EMBODYING MATERIAL IDEATION
DANIELLE WILDE
UNIVERSITY OF SOUTHERN DENMARK, KOLDING
D@DANIELLEWILDE.COM
ABSTRACT
New materials and technologies offer the potential
for highly innovative systems. Yet also challenge
us to expand how we design. ‘Post-disciplinary
embodied ideation’ is an emerging approach to
knowledge generation and exchange amongst
designers, scientists and the public. Its purpose is
to enrich the conception and design of innovative
on-body systems, informed – yet unconstrained –
by current knowledge. In this paper I describe
three approaches to engaging the public in postdisciplinary embodied ideation. In each case, the
use of video, photography, audio, and other forms
of documentation are carefully curated to support
and fruitfully disrupt – rather than interfere with –
the aesthetic experience. So, while micro-analysis
of video and audio might promise deep insights,
significant challenges remain if such approaches
are to be effectively leveraged. By opening this
work up to the research community I hope to
launch a conversation about how post-disciplinary
approaches to embodied ideation might evolve to
support deeper analysis. In doing so, I contribute to
the development of a theoretical lens for this
emerging area of research.
INTRODUCTION
Designing material interactions requires a multifaceted
understanding of numerous elements. Methods and
approaches are still emerging, though reflective design
and craft-based knowledge are recognised to be of value
(Wiberg et al 2013), and a methodology for materiality
drawing on a range of approaches was recently
described by (Wiberg 2014). The research I discuss here
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expands these notions to include no-, known- and
emerging- tech prototypes and provocations in reflexive
embodied ideation processes. These prototypes and
provocations are deployed in embodied interviews,
workshop-style thinking-through-making circles, and
Lab In The Wild cultural interventions. They use
objects, artefacts, and frameworks-for-making, to
support embodied-thinking and exchange. Their aim is
to assist participants in imagining future material
technologies, informed, yet unconstrained by current
knowledge; to enable discussion of difficult to
articulate, often partially formed concepts; and the
ethical, social, cultural, political and personal
implications of what life would be like if yet-to-beimagined technologies were real and readily available.
Outcomes – in the form of engagement with emerging
prototypes, dialogical exchange between researchers
and participants, and hand-made proposals for future
technologies – are used to inform and shape emerging
scientific and design innovation, in an ongoing,
reflexive process.
To date, these methods have proven useful for designers
and scientists working at the forefront of new materials
and methods, but my belief is that with deeper analysis
of participant engagement their value-add may be
significantly enhanced. As is, they enable researchers
and developers to remain in a fruitful state of
unknowing for as long as possible; they bridge scientific
innovation with public concerns and desires; and afford
unexpected outcomes.
This paper provides theoretical and practical context, as
well as an overview of three approaches to postdisciplinary embodied ideation. It includes case studies
for each, points to initial findings, and raises a
discussion of the challenges they present for analysis.
Significantly, even as they continue to evolve, the
approaches I describe here are facilitating rich exchange
between scientists, designers and the public. These
exchanges are expanding the research potential and
supporting innovation (Wilde et al 2014). Enabling
deeper analysis of emerging outcomes will enrich their
value, and assist this research to further evolve.
FOUNDATION & RELATED WORK
The research described here takes its origin in a postdisciplinary approach to crafting cultural probes, where
the probes serve as placebo devices in participatory
interviews and events. A post-disciplinary approach
recognizes that in many contexts clear-cut categories
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and separation of disciplines is no longer viable.
Emerging areas of expertise often require deep
knowledge and experience across more than one
discipline. Many experts today are no longer tied more
strongly to one discipline or another (Whitely 2008).
The post-disciplinary approach described here combines
methods and approaches from design, participatory
innovation, art and craft, adapting them for use in onbody and physically engaging interactive systems that
use emerging and advanced technologies. In each case,
prototypes are developed then tested with stakeholders
and the public, in a reflexive process that results in the
conceptualisation of novel material interactions. The
purpose of prototypes is not specified in advance.
Rather, these emerging prototypes are developed in
varying ranges of resolution that suggest different
research directions. The raw potential embodied in them
is used to catalyse participants to develop complex
ideation skills (Ingold 2006), build concepts, and
articulate new ideas (Buur & Larsen 2010, Wilde &
Andersen 2010, Wilde 2011, Wilde et al 2014). This
process leads to outcomes that originate in new modes
of thinking and acting, rather than accepted practices.
