Everfall
Controls:
WSAD / Arrow keys for movement
MOUSE - Aiming the leaf-sucker
LEFT MOUSE BUTTON - Hold to activate leaf vacuum :D
SPACE - For interacting with certain objects / advance dialogue
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Contributors:
Programming / UI / Level Design: Piotr Matyja
https://github.com/pmatyja
2D Art Lead: Issa
https://eezabra.itch.io/
2D Art: Saidbek "Ronuu" Davlatov
https://www.artstation.com/ronuu
2D Art: Cheeru
https://www.deviantart.com/cheeru9
3D Modelling: Stuart Axline
https://beesnorter.itch.io/
Sound/Voice /Audio Implementation/Game Design: Owen Cooper
https://www.owencoopersound.com/
https://owencoopersfx.itch.io/
Music and Ambience Design: Catherine Bevan
https://soundcloud.com/cat-bevan-game-music
https://catbevan.itch.io/
Narration: Noah Lanier
Writing: Jess Tun
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Special thanks to:
Daniel Platts, for recording bass guitar
https://open.spotify.com/artist/5ZvcWgUVZ1lNdFCN3APUek
Jeremy Karam, for recording Jazz guitar
https://soundcloud.com/jeremy-karam
Le Pham, for voice acting
https://www.lepham.art/
Status | Released |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.2 out of 5 stars (21 total ratings) |
Authors | Piotr Matyja, McModdie, Ronuu, ISSA, Catherine Bevan, OwenCooperSFX, Cheeru9, beesnorter |
Genre | Adventure |
Made with | Blender, Adobe Photoshop, Unity |
Tags | 3D, Cozy, Isometric, Low-poly |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Development log
- Everfall βv. 2.0.0Nov 28, 2023
- Everfall 1.2.0Apr 06, 2023
Comments
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v. 2.0.0 - WebGL, Windows, Mac
- Fixed jittery player movement when colliding with trees.
- Fixed occasional player sprite flickering.
- Improved UI.
- Audio mix adjustments.
- Added loading screen.
- Various other bug fixes and improvements.
T'was an adorable game, 100%'ed it. cozy/10
Thanks! Glad you enjoyed the game :)
What an adorable game, I'd love to play a longer game with a similar art style and cozy, community focused theme.
Glad you liked it! We have started talks about either extending the existing game or making a sequel :)
Ohhh that is amazingly lovely to hear! It is SUCH a cute, warm experience! My fingers are crossed. <333
Occasionally when sucking upleft the character would become invisible. Not sure what causes it since it doesn't seem to happen consistently.
I like the style and relaxing gameplay. Its a nice game.
Yeah... I guess it's just main character is flipping into another dimension or something :D Thank you for playing :)
I was so sad when i finished all the chores!! I WANTED TO PLAY MOREEE!!! and when they didn't show me the cool rocks!! it was really fun playing and everything looked really cute!!!!
We're happy that you did enjoyed it :)
Uploaded new WebGL, Mac and Windows builds - v. 1.2.0
- Fixed a bug that allowed players to leave the play area and walk on the lake.
- Added wood footstep sounds to dock.
- Typo fixes.
had fun playing
Excellent. Glad you liked it! :)
Where was the green sphere? I feel like a missed a portion of the game
The green sphere and red box was and will be a cross game easter egg :D it was suppose to be added in Lost Chapter but we were out of time :D but it will definitly appear somewhere, someday :P
β€
I really like the game i love how the characters look's hand drawn and the map is 3d.
Thank you very much :)
Ended up getting stuck outside of the map I believe...I don't think i should be able to do this...
Correct. You should not be able to walk on the water π. We tried to make sure you canβt do that. Any chance you could give us steps to how you did it?
Thanks for playing the game! :D
I was able to do the same thing. For me, I just held the down key along the bottom-most part of the shoreline, and the trees / hidden wall there will push you out onto the lake.
This is exactly what happened π
Cool. Thanks for the repro explanation! Iβll look at fixing it next time I update the game. π
100/10
Thank you! π
10/10 Esp the seeeeecret meeeeeting :D
Thank you! π
That was cozy. Great music, cool characters, packaged in a fun and cute style. Love it!
Thank you! π
Uploaded a new build -- v. 1.1.0
Changes:
- Created bonfire scene ending for collecting all the leaves.
- Fix leaf percentage only displaying while behind GamGam's house.
- Fix leaf percentage accuracy.
- Other various dialog and bug fixes.
Made a video
Nice prototype of the game, gives some Harvest Moon/Stardew Valley/Animal Crossing feel. Sahil said there are some minor bugs. I would add to the list:
- GamGam said the dialogue with collecting bark and shaky-shake twice to me, collecting bark was spelled diffetently but otherwise it was the same dialogue
- Having to hold mouse button to gather stuff is kind of tiring after several minutes, if you were to expand on the game I would suggest adding a trigger (ie. hold LMB to suck, press X to keep sucking until you press it again)
- When collecting leaves getting the final few to get sucked requires usually some mouse moving in different directions, maybe it could be improved (more power/wider cone if less items are present?)
- Why does the MC have the Leaf Sucker on them in the first place? not a bug, but it's not expanded upon at all.
Nice job, keep it coming
Cute game! I like the quirky characters and the art for them. The music is nice as well. Gameplay-wise, collecting the leaves works well. Itβs also nice to see a few side quests!
Some feedback:
Regardless, it was a fun time! Nice job!
Thanks for playing! And thanks for the feedback. All valid points.
We were aware of most of these issues but ran out of time to address them before the Cozy Autumn Jam submission deadline.
Hopefully we can patch up the bugs and also improve the overall experience a bit :)
Good game
Thank you! Glad you enjoyed it! :)