AIACUREF
AI: A CURE
ORBAUMO
FOR BAUMOL’S
DISEASE?
LSDISEAS
EAIACURE
FORBAUM
OLSDISEA
SEAIACUR
CREATe Working Paper 2024/8
GILLIAN DOYLE
SABINE BAUMANN
AI: A cure for Baumol’s disease?
Gillian Doyle and Sabine Baumann *
Abstract
The production of outputs in cultural industries, including film and television etc, is said to suffer
from Baumol’s disease in that, because of its emphasis on creative labour elements which
cannot readily be mechanised, replicated by computers nor streamlined, it is prone to aboveaverage inflation. However, recent developments in generative AI, with its capacity to assist in
generating text, images and sound, have established unprecedented opportunities to automate
and support aspects of creative work across media industries. What does this imply for Baumol’s
cost disease? This paper examines recent developments in AI, and analyses to what extent, by
potentially reducing costs and raising productivity in inflation-prone media content creation
activities, these technologies challenge conventional theory and effectively counteract
Baumol’s disease.
Key Words
Artificial Intelligence; Generative AI; Baumol’s disease; media labour markets; cost inflation; job
displacement
*
Gillian Doyle is Professor of Media Economics at the University of Glasgow, based in the Centre for
Cultural Policy Research (CCPR), and Sabine Baumann is Professor for Digital Business at Berlin School of
Economics and Law and Scientific Director at OFFIS Institute for Information Technology.
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1. Introduction
Referred to as ‘the jewel in the crown of cultural economics’, Baumol’s cost disease embodies
the proposition that ‘the failure of technical progress in the arts to keep pace with technical
progress in the economy as a whole, while wages nevertheless rise everywhere more or less at
the same rate, necessarily implies irremediable cost inflation in the arts’ (Blaug, 2001: 131). The
production of outputs in cultural industries, including film and television etc, is said to suffer
from Baumol’s disease in that ‘because creativity is inherently labour-intensive and because
labour costs tend to rise more quickly than others, costs across these sectors will tend to rise at
a faster rate than inflation’ (Doyle, 2013: 101).
Named after US economist Will Baumol, Baumol’s disease refers to the ‘inevitable’ escalation of
real costs that occur in labour-intensive industries such as the arts (Towse, 1997) where, because
of the emphasis on specific sorts of creative labour, ‘flexibility does not exist’ to substitute
capital for this input (Towse, 2020: 416). According to Baumol, growth and indeed the survival of
sectors such as performing arts is threatened by the persistence of above-average inflation
because labour elements cannot readily be mechanised, replicated by computers nor
streamlined. However, recent developments in generative Artificial Intelligence (AI) have
established unprecedented opportunities to automate and support aspects of creative work
across media and creative industries. The capacity of generative AI to assist in generation of
text, images and sound means this technological tool has significant potential to transform and
disrupt processes of video, audio and text creation. What does this imply for Baumol’s cost
disease?
While some media executives highlight concerns about how developments in AI might
encourage copyright infringement by, for example, text chatbots and image generators usage of
content (Criddle et al., 2023), others acknowledge the positive potential and ‘a massive
opportunity to optimise creative work’ (Read, cited in Pitel and Storbeck, 2023). The embrace of
AI as a tool to support creative work, although controversial, appears to offer significant
opportunities to automate and support production of an array of creative outputs, from
advertising campaigns and animations to songs and storylines for the printed page and digital
screen. This paper examines recent developments in AI, and analyses to what extent, by
potentially reducing costs and raising productivity in inflation-prone media content creation
activities, this tool challenges conventional theory and effectively counteracts Baumol’s cost
disease.
In questioning the validity, in a contemporary context, of Baumol’s influential ideas about
impediments to productivity growth in creative industries, AI technologies extend earlier work
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whose concern is theorisation of media production in the digital era, such as by Shapiro and
Varian (1999) and Dwyer (2015), and it breaks new ground by focusing specifically on the highly
disruptive capability of AI. Although Baumol’s disease has previously encountered scepticism,
for example from Cowen (1996), and although earlier research has highlighted how AI is likely to
displace jobs (Arntz, Gregory and Zieharn, 2016; Frey and Osborne, 2013; Nedelkoska and Quintini,
2018) and transform creative industries (Caramiaux, Lotte and Geurts, 2019; McKinsey, 2018),
little or no previous work has focused specifically on how the growing integration of AI-powered
techniques pose a highly potent challenge to assumptions about labour-intensive human work
within media and creative industries which lie at the core of Baumol’s theory.
