[go: up one dir, main page]

Explore 1.5M+ audiobooks & ebooks free for days

From $11.99/month after trial. Cancel anytime.

Ready Player One
Ready Player One
Ready Player One
Ebook584 pages8 hours

Ready Player One

Rating: 4 out of 5 stars

4/5

()

Read preview

About this ebook

#1 NEW YORK TIMES BESTSELLER Now a major motion picture directed by Steven Spielberg.

“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly

A world at stake. A quest for the ultimate prize. Are you ready?

In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.

When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself.

Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.

NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly San Francisco Chronicle Village Voice Chicago Sun-Times iO9 The AV Club

“Delightful . . . the grown-up’s Harry Potter.”HuffPost

“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN

“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”Boston Globe

“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR

“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”iO9
LanguageEnglish
PublisherRandom House Publishing Group
Release dateAug 16, 2011
ISBN9780307887450
Ready Player One
Author

Ernest Cline

Ernest Cline (Ohio, 1972) es el autor de Ready Player One, el best seller mundial que en 2011 abrió la ciencia ficción al gran público con un brillante homenaje a la cultura de los videojuegos de la década de 1980, que nos atrapó con su nostalgia pop. El libro permaneció más de cien semanas seguidas en las listas de los más vendidos de The New York Times y sedujo a millones de lectores en cincuenta países. Hoy es un título mítico para la literatura de género del siglo XXI, y ha sido adaptado al cine por Steven Spielberg. Cline es también autor de Armada y de Ready Player Two, la esperada secuela de su aclamado debut. Vive en Austin, Texas, con su familia y una gran colección de videojuegos clásicos.

Read more from Ernest Cline

Related authors

Related to Ready Player One

Science Fiction For You

View More

Related categories

Reviews for Ready Player One

Rating: 4.0998156959750895 out of 5 stars
4/5

8,671 ratings724 reviews

What did you think?

Tap to rate

Review must be at least 10 words

  • Rating: 5 out of 5 stars
    5/5

    Apr 15, 2025

    Ive read this book at least 4 times. I feel like it is a dystopian not so far future we are very close to touching and its a super fun need trek. If you watched the movie, cool. This definitely was what the movie was BASED on but like, this is better.
  • Rating: 5 out of 5 stars
    5/5

    May 23, 2025

    Mind. Blown.

    Can't believe I'm so late to the party on this one. Gonna go back and listen to Wil read it now. It's like my entire childhood and adolescence crammed into one awesome post-cyberpunk dystopian masterpiece.
  • Rating: 5 out of 5 stars
    5/5

    Nov 10, 2024

    A book that references pac man, Voltron, THX1138, Square Pegs, Wargames, Rush and Journey. If you're feeling at all nostalgic for the 80s, this book will either save you or kill you. In between all the 80s geek references, there is some discussion about what is real and what is not. I would have liked to see that explored a bit more, but all in all, a great read. It's a teen read for 40-somethings--perfect for me.
  • Rating: 5 out of 5 stars
    5/5

    Apr 20, 2025

    My second reading. It was a selection for my science fiction book club discussion group. Ended up deciding to reread. A lot I had forgotten. Note for Cline’s next book: Armada.
  • Rating: 5 out of 5 stars
    5/5

    Aug 25, 2025

    I have but two words.... "Totally Awesome!"

    Ok for an official review.

    I was a closet geek in the 1980's playing AD&D 1st Edition, early computer game nerd, Atari 2600, Commodore 64, early programmer and of course fantasy and science fiction reader that the author must have had similar favorites and gaming experiences as he wrote them all into the book starting out with AD&D and moving through all the way to Monte Python “The Holy Grail”. This book brought me back to my youth replaying all the adventures, coin op. games, watching all movies all over again. It is the Utopian 80's of my childhood dreams brought to life, sort of.

    The book gave me book hangover, I just couldn’t put it down and wanted more in the end. I will have to place this one on my top books ever list and that’s saying a lot because I don’t have very many of those and it really takes a special story to get to the top of my book list but this book did. I want to say that I did see the movie first but normally always find myself had read the book before the movie. This time I had not and read the book a few months after the movie. The movie was a top 5 and I watched it twice in a row as I thought it was great. Being born in the 1970's my formidable teenage years were in the 1980's so this movie really hooked me. I think I never read the book because I kept judging it based on the jacket description and it sounded too much dystopian virtual reality like so many other books on the market which this story has but the way the story was told was not what I would have expected. In fact I read it straight through to the end, the movie did steal some of its screenplay from the book but like molt Hollywood adaptations altered the story line but not the main plot or ending. The book took another story line or I should say the movie took another story line through the plot. Two similar plots told with different story lines, similar in nature but different enough. I think if I had read the book before I wouldn’t have enjoyed the movie as much. This, I believe is a rare case where the movie is different enough to stand on its own. Both the movie and book being 5 stars for me.

    Warning Spoilers:

    Wade Watts is the protagonist and is an Egg Hunter or Gunter, and what I like about this character is the author didn’t make him out to be a super teen but just an average poor kid and kept with that theme throughout the story. He lives in the poor stacks, trailers stacked on top of each other and the author explains the Dsystopian real world around society and culture in the stacks and he explains the Utopian virtual world people live in to escape the misery of the real world. We follow Wade and his friends through a virtual world trying to solve a game puzzles that will allow one person win controlling share of the largest virtual world around instantly making them a multi-billionaire. After the fist few chapters setting up the story, characters, world, etc. Wade solves the first clue and wins the first Bronze Key after that it’s a mad race to the end filled with late 70’s and mostly 80’s nostalgia and pulp culture.
  • Rating: 3 out of 5 stars
    3/5

    Aug 24, 2025

    It was a fun ride. When one reads an author who is passionately attached to a certain time period (activities, entertainment, cultural artifacts) who brings their enthusiasm to the descriptions, it's easy to get caught up in the feeling (even if that is not the reader's particular passion).
    This book would have benefited from at least as much attention to the characters and story. There were passages that made me wish for that. Here Cline shares a beautifully described detail regarding the lives of those who slipped below the poverty line and were forced into an "Indenturement Contract":
    When I tried to access one of the other entertainment libraries, Vintage Movies, the system informed me that I wouldn't be granted access to a wider selection of entertainment options until I had received an above-average rating in three consecutive employee performance reviews. Then the system asked me if I wanted more information on the Indentured Employee Entertainment Reward Program. I didn't.
    Would that this kind of description--and narrative voice--continued throughout the book.
    When the fiction becomes at least as important as the fandom, Cline could produce something just as entertaining and much more substantial.
    Ready Reader One.
  • Rating: 3 out of 5 stars
    3/5

