From Future Flow (Fringecore 2013)
Flow Six: I am the Spirit
The Sound of the Soul
“I saw that sound need not be understood simply as the execution of preordained
gestures, and that it can be viewed as a process of inquiry, a path of action, a
deliberate sonorous explorationconstruction of the world.”
Vijay Lyer ‐ On Improvisation, temporality and Embodied Experience
This piece has no relationship with the film of the same name directed by Stephen
Olson, which I have to say I can highly recommend and pays homage to the
remarkable Fez Festival of World Sacred Music in Morocco. As a film, it would be
even better if it featured the famous Master Musicians of Jajouka and as a festival, it
is second only to the Festival in the Desert and Tuareg culture festival (featuring the
Blue Men of the desert), just past Timbuktu in Mali. Yet, there is perhaps, an
overarching similarity between the context of the film and my meaning in the title,
in terms of the depth of spiritual energy that the sounds our body and emotions can
generate. Maybe our exposure to such a plethora of sounds and atmospheres
throughout our lives creates the spiritual composition that we effuse as an
expression of our very being. Writing this my sonic aura is injected with those
sounds from Jajouka that I visited so many years ago (in the footsteps of Bowles and
Burroughs and the Stone’s Brian Jones and more recent conversations about it with
Lee Ranaldo, after he and his wife Leah visited. My mood and body are feeling
trance‐like, surreal, yet my thoughts are required to focus on the future and how
important it will be for us to understand and use our inner sounds for learning
about our physical, intellectual and emotional states and then having the capability
to use them to adapt better to our surroundings, to play a smarter role in life’s
symphony.
My idea of The Sound of Soul relates to the use of sound generated by our “Self” in
any form (DNA, body sounds, nature, emotions, speech, gesture, movement, etc) to
create outputs that assist in a better understanding of human behavior, our
environment and our future development.
Whilst the ideas of bio / collaborative emotion mapping, affective computing,
nanobotic interfaces, motes, wireless sensors and MIDI systems all used for re‐
contextualizing behavior, psychotherapy, altering brain states, creating
personalized environments, vibrational medicine, extending the “Self” or developing
learning tools, seems far removed from the village of Jajouka or the pastoral Tuareg
nomads, there is little doubt that the benefits of being able to more fully reconnect,
integrate and experience the spirit of our environment and humanness is a worthy
ambition for us all. It is as though exploding Dr. Rudolf Steiner’s body‐based model
of human psycho‐spiritual wellbeing ‐ a model based upon human being as
interrelated energetic systems encompassing physical body, life sources, and
thinking and feeling forces.
It is said that one of the great revelations of 20th Century sciences is that all
existence can be broken down into simple wave functions. Every voice, sound,
photon, and elementary particle rings with its own unique wave signature.
Understanding and using these wave forms and their resonant frequency is the
cornerstone of a new paradigm that can ultimately draw us closer to our
humanness. If it is true that our voices are a true reflection of the
multi‐faceted energy patterns that compose our being, then our inner sounds should
give us an even closer look. The voice contains more data and is more individualized
than a human thumbprint. However it is often difficult to connect our visible
manifestation with our inner reality. Accordingly, new studies and software deal
primarily with capturing the power and integrity of intent. This involves
technologies such as scalar wave and voice / sound analysis and adaptive sensors,
absorption, data imprinting on a quantum level, biofeedback and mapping. Much of
the current work is aimed at mind‐body balance / harmony and self‐empowerment,
but I am equally interested in the impact it can have on improving our urban
development and environment architecture, child growth, ability to experience
events and objects in more depth and clarity, capturing nature and biomimicry and
extending our consciousness and understanding of inner reality.
If capturing the integrity or spirit of the sounds and voice we produce is critical,
then the use of affective computing to achieve this is evolving the accuracy and
impact of the outputs. If we assume that emotional information is carried in the
humanspeech, semantics and prosody and that semantics (what has been said) is a
more obvious expression of emotion and that speech prosody (how was it said)
holds more detailed emotional information and that prosody combines nonsemantic
cues in spoken language, such as: fundamental frequency (pitch), loudness, rhythm,
formant structure of speech sounds, intonation, understanding the combination of
what we hear together with the intent or the essence will make responsive actions
all the more powerful. Encoding and decoding is focused on the six basic emotions
(anger, joy sadness, fear, disgust and surprise). Whether, we are seeking to improve
communications, learning, behavior, environment or anything else, the capturing of
the “sound of the soul” will give us a better platform for creative response and
adaptation.