With regard to methods, this paper draws on analysis of secondary source literature, particularly
in the realms of media and cultural economics and media business studies, and on reports and
specialist press coverage of the development of AI and of media and creative industries. In the
sections that follow, we first of all assess the history and significance of Baumol’s cost disease
and then we examine the recent rise of AI and the ways in which AI is transforming processes of
creativity and co-creation with media and creative sectors. Finally, this paper homes in on its
central question: does AI provide a cure for Baumol’s cost disease?
2. Baumol and Costs in Arts, Creative and Media Industries
The concept of cost disease was first introduced by Baumol and Bowen in their influential book
Perfoming Arts: The Economic Dilemma (1966). The authors gathered and compared data for
both manufacturing (the so-called ‘dynamic’ sector) and performing arts such as opera, ballet
and orchestras (the ‘stagnant’ sector) in the US and UK, identifying how costs and prices were
rising more quickly in the latter than the former (ibid). Baumol pointed out that, because of
technology-driven and other advances and opportunities for efficiencies, the amount of labour
needed to produce ‘typical’ manufactured goods has generally declined over time. But, in other
sectors ‘which, by their nature, permit only sporadic increases in productivity’ such gains are not
available (Baumol, 1967: 416). The output of, for example, a singer or a dancer or a string quartet
is embodied in and identical to their labour, so there is little prospect of streamlining or
automating this in ways that help increase output per hour. Baumol observed that growth lags
behind in sectors where there is little scope to substitute capital for labour (with corresponding
increases in output per man-hour) and therefore the economy as a whole is subject to
‘unbalanced’ growth.
Baumol and Bowen’s ideas on cost inflation in the arts have remained influential over time,
inspiring and ‘directing empirical studies, theoretical analysis and animating debates [about
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public funding of arts] in an era of federal budget constraints’ (Tiongson, 1997: 118). The notion
that the survival of live performing arts such as opera, concert and theatre is threatened by
persistently above-average cost inflation lends weight to arguments favouring subsidisation of
the arts from the public purse. Over the years, several studies have confirmed the existence of
cost disease in sectors including, for example, orchestras in the US (Felton, 1994). However
empirical evidence has not always been conclusive: for example, a study of inflation in
performing arts in the UK carried out by Peacock, Shoesmith and Millner in the 1970s found no
evidence of Baumol’s cost disease (Heilbrun, 2011: 71; Towse, 1997). A study of festivals by Frey
found little sign of cost disease in this sector (Frey, 1996). Throsby argues that, while many
empirical studies have confirmed the existence of cost disease, it remains that most companies
find ways of mitigating this so that its impact on performing arts is ‘muted’ (Throsby, 2010: 69).
Whether or not a secure diagnosis of cost disease is arrived at may hinge partly on how exactly
‘production’ and ‘outputs’ are defined. It also depends on whether and how initial processes of
content creation are distinguished from reproduction and/or distribution of content. In saying
why he doesn’t believe in Baumol’s cost disease, Cowen argues that, even if a contemporary
string quartet playing a Mozart composition requires the exact same labour and time (four
players playing for 40 minutes) as back in Mozart’s time, productivity will have increased because
of innovations in electronic reproduction which mean that the quartet’s output can be now
enjoyed by many more listeners. When measured in units of consumption, productivity has
‘skyrocketed’ (Cowen, 1996: 208).
However, a counter-argument is that recordings and reproductions, however much they extend
opportunities for consumption, are not in fact the same as live performance. Walter Benjamin’s
pioneering essay on cultural criticism elucidates how, for example with recorded films as
opposed to live on-stage performances, the connection between performer and audience is
compromised – ‘mechanical reproduction of art changes the reaction of the masses toward art’
(Benjamin,1935:10). The distinction between initial production of original content (with
associated live performances of creative labour) versus reproduction and/or onward distribution
of such content is acknowledged in later iterations of Baumol’s work where he notes that,
whereas content distribution activities (e.g. broadcasting) are liable to benefit from
technological advances, performance of dedicated creative labour in the initial production stage
resists standardization or streamlining (Baumol, 1993: 20). Preston and Sparviero argue that to
‘give justice to’ the most important aspect of Baumol’s disease – the intuition that some sorts of
creative labour are not replaceable by new technologies - the definition of Baumol’s disease
ought to focus more sharply on the production stage and on the ‘creative inputs’ or
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characteristics of creative labour which are irreplaceable by new technologies, such as
formulation of original ideas and concepts (Preston and Sparviero, 2009).
