Document généré le 2 déc. 2021 15:50
ETC
Different but Always the Same: the Online Art Market
Pau Waelder
Informer
Numéro 98, février–juin 2013
URI : https://id.erudit.org/iderudit/68785ac
Aller au sommaire du numéro
Éditeur(s)
Revue d'art contemporain ETC inc.
ISSN
0835-7641 (imprimé)
1923-3205 (numérique)
Découvrir la revue
Citer cet article
Waelder, P. (2013). Different but Always the Same: the Online Art Market. ETC,
(98), 51–55.
Tous droits réservés © Revue d'art contemporain ETC inc., 2013
Ce document est protégé par la loi sur le droit d’auteur. L’utilisation des
services d’Érudit (y compris la reproduction) est assujettie à sa politique
d’utilisation que vous pouvez consulter en ligne.
https://apropos.erudit.org/fr/usagers/politique-dutilisation/
Cet article est diffusé et préservé par Érudit.
Érudit est un consortium interuniversitaire sans but lucratif composé de
l’Université de Montréal, l’Université Laval et l’Université du Québec à
Montréal. Il a pour mission la promotion et la valorisation de la recherche.
https://www.erudit.org/fr/
Different but Always the Same:
the Online Art Market
Carlo Zanni, My Country is a Living Room, 2011-2012.
Online generative poem. Version 111, Aug.13, 2012. http://mycountryisalivingroom.com/
I
n the mid-1990s, shortly after the creation of the first World Wide Web
server and browser, the German company Intershop and the US-based
corporations Amazon and eBay introduced online shopping. Since
then, e-commerce has developed steadily over the last two decades, its market
share growing exponentially in the last four years and reaching new areas in
which goods and services can be sold. In the field of art, artists have embraced
the Internet, looking for new ways to distribute their work (particularly in the
case of net art) while institutions and the art market have almost totally ignored it, only recently showing some interest in developing an online presence.
This unbalanced perception of the benefits of the network and new media in
general has led many artists and other professionals to look for new models
that will eventually bypass the traditional art market and generate independent platforms for the distribution and selling of artworks.
Net art is an illustrative example: since its beginnings, it has challenged the
boundaries of the exhibition space and denounced the art world institutions’
misguided attempts to apply old practices to new media. Vuk Cosic, whose
work Documenta: Done (1997)––an unapproved copy of the entire documenta
X website1––is a manifesto in itself, describes the difficult relationship between
net art and the art system as “silly” and even impossible. The art market being
part of this system, net art practitioners have sought their own ways to sell
net-based artworks, in many cases avoiding the art gallery or replacing it with
an online store model. Among the most recent initiatives, three projects show
how economic profit could be made from net art without entering the art
market: by means of an online store, through a pay-per-view model or with
users’ donations.
The Swiss-based DAStore2 is an online store that was created in 2009 within
the context of the research project Owning online art (Ooa)3 that Markus
Schwander and Reinhard Storz developed under the direction of the Institute of
Art at the Basel School of Design / University of Applied Sciences Northwestern
Switzerland (FHNW). As part of an investigation into integrating new media
art into the art market, the DAStore offers “packages for purchase in which
issues of ownership, reproducibility and the conservation of digital artworks
are regulated.”4 The project therefore aims to commodify the digital artworks
that are offered in limited editions on stable formats.
A different option is found in the pay-per-view model artist Carlo Zanni developed for his online generative poem My Country is a Living Room (2011),5 which
was discussed in a previous issue of ETC.6 A user can access a limited “free
trial” version or see the full poem and an archive of previously generated
versions by subscribing for a small fee. The poem was generated live on
the page using Google Scribe until August 2012, when the company denied
access to its application, interrupting the process that had generated 111 different poems until then. The project, which now offers the archived versions,
bases its profitability on turning the viewer into a subscriber, the collector into
a (lifetime?) member of the site.
Finally, users can become patrons: this is the idea that Art Micro-Patronage
(AMP)7 put into practice between November 2011 and June 2012. Selfdescribed as an “experimental online exhibition space,” AMP offered monthly
curated shows of new media art on an interface that included the option of
donating small amounts of money to the participating artists. Not being able
to achieve financial sustainability, AMP has temporarily stopped its activity
after six months in order to re-consider its strategy. In this project, a sort of
crowd-funding model was tested and proved to be difficult among the (limited) public for (new media) art.
These projects exemplify a movement of the new media art scene towards
what can be defined as integration into the art market. In the opposite sense,
an expansion of the art market into digital media has also been developing
over the last decade. Several art galleries8 have devoted their programs to new
media art and have participated in international art fairs, mostly confined to
“black boxes” and other separate sections for video art and new media. These
galleries usually have pioneered most of the methods we have previously discussed, by collaborating with the artists in adapting their work to the requirements of the art market. Among these matters, the most important issue is the
scarcity of the product, which must be artificially created in order to preserve
its value. New media art works, therefore, become commodities in order to
be integrated into the market: from this point on, they are presented and sold
like most other artworks. This expansion of the market has consisted mostly in
accepting a new range of artworks, as it has happened before with photography or video art. Yet, recently, a new expansion has started, in a short period
51
Screenshot from the Digital Art Store. http://www.digital-art-store.com/
52
Search page from Art.sy, currently in private beta. Image credits:
Alexander Calder © ARS, NY,
courtesy Alexander Calder Estate;
David Smith, courtesy David Smith
Estate; Jean Tinguely © ARS, NY,
courtesy Albright-Knox Art Gallery Art
and Art Resource, NY; Jesus Rafael
Soto © ARS, NY, courtesy Haunch
of Venison; Franz West, courtesy
Gagosian Gallery; Robert Indiana ©
ARS, NY; Alex Katz, courtesy Timothy
Taylor Gallery. Tara Donovan, Keith
Sonnier © ARS, NY; Kiki Smith, and
Joel Shapiro © ARS, NY, all courtesy
The Pace Gallery.
of time (less than thirteen months) and at an accelerated pace. Since January
2011, three new platforms have emerged, attracting considerable attention
for their apparently innovative concepts. In a way, they update the traditional
models of the art gallery, the art fair and the art consultant for the web 2.0.