So let’s look at some of the exciting new developments and applications that will
ultimately provide us with a better inner and outer “operating” environment.
In Future Frequencies, I wrote about Golan Levin’s work converting sound into
visuals from his project Hidden Worlds of Noise and Voice, using an augmented‐
reality speech‐visualization system. His later work Messa di Voce, touched on
themes of abstract communication, synaesthetic relationships, cartoon language,
and writing and scoring systems, within the context of a sophisticated, playful, and
virtuosic audiovisual narrative, based upon the intersection of human generated
sounds, delivered visually with unpredictable spontaneity.
Also in Future Frequencies, I wrote about the work of Steve Tanza, whom I have
been following for over a decade. His projects related to the improvement of our
environment and urban development through a better understanding of the human
role and interface is second to none. Here I look at a few of the many projects he has
conducted that specifically look at the essential structure of our environment, how
we as humans fit in and what can be done to improve our lot. Steve is very
concerned with using our emotions and reactions to generate his outputs.
The first is titled Sensity – part of the Emergent City series. These are artworks
made from the data that is collected across the urban and environment
infrastructure. A network of sensors, some fixed, and some embedded, collects data
illustrating the movement of people, impressions, pollution in the air, the vibrations
and sounds of buildings, etc. They represent emergent social sculptures visualizing
the emotional state of the city. The sensors also interpret the micro‐data of the city.
The outputs are being used to create installations and sculptural artefacts that
informs the world and creates new meaningful experiences, as well as aiding urban
development and resource. Sensity is a highly technical project that's will give vast
amounts of information about the fabric of out cities, which enable new metaphors
and creative interpretations within city space. The sensors are positioned across the
city and they communicate will one another in a network. The data can also be used
to create visualisations in an open source environment. Online users are able to re‐
interpret the data and interrogate the various sensors in the network, so being part
of the future planning process. Representations of these datasets will allow unique
understanding of the urban environment and environment in real time. Motes are
used to collect the data. The 'motes' are tiny wireless sensor boards that gather data
and communicate to the central server. The real world is monitored and the data
stored in an archive retrieval system. Motes and sensor boards sense the micro
incidents of change in the weather, the noise traffic flows and people and interactive
communications about certain predetermined icons.
In similar vein is Stanza’s Soundcities piece allows the audience the possibility to
remix the hundreds of samples recorded from cioties and people around the world.
The website provides a series of online mixing desks where you can mix these
sounds. Soundcities uses city‐recorded soundscapes from world cities made over the
last six years as open source sounds.
Another project projected in multiple cities across the globe is Biocities, which deals
with the city experience is a web of connected networks and multi layered threaded
paths that condition us to the emotional state of the city space. In essence, the city
fabric is a giant multi user multi data sphere. The patterns we make, the forces we
weave, are all being networked into retrievable data structures that can be re‐
imagined and sourced for information. These patterns all disclose new ways of
seeing the world.
Sonic City is a mobile music application that turns the city into a musical interface. A
study with participants using the system in their everyday settings showed how
Sonic City mediates a new type of personal experience of urban space and embeds
electronic music making in the everyday. Sonic City and the notion of mobile music
making into perspective, describes how the characteristics of this type of systems
affect user behavior and experience, and discusses implications for this emerging
field. It is a wearable system that turns the city into an interface for real time
electronic music making. It enables its user to create a personal soundscape of live
electronic music by walking through and interacting with urban environments. The
system consists of a small laptop computer, a microphone, headphones, a micro‐
controller, a MIDI interface, and a number of sensors (sensing light, metal,
movement, proximity, sound level, a person’s inner sounds and speech, etc). The
system gathers information about the userʼs actions and surrounding context with
sensors worn on the body and a layer of context and action recognition. This data
controls the audio processing of live urban sounds collected by the microphone.
Resulting music is output through headphones in real time and in the context in
which it is created, as the user is walking. Mobility through shifting urban context
becomes a large‐scale musical gesture. This system improving one’s relationship
and emotions towards an individual’s living environment.
Another piece is Lifeforms, ‐ which was originally a series of generated paintings,
based on the Steve’s sampled and sequenced DNA profile. This work is my DNA
portrait.