Baumol’s notion that some types of creative labour cannot be replaced by new technologies
clearly applies to media and other creative content production as well as performing arts. The
persistent need for novelty and innovation within media content makes production of it a
process that is heavily and inescapably reliant on human creative labour as an input. The fact
that ‘each television programme, film, newspaper and magazine edition must offer messages,
images or stories that are novel and unique’ and associated need for creative labour has very
significant implications for the economics of media content production’ (Doyle, 2013: 100).
Making media content, drawing on unique inputs from, for example, storytellers and performers,
is an expensive business with high original or so-called ‘first copy’ costs and the creative labour
involved in production cannot readily be automated.
This is not to say that media companies are devoid of opportunities to capitalise on economies
of scale or to achieve some forms of standardisation within production activities (Dwyer, 2015).
On the contrary, economies of scale are a common feature of the industry. Economies of scale
exist within processes of media content production because, for example, television producers
with a number of ‘returners’ or re-commissions of shows are able to achieve better rates of
overhead recovery (Doyle, Paterson and Barr, 2021). More broadly, as earlier work in economics
of media has shown, economies of scale are a prevalent feature of the whole vertically integrated
process of supplying media content to audiences because, while first copy production costs may
well be high, once these have been covered, the marginal costs involved in facilitating
consumption of said content by additional viewers and/or audience segments are typically low
(Doyle, 2013).
Another economic feature of media content production is uncertainty about how much demand
there is likely to be for an as yet unproduced item of content or, as US economist Richard Caves
refers to it, the law ‘nobody knows’ (Caves, 2000:3). Therefore, as earlier work on economics of
media production has identified, the high costs and uncertainties involved in production
encourages and indeed necessitates use of strategies aimed at risk reduction (Picard, 2011).
These include content portfolio strategies (Collins, Garnham and Locksley., 1988; Hoskins,
McFadyen and Finn, 1997) and processes of imitation, repetition and re-use of formulas that have
proven successful with audiences (Bielby and Bielby, 1994).
Although media companies have developed numerous strategies to counter and mitigate risk, it
remains that a core challenge is the ongoing and constant need for novelty and innovation within
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new items of content which, in turn, have been taken to imply that human ingenuity and creative
labour are indispensable components of media content production. The problem with reliance
on creative labour inputs, from writers and storytellers to actors and musicians, is that,
historically at least, these have resisted automation. However, as the following sections will
show, current developments in AI are challenging the supposition that creative labour inputs are
irreplaceable.
3. The Rise of Artificial Intelligence
Questions surrounding what constitutes AI and where the origins of related technologies lie have
inspired debate. While frequently misconceived as being just a single system, AI in fact denotes
a wide set of technologies (Shin et al., 2022) one of which - generative AI – has recently gained
prominence through the rise of Large Language Models (LLMs) such as ChatGPT. AI technologies
are seen as ‘intelligent’ in that they emulate human ways of interpreting external data, learning
and adapting behaviour to achieve targeted objectives and tasks (Duan et al., 2019; Guzman and
Lewis, 2020; Haenlein and Kaplan, 2019; Nilsson, 2009; Shin et al., 2022).
Some authors identify broad stages in the development of AI (Haenlein and Kaplan, 2019).
Whereas ‘narrow’ (also called weak) AI systems are those that have been built to complete a
single, narrowly defined and structured task (e.g. image recognition or language translation),
more highly evolved ‘general’ AI systems are capable of learning and adapting based on limited
external data and have potential to tackle problems from a number of differing domains
(Goertzel, 2014; Leavy, 2023; Russell, 2021). At an even more advanced evolutionary level, ‘superintelligent’ AI systems display cognitive, emotional and social skills, can develop thinking skills
of their own and are capable of surpassing human intelligence.
Several events in the development of AI paved the way for its application in media production.
