www.ijird.com
July, 2021
Vol10 Issue 7
ISSN 2278 – 0211 (Online)
Enhancing Cell Coverage and Capacity in LTE Heterogenous
Network Using Intelligent Base Station
Ifesinachi E.O.
Engineer, Department of Electronic,
Electronic Development Institute (ELDI), Awka, Nigeria
Idigo V. E.
Professor, Department of Electronic and Computer Engineering,
Nnamdi Azikiwe University Awka, Nigeria
Ohaneme C.O.
Professor, Department of Electronic and Computer Engineering,
Nnamdi Azikiwe University Awka, Nigeria
Obioma P.C.
Engineer, Department of Electronic and Computer Engineering,
Nnamdi Azikiwe University Awka, Nigeria
Abstract:
The high data traffic demand by mobile users has tremendously increased in recent times, thus creating the need to
further improve the capacity and coverage of already existing systems. Recent advancements in self-organizing and
self driving Base stations are being exploited to bridge this gap. Although the paradigm have already evolved in 2G, 3G
and 4G, the automation is realized by predefined policies, rather than interact with the environment to make smart
decisions. In this paper, the eNB’s of LTE networks have been designed in such a way that makes them self-aware, selfadaptable and intelligent using the Ant Colony Optimization algorithm. The ACOA was used to minimize the path
trailed by the moving eNB’s employing the SON capability of LTE systems. Three different scenarios were considered;
results showed that in the first scenario, which is considered to be an ideal case, the optimized system improved the
system throughput by 19.7% after 150s. The packet loss for this scenario was also reduced 38% at 150s. The call
blocking probability outperformed the conventional system by 45.9% as at 120s and by 22.2% when the time was
150s. The second scenario considered analyzed the system performance when one cell is overloaded while a nearby
cell is idle. Simulation results showed that the ACOA resulted to about 820% utilization of the idle cell, while each UE
achieved an improved throughput compared to the conventional system. Results also showed that the throughput
improvement provided by the ACOA in one of the eNB’s was about 27Mbps when compared to the conventional system,
and 55Mbps in another eNB when all the cells were loaded to congestion.
Keywords: Het Net, LTE, mobile base station, ant colony, dynamic base station
1. Introduction
The fourth generation mobile communication system (4G) network also known as the Long Term Evolution (LTE)
cellular network system was developed as an advancement to the former third generation (3G) network that falls within
the premise of the third generation project partnership long time evolution 3GPP design by the 3GPP LTE.Due to the high
demand by mobile subscribers, high data traffic has tremendously increased in recent times, thereby creating need to
search for approaches to further improve the already-known channel capacity and coverage of the already existing
systems. For example, in the LTE network systems, the capacity of a network have been improved by (a) improving the
spectral efficiency with advanced modulation and coding techniques, (b) improving interference reduction conditions
within a cell by using advanced antenna technology (example beam forming), (c) increasing the bandwidth of the radio
communication channel, (d) increasing the number of links between a transmitter and a receiver through the use of spatial
multiplexing technology (example., MIMO), and (e) adopting aggressive frequency reuse, that is, reusing the same radio
resources several times over a given area by deploying more base stations.
The last technique of deploying more base stations has been shown to provide significant network capacity gains
since the evolution of cellular networks. Against these improvements, the viability of such improvements may be
hampered due to the limitations on the hardware implementation and channel conditions, as well as, the increase in the
system complexity due to the use of these advanced techniques. As stated before, in order to increase capacity, cells have
to be densely deployed. Beyond the cost implication of these cells, the number of parameters to be configured in these
base stations also increases. Also, with the operational complexity in LTE systems, it is challenging and time-consuming for
mobile operators to operate and configure the network all by humans. Hence, this is making it necessary to increase
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automation to wireless mobile networks.
orks. Currently,
Cur
many of the autonomous functionalities
alities an
and automation mechanisms
are based on a Self-Organised Network
rk (SON).