    Aug 1, 2025

    An entertaining yet predictable nostalgic romp through video games am 80s culture. If I was that nerd, I would have liked it more.
  • Rating: 2 out of 5 stars
    2/5

    Mar 13, 2025

    I read this when it was still hyped. Never trust nerds.
  • Rating: 5 out of 5 stars
    5/5

    Mar 11, 2025

    A fun, fast read, written in that slightly flat and plain style of a lot of YA science fiction, so much so I wonder if it was originally intended as such. Set in a future where the majority of the impoverished population escape the grim reality of a world in environmental, social and economic meltdown in a massive immersive virtual reality. The inventor of said reality dies heirless and leaves his immense wealth to whoever can win his final game. After years of puzzling over the initial clue, our hero solves it, and the game begins, with other players close behind an an evil corporation willing to cheat and even kill to lay their hands on the prize.

    So, this is celebrated as a book for geeks of all shapes and sizes, particularly those with a fondness for eighties pop and gaming culture, with most of the clues and puzzles and games constructed around obscure eighties trivia. This should probably have been more annoying than it was, in fact a lot of it should have been more annoying than it was. The unpleasant future, some of which was arguably seeded in the excesses of the eighties, mitigates against it somewhat, and Wade's description of his early confrontation with the realities of his life creates a sense pathos that keeps the reader from begrudging him the escapism we have the privilege of both taking for granted and looking askance at. The mobile homes stacked on the outskirts of the city packed with the poor and the dispossessed is as potent and shabby and sobering an emblem of our possible future as the virtual reality is a vision of the amazing technology of tomorrow. The contrast between the two rings horribly true.
  • Rating: 5 out of 5 stars
    5/5

    Jul 23, 2025

    My review may be slightly skewed as I am part of the main target demographic for the story. I played those video games when they were in the arcade. I played that module of Dungeons & Dragons when it was released. I watched those shows when they were on TV. This book is a love letter to my culture and generation. It is also a compelling puzzle mystery and thriller, as the stakes in the race for ultimate power get raised higher and higher.
  • Rating: 4 out of 5 stars
    4/5

    Dec 15, 2024

    I chose the audio version of this and Wil Wheaton did a decent job narrating. I think I would have liked reading the book even less. I don't really care for dystopian themes, but I had already watched the movie and liked it and the audio book came highly recommended. I didn't play a lot of video games as a kid, but I did grow up in the 80's, so I got most of the references. The first half of the book dragged on for me, but the second half picked up and raised the rating for me just a bit.
  • Rating: 4 out of 5 stars
    4/5

    Jul 13, 2024

    A fun book, but not necessarily a great one.
  • Rating: 4 out of 5 stars
    4/5

    Jul 3, 2024

    The world has gone down the drain, but there is a parallel nerd&geek utopia combining in one big universe all meta universes of every franchise. Movies, comics, games... All fiction ever created has a sector or a planet you can travel to. The builder of that universe was the quintessential nerd shut-in with an obsession for the things from his childhood in the 80s. At his death, he sets up a treasure hunt which turns into a travel through coin operated videogames, Dungeons & Dragons, movies and series.

    I had a lot of fun reading this. As the cover said "Willy Wonka met the Matrix". It has brought me back so many awsome memories, that it was almost like a set of flashbacks for me.

    I loved the story and the world created, but the book loses steam in his last third, and not from the story, but from the author's skills. He peggysued the protagonists, super-powered them, cliched the conversations, ended moralizing and giving a weak amateurish taste to what would have become a cult novel otherwise. That is a pity.

    However, I will read it again and will recommend to friends from my generation. It was too much fun to miss!
  • Rating: 4 out of 5 stars
    4/5

    Jun 26, 2024

    Written in first person. The writing quality is not great. (i.e. pretty terrible. Descriptions are awful. The perspective is first person, but apparently also omniscient? Not great at world setup. Info is just sort of dumped on the reader.) It took me a while to get over the style and actually pay attention to the story. The first thing to actually happen begins on page 68. After that the story gets much better and moves along much faster. At this point was when I was willing to forgive the writing/look past it to the story as it got cooler. The characters frequently remind you that they’re teenagers with how they react to things… good or bad? I don’t know. I like that they’re depicted as real teens, and not these impossible hero figures that are present in most novels, but their immaturity levels are sometimes irritating.
  • Rating: 3 out of 5 stars
    3/5

    Jan 23, 2025

    I loved the premise of this book, a dystopian near-future in which the universal escape from a grim reality is an immersive computer game. The execution was not bad either, but the final act was a let down - too rushed and too neat.
  • Rating: 5 out of 5 stars
    5/5

    Oct 10, 2024

    This book had me hooked from the moment that I picked it up. The characters were fun and I loved the idea of an immersive game world like this. The puzzles were fun and a little trip down memory lane with all the old games and songs from the 80s. I am looking forward to reading the next one.
  • Rating: 5 out of 5 stars
    5/5

    Apr 22, 2024

    Excellent trip down 1980s geek memory lane.
    Liked it enough, I bought my own copy (and have now lent it out, twice!)
  • Rating: 5 out of 5 stars
    5/5

    Nov 16, 2024

    This Is Very Good, Maybe This Can Help You
    Download Full Ebook Very Detail Here :
    https://amzn.to/3XOf46C
    - You Can See Full Book/ebook Offline Any Time
    - You Can Read All Important Knowledge Here
    - You Can Become A Master In Your Business
  • Rating: 5 out of 5 stars
    5/5

    Jan 27, 2024

    You are required to read this book. I don’t care if you have no idea who I am... read it. I make almost everyone I know read it. It is smart, well crafted, and especially entertaining for those of us who are the right age to appreciate all of the 80’s cultural references.
    Read it.
  • Rating: 4 out of 5 stars
    4/5

    Jan 23, 2024

    This was a rollicking, inventive first novel. I loved the characters, the settings, and the attention to detail that Cline packed into his story. I can easily imagine re-reading this book in the future, just to revel in the nostalgia-laden details of this adventure. If you have any memories of 80's pop culture, early computing, and/or videogames, then do yourself a favor and read this book. Trust me.
  • Rating: 4 out of 5 stars
    4/5

    Oct 12, 2023

    Throughout this book I found myself wondering again and again who the intended audience could possibly be - it's a weird mix between nostalgia and YA. The kids in it and their emotional ups and downs would have been super interesting to 16yo me, but less so for grown up me. The 80s nostalgia I sort of get, but then I don't think most current young adults are that much into the 80s.