While the concept of self-organizing devices that might relieve humans of unwanted chores can
be traced to the ancient Greek philosophers (Nilsson, 2009), the more recent foundation of AI as
an academic field of research dates to the seminal 1956 Dartmouth conference organized by
John McCarthy, Marvin Minsky, Nathaniel Rochester and Claude Shannon (McCarthy et al., 1956).
Scholars in this field sought to understand how human brains produce complex patterns through
connected brain cells and reproduced this, in the context of machines, in the form of nodes and
links for artificial neural networks (McCulloch and Pitts, 1943; Rosenblatt, 1957). The advent of
increasingly powerful computers in the 1950s and 1960s encouraged a focus on tasks, for
instance solving puzzles, playing chess or answering simple questions, that machines could be
trained to carry out (Garvey, 2021). AI grew in sophistication and, in 1966, Joseph Weizenbaum
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presented ELIZA, one of the earliest chatbots that demonstrated how a computer programme
could engage in natural language conversation (Natale, 2019) – a key milestone. This set the stage
for future AI systems capable of generating human-like text.
From the 1980s onwards, computer assisted journalism and so-called robotic journalism evolved
further as the use and integration of algorithms within news production and as automated
summation and narration became more commonplace, fuelled by increased computing power
and the availability of increasingly large datasets (Latar, 2018). Early forays into AI-powered
journalism by organizations such as The Washington Post and The Associated Press, who started
experimenting with automatically generated content for tasks such as writing financial reports
and sports stories, hinted at the potential for AI technology to transform content production
(Moran and Shaikh, 2022)
In 2018, OpenAI released their GPT-1 (generative pre-trained transformer) language model – a tool
that uses machine-learning techniques to generate natural language. Using books as input data,
GPT-1 was trained to predict the next word in a sentence. Subsequent iterations in 2019, 2020
and 2023 offered major improvements in ChatGPT’s ability, when prompted, to generate
contextually relevant text across a range of topics (Murgia, 2023). That the platform is free to use
and generates coherent text that readily resembles human speech has propelled its rapid
adoption, notwithstanding concerns in some quarters about the implications of its widespread
usage (Roe and Perkins, 2023). Since AI content generation tools can create images, audio and
audiovisual material as well as text, their emergence and growth have vast implications for
media and entertainment content production as well as journalism.
4. AI in the Media
AI has been a major transformative force, changing the way media content is produced and
distributed. AI systems can be seen as ‘creative rocket fuel’ for media businesses and examples
abound of how it is assisting in media content creation processes (Connock, 2023: 8). Drawing
on reports, academic papers and specialist press coverage of recent developments we now
consider how AI is affecting job roles across a number of sectors of media, highlighting how
career paths are being reshaped, which roles are subject to diminution, how creative processes
are being enhanced and where new skill sets are required. This analysis is not intended to provide
a comprehensive or in-depth survey of AI systems but rather to illustrate how AI is impacting
across the board on media industries, activities and jobs, from targeted advertising to digital
stand-ins and from synthetic voices to LLMs to recommendation engines. A key point of interest
is to what extent AI is displacing versus supporting and augmenting artistic labour.
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Film
In film, AI has demonstrated its immense potential to undertake a variety of tasks along the value
creation process from pre-production and production through to distribution – see Table 1. For
example, advanced algorithms can analyze scripts for narrative structure, character
development, and potential audience appeal, helping producers and studios make informed
decisions about which projects to invest in (The Economist, 2024, Wu, 2024). AI can also be used
to produce scripts and offer alternative ways of storytelling through film involving profound
changes in narrative delivery and potential for connection with audiences (Suich Bass, 2023).
In post-production, AI is increasingly being used for tasks including editing, visual effects (VFX)
and colour grading. Its usage can reduce editing time from days to a few hours and it can enable
automation of some repetitive tasks or assist in creating complex visual effects, such as
rotoscoping in Everything Everywhere All at Once (2022), which traditionally required extensive
human labour (Suich Bass, 2023). Dubbing for foreign language versions can be automated
through AI, including lipsyncing (O’Connor, 2022; O’Connor, Grimes and Riddle, 2023). Tools such
as Speechify can rapidly clone voices with minimal training data and then generate new audio
with those voices (O’Connor, 2022; Speechify, 2023).
