entering notes into the Staff view with the
mouse, Fill and Trim Durations may produce confusing results. For
example, with Fill Durations, an inserted eighth note in 4/4 time would look
like a quarter note until you insert another eighth note immediately following
it. It is recommended that you turn off the Fill Durations and Trim Durations
options when entering notes; these options are more appropriate for looking
at notes you recorded via a performance.
Flat b Cb5
Sharp # C#5
See:
Adding Chord Symbols
Adding Expression Marks
Adding Hairpin Symbols
Adding Pedal Marks
Property... Meaning...
To do this… Do this…
Move a chord in time Change the Time property.
Give the chord a new name Select a chord from the dropdown
list, or type a new name. Use # for
sharp and b for flat.
See a different set of chords Select a group from the list. This
option only applies if you have
created a custom chord library.
4. Click OK.
The Staff view displays the chord with the new properties, moving it to a
new time if necessary.
To Add a Guitar Chord Grid
1. Right-click the chord symbol to open the Chord Properties dialog box.
2. Follow the instructions in the table:
To do this… Do this…
Display a blank chord grid Click New Grid
3. Click OK.
The Staff view displays the chord with the new guitar chord grid.
To Manage the Chord Library
1. Right-click the chord symbol to open the Chord Properties dialog box.
2. Follow the instructions in the table:
To do this… Do this…
Add a chord to the library Select a group, enter a name in the
Name box, enter a guitar grid (if
desired), and click Save.
Delete a chord from the current Select the chord from the list and click
group Delete.
Merge chords from an external Click the Import button and select a
chord library file. Chord libraries have the extension
.LIW.
3. Click OK.
SONAR saves the chord library with the changes you made.
If the track is split into treble/bass staves, hairpin symbols are allowed only
below the treble staff.
To Add a Hairpin Symbol
1. Click the Draw tool .
Parameters... Meaning...
If the track is split into treble/bass staves, pedal marks are allowed only
below the bass staff.
Tablature
The Staff view can display guitar or bass MIDI tracks as tablature. You can
generate and edit tablature or enter notes on either the fretboard or on the
tablature staff to create a new track. You can export tablature to an ASCII
file for printing or distribution on the Web.
See:
Tablature Settings
Both the Staff View Layout dialog box and the Tablature Settings dialog box
create tablature settings for a whole track at a time. To modify tablature for
selected parts of a track, select part of a track and use the Regenerate
command.
In the Staff View Layout dialog box you can choose a preset style of
tablature by choosing from the Preset popup menu, or you can define your
own style by clicking the Define button in the Staff View Layout dialog box to
open the Tablature Settings dialog box.
To Define a Tablature Style
1. In the Staff View Layout dialog box, click the name of the track you want
to define tablature for.
2. Click the Define button (lower right corner).
The Tablature Settings dialog box appears.
3. Click the Tablature tab and choose a tablature method from the Method
dropdown list. There are three methods to determine how the TAB is
displayed:
• Floating - which allows the notes to spread over the entire
fretboard
• Fixed - This specifies where on the neck these notes should be
played. When Fixed is selected the Finger span and Lowest fret
fields are used together to define the "box" where the notes are
displayed. The Finger span parameter determines how many
consecutive frets will be used to display the note. For example, if
Finger span is set to 4, then SONAR will attempt to place all the
notes within those 4 frets. The Lowest Fret then determines where
on the fretboard the notes will be displayed within the Finger span.
Quick TAB
SONAR quickly creates a tablature based on standard fingering patterns.
After you try the quick version, you can customize the tablature to your
liking.
To Create a Quick TAB
1. Open a file that contains a MIDI guitar track.
2. In the Track view, select the track number of the track you want to
display tablature for.
3. Select Views-Staff.
The Staff view appears, displaying a fretboard and the notation of your
MIDI track. To see everything, you may need to resize the Staff view by
dragging the top border upward a few inches.
4. From the Staff view toolbar, click the dropdown arrow on the Staff View
Layout button to display the tablature dropdown list.
5. Choose Quick TAB from the dropdown list.
A tablature grid appears, displaying the fret numbers for all the notes in
the track.
6. From the File menu, choose Save. Saving your file saves TAB settings
for each track you generated TABs for.
Press the Spacebar to play your file. Notice that the Fretboard displays the
name of each note above the string and fret you would play it on as the note
plays.
Regenerate TAB
The Regenerate TAB command works on selected regions in a track to
modify the fingering according to the method you choose. The TAB display
by default uses the 'floating' algorithm which allows the notes to spread over
the entire fretboard. By choosing the "fixed" algorithm instead, you can
designate a specific finger span and lowest fret which causes the TAB of a
selected region to be displayed within this range. This usually creates a
more compact fingering system.
See:
Setting Up a Percussion Track
Setting Up a Percussion Staff or Line
Ghost Strokes
To do this… Do this…
Map (bind) a percussion Select the sound (or corresponding MIDI
sound to a line or space on note) in the MIDI Note list, select the
the staff intended position in the percussion staff in
the Display As list, then click Bind.
Control how unbound In the Display As list, click the pitch that you
percussion sounds display want all unbound notes to display as. Then
select a Notehead Type and Articulation
Symbol, then click the Default note button to
apply your changes.
Save your settings as a Click the Save button and enter a preset
preset name.
Select notes in the note lists Click in the MIDI Note or Display As list, then
with a MIDI keyboard strike a key on your keyboard.
Ghost Strokes
In percussion notation, parentheses around a note mean that it is a ghost
stroke, played very lightly and barely heard. SONAR supports ghost strokes
by displaying parentheses around any percussion note event with velocity
less than 32 (a fixed, arbitrary threshold). If necessary, you can adjust the
Vel+ parameter of the track and the velocities of the individual notes to
effectively move this threshold without changing the way the note sounds.
The picture below shows two tracks displaying ghost strokes:
To Print a Score
1. Make sure the Staff view is the current window.
2. Choose File-Print Preview.
3. If you want, click Zoom, or click in the music, to zoom the view in and
out.
4. Click the Configure button to select a rastral size.
5. When zoomed out, you can press Page Up and Page Down to navigate
between pages.
6. Click Print.
SONAR displays the Windows Print dialog box, from which you can set up
your printer and print the score.
Alternatively, you can choose File-Print and skip the print preview window.
See:
What Is Meter?
What Is Key?
Opening the Meter/Key View
Adding and Editing Meter/Key Changes
Music Notation for Non-concert-key Instruments
What Is Meter?
The meter—also known as the time signature—describes how to divide
time into rhythmic pulses. When you set the meter, you are specifying the
number of beats per measure and the note value of each beat. Common
meters include:
• 2/4 (two beats per measure, quarter note gets a beat)
• 4/4 (four beats per measure, quarter note gets a beat)
• 3/4 (three beats per measure, quarter note gets a beat)
• 6/8 (six beats per measure, eighth note gets a beat)
The top number of a meter is the number of beats per measure, and can be
from 1 through 99. The bottom number of a meter is the value of each beat;
you can pick from a list of values ranging from a whole note to a thirty-
second note.
The meter affects several things in SONAR:
• Metronome accents
• How measure, beat, and tick (MBT) times are calculated and displayed
• How the Staff view is drawn
While SONAR in general allows meters to have up to 99 beats per
measure, the Staff view cannot display such measures. You will receive an
error message if you try to use the Staff view with meters exceeding its limit.
Internally, SONAR stores times as “raw” ticks or clock pulses. The
timebase—the number of pulses per quarter note (PPQ)—is adjustable,
What Is Key?
In musical terms, a key is a system of related notes based on the tonic (the
base pitch) of a major or minor scale. A key signature is a group of sharps
or flats placed immediately to the right of the clef sign. The key signature
tells a performer that certain notes are to be systematically raised or
lowered.
There are fifteen different key signatures—seven with sharps, seven with
flats, and one without either. The fifteen key signatures correspond to
fifteen different major scales, and to fifteen different minor scales (for
example, the key signature for C major is the same as for A minor).
The key signature affects several things in SONAR:
• The key signature controls how SONAR displays notes. In the Event
List view and some dialog boxes, SONAR converts the MIDI pitch
number to labels like Db (D-flat in the key of C).
• The Staff view uses the key signature to display notation correctly.
• How the notes are transposed when the Diatonic option is enabled.
The key signature affects only how SONAR displays pitches for you.
Changing the key signature does not affect the MIDI key number (pitch)
stored with each note. To actually transpose pitches, use the Transpose
command or edit notes individually by using the Piano Roll, Event List, or
Staff views.
Note: Groove clips are not affected by changes to your project’s key.
Groove clips follow the default project pitch value, located on the Markers
toolbar, and Pitch markers in the Time Ruler. For more information, see
Using Pitch Markers in the Track View.
Frequently you use only one key signature for an entire project, but SONAR
supports multiple key signatures and multiple meter changes in a project.
The default key is C. You can change these defaults by creating your own
default template file. For more information, see Templates.
Property... Meaning...
Beats per Measure The number of beats per measure, the upper
number in the time signature.
Beat Value The note length of a beat, the lower number in the
time signature. 2 corresponds to a half note, 4 to a
quarter note, 8 to an eighth note, etc.
3. Click Delete .
SONAR removes the meter/key change from the project. You cannot delete
the first meter/key change from measure 1 of a project.
To Move a Meter/Key Change
1. Select the meter/key change to be moved.
2. Click Add .
3. Edit the Measure parameter to the meter/key change’s new measure.
4. Click OK.
5. Select the original meter/key change again.
6. Click Delete .
SONAR removes the original meter/key change and inserts a copy of it at
the new measure.
To Edit a Meter/Key Change
1. Select the meter/key change to be edited.
See:
Adding and Editing Lyrics in the Staff View
Opening the Lyrics View
Adding and Editing Lyrics in the Lyrics View
To do this… Do this…
Enter a word or syllable Type it in the insertion box
Option/Button... Purpose...
To do this… Do this…
Enter a word or syllable Type it
See:
Assigning Instruments
Importing Instrument Definitions
Creating Instrument Definitions
To Import Instrument Definitions
To Create a New Instrument
To Rename an Instrument
To Add a Bank or Change the Patch Names for a Bank
To Create and Edit Name Lists
Creating and Editing Patch Name and Other Lists
Copying Name Lists
Assigning the Bank Select Method
Assigning Patch Names
Assigning Note Names
Assigning Controller, RPN, and NRPN Names
Assigning Instruments
SONAR lets you assign a MIDI instrument definition to each available MIDI
output and channel. The assignments you make determine the MIDI bank
names, patch names, note names, and controller names that you see
during your SONAR session.
Suppose that you have a Roland GS-compatible synthesizer attached to
MIDI output 1. By assigning all 16 channels of MIDI output 1 to the Roland
GS instrument definition, you ensure that the bank, patch, note, and
controller name lists you see displayed in SONAR are the same ones that
you see on the display screen of your synthesizer.
Often, you want to assign a different instrument to channel 10, which is
usually used for percussion. For example, you might assign the Roland GS
instrument definition to channels 1 through 9 and 11 through 16, but you
would most likely want to assign the Roland GS Drumsets instrument
definition to channel 10. That way, any SONAR tracks you assign to
channel 10 on that output use the names of drum sets for patch names, and
drum notation in the Piano Roll view. If you have several MIDI outputs, with
a different MIDI module attached to each one, you would normally assign a
different instrument definition to each MIDI output.
For convenience, you can assign a block of channels to one instrument and
then change the assignment of one or more of those channels without
changing the others. For example, you can highlight all 16 channels of the
first MIDI output and assign them to the Roland GS instrument definition.
Then, you can highlight channel 10 of that same MIDI output and assign it
to the Roland GS Drumset instrument definition. Channels 1 through 9 and
11 through 16 on the first MIDI output will stay assigned to Roland GS.
If you only have one MIDI output, but have several MIDI modules attached
to it, you can assign a few channels to each module. For example, you
might have a Roland synth receiving on MIDI channels 1 through 9, a
Roland drum machine receiving on channel 10, and a basic GM-compatible
2. Select one or more MIDI outputs and channels from the Output/
Channel list (use Shift-click and Ctrl-click to select multiple outputs and
channels). You can also drag through a bunch of channels to select
them. For example, if you want to assign the first 16 MIDI channels on
output 1 to a certain MIDI module, drag through the first 16 items in the
Output/Channel list to select them.
3. Choose the instrument definition to which the selected outputs and
channels should be assigned from the Uses Instrument list. A black line
connects the two lists. If your MIDI module’s name doesn’t appear in
the list and you don’t want to use General MIDI bank and patch names
for it, see Importing Instrument Definitions.
4. To save these changes permanently, check the Save Changes for Next
Session box.
5. Click OK to apply your changes.
From now on, the bank, patch, controller, and note names from the
assigned instrument definition are used throughout SONAR on any track
that uses one of the output/channel combinations you selected in the
Output/Channel list.
See also:
Importing Instrument Definitions
Creating Instrument Definitions
To Import Instrument Definitions
To Create a New Instrument
To Rename an Instrument
To Add a Bank or Change the Patch Names for a Bank
To Create and Edit Name Lists
See also:
Creating Instrument Definitions
To Create a New Instrument
To Rename an Instrument
To Add a Bank or Change the Patch Names for a Bank
To Create and Edit Name Lists
A B
See also:
Creating and Editing Patch Name and Other Lists
Copying Name Lists
Assigning the Bank Select Method
Assigning Patch Names
Assigning Note Names
Assigning Controller, RPN, and NRPN Names
To Rename an Instrument
1. In the Define Instruments and Names dialog box, right-click an
Instrument name in the Instrument tree and choose Edit from the
popup menu.
2. Type the new name and press Enter.
To Delete an Instrument
1. In the Define Instruments and Names dialog box, right-click an
Instrument name in the Instrument tree and choose Delete from the
menu.
2. Confirm that you want to delete the instrument.
To Save an Instrument Definition
1. Click Close to close the Define Instruments and Names dialog box.
2. Click OK.
SONAR saves the instrument definition in the MASTER.INS file.
To Export an Instrument Definition
1. In the Define Instruments and Names dialog box, right-click an
Instrument name in the Instrument tree and choose Export from the
menu to display the Export Instrument Definition dialog box.
See also:
Creating and Editing Patch Name and Other Lists
Copying Name Lists
Assigning the Bank Select Method
Assigning Patch Names
Assigning Note Names
Assigning Controller, RPN, and NRPN Names
Delete a name list Highlight the names list and press the Del (Delete)
key; or right-click on the name list and choose
Delete from the menu. You will see a warning if the
list is used by any instrument definition. If you delete
the list anyway, the instrument definition will change
automatically.
Add the next item in Highlight a name and press the Ins key, or right-click
a name list on a name and choose Add Name from the menu.
Then enter the name.
Delete names from a Highlight the Names List or Name, and press Del.
list You can also right-click, then choose Delete.
Edit a name in a list Highlight the name or name list and press F2, or
right-click and choose Edit from the menu. Then
enter the new name.
See also:
Copying Name Lists
Assigning the Bank Select Method
Assigning Patch Names
Assigning Note Names
Assigning Controller, RPN, and NRPN Names
See also:
Assigning the Bank Select Method
Assigning Patch Names
Assigning Note Names
Assigning Controller, RPN, and NRPN Names
Patch 100...127 Instruments that let you change banks by sending patch
changes between 100 and 127
The bank select method you choose affects the bank numbers that you
assign to each patch list, as described in the following section. Here’s how
you compute the bank numbers:
Patch 100...127 Take the patch number and subtract 100 to derive the bank
number.
See also:
Creating and Editing Patch Name and Other Lists
Copying Name Lists
Assigning Patch Names
Assigning Note Names
Assigning Controller, RPN, and NRPN Names
C
A
D
A. There are three defined banks B. Instrument name C. The * indicates that this
patch list is the default D. This is the name of a patch name list
See also:
Creating and Editing Patch Name and Other Lists
Copying Name Lists
Assigning the Bank Select Method
Assigning Patch Names
Diatonic The default MIDI note names (like C4, E5, and so
on)
General MIDI Drums The default instrument names for the General
MIDI drum patch
E
A
A. This is the name of a note name list B. The * indicates that this note name list is
the default C. Bank D. Instrument name E. Note name lists are defined for three
different patches
See also:
B
C
D
A. Instrument name B. Controller name list C. RPN name list D. NRPN name list
See also:
Creating and Editing Patch Name and Other Lists
Start of Tutorial
Let’s say you have a Roland XP-10 and you want SONAR to display all of
its patch names from all of its banks, including any self-created sounds you
add to it.
Let’s start by importing the names of the built-in banks and patches that the
XP-10 has.
To Import a Roland Instrument Definition
1. Choose Options-Instruments to display the Assign Instruments dialog
box.
2. Click Define to display the Define Instruments and Names dialog box.
3. Click Import to display the Import Instrument Definitions dialog box.
4. Choose the file that contains instrument definitions for your
manufacturer, which in this case is the ROLAND.INS file, and click Open.
SONAR displays a list of all the instrument definitions in the file.
5. Scroll down the list, select the Roland XP-10, and click OK.
6. Click Close to close the Define Instruments and Names dialog box.
The instrument definition you imported should now appear in the Uses
Instrument list in the Assign Instruments dialog box.
When you import an instrument definition, it is added to the master
instrument definition file MASTER.INS. The contents of this file determines
the list of instruments that appear in the Assign Instruments dialog box.
See:
What Is System Exclusive?
Using the System Exclusive View
Sending Sysx Banks at Startup
Importing, Creating, and Dumping Sysx Banks
Transmitting Banks During Playback
Real-time Recording of System Exclusive Messages
Sysx Echo
Sysx .INI File Settings
Troubleshooting
What Is System Exclusive?
System Exclusive data is MIDI’s way of letting each synthesizer
manufacturer transmit private data about its products. A System Exclusive
message has a manufacturer ID; the rest of the message is completely
proprietary and varies for each manufacturer, even for each of its products.
SONAR does not understand what this data means; it simply can hold onto
it for you. You can take snapshots of your equipment’s configuration and
store them in SONAR’s System Exclusive banks for transmitting back to the
equipment. You may want to do this simply to back up your equipment’s
patches and/or settings, much like backing up your computer’s hard drive in
case something goes wrong. Or you may configure your equipment
differently for each project’s requirements, which is why storing System
Exclusive banks with each SONAR project file can be useful. Of course, for
merely backing up your equipment, you can have a project containing only
System Exclusive data and no notes.
See:
Sysx Events
Using the System Exclusive View
Sending Sysx Banks at Startup
Transmitting Banks During Playback
Real-time Recording of System Exclusive Messages
Sysx Echo
Sysx .INI File Settings
Troubleshooting
Sysx Events
SONAR provides two distinct kinds of Sysx events: Sysx Bank and Sysx
Data.
• Sysx Bank: You can use Sysx Bank events to transmit one of the
project’s 8192 banks of System Exclusive data. These banks can be
recorded, viewed, and edited in the Sysx view, and each bank can
contain one or more very large System Exclusive messages. Sysx
Banks may also be marked Auto, so that they are sent when the file is
loaded rather than during the start of playback.
• Sysx Data: You can also use Sysx Data events, which can each
See:
Using the System Exclusive View
Transmitting Banks During Playback
Real-time Recording of System Exclusive Messages
Sysx Echo
Sending Sysx Banks at Startup
Sysx .INI File Settings
Troubleshooting
When your instrument starts sending the bank, the Sysx Receive
window counts the bytes as SONAR receives them. If the count stays at
zero for more than a couple of seconds, something is wrong. The
synthesizer may not be hooked up to the MIDI interface in both
directions, or you may have answered a DRM prompt incorrectly. Click
Cancel. If any data were received, you will see the number of bytes in
the bank list.
6. Once the bytes received count stops increasing, you can click Done to
tell SONAR to stop receiving. However, if your synthesizer also displays
a message when the instrument is finished sending a bank, wait until
that message says the transmission is finished before you click Done.
The currently selected bank now holds the received Sysx data. At this point,
you may want to give the bank a descriptive name by selecting it and
clicking .
See also:
Editing Sysx Banks
Sysx View Buttons
Note: The SONAR librarian may not support synthesizers that require
handshaking dump protocols. Some of these synthesizers have a backup
protocol where they will do a normal dump if they don’t get a handshake.
Others do not.
See also:
Importing, Creating, and Dumping Sysx Banks
Send
Send transmits the current bank’s System Exclusive message. If nothing
seems to happen, make sure you have correctly set the output. This button
is disabled if the current bank is empty. The shortcut key is s.
Send All
Send All transmits all non-empty banks. The shortcut key is l.
Receive
Receive dumps data from a synthesizer into the bank. If the bank contains
data, SONAR asks you whether you want the new data to overwrite the
existing data or be appended to it. The shortcut key is c.
When receiving dumps, remember to connect both the MIDI In and Out
ports of the synthesizer to the MIDI interface. Also, make sure that your
instruments are set up to receive and/or transmit Sysx. Synthesizers that
you normally use only to play sounds—for example, sound modules that
don’t have keyboards—don’t need to be hooked up in both directions
except for receiving dumps, so it is easy to forget this. (If you will only be
sending Sysx messages to the device, the normal one-direction hookup is
sufficient.)
Name
You may enter a description for a bank by clicking this button. Names are
saved only in .CWP and .CWB files. The shortcut key is n.
Auto
The Auto option tells SONAR to transmit that bank every time it loads the
project file. You might use this option for banks that contain System
Exclusive messages that load a set of sounds for a synthesizer at or before
the start of a project.
Before transmitting, SONAR asks your permission. This is a safety feature
for loading a file you have received from someone else; if it happens to
contain data for your synthesizer(s), you might lose your patches and
configuration information. However, if you don’t want to be asked, choose
Options-Global, click the General tab, and uncheck the box labeled Ask
Before Sending Sysx. The shortcut key is a.
Output
Each bank is transmitted to a particular MIDI output, just as a track is. Click
this button to change the output. The shortcut key is p.
Edit Bytes
Although SONAR’s Sysx features are designed mainly to store System
Exclusive data for you, you can edit the bytes of shorter messages in hex
format (many of the more popular synthesizers have special patch-editing
programs available that let you edit data using sliders and other tools rather
than raw hex data).
When you select a bank and click the Edit Bytes button, SONAR converts
the binary data into a text representation and pops up the Edit System
Exclusive Bytes dialog box, in which you can edit the text. If you make
changes and click OK to keep them, SONAR tries to convert the text back
into binary format. You’ll get an error message if the text does not begin
with an F0 and end with an F7, which are the System Exclusive begin and
end bytes.
SONAR may not be able to convert the data to text format. The text
representation requires three to four times more memory than the data
itself, and the Edit System Exclusive Bytes dialog box can contain roughly
as much text as Notepad. The shortcut key is e.
See:
Real-time Recording of System Exclusive Messages
What Is System Exclusive?
See also:
Sysx Echo
Troubleshooting
Sysx Echo
You can configure SONAR to echo received System Exclusive messages to
output devices.
To Echo Sysx Messages
1. Choose Options-Global.
2. Select the MIDI tab.
3. Check the Echo System Exclusive option.
4. Click OK.
SONAR echoes received Sysx data according to the echo settings on the
MIDI Input tab of the Project Options dialog box.
See:
Troubleshooting
See:
Troubleshooting
What Is System Exclusive?
Troubleshooting
SONAR Is Not Receiving Sysx Messages
• Make sure all your devices are connected correctly.
• Make sure you have the right MIDI Input selected by using the
Options-MIDI Devices command.
• Make sure that your instrument is set up to transmit System Exclusive
See:
What Is System Exclusive?
Using the System Exclusive View
Transmitting Banks During Playback
Real-time Recording of System Exclusive Messages
Sysx Echo
Sysx .INI File Settings
Troubleshooting
Synchronization Overview
SONAR supports several different types of synchronization, which rely on a variety of
different clock sources:
SMPTE/MIDI Time Code (MTC) A time code signal (in SMPTE or some
other format) recorded on some
external medium or generated and
sent by SONAR
When you use either the internal or audio clock, SONAR can control other
MIDI devices using MIDI Sync. In this case, SONAR is the “master” device
and the other MIDI devices are the “slaves.”
When MIDI Sync is the clock source, SONAR operates either in response
to incoming MIDI messages or as the sender. In this case, SONAR can be
either the master or the slave. Note that audio playback is not supported
when using MIDI Sync with SONAR as the slave.
When SMPTE/MIDI Time Code (SMPTE/MTC) is the source of timing
information, SONAR operates in response to incoming MTC messages.
These messages could be generated by:
• An external MIDI device that is capable of generating MIDI Time Code
(like the Roland VS880)
• A MIDI interface that is converting other time code signals (like SMPTE,
EBU, or film time code) into MIDI Time Code
When you use some of these synchronization options, some SONAR
commands work differently. This section describes each of the
synchronization options, how and why each is useful, and the effect each
option has on other features and commands.
The Sync toolbar lets you change back and forth quickly between the
different clock settings:
MIDI Synchronization
MIDI Synchronization, or MIDI Sync, is usually used to synchronize
SONAR with drum machines, stand-alone MIDI hardware sequencers, and
sequencers built into MIDI keyboards. SONAR can slave to MIDI Sync, and
can send MIDI Sync on multiple output ports.
When MIDI devices are synched, the master device sends messages to all
other devices to start and stop playback and to keep all the devices in sync.
To change the tempo of a project, you adjust the tempo on the master
device. The playback tempo on all slave devices is then set automatically.
The following MIDI messages are sent by the master device to support
MIDI Sync:
Start This message tells slave devices to start playing from the
beginning of the currently loaded sequence.
Song Position Pointer This message tells slave devices to change the current
(SPP) location to the designated point in the project. SONAR
normally issues an SPP message immediately prior to any
Start or Continue message.
See:
SONAR as the Slave
SONAR as the Master
Using MIDI Sync with Drum Machines
Troubleshooting MIDI Sync
5. Click on the Sync toolbar to use the MIDI Sync clock source.
From now on, SONAR starts playback and recording only after the
appropriate message is received from the master device.
Transmit MIDI Start/ Choosing this option causes SONAR to tell the slave
Continue/Stop/Clock when to start, when to continue, when to stop, and what
timing data to go by (SONAR’s).
Use Start, Never If you are using an external drum machine to repeat a
Continue (greyed out drum pattern or loop, you might always want playback on
unless above option is the drum machine to start at the beginning of the loop.
checked) When this option is chosen, SONAR sends a Start
message to all slave devices when playback is started,
even if you are in the middle of a project. (Normally,
SONAR would send a Continue message if playback
starts from the middle of a project.)
Transmit MIDI Song When this options is checked, SONAR sends an SPP
Position Pointer (SPP) message before starting or continuing playback. If you are
using a drum machine as described previously, you might
want to disable this option.
Locate Delay for SPP Some older MIDI devices take a small amount of time to
Recipient respond to SPP messages. This option causes SONAR to
delay briefly after sending an SPP message, to give the
slave device time to respond. The delay is in 1/18ths of a
second. Enter 1 for a 1/18th second delay, 2 for 2/18ths of
a second, or 18 for a full second delay.
MIDI Sync Output Ports Choose the outputs that your slave devices are connected
to.
24 frames per second 24 FPS Used for theatrical film worldwide. Any film in
North America or Japan uses this setting.
25 frames per second 25 FPS Used for PAL/SECAM video, video and some
(EBU timecode) film in countries that use 50 Hz wall electricity.
This is the setting to use when synchronizing to
any European video format.
29.97 frames per 29.97 FPS NDF NTSC non-broadcast and short length video in
second non drop- North America and Japan. Some music
frame projects. This setting synchronizes the video
perfectly with SONAR, but the sequencer
position displayed in the Now Time and Big
Time displays will gradually drift and become
incorrect over long periods of time. The audio
and MIDI synchronization to the external
device will not be affected by this discrepancy.
29.97 frames per 29.97 FPS DF NTSC broadcast and long format video in
second drop-frame North America and Japan. This setting
synchronizes the video perfectly with SONAR,
but the sequencer position displayed in the
Now Time and Big Time displays will gradually
drift and become incorrect over long periods of
time. The audio and MIDI synchronization to
the external device will not be affected by this
discrepancy.
30 frames per second 30 FPS NDF Most music projects and some film in North
non drop-frame America. This is the best choice for any music
project and should be used unless the situation
dictates otherwise.
30 frames per second 30 FPS DF Not a standard type of timecode, used rarely
drop-frame for speed correction and transfer problems in
tape based systems.
See:
Playing Digital Audio under SMPTE/MTC Sync
SMPTE/MTC Sync and Full Chase Lock
Troubleshooting SMPTE/MTC Sync
Some digital sound cards (such as the Frontier Design Wavecenter or the
Antex Studio Card) have external clock inputs. If you are using one of these
cards, and an external clock source like a digital tape deck is the master
timing source for the project, choose the Trigger and Freewheel option. The
clock input on the audio card guarantees that there is no drift between the
time code and audio playback.
To Set the Audio Playback Option
1. Choose Options-Audio, and click the Advanced tab.
The tape is striped incorrectly Check the tape stripe using your time
code generator and, if necessary,
restripe the tape.
The MIDI interface isn’t producing Use utility programs that come with
MIDI Time Code your MIDI interface to make sure that
the time code stripe is being received
(sometimes you must enable a Time
Code Sync option). Check the MIDI
interface settings to make sure that
MIDI Time Code is being generated.
The frame rate is set incorrectly The frame rate on the stripe must
match the frame rate you set in
SONAR.
The offset is set incorrectly The offset you enter in SONAR must
match the start time of recorded
material on the tape.
Audio playback drifts out of sync Enable the Full Chase Lock option,
with the tape which keeps audio from freewheeling.
See:
Project Files and Bundle Files
Audio Folders
Backing Up Projects with Digital Audio
Deleting Unused Audio Files
.CWP Contains MIDI data, project Project files are good for
settings, and pointers to routine projects. You can
audio data in your Data use Project files and back
directory. Project files contain them up as Bundle files
no audio data, so they are at various steps during a
small. Backing up a Project projects development.
file does not back up the
associated audio data.
.CWB Contains all project data, Bundle files are useful for
including all audio data. backing up projects or for
Bundle files are large. transporting a project to
another computer (to
bring it to a friend's
house, for example).
Audio Folders
By default, SONAR stores audio data separately from the rest of your
projects, as wave files placed into a special folder called the Global Audio
Folder, the location of which is listed in the Global Audio Folder field on the
Audio Data tab in the Global Options dialog. You can also create audio
folders on a per-project basis.
Important Note: Previous versions of Cakewalk used a folder called the
WaveData folder, located in the product directory.
See:
Global Audio Folders
Per-project Audio Folders
Imported Audio Files
See:
Backing Up Projects with Digital Audio
To do this… Do this…
Listen to a file Highlight the file name in the list
and click Play
See:
System Configuration
Improving Performance with Digital Audio
System Configuration
This section covers optimizing your system configuration to work with SONAR.
See:
The Wave Profiler
Enabling and Disabling Audio Devices
Sampling Rates
Bit Depths, and Float Resolution
Sampling Rates
SONAR supports all common sampling rates. Only one sampling rate is
allowed per project. It’s usually better not to change the sampling rate of a
project, because this involves exporting your tracks one at a time, and then
importing them at the new sampling rate. During this process you lose clip
boundaries, envelopes, and other separate data that is mixed into the
exported tracks.
To Set the Sampling Rate for New Projects
1. Open the Audio Options dialog (Options-Audio command), and on the
General tab, change the Sampling Rate field to the desired number.
You can choose from the available options, or enter any number that
your hardware supports.
2. Click OK.
To Change the Sampling Rate of a Project
1. Select an audio track and use the File-Export Audio command to
open the Export Audio dialog.
2. Select the options you want, and click Export to export the track.
3. Repeat steps 1 and 2 for all the audio tracks you want to convert.
4. After you’ve exported all the tracks you want to convert, open the Audio
Options dialog (Options-Audio command), and on the General tab,
change the Sampling Rate field to the desired number.
5. Use the File-New command to open a new project.
6. Use the File-Import Audio command to open the Import Audio dialog.
7. Select the audio files you just exported (hold down the Ctrl key while
you click each one), and click Open to import the files.
SONAR imports the selected files at the new sampling rate.
To Import Audio That Has a Different Sampling Rate
• Use the File-Import Audio command to import the audio file(s) (this
See:
Exit other programs The more programs you have open, the more
CPU cycles you are taking away from your
project. Exit any programs unnecessary to the
task at hand.
Refrain from other activity during If you open and close windows or do lots of
playback editing while playback is in progress, you may
steal CPU cycles that would otherwise be used
for playback.
Apply some audio effects offline If you are happy with your real-time effects,
consider using the Process-Apply Audio
Effects command to apply those effects offline.
Then remove those effects from real-time use and
free up lots of CPU power.
Archive unused audio tracks Audio tracks that are muted continue to place a
load on your processor. To lessen the burden and
free up cycles to handle more audio, archive all
unused audio tracks. See To Archive or
Unarchive Tracks for more information.
Mix down or freeze your audio/ If your project contains many different audio/synth
synth tracks tracks or many real-time effects, you can use the
Edit-Bounce to Track(s) command or the Track-
Freeze-Freeze Track command to reduce all of
this content to an audio track or tracks with no
active effects.
Change I/O Buffer Size on the The default setting is 64 KB. Yours may work
Advanced tab of the Audio better with 128, 32, or 16. If those values don’t
Options dialog box help, try 256, 512, or move on to another remedy.
Defragment your hard disk If your hard disk is fragmented, playback of audio
will be slower. Use the Disk Defragmenter to
correct the situation.
Turn off dithering on the Dithering subtly improves your mix, but most
Advanced tab of the Audio people can’t hear it. Turn it back on for mastering.
Options dialog box (choose None
in the Dithering field).
Enable read and write caching By default, SONAR bypasses all disk caching,
which typically results in better performance with
audio data. If your computer has an older IDE
disk controller, or a disk controller that does not
use DMA transfers, enabling caching may
improve SONAR's audio performance. Note:
Changes to these settings only take effect when
you restart SONAR. Choose Options-Audio and
click the Advanced tab to change the Enable
Read Caching and Enable Write Caching
settings.
Disable the Display Clip Contents Drawing the contents of audio clips in the Clips
options pane uses some CPU cycles. If you are using a
slow machine, you may want to disable this
feature. To do so, right-click in the Clips pane,
choose View Options, and disable the Display
Clip Contents option.
See:
Mixing Latency
Mixing Latency
SONAR has a slider in the Audio Options dialog box, on the General tab, to
set mixing latency. Mixing latency is the amount of time SONAR allocates
to prepare a buffer full of audio data for playback. Lower latency settings
add processing time because of the need to refill the smaller data buffers
more often. You may need to use the slider to increase mixing latency
under the following conditions:
• You use lots of real-time effects, and you hear dropouts. Check the
CPU meter for high readings; try increasing the latency.
• Your sound card does not function well at lower latency. Some sound
cards just do not function well at lower latency settings. Even though
SONAR’s CPU meter and Dropout indicator report no problems, if you
hear dropouts try increasing the mixing latency.
Sound cards differ in the precision of their timing, what size audio buffers
they require, and other characteristics. SONAR has a utility called the Wave
Profiler that can usually automatically detect the type of sound card that you
have installed and configure its settings for best performance. If your sound
card is a well-known model, you can usually use SONAR without having to
change many audio settings. However, if you experience synchronization
problems between MIDI and digital audio, like to use different sample rates
and bit depths, or want to experiment with mixing latency, you need to do
some optimization yourself.
See:
The Wave Profiler
Status Bar/CPU Meter/Disk Meter
ASIO Drivers
SONAR supports ASIO drivers. You are limited to a single sound card
when using an ASIO driver.
To Use an ASIO Driver
Use the following procedure to enable SONAR for use with an ASIO driver.
1. Select Options-Audio to open the Audio Options dialog.
2. In the Audio Options dialog, click the Advanced tab.
Queue Buffers
SONAR allows you to set the number of queue buffers in the Audio Options
dialog box, in the General tab. A higher number of queue buffers will take
longer to fill, and therefore cause an increase in latency. A lower number of
queue buffers decreases latency, but may cause “dropouts.” The default
setting is 2. For more information, see: Mixing Latency, and Dropouts and
Other Audio Problems.
