It is hard to build robust systems: systems that have acceptable behavior over a larger class of situations than was anticipated by their designers.
It is hard to build robust systems: systems that have acceptable behavior over a larger class of situations than was anticipated by their designers.
It is hard to build robust systems: systems that have acceptable behavior over a larger class of situations than was anticipated by their designers.
In this paper, experiences from common artefacts as CSCW application design principles, indicating that unanticipated uses are expected and further supported, ...
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Designed for unanticipated use: common artefacts as design principle for CSCW applications · Samuli Pekkola · 2003 ; Cognitive artefacts and collaborative design.