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The Silver Bayonet: The Carpathians: Castle Fier
The Silver Bayonet: The Carpathians: Castle Fier
The Silver Bayonet: The Carpathians: Castle Fier
Ebook97 pages52 minutes

The Silver Bayonet: The Carpathians: Castle Fier

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Recruit new soldiers, face new foes, and explore the mysteries of the Carpathian Mountains in two new campaigns, one competitive and one for solo or cooperative play.

High in the Carpathian Mountains stands the crumbling Castle Fier. Once home to a powerful warlord, the castle cast a dark shadow across the nearby villages, until crusaders attacked with sword and flame to put an end to its menace. Though history passed into folklore, the ruins of Castle Fier remained shunned by all as a cursed site. Now, horrors have been seen moving at night. An army gathers. Something has awoken in the ruins. With the political situation in the surrounding region becoming increasingly unstable, France, Prussia, Britain, and the other powers have dispatched their best agents to investigate the ruins, eliminate any threats, and acquire any treasures that could prove useful in the ongoing fight against the harvestmen… and each other.

The Carpathians: Castle Fier is a supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns – one competitive and one for solo or cooperative play – as well as new monsters to fight, soldiers to recruit, and treasure to unearth.
LanguageEnglish
Release dateMay 25, 2023
ISBN9781472858801
The Silver Bayonet: The Carpathians: Castle Fier
Author

Joseph A. McCullough

Joseph A. McCullough's first brush with writing for games was as co-author of The Grey Mountains supplement for the Middle-Earth Role-Playing Game, and he has remained passionate about Fantasy gaming since, going on to become an award-winning game designer. He is the creator of the “Frostgrave Family” of skirmish wargames (the Fantasy titles Frostgrave, Ghost Archipelago, Rangers of Shadow Deep, and the Sci-Fi evolution, Stargrave) and of the Oathmark Fantasy battle game and The Silver Bayonet, a game of Napoleonic Gothic Horror. The latest information on his game design and other writing can be found at: josephamccullough.com.

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    Book preview

    The Silver Bayonet - Joseph A. McCullough

    CONTENTS

    INTRODUCTION

    NEW SOLDIERS

    NEW SOLDIER LIST

    THE IRON KEEP CAMPAIGN

    PLAYER COUNT

    INITIATIVE CHECK – SPECIAL RESULTS

    SCENARIO 1: THE GRAVEYARD

    SCENARIO 2: THE KENNELS

    SCENARIO 3: THE TORTURE CHAMBER

    SCENARIO 4: THE GREAT HALL

    SCENARIO 5: THE LAIR OF MARCEA LUPUL

    EPILOGUE

    THE BROKEN WATCHTOWER

    MINIATURES NEEDED

    SCENARIO 1: WITCH WOODS

    SCENARIO 2: THE SPINE

    SCENARIO 3: THE BROKEN WATCHTOWER

    BESTIARY

    Bat Swarms

    Bloodless Hound

    Dog-Head (Căpcăun)

    Forest Walkers

    Forest Witch (Muma Pădurii)

    Gargoyle

    Giant Bat

    Giant Rat

    Marcea Lupul

    Undead Werewolf (Pricolici)

    Rack-born

    Tomb Wraith

    Vrykolakas

    NEW ATTRIBUTES

    CHAPTER ONE

    INTRODUCTION

    Welcome to Castle Fier, the first supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror! I’ve got to admit, this is not a book I expected to write. One of my design goals in creating the game was to keep it small – low miniature count, quick playtime, not too many rules. I figured I’d write the rulebook, and maybe a magazine article or two, and that would be it. Then Osprey Games released the book, and everything changed.

    The book flew off the shelves, and overnight the internet came alive with people painting units, building terrain, stating up monsters, and creating their own scenarios. The combination of historical pageantry and gothic fantasy apparently struck a nerve with miniature fans. Fantasy gamers who had played my previous games found an excuse to dabble with historicals in a ‘safe environment’; while historical players gained a reason to pick up a few werewolf and vampire models they had always wanted. The enthusiasm for the game was infectious, and it spread right back to me!

    Due to the schedules of the publishing industry, by the time of the game’s release, I was hard at work on other things, but all the excitement pulled me right back in. I wanted to keep playing in this gothic world full of weird shadows, high-plumed hats, ancient magic, and great moustaches. Ideas filled my brain, but also a bit of fear. I have now created a bunch of games, and I just can’t support them all to the level I would wish. I needed to find a way to support this game, to express the ideas brimming inside me, but also to stay true to that original design principle of ‘staying small’. So, after discussions with Osprey, I asked for two things. First, could we make expansions for The Silver Bayonet smaller than for my other games. This would allow me to better fit them into my work schedule and would also keep them leaner and more focused. It would help keep the game small. My other request was that we recruit some help! So, while this first expansion is written by me, the next one will be penned by my friend, sometimes collaborator, and genuine wargaming celebrity, Ash Barker! I will, of course, be keeping an eye on him, but I’m quite excited to see what new ideas he brings to the world and the game. After that? Well, I’ll be back I’m sure, and maybe some others will get involved as well. No plan survives contact with the enemy, especially if that enemy can only be harmed with silver weapons or salt!

    For now though, I hope you enjoy Castle Fier! In this supplement, I wanted to focus in on some of the most classic of Gothic tropes: the haunted ruined castle, graveyards, and the restless dead, and work them all into one narrative campaign. Well, two campaigns, actually. The first is a five-scenario competitive campaign, where the specialist units explore the ruins of the Iron Keep, once

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