character name player alignment
ABILITY NAME ABILITY SCORE
class and level religion
ABILITY MODIFIER TEMPORARY SCORE TEMPORARY MODIFIER
ARMOR CLASS
race gender
DEX MODIFIER SIZE MODIFIER
type and subtype weight region of origin
size
TOTAL
age
ARMOR BONUS SHIELD BONUS
height
NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER
STRENGTH
STR
AC
10 +
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
DEXTERITY
DEX
TOTAL
HIT POINTS
NONLETHAL DAMAGE
CONSTITUTION
CON
HP
CONDITIONAL AC MODIFIERS
ACTION POINTS
WOUNDS/CURRENT HP
INTELLIGENCE
INT
WISDOM
CLASS SKILLS?
SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER
(CLASS/CROSS-CLASS)
MAX RANKS
/
MISC MODIFIER
WIS CHA
CHARISMA
DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER
ABILITY MODIFIER
RANKS
TOTAL
INITIATIVE
MODIFIER
SAVING THROWS
TOTAL
BASE SAVE
ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER
TEMPORARY MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE REFLEX
(WISDOM) (DEXTERITY)
(CONSTITUTION)
= = =
+ + +
+ + +
+ + +
+ + +
WILL
BASE ATTACK BONUS GRAPPLE
MODIFIER
SPELL RESISTANCE
=
TOTAL
BASE ATTACK BONUS
+
MISC. MODIFIER
SPEED
STRENGTH SIZE MODIFIER MODIFIER
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
AMMUNITION
__________________________     
ATTACK BONUS DAMAGE CRITICAL
ATTACK
RANGE TYPE NOTES
               
ATTACK BONUS DAMAGE CRITICAL
AMMUNITION
__________________________     
ATTACK BONUS DAMAGE CRITICAL
ATTACK
RANGE TYPE NOTES
AMMUNITION
__________________________     
ATTACK BONUS DAMAGE CRITICAL
ATTACK
RANGE TYPE NOTES
AMMUNITION
__________________________     
ATTACK
RANGE TYPE NOTES
Appraise r Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Rope r ______________________ ______________________
int dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha cha wis wis dex int wis dex* int wis wis str* dex* cha dex ____ ____
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
AMMUNITION
__________________________     
 Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD
LANGUAGES
2 X MAX LOAD
LIFT OFF GROUND
PUSH OR DRAG
5 X MAX LOAD
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
CONTAINERS
CONTAINER CAPACITY WEIGHT
WEALTH
MONEY GEMS ART OTHER
CP SP GP PP
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
SPECIAL ABILITIES
PAGE REF.
SPELLS AND INFUSIONS
SPELL SAVE
CONDITIONAL MODIFIERS
DC MOD
ARCANE SPELL FAILURE
SPELLS KNOWN
SPELL SAVE DC
LEVEL
SPELLS/DAY
BONUS SPELLS
c c c c c c c c c c
c c c c c c c c c c
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
SPECIALTY SCHOOL
c c c c c c c c c c
c c c c c c c c c
PROHIBITED SCHOOLS
EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
ARMOR / PROTECTIVE ITEMS
ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MAX DEX
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
character illustration or dragonmark
SPELL FAILURE SPECIAL PROPERTIES
CLASS FEATURES
CLASS FEATURE PAGE REF.
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
CLASS FEATURE
PAGE REF.
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
NOTES
AFFILIATIONS AND ENEMIES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
RACIAL TRAITS
CLASS FEATURE PAGE REF. NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
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