Middlesex University Research Repository
An open access repository of
Middlesex University research
❤tt♣✿✴✴❡♣r✐♥ts✳♠❞①✳❛❝✳✉❦
Tuedor, Marian, Franco, Fabia ORCID: https://orcid.org/0000-0003-1327-1080, White, Anthony
S., Smith, Serengul and Adams, Ray G. (2018) Testing literacy educational software to develop
design guidelines for children with Autism. International Journal of Disability, Development and
Education . ISSN 1034-912X (Published online first) (doi:10.1080/1034912X.2018.1450494)
Final accepted version (with author’s formatting)
This version is available at: ❤tt♣✿✴✴❡♣r✐♥ts✳♠❞①✳❛❝✳✉❦✴✷✸✵✽✵✴
Copyright:
Middlesex University Research Repository makes the University’s research available electronically.
Copyright and moral rights to this work are retained by the author and/or other copyright owners
unless otherwise stated. The work is supplied on the understanding that any use for commercial gain
is strictly forbidden. A copy may be downloaded for personal, non-commercial, research or study
without prior permission and without charge.
Works, including theses and research projects, may not be reproduced in any format or medium, or
extensive quotations taken from them, or their content changed in any way, without first obtaining
permission in writing from the copyright holder(s). They may not be sold or exploited commercially in
any format or medium without the prior written permission of the copyright holder(s).
Full bibliographic details must be given when referring to, or quoting from full items including the
author’s name, the title of the work, publication details where relevant (place, publisher, date), pagination, and for theses or dissertations the awarding institution, the degree type awarded, and the
date of the award.
If you believe that any material held in the repository infringes copyright law, please contact the
Repository Team at Middlesex University via the following email address:
eprints@mdx.ac.uk
The item will be removed from the repository while any claim is being investigated.
See also repository copyright: re-use policy: ❤tt♣✿✴✴❡♣r✐♥ts✳♠❞①✳❛❝✳✉❦✴♣♦❧✐❝✐❡s✳❤t♠❧★❝♦♣②
Testing Literacy Educational Software to Develop
Design Guidelines for Children with Autism
Marian Tuedor
Fabia Franco
Anthony White
Serengul Smith
Ray Adams
Middlesex University, London (UK)
International Journal of Disability, Development and Education (in press)
- accepted for publication 02/11/2017 -
1
Abstract
Multimedia computer programs have been found to facilitate learning in children with
Autistic Spectrum Disorders (ASD). However, the effectiveness of these resources is limited
due to poor design or a lack of consideration of the ASD cognitive profile, particularly at the
lower-functioning end of the spectrum. This paper attempts to tackle the problem of the lack
of design guidelines, with the aim of facilitating the development of effective educational
programs for children with severe ASD. The case study reported here evaluated two literacy
educational computer programs, by observing five low-functioning children with ASD,
compared to five neurotypical children (control cases). The two types of reading-support
software contrasted in the study presented different characteristics. The children’s data
analysed here concern observations of child-software interactive sessions based on video
recordings and coded for attention deployment to each program, including motivation and
engagement indicators. The results identify different patterns in the responses of the children
with ASD when using the two types of software.
On the basis of this case study and work by other authors, a set of guidelines is proposed, that
are intended to help in designing effective educational programs for children with severe
ASD. The guidelines emphasize a multi-disciplinary framework using methodologies from
various research areas including software engineering, Human Computer Interaction (HCI),
Child Computer Interaction (CCI), mental health, education and neuropsychology
2
Introduction
Finding the right methodology for the design of effective educational computer software to
support various aspects of learning in special populations can be a challenging process, as
there are no systematic or clearly laid down procedures to support this process. Several
studies have claimed that the use of educational computer programs can support and promote
learning in children with ASD. Swenson and Kingman (1981) were the first to formally
suggest the potential of computing technology in special education. Computer technology
fascinates children with ASD and has been used to promote various aspects of learning,
communication and social skills (Chen and Bernard-Opitz, 1993; 1 Heimann, Tjus & Nelson,
1993 (a); Heimann, Nelson, Gillberg, and Karnevik, 1993(b); Heimann, Nelson, Tjus, &
Gillberg, 1995; Moore and Calvert, 2000; Williams, Callaghan & Coughlan, 2002; Kientz
and Abowd 2008; Whalen, Massaro & Franke, 2009; Rung-Yu Tseng and Ellen Yi-Luen,
2011).
Computing technology has been extensively employed to promote education and
entertainment for children with autism (Russo, Koegel, & Lovaas 1978, Panyan 1984,
Bernard-Opitz, Ross, & Tuttas 1990 and Moore & Calvert 2000). These tools have been
proven to be beneficial for children with autism and other associated disabilities (Heimann et
al. 1995; Whalen et al.2009, Rung-Yu Tseng and Ellen Yi-Luen, 2011, Sansosti et al. 2014),
yet there are scant methodological guidelines and little standardisation available in the public
domain to facilitate the design of effective education computer software for children with
autism, particularly at the lower-functioning end of the spectrum Fletcher-Watson (2014)
reviews the state of the art in Computer Aided Leaning (CAL) in autism education calling for
greater theoretical underpinning.
Theoretical framework & review of literature
3
Autistic Spectrum Disorders (ASD), also known as infantile autism, childhood autism or
classic autism is a disorder characterised by a triad of impairments affecting language and
communication, imagination and flexibility of thought, and socialisation (Wing, 1996).
Autism was first identified and documented by Kanner (1943) and Asperger (1944). The
current definition of the condition in terms of ‘Autistic Spectrum Disorders’ carries the
implication of a range of conditions, from Asperger's syndrome (high functioning autism, in
which intellectual abilities are intact or only marginally reduced) to severe autism (classical
autism, often characterised by lack or severe limitation of speech and mental disability), with
a range of severity along the continuum between the two (Kent, Carrington, Le Couteur,
Gould, Wing, Maljaars, Noens, van Berckelaer-Onnes, & Leekam, 2013). Most research on
learning and cognitive development in children with ASD has focused on the higherfunctioning end of the spectrum, although ≥ 70% of individuals affected by the disorder are
intellectually disabled (Baird, Simonoff, Pickles, Chandler, Loucas, Meldrum, & Charman
2006).
Heimann et al. (I993 a & b, 1995) suggested that a planned intervention, using computer
instructed learning that includes a highly motivating and interactive multimedia environment
will often improve reading, writing and communication skills when teaching children with
ASD or multiple handicaps (cerebral palsy and mental retardation).. In the DELTA Messages
Project, Heimann et al. (1993a) undertook the evaluation of the impact of interactive
multimedia computer programs on facilitating the acquisition of reading, writing and overall
communication skills in children who were experiencing significant delays in their
communicative development. This study noted that, of the first twenty-three children who
completed their training (eleven with autism, six with dyslexia, four with hearing
impairments and two with cerebral palsy), a significant improvement in reading was observed
4
specifically in the children with ASD.
In a similar study, Heimann et al. (1995) investigated the effect of using an interactive and
child-initiated microcomputer program (Alpha) to teach reading and communication skills to
three groups of children (children with ASD, children with mixed handicaps and typically
developing preschool children). This study recorded that the children with ASD increased
both their reading and phonological awareness through their use of the Alpha program, which
utilised a multi-channel feedback (voice, animation, video and sign language) model. The
benefit of exploring all of the varied media used in these programs to support learning is that
they may prove to have the capacity to cater for different levels of severity of ASD.
In a study involving a small sample (N=13) of children with autism, mixed handicaps and
preschool children, Tjus, Heimann, & Nelson, (1998) hypothesised that children with ASD
and various cognitive disabilities might benefit from a strategy that combined a motivating
multimedia program and positive interaction with the teacher. In a quasi-experimental study,
the authors showed that the children with ASD read more rapidly following the intervention.
Their study employed the Rare Event Learning (REL) theory (Nelson et al.1997), which
suggested that it is rare to have all of the relevant conditions (cognitive, social, motivational
and linguistic conditions) needed to facilitate/ maximise learning. The authors later tried to
demonstrate and refine the REL theory (Tjus and Heimann 2001) and they found that
children showed increased word acquisition (word spoken) when all relevant conditions were
satisfied in multimedia program and interaction, thus providing support to their model.
Unlike other studies, the REL theory discussed above examined ways of applying and
optimising reading in children with ASD through a model of learning and through teaching
5
strategies. However, these strategies lacked a comprehensive application format, which could
only be achieved if the principles proposed were developed with greater detail and depth.
Moore and Calvert (2000) echoed this view in suggesting that carefully developed computer
software can create an interesting and simulating environment for children with ASD, and
thus promote their learning of vocabulary. Moreover, they also suggested that computers are
a cost-effective way of educating children who require one to one assistance in order to learn.
Williams et al. (2002) evaluated the development of reading skills in a small sample of 3 to 5year-old children with ASD (N=8) using both computer-assisted learning and book-based
learning. This study found that five out of eight children could reliably identify at least three
words through the use of Computer Aided Learning (CAL). The children with ASD spent
more time reading the material when they accessed it through a computer than when they
utilised books, which the authors interpreted as evidence that children with ASD were less
resistant to using computer technology than books in learning situations.
Finally Robins, Dickerson, Stribling, and Dautenhahn, (2004) and Robins, Dautenhahn, Te
Boekhorst & Billard, (2005) emphasised the benefits of computers in supporting learning of
predefined behaviours in children with ASD. These researchers successfully employed robots
as a means to teach imitation skills and simple coordinated behaviours to children with ASD
as part of an education therapy. Goldsmith & LeBlanc (2004) compared a range of
intervention strategies including CAL and robotics with limited success.
The existing literature about designing computer software for children with ASD suffers from
a number of limitations, where the emphasis has been more on demonstrating that educational
computer programs can be of benefit, and less upon developing much needed guidelines,
principles and methodological frameworks. The design of better educational computer
6
programs fitting specific cognitive profiles and learning styles for children with different
types special needs, and specifically with ASD is needed. Thus, a first step in this direction
would be taking into account strengths and weaknesses which characterise different
phenotypes. Stokes (2016) has trialled individualised software in schools with a number of
children with ASD. In this paper we examine the use of general learning software in learning
situations with ASD students.
Baron-Cohen, Leslie and Frith (1985) stated that many of the problems that children with
ASD encounter when learning are often not adequately addressed by current educational
interventions. Powell (1997) also suggested that there is a limited understanding of the ASD
learning style/s amongst some professionals who are involved in educational structures
including this population. They attributed the failure of children with ASD to learn a variety
of skills to a lack of understanding of their learning requirements. More specifically, Powell
and Jordan (2001) highlighted that to support learning in children with ASD, it is essential to
understand their strengths as much as their behavioural and developmental challenges such as
low attention span, low motivation, atypical perception and communication difficulties.
Furthermore, little consideration has been given to the issues that may affect the learning
process specifically when atypical children use computer technology. If individuals with
ASD are to benefit from educational computer software and Adaptive Computer Systems
(ACS), then the software designers need to take into consideration both strengths and
weaknesses of the ASD profile. Nation, Clarke and Wright (2006) defined ASD on the basis
of the language and cognitive profile.
For the reasons illustrated above, it is of paramount importance to develop methodological
guidelines for designers of computer programs based on a new and more informed
7
framework taking into account the population’s cognitive profile in terms of strengths and
weaknesses.
Hypotheses / research questions
The present study aims to provide an initial contribution to filling this gap and propose a first
set of guidelines based on an empirical study with children with ASD. More specifically, the
aim of the present study is twofold:
[a] To extend the above research to low-functioning (rather than high-functioning) children
with ASD, by investigating if computer technology assists them in vocabulary acquisition
based on word recognition/reading, and
[b] To propose how educational computer programs may be developed to accommodate the
strengths and weaknesses of children with ASD. The data presented here concern a pre/post
treatment study contrasting the outcomes from two different educational programs
(treatment), also involving an observational analysis of the ASD user’s interaction with the
software during the treatment phase.
In the this study, besides the general research question that computer programs will be
associated with word learning in children with ASD, three specific empirical hypotheses were
tested:
1) There will be less sustained attention when children with ASD use a computer
program that contains little or no animation;
2) Children with ASD will show less motivation/responsiveness when fewer
external prompts are provided (by the computer program, or physical and
verbal prompts by the teacher/facilitator); and
8
3) Episodes of boredom and stress (a lack of engagement) will be more frequent
when children with ASD use a computer program containing high levels of
interactivity (Tuedor, 2006).
Method
The collection of cases for this study included five children with ASD aged 5-10 years
(chronological age), who were all nonverbal and non-readers. They all attended a special
needs school in London (UK) as a result of their diagnosis, and took part in activities in the
ASD unit. All of the children had been diagnosed with low-functioning ASD as confirmed in
the school’s records. In order to have a control comparison sample of cases, five typically
developing children were tested (TD henceforth), all attending a mainstream nursery school
in London (UK). The TD children were at the pre-reader stage, from age 3½ to 5 years. In
contrast, children with ASD (at the low-functioning end of the autistic spectrum) typically are
at the pre-reader stage from ages 6-12 or even later (with some who may never progress
beyond the pre-reader stage) Nation, Clarke, and Wright (2006).
Design
This study adopted a mixed methodology within a pre/post treatment design. An
experimental manipulation involved children’s vocabulary being tested pre- and postintervention, with the intervention being the use of two different types of educational
computer programs (see Materials below) used on different occasions. The observational
technique was used to analyse the intervention phase (see Observation Coding Scheme).
Procedure
The overall duration of the test was approximately 15 minutes. Children were tested with
regard to the words known before and after the intervention phase. Two to three words were
tested during the pre- and post-test, depending on each participant’s attention span. Extensive
9
verbal support was provided to alleviate problems of motivation during the test, as suggested
by the literature (Peeter; 2001; Powell, 2001; Wing, 1996). Symbols from the Widigit 2000
program version 2.615 and pictures from the Picture Exchange Communication System
(PECS) were employed as communication devices in conducting the vocabulary tests. The
words tested were chosen randomly from the words taught by the computer software. The
choice of the words taught and tested were based on two considerations; ‘visual’ or ‘concrete’
words (i.e., words such as ‘bus’ or ‘biscuit’) and familiar or everyday words (words the
children were familiar with such as ‘drink’ or ‘sleep’). Based on their knowledge of the
children, the school teaching assistants gave advice on the appropriateness of the words to
include or exclude from the experiment.
During the intervention phase, two reading computer programs (the independent variable) for
children with ASD were employed (see Materials). The children were video-recorded using
both programs for 5-15 minute sessions. The lengths of the sessions were constant for the TD
children but it varied for the children with ASD, due to individual differences between the
children and their degree of restlessness. Teaching assistants were used as facilitators with the
ASD sample. Their views and opinions were sought in order to facilitate communication and
to disambiguate interpretation of incidents. Notes were also made about the dispositions and
actions of the children whilst conducting this study.
The video recordings were edited from two cameras that were synchronised and displayed on
a split screen. The first camera focused on the computer interface, whilst the second showed
the child using the computer program. A timer was superimposed to the video-recording in
order to allow the precise coding of events (the first set at 00 for the hour, the second at 00
for the minutes, the third for the seconds and the last for the number of frames; there were 25
10
frames per second). The multimedia video editing software, Final Cut Pro, was employed to
edit and synchronize the recordings. The viewing and coding of the recording was done using
a Panasonic NV HS960 super drive multi-intelligent control IIVHS player, a JVC 14-inch
television and an editing controller, ww-EC500E.
Materials
The computer programs “Speaking for Myself”, “Sentence Master” and “Wellington Square”
were chosen for the study based on the guidelines for selecting appropriate educational
computer programs (Tuedor, 2006). The latter was subsequently eliminated due to the fact
that the participants may have been exposed to it previously (as it was a program used in the
school) hence its use would not have provided a reliable picture of the success of the program
in teaching new words.
The “Speaking for Myself” (FM) program was designed using Director multimedia software.
The program employed a combination of animation, pictures, images, sound, speech and
video clips; it targets children between the ages of 2-9 years with special educational needs.
The educational computer program “Sentence Master” (SM) Version 2.0 was designed by a
developmental psychologist and specialist in reading and oral language (Blank, 1996). The
program utilises animation, sound, images and speech, and is repetitive, placing emphasis on
non-content words. This program is targeted at children with special needs between the ages
of 2-9 years or children having difficulties learning to read.
The main differences between the two programs are indicated in the methods they employed,
the way the programs were structured, their content and the teaching approach/ strategy they
employed. The SM program taught new words using four methods: word introduction, word
recognition, sequential recognition and spelling. The FM program taught new words using
11
talking stories, photographs of the object taught, flash cards of everyday words, nursery
rhymes and video recording of a person using sign language to teach the words. Whilst the
SM program used words, images and animation, the FM employed words and photographs of
real objects. The response time in the SM can be set from minutes to a very large value, but
this tool was not employed in the FM program. The SM program utilised prompts in its
teaching strategy (this involves using audio commands to instruct the child to select the word
being taught; for example “select bus” or ‘press a key to continue’) whilst no prompt or
repetition was present in the FM computer program.
Observation Coding Scheme
Three types of events were selected for measuring the interactive sessions to determine the
children’s attention, motivation/responsiveness, and engagement, (dependent measures in
brackets):
(1) The children’s sustained attention was measured by recording the looking time where a
child would continuously look at the computer screen (as proportion of session duration).
(2) Motivation/responsiveness was recorded in terms of touching the computer screen either
spontaneously produced or produced in response to external prompts by the computer
program, or physical and verbal prompts by the facilitator (frequency and rate).
(3) Engagement was recorded in terms of episodes of boredom and stress showed by the
children including hand movement and flapping, vocalisation and facial/postural displays of
negative affect (frequency of events and duration of time spent in negative behaviour divided
by the total time session x 100).
Inter-observer reliability was measured on a randomly selected 20% of the video data
analysed in this study. Simple agreement between two coders was computed for all dependent
measures. The inter-observer agreement achieved was 93% on average. This indicated a high
12
level of consistency between the two observers hence confirming reliability of the coding
scheme.
Ethical considerations
Comprehensive analyses of ethical issues were addressed in the planning and implementation
of this study. The study took into account the sensitivity of the research topic and the
vulnerability of the research participants as in Greig and Taylor, (1999). The research was
carried out in close consultation with the Ethics Committee of the School of Computer
Science, Middlesex University, to continually address the ethical issues related to this study.
Informed consent and confidentiality were upheld in this study. Since the study required
access to children, the consent of both the parents and the school was obtained. The
researcher stopped or cancelled the test if the participant displayed any signs of unwillingness
to take part in any of the activities of higher intensity than what normally occurring in their
usual learning sessions.
Results
The results of the study indicated some gains in the acquisition of new words when
comparing pre/post-tests see table 1 confirming that computer programs promote the
acquisition of new words (research question A).
The performance of children with ASD appeared superior with program SM than FM.
However, two children missed either the pre- or post-test session for the program FM,
making the comparison across software possible only for three cases.
Insert table 1
13
This result is encouraging in terms of finding ways to quantify and compare gains after
exposure to educational computer programs with different characteristics; however larger
samples would be needed to draw conclusions. One of the main aims of this study was to
evaluate the quality of the interaction instigated by the software and investigate whether they
met the needs of the target audience (research question B). In order to shed more light on the
actual child-computer interaction and the learning experience, the video-recordings of the
participants interacting with the software were analysed. The results for each area of
behaviour studied (target codes) will be presented first for children with ASD, followed by
neurotypical children.
Attention / Looking time - The percentage of time for which each child with ASD looked at
the computer screen for both computer programs is shown in Figures 1 and 2. For the FM
software, two children scored above 50% and one child scored below 30%. For the SM
software, three children scored above 50% and one child scored below 30%. For children
ASD1 and ASD2, the results indicated that child ASD1 displayed more sustained attention
with the SM software (81% confirming hypothesis 1) than the FM software (29%), while the
difference in attention to the two software programs was marginal for child ASD2 (< 10%
difference).
Insert Figures 1 and 2 here
Similar comparisons among the TD children showed that this measure (attention/looking
time) appeared sensitive to individual differences in preferences (see Figures 3 and 4), with
child ASD2 preferring FM, while children TD1 and TD5 preferring SM, and children TD3
14
and TD4 showing no preference. Finally, a comparison between the ASD and TD cases
revealed, on average, higher percentages of looking time for the TD children. However, both
groups showed a good level of interest, as demonstrated by the relatively high percentage of
time spent looking at the screen during treatment with either types of software.
Insert Figures 3 and 4 here
Motivation / Responsiveness - The results shown in Figures 5 and 6 illustrate the frequency of
children’s touches to the computer screen, which were either spontaneous or following
different types of prompts (hypothesis 2). Although all children produced a varying amount
of spontaneous touching behaviour, they also showed some individual differences in the kind
of prompt they were more likely to respond to by touching the screen. For example, child
ASD1 engaged in more touching with SM than FM, whilst child ASD2 recorded more
touching in response to the prompts with the FM software. The highest amount of touching
was recorded for child ASD3 with the FM software. Overall, there appeared to be a greater
amount of touching behaviours with the FM than the SM software, although data were not
available for children ASD 4 and ASD 5 on the SM session.
Insert Figures 5 and 6 here
Engagement (stress/boredom) - All events related with loss of engagement (respectively,
hand movements or flapping, vocal and facial negative affect) were analysed in function of
their duration and frequency (number of episodes of each type of behaviour). Figures 9 and
15
10 report the results as percentage of the duration of a session during which stress/boredom
were displayed (hypothesis 3).
Insert Figure 7 and 8 here
The children with ASD showed higher proportional duration of boredom/ stress episodes
when using the SM than the FM software. A direct comparison was only possible for children
ASD1 and ASD2 (who used both computer programs). Child ASD3 in the FM software had
no recorded boredom or stress, which indicates that he was the more engaged whilst using
this software. However, consistently with the first two cases above, participants ASD4 and
ASD5 displayed frequent episodes of boredom/stress when using software SM.
In contrast, neurotypical children recorded overall very low levels of boredom/ stress (<10%
in all categories), suggesting that both FM and SM programs can engage TD children.
Discussion
The pre/post-test results of this study suggested that the children with ASD tended to learn
more words with the SM computer program than the FM, consistently with Moore and
Calvert’s (2000) investigation with 14 children leading them to claim that a computer
program can create an interesting, stimulating environment for children with ASD, as well as
confirming hypothesis / research question A.
The study was successful as a proof of concept aiming to demonstrate that empirical analyses
of the behaviour of ASD users while interacting with software are providing important cues
on both the effectiveness of the software for learning and its enjoyment (hence long term
16
potential) for children with ASD (hypothesis 1 and 2 / research question B) . Future research
will need to isolate specific features of educational software, analyse them in function of the
cognitive profile of a given population and test them empirically with users in a controlled
manner.
An overall group comparison on the observation results (attention, motivation and
engagement with the SM and FM programs) showed that both ASD and TD cases tended to
record higher levels of attention when using the FM software, than with SM; children with
ASD recorded a higher degree of touching of the screen in response to a prompt than the TD
children, as well as displaying more episodes of boredom/stress when using the SM than the
FM software.
More specifically, when comparing the two groups of cases, TD children showed higher
attention levels than did the children with ASD, consistently with research highlighting
attention difficulties associated with ASD (Frith, 1989; Happe, 1999; Wing, 1996). Both
groups tended to be more attentive in the FM than the SM program, possibly as a result of the
interactivity and attention grabbing features provided by this program. However, an
interesting aspect emerged in relationship with this measure is a certain level of individual
differences, with different children paying attention more to one program rather than the
other.
When considering motivation/responsiveness, higher levels of touching related with physical
and verbal prompting were found with the SM than the FM software, indicating that verbal
and physical prompting is crucial for motivating children with ASD to use the computer
program. This appears consistent with the findings of Tjus et al. (1998), who found that
17
children with ASD and various cognitive disabilities benefitted from a strategy that combined
a motivating multimedia program and positive interaction with the teacher. This result is also
compatible with the view that children with ASD present unstable motivation levels (Frith,
1989) and appear to benefit from the administration of rewards (as in the Applied
Behavioural Analysis or ABA: Simpson 2001). Thus, the use of prompts may be associated
with the greater number of words learnt by children with ASD when using the SM software
in the pre/post-test comparison. This likewise suggests that computer prompts in an
educational program could alleviate attention problems when children with ASD utilise an
educational program in learning new words (confirming hypothesis / research question B).
Although TD children produced more instances of spontaneous touching with the FM
program and more touches with computer prompts in the SM program, overall they did not
need as many prompts as children with ASD, likely to be due to TD children succeeding to
follow the software autonomously.
Also for this measure individual differences were observed. Therefore, although the results
support the usefulness of prompts for children with ASD, further research is needed in order
to determine which type of prompt is more effective for children with ASD. This is suggested
also by the results concerning the third measure (engagement), as episodes of stress/boredom
were significantly more present when using the SM than the FM software in children with
ASD, and were almost non-existent in TD children with either types of software.
Taken together, the results for motivation and engagement elucidate a very important issue in
finding the appropriate balance between repetitions (which may lead to disengagement and
frustration) on one hand and repeated rewards on the other hand (which appear a useful
support device for children with ASD). As a consequence, trying to determine the threshold
18
or limit of the level of repetition that should be employed in the computer program is a
challenge. Prior knowledge of a child may help to determine this, hence it would be
beneficial to provide features within the computer program, whereby the teachers and parents
of a child with ASD can adapt the program to a level of repetition that is considered suitable,
thus supporting a child’s best performance.
The lack of structure appeared to create some anxiety in the children with ASD, which in turn
lead to episodes of boredom/stress (in line with hypothesis 3) particularly in the FM program
that has no obvious beginning or end. The children with ASD worked through the computer
program using the navigation arrows (hurrying through the pages, using the navigation button
as if they were searching for the end of the session). The fact that there was no obvious end to
or exit from the FM session may also be the factor that made some of the TD children asks
for the session to end prematurely. These findings are consistent with the claims by Frith
(1989) and Wing (1996) that structure is of particular importance to children with ASD.
Thus, this factor may be another explanation of why children with ASD learned more words
in the pre/post-test comparison with the more clearly structured SM than less structured FM
software. This is compatible with Erickson and Staples (1995) who reported benefits of
structure and repetition in the learning and teaching of children with special needs. However,
in order to evaluate the weight of different factors on children’s learning, future research
should test separately the effects of repetition/rewards and structure on learning with
educational software in children with ASD. These two aspects are confounded in the software
used in the present study, as SM is both more structured and containing more repetitions and
rewards than FM.
19
In summary, this study contributes observational behavioural data on attention, motivation
and engagement to the view that attention in children with ASD can be supported by
interactivity in computer software, as suggested by the National Autistic Society literature
(2016) but an understanding of the learning style of children with ASD is needed in order to
design software effective in supporting specifically these children’s learning (Moore and
Calvert, 2000).
From the findings discussed above a framework to facilitate the design of effective
educational programs for children with ASD was developed, which is presented in the next
section.
Framework for the design of literacy educational software for children with ASD
The findings discussed above revealed issues that need to be addressed, concerning the
design in both computer programs employed in this study. The information obtained from
this study and other research in related fields (such as mental health, cognitive disabilities,
Human Computer Interaction or HCI, cognitive psychology and social science) needs to
inform Child Computer Interaction (CCI) research and design, and serves as the basis for the
theoretical framework shown in Figure 11.
Insert Figure 11 here
The diagram in Figure 11 details the essential components needed in the design of effective
educational computer programs for children with ASD. The framework proposed (Tuedor
2009) consists of the following components:
20
DG1 - “Learning theories for ASD”: This part of the framework examines the various
learning theories derived by theoretical models of ASD with a view to incorporating these
theories in the design of educational software. Examples of these theories of ASD could be
the theory of mind model (Baron-Cohen, Leslie, and Frith, 1985), the weak central coherence
theory or the executive function theory (Happe, 1999), all of which identify specific ASD
characteristics emphasizing different cognitive, emotional and linguistic aspects of
development.
DG2 - “Reading approach for ASD“: This component aims to evaluate different models of
learning to read, for instance the whole language approach vs. phonics (differently from the
latter, the former recommends teaching the whole word, for example the word “dog” rather
than the phonemes /d/ /o/ /g/ making the word). Such models of reading development and
education (see for example Goswami, 2006) must be considered in relationship to DG1 and
DG4 and specifically studied in the context of ASD.
DG3 – “Educational /Pedagogical approach for ASD”: This part of the framework is
concerned with identifying the most appropriate teaching methods for ASD. It examines
existing teaching approach for ASD such as the Structure Positive Empathy (SPELL –
The National Autistic Society2016) and the Low Arousal and Applied Behaviour
Analysis (ABA – Autism Speak. Applied Behavior Analysis (ABA) 2016) approaches. It
also proposes designing the educational literacy software considering a combination of “ASD
friendly “design techniques such as, the Tutorial Drill and Practice (TDP), Reading
Programs or Educational Reading Program (RP/ERP) and Educational Games (EG), in a
multimedia environment (Heimann et al.,1995).
DG4 –“Information processing and memory in ASD”: This component looks to address
21
specific information processing strengths and weaknesses in children with ASD, for example
weaknesses in attention to whole social aspects and strengths in auditory processing
(Mottron, Dawson, Soulières, Hubert and Burac, 2006) in the design of educational
literacy/reading software for ASD.
DG5 – “Adaptability and assistive technology”: This aspect of the framework examines
additional devices the children with ASD may need to utilise the software effectively. It
stipulates using assistive technology where necessary, for example using “large key
keyboard”,” accessible mouse” and touch screen. It also advocates for incorporating adaptive
and adaptable system approach in the software design. This method will enable the child with
ASD or educationalist (for example a teacher or parent) to customise the software to suit the
child’s specific needs (adaptable system). On the other hand the system can automatically
adapt itself (based on the child’s past interaction history) to the child’s needs and preferences.
The proposed framework addresses the gap identified in the design and implementation of
educational computer programs employed to facilitate the teaching of early reading with
children with ASD, including those at the lower-functioning end on the spectrum, a neglected
group. The solution to this gap, it is anticipated, will combine aspects of the attributes and
learning styles of autism, effective teaching approaches, and suitable reading methods for
children with autism, in addition to implementing adaptable and adaptive system design
model. In other words, only a genuinely interdisciplinary approach complemented by
rigorous testing will be able to address the challenge involved in the task at issue. Such future
research will develop new theoretical models for designing educational computer programs
not only for children with ASD, but also with other learning disabilities.
22
Conclusion
In order to employ computing technologies to support learning in children with ASD, it is
essential to understand how to present information to them and how to make an impact on
children and adults with autism who have some abilities and disabilities which are a direct
result of the syndrome (Siegel, 2003). Although more challenging, this is even more urgently
needed for low-functioning individuals, who represent ≥70% of the ASD population.
Some of the abilities of children with autism have to be channelled in order to compensate for
some of the learning difficulties associated with this disorder. It is therefore necessary, when
designing programs for children with autism, to consider their cognitive profiles hence
requirements and preferences, in order to provide an environment that suits their learning
style. This would minimise the impact of the disability (when the child comes to learn using
computer technology) while capitalising on their strengths. It is crucial to note that, as autism
is a spectrum disorder, this implies that it affects each individual differently. Hence, at each
stage of development, a child may experience different learning strengths and learning
disabilities (Siegel, 2003). It is therefore important to understand the various ways in which
children with ASD could be taught to learn using computer technology and to apply strategies
at the appropriate developmental level of the child. Hence a developmental perspective taking
into account possibly different ‘developmental trajectories approach’ (Thomas, Annaz,
Ansari, Scerif, Jarrold and Karmiloff- Smith, 2009) is recommended when designing future
quantitative studies.
This proposed framework may be considered a response to Powell and Jordan’s (1997) call
for a cognitive perspective on the way in which children with ASD think and learn. The
23
authors call for recognition at a psychological and educational level of how the world is
viewed from the perspective of an individual with autism, and of the structure of how these
children are taught in order to reflect their needs. As a result of the present study, however,
we propose to reformulate this call as an inter-disciplinary task. We deem the proposed
framework as promising and linked with the topical area of technologies in medicine and
education, although the proposed guidelines need further refinement and testing on a larger
scale. It is anticipated that the proposed framework will assist in the development of research
in this domain, and the application of these guidelines to educational computer programs will
be extended to other aspects of learning as well as in other intellectual disabilities. It is also
anticipated that the suggested set of guiding principles will provide a first stop for researchers
and designers of educational computer programs for children with ASD seeking guidelines to
facilitate the design of effective learning-support programs for this population.
24
References
Alcade, C., Navarro, J.I., Marchena, E. and Ruiz, G. (1998) Acquisition of basic concepts by
children with intellectual disabilities using a computer-assisted learning approach,
Psychology reports, 82(3 pt1), 1051-1056. doi: 10.2466/pr0.1998.82.3.1051 ·
Autism Speak (2016). Applied Behavior Analysis (ABA). [Online] Available from
https://www.autismspeaks.org/what-autism/treatment/applied-behavior-analysis-aba
[Accessed 10th October 2016].
Baird, G., Simonoff, E., Pickles, A., Chandler, S., Loucas, T., Meldrum, D., & Charman, T.
(2006). Prevalence of disorders of the autism spectrum in a population cohort of children in
South Thames: the Special Needs and Autism Project (SNAP). The Lancet, 368 (9531), 210215. doi:10.1016/S0140-6736 (06)69041-7
Baron-Cohen, S., Leslie, A. M., and Frith, U. (1985). Does the Autistic child have a 'Theory
of Mind'? Cognition, 21, 37-46. doi :10.1016/0010-0277(85)90022-8
Bernard-Opitz, V, Ross, K and Tuttas, M.L. (1990) Computer assisted instruction for autistic
children, Annals Academy of Medicine Singapore, 19(5), 611-616.
Blank, M. (1996). The Sentence Master: A program for success in reading. [CDROM].Winooski: Laureate Learning Systems.
Chen, S.H.A., and Bernard-Opitz, V. (1993). Comparison of personal and Computer-Assisted
Instruction for children with autism Mental Retardation, 31(6): 368-376.
Fletcher-Watson, S. (2014) A Targeted review of Computer-Assisted Learning for people
with Autism Spectrum Disorder: Towards a consistent methodology, Review Journal Autism
Development Disorder, 1(2), 87-100. doi: 10.1007/s40489-013-0003-4
Frith, U. (1989). Autism - Explaining the Enigma. Oxford: Blackwell.
Frith, U., and Snowling, M. (1983). Reading for meaning and reading for sound in autistic
and dyslexic children. British Journal of Developmental Psychology, 1,329–342.
doi: 10.1111/j.2044-835X.1983.tb00906.x
Goldsmith, T.R and LeBlanc, L.A, (2004) Use of technology in interventions for children
with autism, Journal of Early Intervention and Behavior Intervention, 1(2), 166-178.
Goswami, U. (2006). Neuroscience and education: from research to practice? Nature
Neuroscience Review, 7, 406-413. doi: 10.1038/nrn1907
Greig, A., and Taylor, J. (1999). Doing research with children. London: Sage Publication
Ltd.
Grigorenko E.L, Kiln, A., and Volkmar, F. (2003). Annotation: Hyperlexia - disability or
superability? Journal of Child Psychology and Psychiatry, 44 (8), 1079–1091. doi:
10.1007/978-0-387-79948-3_1553
25
Happe, F. (1999). Autism: Cognitive deficit or cognitive style. Trends in Cognitive Science, 3
(6), 216-222. doi: 10.1016/S1364-6613(99)01318-2
Heimann, M., Tjus, T., Nelson, K.E. (1993 a). Multimedia facilitation of communication
skills in children with various handicaps; The DELTA Message Project. [Online] Available
from http://spraakbanken.gu.se/personal/sofie/DELTA/Delta.html [Accessed 20th August
2013].
Heimann, M, Nelson, K.E., Gillberg, C., and Karnevik, M. (1993 b). Facilitating language
skills through interactive icro-Computer Instructions: Observation on seven children with
autism. Logopedics Phoniatrics, (18), 3-8. doi: 10.3109/14015439309101343
Heimann, M., Nelson, K.E., Tjus, T., and Gillberg, C. (1995). Increasing reading and
communication skills in children with autism through an interactive multimedia computer
program. Journal of Autism and Development Disorder, 25(5), 461-480. doi:
10.1007/BF02178294
Höysniemi, J., Hämäläinen, P., and Turkki, L, (2003). Using peer tutoring in evaluating the
usability of a physically interactive computer game with children. Interacting with
Computers, 15(2), 203-225. doi: 10.1016/S0953-5438(03)00008-0
Kent, R.G., Carrington, S.J., Le Couteur, A., Gould, J., Wing, L. Maljaars, J., Noens, I., van
Berckelaer-Onnes, I. and Leekam, S.R. (2013). Diagnosing Autism Spectrum Disorder: who
will get a DSM-5 diagnosis? Journal of Child Psychology and Psychiatry, article first
published online: 23 May 2013, doi: 10.1111/jcpp.1208.
Kientz, J. A., and Abowd, G.D. (2008). When the designer becomes the user: Designing a
system for therapists by becoming a therapist. In Proceedings of Extended Abstracts on
Human Factors in Computing Systems (pp. 2071-2078). doi: 10.1145/1358628.1358639
Markopoulos, P., and Bekker, M. (2003). On the assessment of usability testing methods for
children. Interacting with Computers, 15(2), 227-243. doi: 10.1016/S0953-5438(03)00009-2
Moore, M., and Calvert, S. (2000). Vocabulary acquisition for children with Autism: teacher
or computer instruction. Journal of Autism & Developmental Disorder, (30), 359 - 362. doi:
10.1023/A: 1005535602064
Mottron, L., Dawson, M., Soulières, I., Hubert, B., and Burac, J. (2006). Enhanced perceptual
functioning in autism: an update, and eight principles of autistic perception. Journal of
Autism and Developmental Disorders, 36 (1), 27-43. doi: 10.1007/s10803-005-0040-7
Nation, K. (1999). Reading skills in hyperlexia: A developmental perspective. Psychological
Bulletin, 125 (3): 338-355. doi: 10.1037/0033-2909.125.3.338
Nation, K., Clarke, P., and Wright, B. (2006). Pattern of reading in children with autism
Spectrum Disorder. Journal of Autism and Developmental Disorders, 36 (7), 911-919. doi:
10.1007/s10803-006-0130-1
26
The National Autistic Society. Using Technology - Guidance for parents. [Online] Available
from http://www.autism.org.uk/about/family-life/using-technology.aspx [Accessed 10th
October 2016].
The National Autistic Society (2016). SPELL [Online] Available from
http://www.autism.org.uk/about/strategies/spell.aspx [Accessed 10th October 2016].
Nelson, K.E, Heimann, M., and Tjus, T. (1997). Theoretical and applied insight from
multimedia facilitation of communication skills in children with autism, deaf children, and
children with other disabilities. In L.B. Adamson and M.A. Romski (Eds.), Communication
and Language Acquisition Discoveries from a Typical Development. Baltimore: Brookes
(pp.295-323).
Nielsen, J., and Mack, R.L. (1994). Usability Inspection Methods. New York: John Wiley
and Sons.
Panyan, M.V. (1984) Computer technology for autistic students, Journal of Autism
Development Disorder, 14(4), 375-382. doi: 10.1007/BF02409828
Peeters, T. (2001). The Language of objects. Helping children with Autism to learn. In: S.
Powell (Ed), The Autistic Perspective on Education. Helping children with autism to learn.
London, David Fulton Publishers (pp. 14 – 26).
Powell, S. (2001). Learning about life asocially. In S. Powel (ed.), The Autistic Perspective
on Education. Helping children with autism to learn. London: David Fulton Publishers (pp.
1-13).
Powell, S., and Jordan, R. (1997). Rationale for the approach. In S. Powell and R. Jordan R,
(Eds.), Autism and Learning; A Guide to Good Practice. London: David Fulton Publishers
(pp. 1-14).
Preece, J. (1993). A guide to usability human factors in computing. Wokingham, UK:
Addison-Wesley.
Robins,B., Dickerson, P., Stribling, P. and Dautenhahn, K. (2004). Robot-mediated joint
attention in children with autism: A case study in robot-human interaction. Interaction
Studies, 5 (2): 161-198. doi: 10.1075/is.5.2.02rob
Robins, B., Dautenhahn, K., te Boekhorst, R., and Billard, A. (2005). Robotic assistants in
therapy and education of children with Autism: Can a small humanoid robot help encourage
social interaction skills? Universal Access in the Information Society, 4 (2), 105 - 120. doi:
10.1007/s10209-005-0116-3
Russo, D.C, Koegel, R.L and Lovaas, O.I. (1978) A comparison of human and automated
instruction of autistic children, Journal of Abnormal Child Psychology, 6(2), 189-201.
doi:10.1016/0270-4684(84)90025-9
Sansosti, F.J, Doolan, M.L, Remaklus, B, Krupko, A and Sansosti, J.M. (2015) Computerassisted interventions for students with Autism Spectrum Disorders within school-based
27
contexts: A quantitative meta-analysis of single-subject research, Rev J Autism Dev Disord,
2(2), 128-140. doi :10.1007/s40489-014-0042-5
Siegel, B. (2003). Helping children with autism learn: Treatment approaches for parents and
professionals. New York: Oxford University Press.
Simpson, R.L. (2001). ABA and students with Autism Spectrum Disorder: Issues and
considerations for effective practice. Focus On Autism and Other Developmental Disabilities,
16 (2), 68-71. doi: 10.1177/108835760101600202
Swenson, R.P., and Kingman, J.C. (1981). Computer-assisted instruction in special
education. Proceeding of the John Hopkins 1st National Search for Applications of Personal
Computing to Aid Handicapped, IEEE (pp. 76-77).
Stewart, R. (2002). Motivating students who have Autism Spectrum Disorder. [Online]
Available from
http://www.bbbautism.com/pdf/article_34_motivativating_people_with_ASD.pdf
[Accessed 14th August 2013].
Stokes, E. (2016) An investigation as to how a computerised multimedia intervention could
be of use for practitioners supporting learners with Autism Spectrum Disorder (ASD),
PhD Thesis Middlesex University, UK.
Tanner, K., Dixon, R.M. and Verenikina, I. (2010). The digital technology in the learning of
students with Autism Spectrum, Disorders (ASD) in applied classroom settings. In J.
Herrington & B. Hunter (Eds.), Proceedings of World Conference on Educational
Multimedia, Hypermedia and Telecommunications 2010 (pp. 2586-2591). Chesapeake, VA:
AACE.
Tseng, R-I. , and Yi-Luen, E. (2011). The role of information and computer technology for
children with Autism Spectrum Disorder and the Facial expression Wonderland (FeW).
International Journal of Computational Models and Algorithms in Medicine, 2(2), 98-116.
Tjus, T., Heimann, M., and Nelson, K. (1998). Gains in literacy through the use of specially
developed multimedia computer strategy. Autism, 2 (2), 139 - 156.
Tjus, T., and Heimann, M. (2001). Language, multimedia and communication for children
with autism searching for the right combination. In S. Powell (Ed.),The Autistic Perspective
on Education. Helping children with Autism to Learn. London: David Fulton Publishers (pp.
78-93).
Thomas, M.S., Annaz, D., Ansari, D., Scerif, G., Jarrold, C., and Karmiloff-Smith, A. (2009).
Using developmental trajectories to understand developmental disorders. Journal of Speech
Language and Hearing Research, 52 (2), 336-58.
Tuedor, M. (2006). Guidelines to selecting appropriate literacy educational computer
programs for children with autism. 21st Annual International Technology and Persons with
Disabilities Conference. California State University, Northridge (March 20-25, 2006).
28
Tuedor, M. (2009). Standardising the design of educational computer reading programs for
children with autism. PhD Thesis, Middlesex University, London, UK
Whalen, C., Massaro D., and Franke, L. (2009). Generalization in Computer-Assisted
Intervention for children with Autism Spectrum Disorders. In C. Whalen (Ed.), Real Life,
Real Progress for Children with Autism Spectrum Disorders. Baltimore. Brookes Publishing
Co. doi:10.1007/978-3-319-40216-1_27
Williams, C., Callaghan, B., and Coughlan, B. (2002). Do children with autism learn to read
more readily by Computer Assisted Instruction or traditional book methods? Autism, 6 (1),
71-91. doi: 10.1177/1362361302006001006
Wing, L. (1996). The Autistic Spectrum. London: Constable Press.
29
TABLE CAPTION
Table 1
Pre- and Post-test scores for the ASD cases (N words) with software FM and SM
FIGURE CAPTIONS
Figures 1
Percentage on-screen attention behaviour deployed with FM software (ASD cases)
Figures 2
Percentage on-screen attention behaviour deployed with SM software (ASD cases)
Figures 3
Percentage on-screen attention behaviour deployed with FM software (TD cases)
Figures 4
Percentage on-screen attention behaviour deployed with SM software (TD cases)
Figures 5
Frequency of touch behaviour following different types of prompt for the FM software (ASD
cases)
Figures 6
Frequency of touch behaviour following different types of prompt for the SM software (ASD
cases)
Figures 7
Frequency of touch behaviour following different types of prompt for the FM software (TD
cases)
Figures 8
Frequency of touch behaviour following different types of prompt for the SM software (TD
cases)
Figures 9
Duration of disengagement as percentage of session recording boredom and stress events
(ASD cases) with FM software.
30
Figures 10
Duration of disengagement as percentage of session recording boredom and stress events
(ASD cases) with SM software.
Figure 11.
Interdisciplinary design framework for literacy educational software, for children with ASD
31
TABLE 1
SOFTWARE FM
Participants
ID
ASD 1
ASD 2
ASD 3
ASD 4
ASD 5
SOFTWARE SM
PrePostGains Participants
PrePostGains
intervention
intervention
ID
intervention
intervention
score
score
score
score
Words Words Words Words
Words Words Words Words
tested known tested known
tested known tested known
3
0
3
0
0
ASD 1
2
0
2
2
2
3
0
3
0
0
ASD 2
3
0
3
2
2
3
0
3
2
2
ASD 3
2
0
2
2
2
(M)
(M)
3
2
0
ASD 4
(M)
(M)
(M)
(M)
(M)
3
0
(M)
(M)
0
ASD 5
3
32
0
0
0
0
ASD: Autistic Spectrum
Disorder
Missing data: ASD 4 in
the FM program had no
pre-test scores and was
not available for testing
in SM. ASD 5 in the
same program had no
post-test scores.
Absence is denoted by M
(missing).
Figure 1 and 2
Looking (me for FM so0ware ASD
cases
Looking (me for SM so0ware ASD
cases
84%
81%
71%
68%
64%
29%
24%
0%
ASD 1
ASD 2
ASD 3
ASD 1
ASD 2
ASD 3
ASD: Autistic Spectrum Disorder
Children ASD4 and ASD5 were absent from the FM session, and child ASD3 was absent from the SM session
33
ASD 4
ASD 5
Figure 3 and 4
Looking (me for FM so0ware TD
cases
95%
100%
Looking (me for SM so0ware TD
cases
100%
99%
99%
100%
80%
65%
55%
24%
TD 1
TD 2
TD 3
TD 4
TD 5
TD 1
TD: typically developing children
34
TD 2
TD 3
TD 4
TD 5
Figure 5 and 6
Frequency of touch FM so0ware
Phyical Prompt
Verbal prompt
Computer prompt
Frequency of touch SM so0ware
Spontaneous touch
Phyical Prompt
Verbal prompt
Computer prompt
101
100
202
Spontaneous touch
84
68
119
44 47 47
86 77
51
35 34
ASD 1
29
34
5 8
0 1
ASD 2
47
43
ASD 3
0 0 0 0
0 0 0 0
ASD 4
ASD 5
0 0
ASD 1
0
ASD 2
0 0 0 0
ASD 3
0
ASD 4
ASD: Autistic Spectrum Disorder Children ASD4 and ASD5 were absent from the FM session and ASD3 from the SM session.
35
0 0
ASD 5
Figure 7 and 8
Frequency of touch FM so0ware
Phyical Prompt
Verbal prompt
Computer prompt
Frequency of touch SM so0ware
Spontaneous touch
Phyical Prompt
Verbal prompt
Computer prompt
58
55
Spontaneous touch
39
34
37
26
0 2 0
0 2 0
TD 1
TD 2
20
26
0
3
0
0 2 0
TD 3
TD 4
0
3
8
5
0
0
TD 5
0
TD 1
TD: typically developing children
36
0 0
TD 2
7
0
0 0
TD 3
0
0 1
TD 4
0
1
4
TD 5
1
Figure 9 and 10
Percentage of boredom and stress
FM so0ware
Hand movement
VocalisaGon
NegaGve effect
Percentage of boredom and stress
SM so0ware
NegaGve effect
Hand movement
14%
VocalisaGon
37%
NegaGve effect
37%
30%32%
28%
21%
14%
3%
1%
ASD 1
2%
17%
12%
14%
9%
3%
4%
0
0 0 0
0 0 0
0 0 0
ASD 2
ASD 3
ASD 4
ASD 5
0
ASD 1
Children ASD4 and ASD5 were absent from the FM session and ASD3 from the SM session.
37
ASD 2
0
ASD 3
0
ASD 4
ASD 5
Figure 11
38