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ICPR 2014 poster

INSERT LOGO HERE INSERT LOGO HERE FAILURE CASES OF KINECT DEPTH SENSING ABSTRACT This paper presents a novel low-cost hybrid Kinect-variety based content generation scheme for 3DTV displays. The integrated framework constructs an efficient consistent image-space parameterization of 3D scene structure using only sparse depth information of few reference scene points. Under full-perspective camera model, the enforced Euclidean constraints simplifies synthesis of high quality novel multiview content for distinct camera motions. The algorithm does not rely on complete precise scene geometry information, and are unaffected by scene complex geometric properties, unconstrained environmental variations and illumination conditions. It, therefore, performs fairly well under a wider set of operation condition where the 3D range sensors fail or reliability of depth-based algorithms are suspect. The robust integration of vision algorithm and visual sensing scheme complement each other’s shortcomings. It opens new opportunities for envisioning vision-sensing applications in uncontrolled environments. We demonstrate that proposed robust integration provides guarantees on the completeness and consistency of the algorithm. This leads to improved reliability on an extensive set of experimental results. DIFFERENT STAGES OF PROPOSED HYBRID KINECT-VARIETY FUSION SCHEME FOR MULTIVIEW 3DTV DISPLAYS 3DTV VIEW GENERATION CURRENT APPROACHES AND ASSOCIATED PROBLEMS • DIBR techniques are mainly adopted for 3D content production [3] - Mainly to maintain moderate data size - Require color and per-pixel depth images for generating novel views - Visual quality of rendered views highly depends on the precision of depth map quality • With improved active depth sensing technology - Heavy computation involved in the scene geometry extraction can be avoided - With Low cost Kinect, sensor resolution color and depth images become readily available • Despite less work is done where direct application of ranging cameras with DIBR can be made to generate novel content for 3DTV - Kinect raw depth data directly cannot be useful - Depth estimation fails with transparent or reflective objects, shadow, sunlight , dark objects, under occlusion, varying illumination, scene high detail and complex depth structure [4] - In an outdoor setting, sensors offer a limited field of view, results in loss of information for far distant objects - Refining low-resolution, noisy depth estimates, incomplete missing large surfaces is difficult • Depth inaccuracies cause severe rendering artifacts with DIBR SYNTHESIZED NOVEL INTERMEDIATE AND ARBITRARY VIEWS MAJOR CONTRIBUTIONS • Proposed a novel consistent parameterized variety based hybrid approach for high quality multiview generation - Algorithm parameterize the complete 3D scene space - Implicitly use only sparse depth information of few scene points computed from Kinect raw depth measures • Major novel algorithmic contributions ► A consistent new linear simplified solution of the full-perspective variety based approach (FP-PIV) [2] - New algorithm avoids redundant inconsistencies and yield physically-valid perspective 3D views - Unlike DIBR, consistent FP-PIV approach marginalizes out the explicit depth information, and works fully on image space during the synthesis stage - Presented scheme allows to render artifacts-free perspective views which are often unavoidable in most depth-based 3D mapping scenarios ► A novel method that characterizes consistent FP-PIV model based on various camera motion patterns - Render virtual translational, rotational or arbitrary views of a scene ► Key features of joint Kinect-variety framework - Approach does not require filling, upscaling or complete recovery of depth maps - Require few sample images - Algorithm marginalizes out use of depth information at rendering stage - Tolerate the errors present in delivered depth data - Efficiently handle difficult scene dependencies - Render photorealistic views of a scene from arbitrary viewpoints without reconstructing the explicit 3D model - Algorithm explicitly address the major issues of well-posedness , correctness, consistency, and uniqueness of synthesized views - Efficiently deals with the redundancy of parameterized space - Algorithmic workflow is not influenced by the geometric quality of sensor data - Make no assumptions about the operational principle of range sensors - Enhances the usability of sensor to work in nonrestrictive conditions - Resistant to lighting condition changes, indoor/outdoor environment clutter and scene complex surface or non-planar geometric characteristics - Method bootstraps a potential new way to use Kinect for solving computer vision problems Poster template by ResearchPosters.co.za CONCLUSIONS - Present a practical simple variety-based parameterization model to obtain realistic multi-view content for 3DTV - Hybrid approach overcome the major challenges inherent with DIBR for yielding high quality content - Implementation is performed without hardware modification or employing additional sensors and substantial activepassive depth refinement techniques - Meet competing requirements (speed, accuracy, consistency, reliability) needed for 3DTV applications - Representation is suitable for compression, content storage and distribution REFERENCES [1] Y. Genc and J. Ponce, Image Based rendering using parameterized image varieties, IJCV, 41(3): 143-170, 2001. [2] M. Sharma, S. Chaudhury, B. Lall, Parameterized Variety Based View Synthesis Scheme for Multi-View 3DTV, ACCV, 7727: 538–551, 2013. [3] M. Sharma, S. Chaudhury, B. Lall, M. S. Venkatesh, A flexible architecture for multi-view 3DTV based on uncalibrated cameras, JVCIR, 25(4), 2014. [4] W. Chiu, U. Blanke, M. Fritz, Improving the Kinect by Cross-Modal Stereo, In Proc. BMVC, 2011.