Curriculum Vitae
Southwestern College in Kansas, Communication, English, and Computer Science, Faculty Member
CHARLES W. ECENBARGER II
Phone: (570) 730-1664
Charles.Ecenbarger@sckans.edu
www.cwecenbarger.com
Winfield, KS
EDUCATION
Ph.D. North Carolina State University, Raleigh
Communication, Rhetoric & Digital Media
Advisor: Dr. Adriana de Souza e Silva
TBD: November 2021
M.A. Ball State University, Muncie
Digital Storytelling
Advisor: Dr. Robert Brookey
B.S.
May 2015
Syracuse University, Syracuse
Communication & Rhetorical Studies
December 2012
TEACHING EXPERIENCE
Southwestern College, Winfield, KS
ASSISTANT PROFESSOR, Communication
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Director of Student Media
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COMM 102 – Elements of Oral Communication
COMM 110 – Media Writing
COMM 205 – Digital Photography
COMM 214 – Video Production
COMM 250 – Media Law and Ethics
COMM 325 – Media Experience
University of the Pacific, Stockton, CA
FACULTY INSTRUCTOR, Communication
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Fall 2020 – Spring 2021
COMM 031 – Media and Society
COMM 032 – Media Writing
COMM 135 – Principles of Public Relations
COMM 187 – Immersive Learning Internship – Social Media Campaigns
MEDX 011 – Critical Media Making
MEDX 109 - Capstone
MEDX 189 - Practicum
Fitchburg State University, Fitchburg, MA
INSTRUCTOR, Communication
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Fall 2020 - Present
Spring 2020 – Fall 2020
COM 7705 – Graduate Seminar on Social Mobilities
COM 1130 – Communication Media and Society
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North Carolina State University, Raleigh, NC
INSTRUCTOR, Communication
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COM 110 – Introduction to Public Speaking
COM 257 – Media History and Theory
COM 327 – Critical Studies in Communication Media
COM 367 – Multimedia Production and Digital Culture
Ball State University, Muncie, IN
INSTRUCTOR, Telecommunications
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Fall 2015 – Spring 2020
Fall 2014 – Spring 2015
TCOM 351 – Web Development
Graduate Students
Gitaine Chaisson, University of the Pacific
2021
PUBLICATIONS
Peer Reviewed Publications
Grandinetti, J. & Ecenbarger, C. (2018). Imagine Pokémon in the “Real” World: A Deleuzian
Approach to Pokémon GO and Augmented Reality. Critical Studies in Media
Communication.
Ecenbarger, C. (2016). Comic Books, Video Games, and Transmedia Storytelling: A Case
Study of The Walking Dead. International Journal of Gaming and ComputerMediated Simulations. 8(2), 34-42.
Ecenbarger, C. (2014). The Impact of Video Games on Identity Construction. Pennsylvania
Communication Annual. 70(3), 34-50.
Ecenbarger, C. (2012). Queued Up: The Functioning of Randomized Groups in World of
Warcraft. Well Played: Video Games, Value and Meaning. 1(3), 21-38.
Chapters
Brookey, R. & Ecenbarger, C. (2016). Our Country, Our Language, Our Server: Xenophobic
And Racist Discourse in League of Legends. In Rebecca Ann Lind (Ed), Race and
Gender in Electronic Media. (1st Ed., pp. 175-194). New York City, New York, USA
Routledge.
Ecenbarger, C. (2016). Mortal Kombat: Finish Him! In R. Mejia, J. Banks, & A. Adams
(Eds.), 100 Greatest Video Game Franchises. (1st Ed., pp. 121-123). Lanham,
Maryland, USA: Rowman & Littlefield.
Reviews
Ecenbarger, Charles - 2
Ecenbarger, C. (2017). Between Film, Video, and the Digital. Critical Studies in Media
Communication. 34(3), 312-313, DOI: 10.1080/15295036.2017.1328125
Ecenbarger, C. (2016). “In war, not everyone’s a soldier.” A Review of This War of Mine.
Press Start, 3(2), 70-73.
PRESENTATIONS AND INVITED LECTURES
Conference Presentations
October 8, 2021. Broadcasters Education Association. Las Vegas, NV. “Going Live: Twitch
Best Practices and the Production of a Full-Time Video Game Streamer.”
April 20, 2019. Popular Culture Association National Conference. Washington, D.C. “Going
Live: Twitch Best Practices and the Production of a Full-Time Video Game
Streamer.”
October 12, 2018. Association of Internet Researchers. Montreal, Canada. “From Football
Fields to Data Fields: RFID and the Production of Space and Perception.”
November 12, 2016. National Communication Association. Philadelphia, PA. “The
Revealing of Reproducibility: Ambient Rhetoric and Remix Culture.” Top Student
Paper.
November 11, 2016. National Communication Association. Philadelphia, PA. “Too Much,
Too Soon: A Critical Case Study of Virtuality’s CS1000.” High Honorable Mention.
March 23, 2016. Popular Culture Association National Conference. Seattle, WA. “I
Remember When this was Free: The Transition from Add-ons to Downloadable
Content.”