See also:
Status Bar/CPU Meter/Disk Meter
24-bit Tips
Here are a few tips for playing back and/or recording at 24-bits:
• Try to play back at 24-bits even if your sound card only operates at 20-
or 18-bits:
Having established the default settings for new files, you must also
specify at what playback bit-depth you want your sound card to use. In
the Audio Options dialog box, set the Audio Driver Bit Depth to the
desired value. Even if your sound card’s highest bit-depth is only 18- or
20-bits, you should try selecting an Audio Driver Bit Depth of 24 first. If
you receive an error message when doing so, try selecting 20. If this
also produces an error message, try selecting 18. In other words, if you
want SONAR to operate your sound card at any bit-depth greater than
See:
Edirol PCR Controllers
Connecting and Disconnecting
ACT MIDI Controller Plug-in
Cakewalk Generic Surface Plug-in
The WAI Display
ACT
OPT Panels
Working with StudioWare
Edirol PCR Controllers
SONAR has a custom controller/surface plug-in that allow an Edirol PCR
controller to control SONAR track, bus, and plug-in parameters (both
effects and synths). This includes support for ACT (Active Controller
Technology), which lets you use your controller to adjust plug-in
parameters on whatever plug-in currently has focus.
Using your Edirol PCR to control SONAR is as easy as:
1. Enabling the Edirol MIDI drivers in SONAR
2. Choosing the correct Edirol In Port in SONAR’s Controller/Surfaces
dialog
3. Loading the correct memory preset in your Edirol PCR.
To Enable Edirol MIDI Input Drivers
1. Use the Options-MIDI Devices command to open the MIDI Devices
dialog.
2. In the Inputs pane on the left side of the dialog, make sure that the MIDI
Input driver or drivers that your controller/surface uses are enabled
(highlighted).
If you have installed the drivers for your PCR from the installation CD
you got with your controller, you can use the following table to choose
the input drivers:
See:
The WAI Display
ACT
See also:
To Use ACT with the ACT MIDI Controller Plug-in
To Disconnect a Controller/Surface from SONAR
1. Use the Options-Controllers/Surfaces command to open the
Controllers/Surfaces dialog.
2. In the controller/surface column, click the name of the controller/surface
that you want to disconnect.
3. Click the Delete button , which deletes the name of the controller/
surface that you selected.
4. Click Close.
See:
ACT MIDI Controller Plug-in
Cakewalk Generic Surface Plug-in
The WAI Display
ACT
See also:
To Use ACT with the ACT MIDI Controller Plug-in
Using the ACT MIDI Controller Property Page
See:
Presets
Presets
After you have carefully configured the ACT MIDI Controller property page
to work with your controller/surface, you will likely want to save the
configuration as a preset.
To Save a Preset
• Type a name in the Presets window, then click the Save (floppy disk)
button.
See:
Assigning Controls on Your Controller/Surface to Cells in the ACT MIDI
Property Page
See also:
To Use ACT with the ACT MIDI Controller Plug-in
See:
Loading Presets
Loading Presets
SONAR contains preset mappings for most controllers/surfaces. Before
creating a set of mappings from scratch, load one of the preset mappings
for your controller/surface and see if you like it. Even if the preset doesn’t
meet all of your needs, it is usually a good base for creating your own
presets.
Note: to use ACT with the Cakewalk Generic Surface property page, you
need to first assign the knobs and controls on your controller/surface to
radio buttons 1-9 and A-G in the ACT Controls section of the property page,
and save these assignments as a new preset. See To Use ACT with the
Cakewalk Generic Surface.
To Load a Preset
1. At the top of the Cakewalk Generic Surface property page, in the
Presets window, click the dropdown arrow that is at the right edge of
the Presets window to display the menu of built-in presets.
See:
Assigning Faders and Knobs to Control SONAR Parameters
ACT
See also:
Controlling Different Tracks or Groups of Tracks
See also:
The Cakewalk Generic Surface Property Page
The following table describes how you can use WAI markers:
To do this... Do this…
Change the group of tracks or Drag the WAI markers from one group
buses that a controller/surface of tracks to another group, or from one
controls group of buses to another group.
Or
Right-click in the WAI strip, and
choose Move-[name of controller/
surface]-here from the popup menu.
Open the property page of a Double-click the WAI markers for that
controller/surface controller/surface.
See:
ACT
ACT
Active Controller Technology (ACT) allows you to control whatever plug-in
effect or soft synth currently has focus. The controller/surface mappings for
a particular plug-in work the same on each instance of that plug-in,
whenever that instance has focus. You can change the focus to a particular
plug-in by clicking either the plug-in’s interface, or its name in an FX bin.
SONAR has built-in mappings for all relatively recent SONAR plug-ins,
however some older plug-ins such as the TTS-1 do not support ACT.
Note: if you’re not using an Edirol PCR controller/surface, using ACT at this
date means using either the ACT MIDI Controller Plug-in, or the Cakewalk
Generic Surface Plug-in. The ACT MIDI Controller Plug-in has presets for
most popular controller/surfaces that include built-in links between the
knobs and controls on a given controller/surface and the cells on the
Controllers tab of the ACT MIDI Controller property page. If you’re not using
one of the factory presets (or there isn’t one for your controller/surface) OR
if you’re using the Cakewalk Generic Surface Plug-in, you need to establish
some links between the knobs and controls on your controller/surface, and
either the cells in the ACT MIDI Controller property page or the radio
buttons in the Cakewalk Generic Surface Plug-in property page. To do
either of these, see Assigning Controls on Your Controller/Surface to Cells
in the ACT MIDI Property Page, or To Use ACT with the Cakewalk Generic
Surface.
To Use ACT with the ACT MIDI Controller Plug-in
1. Make sure you have completed the following preliminary steps:
OPT Panels
OPT stands for Open Plug-in Technology. If you have a Yamaha sound
module that uses OPT panels, you can open the panels directly from
SONAR, edit your sounds, and save them as presets.
To Open an OPT Panel
1. Make sure your Yamaha module is connected to your computer and
turned on.
2. Use the Views-OPT Panel command to display the submenu of
installed OPT panels, and click the name of the OPT panel you want to
display.
The OPT panel appears.
3. If you want to edit a preset you’ve previously created, choose the
preset from the Presets window; otherwise type a name for your new
preset in the Presets window.
4. Edit your sound (each OPT panel has its own help file).
5. Click the floppy disk icon that’s next to the Presets window to save your
edited sound.
StudioWare Panels
SONAR comes with a variety of StudioWare panels. Some are designed to
control a specific external MIDI device, while others are useful with a variety
of devices. Here is a listing of some of the panels that are included with
SONAR:
Line 6 POD Provides control for the Line 6 Bass POD amp
modeler.
Fender Cyber Twin Provides control for the Fender Cyber Twin amp
modeler.
ART SQX20 Provides control for the ART SGX 2000 Express
guitar preamp/processor
Mackie OTTO 1604 Fader and Mute control designed for the Mackie
1604 mixer
Novation Bass Station Panel for controlling the settings of the Novation
BS1 BassStation
Novation Bass Station Panel for controlling the settings of the Novation
Rack BSR1 BassStation rack version
Novation Super Bass Panel for controlling the settings of the Novation
Station Rack SuperBassStation rack version
Using Panels
Every StudioWare panel is made up of a collection of controls and other
information displays. The controls are software representations of the
MMC
There are a variety of ways to adjust the values of buttons, sliders, and
knobs:
To change Do this…
this…
The value of a slider Click on the desired slider position to move the
slider to that position, or drag the slider to the
desired position
The value of a knob Click along the outer edge of the knob to move the
knob to that position, or drag the outer edge of the
knob in a circular motion to set the desired position
To change the value of a knob or slider using the keyboard, you must first
select the control:
• To select a control that has a numeric value display or label, click on
the value or the label.
• To select a control without a numeric value display, click on the control,
being careful to click at the current control position. If you do not click at
the current control position, the control will change values as a result of
Grouping Controls
SONAR lets you create groups of StudioWare controls. When several
controls are in a single group, you can move a single control and have the
remaining controls in the group adjust automatically. This is useful for many
different mixing and crossfade applications.
When you create a group of controls, each control in the group has a
starting and an ending value. Here’s how these values are used:
• When you move any control in the group to its starting value, all
controls in the group are set to their starting value
• When you move any control in the group to its ending value, all controls
in the group are set to their ending value
• When you position any control in the group somewhere between its
starting and ending value, all controls in the group are set to the same
relative position between their starting and ending value
The initial range for each control is set based on the position of the controls
at the time you group them.
You can adjust the range for any individual control, even if it is part of a
group, simply by holding the Shift key while you move the control. When
you adjust an individual control by holding the Shift key, its maximum or
minimum is adjusted, depending on whether the entire group is closer to its
minimum or maximum value.
To Create a Group of Controls
1. Select any control by clicking on it with the mouse.
2. Hold down the Ctrl key and click on one or more additional controls.
SONAR creates a group from the selected controls.
To Remove Controls from a Group
1. Hold down the Ctrl key and click on any control in the group.
SONAR removes the control from the group.
#1 0 127
#2 127 0
To set faders that are always the same distance apart, set the ranges
something like this:
#1 0 63
#2 64 127
#1 0 127
#2 0 100
Most StudioWare panels are designed to both send and receive MIDI data.
This means two things:
• If you move the controls on your external MIDI device, the StudioWare
panel will be notified of the changes
• When you play back a project containing automation data, the
StudioWare panel is notified of the automation changes
The Update button in the StudioWare toolbar indicates whether these
changes are played back visually on the StudioWare panel. Press this
3. Click .
SONARHome Studio records a snapshot of the current control settings.
If the Now time is the very beginning of the project, then the snapshot will
change the track parameters to match the controls in the panel instead of
recording automation events.
4. Click or press the Space bar to start playback. (Note: Do not press
the Record button in the Transport toolbar!)
5. Adjust the controls as you wish while playback is in progress. Each time
you adjust a control, the Record tool is activated.
6. When you are done, click or press the Space bar to stop playback.
Control Settings
The controls in a StudioWare panel are designed to send and receive
various types of MIDI information. This information can be transmitted to
two possible destinations:
• A specific track in your project
• A MIDI output
See:
Running CAL Programs
Sample CAL Files
See:
SPLIT NOTE TO TRACKS.CAL
SPLIT CHANNEL TO TRACKS.CAL
RANDOM TIME.CAL
THIN CONTROLLER DATA.CAL
THIN CHANNEL AFTERTOUCH.CAL
THIN PITCH WHEEL.CAL
MAJOR CHORD.CAL, MINOR CHORD.CAL
RANDOM TIME.CAL
This program randomizes event starting times. It asks you for a number of
ticks. The program then changes each event time by an amount that is
randomly between plus or minus one-half the number of ticks that you
supply.
For example, if you type the number 4, each event time will have -2, -1, 0,
1, or 2 added to it.
Your speakers aren’t connected Make sure your speakers are on and
properly or the volume is turned the volume is turned up.
down.
926 Troubleshooting
Possible problem… What to do…
Your sound card isn’t hooked up See if other programs play sound
correctly. correctly through your speakers. A
good program to try is the Media
Player (Start-Programs-
Accessories-Entertainment-
Windows Media Player). If other
programs do not work, check your
sound card documentation to make
sure the card is properly installed and
configured.
You don’t have Bank and Patch Check the Bank and Patch settings
settings in your MIDI track for each track. Make sure that each
track has a Bank and Patch assigned
to it.
You don’t have an Output setting Check Output settings for each track.
Make sure that each MIDI track is
assigned to a MIDI output which is
connected to a MIDI device capable
of playback. Make sure each audio
track is assigned to an output that is
connected to your speaker system.
Your sound card or MIDI interface Make sure you have installed and
is not set up correctly. tested each card according to the
manufacturer’s instructions.
You may have too many MIDI Make sure you only install the drivers
drivers. that you need, and remove any old or
unused drivers. To access the driver
list, choose Start-Settings-Control
Panel, then double-click Multimedia
and click on the Advanced tab.
Troubleshooting 927
Possible problem… What to do…
Your MIDI driver is incorrect or Make sure that the driver you have
outdated. installed is the correct driver for your
hardware. Also try downloading and
installing the latest driver release
from your hardware manufacturer.
Your MIDI driver is configured Make sure the driver’s IRQ and port
incorrectly. address settings match the physical
settings on the card.
Your MIDI cables are reversed. Make sure that the MIDI Out plug is
connected to the MIDI In jack on
your keyboard and that the MIDI In
plug is connected to the MIDI Out
jack on your keyboard.
928 Troubleshooting
Possible problem… What to do…
SONAR is not receiving MIDI data. Check the MIDI Input/Output Activity
monitor on the Windows Status
bar. Check to see if the left LED is
flashing red. If not, then SONAR is
not receiving MIDI data. Check you
connections and try again.
You have not set up SONAR to Make sure that 1) you have chosen
record. an input for the track; 2) you have
armed the track for recording; and 3)
you have pressed the Record button,
and not the Play button.
If none of these suggestions works, check our web site for additional
suggestions or contact technical support.
More Frequently Asked Questions.
Troubleshooting 929
Possible problem… What to do…
Your sound card isn’t hooked up Run the Microsoft Sound Recorder
correctly. (Start-Programs-Accessories-
Entertainment-Sound Recorder).
Open any wave file and see if it plays
sound correctly through your
speakers. If not, check your sound
card documentation to make sure
the card is properly installed and
configured.
Your audio tracks are assigned to Check the output assignment for
the wrong output. your audio tracks in the Track pane.
930 Troubleshooting
Possible problem… What to do…
The track is not set up to Make sure that the input for the track you
receive audio input. are recording (in the Track view) is set to
an Audio input before recording.
The software mixer is not set Double-click on the speaker icon in the
up properly. Windows task bar to display the mixer.
Choose Options-Properties, select
Adjust Volume for Recording, and click
OK. Make sure the appropriate Select
boxes have checkmarks and the input
volume is turned up.
Your sound card isn’t hooked Try recording audio using the Microsoft
up correctly. Sound Recorder (Start-Programs-
Accessories-Entertainment-Sound
Recorder). If it fails, check your sound
card documentation to make sure it is
properly installed and configured.
You have not set up SONAR Make sure that 1) you have chosen an
to record. input for the track; 2) you have armed the
track for recording; and 3) you have
pressed the Record button, and not the
Play button.
Troubleshooting 931
synthesizer, you need to 1) check that your instrument is able to receive
MIDI data on multiple channels, and 2) configure your instrument to play a
different patch on each channel (this is called Multi Mode on many
instruments). See the documentation for your instrument for more
information.
Another possibility is that you are playing back a GM (General MIDI)-
authored MIDI file on a non-GM compatible device.
More Frequently Asked Questions.
932 Troubleshooting
1. Place your cursor over the splitter bar. It is located on the far right side
of the Track view, just to the left of the vertical scroll bar. When you
place the cursor over the splitter it changes to a double-headed arrow.
2. Click and drag the splitter bar to the left. You should be all set.
More Frequently Asked Questions.
Troubleshooting 933
But There’s No Sound or Level
SONAR has two modes that govern how fader levels function: Envelope
Mode and Offset Mode. In Envelope Mode, any envelopes in the track or
bus control the level, and ignore any movements you make to the fader. In
Offset mode, any envelopes in the track or bus add their level to any level
that the fader contributes. For example, the level you see in the Vol field of
a track’s properties combines with the levels that any volume envelope in
that track produces as the track plays. When you switch back to Envelope
mode, any level that the Vol field displays while in Offset mode continues to
combine with any envelope in the track, but does not show in the Vol field
while you’re in Envelope mode. So, if you have a large negative value such
as -INF in the Vol field, even though the volume envelope is at its maximum
level, the sum of the two values is still inaudible because the negative value
is so large.
Whenever you have mysterious levels in a track or bus, click the Envelope/
Offset Mode button that is in the Automation toolbar to switch modes (or
press o in the Track or Console views), and then look in the track or bus
property fields to see what values show. Change the values to neutral ones
if you don’t want them to affect your levels.
934 Troubleshooting
7. Click on the instrument in the Uses Instrument list.
8. Click OK when you are done.
If your manufacturer or instrument doesn’t appear, check our web site to
see if an updated instrument definition is available. You can also create
your own instrument definition. For more information on instrument
definitions, see the online help topic: Instrument Definitions.
More Frequently Asked Questions.
Troubleshooting 935
Dropouts Happen in High Bit-depth or
High Sample Rate Audio
If you are hearing consistent dropouts/clicks in your audio and if your
project contains high bit depth (32/64 bit) or high sample rate audio (88.2K
or higher), it may be indicative of a too small I/O buffer size. If so try a
higher I/O buffer size like 256 or 512. If audio problems persist, reset to 128
and try a different remedy.
Use the Options-Audio command to open the Audio Options dialog, click
the Advanced tab, and in the I/O Buffer Size (KB) field, enter 256 or 512.
936 Troubleshooting
Safe Mode does the following:
• Opens only the Track view.
• Prompts you if you want to open the plug-ins saved with your
project. Each plug-in gets a prompt, so you can open some and not
open others.
See:
File Recovery Mode
Synth doesn’t sound when a • Make sure you select a MIDI channel in the MIDI
recorded MIDI track is sent to track’s Output field; you may also need to select a
it. Patch and Bank.
• Make sure that neither the MIDI track nor the audio
track that contains the synth are muted.
• Make sure the MIDI notes are in the right range for
the synth’s patch.
Synth patched into a main out • Make sure that at least one audio track is configured
or bus doesn’t sound. to send data to that bus.
• Make sure that the Audio Engine button in the
Transport toolbar is depressed.
Troubleshooting 937
Possible problem… What to do…
Soft synth doesn’t sound • Make sure that the Audio Engine button in the
when you play a MIDI Transport toolbar is depressed.
controller. • Make sure that the MIDI track that has the focus lists
the soft synth in its Output field.
• If you patched the soft synth into an audio track,
make sure that track is not muted.
• If you patched the soft synth into a bus, make sure
that at least one audio track is configured to send
data to that bus.
• Make sure you’re playing in the right range for the
soft synth’s patch.
I hear more than one sound • Make sure your MIDI controller is set to local off.
when I play a soft synth.
938 Troubleshooting
SONAR Can’t Find the Wavetable Synth
or MPU401
Follow this procedure:
1. Open the Audio Options dialog (Options-Audio command), and on the
Advanced tab, check the Always Use MME Interface, Even When WDM
Drivers Are Available option.
2. Click OK to close the dialog.
3. Close SONAR and reopen it.
4. Use the Options-MIDI Devices command to open the MIDI Devices
dialog.
5. Highlight the Wavetable synth and/or the MPU401 (or whatever synth
your sound card contains).
6. Click OK to close the dialog.
Now your sound card synth and/or the MPU401 should appear in the drop-
down menus of the Output fields of your MIDI tracks.
Troubleshooting 939
in the Audio Options dialog. You can set the bounce value to 100, or some
value between 0 and 350 so that the bounce buffer will use a more efficient
size for bouncing, which has different requirements from normal playback
latency.
For more information, see AUD.INI.
More Frequently Asked Questions.
940 Troubleshooting
Hardware Setup
This appendix contains additional details on configuring your equipment for use with
SONAR.
See:
Connect Your MIDI Equipment
Set Up to Record Digital Audio
Continue the sequence, repeating the last connection for each of your
sound modules.
This diagram assumes that the output of the rack is at line level. If it is at pro
level instead (+4 dB), and your card does not accept a +4 db input, you will
need to attenuate (lower) the F/X rack’s signal. To do this, use a mixer
between the rack’s output and the Y-adapter. If the rack has only a mono
output, a 1/4” mono to 1/8” stereo adapter should be used instead of a Y-
adapter.
If you want to connect a guitar amplifier’s direct output to the sound card,
you should base your setup on this example.
Microphone Direct-In
Microphones can be plugged into the sound card’s mic input. Some
inexpensive microphones are made especially for use with sound cards and
come equipped with 1/8” jacks. However, better quality microphones take
better quality cables, which do not terminate in 1/8” jacks.
Internal CD Player
If you are using your computer’s internal CD player, and it does not have its
audio outs connected internally to the sound card, run a cable from the CD
player’s Headphone jack to the card’s Line In jack. If there is no Headphone
jack, you’ll need to use an external CD player.
Mixer
You can connect a mixer to the sound card with a setup of the following
kind:
See:
Initialization Files
Initialization File Format
Variables in the [Options] Section
Variables in the [MIDI Input Devices] Section
Variables in the [MIDI Output Devices] Section
Variables in AUD.INI
Initialization Files
This appendix documents three initialization files, which are stored in the SONAR program
folder (by default, C:\Program Files\Cakewalk\SONAR [version]
• CAKEWALK.INI
• TTSSEQ.INI
• AUD.INI
To view and edit the CAKEWALK.INI file, choose Options-Initialization File. Use the
Windows Notepad to open and alter any of the three files. There are several other .INI files
in the SONAR folder, but you should not attempt to edit or modify these files in any way.
Changes to these other files could cause SONAR to stop operating properly.
Before making any changes to any of the .ini files, you should make a backup copy in
case you make a mistake. After you have made your changes, save the file and close
Notepad. SONAR reads the settings in these files only when it first starts
up. Therefore, if you change any settings while SONAR is running, you
should exit and restart SONAR in order for the changes to take effect.
See:
Initialization File Format
Variables in the [Options] Section
Variables in the [MIDI Input Devices] Section
Variables in the [MIDI Output Devices] Section
Variables in AUD.INI
CAKEWALK.INI
TTSSEQ.INI
AUD.INI
The variable names contain no spaces. They are not case sensitive.
CAKEWALK.INI
Many of the items in CAKEWALK.INI are set using SONAR menus and dialog
boxes. However, some items can be changed only by using the Options-
Initialization File command or by directly editing this file using the
Windows Notepad.
CAKEWALK.INI is divided into different sections. Unless otherwise noted
below, all entries should appear in the section that starts with the line:
[Wincake]
The following section lists the different variables you can change in
CAKEWALK.INI.
PanicStrength=<0 or 1> Boolean 0 (controller 123 only) The Panic/Reset button stops
playback and turns off any stuck
notes. There are two ways a MIDI
note can be turned off: By a note-off
message (n=1) or by MIDI controller
number 123 (all notes off). By
default, Panic uses controller 123
only (n=0).
StaffViewPreScanMeasure Integer 16 (measures) This line specifies how far back (in
s measures) SONAR should search
= <num> for long elements in order to display
them in the Staff view. If a long
element does not start within the
specified time, then it will not be
displayed in the Staff view (although
it will print).
TTSSEQ.INI
The TTSESSEQ.INI file can only be changed using Windows Notepad.
GeneralMidiSMFs=<0 or 1> Boolea 1 (enable) This line controls whether or not SONAR
n creates a General MIDI setup measure
when loading Standard MIDI Files.
See:
Timebases
Supported MIDI File Meta-Events
Features Not Supported by MIDI Files
Other MIDI File Handling Notes
Special Handling of GM, GS, and XG MIDI Files
If You Have Problems Playing MIDI Files
If You Plan to Publish Your Songs
Timebases
MIDI files can be expressed in any of a number of timebases (ppq
resolutions). It is likely that most MIDI files you will encounter use a
common timebase, such as 96 or 120. Although SONAR supports many
timebases, it is possible that a MIDI file may use a timebase that SONAR
does not support. In that case, the times will be converted into whatever
timebase is currently the default.
MIDI Enhancements:
Step Sequencer
Flexible Piano Roll Tools
Piano Roll View Enhancements:
Multiple Automation Controller Lanes
Piano Roll Microscope Mode
Note Event Colors Based on Velocity
Hiding Events in Muted Clips
Adjust Velocity without Changing the Display Type
Select Controllers within Note Duration
Show Velocity on Selected Notes (Optional)
Selection Sensitive Velocity Drawing
Note/Controller Painting (freehand)
Note/Controller Painting (linear)
Controller/Velocity Painting (freehand)
Controller/Velocity Painting (linear)
Note Split
Note Glue
Drag-Quantize
MIDI Event Mute
New Erase Tool Behavior
Note Hit Testing Improvements
Velocity Audition Options
V-Vocal Pitch-to-MIDI
MIDI Activity Indicators
Miscellaneous Updates:
Revert Clip(s) to Original Time Stamp
Import Audio / MIDI Files from Clips Pane
File Recovery Mode
Step Sequencer
SONAR 7 introduces a new step sequencer that makes it easy to create
and work with patterns.
Many step sequencers use a Piano Roll grid-style interface. SONAR
already has a very powerful Piano Roll view with similar MIDI editing
functionality, so the purpose of the new Step Sequencer is to provide a very
different method for working with patterns.
The Step Sequencer is ideally suited for drum programming and is tightly
integrated with drum maps (see Step Sequencer Clips and Drum Maps).
See:
Step Sequencer Interface
Toolbar
Notes Pane
Controllers Pane
Keyboard Shortcuts
Step Sequencer Clips and Drum Maps
To Create a New Pattern
H
I
J
K L M N O P Q R S
A. Pattern Length (beats per measure and steps per beat) B. Fit to Quarters
C. Transport and Position D. Monphonic/Polyphonic Mode toggle E. Articulation
(hold) F. Swing G. Portamento H. Note name (click to audition pitch, double-click to
edit Drum Map properties) I. Insert/Delete Row J. Event Type picker K. Show/hide
Controllers pane L. Note number M. Mute and Solo N. Velocity Offset O. Velocity
Scale P. Disabled Note Q. Enabled Note (double-click to edit velocity) R. Current
step (yellow) S. Controller events T. Toolbar section U. Beat Counter V. Notes pane
W. Controllers pane
Toolbar
Up arrow When there are multiple strips, move focus to the same
control on the previous row
Down arrow When there are multiple strips, move focus to the same
control on the next row
Alt+Left Shift the active row's steps by 1 step and wrap first step
to the end
Alt+Right Shift the active row's steps by 1 step and wrap the last
step to the beginning
Note: You can also use a mouse wheel to adjust the value of the control
that has focus. When adjusting note velocities, hold down the Shift key for
fine control.
Step Sequencer Clips and Drum Maps
When you create a sequence in the Step Sequencer, SONAR creates a
new Step Sequencer clip.
A Step Sequencer clip shows the first iteration of the sequence/pattern and
all Step Sequencer clips can be identified by a small Step Sequencer clip
icon in the top left corner of the clip. Step sequencer clips are somewhat
similar to MIDI Groove clips; you can drag the left and right edges of a Step
Sequencer clip to show additional iterations of the sequence pattern.
The Step Sequencer operates via drum maps. If the MIDI track is not
already assigned to a drum map, the track will be assigned to a default
pass-through drum map when the Step Sequencer clip is created. If you
load an existing drum map, the Step Sequencer will automatically create a
row for each pitch that is assigned in the drum map.
As you can see in the following image, the Drum Editor in the Piano Roll
view, the Step Sequencer and the Drum Map Properties dialog are all
interconnected:
C B
A. Note Name B. Notes C. Mute, Solo, Velocity Offset and Velocity Scale are
separate for the drum map and step sequencer
A change made in the Drum Map Manager dialog will affect the Step
Sequencer and vice versa.
Note: Mute, Solo, Velocity Offset and Velocity Scale are separate for the
drum map and step sequencer.
See:
Using Drum Maps
To Create a New Pattern
1. Click the MIDI track in which you want to create the new pattern. The
MIDI track then becomes the active track. Make sure that no MIDI clips
are selected.
2. Select Views-Step Sequencer.
The Step Sequencer window appears and SONAR creates a new Step
Sequencer clip in the active track.
To Insert a Row
Do one of the following:
To Delete a Row
Do one of the following:
To Enable a Note
Do one of the following:
• To enable a single note—click on the note that you wish to enable.
• To enable multiple notes of the same pitch—click on the first note
that you wish to enable and drag across all other notes you wish to
enable.
The note(s) is enabled.
SONAR creates a new Step Sequencer clip when you enable the first note
in an empty pattern.
To Disable a Note
Do one of the following:
• To disable a single note—right-click on the note that you wish to
disable.
• To disable multiple notes of the same pitch—right-click on the first
note that you wish to disable and drag across all other notes that you
wish to disable.
The note(s) is disabled.
To Merge/Unmerge Notes
Do one of the following:
• Merge two adjacent notes—Ctrl-click between the two notes.
• Unmerge two adjacent notes—Ctrl+right-click between the two notes.
• Merge/unmerge multiple adjacent notes—Ctrl-click/right-click
between the first two notes and drag across all other notes you wish to
merge/unmerge.
A B B C
See:
The Map Properties Dialog
To Convert a MIDI Clip(s) to a Step Sequencer Clip(s)
You can convert any existing MIDI clip into a step sequencer clip:
1. Select the MIDI clip(s) you wish to convert to a step sequencer clip(s).
2. Right-click the selected clip and choose Convert MIDI Clip(s) to Step
Sequencer from the Clips pane context menu (hover the mouse over
the bottom of the context menu in order to show any “hidden”
commands).
The Convert MIDI Clip(s) to Step Sequencer dialog appears.
3. Specify the desired resolution value and click OK.
Note: The resolution value should correspond to the shortest note
value that you expect. For example, if you specify Sixteenth notes, you
will get four steps per beat. The choices are:
• Quarter (1 step per beat)
• Eigth (2 steps per beat)
• Eigth Triplet (3 steps per beat)
• Sixteenth (4 steps per beat)
• Sixteenth Triplet (6 steps per beat)
• 32nd (8 steps per beat)
• 32nd Triplet (12 steps per beat)
See:
MIDI Groove Clips
See:
The PRV Tool Configuration Dialog
To Configure a Mouse Action
C
B
E
F
See:
Tool
Mouse Button
Keys
Mouse Location
Tool Action
To Configure a Mouse Action
Default PRV Tool Assignments
Tool
The Tool combobox lists the three Piano Roll tools:
• PRV Tool 1—This tool corresponds to the Select tool ( ) in the Piano
Roll toolbar.
• PRV Tool 2—This tool corresponds to the Draw tool ( ) in the Piano
Roll toolbar.
See:
To Edit Notes with the Draw Tool
To Edit Notes with the Select Tool
To Use the Erase Tool
Mouse Button
In previous versions of SONAR, only the left mouse button was used by the
Piano Roll tools. SONAR 7 now allows you to assign the following mouse
buttons:
• Left
• Middle (if available)
• Right
Keys
In addition to a mouse button, you can optionally configure a mouse action
to also use any combination of the following keys:
• Ctrl
• Shift
• Alt
Note: Because Windows has a long-established standard of using Ctrl-drag
for copy operations, there is a potential conflict when using the Ctrl key to
program actions that involve moving events. Therefore, the Ctrl key
requires some special attention:
If the Ctrl key is part of a context for a move action, copying will be
disabled if the Ctrl key is pressed.
Mouse Location
Each Piano Roll tool can perform various actions depending on where you
click. The following is a list of the seven clickable mouse locations with
regard to events:
• Controller—click the handle (top part) of a Controller event.
• Note Slip Start (left edge)—click the left edge of a Note event.
• Note Time Adjust—click near left edge of a Note event, slightly to the
G
A
BC D E
A. Controller B. Note Slip Start C. Note Time Adjust D. Note Pitch Adjust E. Note
Slip End F. Note Velocity Adjust G. Nowhere
The Note event in the previous diagram has dotted lines that outline the
various hit zones on Note events as possible context locations. It also
shows a single value (controller) event as another context location. Clicking
outside the Note event and value event is referred to as the “Nowhere”
context location.
Tool Action
Below is a list of all possible Piano Roll mouse tool actions. Depending on
the mouse location (context), only a subset of these actions may be
available.
Note: As described in the “Mouse Move” column in the following table, a
tool action may behave differently depending on where it is used in the
Piano Roll view. The Piano Roll view has three different environments:
• Note-only grid—this refers to the Notes pane when the Controllers
pane is shown (see Notes Pane).
• Value-only grid—this refers to the Controllers pane (see Controller
Pane).
Erase Sweep Mark any hit event Mark notes that are Commit edit
See New Erase as deleted hit in both pitch and buffer.
Tool Behavior time for deletion.
Mark Controllers
that are crossed in
time for deletion
Sel and Move Select any hit Move selected Commit edit
Notes/Controllers event. Obey Shift/ notes/Controllers buffer
Ctrl as standard horizontally (in
modifiers time) and vertically
Sel and Move Select any hit Move selected Commit edit
Notes/Controllers event. Obey Shift/ notes/Controllers buffer
(Vert) Ctrl as standard vertically only
modifiers
Sel and Move Select any hit Move selected Commit edit
Notes/Controllers event. Obey Shift/ notes/Controllers in buffer
(Time) Ctrl as standard time only
modifiers (horizontally)
Note Glue Add any hit note to Add any notes hit to Make one long
See Note Glue the edit buffer edit buffer if same note out of
pitch as clicked notes in edit
note buffer. Commit
edit buffer.
Event Mute Add Note/Controller Mute any hit event. Commit edit
See MIDI Event to edit buffer buffer
Mute
See:
The PRV Tool Configuration Dialog
See:
Multiple Automation Controller Lanes
Piano Roll Microscope Mode
Note Event Colors Based on Velocity
Hiding Events in Muted Clips
Adjust Velocity without Changing the Display Type
Select Controllers within Note Duration
Show Velocity on Selected Notes (Optional)
Selection Sensitive Velocity Drawing
Note/Controller Painting (freehand)
Note/Controller Painting (linear)
Controller/Velocity Painting (freehand)
Controller/Velocity Painting (linear)
Note Split
Note Glue
Drag-Quantize
G H
D E F
A. Velocity lane B. Wheel lane C. CC92 lane D. Add new lane E. Remove lane
F. “Active” lane (darker shade) G. Scale pane H. Controller pane
See:
Working with MIDI Data Lanes.
A B
C
A. The Event Type pickers apply to the active lane B. Show/Hide MIDI Events
picker C. MIDI Event Type picker.
See:
To Assign an Event Type to a Lane.
To Create a New Lane
1. In the multi-track Piano Roll view, make sure the Controllers pane is
shown at the bottom. If it is not displayed, do one of the following:
• Click the Use Controller Pane button in the Piano Roll view
toolbar.
• Press C.
See:
Displaying Notes and Controllers (Piano Roll View Only)
See:
Displaying Notes and Controllers (Piano Roll View Only)
To Copy Events Between Lanes
When you copy events from one lane to another lane, the MIDI data is
transformed to match the edit type in the target lane.
1. Select the event types you wish to copy to another lane. See Selecting
Controllers for more information.
2. In the Scale pane, right-click the lane you wish to copy the selected
events to.
The lane context menu appears.
3. Click Copy selected events to this lane.
The selected events are copied to the destination track.
Note: it is impossible to copy selected events to a lane that has an edit
type of Velocity; the type of event to transform to would be Note and the
pitch could not be specified in this case. In this case, the Copy
selected events to this lane menu command will be disabled and
appear grayed out.
Only the work area under the mouse is zoomed in while the rest of the data
retains its normal size.
Here is an example of dense MIDI data that is difficult to edit at the current
zoom level:
With Microscope mode turned on, the area under the mouse looks like this:
• Click the Microscope Enable button in either the Piano Roll view
toolbar or the inline Piano Roll toolbar in the Track view.
• Choose Options-PRV Tool Configuration and toggle the Microscope
checkbox.
How Microscope Mode Works
Position—The Microscope is always centered on the mouse position.
Size—The size of the Microscope is configurable. The default diameter is
100 pixels. See Configuring Microscope Mode Options for more
information.
Transparency—The Microscope maintains a certain level of transparency
so that the real-sized data can always be seen.
Zoom Factor (vertical)—The amount of vertical zoom varies with the
existing zoom level of the data. Generally, the note height under the
microscope has a minimum height of 8 pixels and scales up from there
depending on the existing zoom of the data. The microscope data will
always be bigger than the original regardless of how far it is zoomed in.
Zoom Factor (horizontal/time)—The microscope will provide some
horizontal magnification when the view zoom is such that notes become
very narrow.
Tip: Use Fast Zoom in combination with Microscope mode if you wish to
quickly zoom around the current mouse position. See To Zoom Using the
Mouse Wheel (Fast Zoom) for more details.
Configuring Microscope Mode Options
There are several settings that let you configure the size and zoom level of
the microscope.
To Configure Microscope Mode Options
1. CC7 is the current Edit Type and note velocity tails are hidden.
2. When clicking the Velocity section of a note event, the Edit Type remains CC7
and only the dragged velocity is temporarily shown.
See:
Editing Notes with the Draw Tool and the Select Tool
Example 1. Painting velocity when some Note events are selected. Only those Note
events are changed.
Example 2. Painting velocity when no Note events are selected. All Note events are
changed.
