Smyth, 2019 - Google Patents
Android Studio 3.4 Development Essentials-Kotlin EditionSmyth, 2019
- Document ID
- 6397181506249557860
- Author
- Smyth N
- Publication year
External Links
Snippet
Fully updated for Android Studio 3.4, Android 9, Android Jetpack and the modern architectural guidelines and components, the goal of this book is to teach the skills necessary to develop Android-based applications using the Kotlin programming language …
- 238000000034 method 0 abstract description 45
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/455—Emulation; Software simulation, i.e. virtualisation or emulation of application or operating system execution engines
- G06F9/45504—Abstract machines for programme code execution, e.g. Java virtual machine [JVM], interpreters, emulators
- G06F9/45508—Runtime interpretation or emulation, e g. emulator loops, bytecode interpretation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/4443—Execution mechanisms for user interfaces
- G06F9/4446—Help systems
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/445—Programme loading or initiating
- G06F9/44521—Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/44—Arrangements for executing specific programmes
- G06F9/4421—Execution paradigms
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/38—Implementation of user interfaces
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/34—Graphical or visual programming
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
- G06F3/0486—Drag-and-drop
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
- G06F9/46—Multiprogramming arrangements
- G06F9/468—Specific access rights for resources, e.g. using capability register
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/36—Software reuse
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/70—Software maintenance or management
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/60—Software deployment
- G06F8/65—Update
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/36—Preventing errors by testing or debugging software
- G06F11/3664—Environments for testing or debugging software
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/20—Handling natural language data
- G06F17/21—Text processing
- G06F17/24—Editing, e.g. insert/delete
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/20—Software design
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/30—Information retrieval; Database structures therefor; File system structures therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Smyth | Android Studio 2.2 Development Essentials-Android 7 Edition | |
Smyth | Android Studio 3.2 Development Essentials-Android 9 Edition: Developing Android 9 Apps Using Android Studio 3.2, Java and Android Jetpack | |
Mednieks | Programming android | |
Wolfson et al. | Android developer tools essentials: Android Studio to Zipalign | |
Craig et al. | Learn Android Studio: build Android apps quickly and effectively | |
Smyth | Android Studio 3.6 Development Essentials-Kotlin Edition: Developing Android 10 (Q) Apps Using Android Studio 3.6, Kotlin and Android Jetpack | |
Deitel et al. | C# 2012 for Programmers | |
Smyth | Android Studio 4.1 Development Essentials-Kotlin Edition | |
Allen et al. | Beginning Android 4 | |
Zapata | Android Studio 2 Essentials | |
Smyth | Android Studio Arctic Fox Essentials-Kotlin Edition: Developing Android Apps Using Android Studio 2020.31 and Kotlin | |
Smyth | Android Studio Development Essentials: Android 6 Edition | |
Smyth | Android Studio 3.0 Development Essentials-Android 8 Edition | |
Dey | Cross-Platform Development with Qt 6 and Modern C+ | |
Tazehkandi | Computer Vision with OpenCV 3 and Qt5: Build visually appealing, multithreaded, cross-platform computer vision applications | |
Liberty et al. | Programming ASP. NET: Building Web Applications and Services with ASP. NET 2.0 | |
Smyth | Android Studio 4.0 Development Essentials-Kotlin Edition | |
Du Preez Ockert | Visual studio 2019 in depth | |
Smyth | Android Studio 3.4 Development Essentials-Kotlin Edition | |
Smyth | Android Studio Arctic Fox Essentials-Java Edition: Developing Android Apps Using Android Studio 2020.31 and Java | |
Smyth | Android Studio Chipmunk Essentials-Kotlin Edition: Developing Android Apps Using Android Studio 2021.2. 1 and Kotlin | |
Smyth | Android Studio 3.3 Development Essentials-Android 9 Edition: Developing Android 9 Apps Using Android Studio 3.3, Java and Android Jetpack | |
Smyth | Android 4.4 App Development Essentials | |
Smyth | Android Studio Giraffe Essentials–Java Edition: Developing Android Apps Using Android Studio 2022.3. 1 and Java | |
Deitel et al. | Java SE 8 for programmers |