INTRODUCTION
BASICS OF 3D TV
ARCHITECTURE OF 3D TV
TECHNOLOGIES PRESENTLY USED
MULTIVIEW AUTO STEREOSCOPIC DISPLAY
APPLICATIONS OF 3D TV
ADVANTAGES AND DISADVANTAGES
CONCLUSION
REFERENCES
At first, films were silent, then sound was added;
Cinema and television were initially black-and-white, then colour TV was
introduced.
Computer imaging and digital special effects have been the latest major
novelty.
Nowadays markets are flooded with HDTV,LCD & Plasma TVs.
Three dimensional TV(3D TV) is expected to be next revolution in the TV
history.
Binocular parallax-Binocular parallax refers to the ability of the
eyes to see a solid object and a continuous surface behind that
object even though the eyes see two different views.
Motion parallax-It means information at the retina caused by
relative movement of objects as the observer moves to the side (or
his head moves sideways).
Depth perception-It allows the beholder to accurately gauge the
distance to an object. It is the visual ability to perceive the world in
three dimensions.
Stereographic images- It means two pictures taken with a time
separation that are then arranged to be viewed simultaneously.
Stereoscope-It is an optical device for creating stereoscopic (or three
dimensional) effects from flat (two-dimensional) images; D. Brewster first
constructed the stereoscope in 1844.
Holographic Images-A luminous, 3D,transparent,coloured and
nonmaterial image appearing out of a 2D medium, called a hologram.
Acquisition
Transmission
Display Unit
Acquisition
The acquisition stage consist of an array of the hardware synchronized
cameras.
CCD image Sensors
MPEG-2 Encoding
PCI card.
Transmission
Gigabit Ethernet
A transmission technology, enables super net to deliver enhanced network
performance.
Display Unit
The receiver side is responsible for generating the appropriate images to be
displayed.
Anaglyphic 3D:
• It provides a 3D effect when viewed with 2 colour glasses
(each lens a chromatically opposite colour, usually red and
cyan).
• Images are made up of two colour layers, but they are offset
with respect to each other to produce a depth effect.
• Usually the main subject is in the centre, while the foreground
and background are shifted in opposite directions.
Polarization 3D:
• Two images intended for each eye are displayed from
two separate projectors.
• Each image is projected with a polarization mutually
orthogonal to the other polarization.
• Polarized 3D Glasses are then used with polarized filters
to ensure that each eye receives only the intended
image.
• Each eye perceives a different image resulting in the 3D
effect.
Alternate-frame Sequencing:
• The movie is filmed with two cameras. Then the
images are placed into a single strip of film in
alternating order.
• The film is then run at 48 frames-per-second.
• Each eye's glass contains a liquid crystal layer
which has the property of becoming dark
when voltage is applied, being
otherwise transparent.
Holographic Displays:The holographic image is true three-dimensional. It can
be viewed in different angles without glasses
Volumetric Displays:It creates 3-D imagery via the emission, scattering, or
relaying of illumination from well-defined regions in (x,y,z) space.
Parallax Displays:It emits spatially varying directional light. The
panoramagram, invented in 1824, is an instrument used to obtain the illusion of
depth on a flat surface
Lenticular Display: the lenticular sheet is a line of array of narrow cylindrical
lenses called lenticules.
• The purpose of the lenses is to focus more of the light into a horizontal
beam and allow less of the light to escape above and below the plane of the
viewer.
Multi-projector Lenticular Display: H. Ives invented the multi-projector
lenticular display in 1931. The large number of views & the large physical
display lead to a very immersive 3D display.
For rear-projection system two lenticular sheets are mounted back-to-back
with optical diffuser material in the center.
The front projection system uses only one lenticular sheet with a retro-
reflective front projection screen material from flexible fabric mounted on the
back.
In the field of medicine, education.
Commerce, Museum.
In Engineering field for Simulation and Visualization.
Entertainment and Gaming.
Military and Communication field.
Richer ,Lifelike and entertaining experience than 2D TV for home users.
Greater 3D experience requires glasses to be worn while viewing.
No defined industry standard for 3D hardware, software & TV components.
High production and transportation costs of 3D video information.
Health problems may occur.
Thus we have seen various technologies used for 3D imaging and viewing.
We also explained technology of 3D TV, discussed various aspects and
features of 3D TV.
Another area of future research is precise colour reproduction of natural
scenes on multiview displays.
In future we will be able to touch and smell the objects being projected from a
screen to the viewers.
http://www.google.com
http://www.scribd.com
http://www.wikipedia.com
http://www.3D-TV.info
http://www.3dglasses.net