In HCI, cultural probes are normally used to probe
participants from a distance, to elicit playful,
imaginative responses that can serve as inspiration for
design (Gaver et al 2009). My adaptation puts
participants and researchers in culturally framed, fruitful
exchange in the moment – leveraging the social aspects
of co-location; the inherent performativity of wearables;
and their potential to support an embodied enquiry
(Wilde & Andersen 2009, Wilde 2011). Crucially, the
aim is not just to collect inspirational data, but rather in
keeping with the methodologically subversive nature of
the original probes (Boehner et al 2007), to allow
collected data to guide the project.
Prototypes developed within this process are designed
to be worn on the body in such a way that they
challenge the wearer and might provoke or support a
strong emotional reaction. In this way, emerging
prototypes, are used as placebo devices (Dunne & Raby,
2002), to probe participants. Their functionality is
evaluated through a range of fitting and interviewing
processes designed to encourage and record elements of
lateral thinking and subconscious associations, and
support a shift in focus from internal responses through
to shared reflections and outward representation.
The different frameworks that make use of this
approach afford highly empathetic and responsive
exchange, balancing embodied thinking and discussion
in different ways. Grounding each framework in an
embodied approach enables researchers to engage
participants in an embodied, as well discursively
grounded interrogation. Doing so affords nuanced
insight into how people imagine that on-body
technologies might play out beyond current
technological capability – across the whole-of-theirlifecycle. It also uncovers potentially conflicting views
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on the personal, social, cultural, political and ethical
implications of different propositions.
Embodiment is central to this research. Maxine SheetsJohnson’s understanding of movement as not only
extra-discursive, but as a precursor to language that
underscores cognition (Sheets-Johnson 1998); Andy
Clark’s research into how extending our capabilities
through technologies might enhance thinking (Clark
2010); and McCarthy and Wright’s research into
technology’s role in meaning-making through felt
experience (McCarthy & Wright 2007), together form
the cornerstone for my understanding of embodiment as
situated, cognitive and multidimensional: pivotal to
extending our understanding of how to transform onbody technologies into a responsive field, powerfully
engaged with emerging science, stakeholder capability,
and public desire.
CRAFTING RESEARCH
Crafting material interactions is not straightforward,
though reflective design and craft-based knowledge are
recognised to be of value (Bardzell et al 2012, Rosner et
al 2010, Wiberg et al 2013, Wiberg 2014). Rosner has
investigated how the inherent creative process of
crafting affords novel ideation, applications, and
adoption of new technologies (Rosner et al 2010). She
found craft can serve as: a resource for understanding
the ways materials, techniques and relationships are
continually re-bound in a digital age; and that the act of
making can enrich collaborative processes (Rosner &
Taylor 2011). Vaughan has shown how embroidery can
explore the lived relationship between artefact, user and
the experience of design (Vaughan 2006). Fernaeus uses
the textile craft of patchworking as a structural
metaphor to assist children to code (Fernaeus 2007), and
the model of the jacquard loom to identify patterns in
the history of HCI (Fernaeus et al 2012). These
researchers demonstrate that craft can serve as: the
condition in which the inherent qualities and economies
of the media are encouraged to shape both process and
products (McCullough 1996).
In similar ways, the approaches described here use
textile crafts to guide the prototyping and participation
processes, and shape the research structure. Emerging
prototypes leverage the familiarity and social
adhesiveness of craft to play with participant
expectations and provide a point of entry to critical
thinking. Just as craftspeople calibrate the motions of
their work in direct response to the work just performed
(Ravetz et al 2013), researchers need to be open to
adjust direction based on emerging data and participant
reactions.
Crafting research combines an openness of enquiry with
the materials and tools to think with. It leads
researchers, and participants, to finding what it is they
need to do. This way of working results in a: speculative
and indeterminate progression (Bardzell et al 2012)
reminiscent of what Tim Ingold terms: wayfinding in
comparison to navigation: feeling one’s way rather than
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using a map (Ingold 2006). It creates a continual
feedback mechanism within the research structure that
is open, flexible and responsive, and has so far led to
potent outcomes (Wilde & Andersen 2010, Wilde 2011,
Wilde et al 2014).
