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  • Book Overview & Buying Rust Programming By Example
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Rust Programming By Example

Rust Programming By Example

By : Gomez, Antoni Boucher
3.5 (4)
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Rust Programming By Example

Rust Programming By Example

3.5 (4)
By: Gomez, Antoni Boucher

Overview of this book

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust.
Table of Contents (13 chapters)
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3
Events and Basic Game Mechanisms
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Events and Basic Game Mechanisms

In the last chapter, we saw how to add dependencies into a project thanks to Cargo and the basics of the SDL2 library.

We now have all the Rust basics in order to write the Tetris game. Time to look at how we will actually write Tetris.

In this chapter, we will cover the following topics:

  • Tetrimino
  • Creating tetriminos
  • Generating a tetrimino
  • Tetris struct
  • Interacting with the game map
  • SDL events
  • Score, level, lines sent

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