Steve’s DNA was sequenced originally in 2003, but he has subsequently made slight
changes and incorporated more data from my DNA sequences. Steve incorporated
audio to play along sequences of my DNA string. Since the original work, Steve has
sequenced other people’s DNA for the purpose of demonstrating how we differ and
then mapping this data against various environments in order to demonstrate how
to improve their functionality and compatibility.
Moving on from Steve Tanza is BioMapping ‐ a project by Christian Nold, an artist in
London,, which explores new ways that we as individuals can make use of the
information we can gather about our own bodies. Bio Mapping is a community
mapping project in which over the last four years with more than 1500 people have
taken part in. Instead of security technologies that are designed to control our
behavior, this project envisages new tools that allow people to selectively share and
interpret their own bio data. The Bio Mapping tool allows the wearer to record their
Galvanic Skin Response (GSR), which is a simple indicator of emotional arousal in
conjunction with their geographical location. This can be used to plot a map that
highlights point of high and low arousal. By sharing this data we can construct maps
that visualize where we as a community feel stressed and excited. It will impact our
perceptions of our community and environment change when we become aware of
our own and each other’s intimate body states and allow us to create communities
that are better harmonized for living.
The project has already generated emotion maps for Greenwich and Stockport (UK),
and San Francisco. Multiple countries are following this lead as a way of improving
city and sustainable environment development based upon biofeedback from
human spatial engagement and reaction. Companies such as City Mine in Brussels
help create the physical interfaces that drive the interventions. The Biomapping
work has led to some very exciting projects and conferences such as work by the
international center BIOS, on regenerative medicine, social aspects of the
neurosciences and psychopharmacology, biosecurity, biopolitics, bioeconomics,
translational biology and bioethics. Also important, but very different is Walled
Garden, the 2‐day international conference on communities & networks post
Web2.0, which took place November 2008 in Amsterdam.
The conference addressed issues of identity, mobile communities and networks in
and even featured gated and closed communities. The goal was to start to sketch a
future public garden. The 75 participants were divided among 8 working groups
that considered issues such as identity, space, interaction, communication, etc.
Other projects using biomapping and affective computing based upon sound include
technologies such as Biological Marker of Auditory Processing, is a diagnostic tool
objectively measures whether a child’s nervous system is able to accurately
translate sounds into brain waves and monitors the child’s intellectual and
emotional reaction to external and inner sounds. It is expected to become one of the
most important resources for learning disabilities specialists trying to identify
appropriate treatments for children with dyslexia and other language‐based
learning disabilities.
Robotica and robotic interfaces are installations using controlled autonomous
players, robots that navigate their own space to make music and visuals or provide
interactive spaces for visitors at performances and exhibitions. As they move
around they trigger a database of sounds or interact with sound, gestures, speech,
etc by participants. The movement of the robots also controls live dynamic data and
web feeds from other spaces that can be mixed and are projected into the
installation space, via a series of projectors. These images are live real time live
updated 3d models of human interaction, which are controlled by the movement of
the robot. The robots can be programmed to evoke a multiplicity of sensory
responses and can be used to optimize and harmonize the human’s interaction,
engagement and participation This helps us better understand and design our
environment.
YMYI (You Move You Interact) is an interactive installation, where one is supposed
to build up a body language dialogue with an artificial system so as to effectively
achieve a synchronized performance between the real user´s body and the virtual
object itself. The project aims at exploring a spatial sphere, where the
user/performer is invited to develop his own creative inspiration based on his own
body gestures and movements.
Here we are dealing with two key conceptions ‐ narrative and image. Underlying
these concepts, in‐between the dual dimension of the human body and its
perception of itself and the surrounding environment. Interestingly, scientist
Antonio Damasio constituted a resourceful enlightenment to the scope of this work.
"The images (mental patterns) may be conscious or unconscious (...) The unconscious
images are never directly accessible. The images access is to be provided in a single
first person perspective (my images, everyone´s images). On the other hand, the neural
patterns are to be provided in a third person perspective. If I considered the possibility
of observing my own neural patterns resorting to advanced technology, I would be
always doing it in the third person perspective."
‐Damasio Antonio R. (2000). The Feeling of What Happens. Body and Emotion in the Making of Consciousness.
P.362 A Harvest Book Harcourt Inc.
With YMYI, The dramatic emphasis of the performance deepens as gestures embed
themselves in sounds created by the body, like breathing, walking, standing up,
hiding, as if one were dealing with a contemporary dance performance.
