00-08
08-16
16-24
24-32
32-40
40-48
Ammo
Adhesive Launcher
Akrylat-Kanone
0
-3
3
0
-3
3
-3
3
-6
-6
-6
-6
1
1
Adhesive
Adhesive
Anti-personnel Mine
13
Shock
AP CC Weapon
AP Heavy Machine Gun
-3
-3
-3
PH
15
AP
AP
AP Heavy Pistol
-6
14
AP Marksman Rifle
AP Rifle
AP Sniper Rifle
-3
0
-3
3
3
0
3
-3
3
-3
-3
3
-3
-6
3
-6
-6
3
-3
13
13
15
Assault Pistol
-6
13
Bare Hands
Blitzen
Boarding Shotgun (AP Mode)
Boarding Shotgun (Blast Mode)
Breaker Combi Rifle
-3
6
6
3
0
0
0
3
3
-3
-3
-3
3
-3
-3
-6
-3
-6
PH-2
14
14
14
13
Breaker Pistol
-6
12
Breaker Rifle
CC Weapon
0
-
3
-
-3
-
-3
-
-6
-
-6
-
13
PH
1
4
2 (1 in
CC)
3
3
2
4 (1 in
CC)
1
1
2
2
3
2 (1 in
CC)
3
1
Chain Rifle
13
Chain-Colt
13
Combi Rifle
Contender
D.E.P.
DA CC Weapon
3
0
0
-
3
3
3
-
-3
-3
-3
-
-3
-3
-3
-
-6
-6
-6
-
-6
-6
-6
-
13
13
14
PH
3
1
1
1
N
DA
AP + EXP
DA
Name
48-96 DMG
Non-Lethal
Disposable (2), Non-Lethal
Concealed, Deployable, Direct
Template (Small Teardrop),
Disposable (3), Intuitive Attack
CC
Suppressive Fire
AP
CC
AP
AP
AP
Suppressive Fire
Suppressive Fire
-
CC
N
E/M2
AP
N
Breaker
CC
Disposable (2)
Impact Template (Small Teardrop)
Suppressive Fire
Breaker
CC
Breaker
N
Suppressive Fire
CC
Direct Template (Large Teardrop),
Intuitive Attack.
Direct Template (Small Teardrop),
Intuitive Attack
Suppressive Fire
Anti-materiel
Anti-materiel, Disposable (1)
Anti-materiel, CC
Anti-materiel, CC, Deployable,
Disposable (3)
BS Attack, Non-Lootable
D-Charges
14
AP+EXP
Deactivator
Discover
6
3
3
0
-6
0
-3
-3
-6
1
-
Drop Bears (Deployable Weapon)
13
Shock
Drop Bears (Throwing Weapon)
-3
E/M CC Weapon
PH
N+E/M
E/M Grenades
-3
13
E/M
E/Marat
13
E/M
E/Mauler
13
E/M
E/Mitter
Electric Pulse
EXP CC Weapon
Feuerbach
0
0
3
3
-3
3
-3
0
-6
-6
-6
-6
13
PH
14
1
1
1
2
E/M
EXP
AP + DA
Flammenspeer (Blast Mode)
-3
-3
-3
14
Fire
Flammenspeer (Hit Mode)
-3
-3
-3
15
Fire
Flash Grenades
-3
13
Flash
Flash Light Grenade Launcher
-3
-6
-6
-6
13
Flash
Flash Pulse
-3
-3
-3
-6
13
Flash
Forward Observer
-3
-3
-3
-6
Grenades
-3
13
Heavy Flamethrower
14
Fire
Heavy Grenade Launcher
-3
-3
-3
-6
14
Heavy Machine Gun (HMG)
-3
-3
-3
15
Heavy Pistol
-6
14
Heavy Rocket Launcher (Blast Mode)
Heavy Rocket Launcher (Hit Mode)
Heavy Shotgun (AP Mode)
Heavy Shotgun (Blast Mode)
Hedgehog Weapon
-3
-3
6
6
-
0
0
0
0
-
3
3
-3
-3
-
3
3
-
-3
-3
-
-3
-3
-
14
15
15
15
PH
4
2 (1 in
CC)
2
2
2
2
1
Hyper Rapid Magnetic Cannon (Anti-materiel Mode)
-3
15
DA
Hyper Rapid Magnetic Cannon (Burst Mode)
-3
15
AP/ Shock
Jammer
13
K1 Combi Rifle
K1 Sniper Rifle
3
-3
3
0
-3
3
-3
3
-6
3
-6
3
-3
12
12
3
2
K1
K1
Katyusha MRL (Blast Mode)
-3
-3
-3
-6
14
DA
Katyusha MRL (Guided Mode)
14
DA
Knife
PH-1
Shock
Light E/M Grenade Launcher
-3
-6
-6
-6
13
E/M
Light Flamethrower
13
Fire
Light Grenade Launcher
-3
-6
-6
-6
13
Seite 1 von 3
Range
Traits
Deployable, Direct Template (Small
Teardrop), Disposable (3), Intuitive
Attack
Disposable (3), Speculative Fire,
Targetless, Throwing Weapon.