    I also found myself wondering how these people were powering all those devices in a world where the wasteful free energy we have now is no longer an option.

    Tbh, I was actually there in the 80s - not all of it entirely conscious as I'm from 1980, but enough to remember very shitty computers, only 3 channels on the tv that took up a square meter for a tiny screen, cassette tapes unraveled themselves and choked up your cassette recorder, and I know this is not a popular opinion but monochrome pixelated games were actually butt ugly. There, I said it.

    I can see how Wade is super unhappy in his own time, and desperately needs an escape, but wow.

    Also, if I'm ranting anyway, I thought there was too much of an deus ex machina solution to quite a few problems.

    All that aside though, I enjoyed this book immensely ofc. I loved the references, I loved feeling smart realizing I know the D&D books referenced, the series, the movies, the outfits, the slang. But I also very much realized how it was just a time in history, and that I very much prefer to focus on what's good in my current life.
  • Rating: 3 out of 5 stars
    3/5

    Sep 26, 2023

    This book was recommended to me by a friend. I enjoyed the story, but the continual foul language detracted from the enjoyment of the story for me.
  • Rating: 4 out of 5 stars
    4/5

    Sep 25, 2023

    What a fun read! Cline has a fantastic imagination and includes such detail.
  • Rating: 4 out of 5 stars
    4/5

    Aug 20, 2023

    What if all those hours (days, weeks) you spend playing video games and watching trashy television could pay off with a huge fortune and controlling interest in the largest corporation in the world? What if life in the real (AKA outside) world was generally so crappy that most people find refuge inside a ubiquitous, immersive video game (called OASIS) controlled by that same corporation? These are the big questions posed and addressed by this romp through 1980s nostalgia set in a bleak near future of 2040. Really, this is just a giant 80s nerdgasm.

    The story is really quite simple. A poor boy, Wade (AKA Parzival, nee Percival), from the stacks (of mobile homes near Oklahoma City, a nigh-impossible construction given the huge tornado-magnetism of such a thing) seeks a better life and goes on a quest. Along the way, he makes friends and enemies, meets and loses a girl, triumphs over challenges, and meets his greatest enemy on a field of battle. In other words, this is a quest.

    What sets this telling apart is the constant barrage of references to pop and geek culture from the 1980s, due to the fixation on the era by the creator of OASIS. Most of the time, this is plenty charming. But it does get a bit wearing after a while. I also have my doubts that any one person could absorb an entire decade's worth of pop culture, secondhand mind you, in the space of a few years. Much less also have the wherewithal to master most of those video games, plus the worlds of OASIS. But that is the conceit of the book and Wade's superpower.

    The writing is pleasing and crisp, though a bit episodic. There's a bit of a deus ex machina (or two) to help wrap up the ending, but they are somewhat excusable (I kept waiting for a twist that never happened). All-in-all, this is a decent read for fans of the 80s or video games or pop culture or all of the above.
  • Rating: 5 out of 5 stars
    5/5

    Aug 13, 2023

    Dude, this book was just a whole lot of fun. I was initially having a bit of trouble getting into the story, but once I did, so much fun. Truly, it was like all the good bits of my teen years were reincarnated for just a little while. Fun I tell you, FUN!
  • Rating: 4 out of 5 stars
    4/5

    Jul 13, 2023

    Really interesting read. I appreciated all of the geeky references. The pacing worked pretty well too.
  • Rating: 3 out of 5 stars
    3/5

    Jun 27, 2023

    Fun read, although at times a bit dull (imagine reading the transcript of someone watching another person play a video game).
  • Rating: 3 out of 5 stars
    3/5

    Jun 24, 2023

    Loved the ideas behind this book, but the writing is not good. The language is full of lazy corporate-memo tropes meant to sound fancy (e.g., things happen "prior to" rather than "before"; buildings are "circular" instead of "round"); there's a lot of passive describing of feelings and action versus putting the reader in the picture in a more vibrant and active way. A smart edit would have made this a better book. But it will make a good film; the ideas and conflicts in this book are sharp and fun to follow.
  • Rating: 3 out of 5 stars
    3/5

    Jun 14, 2023

    This book is recommended to anyone who's childhood/adolescence spanned part of the 80's. The references to 80's pop culture and tropes is on every page. Indeed, 80's culture is main background theme of the book.
    To the above mentioned readers there is much to enjoy about the book and more than once will you find yourself reminiscing or acknowledging your familiarity with a passage. If you fall outside that age group you might find an interesting story besides not catching all the references.
    It is those references that I believe this book has received so much attention. It is that particular generation's time to peak in the marketplace and be in the position to dominates ratings, box office and spending dollars. Every generation has at least one of example of this of their own.
    This is a book that will not stand the test of time but should make a ton of sales during its' season.
    the writing is good, the story is fun and the characters are wonderful. I do recommend it.
  • Rating: 4 out of 5 stars
    4/5

    Jul 3, 2023

    I thought this book was pretty good. I enjoyed trying to figure out the riddles myself, to different degrees of success. There is a lot of 80's pop culture references that made me remember things that I'd forgotten about.

    I don't know if I got used to the authors writing style or if the style evolved while he was writing the book, but I felt the beginning was more juvenile than the end (in terms of writing style, not content). In the beginning he seems to explain everything to death. I found myself thinking "I'm not a moron, you didn't really need to explain that." It may have also been that I grew up in the 80's and am familiar with most of the things he references, so maybe those explanations were for a younger audience.

    It was a quick read and I recommend it to anyone who likes videogames and can remember when you had to blow in a cartridge and punch the console for it to work properly.

Book preview

Ready Player One - Ernest Cline

Everyone my age remembers where they were and what they were doing when they first heard about the contest. I was sitting in my hideout watching cartoons when the news bulletin broke in on my video feed, announcing that James Halliday had died during the night.