(SON This is a network concept designed to
o autonomously
autonom
configure, optimise
and heal LTE HetNets by limiting human
uman inte
intervention [1]. This was first introduced in
n LTE Release
Rel
8 in order to manage
mobile cell coverage. This concept relies
elies on ar
artificial intelligence (AI) to analyse the network
twork par
parameters network and take
actions independently [2].Although the self-operation-network
self
(SON) paradigm have already
lready evolved
evo
in 2G, 3G and 4G, the
automation is realized by predefined
ed policie
policies, rather than interact with the environment
ment to make
m
smart decisions. It is
promising to apply AI to the network
rk so as to
t make it smarter, consequently making the SON coordination to configure,
optimize and heal the network more
ore efficiently.
efficie
Artificial intelligence is the technique
ue that makes machines to solve
problems with intelligence like human
an beings
beings. With artificial intelligence, the machinee mimics human minds and ‘learns’
from the environment, then solve problems
roblems by maximizing the success probability. Swarm In
Intelligence is an AI scheme
which is based on observations of collective behaviour in biological organisms like ants and b
bees, including division of
labour, counting larvae, building, cooperative
operative transport, etc. Self-organization protocol
ol via swarm
swa
intelligence is a useful
solution which has already demonstrated
strated advantages
ad
in terms of building an intelligent,
ligent, sel
self-organizing router which
tackles the traditional router problems,
ms, as we
well as balancing the problems of coverage in wireles
wireless communications [3]. The
Ant Colony Optimisation (ACO) technique
nique is one
o example of swarm intelligence inspired
red algorit
algorithm that is widely used by
researchers to solve problems in LTE
E systems.
systems This work makes use of the ACO algorithm
thm to ma
make the BTSs self-organized
based on pheromone density. The ant
nt agent will
w be spread throughout the network to
o find ove
overcrowded and idle or less
crowded BTSs and in turn move the dense BTSs
BT loads towards the less dense BTSs.
2. Review of Related Works
Many different research models
odels have
hav been proposed to enhance capacity and
nd coverage
covera in LTE with the aim to
permit the LTE’s attributes to evaluate
ate their needs
n
directly or through the use of equipment
pment suc
such as the coordinate multipoint transmission / reception (CoMP)
P) technique
techni
to enhance the equity of traffic in the networ
twork.[4] proposed an efficient
utilization approach for both lower and highe
higher frequency bands by separating the frequency
quency between
be
wide (macro cells)
and local (micro cells) areas. In this work, their
the approach was used to solve the problem
m of insufficiency
insuf
of spectrum in the
lower frequency bands. In the study by [5], th
they used cognitive base stations in LTE networks
etworks to enhance the functionality
of femtocell base stations. [6] worked
ed on capa
capacity analysis and optimization in heterogeneous
geneous n
network with adaptive cell
range control, here the capacity of users
sers in ma
macrocells, small cells and range extensionss were analyzed
ana
in condition with or
without cell range extension (CRE).
). [7] pro
proposed a scheme that allows mitigation of inter-cell
inter
interference through
fractional self-powered control performed
ormed at eeach femtocell user. This study analyzes a scheme with
w optimum power value
that provides a compromise between
en the ser
served uplink signal within unwanted interference
rference p
plus noise ratio to enhance
spectral efficiency in terms of throughput.
ughput. In the study by [8] on emerging trend on small cell
cel technology, capacity and
coverage of indoor environment in a heterogeneous
heterog
network was enhanced by the deployment
deploymen of small cell technology
like the Metrocell (up to 2km), microcell
icrocell (100m
(1
to1000m), picocell (50m to 100m)
m) and femtocell
fe
(10m-20m). This
according to the study can doubled the capaci
capacity of a HetNet without any addition of spectrum
pectrum and
a infrastructure. [9] used
particle swarm optimization (POS) algorithm to conduct dynamic user association by
y finding the optimal bias value via
considering the network balance index
dex (the actual
ac
load and the predicted load).Minimizing
izing the energy
e
and interferences of
mobile users are major concerns of Heterogeneous
Heterogen
Networks (HetNet). The work by [10] aimed
imed at improving the energy of
mobile users by minimizing a weighted
hted funct
function.In this paper, the ACOA is employed to solve the
t underlying problem of
enhancing cell capacity in LTE systems
tems by considering
c
a densely deployed LTE network
twork in which the BTSs‘ coverage
overlap and the traffic load fluctuate
te over time
ti
and space. The work enhances the system
ystem thr
throughput, minimize packet
loss, and the load of the system as performanc
erformance metrics in order to prove the system viability,
iability, w
which most reviewed works
failed to ascertain.