Crafting materiality evolves a researcher’s material
consciousness (Sennet 2009). It affords imaginative
leaps and guides: towards what we sense is an unknown
reality latent with possibility (Adamson 2007). An
interwoven craft-based approach suggests alternative
ways of working that are flexible in structure, yet robust
enough to be trusted to lead to useful outcomes. The
confidence this robustness engenders supports risktaking in researchers and participants (Wilde et al
2014).
Crucially, the strength of crafting research is its
flexibility. This aspect of the approach also presents a
great challenge in regard documentation and analysis,
because the researchers and the research are in process
with the public, often within the public sphere. It is
difficult to envision how to document this process
without disrupting the aesthetic experience of it.
THREE APPROACHES TO EMBODIED
MATERIAL IDEATION
In this section I provide an overview of the three
approaches. I include corresponding case studies to
afford discussion of how video and interaction analysis
might contribute to and shape this evolving approach to
design research. The first two cases are from the OWL
project, a collaboration with Kristina Andersen (Wilde
& Andersen 2010, Andersen & Wilde 2012). The third
is from PKI, The Poetic Kinaesthetic Interface project –
a collaboration with Jenny Underwood and Rebecca
Pohlner (Wilde et al 2014).
THE FIRST CASE: EMBODIED INTERVIEWS
Embodied Interviews is the first of three techniques
described here. The interviews take place one-on-one,
using bodyProps – design artefacts that are worn on the
body – to elicit previously unarticulated opinions and
desires. The bodyProps serve as a prompt for embodied
discovery. They are intentionally designed with a slight
strangeness, because: too weird and they are instantly
dismissed, not strange enough and they’re absorbed
into everyday reality (Dunne & Raby 2001, p.63)
Neither video nor audio is recorded during embodied
interviews. Documented outcomes include a businesscard-sized piece of paper that the participant writes on
(see Fig. 2), and a self-styled photograph: a kind of selfportrait for which the researcher serves as photographer
(see Fig. 1). The following overview of the OWL
interviews serves as a case for considering how microanalysis might be conducted without disrupting the
aesthetics of the experience. Detailed information on the
project can be found at http://www.daniellewilde.com/
swing-that-thing/the-owl-project/. Raw data can be
accessed at: http://magictechnologies.blogspot.dk
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Figure 1: OWL self-styled interview portraits (with bodyProps)
The OWL project engages participants in co-creation
and collaborative imagining of that which does not yet
exist. In the OWL interviews, a series of body props
that do not contain technology, are used to bring the
wearer’s attention to the body in inhabitual ways. The
devices are open and speculative, designed without a
predefined function and tested as design probes to
ascertain their functionality.
As the interview progresses, each new device is
incrementally stranger – the first two give and receive
pressure, the next two destabilize by shifting the body
off axis, and the third two are like mutations that extend
out from the body in subtle but unusual ways.
Interviewees are asked simple questions such as: How
does it feel? What is it? What does it do? And if it
contained some kind of technology that hasn’t been
imagined before, that gave you magical powers, what
kind of powers would they be? The aim is to create an
emergent, imaginative space in which people might be
able to conceptualise technologies that do not yet exist.
The desire is to plumb people’s willingness to imagine
through the body in movement; discover what might
happen if we let people use their embodied experience
and imagination to assist in the creation of unknown
technologies; and bring wearers’ attention to their
embodied(ness) to see if this brings them present to
their inner state and encourages magical thinking.
Interviews are formalised, yet open. The objects are
evocative, and the interview format designed to slow
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Figure 2: Two bodyProps with associated desire and description
Figure 3: Embodied thinking-through-making: Circles in process.
down the moment of perception, ‘making strange’ that
moment of considering an object as a worn presence
within personal space (Wilde & Andersen, 2009).