April 14, 2015. Broadcasting Education Association Conference. Las Vegas, NV. “Our
Country, Our Language, Our Server: Xenophobic and Racist Discourse in League
Of Legends.”
April 4, 2014. Popular Culture Association / American Culture Association National
Conference. New Orleans, LA. “Damnit, Carl! I Told you to Stay in the Comics!:
Convergence in Telltale’s the Walking Dead.”
October 29, 2014. Ball State University’s Computer Science Department Colloquium Series.
Muncie, IN. “Three Perspectives on Multidisciplinary Collaboration in the Immersive
Game Development Studio.”
October 16, 2014. International Academic Conference on Meaningful Play. East Lansing,
MI. “The Bone Wars: Design and Development, Social Media and Community.”
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April 16, 2014. Popular Culture Association / American Culture Association National
Conference. Chicago, IL. “Get Over Here: A Transtextual Analysis of the Mortal
Kombat Reboot.”
June 4, 2010. Beacon Conference. Middletown, NY. “Selling Ourselves: Restrictive
Economic Policy and the Market for Human Organs.”
Poster Sessions
October 20, 2016. International Academic Conference on Meaningful Play. East Lansing,
MI. Evolving Narratives in Digital/Physical Spaces: A Conceptual Model and Case
Study of the Ghost of Pool Woods.
Invited Talks
November 22, 2015. Immersive Learning Research Network’s “The Versatilist” Podcast.
“Virtual Reality: Artist and Industry.
October 27, 2014. Ball State University TCOM101 Emerging Technologies: “An Abridged
History of Virtual Reality Head-Mounted Displays.”
INSTITUTIONAL AND DEPARTMENTAL SERVICE
Southwestern College, Winfield, KS
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Director of Student Media
Admission and Retention Committee
Communication Major Program Committee
Student Advisor
University of the Pacific, Stockton, CA
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Program Committee
North Carolina State University, Raleigh, NC
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Program Committee Student Representative
HONORS AND AWARDS
NCA Student Top Paper Award
2016
Game Studies Division
NCA Student High Honorable Mention
2016
Theatre, Film, & New Multi-Media Division
NCSU Ward Fellowship
2015
$3,000 Award
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Ball State University Certificate of Achievement
2015
Ball State University Most Recognizable Grad Student
2015
Ball State University Outstanding Grad Student
2014
Department of Telecommunications
Ball State University Merit Fellowship
2014 / 2013
$1,500 Award
Mary Earle Outstanding Research Award
2012
Game Studies Division
PROFESSIONAL AFFILIATIONS
Popular Culture Association
2014 – Present
National Communication Association
2016 – Present
Association of Internet Researchers
2018 – Present
PROFESSIONAL EXPERIENCE
Freelance, Multiple Locations
FREELANCE PRODUCER
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Completed projects in video capture/editing and sound capture/editing.
Responsible for overall project management including the project scope, coordinating, scheduling,
timelines, planning, deliverables, and ensuring all deadlines are met.
Operational responsibilities include hiring assistants, budgeting, planning marketing campaigns, and
analyzing various trends and market data.
Provide exceptional internal and external communication while serving as an intermediary between
clients and contractors.
Additional responsibilities include script writing, creative work, copywriting, feature writing, and
social media management.
Ball State University – Dept. of Telecommunications
SOCIAL MEDIA MANAGER
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2013 – 2015
Manage social media platforms including Twitter, Facebook, Instagram, etc. including blog post
content, hashtags, SEO, keywords, etc.
Analyze various market trends and data to remain abreast and effectively manage the university’s
social media platforms.
Liaised with client’s and contractors as appropriate.
Additional responsibilities included script writing, creative work, feature writing, video editing, and
graphic design.
ComfortSpec Contractors
COMMUNICATIONS CONSULTANT
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2015 - Present
2013
Managed the social media platforms of the company to develop marketing campaigns and interact with
clients.
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Led client presentations including learning-based workshops, trade shows, and in-house/in-office
presentations on various topics related to home improvement and real estate.
Responsible for event planning, analyzing various data and market trends, and managing outside sales.
AT&T
MEDIA PLANNER
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2011 - 2012
Completed projects in video capture/editing and sound capture/editing.
Responsible for overall project management including the project scope, coordinating, scheduling,
timelines, planning, deliverables, and ensuring all deadlines are met.
Operational responsibilities include hiring assistants, budgeting, planning marketing campaigns, and
analyzing various trends and market data.
Provide exceptional internal and external communication while serving as an intermediary between
clients and contractors.
COMPUTER SKILLS
Adobe Creative Software
Social Media Content & Algorithm
Film Production
Screenwriting
Web Design
Game Design
Live Streaming
E-sports Industry & Production
OTHER PROJECTS
EgoViking Live Steam, Video Game Live Stream
2016 – 2020
YouTube Editor, Content Editing for Various Channels.
2015 – 2020
The Bone Wars, Digital Game
2014
Secret Schematics, Alternate Reality Mobile Game
2014
Double Up, Tabletop Dice Game
2013
Luck of the Draw, Tabletop Card & Dice Game
2013
America’s First Sport, Documentary
2013
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