CC
Impact Template (Circular),
Speculative Fire, Throwing Weapon
Direct Template (Large Teardrop),
Intuitive Attack
Concealed, Deployable, Direct
Template (Small Teardrop),
Disposable (3), Intuitive Attack
2 Turns, CC, IMM-2, Non-Lootable
Anti-materiel, CC
Anti-materiel
Disposable (2), Impact Template
(Circular)
Disposable (2)
Impact Template (Circular),
Speculative Fire, Throwing Weapon
Impact Template (Circular),
Speculative Fire
Non-Lootable, Technical Weapon
Non-Lethal, Non-Lootable, Technical
Weapon
Impact Template (Circular),
Speculative Fire, Throwing Weapon
Direct Template (Large Teardrop,
Intuitive Attack.)
Impact Template (Circular), NonLootable, Speculative Fire
Suppressive Fire
Shock
CC
Fire
Fire
AP
N
N
Impact Template (Circular)
Impact Template (Small Teardrop)
CC
Anti-materiel, Light MULTI, NonLootable
Light MULTI, Non-Lootable,
Suppressive Fire
Intuitive Attack, No LoF, State:
Isolated, Technical Weapon
Anti-material, Suppressive Fire
Anti-materiel
Anti-materiel, Impact Template
(Circular), Non-Lootable, Speculative
Fire
Anti-materiel, Guided, Impact
Template (Circular), Non-Lootable
CC, Silent
Impact Template (Circular),
Speculative Fire
Direct Template (Small Teardrop,
Intuitive Attack.)
Impact Template (Circular),
Speculative Fire
Rifle
Akrylat-Kanone
Deploy
CC
HMG
Pistol
Rifle
Rifle
Sniper
Pistol
CC
HMG
Shotgun
Shotgun
Combi
Pistol
Rifle
CC
DTW
DTW
Combi
Rifle
Rifle
CC
Deploy
Deactivator
Discover
Deploy
Grenades
CC
Grenades
DTW
Deploy
Rifle
CC
CC
Feuerbach
HMG
HMG
Grenades
LGL
Flash
FO
Grenades
DTW
HGL
HMG
Pistol
HMG
HMG
Shotgun
Shotgun
CC
HRMC
HRMC
Jammer
Combi
Sniper
MRL
Guided
CC
LGL
DTW
LGL
Name
00-08
08-16
16-24
24-32
32-40
40-48
48-96 DMG
Ammo
Light Nimbus Grenade Launcher
-3
-6
-6
-6
13
Nimbus
Light Rocket Launcher (Blast Mode)
Light Rocket Launcher (Hit Mode)
Light Shotgun
0
0
6
3
3
0
3
3
-3
-3
-3
-
-6
-6
-
-6
-6
-
13
14
13
2
2
2
Fire
Fire
N
Light Smoke Grenade Launcher
-3
-6
-6
-6
Smoke
Marker
-3
-3
-6
-6
Marksman Rifle
MediKit
Missile Launcher (Antitank Mode)
-3
3
-3
3
0
0
3
-6
0
-3
3
-3
3
-6
-3
-3
13
14
3
1
1
N
AP+EXP
Missile Launcher (Blast Mode)
-3
-3
-3
14
EXP
Mk12
Molotok
0
0
3
3
3
3
-3
-3
-6
-6
-6
-6
15
13
3
4
N
AP
Monofilament CC Weapon
12
Monofilament
Range
Traits
Impact Template (Circular), NonLethal, Reflective, Speculative Fire,
Targetless
Impact Template (Circular)
Impact Template (Small Teardrop)
Impact Template (Circular), NonLethal, Special Dodge, Speculative
Fire, Targetless
Disposable (2), Indiscriminate, NonLethal, Speculative Fire, Targetless