The huge number of particles moving around the user, fill in the scene background.
They seem to have a life of their own, featuring living, dynamic and electrifying
properties. Such particles tend to concentrate themselves in the edges of both the
superior and inferior limbs. Feet and hands become a converging magnet able to
attract and join them in a collective “bubble”. It is as if they behaved as a physical
extension of the user´s body or embodiment. Thus, both particles and user form a
single, united element, shining glamorously throughout the interface.
In this interactive scope, the user realizes that light/soft movements bring on
greater interactivity and emotion. The essence of the interactive experience is
actually the sound. In the YMYI, we experience a synchronizing sound reactive to the
gestures dynamics of the user him /herself. The sound emits low in pitch or sharp
frequencies, responding in real time to the user position, whether the user is
standing (upwards) or sitting/hiding (downwards), respectively. Right on the top of
the canvas, a sensitive sound to the touching facility of the user has the ability to
project a sonorous lightning flash whose energy goes through the inner self. the
sound is a sole element which travels in harmony through the flowing gestures of
the user within the interactive space so as to provide guidance and “affordance” to
the user himself, in its artistic dimension. If the user stops moving, the sound
concentrates in itself an ongoing powerful energy which provides a growing
amplitude, whether in low pitch or sharp frequencies, which on their turn, become
reactive to and at the same time dependent on the inferior or superior position of
the user´s embodiment limbs, respectively.
The sound provides a multimodal enrichment to the whole interactive experience
and creates by itself together with image and movement an interactive guide to the
appropriation, exploration, knowledge and live experience of the artefact.
YMYI not only teaches us about interaction with our environment, but ultimately
could lead to the development of a completely new form of human‐machine
interface and the way in which we explore and leverage our life experiences.
"
Maryliz Smith is an international performance artist, composer and music educator.
and a transformational hypnotherapist who works with the language of the
subconscious through various means to discover one's inner resources.
Sandtray is an expressive play tool used by children, adolescents, adults, couples,
families and groups. Miniature objects, sand and water become the field of
expression for the human consciousness. Her work is used to help those suffering
with cancer and other life‐threatening diseases, depression, etc. creating courses
designed to enable individuals to be inventive, daring, self‐expressing people.
Transformational Hypnotherapy is a heart‐centered method used to discover our
inner resources. Maryliz’s methods include Sounding, Sandplay and Attunement.
Sounding awakens resonating fields in people physically, emotionally, and
spiritually, through deep listening practices (see Pauline Oliveros piece below) and other
approaches, which develop a person's ability to be comfortable in the unknown.
Sandplay involves miniature images, sand and water becoming the field of
expression for the human consciousness as clients create patterns, worlds, and/or
dramatic play processes in the sandtray. Such play helps create shared visions and
community with others. Attunement is an energetic healing art and spiritual
practice one that connects with the systems of the body directly through contact
points such as our inner sense of sound, allowing health and well‐being to be
experienced on very deep and fundamental levels.
Dreamers of the world unite
From hypnotism to dreams. I thought I would finish this section with a bit of fun.
A recent web-based Swedish artist invited us to experience an artwork that takes
place inside your dreams… I am talking about broadcasting sounds with the
intention of influencing the contents of your dreams. The project is based on
sleep- and dream-research, indicating that external stimuli like sound, smell and
touch can be experienced also during sleep. Our dreams are shaped by an inner
world, as well as by experiences that we have had during the day and the
external stimuli we are exposed to during sleep. While dreaming we get in
contact with sub- and pre-conscious layers of our soul. Using sound you can
influence your dreams. Welcome to take part in this artwork that takes place in
your bedroom and where the stage is your dream go to http://www.jimpalt.org/dream
Conclusion
This last piece may seem crazy, but when undertaking an assignment for Harlequin
Books a few years back, I was creating environments and formats for the
experiencing of future women’s fiction and actually created a more advanced
version of this, which included interactive narration and overhead visualization. The
rest for confidentiality reasons, remains a secret, but without doubt, our growing
ability to explore and utilize the subconscious to expand and deepen our
engagement and experience of our inner and external environments and
communities.
As I stated at the outset, my idea of The Sound of Soul relates to the use of sound
generated by our “Self” in any form (DNA, body sounds, nature, emotions, speech,
gesture, movement, etc) to create outputs that assist in a better understanding of
human behavior, our environment and our future development.
