Conference Proceedings CIVAE 2021, 2021, ISBN 978-84-09-29615-6, págs. 169-174, 2021
We joined students from the Faculty of Fine Arts and from the Computer Science School enrolled in... more We joined students from the Faculty of Fine Arts and from the Computer Science School enrolled in video games development courses in order to create multidisciplinary work groups. We followed the same working methodology used in the video game development industry. Students worked with online collaborative applications to edit design documents, share code, organize the schedule and job assignments, etc. Students used Unity, a state of the art authoring, programming and video game development tool. Finally, Agile methodologies were employed for the development of code and task scheduling for both artists and programmers. We focused on progress monitoring using meetings and tests combined with statistics provided by online code and asset repositories. Most students had no previous experience in developing video games. Students have positively valued the working pace, the follow-up sessions, the agile methodologies, the freedom to choose topics, working with students from other disciplines and the quality of the developed projects.
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