Damien Vurpillot
Bourgogne - Franche Comté, Préfecture de région Bourgogne-Franche-Comté, Chargé de mission modernisation et simplification de l'Etat
Research Scientist in field of Digital Heritage and Humanities
PhD Graduate in GALLO-ROMAN ARCHAEOLOGY (UNIVERSITY OF BURGUNDY FRANCHE-COMTÉ)
Specialist:
- Remote sensing (TLS, ALS, Photogrammetry, Structured light)
- 3D data processing (point cloud, mesh)
- 3D data visualization
- Web technology
- Game engine and Virtual Reality/Augmented Reality/Mixed Reality
Phone: (+33)673402164
Address: Centre d'études supérieures de la Renaissance (UMR 7323 CNRS)
59 rue Néricault-Destouches
BP 12050 - 37020 Tours Cedex 1
FRANCE
PhD Graduate in GALLO-ROMAN ARCHAEOLOGY (UNIVERSITY OF BURGUNDY FRANCHE-COMTÉ)
Specialist:
- Remote sensing (TLS, ALS, Photogrammetry, Structured light)
- 3D data processing (point cloud, mesh)
- 3D data visualization
- Web technology
- Game engine and Virtual Reality/Augmented Reality/Mixed Reality
Phone: (+33)673402164
Address: Centre d'études supérieures de la Renaissance (UMR 7323 CNRS)
59 rue Néricault-Destouches
BP 12050 - 37020 Tours Cedex 1
FRANCE
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Tackling those issues is one of the main goal of the “HeritageS” digital platform project supported by the “Intelligence des Patrimoines” research program. This platform is designed to allow research projects from many interdisciplinary fields to share, integrate and valorize cultural and natural heritage datasets related to the Loire Valley.
In this regard, one of our main project is the creation of the “Renaissance Transmedia Lab”. Its core element is a website which acts as a hub to access various interactive experiences linked to project about the Renaissance period: augmented web-documentary, serious game, virtual reality, 3D application. We expect to leverage those transmedia experiences to foster better communication between researchers and the public while keeping the quality of scientific discourse.
By presenting the current and upcoming productions, we intend to share our experience with other participants: preparatory work and how we cope with researchers to produce, in concertation, tailor-made experiences that convey the desired scientific discourse while remaining appealing to the general public.
Virtual Reality allows us to create sensory illusions that produce a more or less believable simulation of reality.
The goal is to foster brain and behavioral responses in the virtual world that are analogous to those that occur in the real world.
Its efficiency has been outlined by numerous articles in recent years, but as a new practice, it suffers from recurrent methodological flaws.
In this regard, we investigate the possibility that PCL’s have become so massive that they are now a viable visualization medium by themselves and should be more often used as a complement to 3D models. As we know, rendering performances are critical for both online visualization and head-mounted display (HMD) applications. Subsequently, the fact that PCL’s visualization efficiency scales up with data volume and precision also brings new research perspective.
On one hand, that benefit allows us to make complex scenes available online through a browser, through the open source PCL viewer Potree for example. It proves to be an invaluable medium for interpretation, one that collaborators can easily access remotely, in order to interact with a comprehensive 3D record of an archaeological site and its context.
On the other hand, HMD’s enable a previously unseen immersion for a smooth and comfortable multi-scalar visualization by means of rendering improvement introduced by Nvidia’s Applied Engineering Department.