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Computer Graphics Imp... Must Refer Questions.. To PASS

Raster-scan systems draw images by scanning across the display pixel by pixel, while random-scan systems can draw pixels in any order. Quadric surfaces are defined by quadratic equations and include spheres, cylinders, cones, and tori. Common curve types in computer graphics are Bézier curves, B-splines, and Hermite curves. Computer animation functions include transformations between coordinate systems, mid-point circle and DDA line algorithms, and the viewing pipeline. Projections are classified and reflections differ between 2D and 3D transformations. Depth buffer and anti-aliasing algorithms improve rendering quality.

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0% found this document useful (0 votes)
197 views2 pages

Computer Graphics Imp... Must Refer Questions.. To PASS

Raster-scan systems draw images by scanning across the display pixel by pixel, while random-scan systems can draw pixels in any order. Quadric surfaces are defined by quadratic equations and include spheres, cylinders, cones, and tori. Common curve types in computer graphics are Bézier curves, B-splines, and Hermite curves. Computer animation functions include transformations between coordinate systems, mid-point circle and DDA line algorithms, and the viewing pipeline. Projections are classified and reflections differ between 2D and 3D transformations. Depth buffer and anti-aliasing algorithms improve rendering quality.

Uploaded by

sudheer92
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Computer graphics Imp... must refer questions..

>> To PASS *
Distinguish between raster scan systems and random scan systems.

frame buffer .. role in graphics display

CRT and other video display devices

What is the general form of quadric surface. Explain the terms in. it.

(i) Bazier curve


(ii) B-Spline curves.
(iii) Hermite curve

Explain about the general computer animation functions.


computer animation languages.

Explain in brief about the transformations between coordinate systems.

Explain the steps involved in mid point circle algorithm.

Explain the steps in DDA algorithm for line generation

Give a brief note about viewing pipe line with illustrations.

Distinguish between the reflections in 2-D transformation and reflections in 3-D


transformation.

Classify the projections and given the properties of each.

morphing - considering issues


Rendering - advantages
anti aliasing
half toning

derivation of transforming matrix (problem)

Explain the depth buffer algorithm. How it works.

& finally refer ..


Differnt algorithms and data structures ... all the best :)

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