rithm (ACOA)
3. The Ant Colony Optimization Algorithm
The ant colony optimization
on algorithm
algorit
(ACO) is an evolutionary meta-heuristic
ristic algorithm
alg
based on a graph
representation that has been applied
ed success
successfully to solve various hard combinatorial optimiz
timization problems. The main
idea of ACO is to model the problem
m as the search
s
for a minimum cost path in a graph.
ph. Artific
Artificial ants walk through this
graph, looking for good paths. Each ant has a rather simple behaviour so that it will typically
pically on
only find rather poor-quality
paths on its own. Better paths are found
und as the emergent result of the global cooperation
n among ants in the colony [11].
In 1989 and 1990, in Santa
ta Fe Ins
Institute, Bonabeau and his colleagues demonstrat
emonstrated that similar problems
involving the best and shortest path
h can be solved more easily with computers creating
ting ‘virtu
‘virtual ants’[11]. According to
this, virtual ants leave a scent that represents the length of the route on their behind and by this
th means the other virtual
ants will find the shortest routes. Smell of th
the traces of long routes that are not preferred
eferred w
will disappear gradually by
simulating evaporation of the smell trace at a certain speed. This will prevent the deflection
lection of the
t virtual ants to the long
road outside short cut roads.Figure 1 shows the
th ants going to their food through a linear
ar way.
Figure
gure 1: The Path of the Ants to Their Food [11]
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Figure 2: Path Selection by Ants Coming across an Obstacle [11]
Ants help the next ants to choose
hoose the path by dropping off stored Pheromoness on the cchosen way. They show the
path of their food using a volatile chemical substance
s
known as pheromone which evaporate
evaporates with time. A remote ant
generally moves randomly and while
le moving,
moving a quantity of pheromone is deposited by
y the ant on its trail. Other ants will
select the path with the highest pheromone
eromone intensity which represents the most attractive
tractive w
way for ants. When an ant
follows a path, it strengthens the trail
ail by add
adding its own pheromone. At the end, thiss results in a collective behaviour of
which there is more than one path with
ith high p
pheromones; the higher the pheromone, the higher is the number of ants that
follow it. This instinctive behaviourr explains how they had found the shortest path to their
heir food,
fo
even in the case preexisting path cannot be used. In fact,
t, if an obs
obstacle is on the path to food, the ant in front
ont of this obstacle cannot continue
and has to make a choice for a new
w way as shown in figure 2. The basic idea of Ant-based
based algorithms
a
is that artificial
intelligent agents using a simple communicat
mmunication mechanism can produce the solutions
ns to many
man complex problems. The
objective of these algorithms is to enable
able the network
n
to learn and use that experience for future actions.
4. Development of the ACO Algorithm
d the optimal
optim pilot eNB to help it move to dense areas
reas and serve the increased newly
The ACOA is applied to find
arrived UEs. This scheme tackles thee problems
problem of fixed coverage scheme, reducing thee ratio of coverage
c
holes, proportion
of coverage overlaps and probability of blocking
bloc
new users which enhances the overall
verall per
performance of the network.
Optimization of the new location of the mobi
mobile eNB’s is modelled by an ant colony movement
ovement ggoing from one location to
another looking for food. During thee food search,
sea
the ants will visit the frequently attended
ended cell
cells by the mobile UE. At the
end of the algorithm, the pheromonee deposit
deposited by the ants will accumulate on the cells.
ells. As ea
each cell will be served by a
mobile eNB, the cell having the most
st pheromone
pherom
intensity is considered as the densest
st cell of the mobile and its serving
eNB will require movement to idle or less de
dense eNB’s. This method is also used to predict
redict the moving eNB towards the
dense cell of mobile users. The less pheromo
pheromone quantity cell means less or unused eNB, thus it
i will be the future moved
eNB. The algorithm to predict the movement
ovement of the eNBs will be launched when a mobile
bile user enters
e
a location. It creates
an N-entries table called Movementt Table (MT).