See:
Editing Notes with the Draw Tool and the Select Tool
See:
To Configure a Mouse Action
See:
To Configure a Mouse Action
See:
To Configure a Mouse Action
See:
To Configure a Mouse Action
Note Split
SONAR now allows you to click on a Note event to split it into two separate
Note events. The split occurs at the mouse position where the Note event is
clicked.
Note Split is one of the programmable mouse “Actions”, which can be
assigned to any mouse button and key combination. By default, Note Split
is assigned to the middle mouse button when using the Select tool. For
more information, see Flexible Piano Roll Tools.
Note: The Note Split action only works on one note at a time.
Note Glue
SONAR now allows you to glue multiple Note events together so they form
a single Note event.
The Note events you glue together don't have to be consecutive—you can
skip some Note events if you like, but only Note events of the same pitch
can be glued together.
Note Glue is one of the programmable mouse “Actions”, which can be
assigned to any mouse button and key combination. By default, Note Glue
is assigned to Alt+middle-click when using the Select tool. For more
information, see Flexible Piano Roll Tools.
To Glue Notes Together
1. In the Piano Roll view or inline Piano Roll, click the Select button to
enable the Select tool.
2. Hold down the Alt key and click with the middle mouse button on an
empty area or on the first Note event you wish to glue.
3. While still holding down the Alt key and middle mouse button, drag
across the Note events you wish to glue together.
The first Note event encountered will become the anchor pitch. Any
other Note events encountered on that same pitch will be glued
together when the mouse button is released, forming a single note
event.
The Note events that will be glued together turn red when the mouse
crosses them.
Drag-Quantize
SONAR 7 now makes it very easy to quantize individual Note events (or
other MIDI events) without having to use the Process-Quantize command.
Drag Quantize works by clicking on an event (or one of many selected
events), and moving the mouse up and down. The up direction moves the
events toward the quantize target times; downward motion moves them
away from the quantize target times. You immediately see the data being
moved towards the target in real-time as you adjust the mouse position.
Drag Quantize is one of the programmable mouse “Actions”, which can be
assigned to any mouse button and key combination. By default, Drag
Quantize is assigned to Ctrl+middle-click when using the Select tool. For
more information, see Flexible Piano Roll Tools.
Drag Quantize Strength
The quantize strength is continuously variable based on mouse dragging
and the results are visible in real-time. It is even possible to have “negative”
strength, which allows you to un-quantize events (move them away from
the target quantize time).
As you drag the mouse up or down, a dynamic tooltip shows the current
quantize strength (-100% to +100%). A “deadband” around 0% allows the
Drag Quantize tool to easily position the selected MIDI events at their
original position.
Drag Quantize Resolution
The quantize resolution is determined by the current Snap to Grid resolution
if snapping is enabled (see Defining and Using the Snap Grid). If Snap to
Grid is disabled, SONAR will analyze the selected events and automatically
determine a suitable resolution.
To Drag-Quantize MIDI Events
1. Select the MIDI events you wish to quantize (see Selecting Notes and
Selecting Controllers).
2. In the Piano Roll view or inline Piano Roll, click the Select button to
enable the Select tool.
3. Hold down the Ctrl key and click the middle mouse button on any of the
selected events and do one of the following:
A B C
A. Event-Muted (hollow; the note outline uses the Clip Mute color) B. Unmuted
events (track color) C. Muted using the Mute tool on the clip (Clip Mute color)
See:
Clip Muting and Isolating (Clip Soloing)
Silencing Tracks
Flexible Piano Roll Tools
Example 1. Two overlapping Note events. It is not clear where the first Note event
ends.
Example 2. The same two overlapping Note events shown as different pitches.
See:
To Edit Velocity
PRV Tool Configuration dialog
V-Vocal Pitch-to-MIDI
V-Vocal is now able to convert pitch to MIDI. V-Vocal data can be dragged
from V-Vocal and dropped onto a MIDI track in SONAR’s Clips pane.
Pitch to MIDI Settings
To open the Pitch to MIDI Settings dialog, right-click in the V-Vocal Edit
pane and select Pitch to MIDI Settings from the popup menu.
There are two parameters that affect the generated MIDI data.
Pitch Bend Range—This setting is used to specify the pitch bend range to
use when converting fine pitch changes to MIDI. The Pitch Bend Range
value is specified in semitones and the range is 1-24. The default value is 2
semitones.
Time Resolution (ticks)—This setting is used to specify the tick interval
between pitch bend events. The choices are 20, 40, 60, 80, 100 and 120,
and the default value is 20 ticks.
Use Pitch Bend—This setting specifies whether or not the converted MIDI
data will include Pitch Wheel events.
See:
Using V-Vocal
A A
B
B
Audio and MIDI meters can be either vertical or horizontal. For more
information, see Changing the Meters’ Display.
Rapture LE Synth
Combining power, elegance, control, and unbeatable sounds, Rapture is
one of the most exciting synthesizers available. Capable of producing rich,
hypnotic, and rhythmic basses, leads, and pads, Rapture is perfect for
performing and designing the modern synthesized sounds igniting today’s
pop, dance, and electronic music.
DropZone Synth
There’s no easier way to add your own style to a track. Just drag and drop a
sample into DropZone, and make it part of your beat. It is the ideal synth for
creating remixes or for building the perfect hook for your song. DropZone
includes real instrument sounds, drums, vocals, REX-format loops and
more.
Z3TA+ Synth
Note: the Z3TA+ synth is only available in SONAR Producer Edition.
Z3TA+ is an award-winning analog-style synthesizer with incredible sound
shaping capabilities. The exclusive bandlimited Waveshaping technology
makes Z3TA+ one the best and most respected synths in the industry.
See:
Instrument Definitions
Sidechaining
SONAR 7 now supports multi-input plug-ins, which are typically sidechain
plug-ins that have two inputs: a primary input and a sidechain input.
When SONAR detects such a plug-in in an FX bin, a virtual output port is
created for each extra input exposed by the plug-in. Audio track, Bus and
Send outputs can be routed to sidechain inputs.
Sidechaining is typically used with compressors to limit one signal
depending on the signal level of another. Common applications are to
reduce the level of a bass guitar when there is a kick drum, or to reduce the
level of music whenever a speaker talks (often used for background music
in radio- and television programs). There are of course many more
applications that are not mentioned here.
SONAR 7 includes the following plug-ins that support sidechaining:
• Boost 11 (Producer Edition only)
• Sonitus Compressor
• Sonitus Gate
• Vintage Channel VC-64 (Producer Edition only)
Track 1 FX Bin
FX Hardware
Track 1 Sidechainable FX Bus
Output
Output Sidechain input
Track 2
Output / Send
Sum
Bus
Output / Send
See also:
Signal Flow
To Assign a Track/Bus/Send Output to a Sidechain Input
1. Insert the sidechain-capable plug-in in a track or bus FX bin (see
Adding Effects).
The sidechain input is exposed in the list of available output
destinations in all Track/Bus/Send Output controls (except for outputs
that would result in a feedback loop).
2. Assign the desired audio track, bus or Send output to the plug-in’s
sidechain input. For more information, see Assigning Tracks to Outputs.
Note: All sources that are sent to a sidechain input will be mixed down
prior to being sent to the sidechain.
See:
Bouncing/Freezing with Sidechain Plug-ins
Bouncing Audio with Sidechain Plug-ins
Bouncing Tracks
Bouncing to Clips
Freeze and Sidechain Inputs
Freeze does not consider sidechain inputs because Freeze only works on a
single audio track at a time. To mix down sidechain inputs, use standard
bounce with all sidechain sources selected in the mix.
See:
Bouncing/Freezing with Sidechain Plug-ins
Freeze and Sidechain Inputs
Freeze Tracks and Synths
Bouncing Tracks
Bouncing to Clips
A B
For more information, see the Vintage Channel VC-64 online help.
4. Select the audio input port that should be assigned to the first selected
track and click OK.
SONAR will assign consecutive mono input ports to the selected audio
tracks, beginning with the track that was clicked in step 2. If a left or
right input is selected, then mono inputs will be assigned. If a stereo
input is selected, then stereo inputs will be assigned.
To Assign the Same Audio Output Port to Multiple
Tracks
1. In the Track view, select the tracks whose audio output port you wish to
assign.
2. Click the small dropdown arrow in any selected track’s Output control
.
The output port menu appears.
3. Choose Selected Track Outputs from the context menu.
The Track Outputs dialog opens.
LP-64 EQ Plug-in
Note: the LP-64 EQ plug-in is only available in SONAR Producer Edition.
Unlike traditional equalizers, LP-64 EQ provides highly accurate control of
tonal balance while maintaining a linear-phase shift at all frequencies,
regardless of the gain settings. Phase-shifting in typical equalizers means
that audio material is shifted in time in a frequency-dependent way.
Alignment of low and high frequencies may have changed with respect to
one another and to the original audio material. In other words, the sound is
literally “pulled apart” in time, often resulting in loss of sonic clarity and
crispness. With LP-64 EQ linear-phase processing, the integrity of your
audio is maintained for all frequencies, at all times—no unintended
coloration, cancellations, comb filtering, or muddy transients. When a host
application, such as SONAR, compensates for the plug-in’s overall latency,
the resulting linear-phase output is referred to as “zero-phase”.
LP-64 EQ is well suited for critical mastering projects.
For more information, see the LP-64 Multiband Compressor online help.
A E
B F
C G
D H
A. Send Stereo Mode (Left, Right, Mono) B. Send Level C. Send VU Meter D. Send
Port E. Return Phase F. Return Level G. Return VU Meter H. Return Port I. Delay
Measurement J. Send section K. Return section
(mono or stereo)
Hardware input Hardware output
Return Send
Out In
External FX
Automatable Parameters
The External Insert plug-in exposes the following automatable parameters:
• Send Gain
• Return Gain
• Phase Invert
See:
Automating Effects
To Use an External Effect in a SONAR Project
1. Make sure your external gear is connected to your audio interface and
turned on.
The external gear’s audio input must be connected to one of your audio
interface’s output ports and the external gear’s audio output must be
connected to one of your audio interface’s input ports.
2. Right-click an FX bin and select External Insert from the popup menu.
The External Insert property page appears.
3. Click the Send Port control and choose the audio port that is connected
to your external gear’s audio input.
4. Click the Return Port control and choose the audio port that is
connected to your external gear’s audio output.
5. Click the Delay Measurement control to measure the round-trip delay
through your audio hardware.
Note: Time-based effects such as reverb and delay can artificially
increase the latency measurement. Before manually measuring the
delay, you may want to bypass the external gear (if Bypass is supported
by your external gear).
6. Play back the project and adjust the Send and Return levels to obtain
the desired mix. You may also need to adjust levels on your external
gear.
Tip: The Send and Return levels, Phase and I/O port settings can be saved
as a preset. If you frequently use a specific external effect, save the settings
as a preset that can be quickly recalled in other projects.
Note: If you bounce audio in a project that uses the External Insert plug-in,
the bounce operation must be performed in real-time. For more information,
see Real-time Bounce.
See:
Real-time Bounce
Copying EQ Settings
SONAR 7 lets you easily copy EQ settings from one track/bus (source) to
another track/bus (target) when using the integrated per-channel EQ in the
Console View.
To Copy EQ Settings
1. Ctrl-click on the source EQ plot area and hold down the left mouse
button.
2. While still holding down the Ctrl key and left mouse button, drag the
mouse cursor over the EQ plot area on the target track.
3. Release the left mouse button and Ctrl key.
A B C
A. Hold down the Ctrl key and left-click in the source EQ plot B. While still holding
down the Ctrl key and left mouse button, drag the mouse cursor to the target EQ plot
and release the mouse button C. The source EQ plot is copied to the target EQ plot
• Assign Dim Solo Mode to a key binding and use the key binding to
enable/disable Dim Solo mode.
The Dim Solo Mode function is listed in the Global Bindings context.
For more information, see Key Bindings.
See:
Soloing Tracks
The Playback State Toolbar
Audio Options dialog—General
Real-time Bounce
SONAR 7 introduces a few changes to how the Bounce command works in
regards to the “Fast Bounce” Mix Enable setting. These changes were
primarily made in order to be able to render tracks/buses containing the
External Insert plug-in, but may be beneficial in other situations as well.
When Fast Bounce is Enabled
When Fast Bounce is enabled, the bounce operation is performed by
streaming audio as fast as possible through all mixers and buses in the
project. During a fast bounce operation, all hardware outputs are
temporarily disabled and the bounce is performed silently.
Note: There is no sonic degradation by performing a fast bounce since it
uses the same operation that is performed during normal playback.
There are a few limitations to the Fast Bounce operation:
• You cannot perform a fast bounce if the audio contains any External
Insert plug-ins. Since the External Insert plug-in is typically used to
receive audio from external hardware, SONAR’s audio output must be
sent to the external hardware in real-time. SONAR will display an error
message if you attempt to bounce audio that is routed to the External
Insert plug-in.
• Certain software instruments, such as samplers, cannot process audio
faster than real-time and will produce glitches when operated in fast
bounce mode.
• Some hardware-based DSP effects have trouble with fast bounce.
See:
Sidechaining
External Insert Plug-in
Bouncing Tracks
Bouncing to Clips
64-bit timeline
SONAR 7 introduces a 64-bit timeline, which allows you to have very long
project durations with high sample rates.
All audio events in a project have a specific sample position on the timeline.
Since the value of the sample position is proportionate to the sample rate of
the project, the maximum permissible duration of a project will vary based
on the project’s sample rate.
The table below compares the maximum project duration at various sample
rates in SONAR 6 and SONAR 7.
See:
New Import Formats
New Export Formats
Encoding Options
After clicking the Export button, an additional dialog will appear showing
Extra Encoding Options. These options typically determine the bit depth,
endian-ness (the byte ordering in memory used to represent the data), and
an encoding type within the major file format.
Preview Bus
Files in the Import Audio dialog box may now be selected and previewed in
any existing bus in SONAR.
To Preview a File
1. Select the desired output bus in the Preview bus combo box
2. Click on the file in the file explorer pane
3. Click the Play button.
4. During playback, the Play button becomes a Stop button. Click Stop to
stop playback.
See:
To Import an Audio File
See:
Importing Audio CD Tracks
Cakewalk Publisher
You can use Publisher to create a customized streaming music player with
a playlist of your music, upload the player to your personal or band's web
site, and embed it in any other web site. You can also update your playlist
with album art, links (URLs), and artist, track, & album information.
Publisher works by connecting to your web host's FTP account (usually
provided when you sign up with a web hosting company and create a web
site) and uploading files to a location of your choosing. Once these files are
successfully transferred to your web site, Publisher generates a simple
HTML tag that you can paste into any other web site to embed and display
your audio player. For those familiar with it, the process is similar to
selecting images that are originally hosted on one web site and displaying
them on a different web site.
A B
A. Original Time property B. Click to revert clip to the original time stamp
See:
Importing Music and Sound
The File-Import-Audio CD command opens the Import Audio CD Tracks
dialog. Use this command to import an audio CD track (extension .cda) into
your project.
For more information about CD ripping, see Import Audio CD Tracks dialog.
Overview
Click on the links below to learn more about Cyclone.
Trash
button Play button
Pad
Export Stop button
Sound Pad Group
Bank Auto Preview button
Pan knob
loops
Sync button
Loop button
Key Map
view tab
Track
handles
selected Tracks
pad
Cyclone Toolbar
Pad Groups
Pad Inspector
Loop View and Key Map View
Pad Editor
Slice Inspector
Cyclone Toolbar
The following graphic shows each of Cyclone’s toolbar buttons:
1068 Cyclone
Overview
Export
Sound
Bank Preview
Import
Sound Auto Preview
Bank
Trash Stop
Button... Description...
Import Sound Opens the Open dialog so you can load an existing Sound
Bank Bank.
Export Sound Opens the Save As dialog to save the current settings as a
Bank Sound Bank (.CYC).
Auto Preview When Auto Preview is on, you can preview the sound of a
slice by clicking a slice in the Loop view or an event by
clicking an event in the Pad Editor. Also, you can click and
drag a slice over events in the Pad Editor, releasing the
mouse button when you hear the event you want to replace.
Pad Groups
The following graphic shows a close-up of a Cyclone pad group:
Cyclone 1069
Overview
Volume
Pan
Pad
Load Loop
Mute Sync
Solo
Control... Description...
Volume knob Adjusts the volume of the Pad Group. The volume value is
displayed in the Pad Inspector.
Pan knob Adjusts the pan of the Pad Group. The pan value is
displayed in the Pad Inspector.
File Load button Opens the Open dialog where you can navigate to the
directory or directories where you store your files.
Loop button When selected, the playback of the Pad Group repeats
continuously.
Pad Inspector
The Pad Inspector has additional pad group controls:
1070 Cyclone
Overview
Select an
audio output
Click to enable
tails for current
track
Click to toggle on/
Click to force off Latch mode
Cyclone to follow
SONAR’s Pitch
markers
Control… Description…
Output You can select from one of 16 audio outputs or use the
Mix Only setting to use the Master out.
MIDI In You can set which MIDI channel the pad group
responds to. Each pad group could have a unique MIDI
Input channel.
Pad Root This setting is read from the file when it is imported. The
first loop sets the Pad Root value for each additional
loop.
Velocity—Low The minimum velocity value that triggers the pad group.
Velocity—High The maximum velocity value that triggers the pad group.
Key Map—Unity The MIDI note value at which the loop plays at the Pad
Root pitch. This value is assigned to a loop when it is
imported. You can change the Unity value in the Pad
Inspector or in the Key Map view.
Cyclone 1071
Overview
Control… Description…
Key Map—Low The lowest MIDI note value that triggers the pad group.
Both the Low and High not values transpose the pitch of
the loop if they are different from the Unity note value.
The transposition is relative to the Unity note. The
played pitch of the loop is not same as the MIDI note
that triggers it unless the Unity note and the Pad Root
note are the same.
Key Map—High The highest MIDI note value that triggers the pad group.
Latch The Latch option gives you a second mode for triggering
pads. In Latch mode, a Groove Clip plays continuously
when triggered until it is triggered again. With Latch
mode disabled, a pad only plays as long as the key or
mouse button is held and stops when you release. If you
want to set all pads to the same Latch state, hold down
the Shift key while setting the Latch for any one pad.
Loop Bin
The Loop bin, located right below the Cyclone toolbar, is where you can
place loops you want to use in Cyclone. From the Loop bin you can drag
and drop loops onto a Pad or into the Pad Editor.
1072 Cyclone
Overview
Click to delete selected loop
Loops
Click to
open the
Key Map
view
The Key Map view shares the same space in Cyclone as the Loop view.
You toggle between the two views by clicking on one of the tabs to the left
of whichever view is displayed. The keyboard in the Key Map view shows
the Unity note (in orange) and the range of notes that trigger the pad group
(in blue). Drag the Unity note to change its value. Drag the white triangles to
extend the range of MIDI note values that trigger the pad group.
Cyclone 1073
Overview
Key Map Low Key Map High
Curren
t Loop
Pad Editor
The Pad Editor displays up to 16 “tracks,” one for each pad in Cyclone.
Each track has the same number as the pad it represents. Each track is
made up of events. An event represents a slice of a ACIDized loop, or in the
case of standard wave files, it represents the entire file. Each track in the
Pad Editor can be made up of slices from any number of different files.
Each track in the Pad Editor terminates with a Track Handle. A Track
Handle marks the point at which the track loops back to the beginning. You
can move Track Handles using the mouse to any point in the Pad Editor,
shortening or lengthening the length of the track.
Slice Inspector
The Slice Inspector has pitch, gain and pan offset controls. You can change
the pitch of the slices in a loop to change the melody of the loop. If you want
to edit multiple slices at the same time, select multiple slices by Shift-
selecting them and adjust the controls you want.
Using Cyclone
Cyclone is a multi-output synth, and you launch it the same way you launch
other synth’s: by inserting it into a SONAR project. There are two basic
ways to insert synths in SONAR:
• You can insert synths from the Synth Rack view or with the Insert-Soft
Synths command. If you use this method, you can choose to have
SONAR create the necessary audio and MIDI tracks, and patch them
together correctly. If you want to use multiple audio tracks to take
advantage of SONAR’s multi-output support, you need to create and
patch additional MIDI tracks manually to feed the additional audio
tracks.
1074 Cyclone
Using Cyclone
• You can insert synths into Fx bins of individual audio tracks. If you use
this method, you need to set a MIDI track’s Output field to the name of
the synth you inserted. Then you can record MIDI data in the MIDI track
to play the synth with. This method does not allow you to use multiple
outputs.
For step by step instructions, see Inserting Soft SynthsMulti-port Soft
SynthsConverting Your Soft Synth Tracks to Audio.
Inserting Soft Synths
Synth Rack View
Multi-port Soft Synths
Playing a Soft Synth
Converting Your Soft Synth Tracks to Audio
Muting and Soloing Soft Synth Tracks
To Remove A Soft Synth from a Track or Bus
Note: This documentation refers to any audio data that you can import into
Cyclone as loops, referring to ACIDized loops and standard Wave files.
To Load Loops into Cyclone
• Click the folder icon that’s on the Loop bin to display the Open dialog.
Select a loop and click Open. Cyclone loads the loop into the Loop bin.
OR
• Click a folder icon that’s on a particular Pad that you want to load a loop
into. When the Open dialog appears, select a loop and click Open.
Cyclone loads the loop into both the Pad where you clicked the folder
icon and the Loop bin.
OR
• Drag a loop into Cyclone from SONAR‘s Clips pane or Loop Explorer
view.
Note: ACIDized and Riff Wave files imported into Cyclone can not be
more than 64 beats long. Regular wave files are limited to 30 seconds.
Cyclone does not support 8-bit files.
To Audition Loops
• Select a loop in the Loop bin, and then click Cyclone’s Play button.
To Play Loops
1. Assign a loop to a pad or pads (see To Assign a Loop to a Pad).
Cyclone 1075
Using Cyclone
2. Select the pad or pads you want to play by clicking on them.
3. Click the Preview button to play the selected pads.
If the Loop button for that pad is depressed the loop plays indefinitely;
you can stop it by clicking the Pad again.
If the Loop button is not depressed, the loop stops when it reaches the
end of its original length. You can stop it before then by clicking the
Pad.
You can also trigger the Pads with a MIDI controller, or with recorded MIDI
data.
To Play a Loop in Latch Mode
1. Assign a loop to a Pad (see To Assign a Loop to a Pad).
2. In the Pad Editor, select the track you want to loop in Latch mode.
3. In the Pad Inspector, click the Latch control to enable it. The Latch
control indicator appears green when enabled.
4. Click the mouse on the pad to start the loop playing.
5. Click the mouse on the pad again to stop playing.
The loop stops playing as soon as you release the mouse button.
To Assign a Loop to a Pad
• Drag a loop from the Loop bin to a Pad.
OR
• Click a folder icon that’s on a particular Pad that you want to load a loop
into. When the Open dialog appears, select a loop and click Open.
Cyclone loads the loop into both the Pad where you clicked the folder
icon and the Loop bin.
OR
• Drag a loop onto a Pad from SONAR‘s Clips pane or Loop Explorer
view.
You can assign one loop per Pad.
To Synchronize a Loop to Cakewalk’s Tempo
• Click the Sync button that’s on the Pad that the loop is assigned to. The
Sync button lights up when it’s engaged.
To Set a Loop to Follow Cakewalk’s Pitch Markers
1. In the Pad Editor, select the track you want to follow pitch markers.
1076 Cyclone
Using Cyclone
2. In the Pad Inspector, click the Pitch Markers control. The Pitch Markers
control appears green when enabled.
To Assign MIDI Keys to a Pad
1. Click the Pad that you want to trigger.
2. Click the Keyboard button in the Loop view to display the Key Map
view.
The blue keys between the Pitch Range markers show what MIDI keys
trigger the Pad. The yellow key is the Root Note, which triggers the loop
at its original pitch.
3. Drag the edge of the Pitch Range (the blue keys within the white
triangle markers) to change the range of notes that trigger the loop. If
the loop’s pitch changing function is turned on, each MIDI key in the
trigger range transposes the loop by the trigger note’s distance from the
Root Note.
4. Drag the yellow key to change the Root Note. The Root note does not
have to be in the trigger range.
5. In the MIDI Chn field, choose the MIDI channel that the MIDI notes will
use to trigger this pad with.
You can assign the same key ranges to all the Pads if you want. You can
assign different velocity ranges to each pad, also.
To Assign a Velocity Range to a Pad
1. Click the Pad that you want to assign a velocity range to.
2. Click the Keyboard button in the Loop view to display the Key Map
view.
3. In the Velocity Low field, fill in the lowest velocity that you want to trigger
the Pad with.
4. In the Velocity High field, fill in the highest velocity that you want to
trigger the Pad with.
Now the Pad only plays its loop when the Pad receives a MIDI note within
its velocity range.
To Play a Pad with Recorded MIDI Data
1. Record some MIDI data into a SONAR MIDI track.
2. In the MIDI track’s Output field, choose Cyclone. Cyclone must have
been already inserted into the project in order for it to appear as a
choice in the Output field.
Cyclone 1077
Using Cyclone
3. In the MIDI track’s Ch field, choose the number of the Cyclone Pad that
you want to trigger with this MIDI track.
1078 Cyclone
Using Cyclone
Cyclone loads the loops and associated settings that make up the Sound
Bank you loaded.
To Clear the Contents of a Project
• Click the Trash icon in the Cyclone toolbar.
Cyclone deletes all loops from your project.
Loop Editing
Clicking a loop in the Loop bin displays that loop in the Loop view. The Loop
view displays the selected loop as a series of slices that separate the
transients in the loop. When the Auto-preview button is depressed, you can
click each of the slices to hear it. If the loop is assigned to a Pad, the slices
also appear in the Pad Editor as a series of events, which you can also
click to hear. Clicking an event in the Pad Editor also highlights the
corresponding slice in the Loop view.
You can drag slices from the Loop view to any position in any track in the
Pad Editor in order to add data to a Pad, or replace an already-existing
event If you can drag a slice along a series of events in the Pad Editor, if the
Auto-preview button is depressed, each event sounds as you drag across it,
enabling you to hear events before you decide to replace them.
To Add or Replace Parts of a Loop
1. In the Loop bin, click the loop that you want to use as source material.
2. Make sure that the Auto-preview button is on.
3. Drag the slice that you want to use from the Loop view to the slice or
empty space in the Pad Editor that you want to place the slice.
4. If you dragged to an area that’s to the right of the Track Length marker,
drag the marker to the right until it’s to the right of the new slice.
To Change the Length of a Track
• Drag the Track Length marker to the right or left to lengthen or shorten
the track, respectively. You can include empty space in your track. If
you depress the Loop button for that Pad (track), the track loops
continuously between the beginning of the track and the Track Length
marker.
Cyclone 1079
Using Cyclone
To Set the Number of Divisions for a Slice
You can set the number of divisions in each slice. This controls how exact
the placement of your slices is within the Pad Editor. Each division
represents a place where a slice can “snap to” or begin.
1. In the Pad Editor, click the down arrow next to the Snap field.
2. From the dropdown menu that appears, select one of the following:
• None
• 1/beat
• 2/beat
• 3/beat
• 4/beat
• 8/beat
• 12/beat
• 16/beat
The number of divisions per beat in Cyclone is set.
Keyboard Description…
Shortcut…
Shift selecting Hold the Shift key to select multiple slices in the Pad
Editor.
Ctrl drag Hold the Ctrl key while dragging to copy a slice.
Shift Ctrl drag Hold the Shift and Ctrl keys simultaneously while
dragging to copy the slice and maintain the slice’s
time.
1080 Cyclone
Using Cyclone
Keyboard Description…
Shortcut…
Left and Right arrows Turn on Auto Preview, select a slice in the Loop view
or Pad Editor, and use the left and right arrow keys
to listen to individual beats.
Cyclone 1081
Using Cyclone
1082 Cyclone
Using Cyclone
Menu Reference
Use the Contents or Search tabs to find the menu command topic you are looking for.
File-New
The File-New command opens the New Project File dialog box where you choose a
template for a new file. See New Project File dialog for more information.
See also:
To Create a New Project File
File-Open
The File-Open command opens the Open dialog box. Use the Open dialog to open an
existing project. See Open dialog for more information.
File-Revert
The File-Revert command opens the Revert dialog, which allows you to load an earlier
version of the current file. To use the Revert feature, file versioning must be enabled in the
Global Options dialog on the Autosave and Versioning tab.
File-Close
The File-Close command closes the current project. If multiple projects are open, the
project with focus is closed.
File-Save
The File-Save command saves the current project. If multiple projects are
open, the project with the focus is saved.
For more information, see Saving Your Work.
File-Save As
The File-Save As command opens the Save As dialog where you can save
a project with the name, directory, and format you specify. The formats
available are:
• Normal—Also known as a Project file (extension .CWP)
• Bundle—Contains all the audio and MIDI data (extension .CWB)
• Template—Save project settings so you can use them with new
projects (extension .CWT)
• MIDI Format 0—Standard MIDI File that has all channels merged into
one track.
• MIDI Format 1—Standard MIDI File that keeps each channel on a
separate track.
• Riff MIDI Format 0—Riff MIDI File of Format 0.
• Riff MIDI Format 1—Riff MIDI File of Format 1.
See also:
Saving Your Work
Labeling Your Projects
To Display and Edit Project Information
File Statistics
File-Info
The File-Info command opens the File Info dialog box where you can enter
information about your project, including author, title and copyright. For
more information, see File Info dialog.
File-Import-Audio
The File-Import-Audio command lets you import digital audio information
stored in wave file format into any track (or, for stereo, two tracks) of a
project.
The File-Import-Audio command supports the following digital audio file
types:
• Wave (extension .wav)
• MPEG (extensions .MPEG, .MPG, .MP2, and .MP3)
• Windows Media files (extension .WMA)
• Apple AIFF (extensions .AIF and .AIFF)
• MS Streaming Format (extension .AMS)
• Audio files (extensions .AU and .SND)
The sampling rate for a project is set based on your default sampling rate. If
the sampling rate from the wave file does not match the sampling rate in
your project, then it will be converted to the current project’s sampling rate.
See:
Importing Audio CD Tracks
File-Import-Audio CD
The File-Import-Audio CD command lets you import tracks from audio
CD’s into any track of a project. Any number of CD tracks can be imported.
For each track selected, a new Audio track is created in the project.
The File-Import-Audio CD command supports CD Audio Track files
(extension .cda).
Audio tracks on a CD always have a bit depth of 16, but you can choose to
import the tracks at a higher bit depth if desired.
See:
File-Import-Video File
SONAR's File-Import-Video File command lets you include an AVI,
MPEG, or QuickTime video in your project. This video is shown in real time
as your project plays. The Video view displays the current time (as in the
Big Time view) and the video itself. The display in the Video view is
synchronized with the Now time, giving you convenient random access to
the video stream. This makes it easy to align music and digitized sound to
the video.
See:
Video Playback, Import, and Export
File-Import-MIDI
The File-Import-MIDI command opens the Import MIDI dialog. You must
first select a MIDI track to make the command available. This dialog lets
you import MIDI files and Project5 patterns.
For more information, see Exporting, and Importing MIDI Groove Clips.
File-Export-Audio
The File-Export-Audio command lets you save and export your projects
as MP3 files and other types of formats.
For more information about the File-Export-Audio command, see
Preparing Audio for Distribution.
See also:
Routing and Mixing Digital Audio
File-Export-Video
Use the File-Export-Video command to combine the audio data and any
video data in your SONAR project into an .avi file, Windows Media Video
File-Export-OMF
SONAR's File-Export-OMF command opens the Export OMF dialog.
File-Export-Track Template
This command opens the Export Track Template dialog. Use this command
to save a track template using the currently selected track as a template.
For more information about track presets, see Track Templates.
File-Print
The File-Print command opens your system’s Print dialog box.
File-Print Preview
The File-Print Preview command opens the SONAR Print window, where
you can view your document before you print it.
File-Print Setup
The File-Print Setup command opens your system’s Print Setup dialog
box.
File-Recent File
The recent file list at the bottom of the File menu lets you choose any file
you have opened recently. Choosing a file in the list opens it immediately.
File-Exit
The File-Exit command closes SONAR. If you have made any changes
since the last time you saved any of the open projects, SONAR prompts
you to save the changes.
Edit-Undo
The Edit-Undo command reverses your last action. Successive Undoes
cancel preceding actions in reverse order. To redo the action, see Edit-
Redo.
Edit-Redo
The Edit-Redo command cancels a just-previous Undo command.
Edit-History
The Edit-History command opens the Undo History dialog which displays
a history of your editing actions. You can set how many editing actions you
want the Undo History dialog to store by changing the number in the
Maximum Undo Steps field. The default value is 128.
See:
Edit-Select-All
The Edit-Select-All command selects everything in all open views. Any
action affects all selected objects.
See:
Selecting and Editing Events
Edit-Select-None
The Edit-Select-None command cancels all selections, with the result that
nothing is selected.
See:
Selecting and Editing Events
Edit-Select-By Filter
The Edit-Select-By Filter command lets you change a selection to keep
only events with the criteria you specify.
For more information, see Searching for Events.
See also:
Selecting and Editing Events
Event Filter Select Some/Search/Replace dialog
Edit-Select-By Time
The Edit-Select-By Time command lets you specify times from which and
through which SONAR selects.
To select partial clips by time, see To Select Partial Clips Using Time
Ranges and Tracks.
See also:
Select By Time dialog
Edit-Select-Thru = Now
The Edit-Select-Thru = Now command lets you specify the Now time as
the time through which a selection extends.
The From and Thru times you select appear in the Select toolbar in the
From and Thru fields. If you select a whole measure, the Thru time is the
start of the next measure, which actually makes it a “to” time and not a
“through” time.
Edit-Select-From = Start
The Edit-Select-From = Start command lets you specify the start of a
piece as the time from which a selection extends.
The From and Thru times you select appear in the Select toolbar in the
From and Thru fields. If you select a whole measure, the Thru time is the
start of the next measure, which actually makes it a “to” time and not a
“through” time.
Edit-Select-Thru = End
The Edit-Select-Thru = End command lets you specify the end of a piece
as the time through which a selection extends.
The From and Thru times you select appear in the Select toolbar in the
From and Thru fields. If you select a whole measure, the Thru time is the
start of the next measure, which actually makes it a “to” time and not a
“through” time.
Edit-Cut
The Edit-Cut command lets you remove from the project and put on the
clipboard any selected objects. You can specify the kinds of objects to cut in
the Cut dialog.
You can paste the contents of the clipboard elsewhere.
See Edit-Paste.
See also:
Moving and Copying Clips
Erasing Tracks
Edit-Copy
The Edit-Copy command lets you put on the clipboard any selected
objects. You can specify the kinds of objects to copy in the Copy dialog.
You can paste the contents of the clipboard elsewhere. See Edit-Paste.
To remove rather than copy objects, see Edit-Cut.
To make copies of linked clips, see Splitting and Combining Clips.
See also:
Moving and Copying Clips
Working with Partial Clips
Importing MIDI Files
Edit-Delete
The Edit-Delete command removes selected objects from the project. It
doesn't put them on the clipboard, so they can not be subsequently pasted.
You can specify the kinds of objects to remove in the Delete dialog.
For more information, see To Delete Clips.
See also:
Moving and Copying Clips
Working with Partial Clips
Deleting Measures or Time from One or More Tracks
Edit-Bounce to Clip(s)
The Edit-Bounce to Clip(s) command lets you combine selected audio
clips into a single clip.
Note: Like any clips, slip-edited clips can be combined with other clips
using the Bounce to Clip(s) command. When a slip-edited clip is combined
with another clip, any slip-edited data (audio or MIDI events that are
cropped from view) is overwritten.
For more information, see Splitting and Combining Clips, and Bouncing to
Clips.
See also:
Splitting and Combining Clips
Splitting and Combining Clips
Edit-Bounce to Track(s)
The Edit-Bounce to Tracks command lets you combine one or more audio
tracks into a submix.
For more information about the Edit-Bounce to Tracks command, see
Bouncing Tracks.
Edit-Clip Mute/Unmute
This command mutes or unmutes all selected clips.
Edit-Apply Trimming
Using the Edit-Apply Trimming command permanently deletes any data
from a selected clip that is hidden by a slip editing edit.
For step-by-step instructions, see To Permanently Delete Slip-edited Data.
