VSE: reduce effects code duplication, making gaussian blur faster in the process

Now that the code is in C++, quite some duplication between "byte" and
"float" effect code paths can be reduced (easier than it was in C times).
So I did that, removing about 400 lines of code.

In that process I accidentally made Gaussian Blur faster, since while
reducing the amount of code I noticed it was doing some things
sub-optimally (calculated kernel tables for each job, etc.). Applying
100x100 gaussian blur on 4K UHD resolution image strip on Ryzen 5950X
went 630ms -> 450ms.

Pull Request: #116089
This commit is contained in:
Aras Pranckevicius 2023-12-14 17:31:05 +01:00 committed by Aras Pranckevicius
parent 4a34dcbb69
commit 5cac8e2bb4

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