I’d heard of Halliday, of course. Everyone had. He was the videogame designer responsible for creating the OASIS, a massively multiplayer online game that had gradually evolved into the globally networked virtual reality most of humanity now used on a daily basis. The unprecedented success of the OASIS had made Halliday one of the wealthiest people in the world.

At first, I couldn’t understand why the media was making such a big deal of the billionaire’s death. After all, the people of Planet Earth had other concerns. The ongoing energy crisis. Catastrophic climate change. Widespread famine, poverty, and disease. Half a dozen wars. You know: dogs and cats living together … mass hysteria! Normally, the newsfeeds didn’t interrupt everyone’s interactive sitcoms and soap operas unless something really major had happened. Like the outbreak of some new killer virus, or another major city vanishing in a mushroom cloud. Big stuff like that. As famous as he was, Halliday’s death should have warranted only a brief segment on the evening news, so the unwashed masses could shake their heads in envy when the newscasters announced the obscenely large amount of money that would be doled out to the rich man’s heirs.

But that was the rub. James Halliday had no heirs.

He had died a sixty-seven-year-old bachelor, with no living relatives and, by most accounts, without a single friend. He’d spent the last fifteen years of his life in self-imposed isolation, during which time—if the rumors were to be believed—he’d gone completely insane.

So the real jaw-dropping news that January morning, the news that had everyone from Toronto to Tokyo crapping in their cornflakes, concerned the contents of Halliday’s last will and testament, and the fate of his vast fortune.

Halliday had prepared a short video message, along with instructions that it be released to the world media at the time of his death. He’d also arranged to have a copy of the video e-mailed to every single OASIS user that same morning. I still remember hearing the familiar electronic chime when it arrived in my inbox, just a few seconds after I saw that first news bulletin.

His video message was actually a meticulously constructed short film titled Anorak’s Invitation. A famous eccentric, Halliday had harbored a lifelong obsession with the 1980s, the decade during which he’d been a teenager, and Anorak’s Invitation was crammed with obscure ’80s pop culture references, nearly all of which were lost on me the first time I viewed it.

The entire video was just over five minutes in length, and in the days and weeks that followed, it would become the most scrutinized piece of film in history, surpassing even the Zapruder film in the amount of painstaking frame-by-frame analysis devoted to it. My entire generation would come to know every second of Halliday’s message by heart.

Anorak’s Invitation begins with the sound of trumpets, the opening of an old song called Dead Man’s Party.

The song plays over a dark screen for the first few seconds, until the trumpets are joined by a guitar, and that’s when Halliday appears. But he’s not a sixty-seven-year-old man, ravaged by time and illness. He looks just as he did on the cover of Time magazine back in 2014, a tall, thin, healthy man in his early forties, with unkempt hair and his trademark horn-rimmed eyeglasses. He’s also wearing the same clothing he wore in the Time cover photo: faded jeans and a vintage Space Invaders T-shirt.

Halliday is at a high-school dance being held in a large gymnasium. He’s surrounded by teenagers whose clothing, hairstyles, and dance moves all indicate that the time period is the late 1980s.* Halliday is dancing, too—something no one ever saw him do in real life. Grinning maniacally, he spins in rapid circles, swinging his arms and head in time with the song, flawlessly cycling through several signature ’80s dance moves. But Halliday has no dance partner. He is, as the saying goes, dancing with himself.

A few lines of text appear briefly at the lower left-hand corner of the screen, listing the name of the band, the song’s title, the record label, and the year of release, as if this were an old music video airing on MTV: Oingo Boingo, Dead Man’s Party, MCA Records, 1985.

When the lyrics kick in, Halliday begins to lip-synch along, still gyrating: All dressed up with nowhere to go. Walking with a dead man over my shoulder. Don’t run away, it’s only me.…

He abruptly stops dancing and makes a cutting motion with his right hand, silencing the music. At the same moment, the dancers and the gymnasium behind him vanish, and the scene around him suddenly changes.

Halliday now stands at the front of a funeral parlor, next to an open casket.† A second, much older Halliday lies inside the casket, his body emaciated and ravaged by cancer. Shiny quarters cover each of his eyelids.‡

The younger Halliday gazes down at the corpse of his older self with mock sadness, then turns to address the assembled mourners.§ Halliday snaps his fingers and a scroll appears in his right hand. He opens it with a flourish and it unfurls to the floor, unraveling down the aisle in front of him. He breaks the fourth wall, addressing the viewer, and begins to read.

I, James Donovan Halliday, being of sound mind and disposing memory, do hereby make, publish, and declare this instrument to be my last will and testament, hereby revoking any and all wills and codicils by me at any time heretofore made.… He continues reading, faster and faster, plowing through several more paragraphs of legalese, until he’s speaking so rapidly that the words are unintelligible. Then he stops abruptly. Forget it, he says. Even at that speed, it would take me a month to read the whole thing. Sad to say, I don’t have that kind of time. He drops the scroll and it vanishes in a shower of gold dust. Let me just give you the highlights.

The funeral parlor vanishes, and the scene changes once again. Halliday now stands in front of an immense bank vault door. My entire estate, including a controlling share of stock in my company, Gregarious Simulation Systems, is to be placed in escrow until such time as a single condition I have set forth in my will is met. The first individual to meet that condition will inherit my entire fortune, currently valued in excess of two hundred and forty billion dollars.

The vault door swings open and Halliday walks inside. The interior of the vault is enormous, and it contains a huge stack of gold bars, roughly the size of a large house. Here’s the dough I’m putting up for grabs, Halliday says, grinning broadly. What the hell. You can’t take it with you, right?

Halliday leans against the stack of gold bars, and the camera pulls in tight on his face. Now, I’m sure you’re wondering, what do you have to do to get your hands on all this moolah? Well, hold your horses, kids. I’m getting to that.… He pauses dramatically, his expression changing to that of a child about to reveal a very big secret.

Halliday snaps his fingers again and the vault disappears. In the same instant, Halliday shrinks and morphs into a small boy wearing brown corduroys and a faded The Muppet Show T-shirt.* The young Halliday stands in a cluttered living room with burnt orange carpeting, wood-paneled walls, and kitschy late-’70s decor. A 21-inch Zenith television sits nearby, with an Atari 2600 game console hooked up to it.