Process-Audio-Remove Silence
The Process-Audio-Remove Silence command detects sections of audio
that fall below a given loudness threshold, and replaces those sections with
absolute silence.
See also:
Removing Silence
Process-Audio-Gain
The Process-Audio-Gain command can adjust stereo channels
independently, switch channels, invert the phase of one or both channels,
and produce any amount of possible gain or cut values.
See Using the Normalize and Gain Commands for more information.
See also:
Basic Audio Processing
Process-Audio-Normalize
The Process-Audio-Normalize command lets you increase the volume of
the selected clips or tracks to the maximum level possible before clipping.
For more information, see To Normalize Audio Data.
See also:
Basic Audio Processing
Process-Audio-Remove DC Offset
The Process-Audio-Remove DC Offset command lets you remove
artifacts from audio files caused by DC offset.
For more information, see Removing DC Offset.
Process-Audio-Crossfade
The Process-Audio-Crossfade command lets you specify accurately the
shape of a crossfade for two overlapping audio clips. You can specify one
of the following curves, which the Crossfade dialog displays for you:
• Exponential Crossfade
• Inverse Exponential Crossfade
• Linear Crossfade
Alternately you can manipulate any curve in the dialog box to look exactly
as you want.
For more information, see To Crossfade Two Overlapping Clips.
See also:
Fades and Crossfades
See also:
Reversing Audio Data
See:
Applying Audio Effects
Process-Audio Fx
The Process-Audio Fx-(name of effects vendor) commands display
submenus of all audio effects available to you.
See also:
Applying Audio Effects
Process-MIDI Fx
The Process-MIDI Fx-(name of effects vendor) commands display
submenus of all MIDI effects available to you.
See:
Adding Arpeggio
Analyzing Chords
Adding Echo/Delay
Filtering Events
Quantizing
Transposing MIDI Notes with the Transpose MIDI Effect
Changing Velocities with the Velocity Effect
Process-Slide
The Process-Slide command opens the Slide dialog. You can move a
selected track and/or its markers by a set amount of measures, ticks,
seconds or frames. Positive numbers move the track to the right (forward)
and negative numbers move the track to the left (backward).
See also:
Shifting Events in Time
Process-Nudge-Left 1
The Process-Nudge-Left 1 command moves a selected clip to the left by
any of three increments that you set in the Nudge 1 section in the Nudge
tab of the Global Option dialog. You can assign a hotkey shortcut for this
command.
For more information, see Nudge.
Process-Nudge-Right 1
The Process-Nudge-Right 1 command moves a selected clip to the right
by any of three increments that you set in the Nudge 1 section in the Nudge
tab of the Global Option dialog. You can assign a hotkey shortcut for this
command.
For more information, see Nudge.
Process-Nudge-Left 2
The Process-Nudge-Left 2 command moves a selected clip to the left by
any of three increments that you set in the Nudge 2section in the Nudge tab
Process-Nudge-Right 2
The Process-Nudge-Right 2 command moves a selected clip to the right
by any of three increments that you set in the Nudge 2section in the Nudge
tab of the Global Option dialog. You can assign a hotkey shortcut for this
command.
For more information, see Nudge.
Process-Nudge-Left 3
The Process-Nudge-Left 3 command moves a selected clip to the left by
any of three increments that you set in the Nudge 3 section in the Nudge
tab of the Global Option dialog. You can assign a hotkey shortcut for this
command.
For more information, see Nudge.
Process-Nudge-Right 3
The Process-Nudge-Right 3 command moves a selected clip to the right
by any of three increments that you set in the Nudge 3 section in the Nudge
tab of the Global Option dialog. You can assign a hotkey shortcut for this
command.
For more information, see Nudge.
Process-Nudge-Up
The Process-Nudge-Up command moves a selected clip up a track at a
time in the Track view or a note up a pitch at a time in the Piano Roll view.
For more information, see Nudge.
Process-Nudge-Settings
This command opens the Nudge tab of the Global Options dialog box where
you can customize the three Nudge settings.
For more information, see Nudge.
Process-Quantize
The Process-Quantize command opens the Quantize dialog.
This command adjusts the start time and duration of selected notes so that
they line up with a fixed size grid. In the Quantize dialog, you can adjust the
resolution of the grid (note size) and specify which track properties you want
to allow the command to change.
For step by step instructions:
To Use the Quantize Command
To Use the Groove Quantize Command
To Define a New Groove
To Save a Groove Pattern
To Copy an Existing Groove
To Delete a Groove
Groove Quantize Tips
See also:
Changing the Timing of a Recording
Drag-Quantize
See also:
Groove Quantize Tips
Changing the Timing of a Recording
Process-AudioSnap Pallette
The Process-AudioSnap Pallette command opens the AudioSnap
Pallette, which allows you to set AudioSnap options.
For more information, see AudioSnap.
Process-Interpolate
The Process-Interpolate command is an extremely flexible way of
manipulating the data parameters of events. It works something like the
search-and-replace function in a word processor but with scaling rather
than simple replacement.
See:
Searching for Events
Process-Length
The Process-Length command can be used to stretch or shrink a portion
of a project. Process-Length lets you stretch or shrink the selection by a
fixed percentage and makes the adjustment by altering the individual
events. A value of 200 percent, for example, stretches the selection to twice
See also:
Stretching and Shrinking Events
Process-Run CAL
The Process-Run CAL command enables you to run CAL programs.
Cakewalk Application Language (CAL) is an event-processing language
that you use to extend SONAR with custom editing commands.
You can write your own CAL program and use or edit CAL programs that
other people have written. CAL files are stored on disk in files with an
extension of .CAL.
See Also:
Running CAL Programs
Process-Retrograde
The Process-Retrograde command reverses the order of events in a
selection. If one or more clips are selected, then the events within each clip
are reversed. If several clips are selected from the same track, then the
order of the clips is also reversed. You could use this command, for
example, to take a scale or other long run of notes and reverse the order in
which they are played. The Process-Retrograde command does not
reverse the contents of audio clips. It only changes their start times. You
can use the Process-Audio-Reverse command to reverse audio clips.
See also:
Reversing Notes in a Clip
Process-Scale Velocity
The Process-Scale Velocity command lets you create crescendos
(volume swells) and decrescendos on those instruments that respond to
MIDI velocity. Most such instruments map changes in velocity to changes in
note loudness. Many synthesizer patches alter the timbre of the sound as
well, so that higher velocities produce brighter, as well as louder, sounds.
Changes in velocity also affect the playback of audio clips.
This command lets you set a starting and ending velocity for the entire time
range of the selection. SONAR scales the velocity of each event to create a
smooth linear change in velocity. As an option, you can enter a starting and
ending percentage; existing velocity values are modified by the designated
percentage.
You can also edit note velocities in the Notes pane of the Piano Roll view,
which lets you draw shapes other than straight line changes. For more
information, see Adding and Editing Controllers in the Piano Roll.
Process-Fit to Time
Process-Fit to Time stretches or shrinks the selection so that it ends at a
specific time, expressed in either measure:beat:tick (MBT) or
hours:minutes:seconds:frames (SMPTE) format. This command gives you
a choice of modifying the events or modifying the underlying tempo. This is
useful when you want to alter a portion of a project to have an exact length.
The start time of the selection does not change, but the end time is altered
as necessary to fit the required time interval.
Audio can be stretched or condensed up to a factor of 4 (e.g., it can be
shrunk to as little as 25 percent of its original length, or expanded to as
much as 400 percent of its original length).
For more information, see To Stretch or Shrink to a Specific Length.
Stretching and Shrinking Events.
Process-Fit Improvisation
SONAR lets you record music from a MIDI controller without requiring that
you use a fixed tempo. But if you record without using a metronome, you
are very likely to end up with a recording that does not fit onto a fixed tempo
grid.
The Process-Fit Improvisation command lets you take a recording and
create a tempo map (with measure and beat boundaries) that fits what you
played. Your performance is not changed in any way, even thought the note
start times and durations are adjusted to fit the new tempo map.
To use this command, you must record a "reference track" containing a
single clip that matches your original track or tracks, but has only a single
note on each beat boundary. You should make sure that the reference track
has one event for every single beat, with no extra beats or missing beats.
The first beat of the reference track should be at 1:01:000. You can use any
editing command to adjust the reference track.
See also;
Views-Piano Roll
Open the Piano Roll view with the Views-Piano Roll command, or by
clicking the Piano Roll view button in the Views toolbar. The Piano Roll view
displays all MIDI notes and events from one or more tracks in a grid format
that looks much like a player piano roll. Notes are displayed as horizontal
bars, and drum notes as diamonds. Pitch runs from bottom to top, with the
left vertical margin indicating the pitches as piano keys or note names.
Time is displayed running left to right with vertical measure and beat
boundaries. The Piano Roll view makes it easy to add, edit, and delete
notes and controller data from a track.
See also:
The Piano Roll View
Views-Step Sequencer
Open the Step Sequencer by using the Views-Step Sequencer command
or by double-clicking on a Step Sequencer clip.
If an existing Step Sequencer clip is selected, the Views-Step Sequencer
command will open the selected Step Sequencer clip. If no Step Sequencer
slip is selected, the Views-Step Sequencer command will create a new
Step Sequencer clip.
The Views-Step Sequencer command is disabled if multiple Step
Sequencer clips are selected.
See:
Step Sequencer
Views-Event List
Open the Event List view with the Views-Event List command, or by
clicking the Event List view button in the Views toolbar. The Event List view
shows events in a list format. You can insert, delete, or modify any kind of
event, including notes, pitch-wheel data, velocity, MIDI controllers, patch
See:
The Event List View
Views-Staff
Open the Staff view by using the Views-Staff command, or by clicking the
Staff view button in the Views toolbar. The Staff view contains the Staff
pane and the Fretboard. The Staff pane displays MIDI note events as
musical notation, and the Fretboard displays MIDI notes as markers on a
guitar fretboard. The Staff view provides many features that make it
possible for you to compose, edit, and print music.
For more information, see The Staff View.
Views-Loop Construction
Open the Loop Construction view by selecting Views-Loop Construction
from the menu. The Loop Construction view allows you to create Groove
clips and enable looping of clips.
See Loop Construction view for more information.
See also:
Using Groove Clips
Creating and Editing Groove Clips
Views-Lyrics
Open the Lyrics view by using the Views-Lyrics command, or by clicking
the Lyrics view button in the Views toolbar. The Lyric view lets you edit a
track's lyrics. You can use it to cue yourself or your group with the lyrics
during playback and recording. For more information on the Lyrics view, see
Lyrics view.
See also:
Views-Loop Explorer
Select Views-Loop Explorer to open the Explorer view.
You can preview and import files using the Explorer view, without having to
leave your work environment. For more information, see Loop Explorer
View.
See also:
The Loop Explorer View
Views-V-Vocal Editor
Select Views-V-Vocal Editor to open the V-Vocal interface.
V-Vocal is a vocal processor that corrects pitch, formants, timing, and can
add vibrato.
See also:
Using V-Vocal
Views-Track View
The Views-Track View command displays the Track view.
See also:
Track View
Views-Console
To open the Console view, click the Console view button in the Views
toolbar, or use the Views-Console command.
The Console view contains all the controls you need to mix your project. For
more information on the Console view, see Console View.
Views-Synth Rack
Use the Views-Synth Rack command to open the Synth Rack. For more
information, see Synth Rack View.
Views-Video
Open the Video view by using the Views-Video command, or by clicking
the Video view button in the Views toolbar. The Video view lets you load
digitized video files and play them back with your project. For more
information on the Video view, see Video View.
Views-Big Time
Open the Big Time view by using the Views-Big Time command, or by
clicking the Big Time view button in the Views toolbar. The Big Time view
lets you see the Now time from a distance while recording. For more
information on the Big Time view, see Big Time View.
See also:
Displaying the Now Time in Large Print
Views-Markers
Open the Markers view with the Views-Markers command, or by clicking
the Markers view button in the Views toolbar. The Markers view lets you
add, move, rename, or delete marker (labels) for places in your song. The
markers make it easier to move from one point to another. For more
information on the Markers view, see Markers View.
See Creating and Using Markers.
Views-Meter/Key
Open the Meter/Key view by using the Views-Meter Key command or by
clicking the Meter/Key view button in the Views toolbar. The Meter/Key view
lets you set and change the meter and key signature for any project or part
of a project, over all its tracks. For more information on the Meter/Key view,
see Meter/Key View.
See The Meter/Key View.
Views-Sysx
Open the Sysx view by using the Views-Sysx command, or by clicking the
Sysx view button in the Views toolbar. The Sysx view gives you 256 banks
to hold MIDI System Exclusive messages. For more information on the
SYSX view, see SYSX View.
See Using the System Exclusive View.
Views-Navigator
Open the Navigator view by using the Views-Navigator command. The
Navigator view gives you an overview of your entire project.
Views-Surround Panner
Open the Surround Panner by using the Views-Surround Panner
command. The Surround Panner allows you to control the output levels for
each of your outputs. For more information, see Panning in Surround.
See:
See also:
To Update a Layout
To Load a Layout
To Delete a Layout
To Rename a Layout
To Set Layout Options
Views-Toolbars
The Views-Toolbars command lets you select which toolbars are displayed
and also the style of display for the toolbars.
To display a toolbar, click the checkbox next to its name.
To display toolbars with an upraised appearance similar to a button in the
up position, make sure the Flat Style box is unchecked.
Views-Show Toolbars
The Views-Show Toolbars command hides or shows all toobars at once.
Insert-Bank/Patch Change
Use the Insert-Bank/Patch command to insert a patch change and/or a
bank change.
See:
To Insert a Bank/Patch Change
Choosing the Instrument Sound (Bank and Patch)
Insert-Meter/Key Change
Use the Insert-Meter/Key Change command to insert a meter change and/
or a key change.
See Adding and Editing Meter/Key Changes.
Insert-Tempo Change
The Insert-Tempo Change command opens the Tempo dialog.
For more information, see Changing Tempos.
See:
To Insert a Tempo Change.
Changing Tempos
Insert-Time/Measures
Use the Insert-Time/Measures command to insert blank measures at a
specified location.
See Inserting Time or Measures into a Project.
See:
To Add a Marker
Insert-Controllers
Select Insert-Controllers from the menu to open the Insert Series of
Controllers dialog.
This command lets you change controller event values smoothly over a
specified time range.
See Adding and Editing Controllers in the Piano Roll.
Insert-Audio Track
The Insert-Audio Track command, which you can also find by right-clicking
a track title bar in the Track view, inserts an audio track above the track on
which you right-click.
Insert-MIDI Track
The Insert-MIDI Track command, which you can also find by right-clicking
a track title bar in the Track view, inserts a MIDI track above the track on
which you right-click.
Insert-Multiple Tracks
The Insert-Multiple Tracks command allows you to insert multiple audio
and/or MIDI tracks, and set some track properties for the inserted tracks.
Insert-Track Folder
The Insert-Track Folder command, which you can also find by right-
clicking a track title bar in the Track view, inserts a track folder above the
track on which you right-click.
Insert-Stereo Bus
The Insert-Stereo Bus command, which you can also find by right-clicking
an empty area of the Bus pane in the Track view or Console view, inserts a
stereo bus into the empty space of the Bus pane.
Insert-Surround Bus
The Insert-Surround Bus command, which you can also find by right-
clicking an empty area of the Bus pane in the Track view or Console view,
inserts a surround bus into the empty space of the Bus pane.
For more information, see Surround Buses.
Insert-Series of Tempos
The Insert-Series of Tempos command lets you change tempo smoothly
over a specified time range by inserting a series of tempo changes.
See To Insert a Series of Tempos.
See:
Inserting Soft Synths
Insert-Rewire Device
The Insert-Rewire Device command displays a submenu of all installed
Rewire soft synths. Clicking the name of one of the soft synths either
displays the Insert Synth Options dialog, or inserts s soft synth into your
project if you unchecked the dialog’s Ask This Every Time option previously.
See:
ReWire Instruments
Transport-Play
The Transport-Play command starts playback.
See:
Controlling Playback
Transport-Audition
The Transport-Audition command plays back only selected clips and/or
time regions.
To use the command, hold down the Shift key and then press the
Spacebar. Only the selected data plays back.
See also:
Preparing to Record
Recording Music from a MIDI Instrument
Recording Audio
Transport-Rewind
The Transport-Rewind command rewinds to the start of the project.
See:
Controlling Playback
Transport-Stop
The Transport-Stop command stops playback or recording.
See:
Controlling Playback
See:
Handling Stuck Notes
Transport-Step Record
The Transport-Step Record command opens the Step Record dialog box.
Step recording lets you specify step size and note duration so you can
record things that are hard to play a step at a time.
See:
Step Recording
See:
Step Recording
See:
Looping
See:
To Choose a Recording Mode
See:
To Use Loop Recording
Transport-Tempo Ratio 1
The Transport-Tempo Ratio 1 command changes the speed of playback.
See:
Using the Tempo Toolbar
See:
Using the Tempo Toolbar
Transport-Tempo Ratio 3
The Transport-Tempo Ratio 3 command changes the speed of playback.
See:
Using the Tempo Toolbar
See:
Measure Beat/Meter
Go-Time
The Go-Time command lets you set a new Now time.
See:
Go-From
The Go-From command sets the Now time to the From time.
See:
The Now Time and How to Use It
Go-Thru
The Go-Thru command sets the Now time to the From time.
See:
The Now Time and How to Use It
Go-Beginning
The Go-Beginning command sets the Now time to the beginning of the
project.
See:
The Now Time and How to Use It
Go-End
The Go-End command sets the Now time to the end of the project.
See:
The Now Time and How to Use It
See:
The Now Time and How to Use It
Go-Next Measure
The Go-Next Measure command sets the Now time to the beginning of the
next measure.
See:
The Now Time and How to Use It
Go-Previous Marker
The Go-Previous Marker command sets the Now time to the previous
marker.
See:
The Now Time and How to Use It
Creating and Using Markers
Go-Next Marker
The Go-Next Marker command sets the Now time to the next marker.
See:
The Now Time and How to Use It
Creating and Using Markers
Go-Search Next
This command lets you find the next event using the criteria for your
previous search command.
For more information about the Go-Search Next command, see Searching
for Events.
Tracks-Property-Name
The Tracks-Property-Name command lets you assign a name to a track
for easy reference.
For more information about the Tracks-Property-Name command, see
Track Name dialog.
Tracks-Property-Outputs
The Tracks-Property-Outputs command lets you assign an output, either
MIDI or audio, for your track to play back through.
For more information about the Tracks-Property-Outputs command, see
Setting Up Output Devices, and Assigning Tracks to Outputs.
Tracks-Property-Channel
The Tracks-Property-Channel command specifies the MIDI channel
through which the track plays its data.
For more information about the Tracks-Property-Channel command, see
Assigning a MIDI Channel (Chn), and Changing Track Settings.
Tracks-Property-Key+
The Tracks-Property-Key+ command lets you specify how many half-
steps the notes in a MIDI track should be transposed on playback. 12 half-
steps make an octave. The Key+ command does not alter the data in a
track, but causes it to play back in a different key.
For more information about the Tracks-Property-Key+ command, see
Adjusting the Key/Transposing a Track (Key+).
Tracks-Property-Vel+
The Tracks-Property-Vel+ command lets you designate the change in
velocity (volume) to be applied to notes in this track on playback, ranging
from -127 to +127. The Vel+ command does not alter the data in a track, but
causes it to play back with different velocities.
For more information about the Tracks-Property-Vel+ command, see
Adjusting the Note Velocity (Vel+).
Tracks-Property-Time+
The Tracks-Property-Time+ command lets you apply an offset to the start
time of the events in the track. The Time+ command does not alter the data
in a track, but causes it to play back at an earlier or later time.
Tracks-Property-Bank
The Tracks-Property-Bank command lets you choose the bank, or set of
patch names, available for this track.
For more information about the Tracks-Property-Bank command, see
Choosing the Instrument Sound (Bank and Patch).
Tracks-Property-Patch
The Tracks-Property-Patch command lets you choose the patch, or MIDI
instrument sound, to use for playback.
For more information about the Tracks-Property-Patch command, see
Choosing the Instrument Sound (Bank and Patch).
Tracks-Property-Volume
The Tracks-Property-Volume command lets you specify the starting
volume level for the track, ranging from -INF (silent) to 6 dB (maximum
volume).
The Volume setting controls the initial volume of a track during playback.
Every time you start playback, SONAR sets the volume to this initial level.
In some projects you want the volume of a track to change while playback
is in progress. You can accomplish this using the Track, Console, Piano
Roll, or Event List views. For more information, see Mixing.
Note: Not all keyboards and synthesizers respond to volume change
messages. Check the manual that came with your keyboard or synthesizer
for more information.
For more information about the Tracks-Property-Volume command, see
Adjusting Volume and Pan.
Tracks-Property-Icon-Load Icon
The Tracks-Property-Icon-Load Icon command opens the Open dialog,
which displays folders of track icons. You can select an icon from the dialog
to load into the current track.
For more information about track icons, see Track Icons.
Tracks-Property-Icon-Reset Icon
The Tracks-Property-Icon-Reset Icon command resets the track icon in
the current track to the track’s original icon.
For more information about track icons, see Track Icons.
Tracks-Mute
The Tracks-Mute command silences the specified track for playback.
For more information about the Tracks-Mute command, see Track-by-
Track Playback and Silencing Tracks.
Tracks-Archive
The Tracks-Archive command silences the specified track for playback
and removes its data from RAM. You must stop playback to change a
track's archive status.
For more information about the Tracks-Archive command, see Track-by-
Track Playback and Silencing Tracks.
Tracks-Solo
The Tracks-Solo command solos the specified track, meaning it plays
while all other tracks do not. Each track set to solo plays back.
For more information about the Tracks-Solo command, see Track-by-
Track Playback and Soloing Tracks.
See also:
Dim Solo Mode
Tracks-Input Monitor/Echo
Toggles on or off the Input Monitor or MIDI Echo for the selected track.
Tracks-Freeze-Freeze Track
This command freezes all selected tracks. For more information on the
Freeze feature, see Freeze Tracks and Synths.
Tracks-Freeze-Unfreeze Track
This command unfreezes all selected tracks. For more information on the
Freeze feature, see Freeze Tracks and Synths.
Tracks-Freeze-Unfreeze Synth
This command unfreezes all selected synth tracks (both the MIDI track
where the synth lives and the audio output track). For more information on
the Freeze feature, see Freeze Tracks and Synths.
Tracks-Freeze-Freeze Options
This command opens the Freeze Options dialog box.
Tracks-Clone
The Tracks-Clone command copies one or more tracks. You can choose
to include events, properties, sends, and/or effects in the copied track(s).
You can specify a destination.
For more information about the Tracks-Clone command, see Copying
Tracks.
Tracks-Wipe
The Tracks-Wipe command deletes track contents but leaves track
properties intact. SONAR does not put wiped information on the clipboard
for later copying.
For more information about the Tracks-Wipe command, see Erasing
Tracks.
Tracks-Hide
The Tracks-Hide command, which is also available from the Clips pane
popup menu, hides all selected tracks. To display them again, press M on
your keyboard to open the Track Manager dialog, which is located in the
Track view toolbar.
Tracks-Layers-Rebuild Layers
The Tracks-Layers-Rebuild Layers command moves overlapping clips to
separate layers in selected tracks.
For more information, see Take Management and Comping Takes.
Tracks-Sort
The Tracks-Sort command lets you arrange tracks in order according to
any of several criteria.
For more information about rearranging tracks, see To Sort the Tracks, To
Drag a Track to a New Position, and To Insert a Single Track.
Tracks-Inline PRV-Show/Hide
Continuous Events
The Tracks-Inline PRV-Show/Hide Continuous Events command hides
or shows continuous events (MIDI cc’s, NRPN’s, RPN’s, wheel) in all tracks
that are in PRV mode (Inline Piano Roll mode), but takes into account each
event type’s individual show/hide status.
For more information about using the Inline Piano Roll view, see The Inline
Piano Roll View.
Tracks-Snap to Scale-Enable/Disable
Snap to Scale
The Tracks-Snap to Scale-Enable/Disable Snap To Scale command
enables or disables the Snap to Scale function on selected tracks.
For more information, see Snap to Scale.
Tracks-Snap to Scale-Scales-[name of
scale]
The Tracks-Snap to Scale-Root Note-[name of scale] command sets the
scale for the Snap to Scale function on selected tracks.
Tracks-Snap to Scale-Scales-Scale
Manager
The Tracks-Snap to Scale-Scales-Scale Manager command opens the
Scale Manager dialog.
For more information, see Snap to Scale.
Tracks-Snap to Scale-Scales-Snap
Settings
The Tracks-Snap to Scale-Scales-Snap Settings command opens the
Snap Scale Settings dialog.
For more information, see Snap to Scale.
Tracks-Input Quantize-Enable/Disable
Input Quantize
The Tracks-Input Quantize-Enable/Disable Input Quantize command
enables or disables the input quantize feature on all selected MIDI tracks.
For more information about input quantizing, see Input Quantizing.
Tracks-Input Quantize-Quantize
Settings
The Tracks-Input Quantize-Quantize Settings command opens the Input
Quantize dialog.
For more information about input quantizing, see Input Quantizing.
Tools-Burn Audio CD
The Tools-Burn Audio CD command lets you burn your tracks to an audio
CD that you can play in any standard CD player.
Tools-Cakewalk Publisher
Use the Tools-Cakewalk Publisher command to present and share your
music online.
Using Publisher, you can create a customized streaming music player with
a playlist of your music, upload it to your personal or band's website, and
embed it in any other website. You can also update your playlist with album
art, links (URLs), and artist, track, & album information.
Publisher works by connecting to your web host's FTP account (usually
provided when you sign up with a webhosting company and create a
website) and uploading files to a location of your choosing. Once these files
are successfully transferred to your website, Publisher generates a simple
HTML tag that you can paste into any other website to embed and display
your audio player. For those familiar with it, the process is similar to
displaying images hosted on one site in another.
Options-MIDI Devices
The output setting for a track determines which piece of hardware will be
used to produce the sound stored in your project. The Options-MIDI
Options-Instruments
This command lets you choose one or more port/channel configurations
and assign an instrument to it or them.
SONAR lets you assign a MIDI instrument definition to each available MIDI
port and channel. The assignments you make determine the MIDI bank
names, patch names, note names, and controller names that you see
during your SONAR session.
Suppose that you have a Roland GS compatible synthesizer attached to
MIDI port 1. By assigning all 16 channels of MIDI port 1 to the Roland GS
instrument definition, you ensure that the bank, patch, note and controller
name lists you see displayed in SONAR are the ones that match your
synthesizer.
Often, you want to assign a different instrument to channel 10, which is
usually used for percussion. For example, you might assign the Roland GS
instrument definition to channels 1 through 9 and 11 through 16, but you
would most likely want to assign the Roland GS Drumsets instrument
definition to channel 10. If you have several MIDI ports, with a different
instrument attached to each one, you would normally assign a different
instrument to each MIDI port.
For convenience, you can assign a block of channels to one instrument,
and then change the assignment of one or more of those channels without
changing the others. For example, you can highlight all 16 channels of the
first MIDI port and assign them to the Roland GS instrument definition.
Then, you can highlight channel 10 of the first MIDI port and assign it to the
Roland GS Drumset instrument definition. Channels 1 through 9 and 11
through 16 on the first MIDI port will stay assigned to Roland GS.
You might also want to split channels to different instruments if you have
several instruments attached to a single MIDI port. For example, you might
have a Roland synth receiving on MIDI channels 1-9, a Roland drum
machine receiving on channel 10, and a basic GM-compatible synth
receiving on channels 11 through 16. In this case, you'd use three different
instrument definitions for your one and only MIDI port.
Assign Instruments dialog
Options-Project
The Options-Project command gives you access to options you might
want to set for a particular project.
For more information about the Options-Project command, see Setting the
MIDI Timing Resolution, Setting the Metronome and Tempo Settings, and
Synchronizing Your Gear.
Options-Colors
The Options-Colors command lets you choose and change the colors for
most things that SONAR displays.
For more information about the Options-Colors command, see Screen
Colors and Wallpaper.
Options-Icons-Show Icons
This global command hides or shows icons in all applicable views.
Options-Icons-Track View-Show in
Options-Icons-Track Inspector-Show
Icons
This command hides or shows icons in the Track Inspector.
Options-Icons-Track Inspector-Show
Large Icons
This command displays icons in the Track Inspector in large format.
Options-Icons-Track Inspector-Show
Small Icons
This command displays icons in the Track Inspector in small format.
Options-Icons-Console-Show Icons
This command hides or shows icons in the Console view.
Options-Icons-Console-Show Large
Options-Icons-Console-Show Small
Icons
This command displays icons in the Console view in small format.
Options-SoundFonts
The Options-SoundFonts command lets you import SoundFont banks.
SoundFont files contain data for patches. They are available from vendors
and you can create them using the Vienna editor from Creative. To use
SoundFonts, you must have a Creative Labs SoundBlaster Live, AWE 32 or
AWE 64 sound card and have the SoundFont Management System
installed (supplied with SoundBlaster Live). When SONAR opens a WRK or
MID file, it looks for a SF2 file in the same folder with the same base name.
If one exists, SONAR uses it. Use the Locations button to specify folder (or
folders, separate multiple folders with semicolons) where SONAR should
look. Use the Attach button in the SoundFont Banks dialog box to override
this behavior and specify a different SoundFont file to use with the song.
Bank 0 is reserved for the Standard GM sound set, but user banks can be
attached to banks 1 through 255. SONAR saves SoundFont file names in
(WRK) files, but not in Standard MIDI (MID) files. In order to use an
attached SoundFont, you must select your SoundFont device as an output
and assign a MIDI track to that output. You must also force an output
channel for the track and choose a SoundFont bank and patch for the MIDI
track.
Options-Initialization File
The Options-Initialization File command lets you edit SONAR initialization
files. Many Windows applications, as well as Windows itself, use files to
store information about your preferences and configuration. Often
applications store values to these files when you make selections in the
program using menus or dialog boxes. However, you can also change
these files directly. In some cases, there is no way to change the settings in
the application, and changing the file directly is the only way.
For more information about the Options-Initialization File command, see
Initialization Files.
Options-Menu Editor
The Options-Menu Editor command opens the Menu Editor dialog, which
allows you to customize the layout of your menus. For more information,
see Customizable Menus.
Options-Controllers/Surfaces
The Options-Controllers/Surfaces command opens the Controllers/
Surfaces dialog, which allows you to enable or disable specific controllers/
surfaces, and choose their MIDI inputs and outputs.
For more information, see:
External Devices
Controllers/Surfaces dialog
Window-Cascade
The Window-Cascade command lets you arrange multiple opened
windows in an overlapped fashion.
Window-Tile in Rows
The Window-Tile in Rows command arranges multiple opened windows
from top to bottom down the screen.
Window-Tile in Columns
The Window-Tile in Columns command arranges multiple opened
windows from side to side across the screen.
Window-Arrange Icons
Use the Window-Arrange Icons command to arrange the icons for
minimized windows at the bottom of the main window.
Help-View README.RTF
The Help-View README.RTF command tells you all about the current
version of SONAR.
Help-Quick Start
The Help-Quick Start command gives you access to a number of ways to
get started.
For more information about the Help-Quick Start command, see SONAR
Quick Start dialog.
Help-Keyboard Shortcuts
Note: A plus sign (+) indicates that both keys must be held down at the
same time. For example, Ctrl+F6.
Menu Commands
Command Shortcut
File-Open Ctrl+O
File-Save Ctrl+S
Edit-Undo Ctrl+Z
Edit-Redo Ctrl+Shift+Z
Command Shortcut
Edit-Select-All Ctrl+A
Edit-Select-None Ctrl+Shift+A
Edit-Cut Ctrl+X
Edit-Copy Ctrl+C
Edit-Paste Ctrl+V
Edit-Clip Mute/Unmute Q
Insert-Marker F11
Transport-Play Spacebar
Transport-Record R
Transport-Rewind W
Transport-Stop Spacebar
Go-Time F5
Go-From F7
Go-Thru F8
Go-Beginning Ctrl+Home
Go-End Ctrl+End
Command Shortcut
Go-Search Next F3
Track View
Command Shortcut
Show/Hide Large Transport F4
Help F1
Toggle Envelope/Offset O
Mode
Command Shortcut
Show all tracks A
Snap enable/disable N
Command Shortcut
Increase current track height Ctrl+Shift+Down
arrow
Scissors tool C
Command Shortcut
Loop enable/disable Ctrl+L
selected clip
Auto crossfade X
Nudge up NumPad 8
Command Shortcut
Open V-Vocal Editor Ctrl+Shift+V
Command Shortcut
Select tool S
Draw tool D
Note: you can draw
straight lines with the Draw
tool by holding the Shift key
down before and while you
draw.
Scrub tool B
Dotted Note .
Triplet P
Snap enable/disable N
Command Shortcut
Open Snap dialog Shift+N
Pick Track T
All Tracks A
No Tracks K
Invert Tracks V
Zoom tool Z
Undo Zoom U
Command Shortcut
Open the Step Sequencer View Alt+Shift+5
When there are multiple strips, move focus to the Down arrow
same control on the next row
Command Shortcut
When focus is on the steps pane, move focus to Shift+Tab
the previous enabled note on the same row
Shift the active row's steps by 1 step and wrap first Alt+Left arrow
step to the end
Shift the active row's steps by 1 step and wrap the Alt+Right arrow
last step to the beginning
Staff View
Command Shortcut
Select tool S
Draw tool D
Erase tool E
Scrub tool B
Lyric Y
Chord C
Expression I
Hairpin H
Pedal A
Snap enable/disable N
Fill Durations F
Trim Durations M
Layout L
Pick Track T
Whole note 1
Half note 2
Command Shortcut
Quarter note 4
Eighth note 8
Sixteenth note 6
Thirty-second note 3
Dotted .
Triplet P
Show/Hide Fretboard V
view
AudioSnap
Command Shortcut
AudioSnap Enable F12
Command Shortcut
AudioSnap Auto Stretch Alt+F12
(Follow Tempo)
Command Shortcut
Filter (hide) Note events N
Event Manager V
Command Shortcut
Play single event Ctrl+Shift+Spacebar
Pick Tracks T
Console View
Command Shortcut
Move between controls Tab
Toggle Envelope/Offset O
Mode
Command Shortcut
Save loop to wave file F
Enable looping L
Enable stretching T
Select tool S
Command Shortcut
Default all markers M
Clip Properties C
Show/Hide Pitch K
Envelope
Command Shortcut
Preview file Ctrl+Shift+Spacebar
Command Shortcut
Close view Alt+F4
Command Shortcut
Increment or decrement current + or -
preset
Insert A
Rename synth F2
Properties P
Freeze F
Unfreeze U
Quick Unfreeze T
All Views
Command Shortcut
Close Window Ctrl+F4
Command Shortcut
Open the Loop Construction Alt+2
view
Command Shortcut
Constrains to angle Alt+drag
Command Shortcut
Move to surround panner in Ctrl+up/down
another track
n/a NumPad 0
Ls NumPad 1
Cs NumPad 2
Rs NumPad 3
Sl NumPad 4
n/a NumPad 5
Sr NumPad 6
L NumPad 7
C NumPad 8
R NumPad 9
Lc /
Rc *
Help-Register Online
The Help-Register Online command opens Cakewalk's online form so you
can register your new product.
Help-About SONAR
The Help-About SONAR command displays copyright, version number of
the product, and your licensing information.
Delete Track
This command, which you find by right-clicking a track name or number in
the Track view, removes the track on which you right-click.
Group
This command, which you find by right-clicking a fader, button, or knob in
the Track or Console views, lets you group faders, knobs, or buttons so
they work together in ways you specify.
For more information about grouping controls, see Using Control Groups.
Hide Module
This command allows you to hide track and bus modules in the Console
view. You find the command by right-clicking in the Console view in three
different areas:
• For track modules, right-click in the grey area above a track’s Phase
button.
• For buses, right-click in the grey area between the Send and Return
knobs.
To redisplay modules, see To Choose the Tracks that are Displayed Using
the Track Manager, and Configuring the Console and Track Views.
90 dB Range
This command, which you find by right-clicking any audio meter in the
Track view or Console view, changes the range that the meter measures to
90 dB.
For more information about meters, see Metering.
78 dB Range
This command, which you find by right-clicking any audio meter in the
Track view or Console view, changes the range that the meter measures to
78dB.