Whether it is through the use of Stanza’s amorphoscapes, or biomapping, emotional
robotics, hypnotics or deep listening, the ability to harmonize our inner and outer
worlds in order to improve our interaction and emotional relationship with our
communities or redesign the living architecture or sustainability elements, so as to
make living all the more enjoyable, the use of sound in particular, helps fuel a
positive attitude towards the future. Even the villagers in Fez and Tuareg nomads
know that. While I am writing this, I am listening to the Congolese group Konono
No1, live from the Couleur Café in Brussels. I can feel the sound of my soul
resonating.
Persuasion: Sound of the Soul
One of my favorite electronic musicians/composers is Pauline Oliveros. I can fill a row of my CD rack with her
albums, each of which is so different that it reflects her belief that since the environment is by nature
unpredictable, her music is indeterminate—that is, it is affected by elements of chance. Beyond her incredible
performances, Pauline is a humanitarian and seen as a pioneer of American music.
Through Deep Listening Pieces and her earlier seminal Sonic Meditations, Oliveros introduced the concept
of incorporating all environmental sounds into musical performance, including those created by our inner
body. To make a pleasurable experience of this requires focused concentration, skilled musicianship and
strong improvisational skills, which are the hallmarks of Oliveros’ form. In Sonic Meditations, she referred to
four. Procedures in approaching sounds, namely: 1. Actually making sounds, 2. Actively imagining sounds, 3.
Listening to present sounds, 4. Remembering sounds. She believes that sounds/music could produce healing,
heightened states of awareness and expanded consciousness, changes in physiology and psychology, and
new forms of communal relationships. Accordingly, Pauline Oliveros is known for meditative compositions
that are inspired by the inner sounds and psychic states of the life (or in some cases inanimate objects)
around her‐‐a process she calls Deep Listening. To put it another way: some people ruminate on existential
states; she mics them. And she also broadcasts them in diverse ways: around the world, across the dial,
through the Internet, and even, via satellite, to the moon.
Explained in her own words: “Deep Listening is listening in every possible way to everything possible to hear
no matter what you are doing. Such intense listening includes the sounds of daily life, of nature, or one's own
thoughts as well as musical sounds. Deep Listening represents a heightened state of awareness and connects
to all that there is. As a composer I make my music through Deep Listening”
Oliveros sees sound and music as never‐ending sources of fascination and of connection with the world
around me and inside of her. She claims to hear sound and music with both her inner ear as well as her outer
ear. By practicing these forms of consciously mitigated listening, one learns to remove cognitive filters in
order to experience deeper forms of audition. This form of "nonjudgmental perception" was first introduced
to western art music in the 1950s by John Cage, who appropriated it from Zen Buddhism. Oliveros' first
contact with Zen came in the 1960s, and she remains a practicing Tibetan Buddhist. Global and focal listening
are forms of attention Oliveros employs in Deep Listening to increase awareness of the external and internal
worlds, and of the cognitive processes that shape their relationship. Often, this listening then turns to
creating. Given there is infinitude of detail in every sound, one of the greatest mysteries of nature and human
perception is that the infinitude of the microcosmic comes full circle and weds itself as a mirror of the
macrocosmic.
Since Oliveros views creativity as fundamental to human dignity, she expands the role of the artist, assigning
to her the specific function of helping others to be creative—a goal central to the Sonic Meditations. Her
Buddhist instincts lead her to celebrate the "four noble practices" through which humans can obtain
subsequent "rebirth" in the Brahman heaven. The four practices ("apramanas") represent the perfection of:
1.
2.
3.
4.
Sympathy, which gives happiness to all living beings
Compassion, which removes pain from living beings
Joy, the enjoyment of the sight of others who have attained happiness
Equanimity, being free from attachment to everything
She sees these as central outputs from her work. As William Osborne points out in his excellent article on
Oliveros, titled Sounding the Abyss of Otherness: “On some level, music, sound consciousness and religion are
all one, and she would seem to be very close to that level.”
Pauline Oliveros’ work is about open us up to a future of harmony and positive believe and meaning. As she
says: “We listen in order to interpret ourselves and out world and to experience meaning. Our world is made
of vibrations as we are made of vibrations. Vibration connects us with all beings and connects us to all things.”
Time to get connected.
“Through Pauline Oliveros and Deep Listening I finally know what harmony is." John Cage 1989