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Eberron Character Sheet PDF

Character Sheet for D&D Eberron Campaign Setting

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Copyright
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0% found this document useful (0 votes)
3K views4 pages

Eberron Character Sheet PDF

Character Sheet for D&D Eberron Campaign Setting

Uploaded by

Redjanome
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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character name player alignment

ABILITY NAME ABILITY SCORE

class and level religion


ABILITY MODIFIER TEMPORARY SCORE TEMPORARY MODIFIER
ARMOR CLASS

race gender
DEX MODIFIER SIZE MODIFIER

type and subtype weight region of origin

size
TOTAL

age
ARMOR BONUS SHIELD BONUS

height
NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER

STRENGTH

STR

AC

10 +

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

DEXTERITY

DEX

TOTAL
HIT POINTS

NONLETHAL DAMAGE

CONSTITUTION

CON

HP

CONDITIONAL AC MODIFIERS

ACTION POINTS

WOUNDS/CURRENT HP

INTELLIGENCE

INT
WISDOM

CLASS SKILLS?

SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER

(CLASS/CROSS-CLASS)

MAX RANKS

/
MISC MODIFIER

WIS CHA
CHARISMA

DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER

ABILITY MODIFIER

RANKS

TOTAL

INITIATIVE
MODIFIER

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE REFLEX
(WISDOM) (DEXTERITY)

(CONSTITUTION)

= = =

+ + +

+ + +

+ + +

+ + +

WILL

BASE ATTACK BONUS GRAPPLE


MODIFIER

SPELL RESISTANCE

=
TOTAL
BASE ATTACK BONUS

+
MISC. MODIFIER

SPEED

STRENGTH SIZE MODIFIER MODIFIER

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

AMMUNITION

__________________________
ATTACK BONUS DAMAGE CRITICAL

ATTACK
RANGE TYPE NOTES


ATTACK BONUS DAMAGE CRITICAL

AMMUNITION

__________________________
ATTACK BONUS DAMAGE CRITICAL

ATTACK
RANGE TYPE NOTES

AMMUNITION

__________________________
ATTACK BONUS DAMAGE CRITICAL

ATTACK
RANGE TYPE NOTES

AMMUNITION

__________________________

ATTACK
RANGE TYPE NOTES

Appraise r Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Rope r ______________________ ______________________

int dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha cha wis wis dex int wis dex* int wis wis str* dex* cha dex ____ ____

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

AMMUNITION

__________________________

Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT CARRIED

CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD

LANGUAGES
2 X MAX LOAD

LIFT OFF GROUND

PUSH OR DRAG
5 X MAX LOAD

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEALTH
MONEY GEMS ART OTHER

CP SP GP PP

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

SPECIAL ABILITIES
PAGE REF.

SPELLS AND INFUSIONS


SPELL SAVE
CONDITIONAL MODIFIERS

DC MOD

ARCANE SPELL FAILURE

SPELLS KNOWN

SPELL SAVE DC

LEVEL

SPELLS/DAY

BONUS SPELLS

c c c c c c c c c c

c c c c c c c c c c

0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th


SPECIALTY SCHOOL

c c c c c c c c c c

c c c c c c c c c

PROHIBITED SCHOOLS

EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MAX DEX

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

character illustration or dragonmark


SPELL FAILURE SPECIAL PROPERTIES

CLASS FEATURES
CLASS FEATURE PAGE REF.

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

CLASS FEATURE

PAGE REF.

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

NOTES

AFFILIATIONS AND ENEMIES

CLASS FEATURE

PAGE REF.

NOTES

CLASS FEATURE

PAGE REF.

NOTES

CLASS FEATURE

PAGE REF.

NOTES

CLASS FEATURE

PAGE REF.

NOTES

RACIAL TRAITS
CLASS FEATURE PAGE REF. NOTES

CLASS FEATURE

PAGE REF.

NOTES

CLASS FEATURE

PAGE REF.

NOTES

2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only. The Eberron and the Dungeons & Dragons logos are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.

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