For more information about meters, see Metering.
42 dB Range
This command, which you find by right-clicking any audio meter in the Track
view or Console view, changes the range that the meter measures to 42 dB.
For more information about meters, see Metering.
24 dB Range
This command, which you find by right-clicking any audio meter in the Track
view or Console view, changes the range that the meter measures to 24 dB.
For more information about meters, see Metering.
12 dB Range
This command, which you find by right-clicking any audio meter in the Track
view or Console view, changes the range that the meter measures to 12 dB.
For more information about meters, see Metering.
Delete
This command, which you find by right-clicking the name of an effect in the
Console view, deletes that effect from its patch point.
View Options
This command, which you find by right-clicking in the Clips pane, lets you
set display options for the Clips pane.
For more information about view options, see Displaying Clips, and To
Display Clip Names and Contents.
Loop On/Off
Click to enable/disable playback looping.
Unlink
This command opens the Unlink Clips dialog.
Snap Properties
This command, which you find by right-clicking in the Time Ruler, lets you
set snap options in the Snap to Grid dialog.
For more information about setting snap options, see Defining and Using
the Snap Grid.
Jump
This command causes an automation envelope to make a 90 degree “jump”
when it reaches the next node.
See:
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Linear
This command draws a straight line between two nodes.
See:
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Fast Curve
This command creates a curve between nodes which changes rapidly at
first, and slower as it nears the second node.
See:
Creating and Editing Audio Envelopes
Creating and Editing MIDI Envelopes
Slow Curve
This command creates a curve between two nodes which changes slowly
at first, then rapidly as it nears the second node.
See:
Clip Properties
This command opens the Clip Properties dialog. For more information, see
Clip Properties dialog—General and Clip Properties dialog—Audio
Stretching.
Track Properties
This command opens the Track Properties dialog.
Layout
The Layout command, accessed by right clicking in the Staff pane, opens
the Staff View Layout dialog.
Regenerate Tablature
The Regenerate Tablature command generates a new TAB staff in the Staff
pane.
Note Length-Whole
This command, also available on the Staff view’s toolbar, changes selected
notes to Whole notes or creates new notes as Whole notes.
Note Length-Quarter
This command, also available on the Staff view’s toolbar, changes selected
notes to Quarter notes or creates new notes as Quarter notes.
Note Length-Eighth
This command, also available on the Staff view’s toolbar, changes selected
notes to Eighth notes or creates new notes as Eighth notes.
Note Length-Sixteenth
This command, also available on the Staff view’s toolbar, changes selected
notes to Sixteenth notes or creates new notes as Sixteenth notes.
Note Length-Dotted
This command, also available on the Staff view’s toolbar, changes selected
notes to dotted notes or creates new notes as dotted notes.
Note Length-Triplet
This command, also available on the Staff view’s toolbar, changes selected
notes to Triplets or creates new notes as Triplets.
Rosewood Hi
This command changes the fretboard to appear as if made of rosewood
with high resolution.
Rosewood Lo
This command changes the fretboard to appear as if made of rosewood in
low resolution.
Ebony Hi
This command changes the fretboard to appear as if made of ebony in high
resolution.
Ebony Lo
This command changes the fretboard to appear as if made of ebony in low
resolution.
Maple Hi
This command changes the fretboard to appear as if made of maple in high
resolution.
Maple Lo
This command changes the fretboard to appear as if made of maple in low
resolution.
Animate
This command, which you find by right-clicking in the Video view, enables
or disables video playback. Disabling video playback frees your computer
to process more audio data, if your project has too much data to process
efficiently.
For more information about video, see Video Playback, Import, and Export.
Insert
This command, which you find by right-clicking in the Video view, inserts a
video file into a project.
See also:
Video Playback, Import, and Export
Delete
This command, which you find by right-clicking in the Video view, deletes a
video file from a project.
For more information about deleting video files, see To Delete the Video
From the Project.
See also:
Video Playback, Import, and Export
Original Size
This command, which you find by right-clicking in the Video view, displays
the video in its original size.
Stretch to Window
This command, which you find by right-clicking in the Video view, stretches
the video to fill the Video view.
For more information about video, see Video Playback, Import, and Export.
Integral Stretch
This command, which you find by right-clicking in the Video view, stretches
the video as much as possible, but only enlarges it by whole-number
multiples.
For more information about video, see Video Playback, Import, and Export.
Full Screen
This command, which you find by right-clicking in the Video view, stretches
the video to fill the screen.
For more information about video, see Video Playback, Import, and Export.
Background Color-Black
This command, which you find by right-clicking in the Video view, changes
the background color of the Video view to black.
For more information about video, see Video Playback, Import, and Export.
Background Color-White
This command, which you find by right-clicking in the Video view, changes
the background color of the Video view to white.
For more information about video, see Video Playback, Import, and Export.
Add Node
This command, which you find by right-clicking an envelope in the Track
view, adds a node to the envelope that you clicked.
For more information about envelopes, see Automation.
Reset Node
This command returns a node to its default value. For example a pan node
would return to 0% C.
Delete Node
This command deletes the node over which you have right-clicked.
Note
This command, which you find by right-clicking in the Event List view, hides
all note events.
For more information about the Event List view, see Event List View.
Key Aftertouch
This command, which you find by right-clicking in the Event List view, hides
all key aftertouch events.
For more information about the Event List view, see Event List View.
Controller
This command, which you find by right-clicking in the Event List view, hides
all controller events.
Patch Change
This command, which you find by right-clicking in the Event List view, hides
all patch change events.
For more information about the Event List view, see Event List View.
Channel Aftertouch
This command, which you find by right-clicking in the Event List view, hides
all channel aftertouch events.
For more information about the Event List view, see Event List View.
Pitch Wheel
This command, which you find by right-clicking in the Event List view, hides
all pitch wheel events.
For more information about the Event List view, see Event List View.
RPN
This command, which you find by right-clicking in the Event List view, hides
all RPN events.
For more information about the Event List view, see Event List View.
NRPN
This command, which you find by right-clicking in the Event List view, hides
all NRPN events.
For more information about the Event List view, see Event List View.
Sysx Bank
This command, which you find by right-clicking in the Event List view, hides
all Sysx banks.
Sysx Data
This command, which you find by right-clicking in the Event List view, hides
all Sysx data.
For more information about the Event List view, see Event List View.
Text
This command, which you find by right-clicking in the Event List view, hides
all text events.
For more information about the Event List view, see Event List View.
Lyric
This command, which you find by right-clicking in the Event List view, hides
all lyric events.
For more information about the Event List view, see Event List View.
MCI Command
This command, which you find by right-clicking in the Event List view, hides
all MCI commands.
For more information about the Event List view, see Event List View.
Audio
This command, which you find by right-clicking in the Event List view, hides
all audio clips.
For more information about the Event List view, see Event List View.
Expression
This command, which you find by right-clicking in the Event List view, hides
all expression events.
Hairpin
This command, which you find by right-clicking in the Event List view, hides
all hairpin events.
For more information about the Event List view, see Event List View.
Chord
This command, which you find by right-clicking in the Event List view, hides
all chord events.
For more information about the Event List view, see Event List View.
Event Manager
To open the Event Manager dialog:
• Right-click in the Event List view and choose Event Manager from the
popup menu.
Lock Contents
This command forces SONAR to open a new instance of the current view
(the view you are locking) rather than using the current view. This allows
you to keep multiple copies of the same view open at one time.
See:
Locking Views
Zoom tool
This command enables the Zoom tool feature.
For more information about the Zoom tool feature, see Displaying Clips.
For more information about displaying tracks, see Configuring the Console
and Track Views.
Previous Zoom
This command returns the Track view to the previous zoom level.
For more information about displaying tracks, see Configuring the Console
and Track Views.
Track Manager
This command opens the Track Manager dialog.
For more information about the Track Manager dialog, see Track Manager
dialog.
For more information about displaying tracks, see Configuring the Console
and Track Views.
Record Meters
When selected with a checkmark record meters are displayed. When
unchecked, record meters are not displayed.
Playback Meters
When selected with a checkmark playback meters are displayed. When
unchecked, playback meters are not displayed.
Percentage
This command sets the Audio Scaling ruler to display the percentage of the
waveform being shown.
dB
This command sets the Audio Scaling ruler to display the dB level of the
waveform being shown.
Zoom Factor
This command sets the Audio Scaling ruler to display the zoom factor (a
multiple of the default zoom level, i.e. a zoom factor of 10 shows the
waveform at 10 times the detail) of the waveform being shown.
Velocity
The Velocity command opens the Velocity dialog where you can set the
default velocity value for each note entered using the Pattern Brush. If the
Use Pattern Velocities command is checked, this value is not used. For
more information about the Use Pattern Velocities command, see Use
Pattern Velocities.
Auto Erase
When the Auto Erase command is checked, the Draw tool can create new
notes by clicking where there are no existing notes and can delete current
notes by clicking on them.
Quarter Note
An option in the Show/Hide Grid button, the Quarter Note option creates
grid lines in the Drum Grid pane at quarter note intervals.
Sixteenth Note
An option in the Show/Hide Grid button, the Sixteenth Note option creates
grid lines in the Drum Grid pane at sixteenth note intervals.
32nd Note
An option in the Show/Hide Grid button, the 32nd Note option creates grid
lines in the Drum Grid pane at 32nd note intervals.
64th Note
An option in the Show/Hide Grid button, the 64th Note option creates grid
lines in the Drum Grid pane at 64th note intervals.
Show/Hide Inspector
Toggles on or off the Track/Bus Inspector. The keyboard shortcut for this
command is I.
Vertical FX Bins
Creates a vertical FX bin in the Track view. FX bins are vertical when this
command is checked.
V-Vocal-Remove V-Vocal
This command removes the V-Vocal processor from the V-Vocal clip.
For more information about V-Vocal clips, see V-Vocal Clips.
V-Vocal-Bypass/Unbypass
This command bypasses or unbypasses all V-Vocal clips in a single track.
V-Vocal-V-Vocal Editor
This command opens the V-Vocal interface.
For more information about V-Vocal clips, see V-Vocal Clips.
Snap to Grid
Click this button to turn Snap to Grid on or off. Use the dropdown menu that
is next to it to set the Snap to Grid options.
Select Tool
Use this to select data.
Erase Tool
Use this to erase data.
Draw Tool
Use this to draw data or events.
Scrub tool
Plays all displayed tracks as you drag the cursor forward or backward.
Convert to Mono
This command lets you convert any selected stereo audio clip(s) to mono.
See:
Effects on Clips
Inputs and
outputs
Joystick port
To record, for example, an electric guitar into the computer, you plug one
end of your guitar cable into your guitar, and plug the other end into the Line
input of your sound card. Then you would click the Record button in your
Cakewalk software, start playing your instrument, and then click the Stop
button (or press the Spacebar). The Line input has a little icon next to it,
which is very hard to recognize, so it usually helps to look at the
documentation that came with your sound card or computer. A guitar cable
has a plug on it that is 1/4 inch wide (diameter), and the Line input on low-
priced sound cards is 1/8 inch wide. You need to connect your guitar cable
to a 1/8 inch adapter in order to plug it into most sound cards. These
adapters are inexpensive and are available at most electronics supply
stores.
MIDI
Besides introducing MIDI in this section, we’ll explain the following MIDI
topics:
• MIDI Channels, Interfaces, Inputs, and Outputs
• MIDI Drivers
• MIDI Files, Projects, Tracks, and Clips
• Controlling Which Sounds You Hear
Short for Musical Instrument Digital Interface, MIDI is a system that lets an
electronic instrument or computer control other instruments. MIDI is largely
a set of commands, called MIDI messages, that cause an electronic
instrument to play specific sounds at specific times, and also to play those
sounds in the style that you dictate. A MIDI instrument functions very much
like a player piano, only instead of using a roll of paper with holes punched
in it, a MIDI instrument needs a software program or other MIDI instrument
to turn its notes on and off. When you record MIDI, you don’t record the
sound of the instrument you’re recording—you record the commands that
play that instrument in the way you want it to be played. For example, when
you press a key on a MIDI keyboard while your Cakewalk software is
recording, the software just records the fact that a certain note was pressed
and then released—the software doesn’t record the actual sound of the
note. When you play back the recording, the software takes control of your
MIDI instrument and turns the note on and then off at the same time in the
song that you did. MIDI notes can be read and displayed by a music
notation program. Digital audio, the sound format used by CDs, Wave files,
and MP3s, can not. After you record your MIDI data you can use Cakewalk
to convert the MIDI data into digital audio so that you can create CDs,
MP3s, or Windows Media files.
MIDI has advantages and disadvantages when compared to digital audio.
MIDI files are much smaller than audio files, since MIDI data is only made
up of the commands to play instruments, instead of the actual sound of the
instruments themselves. You can usually copy one or more MIDI files onto
a floppy disk. You can easily email MIDI files. You can save a MIDI file in a
format called a Standard MIDI File, and then open it and use it in many
A. Insert this MIIDI IN plug into the MIDI OUT port on your MIDI instrument B. Insert
this MIIDI OUT plug into the MIDI IN port on your MIDI instrument C. Insert this plug
into the joystick port on your sound card
A. Connect one end to an OUT on your MIDI interface B. Connect the other end to
an IN on your MIDI instrument
MIDI instruments have inputs and outputs labeled MIDI IN and MIDI OUT.
You connect a MIDI cable from one of your MIDI interface’s MIDI OUTs to a
MIDI IN on an instrument. You also connect a MIDI cable from the MIDI
OUT on one of your MIDI instruments to the MIDI IN on your MIDI interface.
The instrument that you connect to the MIDI IN of your interface is called a
controller, and typically has a piano-style keyboard for sending note on/off
messages, pitch and modulation wheels, and perhaps some sliders on it for
sending other MIDI messages to the interface. You can also get MIDI
converter modules that turn guitars, drums, and other instruments into
controllers. You can use a controller to record yourself playing in real time.
When you play your controller, the MIDI messages go to the interface, then
into your computer, and then back to the interface and to a specific MIDI
instrument that’s connected to the interface. You choose what instrument
the messages come back to by using the software. This process of a
computer sending back out the MIDI messages that it just received is called
echoing. By using echoing, you can play one MIDI instrument, but cause
other MIDI instruments to play. Your controller usually has a setting on it
called Local On/Off. When your controller is connected to your interface,
you need to set the Local On/Off setting to Local Off. That’s because if your
software is set to send MIDI messages back to your controller, when you
play a note on your controller, it is sent to the computer, and then back to
the controller again through its MIDI IN, causing it to play two notes every
time you play one note on it. When your controller is set to Local Off, it
won’t play a note on the controller when you press a key, but only when the
Note On message comes back from the computer, which happens
instantaneously. Remember to set it back to Local On if you’re going to use
the controller separate from the computer.
MIDI Drivers
Your MIDI interface needs a driver to function. A driver is a small software
program that controls input and output for a peripheral device. To use a
MIDI interface in Cakewalk, you need to make sure that your interface’s
driver is installed, and that you have told Cakewalk to use it. That way,
Cakewalk knows to use the driver and to list all of your interface’s inputs
and outputs in the proper menus. If your MIDI interface is part of your sound
card, you probably installed its driver when you installed the sound card.
You can check this in Cakewalk by using the Options-MIDI Devices
command to open the MIDI Devices dialog. In the Outputs list, see if the
name of your MIDI interface is listed. It should be called something like SB
Live MIDI Out. Make sure it is highlighted. In the Inputs list, you should see
something like SB Live MIDI In. Make sure this is highlighted and click OK.
If you don’t see the name of your interface listed, you need to install its
driver from the CD, floppy disk, or Web site that your interface’s
documentation recommends.
After you have installed the driver and restarted your PC, you need to tell
Cakewalk to use this particular driver. Use the Options-MIDI Devices
command to open the MIDI Devices dialog. In the Outputs list, make sure
that the name of your interface’s driver is highlighted. If it isn’t, click it to
highlight it. If your interface has more than one output, make sure you
Tracks 1
through 6
Buses
Notice that when you record any data into a track, that Cakewalk displays a
visual representation of the track’s data in the Clips pane. In the above
picture, Tracks 1, 2, and 6 are still empty, while Tracks 3, 4, and 5 contain
recorded data. Also notice that Track 3 is a different color from the other
tracks, meaning that it has the focus, and will make the bass sound when
you play your MIDI keyboard (controller). If you click one of the other MIDI
tracks to change the focus, the sound that’s selected for that track will
sound when you play your controller.
Output
MIDI channel
If your interface only has one output, and you chain several instruments to
that output by using the MIDI THRU ports on the instruments, you can use
the individual instruments’ own control panels to choose what MIDI
channels they will respond to. That way, an instrument can ignore any
notes or other messages that are meant for a different instrument on the
chain. This setting is usually called MIDI Receive, and might be
abbreviated on an instrument’s control panel as MIDI RX.
Since most projects have several tracks in them, and each track is usually
assigned to a different sound, how do you control what sound you hear
when you press a key on your MIDI controller? In Cakewalk programs,
one of your tracks is always a tan color, because it has the focus. Whatever
track you click grabs the focus, and the sound that’s selected for that track
will sound when you play your keyboard.
For more information, see:
Audio
Audio Hardware (Sound Cards) and Drivers
MIDI Channels, Interfaces, Inputs, and Outputs
MIDI Drivers
MIDI Files, Projects, Tracks, and Clips
Controlling Which Sounds You Hear
MIDI
Your speakers aren't Make sure your speakers are on and the
connected properly, or the volume is turned up.
volume is turned down.
Your sound card isn't hooked Run the Microsoft Sound Recorder (Start-
up correctly. Programs-Accessories-Entertainment-
Sound Recorder). Open any wave file and
see if it plays sound correctly through your
speakers. If not, check your sound card
documentation to make sure it is properly
installed and configured.
Tracks
A track is represented by a horizontal strip in the Track view that has a
name and number on the left side (each track is also represented by a
vertical module in the Console view). A track is a container you usually use
to keep the sound from each instrument separate from the others—you
usually keep the sound from each instrument on a separate track.
Notice that the graph (or picture, Cakewalk stores these picture files in the
Picture Cache folder in the Cakewalk Projects folder) of the audio data
follows the natural decay in loudness of a sound after each note is struck.
This is as expected since the pictures represent the actual sound that is
recorded. The MIDI track’s graph is much simpler, since it only represents
commands to turn a certain note on for a certain time period, then turn
another note on, etc. We zoomed in on these two tracks far enough to
expose all the track property fields, such as Volume, Pan, Input, Output,
etc. Notice the different logos left of the track names that distinguish audio
tracks from MIDI tracks. Notice the data in the audio track’s Out field: A.
This is the name of the output driver that this particular sound card uses. If
your sound card only has one pair of outputs (or one stereo output), you
don’t have to change anything in the Out field. Cakewalk fills it in
automatically as soon as Cakewalk finishes running the Wave Profiler. If
your sound card has more than one pair of outputs, or you have more than
one sound card installed and enabled on your computer, you can use this
field to choose what pair of outputs you want to hear a specific track played
back through.
For more information, see:
Clips
Clips
A clip is a portion of the audio or MIDI data in a track that is bounded by a
vertical line on each end of the clip. You can click a clip to select it—a
selected clip becomes highlighted. After you select a clip, you can copy it,
drag it to a new location, delete it, or use any command in the Edit menu to
alter it. A clip can be any size. A clip that is an exact number of beats or
measures and is suitable for repetition, such as a drum pattern, is
frequently called a loop. Clips are also sometimes called events. A track
can have no clips (no data at all), one clip (all the track’s data is in one clip),
or many clips. Having lots of clips in a track increases processing time for
your computer.
In the following picture, the Scissors tool in the Track view toolbar was used
to separate the audio in Track 1 into three clips. You can activate the
Scissors tool by pressing c on your keyboard, at which time the cursor turns
into a small scissors icon. You can press c again to deactivate it, or press t
to activate the Select tool, which is the default Track view tool. After you
activate the Scissors tool you can click the track data at the points where
you want to split it into clips. If your Cakewalk version doesn’t have the
Scissors tool, you can use the Edit-Split command, or right-click a clip and
choose Split from the Clips pane popup menu.
You can rearrange the sound in both audio and MIDI tracks by dragging
and/or copying clips. The precision of the clips’ movement is governed by
the Snap to Grid button , which you can configure by right-clicking it or
by clicking the dropdown arrow that’s next to it. In the following picture, the
clips in Track 1 have been moved around to reverse their order, so instead
of the first three notes of Three Blind Mice, we now have Mice Blind Three.
Archived track
Muted The track is not played, but you can turn it on while
playback is in progress.
Archived The track is not played, and you must stop playback
to re-enable it. Archived tracks do not tax your CPU
during playback so they can be used to store
alternate takes.
If a track is both muted and soloed, it does not play. Mute has precedence.
For more information, see:
Audio Recording
Connecting an Instrument, Home Stereo, or Microphone to your Sound
Card
Choosing Inputs
Audio Hardware (Sound Cards) and Drivers
MIDI
Audio Recording
If your sound card and driver are properly installed, recording audio data is
mostly a matter of accomplishing two tasks:
• Connecting an instrument, home stereo, or microphone to an input on
your sound card
• Choosing that same input in Cakewalk, your sound card’s software,
and/or Windows
For more information, see:
Connecting an Instrument, Home Stereo, or Microphone to your Sound
Card
Choosing Inputs
Audio Recording
Audio Hardware (Sound Cards) and Drivers
MIDI
1/8 inch MIc and For most electric Plug instruments into the Line
Line instruments: 1/4 inch input; plug microphones into the
balanced cable Mic input. Alternatively, plug
connected to 1/4 inch-to- mics into preamps, and plug
1/8 inch adapter. For preamps into Line inputs.
mics that have an XLR
plug on their cable: XLR-
to-1/4 inch adapter
connected to 1/4 inch-to-
1/8 inch adapter.
1/4 inch Left and No adapter required for Plug both instruments and mics
Right normal electric into the Left or Right input of a
instrument cable. For pair of inputs. If your instrument
mics that have an XLR has stereo pickups and a stereo
plug on their cable: XLR- cable, you can plug the cable
to-1/4 inch adapter. into both the Left and Right
inputs.
1/4 inch Left and No adapters required Plug instruments into the 1/4
Right, XLR Left inch Left, Right, or both inputs.
and Right Plug a mic into the XLR Left or
XLR Right input.
The 1/8” plug should be plugged into the sound card’s Line input, although
plugging into the Mic input will also work. If you use the Line input, make
sure you have selected Line-In on the Windows Record Control dialog
(Windows Mixer). If you use the Mic input, select Microphone. To open the
Windows Mixer—double-click the Speaker icon that’s on your Windows
taskbar to open the Play Control dialog. In the Play Control dialog, use
the Options-Properties command, select Recording (under Adjust volume
for), make sure Line-In and Microphone are checked, and click OK. In the
Record Control dialog, click the Select checkbox in either the Line-In or
Microphone column, make sure the sliders are in the upper half of their
range, and click OK. If you don’t see the Speaker icon on your taskbar, you
can open the Windows Mixer by using the Start-Programs-Accessories-
Entertainment-Volume Control command.
Electric Guitar Through Effects Rack
You can also plug an electric guitar into an effects rack, then send the
output of the rack to the sound card’s input, as shown in the following
diagram:
This diagram assumes that the output of the rack is at line level (consult
your rack’s documentation). If it is at pro level instead (+4 dB), and your
sound card does not accept a +4 db input, you will need to attenuate (lower)
the F/X rack’s signal. To do this, use a mixer between the rack’s output and
the Y-adapter. If the rack has only a mono output, a 1/4” mono to 1/8”
stereo adapter should be used instead of a Y-adapter.
If you want to connect a guitar amplifier’s direct output to the sound card,
you should base your setup on this example.
Microphone Direct-In
Microphones can be plugged into the sound card’s Mic input. Some
inexpensive microphones are made especially for use with sound cards and
come equipped with 1/8” plugs. However, better quality microphones take
better quality cables, which do not terminate in 1/8” plugs. The diagram
below illustrates how to connect a microphone that terminates in a 1/4” plug
to a 1/8” input:
STEREO
RCA / left
ADAPTER 1/8” stereo sound card
RCA / right line in
Y-adapter:
2x RAC to 1/8” stereo
Internal CD Player
If you are using your computer’s internal CD player, and it does not have its
audio output cable connected internally to the sound card, run a cable from
the CD player’s Headphone jack to the card’s Line input. If there is no
Headphone jack, you’ll need to use an external CD player.
Mixer
You can connect a mixer to the sound card with a setup of the following
kind:
Stereo Amplifier
Choosing Inputs
After you’ve connected your instrument or other sound source to your
sound card, you need to tell your sound card’s software, Cakewalk, and
possibly the Windows Mixer which input you’re recording through. If you’re
recording through the S/PDIF input, the procedure is a little different (see
To Record Through the S/PDIF Input).
If your sound card only has one pair of inputs (one stereo Line input,
usually, or Line and Mic inputs that can’t be used simultaneously), then
your sound card probably responds to the Windows Mixer.
Use the following procedure to record a track using the Windows Mixer.
To Record with Cakewalk and the Windows Mixer
1. Open the Windows Mixer—double-click the Speaker icon that’s on your
Windows taskbar to open the Play Control dialog. If you don’t see
the Speaker icon on your taskbar, you can open the Windows Mixer by
using the Start-Programs-Accessories-Entertainment-Volume
Control command.
2. In the Play Control dialog, use the Options-Properties command, and
select Recording (under Adjust Volume For).
3. Under Adjust Volume For, make sure Line-In and Microphone are
checked, and click OK.
The Record Control dialog appears.
You have chosen a Right input of your Click the armed track’s Input button and
sound card as an input, but your choose the opposite input from the
instrument is plugged into a Left input. currently selected one. If that doesn’t
help, try selecting the Stereo input.
Your instrument is not turned up or its Turn up the instrument and try different
cable is bad. cables.
You’re using an adapter that doesn’t Try moving the adapter in or out slightly,
quite fit the sound card input. and make sure the cable is plugged all
the way into it.
If your sound card has multiple inputs and has its own mixer software, you
probably don’t need to select inputs in the Windows Mixer. To record
through the analog inputs on your sound card, you probably only need to
set your sound card’s clock to internal, and in Cakewalk’s Track view,
choose the correct number of the inputs you’re connected to in the In field
of the track you’re recording.
To record through the digital input (S/PDIF), see the following procedure.
To Record Through the S/PDIF Input
1. Connect the instrument or CD player you want to record from to your
sound card’s S/PDIF input using a 75 ohm coaxial video cable or
special S/PDIF cable. You may need to turn off the power on your
computer, sound card, and sound source first. See your sound card’s
documentation.
2. Use your sound card’s mixer software to set its clock to external or S/
PDIF.
3. Leave Cakewalk’s clock setting at the default choice, which is Audio.
You can choose clock settings by using the Options-Project command
and clicking the Clock tab.
4. Arm a track, test the input level and adjust input volume, and record
your track.
5. When you’re finished recording, set your sound card’s clock back to
internal, and listen to your recording.
There’s one more type of audio connection you may find on occasion called
AES/EBU, which stands for Audio Engineering Society/European
Broadcasting Union, and is the highest bandwidth digital audio connection.
An AES/EBU connection can use cables longer than 33 feet, which is the
limit for S/PDIF cables. If your sound source has an AES/EBU connection,
you can use your sound card’s S/PDIF jacks to send data to and from the
AES/EBU jacks by purchasing an inexpensive converter, such as the Hosa
CDL-313 (www.hosatech.com).
For more information, see:
WDM… MME…
Works with Windows 2000, ME, Works with Windows 98, and ME. Some
98 SE, but not 98 Gold MME drivers may work with Windows 2000.
Not every sound card vendor has MME drivers are widely available.
produced a WDM driver. Note: If you use two or more sound cards at
the same time, and not all of them have
WDM drivers, you must force the WDM
drivers to function as MME drivers. Do this in
the Audio Options dialog box (except in GT
Pro) on the Advanced tab by checking the
Always Use MME Interface Even When
WDM Drivers Are Available checkbox.
In GT Pro, see the README document that
came with your software.
IRQs
An IRQ (Interrupt Request) is an assigned location where the CPU expects
to be interrupted by a device when it has completed a task. There are 16
IRQs on a PC. Usually, three or four are taken by the system, leaving 12 or
13 for other devices, like printers, USB devices, hard disks, floppy disk
drives, keyboard and sound card. Some of these devices can share an IRQ
with other devices, but for the most part this is not a good thing, and for a
sound card which can use a lot of CPU power, it can be a real problem. IRQ
conflicts can cause your system to freeze or fail to boot up properly, or the
system may fail to recognize your sound card. Sometimes the problem only
reveals itself when you attempt to use the device that is sharing an IRQ.
See also:
Applying MIDI Effects
See:
To Assign Different Audio Input Ports to Multiple Tracks
• Peak
• Rise (msecec)—the time it takes for a Peak meter to register a 20dB rise
in signal.
• Fall (msecec)—the time it takes for a Peak meter to register a 20dB fall
in signal.
See:
Dim Solo Mode
Default Settings for New Projects
• The Sampling Rate drop-down list allows you to enter or select an
audio sampling rate for a new .cwp file. Once any audio has been
added to a .cwp file — either by recording audio or by using the File-
Import-Audio command—you can’t change the sampling rate for that
.cwp file. Therefore, you should choose the sampling rate immediately
after choosing File-New to start a new song.
You can choose one of the following sampling rates: 11025 Hz, 22050
Hz, 44100 Hz, 48000 Hz, 88200, 96000, 176400 and 192000 Hz. The
default used by SONAR is 44100 Hz, the same rate as audio CDs.
However, you may choose a higher rate and later mixdown to 44100.
You can also enter any hardware supported value in the Sampling Rate
field. Consult your hardware documentation for supported sampling
rates.
Note: For most sound cards, all digital audio in the same song must be
at the same sampling rate. Some dedicated audio systems let you mix
different sampling rates in the same song; SONAR only lets you do this
if the audio system supports it. This feature is meant primarily for sound
cards that use different Windows drivers for input and output; SONAR
treats such cards as two different programs.
Mixing Latency (MME and WDM drivers only)
• The Buffers in Playback Queue values determine the buffer
characteristics for transfers to and from the audio drivers. Lowering this
value improves audio latency, though making it too low makes your
system more susceptible to stuttering or dropouts
• The Buffer Size Slider enables you to set mixing latency manually,
overriding the value set by the Wave Device Profiler. Lower numbers
increase the risk of audio problems. WDM sound card drivers offer
AudioSnap Options
This dialog appears when you click the Options button in the AudioSnap
Palette.
This dialog has the following fields:
Quantize
• Pool Transient Window (ms)—when you double-click a marker, not
only does the marker become selected, but all markers to the right of
the marker become selected if they are located less than this field’s
value away from the original marker.
MIDI Extraction
• Convert to MIDI Note—this field lets you choose what MIDI note all the
transients in the clip will be converted to.
• Note Velocities
• Vary with Pulse Level—this option causes the velocities of the notes in
the MIDI clip to vary with the level of the transients in the audio clip.
• Set All to Same Value—this field lets you enter a velocity that all the
MIDI notes in the clip will use.
Split Beats
• Auto Fade Split Clips—enabling this check box causes a cross fade to
be added to all split clips, using a fade length in milliseconds that you
set in the ms field in this section.
Default Stretch Algorithm
• Online—this choice determines what stretch algorighm is used during
real-time playback. The Percussion options works better than the
Groove Clip option on percussive material, especially if the stretching is
by more than a few beats per minute.
• DV Video Encoder
• Intel I.263
• Microsoft Video 1
• Microsoft RLE
• H.263
• MSScreen 9 encoder
• MSScreen encoder
Audio Codec
Note: if you’re exporting an AVI file to either a 24-bit audio format or to a
multi-channel (surround sound) format, set the Audio Codec to No
Compression.
The following audio compression codecs have been found to be compatible
(you may see different codecs installed on your system):
• CCITT - A Law
• CCITT - U Law
• DSP Group TrueSpeech
• PCM (this is the standard uncompressed format for wav files)
• GSM 6.10
• IMA ADPCM
Keyframe Rate
This field is greyed-out if you choose the Default Codec in the Video field.
Note: If you intend to do a lot of seeking around or looping and editing while
a video file is loaded, make sure that your video file has sufficient
keyframes. Since each frame has to be computed from the last keyframe
encountered, if you have very few keyframes in the video, performance may
be slow. To change the number of keyframes, you may recompress the file
using File-Export-Video and specify more frequent keyframes. Choose a
suitable video compressor such as "Indeo Video 5.04" and change the
KeyFrame Rate parameter to a number between 1-5. A value of 1 makes
every frame a keyframe, and higher numbers insert a keyframe after that
many frames.
Data Rate
This field is greyed-out if you choose the Default Codec in the Video field. If
you are compressing a file to be played over the Internet, use a data rate
that doesn’t exceed the capacity of the media players you expect will be
used to play your file.
Quality
Lower quality values provide faster transmission and vice versa.
Change AVI settings
Checking this box causes another dialog box to appear after you click the
Save button. This is the Properties dialog box that allows you finer control
See also:
To Insert a Bank/Patch Change
Choosing the Instrument Sound (Bank and Patch)
See also:
Adding Chord Symbols
See also:
Adding Chord Symbols
See also:
Arranging
Chromatic Tuner
The Tuner view helps you to tune your instrument by analyzing any input
signal from the sound card and displaying the pitch on a meter.
Note: The tuner only works with audio hardware that supports 16-bit audio
and a 44.1 sample rate.
See also:
Arranging Clips
Effects on Clips
Another example: The clip pitch is E. The desired clip pitch is D. If the
Follow Project Pitch option is not checked, and a value of “-2” is
entered in the Pitch (semitones) field, the clip is transposed down two
semitones to D from the original pitch of E.
• New Duration—choose what duration you want to stretch the clip to.
• New Thru Time—choose by Thru Time you want to stretch the clip to.
Algorithm... Description…
Australia/Intelliware Australia Pty. Ltd. (02) 9981 8088 (02) 9981 3968
Rules in the Tempo view Vertical lines in the Tempo view used
to mark time intervals
Track View Time Ruler Digits Color of the Time Ruler markings
Time Ruler Tick Marks Color of the Time Ruler beat and
measure lines
Clip Zero Amplitude Lines Color for the line that marks a silent
volume level for a clip
Muted MIDI Clip Data Color of the MIDI data in a muted area
of a clip. Also used for the outline of
event muted notes in the Piano Roll.
Track View Active Outline Color of the border around the active
pane in the Track view: if the Bus
pane is active, it displays this color; if
the Track pane is active, it displays
this color.
Active Track Sets the color of the track that has the
focus
Track View Control Icon Sets the color of the icons that label
the various controls in a track
Partially selected Track Folder Color just to the left of the folder icon
that indicates whether all the tracks in
the folder are selected, or just some
of them
Partially selected strips in Track Color on the upper left corner of the
Folder folder icon that indicates whether all
the strips in the folder are selected, or
just some of them
Track View Header Control Outline Color outline around track header
controls
Track View Track Header Peak Color of the text on the right end of a
Text track’s title bar that displays the peak
level that the track’s audio meter
measures
Track View Header Warning Text Color of the text described above
when the track’s level is in danger of
clipping
Peak Marker (< 0 dB) The color of the Peak Marker when
amplitude peaks are less than 0dB
Peak Marker (>= 0 dB) The color of the Peak Marker when
amplitude peaks are greater than or
equal to 0dB
Track view Header Track Number Color of the track number in the track
header
Track View Audio Track Name Color of the background for audio
Background tracks in the track name field
Track View Audio Track Name Color of text of audio tracks in the
Text track name field
Track View MIDI Track Name Text Color of the text for MIDI tracks in the
track name field
Track View Synth Track Name Color of the background for synth
Background tracks in the track name field
Track View Synth Track Name Color of the text for synth tracks in the
Text track name field
Track View Bus Track Name Color of the background for buses in
Background the bus name field
Track View Bus Name Text Color of the text for buses in the bus
name field
Track View Track Folder Name Color of the background for track
Background folders in the folder name field
Track View Track Folder Name Color of the text for track folders in the
Text folder name field
Track View Control Text and Color of the text in Track view controls
Values
Track View Current Control Outline Color of current Track view control
outlines
Track View Pan Control / Envelope Sets the color of this parameter’s
automation envelope
Track View MIDI Chorus Control / Sets the color of this parameter’s
Envelope automation envelope
Track View MIDI Reverb Control / Sets the color of this parameter’s
Envelope automation envelope
Track View Bus Input Pan Control Color of bus input pan control
Track View Bus Send Level 1, 9 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Level 2, 10 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Level 3, 11 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send 4, 12 Level Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Level 5, 13 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Level 6, 14 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Level 7, 15 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Level 8, 16 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Pan 1, 9 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Pan 2, 10 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Pan 3, 11 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Pan 4, 12 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Pan 5, 13 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Pan 6, 14 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Pan 7, 15 Sets the color of this parameter’s
Control / Envelope automation envelope
Track View Bus Send Pan 8, 16 Sets the color of this parameter’s
Control / Envelope automation envelope
Event List Note Events Color of note events in the Event List
view
Event List Patch Events Color of patch events in the Event List
view
Track View MIDI Chorus Control / Sets the color of this parameter’s
Envelope automation envelope
Track View MIDI Reverb Control / Sets the color of this parameter’s
Envelope automation envelope
Snap to Scale Excluded Rows Color of pitch rows in Piano Roll view
(or Inline PRV) that become
unavailable when Snap to Scale is
enabled.