The OWL Circles serve as a case study of thinkingthrough-making. To enable discussion, I provide an
overview of the project. More detailed information is at
(Andersen & Wilde 2012). Video and photographic
outcomes from OWL Circles is at:
http://www.daniellewilde.com/swing-that-thing/circles/
The OWL interviews are a three-part process: First,
participants are fitted with one of six custom bodyprops
(Fig.1, and http://www.daniellewilde.com/swing-thatthing/the-owl-interviews/), and are asked to reflect and
discuss how it feels to wear this bodyprop. After ten to
fifteen minutes of reflection, during which the
researcher encourages them to articulate their thoughts
and findings, participants are asked to write down – on a
business-card sized piece of paper – what the bodyProp
is called and what it enables them to do (Fig.2). This
task destabilizes participants. They have been given as
much time and encouragement as needed, to explore
their answers to such questions, yet what we collect and
collate as data is an extremely reduced summary.
Second, drawing from research into needs and desires
(Reiss 2000), participants are asked to match a desire
with the device (Fig.2). This brings their focus into a
relation with the external world. Then, finally, each
participant sets up a self-portrait that formalises their
relationship to the bodyprop and confronts the notion of
an external gaze (c.f. Fig.1).
The entire process is formalised to highlight the
ambiguous nature of the devices, and what is being
requested. At the same time it remains open, to shift in
response to participants reactions and needs. The aim is
to create an emergent, imaginative space where people
will both discover and articulate what each body-device
is. Many of the responses are fantastical and it’s
difficult to know how to correlate the data into material
that might be useful for design. A first pass at analysis
can be found here (Wilde & Andersen 2010).
THE SECOND CASE: THINKING-THROUGH-MAKING
Thinking through making takes groups of participants
through a carefully structured series of tasks that enable
them to uncover unarticulated beliefs and desires
through the act of making. This approach begins with
language, and at its closure returns to language. The
process between is embodied, non-lingual or mute.
Excluding language from the central part of the
structure allows a very intuitive and productive process
to emerge. Outcomes of this approach include naive
hand-made prototype proposals, built by participants;
and short video interviews in which participants wear
and describe the purpose of their prototypes.
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Asking someone to imagine yet-to-be-imagined
technologies puts a strain on that person’s ability to
bring ideas into being. What do you really want, if you
could have anything? is an awful question to ask, and
when you do ask it, you will mostly get simple, modest
answers. The OWL Circles were created as an attempt
to find a way to blot out the most immediate answers to
such a question, so that we might access more
instinctual—and perhaps less plausible—responses.
OWL Circles are hosted in a neutral, utilitarian space
containing a large, shared worktable with a selection of
tools and various neatly organized recycled materials.
Materials are chosen to afford a large range of structural
possibilities and aesthetics, though colours remain
neutral so that colour does not exert undue influence on
participant choices. Rather they are guided by the touch,
feel and behaviour of materials.
A small area is also set up for video interviews, with a
video camera on a tripod in front of a black wall. Videos
are conducted individually with each participant, once
their making session is complete.
Circles are conducted with 12 participants and two
facilitators. Their format evolved until it was reduced to
the following strict sequence of conceptual shifts:
• Introduction: Welcome and brief introduction,
including reading aloud Arthur C. Clarke’s third law of
technology prediction: any sufficiently advanced
technology is indistinguishable from magic (Clarke
1984), and Meno, from Plato’s Dialogue: How will you
go about finding that thing the nature of which is totally
unknown to you? (in Solnit 2005)
• The desires: A list of common desires are read aloud
and placed on the table in the form of index cards (Reiss
2000). Participants are asked to choose one.
• Transfer to body: Participants are asked to identify the
body part in which their chosen desire resides.
• The material switch: Participants choose materials
they find appealing.
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In her book On Longing, Susan Stewart (1993) proposes
that souvenirs are objects of desire that assist in the
formation of continuous personal narratives that connect
the present with the past. OWL objects and devices
connect participants through their imaginations and
desires, as well as through the objects themselves, from
the present to the future. They give form to and assist in
the formation of continuous or ongoing personal
narratives that support this connection.
The structure of the making circles is crucial to their
experience. The lack of documentation during the
making session, and the highly formalized nature of
documentation during the video sessions seem to
contribute to their success. Some photographs have been
taken during making. It is unclear if adding
photographic or video capture will interfere with the
relaxed, quiet, reflective space that currently exists, but
this option may be experimented with further, as these
methods evolve.