AI applications not only streamline workflows and enhance efficiency, but also open up new
creative possibilities. For example, while shooting the film Here, AI was used to swap the faces
of actors Tom Hanks and Robin Wright for automatically de-aged versions during their live
performances with no additional compositing required (Rubin, 2023). The same technology can
be used to create photo-realistic avatars (Hemphill, 2023).
AI also plays a significant role in film marketing and distribution. By analyzing viewer data and
market trends, AI can help studios target their marketing efforts more effectively ensuring that
films reach their intended audience (Klein, 2019; Farchy and Denis, 2020). AI-driven analysis can
predict box office performance and streaming success, guide distribution strategies, and
optimize release schedules (The Economist, 2023a). In an industry characterized by
unpredictability combined with high production costs (Caves, 2000), the ability to use predictive
analysis to improve marketing and mitigate risks is clearly strategically advantageous.
Advancements in AI technologies have significant implications for job roles. For example, script
analysts can operate more speedily and effectively by drawing on AI tools to quantify specific
elements of structure, theme, plot and dialogue which are likely to be well received by audiences
(Townsend, 2024). But, while this enhances productivity, human judgement remains an
indispensable component of the process, albeit that script analysis now requires skills in usage
8
of the AI tools that complement and augment traditional functions. So, in line with Acemoğlu and
Restrepo’s observations about the history of automation, the displacement effect is
‘counterbalanced by technologies that create new tasks in which labour has a comparative
advantage’ (Acemoğlu and Restrepo 2019: 4) – while AI tools save time, they also ‘reinstate’ or
increase demand for labour in non-automated tasks some of which require new specialist skills
– see Table 1.
Automated production and editing tools empower creative directors, editors or CGI technicians
as they enhance creativity and improve efficiency (Khan, 2023; O’Connor, Grimes and Riddle,
2023). For example, extras or minor roles may soon be substituted by digital stand-ins and, while
animals may be among the first to be replaced (The Economist, 2023b), over the longer term
many roles, aside from those played by a few superstars, could involve digital doubles (O’Connor,
2022; O’Connor, Grimes and Riddle, 2023). So the integration of AI in filmmaking undoubtedly
involves potential for diminution in some traditional roles. Nonetheless, leading practitioners
and experts take the view that, when it comes to high quality film and television content
production, ‘generative AI won’t be a direct substitute for artists but it can be a tool that
augments their capabilities’ (Schomar, 2023). For example in script-writing, AI tools can speed
up the process, thus reducing costs, but human input is still centrally required to ensure
coherence and quality, ‘underlining that AI is far from replacing the depth and authenticity of
human creativity’ (Cheng, 2024: 52). In short, while AI offers valuable opportunities for technical
enhancement, the need for human creativity, intuition, and storytelling remains paramount in
the film industry (O’Connor, Grimes and Criddle, 2023; Townsend, 2024).
Television
AI has impacted on television production and post-production in much the same way as film,
bringing valuable enhancements and cost-efficiency improvements – see Table 1. In creative
processes such as scriptwriting, use of AI tools can yield data-driven insights that, in turn,
influence content creation decisions (Khan, 2023; Wu, 2024). In addition, AI algorithms are being
used by content service providers to enhance content selection decisions and to provide
personalized content recommendations to viewers, in order to improve discoverability and so
increase engagement and satisfaction (Doyle, 2018; Khan, 2023).
In the realm of television advertising, AI is also used extensively to facilitate targeting, enabling
more precise placement based on individual viewer interests and preferences. Targeted
approaches increase the relevance and effectiveness of advertising campaigns (Pitel and
Storbeck, 2023).
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AI is used in various ways in television content production, including for example, to control
cameras and adjust lighting during shoots, or to perform some of the repetitive aspects of video
editing, thus freeing up producers to perform more creative tasks. Use of AI in television
content-making, because it allows different sorts of technologies such as ‘virtual production,
motion capture and real time graphics’ to be combined, also facilitates new creative
possibilities, such as AI-driven ‘synthetic humans that move, speak and react within a virtual
studio’ (Wormwell, 2023). But, while AI can enhance productivity and creativity in numerous
ways, the core function of story-telling remains one in which human input is seen as
indispensable. As television producer and industry expert Evan Shapiro put it:
… it’s very unlikely that a great screenplay is going to be written by a piece of AI, because
generative AI does not stay awake at night worrying about the relationship with its father.