In November 2011, Harry Blain, founder of Haunch of Venison, and Robert
Norton, former CEO of Saatchi Online, launched s[edition],9 an online platform that sells digitized editions of art works by major artists, such as Damien
Hirst or Tracey Emin, in large editions at affordable prices ($8-40, $80-200).
Each work is stored in s[edition]’s server, allowing their clients to access purchased works on a computer, iPhone, iPad or a connected TV. Each digital
copy comes with a (digital) certificate that provides an illusion of ownership,
along with the promise of a possible investment of being able to sell the work
in the future. The catalogue initially was focused on selling big names at low
prices, aiming at the “long tail” of consumers who, for instance, know the
work of Hirst but cannot afford to buy it. For this reason, most of the editions
are just photos, animations or short videos of real, physical art works, ignoring the possibilities of the medium in which they are displayed. Although
s[edition] has recently added pieces by artists working with new media such
as Aaron Koblin, Rafaël Rozendaal and Angelo Plessas, these works lack most
of their original properties, such as interactivity or computability, and are
reduced to mere looping animations.
Just as s[edition] enters e-commerce and digital distribution without really
challenging the traditional concept of the artwork, the VIP Art Fair 10 has
taken the contemporary art fair to a website, mimicking its environment and
structure by creating virtual booths of various sizes, divided into sections. Users
scroll through the galleries’ flat booths, consisting of an infinite wall on which
images of the artworks are displayed next to a shadowy silhouette of a man
or woman, to show scale. All the information about each piece (including the
53
Rafaël Rozendaal, Stagnation Means Decline, 2002. Website. http://www.stagnationmeansdecline.com/
price) is displayed, as well as a link to contact the gallery staff. Founded by
James and Jane Cohan, the first VIP Art Fair took place online in January 2230, 2011. Its success led to a second edition in February 3-8, 2012, which
was followed by several other events (VIP Paper, VIP Photo, and so on). Still,
the convenience of this model was called into question as dealers complained
of lack of sales and because the limited temporality of the event seemed to
contradict the nature of the web itself. This was the case for the documenta
X website. Finally, in April 2012, VIP Art Fair announced its transformation
into VIP Art, abandoning the temporary art fair model in favour of a platform
model in which the artworks are permanently accessible.
The latest startup in the online art market actually has a long story that goes
back to May 2010, when Carter Cleveland and Caroline Lao presented their
project of a platform where users can find and collect art. Initially intended as a
search engine for art with connections to social networks (Cleveland aimed at
providing users with the possibility of creating a virtual art collection and sha-
54
ring it with friends on Facebook), art.sy11 now provides online art consultancy.
Users are assigned an “art.sy specialist” who must be consulted in order to buy
an artwork, art.sy receiving a 3% commission from the gallery for this task.
This new model, directed at a different audience, has developed under the
direction of Sebastian Cwilich, a former executive at Christie’s and Haunch of
Venison, and advisor to Larry Gagosian. Another distinctive feature of art.sy is
the so-called “Art Genome Project,” an ongoing study to define the characteristics
of artworks in order to classify them using hundreds of tags (or “genes”). This
allows the user to find similar works based on colour, medium, movement,
subject matter and other (debatable) categories such as “Art That Plays With
Scale.” Still in beta version, art.sy is quickly opening new functionalities with
the objective of becoming a platform for art collectors.
Art.sy, VIP Art and s[edition] currently represent the expansion of the art market into online platforms and e-commerce solutions, yet they do not imply
actual changes in the art system’s rigid structures, nor a particular interest
in new media art. Still depending heavily on the physical artworks and the
strategies of value-creation that art galleries, auction houses and institutions
support, these websites finally become portals to the traditional art market,
which remains untouched.
Pau Waelder
Pau Waelder is an art critic, curator and researcher in digital art and culture.
Among his latest projects are the conferences En_lloc (Now_Here), Digital
Culture (Fundacio Pilar i Joan Miro a Mallorca). As reviewer and editor, he
has collaborated with several art magazines. He is New Media Editor at art.es
magazine.
Notes
1 Vuk Ćosić, Documenta: Done, ljudmila.org <http://www.ljudmila.org/~vuk/dx/>
2 Digital Art Store. <http://www.digital-art-store.com/>
3 Owning online art. <http://www.ooart.ch/>
4 “About.” Digital Art Store. <http://www.digital-art-store.
com/information1_e.html>
5 Carlo Zanni, My Country is a Living Room. <http://mycountryisalivingroom.com/>
6 Pau Waelder, “An Interview with Carlo Zanni: on Pay-Per-View
Net Art”, ETC, 95, February-June 2012, p.45-46.
7 Art Micro Patronage. <http://artmicropatronage.org/>
8 Some of the most active art galleries devoted to new media art
are: Postmasters Gallery, New York, 1995; Colville Place
Gallery, London, 1999-2002; bitforms, New York, 2001; DAM,
Berlin, 2003; Fabio Paris, Brescia, 2000-2012.
9 s[edition]. <http://www.seditionart.com/>
10 VIP Art. <http:/www.vipaart.com/>
11 art.sy. <http://art.sy/>
55