THE THIRD CASE: A RESEARCH LAB IN THE WILD
Figure 4: a selection of OWL Circle outcomes
• Thinking with your hands: Without knowing what to
do in advance, participants begin making.
• Being done: When they recognize that they are done,
each participant is led to the video interview corner.
• Description: While being fitted with a microphone,
participants are instructed to recount to the camera their
name, their desire, what their object is called and what it
does. The answers are filmed in one take.
• Debrief: A short debrief is performed to complete the
process.
These tasks draw on theater and performance theory,
game play, psychology, and other areas to enable
formalized conceptual shifts. The result is a live,
volatile process, understood in the sense of Dewey’s
‘experience’ (1958). The Circles work with ideas, not
just in the form of description where only language can
become knowledge and meaning, but as a ‘process of
becoming’. Without turning to either romanticism or
mysticism, the process allows what may appear as chaos
to create order and pattern through embodied
experience.
Judith Butler states that we are required to: risk
ourselves precisely at moments of unknowingness, when
what forms us diverges from what lies before us, when
our willingness to become undone in relation to others
constitutes our chance of becoming human (Butler
2005). The OWL Circles are purposely built to facilitate
this kind of risk taking, to provide a temporary space in
which participants can ‘become’. The project confronts
desires, bodies, and dreams about technology. It effects
displacement of desires by naming them and giving
them form. It affords giving account from the place
Butler speaks of, the place where we become and
remain human. The resulting objects serve as a kind of
souvenir from the future.
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Prototyping in the wild can be understood as an
evaluation set up where objects, artefacts, and other
inventions are assembled and then tried out in the
settings for which they are envisioned (Rogers, 2011).
My adaptation of In the Wild Prototyping transplants
the research in process – including the research and the
researchers – into a public setting as a constantly
evolving participatory exhibit. The intention is to
fruitfully disrupt participant, as well as researcher
expectations.
This framing requires researchers to adapt responsively
to emerging insights; to rapidly prototype and test ideas
in situ; to openly and responsively craft the research, as
well as the research structure. In this process,
interaction with each participant is fluidly negotiated by
the researchers, who gently follow and guide
participants through a dynamic process of discovery and
exchange, led by emergent curiosity and the range of
prototypes on offer. The result is an interwoven
exchange that is at once material, embodied and
conversational. The Poetic Kinaesthetic Interface
project (PKI) (Wilde et al 2014) serves as the case for
study of a research lab in the wild. An overview of the
project is at: http://www.daniellewilde.com/embodiedfutures/pki/
PKI aims to challenge and enrich the constrained norm
of body-typical to include hypermobility, physical
disability, and the evolving abilities of the mature or
ageing body. It interweaves embodied creativity,
choreography, motion capture, structured textile
research, material and spatial explorations, garment and
object construction, myotherapy and public engagement
in an emergent co-design process. In doing so, it seeks
to understand how to give people the experience of
being in someone else’s body, with different abilities
and constraints.
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Figure 6: Crafting in situ, probing participants: PKI Lab in the Wild
Figure 5: Probing and weaving participants through the research
concerns: PKI Lab in the Wild at Melbourne Now (LeAmon, 203-14)
The project uses a range of design frameworks to
provide access to alternate ways of connecting with the
moving body, ability and disability (Fig.5, 6). Each
framework disrupts, transgresses or destabilises social
and cultural norms around movement and ability,
including idiosyncratic notions around the idea of what
may or may not be considered ‘normal’. The intention is
to support ‘shared’ physical and sensorial experience,
and encourage empathy. These ‘shared’ experiences are
with another – absent, alternately-abled – person’s
movement experience. Figure 5 and 6 show participants
and researchers engaging through prototypes, crafting in
situ, and weaving engagement.
A research lab in the wild transplants the research in
process – including the research and the researchers –
into a public setting as a constantly evolving
participatory exhibit that fruitfully disrupts participant,
as well as researcher expectations.
The PKI lab in the wild was set up as a metaphorical
loom. This loom constituted our testing context. The
prototypes served as the warp – the structural elements
of our weave. Public engagement with the research
ideas and emerging prototypes served as the weft – the
diverse and nuanced threads of concern interwoven with
and through the warp. The researchers played the role of
weavers. This construct allowed us to weave our
understanding of how to interlace the different elements,
and engage in rich and fruitful reflection on content, as
well as process, as the research unfolded. The weaving
metaphor was not communicated to the public. Rather it
stayed in the background, guiding the emergent decision
making of the researchers within the unfolding
participatory process.
