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Rudywes

5
Posts
A member registered Apr 06, 2021

Recent community posts

Hey, I just tried out your game, it's already pretty good! 

Some tips: You have probably already thought about this, but I would make the fog-of-war tiles black instead of white. It's a little easier on the eyes and looks a lot better in my opinion.  

Also, I think the game will look a lot better if you add lighting/shadows to it, no shadows makes the game look a little flat.

Another change that might help is adding little grass patches to the bottom of the structures, minor stuff like this can make the game way prettier. 

And from a gameplay perspective, when placing buildings, adding workers to it everytime can become tedious. So maybe when building something, have it automatically assign some workers if any available? 

Lastly, the UI is good for now, but you might want to change that at a later stage as well. I got lost a couple times and the development/upgrade menu is a little overwhelming. Maybe some clever colorcoding can fix it. 

But I have to say, I'm impressed with the level of depth the game already has, I use Unity myself and I can tell that this costs a lot of work to implement and have it function properly. Anyway, keep up the good work, looking forward to seeing where this project leads!

I just tried your game. It might be too early for early access. There is not really a game here yet. But I like the idea, looking forward to how it improves!

Just played through it. It's a really good game! The graphics fit really well. The only negative is that it might be too easy, as I beat the game on my first try. But I like it!

Just played through it. Solid and simple metroidvania game! The music is good and it's really pretty, especially the lighting coming through the windows. Only thing I missed was maybe some telegraphing from the enemies, but otherwise I like it!

Hey, this is a good start! I would change the music tho, as the clear loop gets stale over time. Also a little more direction from the game is needed, as I do not know the level, I am kinda walking around aimlessly. So maybe add an objective or some indicator telling the player where to go.