(M
The content of this table will be fed
d by the ccache which has history of
mobile user‘s movement behaviour in the cas
case of period (i.e. work day or holiday) or when
hen ther
there is an event (i.e. a football
match in a stadium cell). The table will
ill includ
include the most recent entries corresponding to the mobile,
mo
with the same source
eNB and destination eNB. The number
ber of entries
ent
for a mobile user is denoted by N1. If MT is n
not full which means N1=0,
the system will fill it using N2 entries
ies corres
corresponding to other mobiles with the same source cell
ce and the same period or
event which assume that mobile users
rs in the ssame cell can have the same direction.
The algorithm will ensure that
hat eNB’s managing the cells can update their users’
rs’ history movements or directions
towards other eNB’s and deduce their
eir future locations according to their current location
ation and their behaviours. If a new
mobile user enters in the system and
d the eNB does not have history for it, it can use the
he history of other mobile users that
have the same mobility profile. In thee case of p
public events such as a match in a stadium,
m, a new u
user will more likely travel
from the city, to the stadium.
The system then creates a colony of ants whose size is equal to the movement
nt table (MT)
(
size. Each ant *
is associated with the line i of the m
movement table. Two fields are used to define the
th structure of an ant, the
visibility field and the pheromone field.
ield. The v
visibility field is considered as a vectorƞ of R elem
elements corresponding to the
number of adjacent cells. Each element
ent of this
th vector represents the visibility of an adjacent cell
c by an ant. This field is
activated to reflect the fact that antss prefer an already visited cell when they search forr food. If=
If represents the visibility
of the cell for ant then:
=
$%% &
(1)
Where
which represents
presents the
t adjacent cells, is a value > 0 and ' is the parameter to increase the
cell degree of visibility if it was already
ady visited
visite by the mobile.
represents the () entry
ntry of the movement table. To keep
the trace of the pheromone deposited
d by the ants,
a
we use a vector ! with R elements.
Each element of the vector corresponds
correspon to the quantity of pheromone in a correspondi
rresponding cell. This vector will be
# for
initialized to ! "
(where k represents the cell k and " representss the initial
initia time).
The search process proceedss in a set of iterations in which each ant moves towards
wards an adjacent cell, deposits the
quantity Q of pheromone in this celll to encourage
encou
the other ants to go towards it. It then
en return
returns towards its nest (i.e., the
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current cell) in order to repeat the same proc
process. Each ant chooses the future cell according
ording to its degree of visibility and
the intensity in pheromone of the cell.
ll. At any m
moment t, the ants chooses to go to the cell K according
acc
to the probability:
+
-. / ( 01 -=2 3 04
,
(2)
1
4
56
/78-. / ( 0 -=2 / 0
After each iteration time
9 , thee pherom
pheromone intensity in the locations is updated according to ants’ contribution and
the evaporation rate. For each location k,, we have:
h
-!
9
0
:; !
9
#
(3)
Note that a small value of ; generates slow pheromone dissipation and a high value generates
gen
a faster dissipation.
Notice that n represents the number
er of ants that choose location k. The proposed algorithm
lgorithm in this work provides the
ability to integrate a mobile’s behaviour,
iour, the existing
e
infrastructure and other mobiles’’ behaviou
behaviour in the prediction process
(mobility prediction based on an antt system).The
system).
flowchart of the system is as shown in figure 3. From the flow chart, the
information obtained by the ACOA from each visited site is sent as a script to the Network
ork Interface
Inter
Collector (NIC) of the
eNB, which will first sense the network
ork state information
i
to decide whether (or not) to move the desired eNB based on the
traffic load information, cell density, channel conditions
c
and UE requirements information
tion available.
availa
Figure 3: The Flowchart of the System
5. Simulation Results
The simulation was conducted
ted using the OPNET simulator. The downlink scenario
nario of a two-tier OFDMA network
is considered, and comprises of macrocells
crocells and
an small cells where the former is overlaid
id with th
the latter. In each macrocell,
an eNB is located at the center of hexagonal
exagonal coverage
c
area to afford a basic network coverage. Macro users are randomly
distributed in the whole area as shown.
wn. A netw
network of unit area of 1000m×1000m was simulated;
simulated one node acts as a server
and is connected to 3 eNb’s with wired
ed links aas depicted in figure 4.