This was the first videogame system I ever owned, Halliday says, now in a child’s voice. An Atari 2600. I got it for Christmas in 1979. He plops down in front of the Atari, picks up a joystick, and begins to play. My favorite game was this one, he says, nodding at the TV screen, where a small square is traveling through a series of simple mazes. It was called Adventure. Like many early videogames, Adventure was designed and programmed by just one person. But back then, Atari refused to give its programmers credit for their work, so the name of a game’s creator didn’t actually appear anywhere on the packaging. On the TV screen, we see Halliday use a sword to slay a red dragon, although due to the game’s crude low-resolution graphics, this looks more like a square using an arrow to stab a deformed duck.

So the guy who created Adventure, a man named Warren Robinett, decided to hide his name inside the game itself. He hid a key in one of the game’s labyrinths. If you found this key, a small pixel-sized gray dot, you could use it to enter a secret room where Robinett had hidden his name. On the TV, Halliday guides his square protagonist into the game’s secret room, where the words CREATED BY WARREN ROBINETT appear in the center of the screen.

This, Halliday says, pointing to the screen with genuine reverence, was the very first videogame Easter egg. Robinett hid it in his game’s code without telling a soul, and Atari manufactured and shipped Adventure all over the world without knowing about the secret room. They didn’t find out about the Easter egg’s existence until a few months later, when kids all over the world began to discover it. I was one of those kids, and finding Robinett’s Easter egg for the first time was one of the coolest videogaming experiences of my life.

The young Halliday drops his joystick and stands. As he does, the living room fades away, and the scene shifts again. Halliday now stands in a dim cavern, where light from unseen torches flickers off the damp walls. In the same instant, Halliday’s appearance also changes once again, as he morphs into his famous OASIS avatar, Anorak—a tall, robed wizard with a slightly more handsome version of the adult Halliday’s face (minus the eyeglasses). Anorak is dressed in his trademark black robes, with his avatar’s emblem (a large calligraphic letter A) embroidered on each sleeve.

Before I died, Anorak says, speaking in a much deeper voice, I created my own Easter egg, and hid it somewhere inside my most popular videogame—the OASIS. The first person to find my Easter egg will inherit my entire fortune.

Another dramatic pause.

The egg is well hidden. I didn’t just leave it lying under a rock somewhere. I suppose you could say that it’s locked inside a safe that is buried in a secret room that lies hidden at the center of a maze located somewhere—he reaches up to tap his right temple—"up here.

But don’t worry. I’ve left a few clues lying around to get everyone started. And here’s the first one. Anorak makes a grand gesture with his right hand, and three keys appear, spinning slowly in the air in front of him. They appear to be made of copper, jade, and clear crystal. As the keys continue to spin, Anorak recites a piece of verse, and as he speaks each line, it appears briefly in flaming subtitles across the bottom of screen:

Three hidden keys open three secret gates

Wherein the errant will be tested for worthy traits

And those with the skill to survive these straits

Will reach The End where the prize awaits

As he finishes, the jade and crystal keys vanish, leaving only the copper key, which now hangs on a chain around Anorak’s neck.

The camera follows Anorak as he turns and continues farther into the dark cavern. A few seconds later, he arrives at a pair of massive wooden doors set into the cavern’s rocky wall. These doors are banded with steel, and there are shields and dragons carved into their surfaces. I couldn’t playtest this particular game, so I worry that I may have hidden my Easter egg a little too well. Made it too difficult to reach. I’m not sure. If that’s the case, it’s too late to change anything now. So I guess we’ll see.

Anorak throws open the double doors, revealing an immense treasure room filled with piles of glittering gold coins and jewel-encrusted goblets.* Then he steps into the open doorway and turns to face the viewer, stretching out his arms to hold open the giant double doors.†

So without further ado, Anorak announces, let the hunt for Halliday’s Easter egg begin! Then he vanishes in a flash of light, leaving the viewer to gaze through the open doorway at the glittering mounds of treasure that lay beyond.

Then the screen fades to black.

At the end of the video, Halliday included a link to his personal website, which had changed drastically on the morning of his death. For over a decade, the only thing posted there had been a short looping animation that showed his avatar, Anorak, sitting in a medieval library, hunched over a scarred worktable, mixing potions and poring over dusty spellbooks, with a large painting of a black dragon visible on the wall behind him.

But now that animation was gone, and in its place there was a high-score list like those that used to appear in old coin-operated videogames. The list had ten numbered spots, and each displayed the initials JDH—James Donovan Halliday—followed by a score of six zeros. This high-score list quickly came to be known as the Scoreboard.

Just below the Scoreboard was an icon that looked like a small leather-bound book, which linked to a free downloadable copy of Anorak’s Almanac, a collection of hundreds of Halliday’s undated journal entries. The Almanac was over a thousand pages long, but it contained few details about Halliday’s personal life or his day-to-day activities. Most of the entries were his stream-of-consciousness observations on various classic videogames, science-fiction and fantasy novels, movies, comic books, and ’80s pop culture, mixed with humorous diatribes denouncing everything from organized religion to diet soda.

The Hunt, as the contest came to be known, quickly wove its way into global culture. Like winning the lottery, finding Halliday’s Easter egg became a popular fantasy among adults and children alike. It was a game anyone could play, and at first, there seemed to be no right or wrong way to play it. The only thing Anorak’s Almanac seemed to indicate was that a familiarity with Halliday’s various obsessions would be essential to finding the egg. This led to a global fascination with 1980s pop culture. Fifty years after the decade had ended, the movies, music, games, and fashions of the 1980s were all the rage once again. By 2041, spiked hair and acid-washed jeans were back in style, and covers of hit ’80s pop songs by contemporary bands dominated the music charts. People who had actually been teenagers in the 1980s, all now approaching old age, had the strange experience of seeing the fads and fashions of their youth embraced and studied by their grandchildren.

A new subculture was born, composed of the millions of people who now devoted every free moment of their lives to searching for Halliday’s egg. At first, these individuals were known simply as egg hunters, but this was quickly truncated to the nickname gunters.

During the first year of the Hunt, being a gunter was highly fashionable, and nearly every OASIS user claimed to be one.

When the first anniversary of Halliday’s death arrived, the fervor surrounding the contest began to die down. An entire year had passed and no one had found anything. Not a single key or gate. Part of the problem was the sheer size of the OASIS. It contained thousands of simulated worlds where the keys might be hidden, and it could take a gunter years to conduct a thorough search of any one of them.