Console Audio Track Name Text Color of text of audio track names in
Console view
Console MIDI Track Name Text Color of text of MIDI track names in
Console view
Console Synth Track Name Text Color of text of Synth track names in
Console view
Console Main Output Name Text Color of text of Main Output names in
Console view
Controllers/Surfaces dialog
Using the Options-Control Surfaces command opens the Control
Surfaces dialog. This dialog allows you to enable as many control surfaces
as you want to control SONAR with, and configure the control surfaces’
interfaces.
This dialog also has controls to configure the WAI display (Where Am I
display) and ACT indicators.
The Control Surfaces dialog has the following fields and buttons:
Connected Controllers/Surfaces List
This is a list of all the control surfaces that are currently active and enabled
in your project. The list has the following columns:
• Controller/Surface column—this column lists the names of all the
control surfaces that are currently active and enabled in your project.
• In Port and Out Port columns—these columns list MIDI input and MIDI
See:
To Convert a MIDI Clip(s) to a Step Sequencer Clip(s)
Copy dialog
The Edit-Copy command opens the Copy dialog box. which lets you put on
the clipboard any selected objects. You can paste the contents of the
clipboard elsewhere. See Paste dialog.
To remove rather than copy objects, see Cut dialog.
To make copies of linked clips, see Splitting and Combining Clips.
The Copy dialog box has the following fields:
Events in Tracks
If you check this checkbox, SONAR copies all events in the selected object.
Clip Automation
If you check this checkbox, SONAR copies all clip automation in the
selection.
Track/Bus Automation
If you check this checkbox, SONAR copies all Track and Bus automation
from the selection.
Tempo Changes
If you check this checkbox, SONAR copies all tempo changes in the
selected object.
See also:
Moving and Copying Clips
Working with Partial Clips
Importing Material from Another SONAR Project
Importing MIDI Files
Crossfade dialog
The Process-Audio-Crossfade command lets you specify accurately the
shape of a crossfade for a selection, clip, or track. This is a destructive
edit—it permanently alters the data that you apply it to. To apply a
nondestructive volume change to selected data, see Drawing Envelopes on
Clips, and Creating and Editing Audio Envelopes.
The Process-Audio-Fade/Envelope command opens the Crossfade
dialog box, which has the following fields:
Name
This field contains a dropdown menu of different graphical shapes for the
crossfade volume. The options are:
• Exponential Crossfade—This option causes the selected audio to
change volume rapidly at first, but much slower toward the end of the
crossfade.
• Inverse Exponential Crossfade—This option causes the selected audio
to change volume slowly at first, but much faster toward the end of the
crossfade.
• Linear Crossfade—This option causes the selected audio to change
volume at a constant rate throughout the crossfade.
Crossfade graph
The crossfade graph illustrates any type of crossfade you choose in the
Name field, but you can also drag points on the graph to create any shape
you want.
Reset button
Click this button to reset the crossfade graph to the shape that is selected in
the Name field.
For step by step directions, see Fades and Crossfades.
See also:
Creating Instrument Definitions
Assigning Instruments
Importing Instrument Definitions
Deglitch dialog
The Process-Deglitch command opens the Deglitch dialog box. When
recording MIDI guitar, even the best players occasionally play unintended
notes. The Deglitch feature allows you to filter out many of these
unintended notes.
There are three filters in the Deglitch dialog:
Pitch
With the Pitch filter you can set the maximum pitch allowed in the track. If a
MIDI event has a higher pitch than the maximum you set, it is removed.
Velocity
With the Velocity filter you can set a minimum velocity allowed in the track.
If a MIDI event has a lower velocity than the one you set, it is removed.
Duration
With the Duration filter you can set a minimum note duration for the track in
either ticks or milliseconds. If a MIDI event has a shorter duration than the
one you set, it is removed.
For step by step instructions, see To Use the Deglitch Filter.
Delay dialog
Using the File-Open command to open a Play List opens the Play List view,
which has a Delay button.
Clicking the Delay button opens the Delay dialog box, which lets you specify
a different kind of delay before the start of each song.
Delete dialog
The Edit-Delete command opens the Delete dialog box, which allows you
to remove selected objects from the project. It doesn't put them on the
clipboard, so they can not be subsequently pasted. You can specify the
following objects to remove:
Events in Tracks
Removes all events in the selected clip(s).
Clip Automation
Removes any clip envelopes in the selected clip(s).
Track/Bus Automation
Removes any track or bus automation from the selected clip(s).
Tempo Changes
Removes all tempo changes in the selected clip(s).
Meter/Key Changes
Removes all meter and key changes in the selected clip(s).
Markers
Removes all markers in the selected clip(s).
You have the following options in the Delete dialog:
Delete Hole
If selected, the Delete Hole option removes the space in the track where the
clip(s) had been. All clips after the deleted clip(s) are moved forward in time
by the length of the deleted clip(s). Checking the Shift by Whole Measures
See also:
Moving and Copying Clips
Splitting and Combining Clips
Duration dialog
When you use the Transport-Step Record command, the Step Record
dialog box appears, which contains two Other buttons. Clicking the one on
the Duration side of the dialog box opens the Duration dialog box. In the
See also:
Step Recording
See Also:
Searching for Events
Event Filters
Selecting Events
See also:
Event Filters
Selecting Events
The Event List View
Fade/Envelope dialog
The Process-Audio-Fade/Envelope command lets you specify accurately
the shape of a fade for a selection, clip, or track. This is a destructive edit—
it permanent alters the data that you apply it to. To apply a nondestructive
volume change to selected data, see Drawing Envelopes on Clips.
The Process-Audio-Fade/Envelope command opens the Fade/Envelope
dialog box, which has the following fields:
Name—Use this field to choose the kind of fade you want to apply to the
selected data, from the following choices:
• Exponential Fade In
• Exponential Fade Out
• Inverse Exponential Fade In
Format button
Click the format button to toggle between display in MBT time and SMPTE
time formats.
See also:
To Stretch or Shrink to a Specific Length
Stretching and Shrinking Events
Working with Groove Clips
Gain dialog
The Process-Audio-Gain command opens the Gain dialog.
This dialog lets you precisely control the gain, phase, and stereo interleave
of selected audio data. This dialog has the following controls:
• New Left Channel-From Left slider—Drag the From Left slider to
determine the amount of the original left channel that will be mixed to
Options-Project
Playback
Prepare Using N Millisecond Buffers—This option lets you specify how far
in advance SONAR prepares MIDI data during playback. The default is 500
milliseconds.
See Also:
Moving and Copying Clips
Fades and Crossfades
Go dialog
The Go-Time command opens the Go dialog box, which allows you to jump
to a new Now Time. Additionally, the Go dialog opens when you right-click a
transient marker on a track with AudioSnap enabled and choose Move to or
Stretch to.
The Go dialog box has only the following field:
To Time
In this field, fill in the time you want to move to according to the table below.
You can click the spin controls (plus-minus buttons) to move forward or
backward one tick at a time. When you click OK, the Now time becomes the
time in the To Time field.
2 2:00:000
21 2:01:000
420 4:02:000
9:1 9:01:000
5.1.30 5:01:030
If you click in the time ruler while the snap grid is enabled, the Now time
snaps to the nearest point in the grid. By setting the grid size to a whole
note or quarter note you can easily set the Now time to a measure or beat
boundary.
You can also use the buttons and the scroll bar in the Transport toolbar to
adjust the time.
See also:
The Now Time and How to Use It
AudioSnap Beats
Check this box if you want AudioSnap transients to be quantized.
Only Notes, Lyrics and Audio
Check this box to prevent MIDI controller, aftertouch, and xRPN data from
changing.
See also:
Using Control Groups
See also:
Importing Instrument Definitions
Assigning Instruments
Creating Instrument Definitions
Look in Use this field to find the folder that contains the
video file you want to insert.
File name Use this field to find the video file you want to
insert. Clicking the name of the file in the window
above this field causes it to appear in the File
name field.
Files of Type Use this field to select what type of video files to
display.
Note: If your system has a basic Windows
installation with DirectShow installed, you may
not be able to insert QuickTime video files. You
may need to install the latest video Codecs from
Microsoft’s web site in order to import different
video formats. The problem can be solved by
going to Microsoft’s web site (http://
www.microsoft.com) and downloading and
installing the latest version of Media Player.
Show File Info If you check this option, SONAR displays the
video file’s format tag, audio sample rate, and
length in both audio samples and time.
Import Audio Stream If you check this option, SONAR imports the
video file’s audio file along with the video. Select
a blank track before you do this.
Import Mono Tracks If you check this option, SONAR imports the
video file’s audio file into two separate tracks,
instead of one stereo track.
See also:
Initialization Files
Initialization File Format
Variables in the [MIDI Input Devices] Section
Variables in the [MIDI Output Devices] Section
Variables in AUD.INI
CAKEWALK.INI
TTSSEQ.INI
AUD.INI
See also:
Inserting Time or Measures into a Project
See Also:
Key Bindings
See also:
Event List View
Length dialog
The Process-Length command, which opens the Length dialog box, can
be used to stretch or shrink MIDI and/or audio clips, and/or to move their
start times. Process-Length lets you stretch or shrink the selection by a
fixed percentage and makes the adjustment by altering the individual
events. A value of 200 percent, for example, stretches the selection to twice
its original length, while a value of 50 percent shrinks the selection to half its
original length.
This command offers the option to stretch audio clips along with the MIDI
information. Sometimes you don't want to adjust the speed of your audio.
Audio can be stretched or condensed up to a factor of 4 (e.g., it can be
shrunk to as little as 25 percent of its original length, or expanded to as
much as 400 percent of its original length).
You can also use the Process-Length command to alter only the start
times or the durations of notes. For example, changing the durations of
notes to 50 percent of their original length can create a staccato effect.
The Length dialog box has the following fields:
Change
Use the fields in this section to tell SONAR what to change, including:
• Start Times—Choose this option if you want the start times of the
selected events to shift by a percentage of their distance from the
beginning of the selection. For example, if a note starts on beat 3 of a
selection and you enter a value of 50 percent, SONAR shifts the start of
the note one beat to the left, or half of 2 beats.
• Durations—Choose this option if you want the durations of the selected
See also:
Stretching and Shrinking Events
See also:
Looping
Marker dialog
Use the Insert-Marker command to open the Marker dialog box.
This dialog lets you add a marker where you specify in the music.
Name:
Enter the name you want to give the marker.
Lock to SMPTE time
Check this if you want to use SMPTE time code.
Time:
Enter the time at which you want to place the marker.
Groove Clip Pitch
If you want the marker to change the project pitch, select the pitch you want
from the Groove Clip Pitch dropdown menu.
Markers dialog
This dialog box lets you choose any marker. Closing the box and the
associated Go dialog box moves the Now time to the specified marker.
See also:
Creating and Using Markers
Measure Beat/Meter
You can insert meter changes anywhere in the timeline. The Measure Beat/
Meter dialog box allows you to select the point on the Time Ruler where the
meter change will occur. Using the spinners or manual entry, select the
point at which you want to insert the meter change. Select the meter you
want to change to by checking the Insert Meter checkbox, and entering the
time signature you want.
See Also:
To Choose MIDI Devices
Setting Up Output Devices
• Stereo—By selecting Stereo mode, the encoder will create a Stereo MP3
file from a stereo project by treating the left and right channels as
completely independent signals. Unlike Joint Stereo encoding, stereo
encoding will not try to take advantage of similar information in left
and right channels. As a result, Stereo Mode will completely preserve
stereo separation without trying to reduce the data.
See also:
Layouts
See also:
Templates
Normalize dialog
The Normalize dialog appears when you use the Process-Audio-
Normalize command. This dialog has the following controls:
• Presets window—use this window and the Save and Delete buttons
that are next to it to save and manage any normalization presets that
you decide to keep.
• Normalize Level slider—drag this slider up or down to control the
See also:
Assigning Instruments
Assigning Note Names
See also:
Selecting Notes
Open dialog
The File-Open command opens the Open dialog box. Use the Open dialog
box to open an existing project.
Look in
Select the directory in which SONAR stores the file that you want to open.
File name
Type or select the filename you want to open.
Files of type
Select the type of file you want to open.
Go to Folder
Go to one of the predefined SONAR folders. See Global Options dialog—
Folders.
See also:
File type...
Paste dialog
The Edit-Paste command opens the Paste dialog box, which lets you put
the contents of the clipboard into any appropriate place in your project. To
put data on the clipboard, see Cut dialog, Copy dialog.
The Paste dialog box has the following fields:
Starting at Time
Fill in the Now time where you want the beginning of the pasted data to go.
Destination
Select either a track or bus where you want the selection pasted.
Repetitions
Fill in how many copies of the pasted data you want to paste into the track
end to end.
Starting at Track
Fill in the number of the track where you want SONAR to begin pasting the
data.
Paste to One Track
This option is greyed out unless you copy data from more than one track at
a time. Checking this checkbox causes SONAR to paste multiple tracks’
data into a single track.
Linked Repetitions
Checking the Link Repetitions checkbox causes all the new clips to be
linked clips with the clip you copied.
• Paste into Existing Clips—Check this option if you want to include the
new data inside any clips that already exist in the area you want to
paste into.
• Clip Automation—If you have clip envelopes in the selection you are
pasting, you can check this option to paste it to its new location.
• Track/Bus Automation—If you have track or bus envelopes in the
See also:
Moving and Copying Clips
Importing Material from Another SONAR Project
Importing MIDI Files
See Also:
To Choose Patches with the Patch Browser
Choosing the Instrument Sound (Bank and Patch)
Print dialog
The Print dialog specifies the parameters of your print job, including the
printer destination, the number of copies and properties.
The following is a description of the Print dialog:
Printer
This is the active printer and printer connection. Choose the Setup option to
change the printer and printer connection.
Print Range
Specify the pages you want to print:
Audio Metronome
First beat—Select an audio sound for the first beat.
Other beats—Select an audio sound for other beats.
dB—Set the dB level for the corresponding beat.
Output—Set the output you want to use for the audio metronome.
MIDI Note
If you checked Use MIDI Note in the above section, then choose options for
these three parameters:
• Port—Choose the port that the MIDI note plays through.
• Channel—Choose the MIDI channel your metronome plays on.
• Duration—Choose how many ticks you want the metronome sound to
last.
First Beat
Choose a Key (a note) and a Velocity for the first metronome attack in the
measure.
Other Options:
• Zero Controllers When Play Stops—If you choose this option, SONAR
sets the controller values of the pitch wheel, the sustain pedal, and the
modulation wheel on all 16 MIDI channels to zero. It also sends a “zero
all continuous controllers” MIDI message which turns off other
continuous controllers on newer synthesizers. If you experience
frequent stuck notes when playback stops, try checking this option.
• Patch/Controller Searchback Before Play Starts—If you choose this
option, SONAR finds and sends the most recent patch changes, wheel
events, and pedal events before starting playback. This way, all
settings are correct even if you start playback at an arbitrary point in the
project.
See also:
• MIDI Sync Output Ports—Choose the outputs that your slave devices
are connected to.
Send MIDI Time Code
When SONAR is the timing master in a master/slave synchronized setup,
use these options to send and configure MIDI Time Code (MTC):
• Transmit MTC—check this box if you want SONAR to transmit MTC.
See also:
MIDI Synchronization.
Synchronizing Your Gear
C
B
E
F
See:
Tool
Mouse Button
Keys
Mouse Location
Tool Action
To Configure a Mouse Action
Default PRV Tool Assignments
Tool
The Tool combobox lists the three Piano Roll tools:
• PRV Tool 1—This tool corresponds to the Select tool ( ) in the Piano
Roll toolbar.
• PRV Tool 2—This tool corresponds to the Draw tool ( ) in the Piano
Roll toolbar.
See:
To Edit Notes with the Draw Tool
To Edit Notes with the Select Tool
To Use the Erase Tool
Mouse Button
In previous versions of SONAR, only the left mouse button was used by the
Piano Roll tools. SONAR 7 now allows you to assign the following mouse
buttons:
• Left
• Middle (if available)
• Right
Keys
In addition to a mouse button, you can optionally configure a mouse action
to also use any combination of the following keys:
• Ctrl
• Shift
• Alt
Note: Because Windows has a long-established standard of using Ctrl-drag
for copy operations, there is a potential collision when using the Ctrl key to
program actions that involve moving events. Therefore, the Ctrl key
requires some special attention:
If the Ctrl key is part of a context for a move action, copying will be
disabled if the Ctrl key is pressed.
Mouse Location
Each Piano Rool tool can perform various actions depending on where you
click. The following is a list of the seven clickable mouse locations with
regard to events:
• Nowhere—click anywhere outside a Note event or Controller event.
• Note Slip Start (left edge)—click the left edge of a Note event.
• Note Time Adjust—click near left edge of a Note event, slightly to the
G
A
BC D E
A. Controller B. Note Slip Start C. Note Time Adjust D. Note Pitch Adjust E. Note
Slip End F. Note Velocity Adjust G. Nowhere
The Note event in the previous diagram has dotted lines that outline the
various hit zones on Note events as possible context locations. It also
shows a single value (controller) event as another context location. Clicking
outside the Note event and value event is referred to as the “Nowhere”
context location.
Tool Action
Below is a list of all possible Piano Roll mouse tool actions. Depending on
the mouse location (context), only a subset of these actions may be
available:
Note: As described in the “Mouse Move” column in the following table, a
tool action may behave differently depending on where it is used in the
Piano Roll view. The Piano Roll view has three different environments:
• Note-only grid—this refers to the Notes pane when the Controllers
pane is shown (see Notes Pane).
• Value-only grid—this refers to the Controllers pane (see Controller
Pane).
Erase Sweep Mark any hit event Mark notes that are Commit edit
See New Erase as deleted hit in both pitch and buffer.
Tool Behavior time for deletion.
Mark Controllers
that are crossed in
time for deletion
Sel and Move Select any hit Move selected Commit edit
Notes/Controllers event. Obey Shift/ notes/Controllers buffer
Ctrl as standard freely horizontally
modifiers (in time) and
vertically
Sel and Move Select any hit Move selected Commit edit
Notes/Controllers event. Obey Shift/ notes/Controllers buffer
(Vert) Ctrl as standard ivertically only
modifiers
Sel and Move Select any hit Move selected Commit edit
Notes/Controllers event. Obey Shift/ notes/Controllers in buffer
(Time) Ctrl as standard time only
modifiers (horizontally)
Note Glue Add any hit note to Add any notes hit to Make one long
See Note Glue the edit buffer the edit buffer if note out of the
same pitch as the notes in the edit
clicked note buffer. Commit
the edit buffer.
Event Mute Add Note/Controller Mute any hit event. Commit edit
See MIDI Event to edit buffer buffer
Mute
See:
To Configure a Mouse Action
Quantize dialog
When you use the Process-Quantize command, the Quantize dialog box
appears. Quantize has two different forms.
• Process-Quantize—This is the standard quantizing command that
adjusts the start time and duration of selected notes so that they line up
with a fixed size grid.
• Process-Groove Quantize—This command extracts a grid or “groove”
from an existing piece of music (the "groove pattern"), and then applies
it to another piece of music to produce a similar rhythmic feel.
Use the following fields in the Quantize dialog box to control standard
quantizing:
Preset menu
Save or select settings that you use often in the drop-down menu. To save
a new group of settings, type a name into the menu, and click the Save
button. To delete a group, select it and click the Delete button.
Resolution
Set the note resolution. The smaller the note value, the more precise the
quantization. See Resolution.
Change
• MIDI Event Start Times—Select this option if you want the start times of
the MIDI events in the selected data to move.
• Note Durations—Select this option if you want the length of notes to be
• Punch Out Time—Enter the time where you want the new recording
See Also:
Punch Recording
To Choose a Recording Mode
Loop Recording
See Also:
Regenerate TAB
Tablature
The Staff View
Tablature Settings
See also:
Customizable Toolbars
Revert dialog
The File-Revert command opens the Revert dialog box, which lets you
open an earlier version of the current project. Click the version of the file
that you want to open. If you then save the earlier version, it becomes than
latest version. To use the Revert feature, file versioning must be enabled in
the Global Options dialog on the Autosave and Versioning tab.
See also
I Can’t Open My Project
File Recovery Mode
Save As dialog
The File-Save As command opens the Save As dialog box, which lets you
save a project with the name, directory, and format you specify. The Save
As dialog can also be used to save Groove clips as Riff Wave files from the
Loop Construction view. Use the following fields to control your options:
See also:
Saving Your Work
• Thru—Enter the number of the measure, beat, and tick of the location
where you want the selection to end.
The From and Thru times you select appear in the Select toolbar in the
From and Thru fields. If you select a whole measure, the Thru time is the
start of the next measure, which actually makes it a “to” time and not a
“through” time.
For more information, see:
To Select Partial Clips Using Time Ranges and Tracks
Slide dialog
The Process-Slide command opens the Slide dialog box, which allows you
to move track data forward or backward in the track.
The Slide dialog box has the following fields;
Slide
Choose what kinds of track data you want to move:
• Events in Tracks—Events include notes and controller data but not
markers.
• Markers—If you select any locked markers, SONAR asks whether you
want to slide them too.
By
Enter a number in the By field to control how many units (see below) your
selected data moves. Negative numbers move the data to earlier positions
in the track, but data can not move earlier than beat 1 of the first measure.
Choose from the following units:
• Measures—If you choose Measures, the selected data moves by a
number of whole measures.
• Markers
• Audio Transients
This option also applies to the Now Time and time selections in the Time
Ruler.
Snap to Audio Zero Crossings
This option automatically snaps edited audio clips to the nearest zero
crossing of the waveform, the point at which there is no volume, to minimize
the glitches that can happen when waveforms are spliced together.
Mode:
The two modes apply to the Musical Time and Absolute Time options.
The following is a description of the two Snap to Grid modes:
• Move To—snaps data to the nearest resolution unit.
• Move By—moves data by a unit of resolution.
Magnetic Strength
Use these buttons to choose the strength of Magnetic snap. Magnetic snap
means that when you're dragging the boundary of an object, you can move
the boundary freely until the boundary gets within a certain number of ticks
from the snap target. The closer the object gets to the snap target, the more
strongly the object is pulled to the target. Note that if you are zoomed out a
certain amount, the time boundary around the snap target will appear to be
quite small, and you might think that the Snap Grid is not functioning. If this
is the case, zoom in closer to enhance your editing experience. If you're
dragging a whole clip, magnetic snap is not in effect.
Defining and Using the Snap Grid
See:
To Sort the Tracks
See also:
To Drag a Track to a New Position
To Insert a Single Track
SoundFont Locations
Enter a pathname or pathnames (separated by semicolons) in SoundFont
Locations dialog.
Split At Selection
Choosing this option splits the clip(s) at the boundaries of the selected
area. If you’re splitting a MIDI clip, the split will not split any notes, so the
split may not happen exactly where your selection boundary is.
Split Repeatedly/Starting at Measure/And Again Every
“N” Measures
Choosing this option creates split boundaries in the selected clip(s) starting
at the location you choose in the Starting at Measure field, and again at
every interval of measures that you choose in the And Again Every “N”
Measures field.
Split at Each Marker Time
Choosing this option creates split boundaries in the selected clip(s) at each
marker time.
See also:
Staff View Layout dialog
The Staff View
Basic Musical Editing
Chords and Marks
Tablature Settings
See also:
Step Recording
Customize any of the open string pitches by using the “+“ or “-“ buttons
on the string number fields.
Fretboard
The Fretboard tab has these fields:
• Texture—choose a texture from the dropdown list.
• Orientation—If you want to reverse the standard string orientation, click
Low String on Top (Mirror).
Both the Staff View Layout dialog box and the Tablature Settings dialog box
create tablature settings for a whole track at a time. To modify tablature for
selected parts of a track, select part of a track and use the Regenerate TAB
command.
See Also:
The Fretboard
Quick TAB
Staff Pane Layout
The Staff View
Tempo dialog
The Insert-Tempo Change command opens the Tempo dialog box. In the
Tempo dialog box you can set a new tempo at a specified point.
Use the following fields to insert a tempo change:
Tempo—Type a new tempo or use the Click here to tap tempo button to
tap out a tempo. The Tempo field changes as the tapped tempo varies.
Change the Most Recent Tempo—Applies the tempo changes in the
Tempo field to the most recent tempo.
Insert a New Tempo Starting at Time—This option applies the tempo
from the Tempo field to a specific starting time
See also:
Using the Tempo Commands
Changing Tempos
See also:
Choosing the Instrument Sound (Bank and Patch)
See also:
Assigning a MIDI Channel (Chn)
See also:
Choosing an Input
Changing Track Settings
See also:
To Choose the Tracks that are Displayed Using the Track Manager
See also:
Setting Up Output Devices
See also:
Adjusting Volume and Pan
See also:
See also:
Changing Track Settings
Choosing an Input
Buses
• Buses—check this box if you want to import buses.
See also:
Adjusting the Time Alignment of a MIDI Track (Time+)
See also:
Adjusting the Note Velocity (Vel+)
See Also:
Adjusting Volume and Pan
Transpose dialog
The Process-Transpose command opens the Transpose dialog box,
which allows you to transpose the pitches of MIDI and audio clips up or
down by a fixed number of half-steps. It does so by changing the MIDI key
numbers of note events and by pitch-shifting audio clips. Simply enter the
number of half-steps in the Amount field of the Transpose dialog box--a
negative number to transpose down, a positive number to transpose up.
See To Transpose Selected Events.
SONAR can also perform diatonic transposition, which shifts all the notes
up and down the major scale of the current signature by the designated
number of steps. For instance, if you specify an amount of +1 and the key
signature is C-major, a C becomes a D (up a whole step), an E becomes an
F (up a half step), and so on. Diatonic transposition assures you that the
transposed notes fit with the original key signature.
As an option, you can choose to transpose selected audio clips along with
any selected MIDI clips. SONAR uses pitch-shifting to perform the
transposition. You can transpose audio only a single octave in either
direction (-12 to +12), and you cannot transpose audio when you are using
diatonic transposition.
The Transpose dialog box contains the following fields:
See also:
To Transpose Selected Events
See also:
Undo, Redo, and the Undo History
See also:
Splitting and Combining Clips
Moving and Copying Clips
See also:
Track View
The Track view is always visible. It is the main window that you use to create, display,
and work with a project. When you open a project file, the Track view is displayed for the
project. Closing the Track view closes the project.
The Track view is divided into several sections: toolbars (at the top), the
Navigator pane, the Video Thumbnails pane, the Track pane, the Clips
pane, and the Bus pane. You can change the size of the panes by
dragging the vertical or horizontal splitter bars that separate the them.
A B
I
C
F E D
A. The Track Pane B. The Clips Pane C. Clips D. Splitter bars E. Show/hide bus
pane F. Track/Bus Inspector G. Minimized tracks H. Expanded track I. The Video
Thumbnails Pane
You can automate most of the controls in the Track view by recording fader
movements, drawing envelopes, and creating snapshots.
In addition, all of the current track’s controls, plus a few that are only
available in the Console view, are contained in the Track Inspector, which
is an expanded version of the current track’s controls located on the far left
side of the Track view. You can hide or show the Track Inspector by
pressing i on your keyboard.
Track View Toolbar
The Track view toolbar gives you quick access to Track view display
options and allows you to move between the different editing modes. The
By default, the Track view toolbar now includes buttons from the Inline
Piano Roll toolbar, and buttons for Zoom Tool menu commands:
Show/Hide
Notes
Draw tool Show/Hide Velocity Tails
Draw Auto Erase (on drum-mapped tracks)
tool menu
Track Manager
You can hide or show any of the buttons in the Track view toolbar by right-
clicking the toolbar and choosing Customize from the popup menu.
Arrow Left and Arrow Right Moves to the previous or next control
in the Track pane. The Right Arrow
moves the selected control right until
reaching the end of a line, and at the
end of the line the selection moves to
the left-most control of the line below.
The Left Arrow moves the selected
control to the left until it reaches the
beginning of a line, and then moves
to the end of the line above.
The Track pane contains meters for recording, playback, and bus levels.
You can hide or show any or all of these meters, and choose many different
options for the units and format of the data the meters display. See
Metering.
To… Do this…
As with most other Windows programs, you can also use the Shift-click and
Ctrl-click combinations when selecting tracks and clips. Holding the Shift
key while you click adds tracks or clips to the current selection. Holding the
Ctrl key while you click lets you toggle the selection status of tracks or clips.
See:
Automation
Bus Pane
The Bus pane contains all of your project’s buses. You display the Bus
pane by clicking the Show/Hide Buses button , which is located at the
bottom of the Track view.
You use the buses in the Bus pane to patch in effects, control output
volume and pan, and group tracks into subgroups.
See:
Main Outs
To Patch a Track Through a Bus
Track/Bus Inspector
The Track/Bus Inspector makes it easy to adjust the current track’s (or
bus’s) controls, because it’s a greatly expanded version of the current
track’s controls that is located on the left side of the Track pane.
In addition to the controls that a track or bus displays in the Track view, the
Track/Bus Inspector also contains a built-in 4-band EQ. See the online help
topic “Using the Per-track EQ” for more information.
The following graphic shows most of the Track/Bus Inspector’s controls
(there may not be room to display all of a track’s controls on the Track/Bus
Inspector, depending on the resolution of your monitor):
Most controls
can be shown
or hidden.
A F
B G
C H
D I
E J
A. Audio icon B. Output routing C. Track name D. Display menu E. Module menu
F. MIDI icon G. Output routing H. Track name I. Display menu J. Module menu
You can hide or show any of the Track/Bus Inspector’s controls, and use it
to display the controls from any track or bus. The following table shows you
how:
Display a certain track’s or bus’s Click the track or bus to make it current, or
controls in the Track/Bus Inspector choose the track or bus in the track/bus
dropdown menu that’s at the bottom of the
Track/Bus Inspector.
Hide or show any of the Track/Bus Click the Display menu or Module menu,
Inspector’s controls and choose options.
Note: you can not display a MIDI track’s
Time + or Key + controls in the Track/Bus
Inspector.
Reassign MIDI controller sliders in a Right-click the slider you want to reassign
MIDI Track’s Fx bin and choose Reassign Control from the
popup menu, choose the new parameter,
and click OK.
Display the parameters of a different Click the name of the effect you want to
automatable effect select.
Assign a control to a group, arm it for Right-click the control and choose options
automation, take an automation from the popup menu.
snapshot, or set up remote control
See:
To Create a New Project File
All Tracks button Displays the MIDI data for every track
currently listed in the Track List pane.
See:
Drum Maps and the Drum Grid Pane
See also:
Editing Notes with the Draw Tool and the Select Tool
Selecting Notes
Displaying Notes and Controllers in the Inline Piano Roll View
Adding and Editing Controllers in the Piano Roll
Controller pane
This pane displays controller events, which you can edit. You can show or
hide this pane by clicking the Use Controller pane button that is in the
Piano Roll view toolbar.
See also:
Adding and Editing Controllers in the Piano Roll
See also:
Working with Multiple Tracks in the Piano Roll View
See:
Step Sequencer Interface
Toolbar
Notes Pane
Controllers Pane
Keyboard Shortcuts
Step Sequencer Clips and Drum Maps
To Create a New Pattern
To Edit an Existing Pattern
To Open the Step Sequencer
To Reorder a Row
To Insert a Row
To Delete a Row
To Enable a Note
A B C D E F G
H
I
J
K L M N O P Q R S
A. Pattern Length (beats per measure and steps per beat) B. Fit to Quarters
C. Transport and Position D. Monphonic/Polyphonic Mode toggle E. Articulation
(hold) F. Swing G. Portamento H. Note name (click to audition pitch, double-click to
edit Drum Map properties) I. Insert/Delete Row J. Event Type picker K. Show/hide
Controllers pane L. Note number M. Mute and Solo N. Velocity Offset O. Velocity
Scale P. Disabled Note Q. Enabled Note (double-click to edit velocity) R. Current
step (yellow) S. Controller events T. Toolbar section U. Beat Counter V. Notes pane
W. Controllers pane
Key... Action...
Up arrow When there are multiple strips, move focus to the same
control on the previous row
Down arrow When there are multiple strips, move focus to the same
control on the next row
Alt+Left Shift the active row's steps by 1 step and wrap first step
to the end
Alt+Right Shift the active row's steps by 1 step and wrap the last
step to the beginning
Note: You can also use a mouse wheel to adjust the value of the control
that has focus. When adjusting note velocities, hold down the Shift key for
fine control.
See:
Step Sequencer Clips and Drum Maps
To Create a New Pattern
To Edit an Existing Pattern
To Open the Step Sequencer
To Reorder a Row
To Insert a Row
To Delete a Row
To Enable a Note
To Disable a Note
To Clear All Steps
Hide different kinds of events buttons Show events outside slip edit boundary
See:
The Event List View
Event List Buttons and Overview
Event Manager dialog
To Insert a New Event
To Delete an Event
To Delete Several Events
Snap value This field shows the current value of the Snap
to Grid. When you click a note value in the Staff
view toolbar, the Snap value copies that value,
unless you override it by opening the Snap to
Grid dialog and setting a value.
Display Resolution Shows the value of the smallest note you can
display—for example, if it’s set to a quarter
note, and you enter some eight notes, they will
display as quarter notes until you set the
display resolution to an eighth note
Staff view layout The left side of this button opens the Staff View
Layout dialog. The right side of this button
opens a dropdown menu where you can select
one of two commands: Quick TAB and
Regenerate Tablature.
Pick Tracks Combo The left side of the Pick Tracks Combo button
opens the Pick Tracks dialog, and the
dropdown arrow on the right side contains the
Show Next Track and Show Previous Track
commands
Play Next Clicking this button plays the next note from the
Now time
Preset
Insert menu
Properties Options Solo button
Synth name Automation track
Delete menu Freeze/Unfreeze button
Freeze Mute button
Insert Quick Freeze/Quick
Unfreeze button
Connect/
Disconnect
synth button Show/Hide
Synth icon Assigned
Controls
button
Automation Read button Assign Controls button
Automated knobs
The following is a list of the tools and controls in the Synth Rack view,
followed by a description. For step-by-step instructions, see the links below.
Mute button Lets you mute the synth, and all tracks
associated with this instance of the synth.
Solo button Lets you solo the synth, and all tracks
associated with this instance of the synth.
Lyrics view
Open the Lyrics view by any of three methods:
• Using the Views-Lyrics command
Console View
The Console view has new dividers that magnetically snap to the border of
a track or bus strip when you drag the divider, new buttons to hide or show
all strips of a certain kind (tracks, buses, or mains), simplified show/hide
buttons for the controls on each strip (no 3-way buttons), and new scroll
buttons to scroll through one strip at a time.
The Console view contains all the controls you need to mix your project. To
open the Console view click the Console view button in the View toolbar
or choose Views-Console.
The Console view contains buttons, sliders, and knobs. Knobs can be
adjusted in several different ways:
• Click on the center of the knob and drag the mouse up or down to
adjust the knob
• Double-click the bottom of the knob to return it to its snap-to position
• You can control all sliders and knobs in the Console and Track Views
by hovering over them with the mouse and manipulating the mouse
wheel
Volume and pan faders also have snap-to positions. Set the snap-to by
moving a control to the desired snap-to position, right-clicking the control,
and choosing Value-Set Snap To = Current.
