VSE: reduce effects code duplication, making gaussian blur faster in the process
Now that the code is in C++, quite some duplication between "byte" and "float" effect code paths can be reduced (easier than it was in C times). So I did that, removing about 400 lines of code. In that process I accidentally made Gaussian Blur faster, since while reducing the amount of code I noticed it was doing some things sub-optimally (calculated kernel tables for each job, etc.). Applying 100x100 gaussian blur on 4K UHD resolution image strip on Ryzen 5950X went 630ms -> 450ms. Pull Request: #116089
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