Despite all of the professional gunters who boasted on their blogs that they were getting closer to a breakthrough every day, the truth gradually became apparent: No one really even knew exactly what it was they were looking for, or where to start looking for it.

Another year passed.

And another.

Still nothing.

The general public lost all interest in the contest. People began to assume it was all just an outlandish hoax perpetrated by a rich nut job. Others believed that even if the egg really did exist, no one was ever going to find it. Meanwhile, the OASIS continued to evolve and grow in popularity, protected from takeover attempts and legal challenges by the ironclad terms of Halliday’s will and the army of rabid lawyers he had tasked with administering his estate.

Halliday’s Easter egg gradually moved into the realm of urban legend, and the ever-dwindling tribe of gunters gradually became the object of ridicule. Each year, on the anniversary of Halliday’s death, newscasters jokingly reported on their continued lack of progress. And each year, more gunters called it quits, concluding that Halliday had indeed made the egg impossible to find.

And another year went by.

And another.

Then, on the evening of February 11, 2045, an avatar’s name appeared at the top of the Scoreboard, for the whole world to see. After five long years, the Copper Key had finally been found, by an eighteen-year-old kid living in a trailer park on the outskirts of Oklahoma City.

That kid was me.

Dozens of books, cartoons, movies, and miniseries have attempted to tell the story of everything that happened next, but every single one of them got it wrong. So I want to set the record straight, once and for all.

* Careful analysis of this scene reveals that all of the teenagers behind Halliday are actually extras from various John Hughes teen films who have been digitally cut-and-pasted into the video.

† His surroundings are actually from a scene in the 1989 film Heathers. Halliday appears to have digitally re-created the funeral parlor set and then inserted himself into it.

‡ High-resolution scrutiny reveals that both quarters were minted in 1984.

§ The mourners are actually all actors and extras from the same funeral scene in Heathers. Winona Ryder and Christian Slater are clearly visible in the audience, sitting near the back.

* Halliday now looks exactly as he did in a school photo taken in 1980, when he was eight years old.

* Analysis reveals dozens of curious items hidden among the mounds of treasure, most notably: several early home computers (an Apple IIe, a Commodore 64, an Atari 800XL, and a TRS-80 Color Computer 2), dozens of videogame controllers for a variety of game systems, and hundreds of polyhedral dice like those used in old tabletop role-playing games.

† A freeze-frame of this scene appears nearly identical to a painting by Jeff Easley that appeared on the cover of the Dungeon Master’s Guide, a Dungeons & Dragons rulebook published in 1983.

Being human totally sucks most of the time.

Videogames are the only thing that

make life bearable.

—Anorak’s Almanac, Chapter 91, Verses 1–2

I was jolted awake by the sound of gunfire in one of the neighboring stacks. The shots were followed by a few minutes of muffled shouting and screaming, then silence.

Gunfire wasn’t uncommon in the stacks, but it still shook me up. I knew I probably wouldn’t be able to fall back asleep, so I decided to kill the remaining hours until dawn by brushing up on a few coin-op classics. Galaga, Defender, Asteroids. These games were outdated digital dinosaurs that had become museum pieces long before I was born. But I was a gunter, so I didn’t think of them as quaint low-res antiques. To me, they were hallowed artifacts. Pillars of the pantheon. When I played the classics, I did so with a determined sort of reverence.

I was curled up in an old sleeping bag in the corner of the trailer’s tiny laundry room, wedged into the gap between the wall and the dryer. I wasn’t welcome in my aunt’s room across the hall, which was fine by me. I preferred to crash in the laundry room anyway. It was warm, it afforded me a limited amount of privacy, and the wireless reception wasn’t too bad. And, as an added bonus, the room smelled like liquid detergent and fabric softener. The rest of the trailer reeked of cat piss and abject poverty.

Most of the time I slept in my hideout. But the temperature had dropped below zero the past few nights, and as much as I hated staying at my aunt’s place, it still beat freezing to death.

A total of fifteen people lived in my aunt’s trailer. She slept in the smallest of its three bedrooms. The Depperts lived in the bedroom adjacent to hers, and the Millers occupied the large master bedroom at the end of the hall. There were six of them, and they paid the largest share of the rent. Our trailer wasn’t as crowded as some of the other units in the stacks. It was a double-wide. Plenty of room for everybody.

I pulled out my laptop and powered it on. It was a bulky, heavy beast, almost ten years old. I’d found it in a trash bin behind the abandoned strip mall across the highway. I’d been able to coax it back to life by replacing its system memory and reloading the stone-age operating system. The processor was slower than a sloth by current standards, but it was fine for my needs. The laptop served as my portable research library, video arcade, and home theater system. Its hard drive was filled with old books, movies, TV show episodes, song files, and nearly every videogame made in the twentieth century.

I booted up my emulator and selected Robotron: 2084, one of my all-time favorite games. I’d always loved its frenetic pace and brutal simplicity. Robotron was all about instinct and reflexes. Playing old videogames never failed to clear my mind and set me at ease. If I was feeling depressed or frustrated about my lot in life, all I had to do was tap the Player One button, and my worries would instantly slip away as my mind focused itself on the relentless pixelated onslaught on the screen in front of me. There, inside the game’s two-dimensional universe, life was simple: It’s just you against the machine. Move with your left hand, shoot with your right, and try to stay alive as long as possible.

I spent a few hours blasting through wave after wave of Brains, Spheroids, Quarks, and Hulks in my unending battle to Save the Last Human Family! But eventually my fingers started to cramp up and I began to lose my rhythm. When that happened at this level, things deteriorated quickly. I burned through all of my extra lives in a matter of minutes, and my two least-favorite words appeared on the screen: GAME OVER.

I shut down the emulator and began to browse through my video files. Over the past five years, I’d downloaded every single movie, TV show, and cartoon mentioned in Anorak’s Almanac. I still hadn’t watched all of them yet, of course. That would probably take decades.

I selected an episode of Family Ties, an ’80s sitcom about a middleclass family living in central Ohio. I’d downloaded the show because it had been one of Halliday’s favorites, and I figured there was a chance that some clue related to the Hunt might be hidden in one of the episodes. I’d become addicted to the show immediately, and had now watched all 180 episodes, multiple times. I never seemed to get tired of them.

