Stats
STR
DEX
INT
SPT
Max
Character Sheet
Character
name
Player name
Level
Sex
Class
Type
Fumble Points
If over 10, add 1 dice size to any 1 stat
Initiative
Traveling Rules
1) Movement Check [STR + DEX]
Equipment
Effect
Stats Used
12
12
SPT
SPT
2) Direction Check [INT + INT]
3) Camp Check [DEX + INT]
DEX
INT
Equipped items count as size 0
Accuracy
Damage
Durability Effect/etc.
Defensive Points
Penalty
Durability Effect/etc.
Shield
Armor
Class Skill
Age
STR
Condition
Created
Max
12
12
Weapons
Ryubito
STR
Travelers
Outfit
Effect/etc.
Specialized
weapon
Specialized
Topo/Weather
Topo
Personal Item
Weather
Check
Bonus
Image Color/Appearence
Check
Penalty
Hometown/Reason for Travel
1000
[STR+3] Carrying Capacity: 9
Mind Body
Gold:
Determine bonuses and penalties for Topography and Weather here
grassland wasteland
woods
hilly
terrain
rocky
terrain
forest
Weather:
rain
Status Effects
Notes
Effect/etc.
hard
wind
fog
swamp
mountain
desert
Weather:
heat
cold
hard
rain
snow
thick
fog
jungle
high
mountain
Weather:
dark
storm
biting
snow
If the next days Condition Check is higher than the status effect number, it is cured.
Injury
Poison
DEX
STR
Tired
SPT
High
INT
Sick
ALL
Shock
ALL