Utilizing shared interacting domain patterns and Gene Ontology information to improve protein-protein interaction prediction R Roslan, RM Othman, ZA Shah, S Kasim, H Asmuni, J Taliba, R Hassan, ... Computers in biology and medicine 40 (6), 555-564, 2010 | 24 | 2010 |
The Development of a Collaborated Gamified E-Quiz and Strategy Game Mobile Application to Increase Students’ Motivation and Continuance Usage Intention R Roslan, AF Mohd Ayub, N Ghazali, NN Zulkifli ANP Journal of Social Science and Humanities 2 (2), 74-81, 2021 | 21 | 2021 |
Investigating factors that affect the continuance use intention among the higher education institutions’ learners towards a gamified m-Learning application R Roslan, AF Mohd Ayub, N Ghazali, NN Zulkifli, SNH Md Latip, ... Journal of Information Technology Education: Research 22 (1), 97 – 128, 2023 | 9 | 2023 |
Incorporating multiple genomic features with the utilization of interacting domain patterns to improve the prediction of protein-protein interactions R Roslan, RM Othman, ZA Shah, S Kasim, H Asmuni, J Taliba, R Hassan, ... Information Sciences 180 (20), 3955-3973, 2010 | 8 | 2010 |
The influence of perceived ease of use, perceived usefulness, social influence and perceived enjoyment towards continuance intention in using a gamified e-quiz mobile application R Roslan, AF Mohd Ayub, N Ghazali, NN Zulkifli Journal of Institutional Research South East Asia 19 (2), 283 - 310, 2021 | 7 | 2021 |
An overview of cloud implementation in the manufacturing process life cycle N Kassim, Y Yusof, MAH Mohamad, AH Omar, R Roslan, IA Bahrudin, ... IOP Conference Series: Materials Science and Engineering 226 (1), 012023, 2017 | 6 | 2017 |
Predicting teachers’ use of digital technology SS Abu Hanifah, N Ghazali, AF Mohd Ayub, R Roslan International Journal of Evaluation and Research in Education (IJERE) 12 (2 …, 2023 | 5 | 2023 |
Membaca Bersama Iman: Pembangunan Aplikasi Mudah Alih Bagi Pembelajaran Dan Permainan Membaca Bahasa Malaysia Pra Sekolah R Roslan, N Abd Hamid, WSA Nizam, NM Ali Multidisciplinary Applied Research and Innovation 2 (2), 347-352, 2021 | 3 | 2021 |
A Framework for Developing Culture-Based Multi-Modal Mind Games: Improving Social Interaction Skills of Autistic Children RM Hanifa, M Alias, IA Bahrudin, M Surip, Z Ibrahim, R Roslan Jurnal Teknologi 75 (3), 2015 | 3 | 2015 |
Challenges of gathering user requirement in extreme programming project: a case study of highway construction monitoring system IA Bahrudin, ME Abdullah, R Mohd Hanifa, N Kassim, R Roslan Key Engineering Materials 594, 511-515, 2014 | 3 | 2014 |
LEARNING AL QURAN COMPREHENSION, TRANSLATION AND USAGES USING A ‘MULTIPLAYER’GAME (PAHLAWAN QARIN) R Roslan, NF Kasmin, SHI Noor, NE Mohd Jeffry, MZ Masli, AH Omar, ... UNIVERSITY CARNIVAL ON E-LEARNING (IUCEL) 2019, 3, 2019 | 2 | 2019 |
Contact lens classification by using segmented lens boundary features NAM Zin, H Asmuni, HNA Hamed, RM Othman, S Kasim, R Hassan, ... Indonesian Journal of Electrical Engineering and Computer Science 11 (3 …, 2018 | 2 | 2018 |
Predictive Model for Factors Influencing Students’ Continuance Usage Intention on a Gamified Formative Assessment Application R Roslan, AF Mohd Ayub, N Ghazali, NN Zulkifli, SNH Md Latip, ... JOURNAL OF TECHNICAL EDUCATION AND TRAINING 15 (3), 12-24, 2023 | 1 | 2023 |
Step and step-Nc as a tool for big data in cloud manufacturing N Kasim, J Jaafar, MSAM Roseh, MHM Ali, R Roslan, IA Bahrudin, ... International Journal of Integrated Engineering 13 (2), 202-207, 2021 | 1 | 2021 |
Factors influencing continuance of usage intention towards a gamified e-quiz mobile application among Malaysian higher learning students R Roslan Universiti Putra Malaysia, 2023 | | 2023 |
Blending gamification and virtual reality (VR) for Malaysian preschool animal education R Roslan, AF Mohd Ayub, R Roslan Advancement in Learning and Instruction, Perspectives and Practices of …, 2022 | | 2022 |
Stimulating students’ self and peer assessment by incorporating e-quiz and a strategy game in a gamified mobile application R Roslan, AF Mohd Ayub, N Ghazali, NN Zulkifli, SS Abu Hanifah In Proceedings of the International University Carnival on E-Learning (IUCEL …, 2021 | | 2021 |
Implementation of gamified mobile application to increase engagement and society inclusiveness by integrating strategy game and E-Quiz R Roslan In Proceeding of 3rd Invention, Innovation and Technology Competition (ITEC …, 2021 | | 2021 |
Pahlawan Qarin: The Concept of Collaborative Learning Game Environment in the Understanding and Translation of the Quran among Youngsters J Mohamed, R Roslan Journal of Quranic Sciences and Research 1 (1), 1-10, 2020 | | 2020 |
Enhancing student’s engagement and interest in the Al Quran comprehension and translation through Collaborative Learning Game (Pahlawan Qarin) R Roslan, NF Kasmin, SHI Mohd Noor, NE Jeffry, MZ Masli, IA Bahrudin, ... Proceedings of the 1st International e-Learning Carnival and Conference 2019 …, 2019 | | 2019 |