Sitting alone in the dark, watching the show on my laptop, I always found myself imagining that I lived in that warm, well-lit house, and that those smiling, understanding people were my family. That there was nothing so wrong in the world that we couldn’t sort it out by the end of a single half-hour episode (or maybe a two-parter, if it was something really serious).

My own home life had never even remotely resembled the one depicted in Family Ties, which was probably why I loved the show so much. I was the only child of two teenagers, both refugees who’d met in the stacks where I’d grown up. I don’t remember my father. When I was just a few months old, he was shot dead while looting a grocery store during a power blackout. The only thing I really knew about him was that he loved comic books. I’d found several old flash drives in a box of his things, containing complete runs of The Amazing Spider-Man, The X-Men, and Green Lantern. My mom once told me that my dad had given me an alliterative name, Wade Watts, because he thought it sounded like the secret identity of a superhero. Like Peter Parker or Clark Kent. Knowing that made me think he must have been a cool guy, despite how he’d died.

My mother, Loretta, had raised me on her own. We’d lived in a small RV in another part of the stacks. She had two full-time OASIS jobs, one as a telemarketer, the other as an escort in an online brothel. She used to make me wear earplugs at night so I wouldn’t hear her in the next room, talking dirty to tricks in other time zones. But the earplugs didn’t work very well, so I would watch old movies instead, with the volume turned way up.

I was introduced to the OASIS at an early age, because my mother used it as a virtual babysitter. As soon as I was old enough to wear a visor and a pair of haptic gloves, my mom helped me create my first OASIS avatar. Then she stuck me in a corner and went back to work, leaving me to explore an entirely new world, very different from the one I’d known up until then.

From that moment on, I was more or less raised by the OASIS’s interactive educational programs, which any kid could access for free. I spent a big chunk of my childhood hanging out in a virtual-reality simulation of Sesame Street, singing songs with friendly Muppets and playing interactive games that taught me how to walk, talk, add, subtract, read, write, and share. Once I’d mastered those skills, it didn’t take me long to discover that the OASIS was also the world’s biggest public library, where even a penniless kid like me had access to every book ever written, every song ever recorded, and every movie, television show, videogame, and piece of artwork ever created. The collected knowledge, art, and amusements of all human civilization were there, waiting for me. But gaining access to all of that information turned out to be something of a mixed blessing. Because that was when I found out the truth.

I don’t know, maybe your experience differed from mine. For me, growing up as a human being on the planet Earth in the twenty-first century was a real kick in the teeth. Existentially speaking.

The worst thing about being a kid was that no one told me the truth about my situation. In fact, they did the exact opposite. And, of course, I believed them, because I was just a kid and I didn’t know any better. I mean, Christ, my brain hadn’t even grown to full size yet, so how could I be expected to know when the adults were bullshitting me?

So I swallowed all of the dark ages nonsense they fed me. Some time passed. I grew up a little, and I gradually began to figure out that pretty much everyone had been lying to me about pretty much everything since the moment I emerged from my mother’s womb.

This was an alarming revelation.

It gave me trust issues later in life.

I started to figure out the ugly truth as soon as I began to explore the free OASIS libraries. The facts were right there waiting for me, hidden in old books written by people who weren’t afraid to be honest. Artists and scientists and philosophers and poets, many of them long dead. As I read the words they’d left behind, I finally began to get a grip on the situation. My situation. Our situation. What most people referred to as the human condition.

It was not good news.

I wish someone had just told me the truth right up front, as soon as I was old enough to understand it. I wish someone had just said:

"Here’s the deal, Wade. You’re something called a ‘human being.’ That’s a really smart kind of animal. Like every other animal on this planet, we’re descended from a single-celled organism that lived millions of years ago. This happened by a process called evolution, and you’ll learn more about it later. But trust me, that’s really how we all got here. There’s proof of it everywhere, buried in the rocks. That story you heard? About how we were all created by a super-powerful dude named God who lives up in the sky? Total bullshit. The whole God thing is actually an ancient fairy tale that people have been telling one another for thousands of years. We made it all up. Like Santa Claus and the Easter Bunny.

"Oh, and by the way … there’s no Santa Claus or Easter Bunny. Also bullshit. Sorry, kid. Deal with it.

"You’re probably wondering what happened before you got here. An awful lot of stuff, actually. Once we evolved into humans, things got pretty interesting. We figured out how to grow food and domesticate animals so we didn’t have to spend all of our time hunting. Our tribes got much bigger, and we spread across the entire planet like an unstoppable virus. Then, after fighting a bunch of wars with each other over land, resources, and our made-up gods, we eventually got all of our tribes organized into a ‘global civilization.’ But, honestly, it wasn’t all that organized, or civilized, and we continued to fight a lot of wars with each other. But we also figured out how to do science, which helped us develop technology. For a bunch of hairless apes, we’ve actually managed to invent some pretty incredible things. Computers. Medicine. Lasers. Microwave ovens. Artificial hearts. Atomic bombs. We even sent a few guys to the moon and brought them back. We also created a global communications network that lets us all talk to each other, all around the world, all the time. Pretty impressive, right?

"But that’s where the bad news comes in. Our global civilization came at a huge cost. We needed a whole bunch of energy to build it, and we got that energy by burning fossil fuels, which came from dead plants and animals buried deep in the ground. We used up most of this fuel before you got here, and now it’s pretty much all gone. This means that we no longer have enough energy to keep our civilization running like it was before. So we’ve had to cut back. Big-time. We call this the Global Energy Crisis, and it’s been going on for a while now.

"Also, it turns out that burning all of those fossil fuels had some nasty side effects, like raising the temperature of our planet and screwing up the environment. So now the polar ice caps are melting, sea levels are rising, and the weather is all messed up. Plants and animals are dying off in record numbers, and lots of people are starving and homeless. And we’re still fighting wars with each other, mostly over the few resources we have left.

"Basically, kid, what this all means is that life is a lot tougher than it used to be, in the Good Old Days, back before you were born. Things used to be awesome, but now they’re kinda terrifying. To be honest, the future doesn’t look too bright. You were born at a pretty crappy time in history. And it looks like things are only gonna get worse from here on out. Human civilization is in ‘decline.’ Some people even say it’s ‘collapsing.’

"You’re probably wondering what’s going to happen to you. That’s easy. The same thing is going to happen to you that has happened to every other human being who has ever lived. You’re going to die. We all die. That’s just how it is.