The imperfections that make us human are what make us able to make art.
(Shapiro in Bell, 2024).
In the television sector and elsewhere across media, an ever-growing reliance on AI has raised a
range of concerns, such as about privacy, transparency, uses of and monopolization of data,
pluralism and diversity of content (Doyle, 2018) and, of particular pertinence here, potential job
displacement. But most evidence thus far suggests that, rather than actually displacing the need
for human input, the development of AI has been the accompanied by emergence of new job
roles and the need for new skillsets – see Table 1. As with film, automation has resulted in
attrition of some roles while at the same time increasing demand for others. For example, at
present there has been growing demand for television professionals skilled in AI programming
and management and in advanced CGI and VFX skills (The Economist, 2024). In short, AI is seen
as augmenting and enhancing the productivity of television producers – ‘allow[ing] creatives to
be even more creative – and more productive too (Wormwood, 2023) – rather than displacing
them.
Journalism and News Content Production
As discussed earlier, AI has been used in journalism and news production from the 1980s
onwards to assist, for example in sifting and analysing relevant information and identifying
patterns or in summarising or creating news narratives (Latar, 2018; Moran and Shaikh, 2022).
Currently, the main uses of AI in news media include research, creation of texts and images plus
editing (Murphy, 2024). AI can provide support across the entire process of news creation,
including inception of novel ideas, data analysis, drafting, proofreading, visualization and factchecking (Caswell, 2023; Chan-Olmsted, 2019).
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Automated news writing, especially for some forms of straightforward reporting such as
financial updates or local news (Alim, 2023), has become commonplace, as has, within
investigative journalism, reliance on data analysis to provide insights about complex datasets
(Guzman and Lewis, 2020; Porlezza, 2023). AI is used to support automated news content
curation for targeted audiences. AI tools have been developed to optimize workflows in news
production by means of automating routine tasks such as formatting, distribution, and social
media dissemination (Wilczek, Haim and Thurman, 2024). Many such AI-driven mechanisms
alleviate the burden of repetitive duties, thereby potentially giving content creators greater time
and autonomy to concentrate on the more creative aspects of content generation (Baumann,
2021; Caswell, 2023). But the extent to which AI yields positive gains depends on circumstances
and, as Simon (2024: 18) argues, if, for example, ‘something produced by AI ends up needing to
be laboriously checked by a human, or if its output cannot be fully trusted’ then potentially its use
in news production may decrease rather than improve efficiency.
The use of AI in news production has triggered a range of concerns, for example in relation to
ethics and transparency in its usage and about the ways that AI-based recommendation systems
tend to reproduce and amplify biases (Shin et al., 2022). Another major concern is how
journalistic content is currently used to train LLMs. Journalists, news providers and other
content creators argue that their work is being used unfairly by AI platforms that appropriate the
monetization of user data and attention surrounding that content in ways that eventually
threaten to put creators out of business (Faroohar, 2024). Some news publishers such as Axel
Springer, owner of titles such as Politico, Bild and Business Insider, reached content licensing
deals with Big Tech companies over compensation for use of their content to train AI software
in 2023 (Thomas and Murgia, 2023). But many remain concerned about lack of fair compensation
and ‘appear torn between litigating and negotiating’ about use of their content (Tobitt, 2024).
The use of AI within news content production is impacting on cost-efficiency and jobs. As
generative AI becomes increasingly integrated within everyday news production, an example of
one of the roles in which the need for laborious human input may be diminished is basic
copywriting (Murphy, 2024). But in many respects ‘the technology doesn’t supplant human
practices so much as it changes the nature of the work’ (Diakopolous, 2019: 1). Although AI is
‘shaking up’ the industry, it is unlikely to replace ‘roles where nuance is needed’ any time soon
(Murphy, 2024). As Caswell argues, despite growing reliance on AI, ‘[t]he most valued skill in an
AI-empowered news organisation will likely be the same as it has been in traditionally configured
news organisations’ – human editorial judgement (Caswell, 2023).
