Pintus et al., 2011 - Google Patents
A Streaming Framework for Seamless Detailed Photo Blending on Massive Point Clouds.Pintus et al., 2011
View PDF- Document ID
- 3045623583190044922
- Author
- Pintus R
- Gobbetti E
- Callieri M
- Publication year
- Publication venue
- Eurographics (Areas Papers)
External Links
Snippet
We present an efficient scalable streaming technique for mapping highly detailed color information on extremely dense point clouds. Our method does not require meshing or extensive processing of the input model, works on a coarsely spatially-reordered point …
- 238000002156 mixing 0 title abstract description 47
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T5/00—Image enhancement or restoration, e.g. from bit-mapped to bit-mapped creating a similar image
- G06T5/001—Image restoration
- G06T5/002—Denoising; Smoothing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20112—Image segmentation details
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10024—Color image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20172—Image enhancement details
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/40—Filling a planar surface by adding surface attributes, e.g. colour or texture
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/05—Geographic models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformation in the plane of the image, e.g. from bit-mapped to bit-mapped creating a different image
- G06T3/40—Scaling the whole image or part thereof
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/08—Volume rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T9/00—Image coding, e.g. from bit-mapped to non bit-mapped
- G06T9/001—Model-based coding, e.g. wire frame
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Dai et al. | High-quality surface reconstruction using gaussian surfels | |
| Kopanas et al. | Point‐based neural rendering with per‐view optimization | |
| Paris | A gentle introduction to bilateral filtering and its applications | |
| Kopf et al. | One shot 3d photography | |
| Chaurasia et al. | Depth synthesis and local warps for plausible image-based navigation | |
| Sinha et al. | Image-based rendering for scenes with reflections | |
| Guthe et al. | GPU-based trimming and tessellation of NURBS and T-Spline surfaces | |
| Chen et al. | Real-time edge-aware image processing with the bilateral grid | |
| Xie et al. | Single depth image super resolution and denoising via coupled dictionary learning with local constraints and shock filtering | |
| Fedorov et al. | Variational framework for non-local inpainting | |
| Schall et al. | Adaptive feature-preserving non-local denoising of static and time-varying range data | |
| KR100967701B1 (en) | Restoration of 3D Oil Painting Data | |
| Hasinoff et al. | Boundary matting for view synthesis | |
| US10019848B2 (en) | Edge preserving color smoothing of 3D models | |
| Vaidyanathan et al. | Layered light field reconstruction for defocus blur | |
| Guillemot et al. | Non local point set surfaces | |
| KR20250016518A (en) | Arbitrary view generation | |
| Kim et al. | Textureme: High-quality textured scene reconstruction in real time | |
| Chen et al. | Kinect depth recovery using a color-guided, region-adaptive, and depth-selective framework | |
| Nguyen et al. | Depth image-based rendering from multiple cameras with 3D propagation algorithm | |
| Pan et al. | Color adjustment in image-based texture maps | |
| Pintus et al. | Fast low-memory seamless photo blending on massive point clouds using a streaming framework | |
| Zhao et al. | Real-time edge-aware weighted median filtering on the GPU | |
| Schall et al. | Feature-preserving non-local denoising of static and time-varying range data | |
| Frasson et al. | Efficient screen-space rendering of vector features on virtual terrains |