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Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth

Published: 27 August 2021 Publication History

Abstract

The rapid adoption of biowearables, such as smartwatches, raises ethical issues as youth are increasingly being tracked, monitored and given feedback on a growing number of measures. To address this pressing need, we investigated how to support youth to understand and explore these ethical issues grounded in the processes of prototyping during an afterschool online critical making workshop. The main contribution of this paper is our critical reflection framework, consisting of three interrelated components: ethical issues, technical opportunities, and reflection scaffolds. We focus on ethical issues related to the potential for biowearables to negatively impact six constructs taken from child development. We describe how we created a biowearable-tangible prototyping kit that has under-determined design decision points, creating technologically-mediated opportunities for reflection during the iterative prototyping process. Third, we present a set of critical reflection cards created to support youth to explore the ethical issues related to those decision points. We provide two scenarios from a pilot study that illustrate our framework in action, providing preliminary validation for our approach in an online environment.

References

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Alissa N. Antle and Alexandra Kitson. accepted. 1,2,3,4 Tell me how to grow more: A position paper on children, design ethics and biowearables. Int. J. Child-Comput. Interact. (accepted), 1–23.
[2]
Gökçe Elif Baykal, Maarten Van Mechelen, Marie-Louise Wagner, and Eva Eriksson. 2021. What FabLearn talks about when talking about reflection-A systematic literature review. Int. J. Child-Comput. Interact. (2021), 100256.
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Victoria A. Goodyear, Kathleen M. Armour, and Hannah Wood. 2019. Young people learning about health: The role of apps and wearable devices. Learn. Media Technol. 44, 2 (2019), 193–210.
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Pauline Gourlet and Françoise Decortis. 2016. Inscribing the conditions for a Designerly Learning in Elementary Classrooms: Building a Frame to Open a World of Possibilities. In FabLearn Europe 2016.
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Ole Sejer Iversen, Rachel Charlotte Smith, and Christian Dindler. 2018. From computational thinking to computational empowerment: a 21st century PD agenda. In Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1 (PDC ’18), Association for Computing Machinery, New York, NY, USA, 1–11.
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Donald A. Schön. 1987. Educating the reflective practitioner. (1987).
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Petr Slovák, Christopher Frauenberger, and Geraldine Fitzpatrick. 2017. Reflective Practicum: A framework of sensitising concepts to design for transformative reflection. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, ACM, Denver Colorado USA, 2696–2707.
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Maarten Van Mechelen, Gökçe Elif Baykal, Christian Dindler, Eva Eriksson, and Ole Sejer Iversen. 2020. 18 Years of ethics in child-computer interaction research: a systematic literature review. In Proceedings of the Interaction Design and Children Conference, ACM, London United Kingdom, 161–183.
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Yumiko Murai, Alissa N. Antle, Alexandra Kitson, Azadeh Adibi, Yves Candau, John Desnoyers-Stewart, Katrien Jacobs, and Zoë Dao-Kroeker. 2021. Scaffolding online distributed critical making: lessons learned. In Proceedings of FabLearn Europe, Online, in press.
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Zoë Dao-Kroeker, Alissa N. Antle, Alexandra Kitson, Yumiko Murai, and Azadeh Adibi. 2021. Designing bio-tech ethics cards: Promoting critical making during an online workshop with youth. In Proceedings of Conference on Interaction Design for Children, ACM Press New York, NY, USA, Online, in press.

Cited By

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  • (2023)Collaborative Workshops at Scale: A Method for Non-Facilitated Virtual Collaborative Design WorkshopsInternational Journal of Human–Computer Interaction10.1080/10447318.2023.2247589(1-18)Online publication date: 10-Sep-2023
  • (2021)Designing Biotech Ethics Cards: Promoting Critical Making During an Online Workshop with YouthProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3465182(450-455)Online publication date: 24-Jun-2021

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Published In

cover image ACM Other conferences
FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education
June 2021
148 pages
ISBN:9781450389891
DOI:10.1145/3466725
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 August 2021

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Author Tags

  1. Biowearables
  2. critical making
  3. design ethics
  4. ethics
  5. teaching ethics
  6. youth

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Funding Sources

  • SFU Innovates
  • NSERC
  • SSHRC

Conference

FabLearn Europe / MakeEd 2021

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Overall Acceptance Rate 14 of 35 submissions, 40%

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Cited By

View all
  • (2023)Collaborative Workshops at Scale: A Method for Non-Facilitated Virtual Collaborative Design WorkshopsInternational Journal of Human–Computer Interaction10.1080/10447318.2023.2247589(1-18)Online publication date: 10-Sep-2023
  • (2021)Designing Biotech Ethics Cards: Promoting Critical Making During an Online Workshop with YouthProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3465182(450-455)Online publication date: 24-Jun-2021

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