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Smyth, 2019 - Google Patents

Android Studio 3.4 Development Essentials-Kotlin Edition

Smyth, 2019

Document ID
6397181506249557860
Author
Smyth N
Publication year

External Links

Snippet

Fully updated for Android Studio 3.4, Android 9, Android Jetpack and the modern architectural guidelines and components, the goal of this book is to teach the skills necessary to develop Android-based applications using the Kotlin programming language …
Continue reading at books.google.com (other versions)

Classifications

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    • G06F9/00Arrangements for programme control, e.g. control unit
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    • G06F9/44Arrangements for executing specific programmes
    • G06F9/455Emulation; Software simulation, i.e. virtualisation or emulation of application or operating system execution engines
    • G06F9/45504Abstract machines for programme code execution, e.g. Java virtual machine [JVM], interpreters, emulators
    • G06F9/45508Runtime interpretation or emulation, e g. emulator loops, bytecode interpretation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
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    • G06F9/44Arrangements for executing specific programmes
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    • G06F9/445Programme loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
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    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
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    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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