Suppressive Fire
Non-Lethal
Anti-materiel
Anti-materiel, Impact Template
(Circular)
Suppressive Fire
Suppressive Fire
CC
Nimbus Plus Grenades
-3
Nimbus Plus
Ojotnik
-3
-6
-6
14
AP
Panzerfaust
-3
-3
-3
14
AP+EXP
Anti-materiel, Disposable (2)
Pistol
-6
11
CC
Plasma Carbine (Blast Mode)
Plasma Carbine (Hit Mode)
3
3
3
3
-3
-3
-3
-3
-6
-6
13
14
2
1 (2
Uses)
2 (1 in
CC)
2
2
Concealed, Deployable, Direct
Template (Small Teardrop),
Disposable (3), Intuitive Attack
Anti-materiel, Heavy MULTI, NonLootable
Heavy MULTI, Non-Lootable,
Suppressive Fire
Anti-materiel, Light MULTI
Light MULTI, Suppressive Fire
Anti-materiel, Medium MULTI
Medium MULTI
Direct Template (Small Teardrop),
Intuitive Attack, Non-Lootable
Impact Template (Circular), Non
Lethal, Reflective, Speculative Fire,
Targetless, Throwing Weapon
Impact Template (Circular), Non
Lethal, Reflective, Speculative Fire,
Targetless, Throwing Weapon
-
Plasma
Plasma
Plasma Rifle (Blast Mode)
-3
-3
-6
-6
13
Plasma
Plasma Rifle (Hit Mode)
Plasma Sniper Rifle (Blast Mode)
Plasma Sniper Rifle (Hit Mode)
Portable Autocannon
Rifle
3
-3
-3
-3
0
3
0
0
0
3
-3
3
3
3
-3
-3
3
3
3
-3
-6
3
3
-3
-6
-6
3
3
-3
-6
-3
-3
-
14
14
15
15
13
3
2
2
2
3
Plasma
Plasma
Plasma
AP+EXP
N
Sepsitor
WIP
1 (2
Uses)
Sepsitor Plus
WIP
Shock CC Weapon
PH
Shock
Smart Missile Launcher (Auto Aim-Mode)
14
AP+DA
Smart Missile Launcher (Guided Mode)
14
AP+DA
Smart MULTI Sniper Rifle (Anti-materiel Mode)
Smart MULTI Sniper Rifle (AP Mode)
-3
-3
0
0
3
3
3
3
3
3
3
3
-3
-3
15
15
2
2
DA
AP
Monofilament Mine
12
Monofilament
MULTI Heavy Machine Gun (Anti-materiel Mode)
-3
-3
-3
15
EXP
MULTI Heavy Machine Gun (Burst Mode)
-3
-3
-3
15
AP/ Shock
MULTI Rifle (Anti-materiel Mode)
MULTI Rifle (Burst Mode)
MULTI Sniper Rifle (Anti-materiel Mode)
MULTI Sniper Rifle (AP Mode)
3
3
-3
-3
3
3
0
0
-3
-3
3
3
-3
-3
3
3
-6
-6
3
3
-6
-6
3
3
-3
-3
13
13
15
15
1
3
2
2
DA
AP/ Shock
DA
AP
Nanopulser
13
Nanotech
Nimbus Grenades
-3
Nimbus
Smart MULTI Sniper Rifle (Guided Mode)
13
DA
Smart Rocket Launcher (Blast Mode)
Smart Rocket Launcher (Guided Mode)
-3
-
0
-
3
-
3
-
-3
-
-3
-
14
14
2
1
Fire
Fire
Smoke Grenades
-3
Smoke
Sniper Rifle
Spitfire
-3
0
0
3
3
3
3
-3
3
-6
3
-6
-3
-
15
14
Shock
N
Stun Pistol
-6
11
Stun
CC
Submachine Gun
Suppressive Fire Mode
3
0
0
0
-3
-3
-6
-
13
-
2
4
2 (1 in
CC)
3
3
Impact Template (Small Teardrop)
Impact Template (Small Teardrop),
Suppressive Fire
Suppressive Fire
Impact Template (Small Teardrop)
Anti-materiel
Suppressive Fire
Direct Template (Large Teardrop),