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Table 1: Role of AI in Different Media Industries and Effects on Jobs
Media
Industry
Role of AI
Examples of AI Applications
Job Roles Likely to Be
Replaced
Job Roles Likely to Be
Enhanced
New Skill Sets Required
Film
• Analysing and forecasting market and
audience trends
• Script analysis for predicting box office
and streaming success
• Economic assessment of talent (cast and
crew)
• Increasing efficiency and creativity in
post-production
• Enhancing visual storytelling with AIcreated realistic characters
• Automated special effects and postproduction enhancements
• Algorithmic content recommendations
• Synthetic voice creation/ voice
cloning/automatic voice-overs
• Automated lip-syncing for dubbed versions
• De-aging actors in real-time without further
editing by high-resolution, photorealistic
face-swaps
• Digital character creation and animation
• Replacing real animals by life-like AIcreated versions
• Script analysts
• Some postproduction roles
like basic editing
• Some performance
artists like
background staff or
voice-narrators
• Creative directors
• CGI technicians
and animators
• AI programming and
management
• Advanced CGI and
VFX skills
Television
• Streamlining content production
processes
• Automated editing for news shows
• Personalized tailoring
• Gauging audience engagement and
preferences for show development
• Audience analysis for targeted
advertising
• Personalized content recommendations for
viewers
• AI-driven audience analytics and show
ratings.
• Analyse protagonist emotions to place
appropriate ads
• Routine editors (for
news, etc.)
• Basic content
curators
• Show producers
• Audience analysts
• Data analysis and
interpretation
• AI-driven content
management
Journalism
and News
Production
• Generating routine news content quickly
• AI-assisted real-time news aggregation
• Data analysis in investigative
journalism/Uncovering patterns and
insights in complex datasets
• Curating news content for targeted
audiences
• Automated writing of financial reports and
sports updates
• Use of generative AI to write local news
• Reporters for
routine news
• Basic editing
• Basic factcheckers
• Investigative
journalists
• Data journalists
• Skills in AI tools for
data mining
• Advanced analytical
skills
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Use of AI requires new sorts of professional skills on the part of news creators - see Table 1. While
the need for human reporters to conduct routine sorts of news coverage is diminishing,
investigative journalists need to acquire new skills, for example in analyzing large datasets that
may uncover trends and yield worthwhile stories (Guess, 2024). The news production industry
needs journalists and news creators that are proficient not only in news gathering and
communication but also in data literacy and use of contemporary AI tools and techniques.
As illustrated in Table 1, AI technologies are being used in numerous ways across media
industries. While little research has been conducted thus far which quantifies precisely how
deployment of AI in the media is effecting employment, costs and/or productivity, the evidence
presented in this brief survey confirms how AI is making an impact on all key sectors and stages
in supplying media, from creation to editing and distribution, and how it is transforming the
resources and skills needed to operate successfully in the digital era.
These developments have naturally triggered fears that AI-driven automation may precipitate
workforce displacement. A recent IMF study predicts that AI technologies will affect 40 percent
of all jobs worldwide, in particular highly-skilled jobs (Cazzaniga et al., 2024). The media industry
is no exception (O’Connor, 2022). While circumstances are still evolving, as Table 1 shows the
growing use of AI has altered the dynamics of the media work landscape, in some cases
displacing traditional (often, but not always, repetitive or formulaic) functions and activities that
can now be automated.
While this can potentially give rise to labour market frictions and job transition difficulties
(Moldenhauer and Londt, 2019), the use of AI is seen by many across the media industry as ‘more
of an opportunity than a threat’ (Thomas, 2023a). The consensus view among industry experts is
that human creativity is still the crucial driver of media content creation (O’Connor, Grimes and
Criddle, 2023). So, rather than obviating the need for human input, AI needs to be integrated
appropriately and ethically alongside human creative labour - ‘AI-human collaboration is the key
to addressing challenges and seizing opportunities created by generative AI’ (Nah et al., 2023).
Uptake of AI typically involves a managed integration of new AI tools within content creation and
production processes, supported by investment in new systems, training and recruitment
(Bradshaw, 2023). Content creators, editors, producers and organisations are generally keen to
adopt relevant AI tools because they recognise the potential of AI to deliver cost savings and/or
enhancements in creativity and productivity (Pitel and Storbeck, 2023).
