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A downloadable game for Windows

Buy Now$4.99 USD or more

Terrene is a pixel art space adventure game where you explore procedurally generated planets, fight enemy swarms, and craft unique weapons and tools. The game features a variety of gameplay mechanics, including exploration, crafting, mining, story, couch co-op, ship flight, and more.

In Terrene, you will:

  • Explore near endless procedurally generated planets, each with unique biomes.
  • Fight enemy swarms using a variety of randomly generated guns and unique weapons.
  • Craft new weapons, tools, and other items to help you on your journey.
  • Mine resources to upgrade your ship and player character.
  • Learn the lore of the universe through a variety of story elements.
  • Play couch co-op with a friend to explore the universe together.
  • Complete procedural missions for loot.
  • Upgrade your ship and player character with new abilities and equipment.
  • Plant your own money-making garden.
  • Take your cyber pet to fight with you, arm it with guns and secondary weapons.
  • Fly your ship from your orbital space station to the surface of planets and then embark on foot.
  • Explore content on planet surfaces, underground, in the sky and the orbit above a planet. Discover different dungeons and POI's.
  • Hunt and fight large aliens and bosses to earn powerful rewards.

Terrene is the perfect game for fans of pixel art, space exploration, and crafting. With its procedurally generated planets, randomly generated guns, and a variety of gameplay mechanics, Terrene offers a unique and exciting gaming experience.

Credits:

Game design and concept, programming, additional art by Albatross Wirehead

https://twitter.com/alWirehead
albatrosswirehead@gmail.com


Game design and concept, lead art, sound and music by Justwall Games

https://twitter.com/JustWallGames
https://justwall.itch.io/
https://justwallmusic.bandcamp.com/
justwallgames@gmail.com



Join the Terrene Discord:
https://discord.com/invite/YqpaPZM

Play the original Evidence of Life
https://justwall.itch.io/evidence-of-life-v12

Updated 24 days ago
StatusReleased
PlatformsWindows
Release date May 03, 2020
Rating
Rated 4.2 out of 5 stars
(26 total ratings)
AuthorAlbatross Wirehead
GenreAction, Survival
Made withGameMaker
Tags2D, Action-Adventure, Pixel Art, Procedural Generation, Retro, Sci-fi
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller
LinksSteam

Purchase

Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

Terrene2505_itch.zip 114 MB

Development log

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Comments

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A few more pieces of feedback:

Crash Bug: putting a gun in the crafting input slot crashed the game. I had the other input slot have a Super Gem (I was testing which items I could upgrade).

QoL: I noticed that mining rocks directly is slower and more tedious, compared to just digging the terrain block they're standing on. That said, each time I do it, the quest that counts how many rocks I've mined only cares if I directly mined the rock, disregarding any other indirect means of mining/destroying it.

QoL: I picked up some quests to hunt a number of a certain alien creature, but theres no information on where I'm supposed to go to find them.

Opinion: I feel the game is a still a grindfest much like its predecessor, but I do enjoy running around exploring planets and places with the clone person, while freely flying around with my small spaceship and kicking ass. I didn't want to grind anymore, so I used Cheat Engine to level up my ship and character to level 3000, as well as just giving myself tons of diamonds. For me, this made the game way more fun and respectful of my time.

Thanks for playing dude!

Oi thanks for finding the crash bug, they are hard to find. Much appreciated!

More feedback:

+ When going to the menu to load a save, the 3 slots don't tell if there is data or what level/progress/activity I'm currently at. It gives a sense that they might be blank until I click on them, which feels a bit off. I'd like them to say if that save slot is occupied and say some minor data like what level I'm at, how many blocks I've broken and what is my total playtime on that save. Maybe even give player the option to name the save slot during a new game start so that it appears with a label in the load menu.

+ Since the game is long term adventure that can last for days, I think the menu menu would work better if the top option of the list was "Continue" to quickly load the latest saved game, instead of having to remember to click on the Load game page and then select the right one. currently it feels like I could one day click on Start Game by accident and end up losing my save file.