Disposable (2), Intuitive Attack, NonLootable
Direct Template (Large Teardrop),
Intuitive Attack, Non-Lootable
CC
Anti-materiel, Impact Template
(Circular)
Anti-materiel, Guided, Impact
Template (Circular)
Anti-materiel, Medium MULTI
Medium MULTI
Anti-materiel, Guided, Impact
Template (Circular)
Impact Template (Circular)
Guided, Impact Template (Circular)
Impact Template (Circular), NonLethal, Special Dodge, Speculative
Fire, Targetless, Throwing Weapon
Suppressive Fire
Swarm Grenades
-3
13
T2 Boarding Shotgun (Blast Mode)
T2 Boarding Shotgun (T2 Mode)
T2 Rifle
T2 Sniper Rifle
Tactical Bow
6
6
0
-3
3
0
0
3
0
0
-3
-3
-3
3
-6
-3
3
-
-6
3
-
-6
3
-
-3
-
14
14
13
15
PH
2
2
3
2
1
Uragan MRL (Blast Mode)
-3
-3
-3
-6
14
Uragan MRL (Guided Mode)
14
Uragan MRL (Hit Mode)
Viral CC Weapon
Viral Combi Rifle
0
3
3
3
-3
-3
-3
-3
-3
-6
-6
-6
15
PH
13
3
1
3
Viral Mines
12
Seite 2 von 3
AP
-
Suppressive Fire
Impact Template (Circular),
Swarm
Speculative Fire, Throwing Weapon
N
Impact Template (Small Teardrop)
T2
Anti-materiel
T2
Anti-materiel, Suppressive Fire
T2
Anti-materiel
DA
Anti-materiel, Silent
Burst: Single Target, Impact Template
AP + Shock (Circular), Non-Lootable, Speculative
Fire
Guided, Impact Template (Circular),
AP + Shock
Non-Lootable
AP + Shock
Burst: Single Target, Non-Lootable
Viral
CC
Viral
Suppressive Fire
Concealed, Deployable, Direct
Viral
Template (Small Teardrop),
Disposable (3), Intuitive Attack
LGL
Spitfire
Spitfire
Shotgun
LGL
Rifle
Rifle
Pistol
ML
ML
Spitfire
Spitfire
CC
Deploy
HMG
HMG
Combi
Combi
Sniper
Sniper
DTW
Grenades
Grenades
Ojotnik
HMG
Pistol
Carbine
Carbine
Combi
Combi
Sniper
Sniper
HMG
Rifle
DTW
DTW
CC
SML
Guided
Sniper
Sniper
Guided
HMG
Guided
Grenades
Sniper
Spitfire
Pistol
SMG
SF
Grenades
Shotgun
Shotgun
Rifle
Sniper
Pistol
MRL
Guided
MRL
CC
Combi
Deploy
00-08
08-16
16-24
24-32
32-40
40-48
Ammo
Viral Rifle
Viral Sniper Rifle
Vulkan Shotgun (AP Mode)
Vulkan Shotgun (Blast Mode)
0
-3
6
6
3
0
0
0
-3
3
-3
-3
-3
3
-
-6
3
-
-6
3
-
-3
-
13
15
14
14
3
2
2
2
Viral
Viral
AP
Fire
Zero-V Smoke Grenades
-3
Zero-V
Smoke
Zero-V
Smoke
Name
Zero-V Smoke Light Grenade Launcher
Special Ammunition
Adhesive
AP
Breaker
DA
DT
Type of Roll
PH-6
ARM
BTS
ARM
BTS
BTS
E/M (Ranged)
E/M (CC)
EXP
ARM + BTS
ARM
ARM
Fire
Flash
BTS
K1
Monofilament
Nanotech
ARM
ARM
BTS
Nimbus
Nimbus Plus
Plasma
ARM + BTS
Shock
ARM
-
Smoke
BTS
Stun
Swarm
BTS
T2
ARM
Viral
BTS
-3
-6
-6
-6
48-96 DMG
Traits
Suppressive Fire
Impact Template (Small Teardrop)
Impact Template (Circular), Non