You can automate many features of the Console view by recording fader
movements and creating snapshots.
Show/
hide for
tracks,
buses,
Widen all
strips
Note: The above view does not show EQ. It is pictured below.
Frequency
EQ enable
Band select
EQ type
FX bin
Aux bus
Automation read/
write Mono/Stereo, Phase invert, and Input
Pan control
Output
Button... Description...
Widen All Strips Widens or narrows all the strips in the Console view.
Video View
Open the Video view by using the Views-Video command or by clicking the
Video view button in the Views toolbar. In addition to the Video view, there
is also a Video Thumbnails pane in the Track view (see Using the Video
Thumbnails Pane). Cakewalk's Insert-Video File command lets you
include an AVI, MPEG, or QuickTime video in your project. This video is
shown in the Video view in real time as your project plays. The Video view
displays the current time (as in the Big Time view) and the video itself. The
display in the Video view is synchronized with the Now time, giving you
convenient random access to the video stream. This makes it easy to align
music and digitized sound to the video.
If the Video view is the active window, you can now use keyboard shortcuts
to advance by a frame or a frame increment. The +/-, and left/right arrow
keys move forward/backwards by a single frame. If the control key is
pressed, then the frame increment value is used (default = 5 frames)
Alternatively you can use the [ and ] keys to seek by the frame increment.
Commands in the Video view's pop-up menu let you set the time display
format, the size and stretch options for the video display, the video start and
Tempo View
Open the Tempo view by using the Views-Tempo command, or by clicking
the Tempo View button in the Views toolbar.
The Tempo view shows the tempo of your project. You can use the mouse
to draw tempo changes directly onto the graph.
The Tempo view provides both a graphic display of the tempo and a list of
all tempo changes in your project. In the graphical display you can use your
mouse to draw tempo changes directly onto the graph. In the tempo list,
you can insert, edit, and delete individual tempo changes. Click the Tempo
List button to display or hide the tempo list.
If an entire project has a single tempo, the Tempo view shows a straight
horizontal line, and a single tempo in the list.
If you want audio clips to stretch with any tempo changes you introduce,
you need to enable Groove clip looping on any audio clips that you want to
follow the tempo changes. Do this by selecting one or more clips, right-
clicking a selected clip, and choosing Groove-Clip Looping from the
popup menu. Each clip that has Groove clip looping enabled has beveled
edges instead of sharp corners. The same command disables Groove clip
looping on any selected clip that has Groove clip looping enabled.
The graph has several tools you can use to add or modify tempo changes:
If you make a mistake using any of these tools, you can use Undo to
correct the error. When you use the Draw tool, the speed with which you
drag the mouse determines the density of tempo events. To insert a larger
number of relatively small tempo changes, move the mouse slowly. To
insert a smaller number of relatively large tempo changes, drag the mouse
quickly.
The tempo list has its own tools for editing tempo changes:
Meter/Key View
Open the Meter/Key view by using the Views-Meter/Key command, or by
clicking the Meter/Key View button in the Views toolbar.
The Meter/Key view lets you enter meter and key changes on measure
boundaries. Meter and key changes affect all tracks.
The Meter/Key view lets you set and change the meter and key signature
for any project or part of a project, over all its tracks.
For more information, see The Meter/Key View.
See also:
What Is Meter?
To Add a Meter/Key Change
To Delete a Meter/Key Change
To Move a Meter/Key Change
To Edit a Meter/Key Change
Markers View
Open the Markers view with the Views-Markers command, or by clicking
the Markers view button in the Views toolbar. The Markers view lets you
add, move, rename, or delete marker (labels) for places in your song. The
markers make it easier to move from one point to another.
See Creating and Using Markers.
Click the Save Loop to Wave file button to open the Save As dialog. In
the Save As dialog you can save the current loop (Groove clip) as a Riff
Wave file, which are compatible with ACIDized loops. You can save Riff
Wave files for use with another SONAR project or with ACID.
Enable Looping Button
Click the Enable Looping button to loop clips in the Track view by
dragging the right side of a clip with your mouse. When Enable Looping is
not on, you are able to slip-edit the clip. For more information about slip
editing, see Applying Fades and Crossfades Offline.
Beats in Clip Field
The Follow Project Pitch option transposes the loop, if necessary, to the
key of the project. A loop recorded in the key of A, used in a project in the
key of C, would be transposed up three semitones if the Follow Project
Pitch checkbox was checked.
Root Note Field
The Root Note represents the key in which the loop was recorded. The
Follow Project Pitch feature uses this information, when checked, to
transpose the loop to match the project’s key.
Pitch Field (coarse)
You can set the transposition of a clip, independent from the project pitch,
using the Pitch (coarse) field. A positive number transposes the clip up by
that number of semitones. A negative number transposes the clip down by
that number of semitones. Remember that, if the Follow Project Pitch option
is checked, the clip follows the project’s pitch, so any transposition changes
you make using this option are changes to the project pitch, not the clip
pitch.
An example: The project key is C. The clip key is D. If the Follow Project
Pitch option is checked, the clip is transposed down by two semitones. A
The Pitch (fine) field allows you to make tuning adjustments or to transpose
the pitch of a clip up to 50 cents. There are 100 cents in one semitone. A
Pitch (fine) setting of “1” adjusts the pitch up one hundredth of a semitone.
The Pitch (fine) option can “fine tune” a slightly out of tune clip so that it is in
pitch with the remaining clips in a project.
Stop Preview Button
The Stop Preview button stops loop playback.
Preview Loop Button
Plays the current loop repeatedly. Use the Stop Preview control to stop
playback.
Enable Slice Auto Preview
Turns on slice auto preview.
Slice Auto Preview
This control appears grayed out unless the Enable Slice Auto Preview
options is on. This option loops the slice auto preview.
Preview Bus Field
Select the output through which you want to listen to the clip.
Clip Properties
The Properties button opens the Clip Properties dialog.
Select Tool
Use the Select tool to move markers in the Markers bar.
There are two types of slicing markers in the Loop Construction view:
automatic and manual. Automatic markers appear in red and are
automatically generated by SONAR when you loop enable a clip. The one
exception to this is if you import an ACIDized wave file into SONAR.
ACIDized files always appear with manual slicing markers. Manual markers
appear in purple. If you add a marker or move an automatic marker, it turns
purple to show you that it has been edited. For information on editing slicing
markers, see To Edit the Slicing Markers in a Groove Clip.
Beat Markers
Beat Markers mark where the beats fall in your clip. There are as many beat
markers as there are beats in a clip.
For more information, see:
Working with Loops
Working with Groove Clips
Creating and Editing Groove Clips
Using Pitch Markers in the Track View
Navigator View
The Navigator view displays a large part of your project so you can see an
overview of your song. The Navigator view is a floating version of the
Navigator pane found at the top of the Track view.
Track Rectangle
The Track Rectangle appears as a green rectangle within the Navigator
view. The Track Rectangle indicates the section of your project which
appears in the Clips pane of the Track view. You can move the Track
Rectangle or change its size.
For more information, see Using the Navigator View.
C E
H F
A. Switch to the next song B. Repeat the list C. Add a song D. Drop a song E. Set a
delay F. Display full path G. List of songs H. Enable the play list
Play lists can be saved for future use. Play list files have the extension
.SET.
See To Create and Edit a Play List and To Play Files from the Play List
View.
See also:
Playing Files in Batch Mode
Surround Panner
The large surround panner has the following controls:
• Angle and Focus marker—a small sphere that you can drag in any
direction to both control and display the following two parameters:
• Angle—this is the perceived angle of the sound source as it differs
from the position directly in front of the listener. The scale is 0 to
180 degrees on the listener’s right, and 0 to -180 degrees on the
listener’s left. 0 means the sound is coming from directly in front of
the listener, and plus or minus 180 degrees means that the sound
is coming from directly behind the listener.
• Focus—this is the perceived distance of the sound source from the
center of the circle on a scale of 0 to 100, 0 meaning the center of
the circle, and 100 meaning the perimeter.
• Width markers—these are two smaller spheres equidistant from the
1500 Glossary
key aftertouch (KeyAft)
key offset
key signature
kill
latency
layout
linked clips
live mode
locked (SMPTE) time
looping
loops
lyrics
marker
MBT
MCI command (Media Control Interface command)
meter
MIDI
mixdown
MME
MMC (MIDI Machine Code)
MTC Sync
mute
normal template
Now time
NRPN
offline
offset
overload
PPQ
pan
Glossary 1501
patch
pedal mark
pitch bend
pitch marker
pitch wheel
phase
port
project pitch
property
quantize
record
quantize resolution
riff wave
RMS
RPN
sampling rate
scrub
sensitivity (window)
size
slip editing
shape
SMPTE
snapshot
solo
split point
staff
quantize strength
quantize strength
stripping
submix
1502 Glossary
swing
Sysx
Sysx Bank
take
template
tempo
thru time
ticks
time
timebase
TPQ
track
transients
vector
velocity
velocity offset
volume
WDM
widget
wipe
xRPN
aftertouch
MIDI property controlling how much pressure is applied. See key aftertouch
(KeyAft), channel aftertouch (ChanAft).
AIFF
Short for Audio Interchange File Format, the audio file format on the
Macintosh platform. Files in this format have the extension .AIF or .AIFF.
archive
Silence and suppress the processing of a track. Archived tracks are not
loaded into RAM, so they can’t be unmuted in real time. Use the archive
command to reduce the demand on your CPU. See mute.
Glossary 1503
arm
Enable a track for recording.
See Choosing an Input.
audio clip
Clip containing digital audio.
audio track
Track recorded digitally.
audition
Listen to audio effects to determine if they are acceptable.
See Basic Audio Processing.
automation
Cakewalk snapshot or dynamic recording of the positions of all the controls
through a portion of sound or music.
See Quick Automation Guide.
bank
Up to 128 patches. Storage for sounds.
bit depth
Size of memory locations used to store particular kinds of data.
broadcast wave
A wave file with the following embedded information: description, originator,
origination date, origination time, and SMPTE time reference.
bundle file
A file that incorporates all project information and audio data. Bundle files
are useful for creating backups of your work or for moving projects from on
computer to another.
channel
Path through which MIDI transmits information.
chord
What appears in a guitar chord grid.
1504 Glossary
See Adding Chord Symbols.
chord symbol
The c among the expression marks on the staff. Put one above the notes
where you want to define a guitar chord grid.
See Chords and Marks.
clip
Piece of sound and music. Your project consists of clips. You can link clips.
clone
A command that allows you to copy a track along with its properties, the
clips or events or both. You can choose the destination track for the copy.
controls
Sliders, faders, knobs, and buttons on the console or your on-line
equivalent of controllers.
See Mixing.
crescendo
A fade-in. A gradual increase in volume.
crossfade
One clip fading in while another fades out. You can create destructive or
non-destructive crossfades. For more information, see Fades and
Crossfades.
controllers
Pedals, knobs, and wheels on your electronic instrument that you can use
to change the sound while you're playing.
See Controllers, RPNs, NRPNs, and Automation Data.
dB
Measure of loudness; abbreviation for decibel.
See The Decibel Scale.
decibel
Measure of loudness; abbreviated dB.
See The Decibel Scale.
Glossary 1505
decrescendo
A fade out. A gradual decrease in volume.
digital audio
Music or sound recorded digitally, as on a compact disk, and not recorded
by means of MIDI.
DMA
Direct Memory Access. DMA settings determine how your computer’s
sound card communicates with Cakewalk.
See The Wave Profiler for information about how to change DMA settings.
duration
In SONAR’s Step Record dialog box, duration means the actual length of
time that a note sounds, as opposed to the notated value of the note, which
could be different. If you check the Follow Step Size option in the dialog
box, the notated value and the duration are the same.
echo
Sending a MIDI input signal back out to a particular device during real-time
recording. Sometimes referred to as through, or play-through, echoing
determines what instrument sounds while you play a MIDI instrument and
record it.
envelopes
Reflects the changes in value for a parameter (volume, for example) over a
period of time. Also refers to the graph of the change—same as vector.
event
Note, MIDI action, or audio clip.
expression
Chord symbol, text of any sort (like ff or con amore), hairpin, or pedal
marks.
1506 Glossary
expression marks
Dynamic markings and other musical instructions (like decrescendo, con
amore, etc.) in the Staff view.
See Adding Expression Marks.
fade
Gradual increase (crescendo) or decrease (decrescendo) in volume.
See Fades and Crossfades and Automation.
fade-in
Gradual increase (crescendo) in volume.
See Fades and Crossfades and Automation.
fade-out
Gradual decrease (decrescendo) in volume.
See Fades and Crossfades and Automation.
frame
Smallest units for SMPTE synchronization. Frame rate indicates the
number of frames per second.
See SMPTE/MIDI Time Code Synchronization.
frame rate
Speed of playback.
from time
The beginning of a selection. Set it in theSelect toolbar.
See Now time.
full-duplex
A type of soundcard which allows simultaneous recording and playback of
audio.
See Recording Audio.
global layout
The arrangement of your views as the appear in Cakewalk. You can save
layouts to use with other projects.
See .
Glossary 1507
Groove clip
Audio clip that contains pitch and tempo information that allows SONAR to
automatically adjust the pitch and tempo of the clip to that of the project you
insert it into.
groove pattern
Piece of music used as a template for the groove quantize command.
See To Use the Groove Quantize Command
groove quantize
Lets you lay a grid over your groove pattern, then adjust time, duration, and
velocity of selected notes so they line up with the grid.
See To Use the Groove Quantize Command
group
An entity consisting of multiple controls or buttons and specifying
relationships between or among them.
hairpin symbol
Crescendo or decrescendo mark.
See Chords and Marks
H:M:S:F
Short for Hours, Minutes, Seconds, and Frames, which is the time format
used for SMPTE time.
input
Input for music or sound to be recorded into a track.
See Choosing an Input
input monitoring
A series of settings which allows you to hear real-time effect plug-ins during
recording or when a track is armed. You can activate drivers for input
monitoring in the Input Monitoring tab of the Audio Options dialog. For more
information about input monitoring, see Input Monitoring.
1508 Glossary
instrument definitions
A file that contains information about banks, patches, controllers, and other
features of an instrument.
See Creating Instrument Definitions.
key offset
The number of half-steps by which to transpose the track. A value of 12
raises the notes an octave. You can transpose all note in a track on
playback by setting this value (Key+) in the Tracks pane.
key signature
Key of the piece, how many sharps or flats it has, and how the music
displays in the various views.
kill
Delete an entire track, including all its properties, clips, and events. You can
undo a kill, but not paste it.
latency
How fast a piece of audio hardware or software responds to real-time
commands, such as to mute a track, to add an effect, or to play some audio
data.
layout
Current arrangement of all views in a particular project.
See Layouts, Templates and Key Bindings.
linked clips
Clips so specified that any change made to one applies to all.
See Splitting and Combining Clips.
looping
Repetition of a part or of the whole of a piece of music, especially multiple
repetitions.
Glossary 1509
loops
Small pieces of audio data, suitable for being repeated back to back, such
as a single drum beat or measure.
live mode
Temporary condition of a project with all automation turned off. You can
toggle back and forth between live mode and regular mode by clicking the
Live Mode button.
lyrics
Words to go along with music.
See Working with Lyrics.
marker
Flag marking a specific time in the music.
MBT
Measure, Beat and Tick number.
9:04:0060 is the 60th tick of the fourth beat of the ninth measure.
meter
The meter, or time signature, divides time into rhythmic pulses. Specifies
the number of beats per measure and the note value of each beat.
See Setting the Meter and Key Signatures.
MIDI
Musical Instrument Digital Interface. The means by which computers
communicate with most sound cards, keyboards, and other electronic
instruments.
mixdown
Combination of two or more audio tracks into a stereo submix. See Routing
and Mixing Digital Audio.
1510 Glossary
MME
Multi Media Extensions—the name of Windows’ built-in audio and
multmedia software that was originally developed for Windows 3.0, and is
still used by many sound card drivers. WDM drivers offer much better
performance.
MTC Sync
MIDI Time Code sync. Messages are received in SMPTE/MTC format from
an external MIDI device and generate MTC.
See SMPTE.
mute
Set a track to be silent during play.
normal template
Project template for all projects.
Now time
The current time in a project. Where you are in the music.
See The Now Time and How to Use It
NRPN
Non-Registered Parameter Numbers.
See Controllers, RPNs, NRPNs, and Automation Data.
offline
Not in real time. When you apply an effect to a track offline, you
permanently alter the data in that track; then you play the track to hear the
effect. When you add an effect to a track in real time, you start the track
playing, and you add the effect while the track plays. The data in the track
does not change, but the sound of it coming through the effect does.
offset
Shift (time, key, velocity) by a specified number of units. For example, you
could offset the start of a track by two measures.
overload
Loss of audio information caused by the audio level exceeding 0 db.
PPQ
Abbreviation for Parts per Quarter Note. MIDI sequencers divide each beat
into fractions of a beat (called ticks) for timing and editing purposes. You
can place events in precise timing locations, up to the sequencer’s current
Glossary 1511
PPQ. PPQ is adjustable on most sequencers, up to about 960 PPQ. PPQ’s
of 96, 120. and 480 are common.
pan
Degree to which a sound or piece of music comes from the left or right
speaker.
patch
Particular sound in an electronic device. Patches are stored in banks, in
groups of 128.
pedal mark
Expression mark indicating when the player should hold down the pedal
and release it.
pitch bend
Controller that changes the pitch of a MIDI note.
pitch marker
A marker in the Time Ruler which transposes the root note pitch of all
Groove clips and ACIDized loops in a project.
pitch wheel
Controller that changes the pitch of a MIDI note.
phase
The relative timing or polarity of two identical sounds. If their identical
amplitudes are 180 degrees apart, they cancel each other, and are
perfectly out of phase.
port
Computer connector for sending or receiving data.
project pitch
Also known as the default project pitch. The project pitch is the pitch that all
Groove clips and ACIDized loops in your project follow if there are no pitch
markers in the project. You can set the project pitch in the Markers toolbar.
property
Any attribute or value belonging to an object. Often you can see these by
right-clicking on the object. For example, right-clicking on a clip and
choosing Properties from the resulting menu, displays the Clip Properties
dialog box, which lists its properties as its name, start time, length, and
color.
1512 Glossary
quantize
Correct human imperfection in start and duration of selected notes so they
line up with a specified time grid.
quantize resolution
Smallest note or number of ticks you want effective in a piece for quantizing
purposes.
quantize strength
Measure of how much an adjustment should approach perfection.
See To Use the Groove Quantize Command
record
Capture audio or MIDI sound in a reproducible fashion.
riff wave
The standard digital audio format used under Windows and for CD’s, with a
file extension of .wav.
RMS
Short for Root Mean Square. A method of measuring an average of the
amplitudes that occur in a complete cycle of a frequency. RMS is a little
over seventy per cent of peak level.
RPN
Registered Parameter Numbers.
See Controllers, RPNs, NRPNs, and Automation Data.
ruler
Bar showing evenly-spaced measure intervals. It appears in the Track,
Staff, and Piano Roll views.
sampling rate
Level of accuracy with which audio data is stored. The higher the better the
sound quality, but the more costly in computer time and memory.
scrub
Drag a vertical bar over the view, so you can hear the notes in the track.
You can scrub forward or backward at any speed.
sensitivity (window)
Distance from a timing grid a note has to be to be unaffected, or affected
less, by quantizing.
Glossary 1513
size
The number of events in a track, listed in the Size column of the Tracks
window. This number changes every time you add or delete events to or
from that track.
slip editing
Non-destructive editing process that allows the start and/or end time of an
audio or MIDI clip to be trimmed by simply dragging the front or back end of
the clip.
shape
An automation envelope created in the Track view or Console view.
SMPTE
Society of Motion Picture and Television Engineers. SMPTE format
measures time in hours, minutes, seconds, and frames.
snapshot
Collection of automation settings that become active at a specific time.
When the Now Time reaches that time, all of those particular settings take
effect.
solo
Set a track to be audible during play.
split point
In the Staff view, the point at which you split a track into treble and bass
staves. Notes at or above the split point go into the treble staff, those below
into the bass staff.
staff
A set of horizontal lines on which you write music.
stripping
Recording an analog time code signal onto a track.
submix
A stereo air track containing the stereo mixture of the original tracks,
preserving the volume, pan and effects for each track.
See Routing and Mixing Digital Audio.
swing
Systematic uneven spacing of notes on a timing grid, to give music a swing
feel.
1514 Glossary
Sysx
Cakewalk's System Exclusive library, which can store, record, and display
for viewing or editing 256 banks, each holding any number of patches.
See System Exclusive Data.
Sysx Bank
A Sysx bank is a storage area plus some associated parameters such as a
destination output and an optional description. Each bank can hold any
number of messages; the amount of data it can hold is limited only by
available memory. The banks are saved in the Cakewalk song file. Each
bank can also be saved as a .SYX file in the format used by the public
domain MIDIEX utility.
take
Single instance of recording the same thing. You might want to record
several takes, then choose the best to keep.
template
Special file used as a pattern to create other, similar projects.
See Layouts, Templates and Key Bindings.
tempo
Number of beats per minute.
thru time
Time up to which the music is to be played back or recorded. Set it in the
Select toolbar.
ticks
Subdivisions of quarter notes. MIDI projects often use a resolution of 480
parts per quarter note (PPQ); each part is also called a tick.
time
In Cakewalk, Now time, from time, or thru time. When an event takes place
in the music.
Time Ruler
Bar showing evenly-spaced measure intervals. It appears in the Track,
Staff, and Piano Roll views. You can use the Time Ruler to change the Now
Time, make a time selection, and insert markers. For more about the Time
Ruler, see Time Ruler.
Glossary 1515
timebase
Same as PPQ. Timing resolution, measured in pulses (ticks) per quarter
note. Determines how finely you can specify notes.
See Setting the MIDI Timing Resolution.
TPQ
Same as timebase or PPQ. Short for Ticks Per Quarter note.
track
Cakewalk's representation of one or more lines of music with shared
properties, for example, music played by one instrument.
transients
Peaks of loudness in an audio clip. Used to determine where the beats lie in
audio clips.
vector
The graph of the change of a parameter’s value. In audio programs, some
parameters can be changed by drawing vectors; means the same as
drawing envelopes.
velocity
How fast or how hard a key is struck when a track is recorded.
velocity offset
Adjustment of all track events by a specified amount of time.
See Adjusting the Time Alignment of a MIDI Track (Time+).
volume
Loudness of a sound or piece of music.
widget
A graphical element of a StudioWare panel (such as a knob or slider) that
controls a parameter on a MIDI instrument or runs a CAL program.
WDM
Windows Driver Model—low-latency audio driver that bypasses the
operating system’s audio streaming software so that the driver can
communicate directly with the sound card and the audio application.
wipe
Deletes a track's clips and events, but leaves its properties. You can undo a
wipe, but not paste it.
1516 Glossary
xRPN
RPN and NRPN.
Glossary 1517
1518 Glossary
Index
Symbols saving a Groove clip as
.clr Acoustics
1520 Index
RAW quantizing to Pool and lffline
Sound Designer II rendering tutorial
Audio folders slip-stretching audio clips
per-project the Pool
Audio hardware transient markers
Wave Profiler Audition
Audio loop Auditioning notes
defined polyphonically
Audio Options dalog Audtion Selection 1115
Drivers tab
Auto arming
Audio Options dialog
Auto punch
Advanced tab
See also Punch recording
Driver Profiles tab Auto save
General tab changing settings
Audio performance
Auto save, settings
improving
Audio processing Auto Send banks
playing backward Auto-load Normal.tpl
removing silence – Automatic crossfades
See also Volume Automatic MIDI echo
Audio recording turning off
tutorial Automating effects
Audio scaling Automation
Loop Construction view adding nodes at selection
Audio Track automated muting
inserting automating a soft synth’s controls
Audio tracks
parameters converting Piano Roll envelopes to
AudioSnap Track view envelopes , ,
adding automation
aligning MIDI with audio copying and pasting envelopes
auto stretch option deleting envelopes
copying audio rhythms as MIDI dotted lines
drawing audio envelopes in the Track
enabling
view
extract timing
drawing envelopes on clips
extract timing tutorial
Enable Automation Playback button
groove quantizing audio
palette Envelope tool
quantizing audio faders and knobs in Console view
quantizing to Pool
jump
Index 1521
methods Bar lines
quick guide adding to an improvised track See Fit
Improvisation
reassigning envelopes to other
Batch mode
parameters
playing back files in
recording automation from an external
controller Beat Value
recording individual fader or knob Beats per Measure
movements Beats, accenting
resetting envelopes to default values Beginner’s Guide to Cakewalk
Beginning 173, 1120
shapes
Big Time view
showing or hiding envelopes
displaying
snapshots
surround panning
font settings ,
Bit depth
the envelope and node editing menus
setting
Bit depths
toolbar
multiple in project
using
Bit rate
Automation curves
Bounce
Automation Data , Fast Bounce mix option
Automation Read and Write buttons real-time
Automation toolbar audible
AVI files
Bounce to Clip(s) 540
importing Bounce to Track(s)
combining tracks using
B Bounce to Track(s) dialog
Backing up your work Bounce to tracks
audio data how to
bundle files Bouncing tracks
using per-project audio folders takes too long
Bank/Patch Change dialog Broadcast wave files
Banks , – description of
assigning a bank select method – how to export ,
Bundle files
assigning patch names to – 64-bit CWB files
assigning to a track creating
load opening
parameters unpacking
save Burn audio CDs
Sysx , Burning a CD
1522 Index
Bus Chn parameter
choosing a default bus for inserted Chord
tracks analyzing
Bus pane
Chord event
docking views in
Chord Grid –
Buses , ,
Chord Library
sending audio data to
Chord Symbols –
Chords , –
C editing from the fretboard
Cakewalk FX Stereo Reverb 497 properties of –
Cakewalk Generic Surface plug-in Clean Audio Folder 850, 851, 1135
Cakewalk Publisher Clear All
CAL programs
Clip lock
sample – Clip muting
CD
creating Clip muting with the alternate style
quality Clip muting with the default style
sampling rate Clip properties 533
CD Burning Clip soloing ,
CD burning Clips
preparing audio with higher bit and/or arranging – ,
sample rates
arranging audio
preparing higher resolution audio for
audio
CD burning
CD player changing colors of
connecting to , choosing a specific length
CD ripping combining – ,
Center material copying
removing copying using copy and paste
ChanAft event copying using drag and drop
Change Audio Format 1135 crossfading
Change audio format cutting and pasting
defined
Change Audio Format dialog
deleting
Channel , ,
displaying ,
assigning instruments to – displaying contents
note property
displaying names
pedal event parameter
drag and drop editing
splitting
effects on
Channel Aftertouch
envelopes
thinning
Index 1523
groove clips
linked –
MIDI definition
moving –
moving to a specific start time
pasting as new
pasting into existing
performance effects of
properties ,
renaming
reversing notes in ,
revert to original time stamp
selecting ,
selecting partial
splitting
splitting options
trimming non-destructively
Clips pane
not visible
Clock
sources –
Clone 299, 1128
Clone tracks dialog
Cloning tracks
Color
screen –
Color presets
import and export
Color set files
importing and exporting
Colors 84, 1138
Colors dialog
Combining clips
Commands
missing
Comping takes
Confidence recording
Configurable Track view
Track controls
changing the order of
Connecting
electric guitar
1524
guitar through effects rack
microphone
Connecting a guitar and effects rack to your sound card
Connecting a microphone to your sound card
Connecting a mixer to your sound card
Connecting an instrument or home stereo to your sound card
Connecting guitar to sound card
Console view
adjusting knobs in
automating controls in
choosing inputs in
keyboard shortcuts in
linking controls in –
modules
mute and solo in
overview
Consolidate Project Audio 850, 1135
Contollers pane ,
Control event
Control groups
absolute ,
custom ,
editing ,
relative –
See also Automation Data
Control Surfaces 1142
Control surfaces
generic
generic property page ,
generic surface dialog
Controller
MIDI definition
Controller/surfaces
connecting and disconnecting
Controllers , ,
assigning, to instruments
data, thinning
inserting a series
numbers
parameters
Convert MIDI to shapes procedure
1525
Converting bit depths
Converting MIDI to audio
Converting sample rates and bit depths
Converting soft synth tracks to audio
Copy dialog
Copying tracks
Copyright
Count-in
CPS (cycles per second)
CPU conservation mode
CPU meter
CPU performance ,
CPU performance meter
Create New Layer On Overlap
Credits
Crescendos – ,
creating using Process-Scale Velocity 459
Cropping overlapping clips
Crossfade
changing the curve types in
curve types
Crossfade 548
Crossfade dialog
Crossfades
applying offline
automatic
non-destructive
Current track
Current track MIDI echo
turning off
Curves
types in fades and crossfades
Customizable menus
Customizable toolbars
Cut dialog
Cycle
Cycles per second
Cyclone
editing loops in
Key Map view
1526
keyboard shortcuts in
loading loops in
Loop bin
Loop view
overview
Pad Editor
pad groups
Pad Inspector
Slice Inspector
toolbar
using
Cyclone Soft Synth
D
D/A
Data
sysx –
Data directory
dB
audio scaling by ,
DC offset
removing
Decibel scale
Decrescendos
creating using Process-Scale Velocity Velocity
Default bus
setting
setting for inserted tracks
Default pitch
changing a project’s
Define Groove dialog
definition
Deglitch dialog
Deglitch filter ,
using
Delay
adding
Delete 300, 1129
Delete dialog
digital audio definition
Digital audio recording See Recording audio
1527
Digital audio See Audio
Digital distortion
digital-to-analog converter
Dim Solo Gain
Dim Solo Mode
adjust dim level
enable
Dimension LE
Diminuendo
Dirty flag
in presets
Disk cache meter
Disk meter
Disks
caching
compressed
fragmented
storage requirements
Displacement
Dithering
during rewrite procedure
DMA settings ,
Docking views
Dotted lines
Double Precision engine
Doubled notes
Downmixing ,
Drag and Drop 332
Drag-Quantize
Drivers
MIDI
using ASIO
Dropouts
fixing
DropZone
Drum editing
Drum Grid pane
changing grid line display in
displaying tracks in
displaying velocity tails in
1528
editing note velocities in
Drum machines
Drum Map Manager
opening
working in
Drum Map Manager 506, 1142
Drum maps
assigning a MIDI track to
creating
editing
opening
saving
the basics
tutorial
Dual monitor support
Dump Request Macros (DRM) ,
Duration
Fill
note ,
note property
parameter
time
Duration dialog
E
Echo
adding
eliminating during recording
Echoing
MIDI
Edirol PCR controllers
Edit-Apply Trimiming
deleting slip-edited data using
Edit-Apply Trimming 1094
Edit-Bounce to Clip(s) 1092
combining clips using ,
Edit-Bounce to Track(s) 1093
mixing down tracks using
Edit-Convert MIDI To Shapes 483, 698, 710
Edit-Copy 1091
arranging clips using
1529
copying envelopes using
importing tracks from other projects with
keyboard shortcut
Edit-Cut 300, 306, 315, 493, 705, 1091
keyboard shortcut
Edit-Delete
deleting clips using
deleting measures using
deleting time using
keyboard shortcut
Edit-Groove Clip Looping 1093
enabling Groove clip looping using
Edit-History 357, 1088
Editing
slip editing
Editing audio
tutorial
Editing MIDI
tutorial
Edit-Paste 1092
arranging clips using
importing tracks from a project using
keyboard shortcut
pasting envelopes using
Edit-Redo 244, 1088
keyboard shortcut
Edit-Select-All 1089
Edit-Select-By Filter 1089
Edit-Select-By Time 322, 1089
Edit-Select-None 323, 1089
Edit-Split 1094
splitting clips using
Edit-Undo 244, 300, 1088
keyboard shortcut
Effects
adding
adding in the Track view
adding to clips in real time
audio
automating
CPU usage of
1530
increasing number of
MIDI
mono/stereo/surround indicator
presets
real-time audio
relinking surround parameters
unlinking surround parameters
Effects tail
defined
Effects with surround sound
Electric Guitar
connecting
Enable Automation Playback button
Encoding options
End 173, 1120
keyboard shortcut
Ensoniq instruments
Envelope Display on a Percentage Scale
Envelope Draw tool
Envelope mode
Envelope tool
Envelopes
copying and pasting
deleting
drawing audio envelopes in the Track view
drawing envelopes on clips
resetting to default values
showing or hiding envelopes
Envelopes-Track 696
EQ
copy settings between tracks/buses
per-track
Erase tool
behavior
using in Piano Roll view
Errors
timing
Wave Profiler
Event
deleting
inserting new
1531
searching for a
Event Filter dialog
Event filters , –
selecting events using
setting up
Event inspector toolbar
Event List toolbar
Event List view , , –
keyboard shortcuts in
multiple tracks in
note names in
opening
Pitch parameter
Event Parameters
editing
Event types
filtering
Events
audio
channel aftertouch
controller
defined
editing ,
Key aftertouch
MCIcmd –
Meta-
note ,
out-of-window
parameters , ,
patch
patch change
pitch wheel ,
searching a song for
searching for
selecting
shifting in time
shifting the time of
shrink using percentages
special
step by step playback
stretch using percentages
1532
stretching and shrinking
transposing selected
xRPN
Export Audio dialog
Export Broadcast Waves By Default
Export OMF dialog
Exporting
audio ,
encoding options
MP3s
projects as OMF files
Windows Media Format files