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Figure 4: Simulation Environment
The traffic between the eNB’s
’s and mobile
mo
nodes transmits packets with a Constant
stant Bit Rate
R
(CBR). The packet size
is 512 bytes and the simulation time is 150s. In
I table 4, the network parameters are shown.
Paramet
ameter
Value
Nodes
8
Speed
10m/s
Movemen
Movement
Random
MAC
802.11
Number
er of Active
Activ users
9
Applicatio
Application
CBR
Simulation
mulation ttime
150s
Area
1000X1000 m2
eNodeB
eB covera
coverage area
100 m
Routing
uting Protocol
Prot
DSDV
Transmitting
smitting capacity
c
2 Kbps, 4 Kbps
Number
ber of ant agent
4
Packet
ket Size
512bytes
Table 1:: Shows the Parameters Used In Configuring the
Network for This Experiment
The results and analysis off the sim
simulation are presented for the comparison
on of thr
threedifferent scenarios. The
system performance is analysedforr the con
conventional system and for an optimized
d system with the use of the ACO
algorithm. Figure 5 illustrates an ideal
eal scenar
scenario where there is a normal load distribution
tion among
amon the network, and the UE
are considered to be mobile.
Figure 5: Simulation Scenario 1
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Figure 6: Throughput
ghput Network Performance for Conventional Movement
ent and
ACO Optimized Movement for Scenario 1
ACOA
The scenario represented in
n figure 5 is a common one in most real life situations,
ns, the sim
simulation result in terms of
throughput and packet loss is as illustrated
strated in figure 6 and 7.
From the results, it can be found
ound that
tha the scenario where the ACOA algorithm was used,
use the system significantly
outperformed the conventional method.
thod. With
Within the first 30 to 50 seconds, the throughput
hput from both the normal and the
optimized algorithm performed fairly
ly similar
similarly, with the optimized algorithm outperforming
orming the
th normal technique. It can
be seen that with time, the performance
ance of the ACOA optimized system increased and became sig
significant from 60s seconds
with up to 70Mbps throughput. At 150
50 second
seconds, the throughput of the ACO algorithm improved by 19.7% when compared
to the conventional system. The packets
ackets los
lost by both systems were also accessed,, so as to determine how well the
algorithm performs. The result is as shown in figure 7.
Figure 7: Packet Loss
Los Ratio in the Network for Both Systems for Scenario
nario 1
From the simulation result,, the application
applic
of the ACOA shows a better reduction
tion in the percentage of packet loss
as shown in figure 4.4 for all the times
es consid
considered. Between 15 to 20s, both system performanc
rformance was fairly similar, but as
the time increased, the ACOA showed
ed better results (i.e., gave shorter paths) to the UE dense locations. Comparing the
conventional movement and the ACOA o
optimized movement, the optimized movement
ovement clearly achieved better
performance by approximately 39% at 150 seconds
se
than the normal moving technique. The simulation
simu
also considered the
user equipment experience, and the result is p
presented in figure 8.
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Figure 8: Throughput
put Network Performance of UE for Both Systems in Scena
Scenario 1
the optimized design, each UE achieved an improved
improve throughput compared to
From figure 8, it is obvious that in th
the conventional system. For UE1, the
he optimi
optimized algorithm achieved 14Mbps better than
han the normal
n
algorithm. Similarly
for UE5 where both systems had an improve
roved performance due to user mobility and
d position in the cell, the optimized
algorithm achieved 3Mbits/s better than the conventional system. The ACO algorithm
m was als
also applied to the UE2, UE3
and UE4 that are sparsely distributed
ed in the cell; the system employing the ACOA achieved
hieved 11Mbps,
11
8Mbps and 10Mbps
respectively better than the conventional
tional syst
system. The call blocking probability is also considered
onsidered as shown in figure 9.