Lethal, Special Dodge, Speculative
Fire, Targetless, Throwing Weapon
Impact Template (Circular), NonLethal, Special Dodge, Speculative
Fire, Targetless
Range
Rifle
Sniper
Shotgun
Shotgun
Grenades
LGL
Special Ammunition Quick Reference Chart
Number of Rolls
Special Effect
Critical Effect
1
Immobilized-2, If Immobilized => No Guts Roll
No PH-6, directly Immobilized-2
1
Halved ARM
No ARM Roll, 1 Wound directly
1
Halved BTS
No BTS Roll, 1 Wound directly
2
1 Wound per failed ARM
1 ARM Roll + 1 Wound directly
2
1 Wound per failed BTS
1 BTS Roll + 1 Wound directly
Halved BTS, If failed => Isolated, If Target =
1
HI/TAG/REM/Vehicle => Immobilized-2 and Isolated, If
No BTS Roll, all Effects directly
failed => Comms Equipment = Disabled
1+1
Failed ARM = 1 Wound, Failed BTS = E/M (Ranged)
1 ARM Roll + all Effects directly
3
1 Wound per failed ARM
2 ARM Rolls + 1 Wound directly
1 Wound per failed ARM, Must keep making ARM Rolls
1 Wound directly + ARM Rolls until Dead or passes an
1+
until Dead or passes an ARM, If 1+ failed => Burnt
ARM Roll
Non-Lethal, Failed BTS = 1 Turn Blinded and failed Guts
1
No BTS Roll, Blinded directly
Roll afterwards (unless Figure has V: Courage or similar)
1
DMG = 12, ARM = 0
No ARM Roll, 1 Wound directly
1
DMG = 12, ARM = 0, Failed ARM = Dead
No ARM Roll, Dead directly
1
No BTS Roll, 1 Wound directly
Non-Lethal, Non-Offensive, Circular Template, 1 Turn =>
Low Visibility and Saturation Zone
Non-Lethal, Non-Offensive, Circular Template, 1 Turn =>
Poor Visibility and Saturation Zone
Small Teardrop Impact, 1 Wound per failed BTS or ARM
1 BTS Roll + 1 Wound directly (only target of the
1+1
Roll
attack, Figures under template => ARM + BTS)
Figures with W=1 (in Profile) pass directly to Dead state,
1
Ignores V: Dogged/ V: NWI, Cancels Spawn-Embryo
Non-Lethal, Non-Offensive, Circular Template, 1 Turn =>
Zero Visibility Zone
Non-Lethal, Failed Arm = Unconscious, No Effect on
1
Figures with STR or Total Immunity
Circular Template, Shock Ammunition Rules, Game Turn
1
Shock
=> Low Visibility Zone, Contact with Zone = BTS Roll
2
1 Wound per failed ARM
No ARM Roll, 2 Wounds directly
1 Wound per failed BTS, Ignores Immunity/V: Dogged/V:
2
NWI, Prevents Transmutation, Figures with W=1 (in Profile)
1 BTS Roll + 1 Wound directly
pass directly to Dead state
Version 0.5
Added Ammunition types
Version 0.4
Added Range Band sorting
Version 0.3
fixed more colors, Header font, ADHL Ammo type
Version 0.2
some small design issues fixed, color fixed
Version 0.1
Release
Seite 3 von 3