Conflating research in process and exhibit in this
metaphorical loom structure enabled my collaborators
and I to play with participant expectations. The Lab was
an exhibit. The exhibit included the researchers, the
methods in process, the ideas driving the investigation
and the prototypes. The loom construct provided a
structural guide for us to dynamically engage with
participants and, with and through, the presentation
structure. The whole enabled us to engage participants
in the research in a way that freed them from the need to
believe or behave in a particular manner. It allowed
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attendees to suspend disbelief and engage in our
research “as if it were real”, and of course, it was. It also
afforded discursive exchange that was free-flowing and
authentic, and enabled the researchers to respond in a
dynamically unfolding reflexive process, such that we
could continually reflect creatively on our outcomes.
Yet, despite providing a rich construct for engaging the
public in our research, the lab in the wild has proven
highly problematic to document. Professional
photographers and videographers were hired to
document the event. Yet, many aspects of the exchanges
between researchers, researchers and participants, and
amongst participants, seemed to elude capture. The
intrusion of the act of documenting, when not
sufficiently strictly framed and contained (as described
in the OWL project cases), interfered with participants’
ability to remain in authentic exchange.
A lab in the wild is a fecund event for capturing the
views of a broad public. It is experientially emergent. It
requires a clear spatially oriented structure and a
responsive open-ness to how participation might unfold.
Throughout the lab, we researchers continued to make
material different design ideas and modifications
inspired by participant engagement. We effectively
crafted our participatory structure on the fly, in response
to participant reflection and engagement. Importantly,
testing a spectrum of prototypes in this construct
provided multiple points of entry for participants to
engage directly with our ideas. The openness of this
spectrum gave participants permission to discover what
each prototype might be, and to propose possible uses,
while still connecting back to the research question.
The entire construct proved fruitful. Participant
responses were rich and diverse (see Wilde et al 2014
for detail). The lab effectively leveraged new
understandings of science, technology, the body,
fashion and dress, and significantly expanded the
research potential in terms of working with advanced
scientific innovation (ibid.). Those promising outcomes
underline the potential of this strategy. Yet, the
challenge with collecting data that affords microanalysis, and the benefits that would come with such
analysis, remain.
DISCUSSION
Each of these frameworks is an in-situ, emergent
structure designed to elicit participant response through
embodied probing. They each afford highly empathetic
and responsive exchange with participants by balancing
embodied thinking and discussion in different ways.
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They foreground the body, rather than technologies,
freeing participants from the requirement to be
articulate and knowing. Instead, participants discover,
explore, imagine, and share what emerges. The resulting
exchanges are authentic; free from constraints that often
underlie knowledge exchange. As a result, engagement
and interaction with core research concerns is enriched;
exchange among stakeholder groups is greatly
enhanced; and the researchers’ vision of how to move
forward is expanded.
Probing, thus – in the moment – can enable subtly
nuanced engagement with participants in very different
ways to how probing typically takes place (Gaver et al
1999; Boehner et al, 2007). Each context described here
affords different qualities of response. The Interviews,
for example, take place in participants’ homes or
workplace, with no-one present aside from the
researcher and the interviewee. The quiet complicity
that this privacy affords in sharing is very different to
when a probe is responded to with the designer or
researcher in absentia. Similarly, in the interviews, the
role of the researcher is crucial to the unfolding of the
event, as well as the qualities of presence when
documentation takes place. The researcher’s presence
acts as a formalized, destabilizing influence, as well as a
kind of guardian of the authenticity of the exchange – of
what is eventually written down, photographed,
recorded. This occurs as a direct result of the constructs
and formal qualities of linguistic and embodied
engagement that the embodied interview structure
provides.
The Circles support the embodied emergence of ideas in
a group setting. Previously unconsidered and
unarticulated ideas are generated through a grounded
process of thinking-through-making and materiality.
They are then brought into language: divulged and made
real. Like the Interviews, the Circles leverage language
as a performative act (Austin, 1962) – where saying
something makes it so (as in when a bride or groom
says: I do, or an employer says: you’re fired).