Exporting key bindings
Exporting MIDI Groove clips
Exporting surround mixes
Exporting video
Expression event
Expression marks , –
editing
External Insert
bouncing
using external effects in SONAR
F
Fade
changing curve type of
Fade type, choosing
Fade/Envelope 547–549
Fade/Envelope dialog
Fade-in, create a
Fade-in, delete a
Fade-in, edit a
Faders
Fades
FAQs
Fast Bounce
Fast Zoom
FAX modems
File
1533
opening
File extensions
.CAL 1103
.CWB 285
.CWP 59
.CWT 726
.INI 949
.MID 285
.SYX 809, 819
File Info dialog
File Info window
File menu
Open 61
File Recovery Mode
File versioning
File-Close 286, 1083
File-Export-Audio 566, 589, 652, 654, 656, 658, 1086, 1133
File-Export-OMF 660, 1087
File-Export-Video to AVI 1086
File-Import-Audio 279, 280, 407, 847, 1085
File-Import-Video File 1086
File-Info 287, 1084
File-New 236, 237, 727, 1083
File-Open 236, 1083
File-Print 288, 774, 1087
File-Print Preview 288, 774, 1087
File-Project Audio Files 849, 1085
Files
.WAV 653
audio , –
bundle
bundle, creating
CAL –
GM –
groove
GS –
importing MIDI
instrument definitions –
managing audio
MIDI ,
1534
project
RIFF MIDI
sequencing, for playback
song
statistics ,
StudioWare
SYSX.INI 821
using MCI commands to play
Wave
XG
File-Save 285, 286, 1084
File-Save As 285, 1084
File-Send 1088
Fill Durations
Find Missing Audio dialog
Finding missing audio
FireWire
exporting video to a FireWire device
video playback on
Fit Improvisation 460
Fit to Time 348
Fit to Time dialog
Float file support
Floating a view
Floating views
dual monitor support
focus
track focus definition
Follow Bus Pan
Follow Track Pan
Freezing tracks and synths
Frequency
fundamental
Fretboard
changing appearance
displaying
hiding
Fretboard pane See Fretboard
Friendly driver names
Friendly names
for MIDI devices
1535
From 173, 1120
keyboard shortcut
Front/rear balance slider
Full chase lock
FX bin
mono/stereo/surround indicator
FX bins
vertical display
G
Gain command
Game sound
General MIDI See GM
Generic control surface property page
Generic control surfaces
assigning knobs and faders
BaseTrack
changing tracks
conserving knobs and buttons
Increment/Decrement
learn
Literally/Toggle
On/Off
saving and backing up presets ,
Trigger Value
Generic controller/surface property page
Generic controller/surfaces
dialog explained
Generic controllers/surfaces
working with
Ghost strokes
Global 236, 541, 1138
Global Audio Folder ,
Global Audio folder
changing
Global Options
autosave
default folder ,
MIDI filter tab
Global Options dialog
Audio Data tab
1536
Auto-save and Versioning
Editing tab
Folders tab
General tab
MIDI tab
Timecode tab
GM ,
Go dialog
Go menu
Beginning 173, 1120
keyboard shortcut
End 173, 1120
Endkeyboard shortcut
From 173, 1120
keyboard shortcut
Next Marker 330, 1121
Next Markerkeyboard shortcut
Next Measure 174, 1121
Next Measurekeyboard shortcut
Previous Marker 330, 1121
Previous Measure 174, 1121
Previous Measurekeyboard shortcut ,
Search 477, 480, 1122
Search Nex 1122
Search Next 477
Search Nextkeyboard shortcut
Thru 173, 1120
keyboard shortcut
Time 173, 1119
keyboard shortcut
Gridlines, displaying
Groove clips ,
creating
dragging into project
editing
editing slices
following project pitch
how they work
importing into project
MIDI
previewing in Loop Explorer view
1537
tutorial
using
what they are
working with
Groove Pattern
copying
defining
deleting
saving
Groove Quantize 461, 462
using
Groove Quantize
correcting a bad verse with
Grooves See Groove Pattern
Group
chord property
Group Manager 643
Grouping controls
Quick Groups
Grouping controls, faders, or knobs
Grouping surround panner controls
GS
Guitar
adding chord grid
connecting effects rack to sound card
connecting to sound card
recording separate strings
Guitar, electric
connecting –
H
Hairpin event
Hairpin symbols ,
adding
Hardware setup
Height of tracks
locking
Help menu
Quick Start 56
Hertz
HID_TRACK_ARM_AUTOMATION
Hide 1129
History 358
Home Stereo
connecting to ,
Horizontal meters
Hot-keys
Console view
Event List view
Loop Construction view
Loop Explorer view
menu commands
Piano Roll view ,
Staff view
Synth Rack view
Track view
Hz
I
Icons
for soft synths
track icons
Importing
audio CD tracks
audio files ,
from a Cakewalk project –
music –
preview bus
Importing different sampling rates
Importing key bindings
Importing MIDI Groove clips
Importing OMF
Importing surround mixes
Initialization File 949, 1141
Initialization File Settings dialog
Initialization files
Inline Piano Roll toobar
displaying
Inline Piano Roll view
auditioning and selecting notes
zooming
1539
Input
Input Echo button
Input filtering
Input levels
checking
Input Monitoring
turning on or off for all tracks
Input monitoring
disabling
eliminating echo from
enabling
Input Quantize dialog
Input Quantizing
Inputs
choosing in Console view
selecting
setting source of
Insert menu
Audio Track 1113
Marker 1113
MIDI Track 1113
Series of Controllers 442, 1113
Series of Tempos 348, 352, 1114
Tempo Change 348
Tempo ChangeTempo Change 1112
Time Measures 1112
Time/Measures 453
Insert menuTempo Change 351
Insert New Tracks button
Insert Series of Controllers dialog
Insert Time/Measures dialog
Insert-Bank/Patch Change 205
Insert-Bank/Patch Change 1112
Inserting a send in a bus
Inserting a send in a track
Sends
inserting in a track
Inserting tracks
Insert-Meter/Key Change 777, 1112
Insert-Meter/Key Changes 238
Insert-Time Measures 454
Instrument Definition Tutorial
Instrument Definitions
flags
Instrument definitions
creating –
exporting
importing –
name lists –
reload
saving
Instrument sound
choosing an
parameter
track settings
wrong, on playback
See also Instruments
Instruments
accessing all sounds on
assigning, to outputs –
bank assignments –
defining –
deleting
non-concert key , –
patch names for –
problems recording from MIDI –
recording from MIDI
Instruments 787, 1136
Interface
picture and description
Interleave indicator
FX bins
Interpolate 210, 481, 753
Interpolate dialog
Interrupt request (IRQ) settings
Isolating
Italic>Edit-Delete
J
Joystick support
Jump
1541
K
k64-bit plug-in display
Key
adjusting –
aftertouch
signature – ,
Key Bindings 724, 1141
Key bindings
creating using MIDI keyboard
exporting
importing
Key Bindings dialog
Key+
KeyAft event
Keyboard
connecting MIDI –
connecting to computer
Local Control setting
notes doubling on
parameters
patches –
recording accompaniments
Keyboard shortcut
Track Inspector
Keyboard shortcuts
Console view
Event List view
Loop Construction view
Loop Explorer view
menu commands
Piano Roll view ,
Staff view
Synth Rack view
Track view
Keystrokes
sending all to a plug-in
Kilohertz
L
Lanes
Large Transport
Large Transport toolbar
Latency
Layering synths
live playback
Layers in tracks
Layouts , , –
creating
deleting
loading
options
renaming
updating
Lead sheets See Notation and Lyrics
Length 456
Length dialog
LFE channel on consumer-grade sound cardsr
LFE Send level
default value
Linear Phase EQ
Link button
Linked clips
creating
unlinking
Live MIDI playback
controlling
Load Bank
Local Control
Local On/Off
Lock track height
Locked clips and tempo change
Locking clips
Locking views
Loop
defined
Loop and Auto Shuttle 179, 1117
Loop Construction view ,
keyboard shortcuts in
Loop Explorer view ,
keyboard shortcuts in
1543
Loop recording
using
Loop, moving a
Loop/Auto Shuttle
settings
toolbar
Loop/Auto Shuttle dialog
Loopback recording adjustment
Looping
delays
enabling loops for
setting up –
using punch-in while
Loops
ACIDized
converting to Groove clips
creating repetitions of
dragging into project
enabling looping of
Groove clip tutorial
previewing in Loop Explorer view
working with
LP-64 Linear Phase EQ
LP-64 Multiband Compressor
Lyric event
Lyrics –
hyphenating
in Lyrics View –
in Staff View –
Lyrics view
adding lyrics in
editing lyrics in
syllable
M
Magnetic snap
Magnetic Strength
Main out faders
linking
MAJOR CHORD.CAL
Mapped note
changing the mapping of
muting and soloing
Marker 1113
inserting
keyboard shortcut
Marker dialog
Markers ,
adding
adding on the fly
copying
creating –
deleting
deleting from the Markers view
editing
jump to
locking/unlocking
moving
pitch
setting Now time with
setting time range with
snap-to grid
using
Markers module
Markers view
Marks
expression –
Masked the active track error message
MBT (measure, beat and tick number) , ,
MBT time
entering
MCI (Media Control Interface) command , –
MCI cmd event
Measure
inserting a blank
Measures
inserting
Menu
Menu commands
keyboard shortcuts for
missing
1545
Menus
customizing
Meter , –
Meter ballistics
Meter display
changing in Console view
Meter/Key
changes , –
view ,
Meter/Key Signature dialog
Meter/Key view
Metering
changing the display of meters
showing and hiding meters
what the meters measure
Meters
changing color and segmentation option
choosing colors for non-segmented meters
configuring display of
improving performance
MIDI activity indicators
MIDI velocity meters
playback and record
segmented
Metronome
audio
changing settings
setting for new project
setting the –
using
Microphone
connecting , ,
Microscope Mode
adjust microscope size
configure options
enable/disable
enable/disable time magnification
using
Microsoft Sound Recorder
MIDI
advantages of
as remote control
assigning a channel
bank selection
beginner’s guide
channel parameter
channels ,
channels vs. tracks
choosing channels
choosing devices
connecting keyboard –
controller
converting MIDI to audio
devices ,
drivers
echoing
editing tutorial
equipment connection –
files
how it works
ignoring MIDI messages
importing files –
input and echo controls
inputs and outputs
interfaces
key aftertouch
Local On/Off
machine control (MMC) –
messages
controlling
filtering
mixing –
note parameters
notes
Omni
output devices –
outputs –
pitch wheel
pitch-bend
playback settings –
polyphony
receive
1547
recording music from
routing data
RX
setting up in and out devices
software interfaces to
synchronization
synchronization status messages
time code
timing resolution
See also Controllers
MIDI clips
definition
MIDI controllers
converting to shapes (track envelopes) , ,
MIDI data
applying an event filter to
applying echo/delay to
applying the arpeggiator to
quantizing
MIDI data lanes
assign event type to
copy events between lanes
create a new lane
delete a lane
move events between lanes
show/hide event types
working with
MIDI definition
MIDI Devices 58, 201, 203, 829, 878, 1135, 1203
MIDI Devices command
MIDI Devices dialog
MIDI drivers
changing
MIDI Echo
turning on or off for all tracks
MIDI echo
controlling
Input Echo button
multi-channels on one track
MIDI effects
presets
MIDI equipment, connecting
MIDI File Formats
SMF (standard MIDI files)
MIDI files
importing
MIDI Groove clips
creating repetitions
enabling groove function
exporting and importing
in Loop Explorer view
previewing in the Import MIDI dialog
transposing
using pitch markers
MIDI In and Out devices
driver changes
MIDI input filtering
MIDI input presets
creating and editing ,
MIDI keyboard
multiple performers on multiple tracks
playing multiple tracks from
MIDI meter
activity indicator
velocity meter
MIDI notes
editing using Note Inspector toolbar
MIDI Out
MIDI playback
live on multiple tracks
MIDI Scale
MIDI Sync
status messages
troubleshooting
with drum machine
MIDI System Exclusive messages
MIDI THRU
MIDI THRU jack
MIDI Time Code
sending and receiving
MIDI timing offset
MIDI Track
inserting
MIDI track parameters
1549
Input
Outputs
Pan
track name
track number
MIDI tracks
definition
Milliseconds
MINOR CHORD.CAL
Missing menu commands
Mixer
connecting to ,
Mixing
controlling
MIDI –
tracks
tutorial
Mixing audio effects
MMC
MME audio drivers
Modules
Mono/Stereo buttons
Most Recently Used menu
presets
Mouse wheel ,
zooming with
MP3
creating
MP3 files, creating and exporting
MPEG Video, importing
MRU menu
presets
MTC
sending and receiving
Multiband Compressor
Multi-channel MIDI recording
Multi-MIDI input
Multi-port soft synths
multi-timbral
definition
Musical Editing
rests
Mute
automating
MIDI event mute
Mute 186, 187
Mute 186, 1125
Mute button
showing automated mute status
Mute buttons, grouping
Muting a soft synth
Muting clips
N
Name, of a track
Navigator pane
Navigator view
changing display of Clips pane using
using
New Global Layout dialog
New track
adding
Next Marker 330, 1121
keyboard shortcut
Next Measure 174, 1121
keyboard shortcut
NoControllerReset
Nodes
adding to a selected envelope segment
Non-destructive editing
Normal template
Normalize 542, 543
Normalize command
Notation
editing ,
non-concert key ,
Notation and Lyrics
Note events
transposing pitch of
Note Map pane
previewing mapped sound in
1551
Note names
of patches –
Note pane
Note velocities
editing in the Drum Grid pane
Note velocity
adjusting –
changing with Velocity MIDI effect
compressing
displaying
inverting
Notes
changing display of –
changing timing of
doubling
drag-quantize
drawing in Piano Roll view
duration of
editing –
editing from the fretboard
editing on the TAB staff
editing velocity in Piano Roll view
editing with the Draw tool ,
editing with the Select tool
editing, in real time
erasing
glue notes together
inserting
inserting with the fretboard
mute
painting
percussion
properties of
reversing
selecting ,
selecting all of certain pitches ,
selecting and editing
selecting in Piano Roll view
size of
splitting ,
stuck , ,
transposing –
using enharmonic spellings –
Now Time
rewind on stop
Now time , ,
changing
keyboard shortcuts
large print
NRPN (Non-Registered Parameter Number) , ,
assigning, to instruments
event
Nudge
moving clips left or right
moving clips up or down
settings
numeric peak values
showing
O
Offset mode
OMF
exporting to
importing
project data discarded when saved as
project data preserved in
saving projects as
OMF files
exporting
Open Plug-in Technology
OPT panels
Options menu
Audio 243, 854, 1137
Colors 84, 1138
Control Surfaces 1142
Drum Map Manager 506, 1142
Global 236, 541, 1138
Initialization File 949, 1141
Instruments 787, 1136
Key Bindings 724, 1141
MIDI Devices 58, 201, 203, 829, 878, 1135, 1203
Project 241, 243, 1137
1553
SoundFonts 1140
Time Ruler Format-HMSF 1142
Time Ruler Format-MBT 1141
Time Ruler Format-Samples 1142
Original Time
Out of memory error
Outputs
assigning tracks to
MIDI
setting
Overlapping clips
cropping to eliminate overlap
Overload
Overtones
P
Pan
adjusting
envelopes
setting
track settings
Pane
Pane, Staff
Panning
follow bus pan
Follow Track Pan
Panning in surround
Panning laws
changing
Parameters
effects
events – , ,
global
pedal events
template file –
See also Events
Partial clips
selecting
Patch , – ,
assigning note names to –
assigning to a track
definition
event
names –
numbers
Patch Browser dialog
Patch/Controller Searchback Before Play Starts
Patches
downloading
Pattern Brush tool
creating custom patterns for
how it works
painting a custom pattern with
painting notes using
Pattern Velocity dialog
Pattern-based Step Recording
Patterns
importing from Project5
Peak Markers
clearing from a track
Pedal events
editing
parameters
Pedal marks
adding
Percentage
audio scaling by ,
Percussion
channel
ghost strokes
line –
staff –
Percussion track
setting up
Performance
CPU, with FX effects
improving audio
maximizing disk and CPU
Per-project audio folders
Per-track EQ
copy settings between tracks/buses
using
Phase
1555
inverting a track’s
Piano Roll envelopes
converting to Track view envelopes , ,
Piano Roll toolbar
Piano Roll tools
configuring
default assignments
drag-quantize events
glue notes together
keyboard modifier keys
mouse actions
mouse locations/contexts
mute events
note/controller painting
PRV Tool Configuration dialog
split notes
Piano Roll View
inline version
Piano Roll view , , ,
colorize notes by velocity
Controllers pane ,
Drum Grid pane
editing notes in using Note Inspector toolbar
flexible Piano Roll tools
hide events in muted clips
keyboard shortcuts in ,
Microscope Mode
MIDI data lanes
Note and Controllers pane
note hit testing
Note Map pane
note names in
opening
overview
scale pane
select controllers with notes
show velocity for selected notes
Track List pane
velocity audition
Piano Roll view envelopes
converting to Track view shapes
picture
audio definition
Picture Cache
Picture cache redrawing
optimizing
Picture Folder
Pitch
changing a MIDI note’s
changing project’s with marker
enabling Groove clips to follow
fluctuating –
note property
selecting
Pitch markers
creating
MIDI Groove clips and
moving
transposing Groove clips with
using
Pitch wheel
events, thinning
parameters
Play 177, 1115
keyboard shortcut
Play List ,
to play files from
Play List view
Playback –
allow playback with no data
audio drop-out during
controlling , , ,
controlling using transport toolbar
incorrect –
problems , –
problems with MIDI file
settings, MIDI –
speed
starting
stopping
track-by-track –
transmitting banks
troubleshooting
1557
Playback loop
cancelling
setting up
Playback of V-Vocal clips
Playback State toolbar
playing
Plot
Plug-ins
audio
MIDI
organizing in menus
using presets
Plug-ins and 96 kHz audio
Polarity
inverting a track’s
Polyphonic auditioning of dragged notes
Polyphonic note auditioning
polyphony
Port Address settings
Ports
assign different input ports to multiple audio tracks
assign same input port to multiple audio tracks
assign same output port to all buses
assign same output port to multiple audio tracks
assigning instruments to –
Pow-r dithering
PPQ, see timebase
Preamp output
connecting to ,
Preferences
migrating from previous version of Cakewalk
Preferred interleave
Presets
dirty flag
for plug-ins
Pressure value
Preview Bus
Previewing MIDI Groove clips
in Import MIDI dialog
Previous Marker 330, 1121
Previous Measure 174, 1121
keyboard shortcut ,
Printing
event list
markers
project information
scores
Process-Apply Audio Effects 1097
applying realtime audio effects using
Process-Apply MIDI Effects 1097
apply realtime MIDI effects using
Process-Audio-Apply Audio Effects
apply multiple realtime effects using
Process-Audio-Crossfade 1096
creating a destructive crossfade using
Process-Audio-Fade/Envelope 1096
creating a destructive fade using
Process-Audio-Normalize 543, 1095
Process-Audio-Remove Silence 546, 1095
Process-Audio-Reverse 1097
playing audio backwards using
Process-Deglitch 1099
filtering MIDI data with
Process-Fit Improvisation 348, 470–471
Process-Fit Improvisation 1105
Process-Fit to Time 456
Process-Fit to Time 348, 1105
Process-Groove Quantize
using
Process-Groove Quantize 1102
Process-Interpolate 481, 1102
Process-Length 1102
shrinking events using
stretching events using
Process-Quantize 1101
using
Process-Retrograde 1103
reversing MIDI notes using
Process-Run CAL 1103
Process-Scale Velocity 459
Process-Scale Velocity 1104
1559
Process-Slide 1099
shifting MIDI events in time using
Process-Transpose 1104
Program
definition
Project
creating a
definition of
importing material from another , –
information –
inserting measures into –
labeling –
maximum duration
opening ,
saving
views
Project 241, 243, 1137
Project Audio Files dialog
Project file
creating new
Project Files dialog
using
Project information
diplaying
editing
Project Options
metronome
MIDI out
sync to SMPTE/MTC
time base
Project Options dialog
Clock tab
Metronome tab
MIDI Out tab
Sync tab
Project pitch
changing the default pitch
Project5
importing patterns from
Project5 patterns
importing
Projects
saving, as MIDI files
working on
Property-Bank 205, 1124
Property-Channel 209, 1123
Property-Inputs 276, 1123
Property-Key+ 210, 1123
Property-Outputs 1122
Property-Pan 207, 1125
Property-Patch 205, 1124
Property-Time+ 211, 1123
Property-Vel+ 211, 1123
Property-Volume 207, 1124
Publisher
Punch recording ,
looping
using
Q
Quantize
drag-quantize
effect
offset option
synchronizing rhythm and solo tracks with
using
Window setting
Quantize 460, 461, 749
Quantizing
input quantizing
on input
Queue buffers
Quick freeze
Quick Groups
Quick TAB
creating
Quick unfreeze
QuickTime video, importing
R
Radio tuner
1561
connecting to ,
RANDOM TIME.CAL
Rapture LE
Real-time Bounce
Recompute Picture(s)
Record 249, 255, 262, 263, 266
Record 1116
audio
keyboard shortcut
MIDI
Record latency adjustment
Record Mode 244, 839
Record Options 262, 266
Record Options 245, 1118
Record Options dialog
Recording
Arming tracks for
arming tracks for
audio
choosing an input
definition
troubleshooting
automation
background noise in
changing timing of , ,
channel-by-channel
checking input levels
checking levels
confidence
controlling using Transport toolbar
converting MIDI to audio
digital audio See Recording audio
eliminating echo
erasing
inputs
loop – , –
MIDI
modes
problems – ,
punch-in –
specifying MIDI ports and channels to record by
step –
step-pattern
StudioWare Controls –
using confidence recording during
volume
Recording a soft synth
Recording Digital Audio
tutorial
Recording fader movements
Recording MIDI
tutorial
Recording modes
Auto Punch
Overwrite
Sound on sound
Recording Options
create new layer on overlap
Redo 357
Reject Loop Take 263, 266
Reject Loop Take 263, 1118
Relink surround effect
Remote control
Remove Silence
Attack time
Remove Silence 544
digital noise gate parameters
Remove Silence dialog 1404
Rename Existing Layout dialog
Reset 177, 1117
Reset all meters
Resolution, quantizing parameter
Rests, beaming of
Retrograde 459
Reverse 459, 544
Revert clip(s) to original time stamp
Rewind 177, 1116
keyboard shortcut
ReWire
automating ReWire instruments
enhanced features
inserting a ReWire instrument
1563
mixing down and bouncing ReWire instruments
routing MIDI data to specific instruments
to use separate audio tracks
troubleshooting guide
ReWire instruments
Riff Wave files
description of
saving a Groove clip as
RPN (Registered Parameter Numbers)
event
RPNs (Registered Parameter Numbers) , ,
assigning, to instruments
Run Audio 1116
S
Safe Mode
Sample rate
definition
setting ,
Sample rates
converting
setting for new projects
Sampling rate
setting
Sampling rates
importing audio at different rates
Sampling resolution
Save Bank
Save options
bundle file
Standard MIDI
Saving
projects as OMF files
Saving a project
Scale Velocity 210, 459
Scale Velocity dialog
Scales
constraining edited notes to
Scissors tool
splitting clips with
Scores, printing
Scoring
film and video
Screen colors –
Scrub tool ,
auditioning with
Search 477, 480, 1122
Search Again
Search Nex 477, 1122
Search Next
keyboard shortcut
Select All Siblings 331, 333
Select by Filter
Select by Filter 477, 480–481
Select by Time 322
Select None 323
Selected Track Input Series
Selected Track Inputs
Selected Track Outputs
Selection playback
Sends
inserting in a bus
Sensitivity setting
quantizing parameter
Series of Controllers
Series of Controllers
inserting ,
Series of Tempos 351, 352
inserting , ,
Set End=Current 644
Set Start=Current 643
Settings
migrating from previous version of Cakewalk
Shapes
Shortcuts
Console view
Event List view
Loop Construction
Loop Explorer view
menu commands
Piano Roll view ,
Staff view
1565
Synth Rack view
Track view
Show Automated Mute
Show layers
Show numeric peak values
Sidechaining
assign track/bus/send to sidechain input
bouncing audio with sidechain plug-ins
freezing a sidechain input
Signal flow diagram
Silence
removing –
Silencing tracks –
Slaving to SMPTE/MTC
Slide 452
Slide dialog
Slip editing
to permanently delete slip-edited data
using
Slip-editing
multiple clips
SMPTE ,
SMPTE start times for clips
SMPTE Synchronization
frame rate
SMPTE time
adjusting
SMPTE/MTC Sync –
controlling audio with
digital audio under
troubleshooting –
with full chase lock –
Snap
magnetic snap
Snap Grid See Snap to Grid
Snap offset
Snap offsets
Snap to Grid –
enabling and disabling
Snap to Scale
bypassing momentarily
Snapshots
creating
Soft synth MIDI output
enabling and recording
Soft synth property pages (interfaces)
how to open
Soft Synths
MIDI output support
multi-port
tutorial
Soft synths
converting soft synth tracks to audio
drawing automation in the Clips pane
icons
muting and soloing
removing from a project
soft synths
recording output
Software synthesizers
and WDM drivers
playing a soft synth
recording a hardware-emulating synth
removing from a track
Solo ,
see also Dim Solo Mode
Soloing a soft synth
Soloing clips ,
SONAR
as master –
as slave
features of –
installing
sync to SMPTE/MTC
uninstalling
using
Songs
publishing
quantizing
title
Sony Wave-64 format
Sort 293, 1130, 1131, 1132
Sort Tracks dialog
1567
Sound card
built-in
high-end
Sound controls –
SoundFont Banks dialog
SoundFonts 1140
SP/DIF
connecting to
recording through
Split ,
split notes
SPLIT CHANNEL TO TRACKS.CAL
SPLIT NOTE TO TRACKS.CAL
Splitting clips
using Scissors tool
Staff pane
changing layout of
Staff view ,
changing layout of
editing lyrics in –
keyboard shortcuts in
opening
overview
Staff, percussion –
Standard MIDI File
saving a project as
Start time
Status bar
Step Record 275
Step Record 269, 1117
Step Record dialog
Step Recording
adding 2 step sizes together
keyboard shortcuts
Pattern option
using
using Advanced mode
using pattern-based
Step Sequencer
articulation (hold) ,
beat counter ,
beats per measure ,
clear all steps
clips
Controllers pane ,
delete row ,
edit drum map properties
Fit to Quarters ,
insert row ,
interface ,
keyboard shortcuts ,
monophonic/polyphonic mode ,
Notes pane ,
open ,
patterns
adjust length ,
create
edit
portamento ,
position indicator ,
rows ,
delete
insert
reorder
show/hide Controller pane ,
steps
disable
edit velocity
enable
merge/unmerge
steps per beat ,
swing ,
toolbar ,
transport ,
working with drum maps
Step Size dialog
Stereo mode
Stop 177, 249, 255, 263, 265, 266
Stop 1116
keyboard shortcut
Stop Audio 1116
1569
Strength, quantizing parameter ,
Striping
Stuck note, stopping
StudioWare
editing automation data in the Piano Roll view with
faders –
recording a snapshot
recording real-time control movements
StudioWare Controls
grouping –
recording –
setting
See also StudioWare Panels
StudioWare panels
devices supported by ,
drawing speed
MIDI data in
See also StudioWare Controls; Widgets
Surround effects
Surround front/rear balance slider
Surround Main
Surround mix parameters
saving as presets
Surround mixes
exporting
importing
Surround mixing
Surround panner controls
grouping
Surround panning
automating
SurroundBridge
Swing ,
Synchronization –
problems –
SMPTE/MTC sync
status messages
types of –
Synth Rack
automating controls
hiding or showing control knobs
rename synths
1570
Synth Rack automation
choosing a track to display on
Synth Rack icons
Synth Rack view ,
keyboard shortcuts in
Synth Tracks
Synthesizer
patches –
software
with handshaking dump protocols
Synths
MIDI output support
System Exclusive See Sysx
System sounds
turning off
Sysx
1571
naming
output
Receive
Send
Send All
Sysx Data
in Event list
Sysx Data events
Sysx view , ,
opening
purpose of
using –
T
TAB
saving as ASCII text
Tabbed views
Tablature
defining a style
exporting as an ASCII text file
generating
Quick TAB
regenerating
saving as an ASCII text file
settings
Tabs
configuring in the Track view
Take management
Taskbar indicators
Templates , –
creating –
track templates
Tempo
changing , ,
correcting
decreasing steadily
drawing tempo changes
editing a change
erasing changes
error
increasing steadily
1572
inserting a change ,
inserting a series
modifying the most recent change
ratio
setting for new project
setting the –
settings
view –
Tempo Change 348, 351
Tempo commands
using
Tempo dialog
Tempo Ratio 1
keyboard shortcut
Tempo Ratio 2
keyboard shortcut
Tempo Ratio 3
keyboard shortcut
Tempo view
Text
Text event
THIN CHANNEL AFTERTOUCH.CAL
THIN CONTROLLER DATA.CAL
THIN PITCH WHEEL.CAL
Thru 173, 1120
keyboard shortcut
Ticks
doubled on FX bins
Time
chord property
event
inserting blank –
MBT ,
note property
pedal event parameter
randomizing start
SMPTE
See also Markers; Now time
Time 1119
keyboard shortcut
setting Now Time using
Time display
1573
track view
Time Display Format
setting
Time Measures 1112
Time offset (Time+) parameter ,
Time ranges
selecting
Time Ruler
Loop Construction view
setting to display HMSF
setting to display MBT
setting to display SMPTE
Time Ruler Format-HMSF 1142
Time Ruler Format-MBT 1141
Time Ruler Format-Samples 1142
Time signature –
setting ,
Time+
Time/Measures 453
Timebase ,
setting
Timing
aligning
errors
MIDI offset
resolution
Tips--24-bit
Toolbars
creating
customizing
docking and undocking
hiding and showing
renaming
Tools menu
Change Audio Format 1135
Clean Audio Folder 850, 851, 1135
Consolidate Project Audio 850, 1135
Tooltips
appear when editing MIDI events
Track
current
focus
layers
locking height of
number vs. channel
Show Automated Mute
Track Bank dialog
Track Channel dialog
Track folders
Track icons
Track input
Track Inputs dialog
Track Inspector
keyboard shortcut
Track inspector
Track Key+ dialog
Track menu
Archive 187, 1125
Arm for Recording 1127
Clone 299, 1128
Delete 300, 1129
Fit Content 1131
Hide 1129
Mute 186, 1125
Property-Bank 205, 1124
Property-Channel 209, 1123
Property-Inputs 276, 1123
Property-Key+ 210, 1123
Property-Outputs 1122
Property-Pan 207, 1125
Property-Patch 205, 1124
Property-Time+ 211, 1123
Property-Vel+ 211, 1123
Property-Volume 207, 1124
PRV Mode 1130
PRV Tool-Select/Draw/Auto Erase 1130
Show Velocity Tails 1131
Show/Hide Continuous Events 1131
Show/Hide Notes 1132
Solo 187, 1126
Sort 293, 1130
Wipe 300, 1129
1575
Track name ,
Track Name dialog
Track number
Track output
Track outputs
Track Outputs dialog
Track Pan dialog
Track pane
changing values in
resizing
Track Patch dialog
Track Properties
Key+
output ,
Track See Tracks
Track status
archive ,
mute ,
normal ,
solo ,
Track templates
Track Time dialog
Track Vel+ dialog
Track view – ,
adding effects in ,
bank settings in
clips pane not visible in
keyboard shortcuts in ,
patch settings in
Track view time display
Track View toolbar
Track Volume dialog
Track/Bus Inspector
Tracks
adding lyrics to –
aligning
archiving ,
arming ,
arranging –
assigning input channels and ports
assigning to outputs
audio track definition
bouncing
changing the order of
changing velocity of
cloning
copying
copying or cloning
correcting off-tempo
defined
deleting
dragging to a new position
editing properties of
erasing
increasing number of ,
inserting blank
inserting single or multiple
maximum number of audio
MIDI definition
mixing
multi-lane
muting ,
output devices of –
parameters of –
patch change in –
percussion –
recording in separate
re-ordering –
selecting several adjacent
selecting single
setting channels for
setting key offset of
setting time offset of
silencing –
soloing ,
sort by archived
sort by channel
sort by muted
sort by name
sort by port
sort by selected
1577
sort by size
sorting –
synchronizing
time alignment of
track folders
transposing –
unarchiving
unmuting
viewing multiple in Piano Roll
volume control of
wiping
See also Recording; Track Properties
Transport
Audition Selection 1115
Loop and Auto Shuttle 1117
Play 1115
Record Options 245, 1118
Reject Loop Take 263, 1118
Run Audio 1116
Stop Audio 1116
Update Patch Cache 1118
Transport menu
Loop and Auto Shuttle 179
Play 177
Record 249, 255
Reset 177
Reset 1117
Rewind 177
Rewind 1116
keyboard shortcut
Step Record 269
Step Record 275, 1117
Stop 177
Stop 1116
keyboard shortcut
Tempo Ratio 1
keyboard shortcut
Tempo Ratio 2
keyboard shortcut
Tempo Ratio 3
keyboard shortcut
Transport menuPlay
keyboard shortcut
Transport menuRecord 1116
keyboard shortcut
Transport toolbar
Large
Transport, Large
Transpose
using MIDI Transpose effect
Transpose 209, 451–452, 745
Transpose dialog
Transposing –
notes –
parameter
Trigger and freewheel
Trim Durations
Triplets
Troubleshooting
MIDI Sync
playback problems
problems playing MIDI files
SMPTE/MTC Sync –
Sysx ,
Sysx data ,
Tutorial
Instrument Definition
Tutorial 1
The Basics
Tutorial 10
Cyclone soft synth
Tutorial 2
Recording MIDI
Tutorial 3
Recording Digital Audio
tutorial
Tutorial 4
Editing MIDI
Tutorial 5
Editing Audio
Tutorial 6
Using Groove clips
Tutorial 7
Mixing
1579
Tutorial 8
Drum maps
Tutorial 9
Using Soft Synths
U
Unarchiving tracks
Undo
Undo History
Undo History dialog
Unfreeze
Uninstalling SONAR
Unlink surround effect
Update Patch Cache 1118
Updates
USB audio
24 bit problems
UsesNotesAsControllers
V
Vel+ , –
Velocity , ,
adjusting note –
compressing
Ctrl-key editing
data display
editing in Controller pane
inverting
note – , ,
note property
parameter ,
setting –
See also Note velocity
Velocity audition
Velocity tails
displaying in the Drum Grid pane
Vertical FX bins
Video
deleting from a project
disabling playback of
enabling playback of
exporting
inserting in a project
setting start time
setting trim time
synchronizing external video to audio
Video display format
setting
Video playback
stuttering problem
Video Playback, Import, and Export
Video thumbnails
Video view
View options
display clip names
View-Layouts 1111
Views –
allowing multiple instances of the same
Console view
docking in bus pane
Event List
floating ,
Fretboard
Loop Construction
Loop Explorer
Lyrics , ,
Markers
Meter/Key , , –
Piano Roll view
PianoRoll ,
Play List
Play List view
Staff
Synth Rack ,
Sysx , –
Tempo ,
Track view
Video
Vocal track
removing
Volume
adjusting
1581
changing audio data
envelopes
faders
output
recording
setting
track settings
VST Configuration
VST MIDI output
VST plug-ins
organizing in menus
VST support
integrated
V-Vocal
context menu
Dynamics editing
Formant editing
Pitch editing
pitch-to-MIDI
Time editing
undoing edits
V-Vocal keyboard shortcuts
W
WAI
Wallpaper –
Wave Audio event
Wave Device Profiler –
errors
Wave files
creating and exporting ,
how to export ,
importing
Wave Profiler
using
Wave Profiler button
Waveform
zooming in on
Waveform preview
on buses and synth tracks
turning off
Waveforms –
clipped
redrawing
to not display while recording
Wheel event
Widgets
reordering in the Track view
Window
Sensitivity ,
Windows
system sounds, turning off
Windows Mixer
using while recording
Window-Tile in Rows 722
Wipe 300, 1129
World Wide Web
authoring
publishing audio on
X
XG
X-Ray Windows
Y
Yamaha OPT panels
Z
Z3TA+
Zero Controllers When Play Stops
Zero-crossings
Zoom
keyboard shortcuts
Zoom Controls
Zoom factor
audio scaling by ,
Zooming
configuring the display of tracks in the Track view
entire project
Zooming in the Inline Piano Roll view
1583
TWELVE TONE SYSTEMS, INC.
d/b/a CAKEWALK
LICENSE AGREEMENT
YOU SHOULD CAREFULLY READ ALL OF THE FOLLOWING TERMS AND CONDITIONS BEFORE USING
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DAMAGES.
SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSE-
QUENTIAL DAMAGES SO THE ABOVE EXCLUSION OR LIMITATION MAY NOT APPLY TO YOU.
8. U.S. GOVERNMENT RESTRICTED RIGHTS. If you are a government agency, you acknowledge that
the Product was developed at private expense and that the computer software component is provided to
you subject to RESTRICTED RIGHTS. The rights of the government regarding its use, duplication,
reproduction or disclosure by the Government is subject to the restrictions set forth in subparagraph
(c)(1)(ii) of the rights in Technical Data and Computer Software clause at DFARS 252.227-7013, and
(c)(1) and (2) of the Commercial Computer Software -- Restricted Rights clause at FAR 52.227-19. Con-
tractor is Twelve Tone Systems, Inc., d/b/a Cakewalk.
9. TERMINATION. This License Agreement will terminate immediately if you breach any of its terms.
Upon termination, you will be required promptly to return to Cakewalk or to destroy all copies of the
Product covered by this License Agreement.
10. MISCELLANEOUS.
10.1. Governing Law. The terms of this License shall be construed in accordance with the substantive
laws of the United States and/ or Commonwealth of Massachusetts, U.S.A.
10.2. No Waiver. The failure of either party to enforce any rights granted hereunder or to take any
action against the other party in the event of any breach hereunder shall not be deemed a waiver by
that party as to subsequent enforcement of rights or subsequent actions in the event of future breaches.
10.3. Litigation Expenses. If any action is brought by either party to this Agreement against the other
party regarding the subject matter hereof, the prevailing party shall be entitled to recover, in addition to
any other relief granted, reasonable attorneys' fees and litigation expenses.
10.4. Unenforceable Terms. Should any term of this License Agreement be declared void or unenforce-
able by any court of competent jurisdiction, such declaration shall have no effect on the remaining terms
hereof.
YOU ACKNOWLEDGE THAT YOU HAVE READ THIS LICENSE AGREEMENT, UNDERSTAND IT
AND AGREE TO BE BOUND BY ITS TERMS AND CONDITIONS. YOU FURTHER AGREE THAT IT
IS THE COMPLETE AND EXCLUSIVE STATEMENT OF THE LICENSE AGREEMENT BETWEEN
YOU AND CAKEWALK WHICH SUPERSEDES ANY PROPOSALS, OR PRIOR AGREEMENT, ORAL
OR WRITTEN, AND ANY OTHER COMMUNICATIONS BETWEEN YOU AND CAKEWALK RELAT-
ING TO THE SUBJECT MATTER OF THIS LICENSE AGREEMENT.