+ When ESC is pressed, I'm not sure if the game world is paused as the player (are monsters, events and such still happening in the background, etc), so it would give me a sense of peace and safety if the ESC menu during gameplay would say somewhere "Game is Paused".

+ There was a tall towering vine with blocks around it. I parked my spaceship at its root and used my jetpack to go up to it, but then got a message that I needed a skull key to open it (later I noticed I already had two of them in my intentory so that confused me why I didn't automatically open them), but when I started to back down my character suddenly started tumbling down in the air, free falling without me able to use my jetpack to slow my descent. I didn't like this loss of control and it felt way too punishing and arbitrary for that to happen. I took heavy damage on impact with the ground which felt unfair since I though I was prepared and had plenty energy for my jetpack.

Glad you had fun!

Just tried this today and heres some feedback (v2.5):

  • How does the game save progress? Game either didn't tell me or it wasn't obviously visible anywhere.
  • Game start felt overwhelming due to being zoomed out, seeing a lot of detailed pixel art with multiple directions to starting walking towards, but thankfully the starting location is peaceful overall so I was able to walk around and gradually learn to interact with machines/objects. It still felt rough as an experience. Suddenly a skull appeared on the screen warning about a swarm, meanwhile an asteroid slammed on top of the space station and blew up which also freaked me out.
  • I haven't died ingame yet and dont plan to, but I noticed I have stuff in my person inventory and the spaceship inventory. I assume my stuff is lost if I die, so is there a place on the space station to securely store my things? I couldn't seem to find a storage cabinet to put my things in there. I'm also concerned about dropping items if they will dissapear after a while.
  • Mining is fun and I like that shooting aliens isn't too spongy on the first planet. I tried the prequel to this game and stopped playing it because it was a slow grindathon to even take down a basic alien nest/egg thing. The starting power level in Terrene is much nicer.
  • Player/ship stat upgrades feel rather meh. I have to collect 150 gold nuggets just to get an increase in energy, hp and oxygen by 1 point, which barely registers as a meaningful change when doing stuff planetside.
  • Crafting and inventory system feel awkward. I'd rather have a menu that simply tells me to increase a secondary item count if I have the collected goods for it, instead of doing "read tooltip, press spacebar, drag, spacebar, drag, etc" stuff. Autosort of inventory would also be nice without needing to press the manual autosort button each time.
  • Since everything is so small in the game due the art style and zoom level, I get often confused what is a live alien, nest, pickup or other thing. It would be nice to hover the mouse over a thing to reveal what hp% condition it is in (terrain tile, enemy, surface prop, etc) and the name of that thing and what I could gain from it.
  • Some things on the space station could use more information or introduction to say what they do, namely the compost/farm thing, the purple liquid tank.
  • Walking around the space station to get to different machines to do stuff on them feels tedious and artificially lenghtens the time to play the game without anything worthwhile happening as a player experience. I just wish that experience could be streamlined or made more compact/faster/efficient/quicker somehow.
  • While flying the spaceship to the planet, I felt a bit scared to slam into the ground because I didn't see an altimeter or any other way to know where the surface of the planet was as I was flying towards it.

Overall not a bad game so far. It feels a bit awkward during the sudden unguided start, meanwhile playing I get a confused sense of what anything is on the planet and what I'm I doing this for (what is the ultimate end goal or progression of this game) and many of the game mechanics seem like I only learn how they work after I mess around instead of getting a clear introduction to them prior. I will play it more later, I like a lot of parts about it, especially how I can freely pilot my spaceship and physically fly it to the planet and switch to hover mode to "land on it", sort of like a Super Metroid experience. That is pretty cool.

(+1)

Thanks for playing Reactorecore, that's awesome you played the first Evidence of Life game too.

Thank you for the feedback,I hope you play some more, it will make more sense after a while.

Some info to help you,
The game saves when exiting and entering your small ship, says "Saving" on the screen to let you know.
Your stuff spills out on the ground when you die and a marker is placed on your minimap, you can go back and get it.  Ten mins until despawn.
Your small ship is your main storage, you wont lose things from there so good to store your spare stuff regularly. 

