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A downloadable mod

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This is a passion project and takes a lot of my time to make, any donations are greatly appreciated and will motivate me to keep going and at a faster pace,  but I will never force anyone to pay for my content.  All Sprites are made by hand by myself and I take great care in trying to represent the different elements of the tabletop to the best of my ability. The game represents both the tabletop units and lore units, including units that are not playable in tabletop anymore, and those from old codex's/Imperial Armour books.

The mod is now focusing on adding the Imperium vs Orks, including many subfactions.
Imperium = Imperial Guard, Admech, Sisters of Battle, Space Marines plus few others - See Below for more info.

The mod will be as lore friendly as possible since I love the lore, this is not always possible, but I will try my best.

The mod has 4 Tech levels, each tech level has 5 tiers, the Orks are almost Tech level 1 complete (There is quite a lot in each tech level however).
I have just started the Imperium this week, but I will list the current plans below, including all the systems the mod will contain.

How the mod will function:
1) Everything is built as a squad, they all act independently but are built as squads. This allows a lot more units at once since the AI is less likely to send 1 or 2 units at a time. They will send hundreds.

1) The Orks will be the attackers, they will be focused on a Waaagh system that makes them more powerful over time, gaining access to new units, new leaders, special squads. They gain Waaagh by killing, and over time. They lose Waaagh by losing special units and named characters. This will be fully implemented once the Imperium are Tech level 1 complete.

2) The Orks will also evolve over time, the longer they are in combat, the more experience they gain, eventually they will evolve, they can evolve all the way from a simple Ork Boy to a Warlord.

3) The Imperium will act as defenders, they will use a Requisition system. This system will allow them to requisition various squads, vehicles and mechs from across the Imperium. In order to earn requisition you will nee to survive the Ork onslaught, the longer you survive the more requisition points and the better the squads that are available.

4) The Imperium will start with pre built defenses on all maps, I will aim to include all base game maps and hopefully some custom ones. These include Trenches, bunkers, turrets and other things. There will also be various difficulty modes, such as AI help, hard modes with 2-4 enemies vs you, maps that have less defenses, maps with small army detachments at the start. I plan for quite a lot of variation here since its the core of the mod. You can play Ork vs Ork if you just want a scrap however.

5) Orks can capture the imperium defensive structures if they are empty, dealing damage over time while inside them. You can capture them back by killing any occupying Orks, you can even enter the same structure as the Orks and fight inside them.

6) There will be lots of modular parts involved, things like upgradable turrets that allow you to pick and choose different parts of them, same with the bunkers and mechs. I will also try and implement Dawn of War style space marines that allow you to pick and choose which weapons they have.

The Imperium will contain many sub factions.

Sub Factions Include:
1) Regiments from across the many worlds - things like the Steel Legion, Mordian Iron Guard, Catachan Jungle Fighters and many many others, each one will focus on what its good at based on the lore.
2) Space Marines - Lots of different space marine chapters will be represented, each one will have a different playstyle and flavour to it, based on the lore.
3) Sisters of Battle - these are just as they sound.
4) AdMech - These will contain many different units from across the faction, including any titans at a later date.
5) Knights - These will probably be around the end tech level 2 or start of tech level 3, I will represent the most notable houses.
6) Gangs, Penal Legions, Prisoners - These will be like underhive gang members and convicts who will join you in the early game to help defend until better help can arrive, think of necromunda goliath gang.
7) Planetary Defense Forces - These will be on the map at the start of the game, they are intended simply to slow the enemy hordes until better forces arrive, but they will be key in delaying as long as you can.
8) Possible detachments from the inquisition, assassin temples, other Imperium cohorts like stormtroopers.

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40k_the_grim_darkness.zip 1.6 MB

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