Figure
gure 9: Call Blocking Probability for Scenario 1
th first 30s, the call blocking probability for both systems were fairly close,
As can be seen in figure 9,, within the
about 0.22 and 0.25 for the optimized
ized syste
system and conventional system respectively.
ly. As the time increased, with UE
movement and activity within the cell, the ca
call blocking probability remained fairly low. For the system employing the
ACOA, the call blocking probability outperfor
outperformed the conventional system by 45.9% as at 120
120s and by 22.2% when the
time was 150s.These investigations were further
fur
extended to throughputs achieved at each eNBs
e
when there’s a major
event happening close to a particularr eNB site.
site
Figure 10: Simulation Scenarios 2
When the density of the cells
lls was increased as shown in figure 10, the system
m performance
perform
at each of the eNB’s
was monitored. From figure 10, the system at eNB2 was loaded to congestion as shown
n and som
some UE sparsely distributed
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at eNB3. This scenario is likened to when there
ther is an event, say a football match and there
ere are clusters of people very close
to a particular eNB (in this case eNB2),
B2), and a close by cell is idle. The result of the performa
performance of the two systems is
presented in figure 11.
Figure
re 11: Comparison of Throughput Data When the
Enbs Are Moved For Both Systems
From figure 11, the results obtained showed that the ACOA helped to utilize the idle base
ba at eNB1, thus reducing
the load at eNB2. The throughput improveme
mprovement provided by the ACOA in eNB2 even with the density
d
of the cell is about
2.5Mbps when compared to the convention
onventional system, and 7Mbps and 72Mbps respectively
vely for eNB1 and eNB3. This
results to 820% utilization of an idlee cell. Beyond
Bey
improving the throughput, an added advantag
advantage of the optimized system
is that the call blocking probability iss greatly rreduced as shown in figure 12
Figure 12: Throughput Network Performance of UE for
Both Systems for Scenario 2
From figure 12, it is obviouss that in the
th optimized design, each UE achieved an
n improve
improved throughput compared to
the conventional system. For UE1, the
he optimi
optimized algorithm achieved 25Mbps better than the normal
n
algorithm. Similarly
for UE5 where both systems had an
n improve
improved performance due to user mobility and
d position in the cell, the optimized
algorithm achieved 4Mbits/s better than the conventional system. The ACO algorithm
m was als
also applied to the UE2, UE3
and UE4 that are sparsely distributed
ted in the cell; the system employing the ACOA achieved
chieved 7Mbps,
7M
12Mbps and 9Mbps
respectively better than the conventional
tional syst
system. The call blocking probability is also considered
onsidered as shown in figure 13.
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Figure 13: Call Blocking Probability
t first 30s, the call blocking probability
ty for bot
both systems was fairly high,
As can be seen in figure 13,, within the
about 0.3 and 0.5 for the optimized system and
an conventional system respectively. This covers th
the early periods were there
are still little influx of persons migrating
ating into the cell. As the time increased up 150s, the cell is heavily loaded and at this
point, the call blocking probability for eNB2 spiked to 0.8, which meant that there was
as a high chance for calls being put
through in the venue will be blocked.
d. For the system employing the ACOA, the call blocking
ocking probability
pro
dropped to about
0.1, making it very difficult for calls to be block
blocked.
Figure 14: Packet
et Lo
Loss Ratio in the Network for Both Systems for Scenar
enario 3
From the simulation result,, the application
applic
of the ACOA shows a better reduction
tion in the percentage of packet loss
as shown in figure 14 for all the times
mes consi
considered. As at 30s into the simulation, thee optimized
optimize system already showed
27.7% reduction in packet loss when
en compared
compar to the conventional system. From figure
gure 15 it
its obvious that as the time
increased, the ACOA showed better
er results (i.e., gave shorter paths) to the UE dense
ense loca
locations accept at the 120s.
Comparing the conventional movement
ment and the ACOA optimized movement, the optimized
timized movement
m
clearly achieved
better performance especially at the
he 150s where
w
the packet loss reduction was about
out 51.4%.A
51.4% third scenario is also
considered where all the cells are congested
ngested as
a shown in figure 15.
Figure 15: Simulation Scenario 3
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When the density of the cells was increased as shown in figure 16, the system performance
formance at each of the eNB’s was
monitored. This scenario is likened to when th
there is a rally and everyone is clustered all
ll over the sites.
Figure
ure 16: Call Blocking Probability for Scenario 3
high given traffic and over
As can be seen in figure 16,, the call blocking probability for both systems is fairly h
loaded nature of the cells. With the optimized system there is a slight reduction in the call blocking
block
probability. As at 30s,
the optimized system showed a 11.11%
11% reduction
reduc
in the call blocking probability. Though
ugh at 90
90s, the conventional system
performed better than the optimized
ed system by 5%, it can be seem that as the simulation
mulation p
progressed, the optimized
system outperformed the conventional
onal system
syste by 6.7%. The performance at the various
rious eNB’s
eNB were also analyzed and
shown in figure 18.
Figure
re 17:
1 Base Station Performances for Scenario 3
From figure 17, the results obtained showed
s
that the ACOA helped to utilize the
he base stations
st
at full capacity. The
throughput improvement provided by the ACO
ACOA in eNB1 even with the density of the cell
ell is abou
about 27Mbps when compared
to the conventional system, and 55Mbps
Mbps for eeNB2 (which is about 9.7% increase). Beyond
eyond improving
imp
the throughput, an
added advantage of the optimized system
ystem is that
th the packet loss is also reduced as shown
n in figure
figur 19.
Figure
ure 1
18: Packet Loss Percentages for Scenario 3
From the simulation result,, the application
applic
of the ACOA shows a better reduction
tion in the percentage of packet loss
as shown in Figure 18for all the times considered.
con
Comparing the conventional movement
ovement and the ACOA optimized
movement, the optimized movement clearly achieved
a
better performance by approximately
ately 38.
38.2% at 90 seconds than the
normal moving technique.
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6. Conclusion
In this paper, the eNb’s of LTE networks have been designed in such a way that makes them able to be self-aware,
self-adaptable and intelligent using the Ant Colony Optimization algorithm. This algorithm was inspired from the
biological ant behaviour when in search for food. The ACOA was used to minimize the path trailed by the moving eNb’s
employing the SON capability of LTE systems. This technique was deployed to increase the coverage capacity of the system
by increasing the system throughput and reducing the packet loss. Three different scenarios were considered, results
showed that in the first scenario, which is considered to be an ideal case, the optimized system improved the system
throughput by 19.7% after 150s. The packet loss for this scenario was also reduced 38% at 150s, and by applying the antcolony optimization algorithm to the moving BTSs technique, improved the throughput significantly by up to 40 Mbps and
reduced packet loss rate in the network by up to 19%. For the system employing the ACOA, the call blocking probability
outperformed the conventional system by 45.9% as at 120s and by 22.2% when the time was 150s.
In the second scenario, the system at eNB2 was loaded to congestion and some UE sparsely distributed at eNB3.
This scenario is likened to when there is an event, say a football match and there are clusters of people very close to a
particular eNB (in this case eNB2), and a close by cell is idle, the results obtained showed that the ACOA helped to utilize
the idle base at eNB1, thus reducing the load at eNB2. The throughput improvement provided by the ACOA in eNB2 even
with the density of the cell is about 2.5Mbps when compared to the conventional system, and 7Mbps and 72Mbps
respectively for eNB1 and eNB3. This result to 820% utilization of an idle cell, while each UE achieved an improved
throughput compared to the conventional system. For UE1, the optimized algorithm achieved 25Mbps better than the
normal algorithm. For the system employing the ACOA, the call blocking probability dropped to about 0.1, making it very
difficult for calls to be blocked. A third scenario is also considered where all the cells are congested. When the density of
the cells was increased, the system performance at each of the eNB’s was monitored. This scenario is likened to when
there is a rally and everyone is clustered all over the sites. The call blocking probability for both systems was fairly high,
with the optimized system there was a slight reduction in the call blocking probability. As at 30s, the optimized system
showed a 11.11% reduction in the call blocking probability. The throughput improvement provided by the ACOA in eNB1
even with the density of the cell was about 27Mbps when compared to the conventional system, and 55Mbps for eNB2
(which is about 9.7% increase).
NS3 is an alternative network simulation tool that could be used in the study of network architectures,
technologies and topologies. This software is worth trying out since it provides results comparable to that of OPNET. More
scenarios with sophisticated configuration examples under different density settings are suggested to be considered for
the future study of this work. With regards to the bio-inspired optimization techniques to move the appropriate BTS and
balance the number of mobile users allocated to each BTS, further study about other bio-inspired techniques to build the
SON capabilities is recommended.
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