(1 edit)

Thanks, this info helps out a lot! 

About the small ship, I understand that it too can be damaged and destroyed in combat, so will I lose my items in the ship's inventory when this happens?

EDIT: Ok I found out the hard way after a giant flying monster blew it up for me. Inventory stays the same, I get ejected with a parachute and ship autorepairs+respawns itself somewhere on the planet while I simply have to wait it out on the planet.

How do I use glitch gate?

Hi Wojti, you need a glitch key. They can be dropped from a space boss, bought from merchants or a quest reward too I believe.

Thank you. Love the game.

Me and Justwall love to hear it when people like the game. Thank you!

(+2)

The big update, finally!

Time to dive in again *rolls up spacesuit-sleeves*

(+1)

Is this even a game?

(+1)

No - It's a way of life!

(+1)

does this game have action?

(+1)

yep, it does :)

The game is very good but it will be much better if it had an Options Menu to change the resolution. I got a very bad laptop so it would be appreciated!

so this is basically terraria

(+1)

more like starbound

(-1)

nvm

how do i start game

pls

I really like this game but is there a way I can take it out of the folder with all the other files in it and have it on my desktop cause it is really annoying.

(+4)

Hey Excidamus, If you create a shortcut of the terrene.exe file and copy  that shortcut to your dekstop that will work for you.

(+3)(-3)

did you REALLY had no idea that there are "shortcuts"!?

(+2)

Lmao

(+2)

I just built my first windows a week prior to this so I had only one eek experience with windows. No need to be so toxic c'mon ShinyNintales and BiBoYT

This game is pretty good so far. I loved evidence of life, so I was really happy when I heard about the sequel. There's one thing I think it needs: Scripted events. Maybe the robot could start malfunctioning, or you find the corpse of the first astronuaht and it starts attack you, or maybe you need to use your jetpack in space to fight off against a massive space snake thing.

I love this games visuals and music. It's got a great atmousphere. Well done for making this masterpiece!

Yeah some event like that can be super cool I agree, even if there is already a Big Space Worm roaming arround in the space layer at lategame

Really cool ideas here! Glad you enjoyed it so far. I took some notes down about this. Thanks for the comment and thanks for playing 😃

Thanks so much! I'm a big fan of you work, and I hope it gets big!

Ahh...thanks. 😁 really nice of you to say. I love creating worlds, ideas and atmospheres. Every player means the world to me! We'll keep working hard on this!

(+2)

Im Doing A Lets Play on my channel for terrene

Check It Out

https://www.youtube.com/watch?v=2fBIlKrhV2I

Thanks so much for this lets play.  Seems like you enjoyed playing.  1am gaming is the best!  I shared this where I could.  Thanks for the Video.  Have a great day!

(1 edit) (+1)

So I've finished the game, I have more feedback to give :
- When I thought the space was mostly empty of enemies except for the giant wasp and bees, I discovered that a giant creepy space worm can destroy me and my ship while I try to harvest an asteroid. That legit scared me first time.

-Near the end of the game, I feel like the only good weapon against the litteral army of sometime tanky enemies is the flamethrower, his piercing and high DPS make it the only really usefull weapon at this point.

-When I want to buy something on the ship, we should be able to buy multiple times the same thing without having to press space bar multiple time. It's especially noticeable when you want to buy ammo, so you have to press space bar dozens of time to buy everything. Maybe I'm stupid and there is a fast way I haven't figured out to buy more ammo faster.

-It's kind of sad there is only one boss type (the egg thing) I expected more compared to the 2 (3 if I count the space worm?) sub bosses.


I think I've listed everything I wanted to say about this game. Good job ! This game is interesting. I'm looking forward for updates. I'm done with this game for now.

(+1)

Amazing! Yeah..those creepy space worms..lol. Really good feedback here. It really helps us to read player feedback like this. Additional boss like aliens is on the future build list as well as holding space bar to buy ammo fast! Thanks for playing and for the feedback. How long do you think it took to complete all tasks in v1?