"What happens when you die? Well, we’re not completely sure. But the evidence seems to suggest that nothing happens. You’re just dead, your brain stops working, and then you’re not around to ask annoying questions anymore. Those stories you heard? About going to a wonderful place called ‘heaven’ where there is no more pain or death and you live forever in a state of perpetual happiness? Also total bullshit. Just like all that God stuff. There’s no evidence of a heaven and there never was. We made that up too. Wishful thinking. So now you have to live the rest of your life knowing you’re going to die someday and disappear forever.

Sorry.

OK, on second thought, maybe honesty isn’t the best policy after all. Maybe it isn’t a good idea to tell a newly arrived human being that he’s been born into a world of chaos, pain, and poverty just in time to watch everything fall to pieces. I discovered all of that gradually over several years, and it still made me feel like jumping off a bridge.

Luckily, I had access to the OASIS, which was like having an escape hatch into a better reality. The OASIS kept me sane. It was my playground and my preschool, a magical place where anything was possible.

The OASIS is the setting of all my happiest childhood memories. When my mom didn’t have to work, we would log in at the same time and play games or go on interactive storybook adventures together. She used to have to force me to log out every night, because I never wanted to return to the real world. Because the real world sucked.

I never blamed my mom for the way things were. She was a victim of fate and cruel circumstance, like everyone else. Her generation had it the hardest. She’d been born into a world of plenty, then had to watch it all slowly vanish. More than anything, I remember feeling sorry for her. She was depressed all the time, and taking drugs seemed to be the only thing she truly enjoyed. Of course, they were what eventually killed her. When I was eleven years old, she shot a bad batch of something into her arm and died on our ratty fold-out sofa bed while listening to music on an old mp3 player I’d repaired and given to her the previous Christmas.

That was when I had to move in with my mom’s sister, Alice. Aunt Alice didn’t take me in out of kindness or familial responsibility. She did it to get the extra food vouchers from the government every month. Most of the time, I had to find food on my own. This usually wasn’t a problem, because I had a talent for finding and fixing old computers and busted OASIS consoles, which I sold to pawnshops or traded for food vouchers. I earned enough to keep from going hungry, which was more than a lot of my neighbors could say.

The year after my mom died, I spent a lot of time wallowing in self-pity and despair. I tried to look on the bright side, to remind myself that, orphaned or not, I was still better off than most of the kids in Africa. And Asia. And North America, too. I’d always had a roof over my head and more than enough food to eat. And I had the OASIS. My life wasn’t so bad. At least that’s what I kept telling myself, in a vain attempt to stave off the epic loneliness I now felt.

Then the Hunt for Halliday’s Easter egg began. That was what saved me, I think. Suddenly I’d found something worth doing. A dream worth chasing. For the last five years, the Hunt had given me a goal and purpose. A quest to fulfill. A reason to get up in the morning. Something to look forward to.

The moment I began searching for the egg, the future no longer seemed so bleak.

I was halfway through the fourth episode of my Family Ties mini-marathon when the laundry room door creaked open and my aunt Alice walked in, a malnourished harpy in a housecoat, clutching a basket of dirty clothes. She looked more lucid than usual, which was bad news. She was much easier to deal with when she was high.

She glanced over at me with the usual look of disdain and started to load her clothes into the washer. Then her expression changed and she peeked around the dryer to get a better look at me. Her eyes went wide when she spotted my laptop. I quickly closed it and began to shove it into my backpack, but I knew it was already too late.

Hand it over, Wade, she ordered, reaching for the laptop. I can pawn it to help pay our rent.

No! I shouted, twisting away from her. Come on, Aunt Alice. I need it for school.

"What you need is to show some gratitude! she barked. Everyone else around here has to pay rent. I’m tired of you leeching off of me!"

You keep all of my food vouchers. That more than covers my share of the rent.

The hell it does! She tried again to grab the laptop out of my hands, but I refused to let go of it. So she turned and stomped back to her room. I knew what was coming next, so I quickly entered a command on my laptop that locked its keyboard and erased the hard drive.

Aunt Alice returned a few seconds later with her boyfriend, Rick, who was still half-asleep. Rick was perpetually shirtless, because he liked to show off his impressive collection of prison tattoos. Without saying a word, he walked over and raised a fist at me threateningly. I flinched and handed over the laptop. Then he and Aunt Alice walked out, already discussing how much the computer might fetch at a pawnshop.

Losing the laptop wasn’t a big deal. I had two spares stowed in my hideout. But they weren’t nearly as fast, and I would have to reload all of my media onto them from backup drives. A total pain in the ass. But it was my own fault. I knew the risk of bringing anything of value back here.

The dark blue light of dawn was starting to creep in through the laundry room window. I decided it might be a good idea to leave for school a little early today.

I dressed as quickly and quietly as possible, pulling on the worn corduroys, baggy sweater, and oversize coat that comprised my entire winter wardrobe. Then I put on my backpack and climbed up onto the washing machine. After pulling on my gloves, I slid open the frost-covered window. The arctic morning air stung my cheeks as I gazed out over the uneven sea of trailer rooftops.

My aunt’s trailer was the top unit in a stack twenty-two mobile homes high, making it a level or two taller than the majority of the stacks immediately surrounding it. The trailers on the bottom level rested on the ground, or on their original concrete foundations, but the units stacked above them were suspended on a reinforced modular scaffold, a haphazard metal latticework that had been constructed piecemeal over the years.

We lived in the Portland Avenue Stacks, a sprawling hive of discolored tin shoeboxes rusting on the shores of I-40, just west of Oklahoma City’s decaying skyscraper core. It was a collection of over five hundred individual stacks, all connected to each other by a makeshift network of recycled pipes, girders, support beams, and footbridges. The spires of a dozen ancient construction cranes (used to do the actual stacking) were positioned around the stacks’ ever-expanding outer perimeter.

The top level or roof of the stacks was blanketed with a patchwork array of old solar panels that provided supplemental power to the units below. A bundle of hoses and corrugated tubing snaked up and down the side of each stack, supplying water to each trailer and carrying away sewage (luxuries not available in some of the other stacks scattered around the city). Very little sunlight made it to the bottom level (known as the floor). The dark, narrow strips of ground between the stacks were clogged with the skeletons of abandoned cars and trucks, their gas tanks emptied and their exit routes blocked off long ago.

One of our neighbors, Mr. Miller, once explained to

Enjoying the preview?
Page 1 of 1