Unstable Mines
You are a robot tasked with clearing blocks using mines that you create every x seconds. The mines are stagnant initially but as soon as something collides with them they get triggered and a count down starts. When the count down reaches 0 they explode and damage everything around them.
You can also find different types of mines hiding in the yellow blocks.
I have only used the default graphics you get with Unity (Square, Circle, Hexagon), used photoshop for the banner and icon.
I generated the music with Store and fine-tuned it with Adobe Audition.
For SFX, i have used some base sounds from my previous games and "remade" them using Adobe Audition to match this game.
Let me know what you think and be honest :)
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And if you are interested, check out my published solo developed mobile game:
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Vahraz |
Genre | Simulation, Action, Puzzle, Strategy |
Made with | Unity |
Tags | 2D, Ludum Dare 49, Real-Time, Real time strategy |
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