According to Austin, for language to perform or ‘enact’
that, which is spoken, the circumstances under which an
utterance takes place are important. The speaker or
other persons should perform certain actions (whether
‘physical’ or ‘mental’) or even the further uttering of
words. The Interviews and Circles provide clearly
structured frameworks to enable such enactment:
circumstances in which participants explore and
discover by thinking through the body, then bring the
emerging ideas into language. They extend Austin’s
ideas beyond the linguistic to allow for other forms of
action and sources of agency. The embodied processes
assist participants to discover, give form to and
retrospectively name their ideas, and in the naming help
us researchers move towards understanding.
The Lab in the Wild extends these ideas through another
perspective. The Lab is an exhibit. People come and go.
The context is very public and the formal framework,
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hidden. The researchers respond to participant
engagement on the fly – dynamically adjusting the
hidden framework and guiding engagement as it
unfolds. In doing so they weave participant experiences,
and interweave intermediate outcomes that may later be
metaphorically draped and folded to understand where
to go to next.
Probing in this way connects to the social potential of
the original cultural probes, where participants can chat
with each other, compare notes, reflect on their answers
if they so desire. Yet, unlike cultural probes, Lab in the
Wild participants do not have a choice about whether or
not their engagement occurs in public. Additionally, the
use of language in a Lab in the Wild is less formalized
than in the Interviews and Circles. In contrast, the
embodied engagement with participants – as the
researchers dress them in the probes; provide the
different structures for engagement; and craft on site –
is highly formalized, ritualized. This formalisation of
embodied engagement supports performative acts by
bringing participant responses, through the body, into
language.
CONCLUSIONS
As these frameworks and structures have evolved, the
formalised nature of documentation has also evolved.
Nonetheless, detailed analysis at times remains elusive.
In earlier publications (c.f. Wilde 2011) I discuss why
this is far from problematic. Nonetheless my interest
now is to open the work to other forms of analysis, to
understand what doing so might bring.
With creative thinking, conversation analysis (CA)
(Sidnell & Stivers 2014) might effectively extend the
research in exciting ways that enrich analysis. Yet CA is
a very time-consuming research method that involves
micro-analysis of video and audio after the fact, and in
CA, context is deemed unimportant (ibid.). In the
experiments described here, video is used as a
documentation tool only when its carefully curated use
enriches experience; audio alone has not, so far, been
captured; and context is crucial. For CA to be
effectively leveraged, the research described here must
evolve. The practice of CA might also need to shift, to
ensure the requirements of its practice not compromise
the aesthetic integrity of participant experiences.
If conversation analysts were included as researchers
operating in situ, would this enable an emerging microanalysis of unfolding events as they occur, as well as
after the fact? Such an approach, while outside the
tradition of CA, suggests a promising, if radical way
forward. To succeed, the methods used to probe, as well
as the methods used to analyse would need to evolve in
ways that are coherent for the researchers, as well as for
the interaction aesthetics of the probing frameworks.
The conversation analysts may need to contribute in
significant ways to the design research development,
making them instrumental in shaping the frameworks
that they analyse. Such an approach would also shift the
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practice of CA in the cases in question. Just as the
requirements of CA would shape the emerging research.
LeAmon, S. (curator). Melbourne Now NGVi. 20132014: http://www.ngv.vic.gov.au/melbournenow
To conclude, this article is intended as a conversation
starter. Moving forward, the intention is to investigate
the effectiveness of such an approach, as well as others
that may be put forward.
McCarthy, J., Wright, P. Technology as Experience
Cambridge, MA: MIT Press 2007
ACKNOWLEDGMENTS
I thank my collaborators: Kristina Andersen; Jenny
Underwood and Rebecca Pohlner; key funding agencies
and supporting institutions: The University of Tokyo,
CSIRO, Monash, RMIT and Deakin Universities, Arts
Victoria, The Besen Family Foundation, The Sidney
Myer Foundation, Australia; staff and volunteers at The
National Gallery of Victoria; the curious and unfailingly
generous participants; and Johannes Wagner of SDU for
his thoughts on my proposal re CA. Sections of this
work have been published elsewhere as cited.
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