Virtual and augmented reality 2020

L Rosenblum - IEEE Computer Graphics and Applications, 2000 - ieeexplore.ieee.org
L Rosenblum
IEEE Computer Graphics and Applications, 2000ieeexplore.ieee.org
With roots going back to Ivan Sutherland's research in the 1960s, virtual reality (VR) reached
a plateau in the early 1990s when the promise was demonstrable in universities and
research laboratories. Although we all knew we had a long way to go, hype overtook the
field, leading to impossible expectations. Fortunately, a few years later the Internet became
the latest hot topic, leaving VR researchers free to go back to work. Almost a decade later,
VR has gone from" almost there" to" barely there". That's a big step! Perhaps by 2020 we will …
With roots going back to Ivan Sutherland's research in the 1960s, virtual reality (VR) reached a plateau in the early 1990s when the promise was demonstrable in universities and research laboratories. Although we all knew we had a long way to go, hype overtook the field, leading to impossible expectations. Fortunately, a few years later the Internet became the latest hot topic, leaving VR researchers free to go back to work. Almost a decade later, VR has gone from "almost there" to "barely there". That's a big step! Perhaps by 2020 we will be "pretty well there"! In this article, I venture a few remarks about progress over the next two decades. However, the safest prediction is that unanticipated science and technology advances will make this forecast seem overly conservative.
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