I don't have the exact time but I think it tooks me arround 5-10 hours like you said on this pâge

Perfect!  Right in line with what we thought initially.  Thank you.

it keeps not responding for me. anyone can help?

Hi StressedBlue , is it not responding after you start a new game and it says 'loading game'? There is a lot of intense map generation and file saving at this point, depending on your machine it may take  a while. Please try leaving the window for a while once you start a game.

(1 edit) (+1)

I have played this game for 3-4 hours now and the concept of "you have to collect ressources but the more you harvest the planet, the more enemies spawn to attack you" is very solid. For now I have some question, opinion and suggestion :

-The space is definitely big and somewhat empty as far as I've seen, I've only seen some static asteroid with great ore in it or some sort of varying sized bees trying to attack my ship but I go too fast for them. It looks like sort of loading screen, but you have to hold some button to progress that loading. Maybe doing some sort of event like moving asteroid filled with great ore or more powerfull enemies with great reward can be interesting.

-Maybe change the way the robot tells you tips because as far as I see he tells tips randomly and regularly and this  can get boring, maybe make it talks about stuff happening on screen such as talking about the yellow ore when the player is harvesting some yellow ore.

-The artifacts should have  a sort of rewards because for now, they are just objectives to the player to finish the game, I don't really get satisfied when I got one because they basically do nothing special, maybe some of them can unlock some special abilities or improve your weapons in some way like "make you ship shoot three projectiles instead of one" for example ? Maybe it's the same issue about the boss hearts but I don't get a single one for now.

-Where are the bosses ? For now I've encountered two mouth black hole and one big worm poping out the floor and shooting stuff at me. I suppose they are the sub bosses but I haven't encountered a single big boss yet. Maybe I should explore further or go deeper but when I go deeper I encounter grey block which I suppose is bedrock.

-I like the atmosphere a lot, it's like Risk of Rain but more eerie and creepier, the music help a lot.

I will go further in the game, it has very good premise. Looking forward for more content because the game can be kinda repetitive with time.

Thanks for playing and taking the time to write all this feedback. It's all really helpful and it is added to our big list of feedback. Our focus now is to add a lot more content and will release a large update in the coming months with a lot more to do. We also hope to keep adding stuff for a long time to come. The bosses are in there and take up a  large space covered in an unusual block type, there is one somewhere in each third of the map in the lower levels. Hopefully you will come across one soon. Thanks again for playing Killey.

Terraria in space

starbound

(+3)

We are both big Terraria fans, hopefully one day we could come somewhere near the amazing scope of either of those games!

(1 edit) (+1)

just saw the gameplay on Randomise User's Youtube channel, looks like some great fun. i decided it is at least worth $10 if not more compared to what you get these days from big AAA folks. 

look forward to see where this game goes.

Thanks a bunch!  That is a really nice comment.  We have worked very hard on this so far and love the game ourselves!  We hope to update it more and get a Steam Version going.  Thanks so much for playing!

No avaliable for linux distro?

As of this initial build we do not have a linux version.  It may be considered in future updates as we plan to continue development on this game  :)

(+2)

I know this probably isn't the right place to ask but I couldn't find it anywhere else, what do green and rainbow ores do? I assume they currently don't have a use and will in future. Also, just curious, but is the rock at the bottom of the map indestructable? Or do I need to upgrade my mining tool more? Great game though!

Hi Jammyson , rainbow ores will give you a little of each colour  when you process them in the ship , and green will give you bio matter that you need to collect to win. Bedrock is indestructible. Thanks for asking , glad you like the game!

I've stumbled upon this game when browsing itch.io by "newest" and I decided to note stuff during playthrough. I didn't play long though, just 40 minutes. Maybe it's not my cup of tea. Here is what i noted:
* lack of sounds in menu when selecting options 
* no fullscreen option? I had to figure it out, the shortcut is alt+enter
* very long loading time when creating a world. the game freezed on the first try of loading the new world. I had to kill the process and try again
* the tutorial is meeeh. there are so many minerals to find that I felt overwhelmed. 
* I think that the tips given by the robo-friend during gameplay should be packed in some introduction level. Maybe something like the first planet in No Man's Sky where you are getting familiar with controls and what the game is about
Speaking of that...
* what are the artefacts? Why I should want to find them?
* what are the Hearts? Why should I kill them?
I think that this was the main thing that prevent me from playing longer. I don't have the feeling of purpose when playing.

* the ambient music in the undeground contains some weird sounds that made me think that I'm being attacked by some strange creatures only to find out it was the music all along. I don't know if it's intentional, but it's kinda scary to me haha (I'm not a horror guy)
* buuut the music is great! I really like ambient when playing games.
* the spaceship sprite is great! I really like when it turns buuut I wish there were more animation frames
* I like the design of the creatures

* why the space is soooo biiiiig? Like really, the empty space between the planet and station is soooo biiig! 
* I wish I was able to navigate the ship using mouse. It's hard to shoot stuff using only WSAD
* the automatic Hover mode when near the surface was problematic for me. I didn't always want to land. I would prefer bumping at full speed into mountain and loose some hp than: going full speed -> going into automatic hover mode -> switching to fly mode again

And that would be it. Sorry for not playing more and unlocking more stuff, I've seen that I can upgrade and unlock some things.  I hope that this long comment will be helpful for you! I will give it a try and play it again after few updates. Good luck!


(+2)

Hi Condzi , thanks so much for playing the game and taking the time out to write us heaps of feedback. Some really helpful feedback there, we will take note of it all and work at some of those points for the first update. Glad you liked the ship, creatures and audio, Justwall did a great job there. I really love the creepy atmosphere personally haha. Tutorial and context are important so we will definitely work at that. We are having a bit of a break and digging back into it soon. Hope you come back to an update sometime, thanks again.

(+1)

Loving it so far!

Thanks Fudge , we hope you are having fun.

...reminds me of starbound... i mean i didnt played, like im not even sure if i wanna claim cause like chances of me playing this are like really low

(-1)

Might as well claim while you can.

Hi Shiny , its definitely not anywhere near as in depth as starbound, there is a lot to do and it is a long game but you if you go in expecting starbound you would be disapointed. Its all in the description so if you like the sound of that its free so have at it, and send us feedback if you like as we will continue updating this and adding heaps more in the future.

well im like really bored so well im gonna claim while i can :P

I logged many hours in Evidence of Life.  I loved it!  This feels even better so far.  

(1 edit) (+1)

Thanks Schmidt, so good to hear you enjoyed the original, thanks for the kind words. Let us know if you have any feedback about Terrene because we will continue to update it in the future.

(+2)

I love the feeling of flying on your jetpack! lots of fun :)

(+1)

That's awesome Grizzly , thanks a lot!

How do I control? I could not press the menu items

(+1)

HI , use arrow keys/WASD and space bar or controller + A button

I have some things to say. There needs to be maybe a tutorial, and on the main screen a box in the bottom saying 'Press Space to select'

Hi Anmcbride, thats great feedback and yes I would hate for someone not work out how to start the game because main menu controls aren't displayed. Also more tutorial is always  helpful, there is game info in the esc menu that may help you too. We will fix it up in an update soon, thanks again.

I think a interactive tutorial would be awesome, but I know how hard that might be

(+1)

Had great fun live streaming this game. Will definitely be doing more.

Thanks Stuvik for the great stream!  I'm glad you enjoyed your time in the world of Terrene!!!

it looks cool ! I'll give it a try, but I have an azerty keyboard :c

Have fun thuthur , you can use arrow keys to move as well so that should help. Also there is controller support.

(+2)

What a blast - this game has so many biomes, varied enemies, power ups and weapon types. It is insanely fun, strategic and I really enjoy exploring, mining and surviving on a totally alien world. The music is very atmospheric and the SFX are top notch. The artwork is brilliant and stays true to the original EOL. Great work so far with this one.

Thanks for testing for us Chris , and I'm glad you really like it. Thanks for the kind words.