13
5. A Cure for Baumol’s Disease?
The use of AI as a tool to support creative work, although not without its problems, evidently
facilitates major opportunities to enhance and support production of a variety of media outputs,
including content for advertising campaigns, news stories, film, music, publishing and
broadcasting. The positive potential of AI to boost economic productivity, including not least
across the media industries, is widely acknowledged by policy-makers (DSIT, 2023). At the same
time, copyright infringement is a significant and recurrent concern. Many media organisations
complain ‘that tech firms have been using their news stories and features to train chatbots
without a licensing deal in place’ (Thomas, 2023b). AI offers considerable potential for
unauthorised exploitation, distortion, re-mediation and monetisation of professionally crafted
original media works, including news content, whether in recycled or fake variants.
Even so, AI is increasingly present in all stages of making and supplying media (Murphy, 2024).
As the evidence presented in Section 4 shows, the use of AI to automate some of the timeconsuming and repetitive tasks that are integral to content creation and production, from
research and pattern identification to creation of mock-ups and tailoring, is increasingly
prevalent. As is typical of any efficiency-improving technology, AI is cutting down on the need
for human labour to perform certain tasks involved in media production. Integration of AI tools
can allow journalists, story developers and other content-creators to offload some of the more
time-consuming functions involved in their work, thus freeing up more time for them to engage
in editorial creativity, to the benefit of both productivity and content quality (Khan, 2023). So
media organisations evidently have much to gain from integrating AI tools judiciously into
processes of creating and supplying content.
Does this mean that at last Baumol’s cost disease has been cured? Alas not.
Certainly, the arrival of AI challenges banishes any notion that all forms of creative labour inputs
are irreplaceable. But the central thrust of Baumol’s argument is that because labour-intensive
work in creative industries cannot be replicated by computers, and because labour costs tend to
rise more quickly than others, these sectors are prone to persistent above-average inflation. We
would argue that, even though the use of AI tools has increased significantly amongst media
organisations and can yield a myriad of efficiencies and cost-savings, the core creative work
involved in content creation remains heavily dependent on human creative labour. Although AI is
a powerful tool, its risks and limitations are such that, inevitably, humans need to remain ‘in the
loop’ (Zysman and Nitzberg, 2024). Echoing the findings of earlier research which suggests that
human-AI collaboration is what drives improvements in productivity (Nah et al., 2023; Sowa,
14
Przegalinska and Ciechanowski, 2021), our analysis of how AI tools are used in media content
creation indicates that, rather than substituting for human ingenuity, they typically play a
support role. For example, where AI is used in news production it generally requires extensive
human intervention to safeguard and ensure the coherence and accuracy of ensuing news
content. Likewise, where AI is used to help suggest storylines, plot twists and dialogues for
example for television, it nonetheless requires human input and editing by creative scriptwriters
and other media professionals to ensure the quality and coherence of the ensuing content.
Human creativity remains at the core of content production (Cheng, 2024; Schomer, 2023). This
concurs with recent case study-based research findings indicating that the use of AI by creative
teams is not replacing human labour (Erickson, forthcoming 2024) and also with Connock’s
position that while AI systems provide ‘rocket fuel’ for media businesses they are not, thus far,
replacing human artists (Connock, 2023: 8). So creativity within media content-making
industries remains inherently and obstinately labour-intensive. As a consequence, Baumol’s
proposition that these industries are susceptible to higher than average cost inflation still holds
true.
That Baumol and Bowen’s ideas about cost inflation in arts and creative industries (1966) still
remain of relevance 50+ years on stands as tribute to their pioneering work in economics. Be
that as it may, the potential for generative AI to further transform media creation processes and
media businesses over coming years should not be under-estimated. As AI is increasingly
adopted, key challenges for media businesses include how to protect their intellectual property
assets, develop specialist AI skills, balance machine learning with human creativity, and use AI
ethically. The agenda for policy-makers is no less daunting, bearing in mind AI-related concerns
about misinformation and transparency, copyright and licencing and potential market
dominance. Thus, there is little doubt that the research agenda in this area will continue to evolve
and flourish over coming years.
15
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23
AIACUREF
ORBAUMO
LSDISEAS
EAIACURE
FORBAUM
OLSDISEA
SEAIACUR
Centre for Regulation of the Creative Economy
School of Law / University of Glasgow
10 The Square
Glasgow G12 8QQ
www.create.ac.uk
2024/08 DOI: 10.5281/zenodo.13167298
CC BY-SA 4.0
In collaboration with: