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Dolejsova, Marketa; Wilde, Danielle; Altarriba Bertran, Ferran; Davis, Hilary
Disrupting (More-than-) Human-Food Interaction
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DOI:
10.1145/3357236.3395437
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Dolejsova, M., Wilde, D., Altarriba Bertran, F., & Davis, H. (2020). Disrupting (More-than-) Human-Food
Interaction: Experimental Design, Tangibles and Food-Tech Futures. In DIS 2020 - Proceedings of the 2020
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https://doi.org/10.1145/3357236.3395437
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Disrupting (More-than-) Human-Food Interaction:
Experimental Design, Tangibles and Food-Tech Futures
Markéta Dolejšová*
Aalto University
Espoo, FI
marketa.dolejsova@
aalto.fi
Danielle Wilde*
University of Southern
Denmark
Kolding, DK
wilde@sdu.dk
ABSTRACT
Digital technology has become a frequent companion of
daily food practices, shaping the ways we produce,
consume, and interact with food. Smart kitchenware, diet
tracking apps, and other techno-solutions carry promise for
healthy and sustainable food futures but are often
problematic in their impact on food cultures. We conducted
four Human-Food Interaction (HFI) workshops to reflect on
and anticipate food-tech issues, using experimental food
design co-creation as our primary method. At the
workshops, food and food practices served as the central
research theme and accessible starting point to engage
stakeholders and explore values, desires, and imaginaries
associated with food-tech. Drawing on these explorations,
we discuss diverse roles that experimental design cocreation, performed with and around food, can play in
supporting critical, interdisciplinary HFI inquiries. Our
findings will appeal to design researchers interested in food
as a research theme or as a tangible (and compostable!)
design material affording diverse co-creative engagements.
AUTHOR KEYWORDS
Human-Food Interaction, HFI, food futures, experimental
food design, embodied design, tangibles, compostables
CCS CONCEPTS
• Human-centered computing~Interaction design
INTRODUCTION
Human-food practices are key drivers of personal and
planetary health and have the potential to nurture both.
However, current modes of food production and
consumption are causing ill health and amplifying climate
change [38]. A burgeoning realm of food-tech
entrepreneurs and venture capitalists propose solutions for
healthier, more sustainable and more efficient food
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DIS '20, July 6–10, 2020, Eindhoven, Netherlands
© 2020 Association for Computing Machinery.
ACM ISBN 978-1-4503-6974-9/20/07…$15.00
https://doi.org/10.1145/3357236.3395437
Ferran Altarriba
Bertran
UC Santa Cruz
Santa Cruz, CA, USA
faltarri@ucsc.edu
Hilary Davis
Swinburne University of
Technology
Melbourne, AU
hdavis@swin.edu.au
practices – from smart kitchenware and diet personalization
services to food sharing apps and digital farming platforms.
Yet, such food-tech solutions offer uncertain food futures
and are often problematic in their impacts on food cultures
and practices: they cause negative changes to social food
traditions, deepen socio-economic inequalities on global
food markets, jeopardise consumers’ privacy, and more
[11,14].
Risks and opportunities of food-tech innovation are at the
center of Human-Food Interaction (HFI) – a growing
research area that traverses multiple disciplines and draws
on diverse approaches to bring focus to the interplay
between humans, food, and technology [3]. Motivated by a
shared belief that HFI has an important role in supporting
positive, socially and ecologically sustainable food futures,
we formed an HFI community network Feeding Food
Futures (FFF) [17]. The FFF network investigates foodtech practices, issues, and opportunities through
experimental food design co-creation. Within the network,
we organise design research workshops to support critical
and creative HFI engagements with the social, cultural,
environmental and political implications of augmenting
food practices with technology. In these workshops, food
and food practices serve as a primary research theme,
design material, and accessible starting point from which to
explore and articulate values, concerns, desires, and
imaginaries associated with food and food-tech futures.
Food has a number of qualities, important for design
research. Food practices are relatable events in everyday
life that occur at the scale of the body – the scale at which
people operate, think and easily imagine. Food is socioculturally potent, materially-rich and aesthetically-charged.
Unlike other design materials, by definition, food is edible.
It is also perishable and compostable, and may be left to
decompose during or after a research experiment. Food thus
extends to more-than-human life as a key concern in
creating sustainable living systems. Through all of these
qualities, designing co-creative experiments with food and
food practices affords accessible, imaginative and
sustainable material interactions within and beyond the
practice of research.
* Dolejšová & Wilde are co-first authors of this paper
In this paper, we focus on four food-oriented workshops
held at DIS, CHI and CHI Play [6,11,14,32]. We introduce
the workshop backgrounds and participants, and follow
with a detailed overview of six distinct areas of
experimental food design methods and approaches
deployed at the workshops. We unpack the food-tech
activities, detail the debates and reflections that they
provoked at the workshops, and outline diverse roles that
experimental design co-creation – performed with and
around food – can play in supporting critical,
interdisciplinary HFI inquiry. Drawing on our workshop
findings, we propose a set of recommendations for HFI
design and research; including the need to open spaces for
hands-on experimentation and learning, nurture social and
environmental sustainability, preserve cultural traditions,
and embrace more-than-human perspectives across the food
landscape. We also unfold the opportunities that designing
with sensorially-stimulating and compostable qualities of
food materials affords for embodied and experimental
design that uses tangibles [9,30,37]. Our findings will thus
appeal to design research practitioners interested in food as
a research theme or as a design material that enables diverse
co-creative and sustainable engagements.
HFI WORKSHOPS
Our discussion stems from four day-long conference
workshops: Designing Recipes for Digital Food Futures
(CHI’18, Montreal), Handmaking Food Ideals: Crafting the
Design of Future Food-Related Technologies (DIS’18,
Hong Kong), Crafting and Tasting Issues in Everyday
Human-Food Interactions (DIS’19, San Diego), and
Chasing Play Potentials in Food Culture (CHI Play’19,
Barcelona) [6,11,14,32]. The workshops brought together
design researchers, artists, practitioners, and thinkers keen
on exploring the diverse roles of technology innovation in
everyday food practices. Participants were from varying
backgrounds and shared diverse design and research
approaches, ranging from ethnographic engagements in
food communities to DIY biohacking and digital food
fabrication. These divergent approaches to HFI afforded
polarised, friendly debates about the desired role of digital
technology in food cultures and the contributions we might
expect from HFI as a research field.
Our debates were provoked and extended through cocreative experimental food design activities including 1)
experimental cooking & food crafting, 2) situated food-play
design, 3) critical food futuring & speculations, 4)
reflecting through food-related boundary objects, 5) local
food foraging and tasting, and 6) HFI mapping and zinemaking. We deployed a variety of bespoke food design
props and kits, such as Food Tarot cards [28] to provoke
future food imaginaries, the Fun'o'meter to assess playful
food traditions (see below), and the HFI Lit Review App
[3] to search and categorise the corpus of related research
publications. Supported by these tools, the workshop
activities provoked critical and creative engagements of
diverse HFI stakeholders in collective sense-making of
Figure 1: Automated pancake-making with PancakeBot.
food-tech practices and issues. Following, we present our
workshop methods and approaches categorised into six
primary areas, and highlight the critical debates and
discussions that they provoked.
METHODS, APPROACHES, DEBATES
1. Experimental cooking & food crafting
At DIS’18, we aimed to explore and compare the potential
for creative human-food interactions afforded by i) novel
technology-enabled and ii) traditional food making tools
and techniques. We experimented with two distinct
approaches to making pancakes: the first leverages
automated technology using the PancakeBot [7] – a
machine that prints pancakes based on drawings made in
custom software; the second leverages traditional methods
for making pancakes using stove and frypan. Our objective
was to enable materially engaged, sensorially diverse,
embodied reflection on food-tech innovation. Our
expectations were modest. Yet, the contrast between the
two approaches was dramatic. With PancakeBot, the cooks’
engagement was heavily mediated and largely constrained
to preparation: they imagined, then drew a shape on
rudimentary software, positioned a plunger containing the
batter, and hit a virtual button to begin the ‘fully automated’
pancake-making process. They then monitored the
performance of the robotic chef, before retrieving their
pancakes (Figure 1).
In stark contrast, the frypan method required hands-on,
embodied, improvisational engagement with food materials
and cooking equipment throughout. Significantly, the
frypan cooks often overlooked the fact that their activities
were mediated through tools. Rather, they seemed guided,
far more powerfully, by their senses. With PancakeBot, the
machine’s affordances radically constrained how we
engaged with the organoleptic qualities of the food – i.e.,
the taste, color, odor, texture and other sensual and material
qualities. We found that the machine’s functionality was
largely ‘hands-off’ and oriented our attention towards the
visual aesthetics of the pancakes. Excited by what the
PancakeBot technology seemed to promise, we adapted our
batter recipe to achieve better flow through the machine’s
extrusion mechanisms: anticipating more sophisticated
visual results; disregarding any impact of this adjustment on
taste. Curiously, our experiences with the PancakeBot later
influenced our activities when cooking with the frypan:
having experienced the PancakeBot’s capacity to produce
intricate shapes, those of us who used traditional frypan
methods also began to focus our attention towards these
aesthetic qualities, prioritising the shape of our pancakes
over their taste or texture.
This shift to privilege visual aesthetics over other
organoleptic qualities demonstrates a key risk of inserting
digital technology into material practice. Depending on how
technologies are designed, they may cause users to
overlook important sensual qualities that sit at the core of
material cultures. We determined that, to add value, digital
augmentations should consider the complex organoleptic
qualities of food – i.e. they should engage cooks’ senses,
and privilege the complex, socio-sensual nature of food and
eating over technological capabilities. We further
maintained that digital cooking technologies should include
mechanisms to enable human intervention in emergent,
improvisational and embodied ways that go beyond
instructing a machine to prepare food. Many smart cooking
technologies – e.g. June, the autonomous oven [22] –
emphasize full automation of the cooking process,
transferring creativity and responsibility from a human
cook to a smart machine. At the DIS’18 workshop, we
discussed how such smart cooking diminishes the sensory
involvement in meal preparation in favor of comfort and
convenience, inviting human users to "sit back and relax"
while the technology "does the job" [22]. We raised
questions about what the human’s "job" should actually be
when preparing food, and foregrounded the need for HFI
designs to maintain a careful balance between technological
efficiency and user agency – the ability to be actively and
creatively involved in food practices.
In another DIS’18 experiment, we made pasta from scratch
(Figure 2). The purpose was to observe the role of sensorial
engagement in food preparation. At different stages in the
dough-making process, novice pasta-makers looked for
guidance about whether their dough had achieved the
qualities necessary for good pasta. Our co-author, pastaexpert assessed the dough by feeling it with her hands and
the four, novice pasta-makers all reached to feel the dough
in question, to gain an embodied understanding of her
evaluations. This process emphasises the importance of
evaluating the full range of organoleptic qualities when
preparing food. Visuals alone may not communicate what
the cook needs to know.
Key takeaways: HFI designs should support creative and
experimental food experiences, attending to the full
organoleptic experience of food, rather than deliver quickfix solutions aimed at consumer convenience.
Figure 2: Experimenting with sensorial food engagements.
2. Situated food-play design
At CHI Play‘19, we explored how food culture and
traditions might serve as inspiration to design playful HFI
technology that better responds to people’s social, cultural
and emotional needs. Our goal was to collect culturally
diverse playful food traditions to uncover and make design
use of their underlying play potentials: contextuallygrounded experiential qualities and interaction mechanisms
that promote playful social engagement [4]. Participants
contributed with ‘playful food traditions’ from their
personal cultures, which we collected in advance. We
worked with an open definition of what a ‘playful food
tradition’ might be to afford diversity in the proposals. An
example is Pimientos del Padrón, a Spanish “tapa”, or
snack, of grilled small green peppers with a unique trait:
only some are spicy. This characteristic creates an
opportunity for social play: a “Russian roulette” style thrill
of not knowing if the pepper you are putting in your mouth
is spicy, combines with the excitement of seeing others
eating a spicy one. At the workshop, we used a custom
toolkit of five experimental design research tools to
metaphorically and – where possible – literally play with
and thereby reflect on the proposed food traditions.
These are:
• Playful Lenses: a check-box document including
theoretical concepts of play and HFI. Participants use it to
analyze playful food traditions.
• Fun’o’meter: a tangible conversation tool – a box
containing diverse data visualizations with blank labels.
Participants have to come up with their own criteria for
assessing the playful side of traditions.
• Tweak the Tradition: a card deck enclosed in a burger box
invites participants to analyze food traditions through
disruption. The cards suggest ‘what if’ scenarios that help
players imagine ways of modifying the traditions.
• Blooper Potentials: a movie clapperboard and a prompt to
record enactments of potential bloopers with the traditions.
• Play a Role: a box of props and character sheets to enable
participants to dress up as clichéed characters (e.g. a
grumpy person, a silly person...) and enact traditions.
Figure 4: Sequence of a play-food potential chased within a
Catalan tradition El Porró.
Figure 3: Chasing food-play potentials in food traditions.
These tools were inspired by design research approaches
ranging from analytical strategies (e.g. using theoretical
frameworks [5]) to embodied design research methods (e.g.
embodied sketching [25]). Working with the tools in small
groups, we explored the proposed traditions, identified play
potentials, and documented our findings on post-its (Figure
3). All groups then shared their play potentials and we used
thematic analysis to uncover recurrent patterns and
mechanisms. Building on our findings we regrouped and
rapid-prototyped food-play experiences, artifacts, and
technologies inspired by the identified play potentials. We
worked with diverse lo-fi prototyping materials including
food ingredients, utensils, and Play-d’Oh as well as rapid
prototyping technologies such as a Makey Makey board.
Figure 4 illustrates a food-play prototyping process: this
group was inspired by El Porró, a Catalan food tradition
that involves people drinking from a special vessel that
streams wine out of a small nozzle. The play potential is the
estrangement produced by the vessel: drinking with it is a
challenge that often results in stained shirts. Workshop
participants analyzed El Porró, using the Blooper Potentials
tool, and prototyped a lo-fi mechatronic food vessel that
adds challenge to eating by changing shape as people eat.
The embodied food prototyping inspired by the food-play
design toolkit enabled us to reclaim experiences with food
that are grounded in cultural practices. It focused our
attention on local, traditional food knowledge rather than
utilitarian agendas around food. This shift challenges the
norm in contemporary HFI research, which often focuses
on the efficiency of food practices [3]. While we recognise
potential value in such priorities, too much focus on
efficiency and optimization of human-food interactions
risks compromising important socio-cultural elements of
food practices. Our experiments demonstrate that playful,
experimental approaches to food-tech design can assist HFI
authors to transcend the often uncritical hype of food-tech
innovation to imagine socio-cultural food experiences that
are sustainable, contextually meaningful, and fun.
Key takeaways: HFI designs should nurture food
experiences that are socially engaging, culturally aware,
and playful. Designers can take inspiration from local food
knowledge and cultural traditions.
3. Critical food futuring and speculations
At CHI’18 and DIS’19, we experimented with speculative
design approaches to support critical thinking around nearfuture food technologies [20]. We deployed our Food Tarot
tool [28]: a card deck presenting 22 imagined diet tribes,
illustrating emerging food-tech practices and sociotechnical issues (Figure 5). Working in small groups, we
used the deck to envision plausible food-tech futures: each
group chose a card and associated it with an HFI project
presented during the morning workshop introductions.
From this material, we crafted (drew, wrote, imagined)
future scenarios. We provide two exemplars.
One group paired the Datavores card (which describes
Quantified Self dieters tracking their food practices) with an
HFI project that uses digital food-photo journaling to track
a person’s eating habits, share the habits with their family,
and enable remote group support [27]. From this material,
they developed a scenario called Total Food Control. It
describes a dim future where citizens’ food practices and
metabolic processes are monitored and evaluated by the
Figure 5: Food Tarot cards and future diet tribes. e.g. Petri
Dishers only eat lab-grown meat, Datavores are Quantified Self
dieters, Ethical Cannibals tweak their microbiome to grow food
in and on themselves. Full deck: [28].
Ministry of Quantified Health. The Ministry designs meals
for all citizens according to their data records, ignoring
personal preferences. The objective is to keep everyone fit,
efficient, and thriving. In this scenario, citizens have
extremely limited control over their food practices. Their
lifestyles become fully data-driven and manipulated in a
top-down manner. Similar dystopian proposals for topdown health-diet data tracking exist in sci-fi literature [21],
design fiction [8] and commercial food services [40]. At the
workshop, the Total Food Control scenario provoked a
debate on security aspects of diet tracking technologies.
While quantified control over personal diets may help
improve consumers’ health, such data tracking risks privacy
infringements from third parties – a nuance that must be
taken seriously in HFI to support ethical diet tracking.
In contrast, a Future Food Roleplaying scenario created by
another group, described a co-dining platform that connects
distant diners to simulate shared dining experience and
revive beloved food-related memories. The scenario is
inspired by the Foodcasters card (describing remote codining practices) and an HFI project that experiments with
digital tracking and revival of food-related memories via
multi-sensory cues [1]. In the scenario, technology
positively enhances social food interactions and promotes
emotional wellbeing (Figure 6). Some participants argued
against this techno-optimistic vision, noting that foodrelated memories as well as traditional cooking skills and
dishes cannot be reproduced by technology with the
complexity they deserve. The contextual, social and
emotional sensitivities are simply too hard to capture.
To provide an example, a participant recounted her
relationship to Pavlova – a tutu-shaped meringue-based
dessert covered in cream and fruit, named after the ballerina
Anna Pavlova. The dessert was a family favourite and her
grandmother’s signature dish. However, the grandmother
consistently considered her Pavlova a failure. As a moneysaving strategy, she would use three eggs instead of six. As
Figure 6: Future Food Roleplaying. To revive food-related
memories, users are assigned to a dining group and assume a
specific social role (e.g., in a family: mother, child, grandparent
etc.) Gathered around a virtual dinner table, they re-enact
food-related memories that might be hard to experience
otherwise, e.g. a family Christmas feast from years ago.
a result, the Pavlova was flat and crisp, instead of full and
soft. Nonetheless, all family members enjoyed it, and it was
a source of much gentle ribbing amongst the family. No one
else could make Pavlova in the same way, despite having
the grandmother’s recipe. The complex, personal embodied
expertise of Pavlova-making could not be captured in text.
The experience of eating the dessert made and served by
anyone else was different: it lacked the crunchy texture of
the grandmother’s ‘failed’ version and the accompanying
emotions. This account prompted a rich discussion about
how traditional hand-made dishes are much more than a
combination of ingredients. They are the products of tacit
knowledge carrying distinct social and emotional meanings.
A recipe is a script for the performance of making a dish:
while the recipe is replicable and does not need to change in
time and space, the performance is intrinsically contextual
and always different. We determined that HFI designers
and researchers should be mindful of such social and
emotional sensitivities when designing technologies to
capture and extend food experiences (for a more elaborate
discussion, see [10]).
Both of these scenarios – Total Food Control and Future
Food Roleplaying – extrapolate existing food-tech trends
and associated issues into future visions. The Food Tarot
deck affords this imaginative transposition. It prompts users
to identify HFI issues and consider them in a speculative
manner, unconstrained by existing socio-technical limits.
By scaffolding speculation in this way, the cards – as an
experimental food design tool – afford debate about
desirable directions for future HFI research.
Key takeaways: HFI designs must be mindful of consumer
privacy and allow consumers control over their personal
data. Designers should approach food practices as complex,
socially and emotionally charged events in everyday life,
rather than technologically replicable variables.
Figure 8: Experimental 3D printed food items – a melted
chocolate, gelatin agar mix, egg yolk, and frozen popsicle.
Figure 7: Pickle jar and discussions that emerged around.
4. Reflecting through food-related boundary objects
The DIS’19 workshop began with presentations of
boundary objects that participants brought to represent a per
sonal practice or perspective on HFI. These objects kickstarted our collective reflections. We describe three such
objects and reflect on the critical perspectives they
surfaced.
Grandmother's pickle jar. Form: photograph from
grandmother’s kitchen (Figure 7). Practice or perspective:
differing models of food safety, trust, and responsibility.
Questions of trust often arise in relation to food, and can
represent differing practices, perspectives, histories, and
cultures. In the case of the grandmother's pickle jar, the
participant considered the jar’s contents potentially unsafe
to eat, whereas her grandmother had no problem with the
contents. The discrepancy arose because they use different
criteria to assess food product safety. The participant is
trained to prefer ‘clean’ food packaging with standardized
expiration labels; her grandmother, a long-time
fermentation practitioner, trusts her senses. The jar
provoked a discussion about the contrast between ‘new’
food products or technologies aiming for ‘clean’ food
practices and ‘old’ (traditional) food techniques – such as
wild fermentation – that support ‘messy’ practices and
experimental more-than-human food entanglements. While
HFI designers must ensure the safety of their designs, they
must also avoid eroding consumers’ commonsense –
embodied, cultural, and historical – knowledge of food. At
the workshop, we agreed that new food technologies should
nurture curiosity for experimentation and commonsense
practices of inspecting food, in preference to (presumed)
safety through standardisation.
This recommendation aligns with the concern that
consumers often misinterpret ‘best-before’ dates on food
labels, to the detriment of responsible and sustainable food
consumption [23]. It points to the societal benefit of
empowering eaters to develop skills in food safety – using
their senses to ascertain freshness. For example, smelling
milk, testing floating eggs in water, and other historically
common, scientifically validated practices.
At the workshop, we further considered how traditional
food fermentation practices might assist us in developing
beneficial relationships with our gut microbes – our visceral
more-than-human companions. Making fermented foods
(e.g., pickles, yogurt, kefir, beer) and caring for our
ferments – ‘feeding’ them with sugar and starter cultures,
avoiding cross-contamination – promotes their thriving. In
return, consuming fermented food may nurture the diversity
of our microbial flora and enable us to enjoy beneficial
health effects [33]. Fermentation thus provides an occasion
to learn about the importance of living organisms in our
food systems; an approach often neglected in industrial
food production, which tends to overlook the
interdependencies of human and non-human life [2,15,35].
This notion is further attended to through our next boundary
object:
DIY soil checker. Form: imagined (proposed) device.
Practice or perspective: identifying relations between soil
types and food [25].
More-than-human soil-food partnerships are essential to our
food experiences: soil quality directly determines the
quality of grown ingredients. This link is often invisible to
end-consumers shopping for their groceries. For half a
century, industrial agriculture has supported this
‘invisibility’, prioritizing yield and profit over soil health
and food quality. Soil degradation is now recognized as a
core factor in global climate and public health degradation
[41]. The imagined DIY soil checker proposed to help
unveil this invisibility. In response to this proposition, we
discussed how urgent it is for food production strategies to
reorient towards regenerative practices that prioritize morethan-human perspectives. We further recognised that it is
critical for HFI authors to emphasize more-than-human
concerns when designing food technologies. This expanded
view – from Human-Food Interaction to 'More-thanHuman-Food Interaction' – allows for a more
comprehensive consideration of the social and ecological
consequences of food-tech innovations. We surmised that
leveraging ‘messy’ traditional, experimental knowledge,
such as that related to food fermentation, might assist
designers and researchers in adopting and nurturing such
comprehensive perspectives.
3D printed edibles. Form: 3D printed food items (Figure
8). Practice or perspective: digital fabrication to support
human-food experimentation and creativity.
Novel fabrication techniques, such as 3D printing and laser
cutting, open the door to intricate and (supposedly) accurate
meal preparation. However, these techniques are culturally
reductive, as they diminish traditional hands-on food
practices and techniques. The participant who offered this
boundary object specializes in digital food fabrication. Her
experiments merge digital and traditional techniques to
support creative food explorations [39]. Her sample 3D
printed edibles (Figure 8) prompted thinking around the
importance of critical framing of novel food technologies.
In commercial contexts, 3D food printing is often promoted
as an extravagant technique to entertain aesthetic cravings
through spectacular food shapes (that far outstrip the
modest efforts of PancakeBot) or to solve problems
‘through a click’, without the need for conscious behaviour
change. Examples of such proposals include printing with
leftover food to avoid waste and printing with nutrient-rich
materials to support healthy diets (overview: [31]). We
discussed that while food printing technology may be a
means to experiment with ingredients, textures, and shapes
(as shown e.g. by the participant [39]) its ability to support
playful hands-on learning about food materials and
processes is currently underexplored. Majority of such
technologies offer either a reductive solution or a mere
spectacularity. Similar to the discussion held over our
pancake experiments at DIS’18, we determined that humanfood interaction technologies should support creative food
explorations and learning rather than quick-fix solutions
accessible at the push of a button.
Key takeaways: HFI designs should encourage hands-on
learning about food materials and nurture commonsense
food knowledge, instead of prioritizing automation and
standardization. Designers should leverage more-thanhuman perspectives to help pave the way towards
environmentally sustainable food-tech innovation.
5. Local food foraging & tasting
At two workshops, we undertook foraging excursions to
frame our food-tech reflections in everyday-life contexts.
At CHI’18, we walked around the conference venue,
foraging for paper-based food waste to collectively craft a
Food Tarot card with our bounty; at DIS’19, we organized
an outdoor walk-shop to search for locally significant food
items and dining experiences.
Food waste foraging in the CHI corridors was inspired by a
‘locavore’ version of the Food Tarot card deck. Before the
workshop, a group of local participants mapped all 22 Food
Tarot cards with local food venues (e.g. Gut Gardeners with
a local fermentation workshop and Food NeoPunks with the
Loop Juice shop that makes juice from leftover fruits [16]).
From each of the 22 venues, they acquired paper-based
waste, such as discarded food wrappings and used them as
Figure 9: Collective crafting of a CHI Food Tarot card made of
foraged food-related materials.
pulp for a ‘local’ Food Tarot deck. Each card was further
embedded with milkweed seeds harvested in local
wilderness (Figure 9). The tweaked local deck (set of Food
Tarot cards made of montréalaise edible plants and trash)
served as a reflective, trans-plantable food design artefact
linking global food-tech trends with the local foodscape. At
the workshop, all participants were invited to pick a card of
their choice, take it home, plant it, and let it sprout –
thereby metaphorically sprouting and trans-planting the
represented food-tech trends in their local food contexts.
Inspired by this reflective action, we collectively crafted a
CHI food waste card from paper-based food waste gathered
after conference coffee breaks and the milkweed seeds
brought by the local participants (Figure 9). While making
the card, we discussed how foraging – in the traditional
sense of harvesting wild plants – can be an important
sustainable food practice, but when implemented at scale
may threaten local biodiversity. Human consumption of
locally-foraged wild plants can leave less food for local
insects and other non-human animals. It can impact soil,
water, and other essential actants in the environment where
the foraging takes place. A responsible foraging practice
requires an intimate knowledge of a local ecosystem. Many
food-tech foraging services, such as smartphone apps and
crowdsourced maps [33], do not require users to have such
local knowledge. Their use may thus exacerbate the
negative potential of human foraging. Despite the intended
goal of supporting sustainable practices, for instance by
reducing supermarket shopping, such technologies may
create more problems than they solve. This observation
again steered our discussion towards the need to recognise
more-than-human perspectives when designing for food
practices and futures.
Figure 11: Foraged ‘good’ and ‘bad’ food boundary objects.
Figure 10: Eating and debating examples of ‘bad’ food at DIS.
The DIS’19 walk-shop was held around the San Diego
SeaWorld resort (the conference venue). This location
provided a controversial context for exploring food culture.
Dining options consisted of expensive hotel restaurants,
fast-food chains, and pizza parlours. We acknowledged our
privilege of having ‘the luxury of choice’ in this extreme
foodscape and took lunch in a local pizza joint. While
eating pizza and sipping soda from gigantic plastic cups, we
talked about unequal socio-economic access to ‘good’
(healthy, sustainable) food products and technologies
designed to support ‘good’ food practices (Figure 10).
Unhealthy and unsustainable diets are commonly associated
with lower incomes [19,29]. Similarly, food-tech products
designed to support better food lifestyles are often available
only to people from privileged socio-economic
backgrounds. Non-access due to income, education, or
illiteracy can marginalise entire social groups. While
feasting on our plastic-pizza lunch, we discussed the
importance of HFI technologies being accessible to diverse
socio-economic publics. If we are to avoid exacerbating
existing, or creating new, inequalities on the global food
market, we need to pay attention to existing socio-economic
sensitivities.
During the walk-shop, we also foraged for local – found or
purchased – boundary objects to capture the unequal
availability of ‘good’ and ‘bad’ food in the area: a bag of
pistachio nuts in a local bodega, considered a ‘good’
healthy snack, was far more expensive than other items on
the snack shelf, such as fried crisps. On a nearby
beachfront, a stand selling popsicles was the only available
food option. We acquired a testing sample and, for lack of
any ‘good’ options, constructed a ‘DIY salad’ of seaweeds
and flowers foraged from the beach (Figure 11). These food
items, together with written notes and photo documentation
of the walk-shop, served as material for our final afternoon
workshop session, where we collectively mapped food-tech
issues and crafted an HFI Zine (described below).
The two foraging walk-shops illustrate the situated nature
of human-food practices. They reminded us that such
practices cannot be adequately interpreted from a research
lab or design studio. Rather, they must be explored through
fieldwork that situates the ‘research lab in the wild’ [36].
HFI would benefit from embracing such performative
locally-aware research approaches, which provide an
opportunity to better grasp local sensitivities of food
practices, and aid design.
Key takeaways: HFI designs should enable equitable access
and aim to reduce inequalities on the global food market
rather than expand them. ‘Research labs in the wild’ can
enable designers to carefully reflect contextual sensitivities
and situated nature of local food cultures and practices.
6. Mapping HFI landscape & distilling recommendations
At DIS’19, we used our HFI Lit Review App1 – a
community-driven online database of published HFI
research [3]. The aim was to facilitate a focused discussion
about the HFI landscape and reach beyond research projects
presented by workshop participants. We used the ‘app’ to
search for examples of HFI projects addressing issues
raised during our previous co-creation activities. This
exercise helped us to identify opportunities for future
research projects and collaborations, as well as gaps in the
existing corpus of HFI research. Reflecting on the
previously discussed need to emphasize more-than-human
perspectives in HFI, we searched for available texts
addressing this topic. At the time, there was little related
HFI research. Regenerative agriculture, soil-food
interaction, and other topics related to 'More-than-HumanFood Interaction’ were not well represented in the research
literature. Our first move in response to this gap, is a
DIS’20 workshop [15].
To conclude the DIS’19 workshop, we initiated a
collaborative HFI Zine, summarising our discussions,
debates, scenarios, and walk-shop activities. We shared our
walk-shop documentation – photos, drawings, notes,
sampled boundary objects – and mapped them on a large
canvas. We collectively distilled the core points,
represented them in graphical form, and turned them into
the first Zine pages (Figure 12). A zine is a feasible
1
The app can be accessed at: https://www2.ucsc.edu/hfi/
an attribute that deserves deeper consideration. As a first
Figure 12: HFI Zine collectively initiated at DIS'19 workshop.
medium to organize thoughts-in-progress in a visually
appealing way and disseminate them beyond the workshop,
in an open-access format, designed to reach diverse
audiences. The HFI Zine was later extended with findings
from all FFF workshops and self-published online [18].
The finalised Zine serves as a condensed summary of HFI
opportunities, issues, proposals, imaginaries and desirable
future directions of the field. Not a manifesto or fixed set of
guidelines, but rather a humble set of ideas, the Zine offers
a suite of recommendations, bringing together the key
takeaways from each workshop (Table 1).
COMPOSTING TANGIBLE DESIGN
In each of the experiments described, we used food and
eating as method, medium, and context for research. We
made use of foodstuffs, food packaging, food-based props,
food techniques, practices, cultures and traditions. We took
into account the organoleptic – tangible, sensually
stimulating – qualities of food, its accessibility, and its
varied meanings, as understood through the first-person
perspectives and co-creative activities of our workshop
participants. Through this rich materiality, we engaged with
food as a research subject. Throughout our experiments, the
‘liveness’ of food, its sensorial richness and edibility, is
inescapable. This same trait is what makes food perishable
and compostable. We find that these attributes are largely
overlooked in design when considering materials for
experimental use. Design research uses tangible materials
as a core element, not only when developing artefacts, but
also during experimentation (see [30] for a raft of
examples). Many of the materials used are unsustainable, or
certainly less sustainable than food. Through our food
research, we engage deeply with the tangible, perishable,
compostable, and comestible characteristics of food. Our
material decomposes both during and after our experiments.
Rather than see these traits as a problem, we consider them
step towards that consideration, we have begun to frame our
choice of materials through the question: what if it was
edible? When answered in the affirmative, we are moving a
To support creative, equitable, and sustainable
more-than-human food practices, HFI should:
●
Open spaces for creative food experimentation,
attending to the full organoleptic experience of food,
rather than deliver quick-fix solutions aimed at
consumer convenience.
●
Nurture food experiences that are socially engaging,
culturally aware, and playful by taking inspiration from
diverse local food knowledges and traditions.
●
Be mindful of consumer privacy and keep consumers
in control over their personal data.
●
Approach food practices as complex, socially and
emotionally charged events in everyday life rather than
technologically replicable variables.
●
Encourage hands-on learning about food materials and
nurture commonsense food knowledge instead of
prioritizing automation and standardization.
●
Enable equitable access and help reduce inequalities on
the global food market rather than expand them.
●
Undertake ‘research labs in the wild’ to carefully
reflect contextual sensitivities and the situated nature of
local food cultures and practices.
●
Leverage more-than-human perspectives to support
environmentally sustainable food-tech innovation.
●
Shift from designing for Human-Food Interaction to
designing for More-than-Human-Food Interaction.
Table 1: Key recommendations for HFI.
step closer to ecosystem integration and regenerative,
experimental practices that position design as a positive
contributor, not only to our social environs but to our
vibrant, multi-species ecosystem.
DIGESTING OUR FINDINGS
In describing our four workshops, we demonstrate a variety
of ways that experimental food design co-creation can
support collective sense-making in HFI. We presented six
distinct experimental design approaches tested at the
workshops. These approaches make use of food as both
design material and starting point for reflection. They are
playful, imaginative, and use food (in its many
instantiations) to provoke embodied, creative social
interactions and critical reflections among diverse
stakeholders. Our experiments demonstrate how foodrelated 1) crafting, 2) situated food-play design, 3)
speculating, 4) boundary objects, 5) foraging, and 6)
mapping can be leveraged to nurture critical debates on
important HFI issues. Drawing on the debates at the
workshops and the design materials produced
collaboratively with the participants, we proposed a humble
set of recommendations for creative, sustainable, socially
and ecologically just HFI design and research.
Our workshops bring focus to the ambivalent impact that
new food technologies can have on food cultures. Foodtech products and services designed to improve practices
and solve problems often create problems of their own.
Technologies can reduce socio-culturally and sensoriallyrich food experiences into utilitarian, standardized tasks
performed by algorithms. They can erode the playful and
creative potential embedded in material food practices,
compromise consumer privacy, and bring other challenges
to the table. However, this is not to say that we should
strive for non-tech food futures. With increasing
environmental instabil ity, food security issues and public
health crises, it is becoming urgently evident that food
practices must change. Indeed, the way we eat and
provision and dispose of our food at present is pressuring
earth system tipping points and contributes to all seventeen
of the UN World Sustainability Development Goals
(SDGs), not always in positive ways [38]. Human-food
practices are making both people and the planetary system
on which we rely for our survival, sick. We believe
technology innovation can be a viable approach to facilitate
transformational changes in the food sector, whether these
changes are systemic or experienced in simple, everyday
practices as we sit around the table. To incorporate
technology meaningfully into our food experiences, foodtech designers and researchers must be mindful to carefully
consider the diverse impacts that innovation may have on
food cultures, and embrace a more-than-human perspective
to avoid unnecessary risk and harm.
CONCLUSION
The debates and recommendations we highlight here reflect
important issues that we believe HFI authors should
consider as food-tech innovation moves forward. While
provoked by the workshop activities (categorized here into
six approaches), these debates illustrate how experimental
food design co-creation can serve to support critical
engagement of diverse stakeholders with urgent sociotechnical issues – such as those emerging in food systems.
Creative, experimental approaches in art and design
research provide a promising way to initiate and extend
engagements with emerging social issues and inspire
collective reflection about how things might be different
[24]. Our workshops illustrate the viability of such
approaches in the specific context of food. However, we
also see potential in using food-related experimental design
to support critical stakeholder engagements with other than
food-tech issues. Food and eating are relatable everydaylife materials and events. They can serve as culturally rich,
personally, politically and environmentally potent starting
points from which to provoke critical hands-on
engagements with a range of themes and issues.
Beyond the relevance and familiarity of food as subject and
material, the edibility, perishability and thus compostability
of food are key attributes that can be leveraged by designers
who use tangibles in design research. Tangibles are used for
many purposes, for instance, in interviews and workshops
to (co-)construct knowledge and understanding [9,30].
Unless tangibles are required to last 10,000 years (e.g. for
an interstellar voyage), we suggest designers consider the
perishability and compostability of the materials they use to
fabricate their tangibles, in addition to commonly
considered qualities such as rigidity, flexibility and
transparence. If sustainability is taken seriously, and
responsibility seen to extend beyond the recycle bin,
designers may begin to appreciate materials with shorter
lifespans, and whose qualities evolve over time. Doing so
may enliven design research processes as the material
artefacts evolve somewhat outside of the control of the
designer. While our research in this area is fledgling
[12,13,35], we see it as a gap in design research that
warrants attention. With this in mind, we hope that our
observations and remarks inspire also designers and
researchers working outside the HFI domain who have an
interest in designing creative socio-culturally sustainable
experiences. To conclude, we recognise a continuity in the
conversations we initiated within the workshops, and
acknowledge the importance of increasing the diversity of
stakeholders at the table to include a broader set of
perspectives on food-tech and HFI. The Feeding Food
Futures (FFF) network [17] pursues this goal and aims to
encompass a broad spectrum of food-oriented researchers,
designers, practitioners, and (human and nonhuman) eaters
of diverse backgrounds.
Acknowledgements
We thank our workshop co-authors and participants, past
and future, who are key to shaping the activities and
discussions we organize around HFI.
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